GoldSource mapping in Hammer 4.x: Difference between revisions
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Using the GameInfo.txt from below will make Hammer use Half-Life Source models and textures. | Using the GameInfo.txt from below will make Hammer use Half-Life Source models and textures. | ||
To edit your GameConfig | To edit your {{file|GameConfig|txt}} go to {{path|C:\program files\steam\steamapps\<username>\sourcesdk\bin\ep1\bin\}} or {{path|C:\program files\steam\steamapps\<username>\sourcesdk\bin\orangebox\bin\}} and open it with your text editor of choice. | ||
Read the section below for a better understanding of the structure of GameConfig.txt | Read the section below for a better understanding of the structure of GameConfig.txt | ||
{{note| Using this setup will cause certain functions in Hammer to work improperly.}} | {{note| Using this setup will cause certain functions in Hammer to work improperly.}} | ||
{{note| | {{note| {{hammer4|4.1}} does not render textures from {{hl|3.1}} like .wad or .spr files.}} | ||
== Modifiying GameConfig.txt == | == Modifiying GameConfig.txt == | ||
Add any of these | Add any of these to your [[GameConfig.txt]] file of choice. Be sure to change <username> to your Steam username. | ||
Also, make sure all the paths are correct for your computer. | Also, make sure all the paths are correct for your computer. | ||
{{Note|GoldSource maps are compiled by four tools, but Source maps are compiled by only three tools. In Hammer 4.1, you will not be able to compile correctly with the setup in these game configurations, but they can be added manually in expert settings by adding executable options (for more information see [http://developer.valvesoftware.com/wiki/Hammer_Run_Map_Expert Compiling Map In Expert Mode]) and be compiled correctly by adding CSG, BSP, VIS, and RAD in that order, Zoners Half-Life Compile Tools are recommended for compiling GoldSource maps.}} | {{Note|GoldSource maps are compiled by four tools, but Source maps are compiled by only three tools. In Hammer 4.1, you will not be able to compile correctly with the setup in these game configurations, but they can be added manually in expert settings by adding executable options (for more information see [http://developer.valvesoftware.com/wiki/Hammer_Run_Map_Expert Compiling Map In Expert Mode]) and be compiled correctly by adding CSG, BSP, VIS, and RAD in that order, Zoners Half-Life Compile Tools are recommended for compiling GoldSource maps.}} | ||
==={{cs|4}}=== | |||
<pre> | <pre> | ||
"Counter-Strike" | "Counter-Strike" | ||
Line 47: | Line 46: | ||
</pre> | </pre> | ||
==={{cscz|4}}=== | |||
<pre> | <pre> | ||
"Condition Zero" | "Condition Zero" | ||
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</pre> | </pre> | ||
==={{czds|4}}=== | |||
<pre> | <pre> | ||
"Condition Zero Deleted Scenes" | "Condition Zero Deleted Scenes" | ||
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</pre> | </pre> | ||
==={{dod|4}}=== | |||
<pre> | <pre> | ||
"Day of Defeat" | "Day of Defeat" | ||
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</pre> | </pre> | ||
==={{tfc|4}}=== | |||
<pre> | <pre> | ||
"Team Fortress Classic" | "Team Fortress Classic" | ||
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</pre> | </pre> | ||
[[Gunman Chronicles]] | ===[[Gunman Chronicles]]=== | ||
<pre> | <pre> | ||
"Gunman Chronicles" | "Gunman Chronicles" | ||
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</pre> | </pre> | ||
==={{hl|4}}=== | |||
<pre> | <pre> | ||
"Half-Life" | "Half-Life" | ||
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</pre> | </pre> | ||
==={{hlds|4}}=== | |||
<pre> | <pre> | ||
"Half-Life: Blue Shift" | "Half-Life: Blue Shift" | ||
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</pre> | </pre> | ||
==={{hlop4|4}}=== | |||
<pre> | <pre> | ||
"Half-Life: Opposing Force" | "Half-Life: Opposing Force" | ||
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== External Links == | == External Links == | ||
* | * dod.fgd | ||
* [http://cid-1bcc5bd24a241de4.skydrive.live.com/self.aspx/rewolf/gunman.fgd gunman.fgd] | * [http://cid-1bcc5bd24a241de4.skydrive.live.com/self.aspx/rewolf/gunman.fgd gunman.fgd] | ||
* | * halflife.fgd | ||
* [ | * [[halflife-cs.fgd]] | ||
* | * condition_zero_deleted_scenes.fgd | ||
* [http://files.filefront.com/halflife+bs+WC33fgd/;13017379;/fileinfo.html halflife-bs_WC33.fgd] | * [http://files.filefront.com/halflife+bs+WC33fgd/;13017379;/fileinfo.html halflife-bs_WC33.fgd] | ||
* [http://files.filefront.com/halflife+op4+wc33fgd/;13017380;/fileinfo.html halflife-op4_wc33.fgd] | * [http://files.filefront.com/halflife+op4+wc33fgd/;13017380;/fileinfo.html halflife-op4_wc33.fgd] |
Revision as of 07:56, 26 April 2024

You can help by

January 2024
Although it's not easy to set up, it is possible to map for any GoldSource game using Hammer 4.x All you need to do is download the appropriate .fgd files and modify your GameConfig.txt file (either Episode One or Orange Box; it doesn't matter). Using the GameInfo.txt from below will make Hammer use Half-Life Source models and textures.
To edit your GameConfig.txt
go to C:\program files\steam\steamapps\<username>\sourcesdk\bin\ep1\bin\
or C:\program files\steam\steamapps\<username>\sourcesdk\bin\orangebox\bin\
and open it with your text editor of choice.
Read the section below for a better understanding of the structure of GameConfig.txt



Modifiying GameConfig.txt
Add any of these to your GameConfig.txt file of choice. Be sure to change <username> to your Steam username. Also, make sure all the paths are correct for your computer.

Counter-Strike
"Counter-Strike" { "GameDir" "c:\program files\steam\steamapps\<username>\counter-strike\cstrike" "hammer" { "GameData0" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\halflife-cs.fgd" "TextureFormat" "2" "MapFormat" "3" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "c:\program files\steam\steamapps\<username>\counter-strike\hl.exe" "DefaultSolidEntity" "func_wall" "DefaultPointEntity" "info_player_start" "BSP" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qbsp2.exe" "Vis" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\vis.exe" "Light" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qrad.exe" "GameExeDir" "c:\program files\steam\steamapps\<username>\counter-strike" "MapDir" "c:\program files\steam\steamapps\<username>\counter-strike\cstrike\maps" "BSPDir" "c:\program files\steam\steamapps\<username>\counter-strike\cstrike\maps" "CordonTexture" "sky" "MaterialExcludeCount" "0" } }
Counter-Strike: Condition Zero
"Condition Zero" { "GameDir" "c:\program files\steam\steamapps\<username>\condition zero\czero" "hammer" { "GameData0" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\halflife-cs.fgd" "TextureFormat" "2" "MapFormat" "3" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "c:\program files\steam\steamapps\<username>\condition zero\hl.exe" "DefaultSolidEntity" "func_wall" "DefaultPointEntity" "info_player_start" "BSP" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qbsp2.exe" "Vis" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\vis.exe" "Light" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qrad.exe" "GameExeDir" "c:\program files\steam\steamapps\<username>\condition zero" "MapDir" "c:\program files\steam\steamapps\<username>\condition zero\czero\maps" "BSPDir" "c:\program files\steam\steamapps\<username>\condition zero\czero\maps" "CordonTexture" "sky" "MaterialExcludeCount" "0" } }
Condition Zero Deleted Scenes
"Condition Zero Deleted Scenes" { "GameDir" "c:\program files\steam\steamapps\<username>\condition zero deleted scenes\czeror" "hammer" { "GameData0" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\condition_zero_deleted_scenes.fgd" "TextureFormat" "2" "MapFormat" "3" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "c:\program files\steam\steamapps\<username>\condition zero deleted scenes\hl.exe" "DefaultSolidEntity" "func_wall" "DefaultPointEntity" "info_player_start" "BSP" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qbsp2.exe" "Vis" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\vis.exe" "Light" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qrad.exe" "GameExeDir" "c:\program files\steam\steamapps\<username>\condition zero deleted scenes" "MapDir" "c:\program files\steam\steamapps\<username>\condition zero deleted scenes\czeror\maps" "BSPDir" "c:\program files\steam\steamapps\<username>\condition zero deleted scenes\czeror\maps" "CordonTexture" "sky" "MaterialExcludeCount" "0" } }
Day of Defeat
"Day of Defeat" { "GameDir" "c:\program files\steam\steamapps\<username>\day of defeat\dod" "hammer" { "GameData0" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\dod.fgd" "TextureFormat" "2" "MapFormat" "3" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "c:\program files\steam\steamapps\<username>\day of defeat\hl.exe" "DefaultSolidEntity" "func_wall" "DefaultPointEntity" "info_player_allies" "BSP" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qbsp2.exe" "Vis" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\vis.exe" "Light" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qrad.exe" "GameExeDir" "c:\program files\steam\steamapps\<username>\day of defeat" "MapDir" "c:\program files\steam\steamapps\<username>\day of defeat\dod\maps" "BSPDir" "c:\program files\steam\steamapps\<username>\day of defeat\dod\maps" "CordonTexture" "tools\sky" "MaterialExcludeCount" "0" } }
Team Fortress Classic
"Team Fortress Classic" { "GameDir" "c:\program files\steam\steamapps\<username>\team fortress classic\tfc" "hammer" { "GameData0" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\halflife-tfc.fgd" "TextureFormat" "2" "MapFormat" "3" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "c:\program files\steam\steamapps\<username>\team fortress classic\hl.exe" "DefaultSolidEntity" "func_wall" "DefaultPointEntity" "info_player_teamspawn" "BSP" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qbsp2.exe" "Vis" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\vis.exe" "Light" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qrad.exe" "GameExeDir" "c:\program files\steam\steamapps\<username>\team fortress classic" "MapDir" "c:\program files\steam\steamapps\<username>\team fortress classic\tfc\maps" "BSPDir" "c:\program files\steam\steamapps\<username>\team fortress classic\tfc\maps" "CordonTexture" "sky" "MaterialExcludeCount" "0" } }
Gunman Chronicles
"Gunman Chronicles" { "GameDir" "c:\program files\steam\steamapps\<username>\half-life\rewolf" "hammer" { "GameData0" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\gunman.fgd" "TextureFormat" "2" "MapFormat" "3" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "c:\program files\steam\steamapps\<username>\half-life\hl.exe" "DefaultSolidEntity" "func_wall" "DefaultPointEntity" "info_player_start" "BSP" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qbsp2.exe" "Vis" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\vis.exe" "Light" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qrad.exe" "GameExeDir" "c:\program files\steam\steamapps\<username>\half-life" "MapDir" "c:\program files\steam\steamapps\<username>\half-life\rewolf\maps" "BSPDir" "c:\program files\steam\steamapps\<username>\half-life\rewolf\maps" "CordonTexture" "sky" "MaterialExcludeCount" "0" } }
Half-Life
"Half-Life" { "GameDir" "c:\program files\steam\steamapps\<username>\half-life\valve" "hammer" { "GameData0" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\halflife.fgd" "TextureFormat" "2" "MapFormat" "3" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "c:\program files\steam\steamapps\<username>\half-life\hl.exe" "DefaultSolidEntity" "func_wall" "DefaultPointEntity" "info_player_start" "BSP" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qbsp2.exe" "Vis" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\vis.exe" "Light" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qrad.exe" "GameExeDir" "c:\program files\steam\steamapps\<username>\half-life" "MapDir" "c:\program files\steam\steamapps\<username>\half-life\valve\maps" "BSPDir" "c:\program files\steam\steamapps\<username>\half-life\valve\maps" "CordonTexture" "sky" "MaterialExcludeCount" "0" } }
Template:Hlds
"Half-Life: Blue Shift" { "GameDir" "c:\program files\steam\steamapps\<username>\half-life blue shift\bshift" "hammer" { "GameData0" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\halflife-bs_WC33.fgd" "TextureFormat" "2" "MapFormat" "3" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "c:\program files\steam\steamapps\<username>\half-life blue shift\hl.exe" "DefaultSolidEntity" "func_wall" "DefaultPointEntity" "info_player_start" "BSP" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qbsp2.exe" "Vis" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\vis.exe" "Light" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qrad.exe" "GameExeDir" "c:\program files\steam\steamapps\<username>\half-life blue shift" "MapDir" "c:\program files\steam\steamapps\<username>\half-life blue shift\bshift\maps" "BSPDir" "c:\program files\steam\steamapps\<username>\half-life blue shift\bshift\maps" "CordonTexture" "sky" "MaterialExcludeCount" "0" } }
Half-Life: Opposing Force
"Half-Life: Opposing Force" { "GameDir" "c:\program files\steam\steamapps\<username>\opposing force\gearbox" "hammer" { "GameData0" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\halflife-op4_wc33.fgd" "TextureFormat" "2" "MapFormat" "3" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "c:\program files\steam\steamapps\<username>\opposing force\hl.exe" "DefaultSolidEntity" "func_wall" "DefaultPointEntity" "info_player_start" "BSP" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qbsp2.exe" "Vis" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\vis.exe" "Light" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qrad.exe" "GameExeDir" "c:\program files\steam\steamapps\<username>\opposing force" "MapDir" "c:\program files\steam\steamapps\<username>\opposing force\gearbox\maps" "BSPDir" "c:\program files\steam\steamapps\<username>\opposing force\gearbox\maps" "CordonTexture" "sky" "MaterialExcludeCount" "0" } }
Make sure that you paste these configurations between
"Configs" { "Games" {
and
} "SDKVersion" "3" }
If your GameConfig.txt is missing a '{' or '}' because you didn't paste properly it probably won't work.
Adding your own configuration
Read through this to work out how to add in a custom configuration for a mod.
"Modname" { "GameDir" "c:\program files\steam\steamapps\<username>\half-life\modname" // path to the mod directory "hammer" { "GameData0" "c:\modname.fgd" // path to .fgd file "TextureFormat" "2" // leave this as 2; it tells Hammer to use .wad files instead of .vtf "MapFormat" "3" // leave this as 3: it tells Hammer to use .rmf files instead of .vmf "DefaultTextureScale" "0.250000" // ??? (leave it) "DefaultLightmapScale" "16" // ??? (leave it) "GameExe" "c:\program files\steam\steamapps\<username>\half-life\hl.exe" // path to Half-Life executable "DefaultSolidEntity" "func_wall" // should be something else? "DefaultPointEntity" "info_player_start" // player start entity "BSP" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qbsp2.exe" // doesn't need to be set; compile with a .bat file "Vis" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\vis.exe" // doesn't need to be set; compile with a .bat file "Light" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qrad.exe" // doesn't need to be set; compile with a .bat file "GameExeDir" "c:\program files\steam\steamapps\<username>\half-life" // leave it because mods won't use any othe executable "MapDir" "c:\program files\steam\steamapps\<username>\half-life\modname\maps" // directory to load maps from "BSPDir" "c:\program files\steam\steamapps\<username>\half-life\valve\maps" // directory to place compiled maps in; not needed because compilation needs to be done manually "CordonTexture" "sky" "MaterialExcludeCount" "0" // ??? (leave it ) } }
GameInfo.txt
Hammer 4.x will look for a GameInfo.txt file in the game directory it is working from, however GoldSource engine games do not have GameInfo.txt files.
Paste this into a GameInfo.txt in your game directory (steamapps\counter-strike\cstrike\, steamapps\day of defeat\dod\ etc)

"GameInfo" { game "Counter-Strike" title "Counter-Strike" type multiplayer_only FileSystem { SteamAppId 280 // Half-Life Source - if you don't own it, set this to something else ToolsAppId 211 SearchPaths { Game |gameinfo_path|. Game hl2 Game hl1 } } }
Forge Game Data
Hammer 3.x .fgd files will work in Hammer 4.x Look below for links to .fgd files.
If you are going to use the configurations from above, copy your .fgd files to c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\
External Links
- dod.fgd
- gunman.fgd
- halflife.fgd
- halflife-cs.fgd
- condition_zero_deleted_scenes.fgd
- halflife-bs_WC33.fgd
- halflife-op4_wc33.fgd
- Opposing Force .fgd file
- Half-Life Blue Shift SDK - contains .fgd file
- Opposing Force CTF SDK - contains .fgd file