Template:KV DXLevelChoice: Difference between revisions

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(There's only one dxlevel for togl; also add Xbox 360)
mNo edit summary
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:* [[DirectX_Versions#DirectX_8.1|81 - DirectX 8.1]] (GeForce FX 5200) <!-- from fgd -->
:* [[DirectX_Versions#DirectX_8.1|81 - DirectX 8.1]] (GeForce FX 5200) <!-- from fgd -->
:* [[DirectX_Versions#DirectX_9_.28Shader_Model_2.29|90 - DirectX 9 Shader Model 2]]
:* [[DirectX_Versions#DirectX_9_.28Shader_Model_2.29|90 - DirectX 9 Shader Model 2]]
:* [[OpenGL#Dxlevel_92|92 - OpenGL equivalent to DirectX 9 Shader Model 3]] (using [[ToGL]]; {{Linux}}{{MacOS}} only) {{!fgd}}
:* [[OpenGL#Dxlevel_92|92 - OpenGL equivalent to DirectX 9 Shader Model 2]] (using [[ToGL]]; {{Linux}}{{MacOS}} only) {{!fgd}}
:* [[DirectX_Versions#DX9_Shader_Model_3|95 - DirectX 9 Shader Model 3]]
:* [[DirectX_Versions#DX9_Shader_Model_3|95 - DirectX 9 Shader Model 3]]
:* [[DirectX_Versions#DX9Ex|98 - DX9Ex]] ({{x360}} only) {{!fgd}}
:* [[DirectX_Versions#DX9Ex|98 - DX9Ex]] ({{x360}} only) {{!fgd}}

Revision as of 12:22, 30 April 2024


DXLevelChoice:

Minimum / Maximum DX Level (mindxlevel / maxdxlevel) <choices> (removed since Left 4 Dead)
The entity will not exist if the engine is running outside the given range of DirectX Versions.
Choices
Warning.pngWarning:If these are used, the object may break when the user switches their DirectX settings.

Reformatting Tests

start ([todo internal name (i)])
{{{1}}} ([todo internal name (i)])
mindxlevel ([todo internal name (i)]) <choices> (removed since Left 4 Dead)
Minimum DX Level
maxdxlevel ([todo internal name (i)]) <choices> (removed since Left 4 Dead)
Maximum DX Level
end ([todo internal name (i)])