City17 Episode 1: Difference between revisions
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Revision as of 17:40, 10 April 2024
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| City17 Episode 1 | |
|---|---|
| Website • Download | |
| Type | Single Player Modification |
| Engine | |
| Based on | |
City 17: Episode One is a mod for
Half-Life 2: Episode One created by Gear.
Overview
City 17 aims to bring the player a Rebel perspective of the Half-Life 2 universe. From the city streets to the canals, City 17 ventures during the events of Half-Life 2: Episode One.
Features
- Volumetric Lighting with smaller features included:
- God Rays for sun effects against Geometry.
- Light shafts generated by any light source when casted into a dark exterior or Interior.
- Planned features to work without the need of DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.
- Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing.
- SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' Times.
- Improved AI, resulting in more realistic battles, and smarter Opponents.
All features capable of running on a Mid-Range PC and beyond.
System requirements
| Minimum | Recommended | |
|---|---|---|
| Operating system (OS) | ||
| Processor (CPU) | 2.6 Dual or Quad GHz processor | N/A |
| System memory (RAM) | 1024MB | 8GB |
| Hard disk drive (HDD/SSD) | 10GB* | N/A |
| Video card (GPU) | DirectX 9+ GPU - Geforce family 8-9 -200 and above | N/A |