Func teamblocker: Difference between revisions
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:{| class=standard-table | :{| class=standard-table | ||
!| Value || Description | !| Value || Description | ||
| 0 || Neither {{!fgd}} | |||
|- | |- | ||
| 2 || {{dods}} Allies / {{insurgency}} Security | | 2 || {{dods}} Allies / {{insurgency}} Security | ||
Revision as of 19:24, 14 May 2024
func_teamblocker is an e2 available in
Day of Defeat: Source, , and
Insurgency.
It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn.
Key Values
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team number (int) (TeamNum) <choices>
- The team that will be blocked. (Default is "0")
Value Description 0 Neither !FGD 2
Allies /
Security
3
Axis /
Insurgents
Inputs
See also
- func_team_wall - Similar entity that serves the same function
- func_respawnroomvisualizer - Analogous entity in
Team Fortress 2