Info snipertarget: Difference between revisions

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Sniper Target
Sniper Target


==Entity Values==
==Keyvalues==
===Keys===


* '''Name''' ''targetname <target_source>'' 
* [[Targetname]]
: The name that other entities refer to this entity by.


* '''Parent''' ''parentname <target_destination>''
* [[Parentname]]
: The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.


* '''Sweep to speed''' ''speed <integer>''
*'''speed'''
* '''Group Name''' ''groupname <string>''
:<integer> Sweep to speed
* '''spawnflags''' ''spawnflags <flags>''
*'''groupname'''
:<string> Group Name


===Inputs===
==Flags==
*1 : Shoot Me
*2 : No Interruptions
*4 : Snap Shot
*8 : Resume if Interrupted
*16 : Snap to me


* '''Kill'''
==Inputs==
: Removes this entity from the world.


* '''KillHierarchy''' 
* [[Targetname]]
: Removes this entity and all its children from the world.


* '''AddOutput''' ''<string> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>''
* [[Parentname]]
: Adds an entity I/O connection to this entity. Very dangerous, use with care


* '''FireUser1'''
==Outputs==
: Causes this entity's OnUser1 output to be fired.


* '''FireUser2'''
* [[Targetname]]
: Causes this entity's OnUser2 output to be fired.
 
* '''FireUser3'''
: Causes this entity's OnUser3 output to be fired.
 
* '''FireUser4'''
: Causes this entity's OnUser4 output to be fired.
 
* '''SetParent <string>'''
: Changes the entity's parent in the movement hierarchy.
 
* '''SetParentAttachment <string>'''
: Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
 
* '''ClearParent'''
: Removes this entity from the the movement hierarchy, leaving it free to move independently.
 
===Outputs===
 
* '''OnUser1'''
: Fired in response to FireUser1 input.
 
* '''OnUser2'''
: Fired in response to FireUser2 input.
 
* '''OnUser3'''
: Fired in response to FireUser3 input.
 
* '''OnUser4'''
: Fired in response to FireUser4 input.


===See Also===
===See Also===

Revision as of 20:30, 9 July 2005

Template:Wrongtitle

Entity Description

Entity Name: info_snipertarget

Sniper Target

Keyvalues

  • speed
<integer> Sweep to speed
  • groupname
<string> Group Name

Flags

  • 1 : Shoot Me
  • 2 : No Interruptions
  • 4 : Snap Shot
  • 8 : Resume if Interrupted
  • 16 : Snap to me

Inputs

Outputs

See Also