Dod control point master: Difference between revisions
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Note:Should not be used for victory music, as it will be overlaid over the vanilla music. The default soundscripts should be overridden using
SirYodaJedi (talk | contribs) m (→Outputs) |
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{{tabs|dod_control_point_master|goldsrc = 1|source = 1|main = source}} | {{tabs|dod_control_point_master|goldsrc = 1|source = 1|main = source}} | ||
{{this is a|point|name= | {{this is a|point|name=dod_control_point_master|game=Day of Defeat: Source}} | ||
This entity controls and checks the status of the control points on the map to determine a winner. Also allows for a timed map to be set up that allows for one team or the other to win after a certain amount of time. This will even show a timer countdown box in the upper left corner of the HUD. | This entity controls and checks the status of the control points on the map to determine a winner. Also allows for a timed map to be set up that allows for one team or the other to win after a certain amount of time. This will even show a timer countdown box in the upper left corner of the HUD. |
Revision as of 20:28, 14 May 2024
dod_control_point_master
is a point available in Day of Defeat: Source.
This entity controls and checks the status of the control points on the map to determine a winner. Also allows for a timed map to be set up that allows for one team or the other to win after a certain amount of time. This will even show a timer countdown box in the upper left corner of the HUD.
Key Values
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- cpm_timer_team ([todo internal name (i)]) <choices>
- Which team wins when timer expires.
Literal Value Description 0 No 2 Allies 3 Axis
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- RoundInit
- Re initializes the round.
- RoundStart
- Restarts the round.
- SetTeam <choices>
- Used for the filtering of this entity.
Literal Value Description 0 No 2 Allies 3 Axis
Outputs
- OnAlliesWin
- Fires when the Allies win.
- OnAxisWin
- Fires when the Axis win.


maps/<mapname>_sounds.txt
instead.