Func teamblocker: Difference between revisions
Jump to navigation
Jump to search
SirYodaJedi (talk | contribs) mNo edit summary |
SirYodaJedi (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{this is a|e2|name=func_teamblocker|game=Day of Defeat: Source| | {{this is a|e2|name=func_teamblocker|game=Day of Defeat: Source|game2=Insurgency}} | ||
It creates an invisible wall that players of the specified team collide with | It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn. | ||
==Key Values== | ==Key Values== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Team number (int)|choices|The team that will be blocked. (Default is "0")}} | {{KV|Team number (int)|intn=TeamNum|choices|The team that will be blocked. (Default is "0")}} | ||
:{| class=standard-table | :{| class=standard-table | ||
!| Value || Description | !| Value || Description |
Revision as of 20:19, 14 May 2024
func_teamblocker
is an e2 available in Day of Defeat: Source, , and
Insurgency.
It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn.
Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team number (int) (TeamNum) <choices>
- The team that will be blocked. (Default is "0")
Inputs
See also
- func_team_wall - Similar entity that serves the same function
- func_respawnroomvisualizer - Analogous entity in
Team Fortress 2