User:THE OWL/Sandbox/Templates/OIF: Difference between revisions

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<div style="display:flex; background-color:rgb(255 255 255 / 10%); border-radius:.3em 0 0 .3em; overflow-x:clip; user-select:none">
<div style="display:flex; background-color:rgb(255 255 255 / 10%); border-radius:.3em 0 0 .3em; overflow-x:clip; user-select:none">
<div style="min-width:150px; max-width:256px; overflow-y:auto; padding:.3em .8em .8em .8em">
<div style="min-width:150px; max-width:256px; overflow-y:auto; padding:.3em .8em .8em .8em">
{{:User:THE OWL/Sandbox/Templates/OIF/components|item|OnMapSpawn|id = 1|collapsed = false}}
{{#if:{{{item 1|}}}|{{:User:THE OWL/Sandbox/Templates/OIF/components|item|{{{item 1|}}}|id = 1|collapsed = false}}|}}
{{:User:THE OWL/Sandbox/Templates/OIF/components|item|OnNewGame|id = 2}}
{{#if:{{{item 2|}}}|{{:User:THE OWL/Sandbox/Templates/OIF/components|item|{{{item 2|}}}|id = 2}}|}}
{{:User:THE OWL/Sandbox/Templates/OIF/components|item|OnLoadGame|id = 3}}
{{#if:{{{item 3|}}}|{{:User:THE OWL/Sandbox/Templates/OIF/components|item|{{{item 3|}}}|id = 3}}|}}
</div>
</div>
</div>
</div>
<div style="width:100%; display:flex; background-color:rgb(0 0 0 / 15%); border:1px solid rgb(255 255 255 / 10%); border-left:0; overflow-x:hidden; border-radius:0 .3em .3em 0">
<div style="width:100%; display:flex; background-color:rgb(0 0 0 / 15%); border:1px solid rgb(255 255 255 / 10%); border-left:0; overflow-x:hidden; border-radius:0 .3em .3em 0">
<div style="width:100%; display:flex; flex-direction:column; gap:1em; border-radius:.3em; overflow-y:auto; padding:.8em 1.1em">
<div style="width:100%; display:flex; flex-direction:column; gap:1em; border-radius:.3em; overflow-y:auto; padding:.8em 1.1em">
{{:User:THE OWL/Sandbox/Templates/OIF/components|item desc
{{#if:{{{item 1|}}}|{{:User:THE OWL/Sandbox/Templates/OIF/components|item desc|{{{item 1|}}}|{{{item 1 desc|}}}|id = 1|collapsed = false}}|}}
| collapsed = false
{{#if:{{{item 2|}}}|{{:User:THE OWL/Sandbox/Templates/OIF/components|item desc|{{{item 2|}}}|{{{item 2 desc|}}}|id = 2}}|}}
| id = 1
{{#if:{{{item 3|}}}|{{:User:THE OWL/Sandbox/Templates/OIF/components|item desc|{{{item 3|}}}|{{{item 3 desc|}}}|id = 3}}|}}
| OnMapSpawn
| Fired shortly after the entity spawns (including loading saves).
  {{Bug|{{tf2|4}} also fires when a new round starts}}
}}
{{:User:THE OWL/Sandbox/Templates/OIF/components|item desc
| id = 2
| OnNewGame
| Fired when the map is loaded to start a new game.
}}
{{:User:THE OWL/Sandbox/Templates/OIF/components|item desc
| id = 3
| OnLoadGame
| Fired when the map is loaded from a saved game.  <br /> <br/> {{lorem}}{{lorem}}{{lorem}}{{lorem}}{{lorem}}
}}
</div>
</div>
</div>
</div>
</div>
</div>

Revision as of 08:58, 4 May 2024

Outputs are events that fire when an entity's state changes. For example, a timer will have an output for reaching its end, a button an output for being pressed, and a door an output for coming to a close. Read more.