User:Thunder4ik/Sandbox: Difference between revisions

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(Undo revision 394492 by Thunder4ik (talk))
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== Cvar list ==
== Cvar list ==
===_===
===_===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
_autosave                               : cmd     :                  : Autosave
 
_autosavedangerous                       : cmd     :                  : AutoSaveDangerous
|-
_bugreporter_restart                     : cmd     :                  : Restarts bug reporter .dll
|_autosave || cmd ||  || Autosave
_fov                                     : 0       : , "cl"           : Automates fov command to server.
|-
_record                                 : cmd     :                  : Record a demo incrementally.
|_autosavedangerous || cmd ||  || AutoSaveDangerous
_resetgamestats                         : cmd     :                  : Erases current game stats and writes out a blank stats file
|-
_restart                                 : cmd     :                  : Shutdown and restart the engine.
|_bugreporter_restart || cmd ||  || Restarts bug reporter .dll
</pre>
|-
|_fov || 0 || , "cl" || Automates fov command to server.
|-
|_record || cmd ||  || Record a demo incrementally.
|-
|_resetgamestats || cmd ||  || Erases current game stats and writes out a blank stats file
|-
|_restart || cmd ||  || Shutdown and restart the engine.
|-
|}
==
==
===A===
===A===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
-ability1                               : cmd     :                  :
 
+ability1                               : cmd     :                  :
|-
-ability2                               : cmd     :                  :
|-ability1 || cmd ||  ||
+ability2                               : cmd     :                  :
|-
-ability3                               : cmd     :                  :
|+ability1 || cmd ||  ||
+ability3                               : cmd     :                  :
|-
-ability4                               : cmd     :                  :
|-ability2 || cmd ||  ||
+ability4                               : cmd     :                  :
|-
-ability5                               : cmd     :                  :
|+ability2 || cmd ||  ||
+ability5                               : cmd     :                  :
|-
achievement_debug                       : 0       : , "cheat", "rep", "cl" : Turn on achievement debug msgs.
|-ability3 || cmd ||  ||
achievement_disable                     : 0       : , "cheat", "rep", "cl" : Turn off achievements.
|-
addip                                   : cmd     :                  : Add an IP address to the ban list.
|+ability3 || cmd ||  ||
adsp_alley_min                           : 122     :                  :
|-
adsp_courtyard_min                       : 126     :                  :
|-ability4 || cmd ||  ||
adsp_debug                               : 0       : , "a"           :
|-
adsp_door_height                         : 112     :                  :
|+ability4 || cmd ||  ||
adsp_duct_min                           : 106     :                  :
|-
adsp_hall_min                           : 110     :                  :
|-ability5 || cmd ||  ||
adsp_low_ceiling                         : 108     :                  :
|-
adsp_opencourtyard_min                   : 126     :                  :
|+ability5 || cmd ||  ||
adsp_openspace_min                       : 130     :                  :
|-
adsp_openstreet_min                     : 118     :                  :
|achievement_debug || 0 || , "cheat", "rep", "cl" || Turn on achievement debug msgs.
adsp_openwall_min                       : 130     :                  :
|-
adsp_room_min                           : 102     :                  :
|achievement_disable || 0 || , "cheat", "rep", "cl" || Turn off achievements.
adsp_street_min                         : 118     :                  :
|-
adsp_tunnel_min                         : 114     :                  :
|addip || cmd ||  || Add an IP address to the ban list.
adsp_wall_height                         : 128     :                  :
|-
ai_actbusy_search_time                   : 10       : , "sv"           :
|adsp_alley_min || 122 ||  ||
ai_auto_contact_solver                   : 1       : , "sv"           :
|-
ai_block_damage                         : 0       : , "sv"           :
|adsp_courtyard_min || 126 ||  ||
ai_clear_bad_links                       : cmd     :                  : Clears bits set on nav links indicating link is unusable  
|-
|adsp_debug || 0 || , "a" ||
|-
|adsp_door_height || 112 ||  ||
|-
|adsp_duct_min || 106 ||  ||
|-
|adsp_hall_min || 110 ||  ||
|-
|adsp_low_ceiling || 108 ||  ||
|-
|adsp_opencourtyard_min || 126 ||  ||
|-
|adsp_openspace_min || 130 ||  ||
|-
|adsp_openstreet_min || 118 ||  ||
|-
|adsp_openwall_min || 130 ||  ||
|-
|adsp_room_min || 102 ||  ||
|-
|adsp_street_min || 118 ||  ||
|-
|adsp_tunnel_min || 114 ||  ||
|-
|adsp_wall_height || 128 ||  ||
|-
|ai_actbusy_search_time || 10 || , "sv" ||
|-
|ai_auto_contact_solver || 1 || , "sv" ||
|-
|ai_block_damage || 0 || , "sv" ||
|-
|ai_clear_bad_links || cmd ||  || Clears bits set on nav links indicating link is unusable
ai_debug_actbusy                        : 0        : , "sv", "cheat"  : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2:
ai_debug_actbusy                        : 0        : , "sv", "cheat"  : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2:
|-
ai_debug_assault                         : 0       : , "sv"           :
|ai_debug_assault || 0 || , "sv" ||
ai_debug_avoidancebounds                 : 0       : , "sv"           :
|-
ai_debug_directnavprobe                 : 0       : , "sv"           :
|ai_debug_avoidancebounds || 0 || , "sv" ||
ai_debug_doors                           : 0       : , "sv"           :
|-
ai_debug_dyninteractions                 : 0       : , "sv"           : Debug the NPC dynamic interaction system.
|ai_debug_directnavprobe || 0 || , "sv" ||
ai_debug_efficiency                     : 0       : , "sv"           :
|-
ai_debug_enemies                         : 0       : , "sv"           :
|ai_debug_doors || 0 || , "sv" ||
ai_debug_enemyfinders                   : 0       : , "sv"           :
|-
ai_debug_expressions                     : 0       : , "sv"           : Show random expression decisions for NPCs.
|ai_debug_dyninteractions || 0 || , "sv" || Debug the NPC dynamic interaction system.
ai_debug_follow                         : 0       : , "sv"           :
|-
ai_debug_loners                         : 0       : , "sv"           :
|ai_debug_efficiency || 0 || , "sv" ||
ai_debug_looktargets                     : 0       : , "sv"           :
|-
ai_debug_los                             : 0       : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
|ai_debug_enemies || 0 || , "sv" ||
ai_debug_nav                             : 0       : , "sv"           :
|-
ai_debug_node_connect                   : cmd     :                  : Debug the attempted connection between two nodes
|ai_debug_enemyfinders || 0 || , "sv" ||
ai_debug_ragdoll_magnets                 : 0       : , "sv"           :
|-
ai_debug_shoot_positions                 : 0       : , "cheat", "rep", "cl" :
|ai_debug_expressions || 0 || , "sv" || Show random expression decisions for NPCs.
ai_debug_speech                         : 0       : , "sv"           :
|-
ai_debug_squads                         : 0       : , "sv"           :
|ai_debug_follow || 0 || , "sv" ||
ai_debug_think_ticks                     : 0       : , "sv"           :
|-
ai_debugscriptconditions                 : 0       : , "sv"           :
|ai_debug_loners || 0 || , "sv" ||
ai_default_efficient                     : 0       : , "sv"           :
|-
ai_disable                               : cmd     :                  : Bi-passes all AI logic routines and puts all NPCs into their idle animations.  Can be used to get NPCs out of your way and to t
|ai_debug_looktargets || 0 || , "sv" ||
ai_drawbattlelines                       : 0       : , "sv", "cheat" :
|-
ai_drop_hint                             : cmd     :                  : Drop an ai_hint at the player's current eye position.
|ai_debug_los || 0 || , "sv", "cheat" || NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_dump_hints                           : cmd     :                  :
|-
ai_ef_hate_npc_duration                 : 1       : , "sv"           :
|ai_debug_nav || 0 || , "sv" ||
ai_ef_hate_npc_frequency                 : 5       : , "sv"           :
|-
ai_efficiency_override                   : 0       : , "sv"           :
|ai_debug_node_connect || cmd ||  || Debug the attempted connection between two nodes
ai_enable_fear_behavior                 : 1       : , "sv"           :
|-
ai_expression_frametime                 : 0       : , "sv"           : Maximum frametime to still play background expressions.
|ai_debug_ragdoll_magnets || 0 || , "sv" ||
ai_expression_optimization               : 0       : , "sv"           : Disable npc background expressions when you can't see them.
|-
ai_fear_player_dist                     : 720     : , "sv"           :
|ai_debug_shoot_positions || 0 || , "cheat", "rep", "cl" ||
ai_find_lateral_cover                   : 1       : , "sv"           :
|-
ai_find_lateral_los                     : 1       : , "sv"           :
|ai_debug_speech || 0 || , "sv" ||
ai_follow_use_points                     : 1       : , "sv"           :
|-
ai_follow_use_points_when_moving         : 1       : , "sv"           :
|ai_debug_squads || 0 || , "sv" ||
ai_force_serverside_ragdoll             : 0       : , "sv"           :
|-
ai_frametime_limit                       : 50       : , "sv"           : frametime limit for min efficiency AIE_NORMAL (in sec's).
|ai_debug_think_ticks || 0 || , "sv" ||
|-
|ai_debugscriptconditions || 0 || , "sv" ||
|-
|ai_default_efficient || 0 || , "sv" ||
|-
|ai_disable || cmd ||  || Bi-passes all AI logic routines and puts all NPCs into their idle animations.  Can be used to get NPCs out of your way and to t
|-
|ai_drawbattlelines || 0 || , "sv", "cheat" ||
|-
|ai_drop_hint || cmd ||  || Drop an ai_hint at the player's current eye position.
|-
|ai_dump_hints || cmd ||  ||
|-
|ai_ef_hate_npc_duration || 1 || , "sv" ||
|-
|ai_ef_hate_npc_frequency || 5 || , "sv" ||
|-
|ai_efficiency_override || 0 || , "sv" ||
|-
|ai_enable_fear_behavior || 1 || , "sv" ||
|-
|ai_expression_frametime || 0 || , "sv" || Maximum frametime to still play background expressions.
|-
|ai_expression_optimization || 0 || , "sv" || Disable npc background expressions when you can't see them.
|-
|ai_fear_player_dist || 720 || , "sv" ||
|-
|ai_find_lateral_cover || 1 || , "sv" ||
|-
|ai_find_lateral_los || 1 || , "sv" ||
|-
|ai_follow_use_points || 1 || , "sv" ||
|-
|ai_follow_use_points_when_moving || 1 || , "sv" ||
|-
|ai_force_serverside_ragdoll || 0 || , "sv" ||
|-
|ai_frametime_limit || 50 || , "sv" || frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_hull                                  : cmd      :                  : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used  Arguments: NPC name or classname,  
ai_hull                                  : cmd      :                  : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used  Arguments: NPC name or classname,  
|-
ai_inhibit_spawners                     : 0       : , "sv", "cheat" :
|ai_inhibit_spawners || 0 || , "sv", "cheat" ||
ai_lead_time                             : 0       : , "sv"           :
|-
ai_LOS_mode                             : 0       : , "sv", "rep"   :
|ai_lead_time || 0 || , "sv" ||
ai_moveprobe_debug                       : 0       : , "sv"           :
|-
ai_moveprobe_jump_debug                 : 0       : , "sv"           :
|ai_LOS_mode || 0 || , "sv", "rep" ||
ai_moveprobe_usetracelist               : 0       : , "sv"           :
|-
ai_nav_debug_experimental_pathing       : 0       : , "sv"           : Draw paths tried during search for bodysnatcher pathing
|ai_moveprobe_debug || 0 || , "sv" ||
ai_navigator_generate_spikes             : 0       : , "sv"           :
|-
ai_navigator_generate_spikes_strength   : 8       : , "sv"           :
|ai_moveprobe_jump_debug || 0 || , "sv" ||
ai_next_hull                             : cmd     :                  : Cycles through the various hull sizes.  Currently selected hull size is written to the screen.  Controls which connections are  
|-
ai_no_local_paths                       : 0       : , "sv"           :
|ai_moveprobe_usetracelist || 0 || , "sv" ||
ai_no_node_cache                         : 0       : , "sv"           :
|-
ai_no_select_box                         : 0       : , "sv"           :
|ai_nav_debug_experimental_pathing || 0 || , "sv" || Draw paths tried during search for bodysnatcher pathing
ai_no_steer                             : 0       : , "sv"           :
|-
ai_no_talk_delay                         : 0       : , "sv"           :
|ai_navigator_generate_spikes || 0 || , "sv" ||
ai_nodes                                 : cmd     :                  : Toggles node display.  First call displays the nodes for the given network as green objects.  Second call  displays the nodes a
|-
ai_norebuildgraph                       : 0       : , "sv"           :
|ai_navigator_generate_spikes_strength || 8 || , "sv" ||
ai_path_adjust_speed_on_immediate_turns : 1       : , "sv"           :
|-
ai_path_insert_pause_at_est_end         : 1       : , "sv"           :
|ai_next_hull || cmd ||  || Cycles through the various hull sizes.  Currently selected hull size is written to the screen.  Controls which connections are
ai_path_insert_pause_at_obstruction     : 1       : , "sv"           :
|-
ai_post_frame_navigation                 : 0       : , "sv"           :
|ai_no_local_paths || 0 || , "sv" ||
ai_radial_max_link_dist                 : 512     : , "sv"           :
|-
ai_reaction_delay_alert                 : 0       : , "sv"           :
|ai_no_node_cache || 0 || , "sv" ||
ai_reaction_delay_idle                   : 0       : , "sv"           :
|-
ai_rebalance_thinks                     : 1       : , "sv"           :
|ai_no_select_box || 0 || , "sv" ||
ai_report_task_timings_on_limit         : 0       : , "a", "sv"     :
|-
ai_resume                               : cmd     :                  : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
|ai_no_steer || 0 || , "sv" ||
ai_sequence_debug                       : 0       : , "sv"           :
|-
ai_set_move_height_epsilon               : cmd     :                  : Set how high AI bumps up ground walkers when checking steps
|ai_no_talk_delay || 0 || , "sv" ||
ai_setenabled                           : cmd     :                  : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
|-
ai_setupbones_debug                     : 0       : , "sv"           : Shows that bones that are setup every think
|ai_nodes || cmd ||  || Toggles node display.  First call displays the nodes for the given network as green objects.  Second call  displays the nodes a
ai_shot_bias                             : 1       : , "sv"           :
|-
ai_shot_bias_max                         : 1       : , "rep", "cl"   :
|ai_norebuildgraph || 0 || , "sv" ||
ai_shot_bias_min                         : -1       : , "rep", "cl"   :
|-
ai_shot_stats                           : 0       : , "sv"           :
|ai_path_adjust_speed_on_immediate_turns || 1 || , "sv" ||
ai_shot_stats_term                       : 1000     : , "sv"           :
|-
|ai_path_insert_pause_at_est_end || 1 || , "sv" ||
|-
|ai_path_insert_pause_at_obstruction || 1 || , "sv" ||
|-
|ai_post_frame_navigation || 0 || , "sv" ||
|-
|ai_radial_max_link_dist || 512 || , "sv" ||
|-
|ai_reaction_delay_alert || 0 || , "sv" ||
|-
|ai_reaction_delay_idle || 0 || , "sv" ||
|-
|ai_rebalance_thinks || 1 || , "sv" ||
|-
|ai_report_task_timings_on_limit || 0 || , "a", "sv" ||
|-
|ai_resume || cmd ||  || If NPC is stepping through tasks (see ai_step ) will resume normal processing.
|-
|ai_sequence_debug || 0 || , "sv" ||
|-
|ai_set_move_height_epsilon || cmd ||  || Set how high AI bumps up ground walkers when checking steps
|-
|ai_setenabled || cmd ||  || Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
|-
|ai_setupbones_debug || 0 || , "sv" || Shows that bones that are setup every think
|-
|ai_shot_bias || 1 || , "sv" ||
|-
|ai_shot_bias_max || 1 || , "rep", "cl" ||
|-
|ai_shot_bias_min || -1 || , "rep", "cl" ||
|-
|ai_shot_stats || 0 || , "sv" ||
|-
|ai_shot_stats_term || 1000 || , "sv" ||
ai_show_connect                          : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect                          : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_crawl                    : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_crawl                    : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_fly                      : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_fly                      : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_jump                    : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_jump                    : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
|-
ai_show_graph_connect                   : cmd     :                  : Toggles graph connection display for the node that the player is looking at.  Nodes that are connected to the selected node by  
|ai_show_graph_connect || cmd ||  || Toggles graph connection display for the node that the player is looking at.  Nodes that are connected to the selected node by
ai_show_grid                             : cmd     :                  : Draw a grid on the floor where looking.
|-
ai_show_hints                           : cmd     :                  : Displays all hints as small boxes  Blue  - hint is available for use  Red  - hint is currently being used by an NPC  Orange  -  
|ai_show_grid || cmd ||  || Draw a grid on the floor where looking.
|-
|ai_show_hints || cmd ||  || Displays all hints as small boxes  Blue  - hint is available for use  Red  - hint is currently being used by an NPC  Orange  -
ai_show_hull                            : cmd      :                  : Displays the allowed hulls between each node for the currently selected hull type.  Hulls are color code as follows:  Green  -  
ai_show_hull                            : cmd      :                  : Displays the allowed hulls between each node for the currently selected hull type.  Hulls are color code as follows:  Green  -  
|-
ai_show_hull_attacks                     : 0       : , "sv"           :
|ai_show_hull_attacks || 0 || , "sv" ||
ai_show_node                             : cmd     :                  : Highlight the specified node
|-
ai_show_think_tolerance                 : 0       : , "sv"           :
|ai_show_node || cmd ||  || Highlight the specified node
ai_show_visibility                       : cmd     :                  : Toggles visibility display for the node that the player is looking at.  Nodes that are visible from the selected node will be d
|-
ai_simulate_task_overtime               : 0       : , "sv"           :
|ai_show_think_tolerance || 0 || , "sv" ||
ai_spread_cone_focus_time               : 0       : , "sv"           :
|-
ai_spread_defocused_cone_multiplier     : 3       : , "sv"           :
|ai_show_visibility || cmd ||  || Toggles visibility display for the node that the player is looking at.  Nodes that are visible from the selected node will be d
ai_spread_pattern_focus_time             : 0       : , "sv"           :
|-
ai_step                                 : cmd     :                  : NPCs will freeze after completing their current task.  To complete the next task, use 'ai_step' again.  To resume processing no
|ai_simulate_task_overtime || 0 || , "sv" ||
ai_strong_optimizations                 : 0       : , "sv"           :
|-
ai_strong_optimizations_no_checkstand   : 0       : , "sv"           :
|ai_spread_cone_focus_time || 0 || , "sv" ||
ai_task_pre_script                       : 0       : , "sv"           :
|-
ai_test_los                             : cmd     :                  : Test AI LOS from the player's POV
|ai_spread_defocused_cone_multiplier || 3 || , "sv" ||
ai_test_moveprobe_ignoresmall           : 0       : , "sv"           :
|-
ai_think_limit_label                     : 0       : , "a", "sv"     :
|ai_spread_pattern_focus_time || 0 || , "sv" ||
ai_use_clipped_paths                     : 1       : , "sv"           :
|-
ai_use_efficiency                       : 1       : , "sv"           :
|ai_step || cmd ||  || NPCs will freeze after completing their current task.  To complete the next task, use 'ai_step' again.  To resume processing no
ai_use_frame_think_limits               : 1       : , "sv"           :
|-
ai_use_think_optimizations               : 1       : , "sv"           :
|ai_strong_optimizations || 0 || , "sv" ||
ai_use_visibility_cache                 : 1       : , "sv"           :
|-
ai_vehicle_avoidance                     : 1       : , "sv", "cheat" :
|ai_strong_optimizations_no_checkstand || 0 || , "sv" ||
ainet_generate_report                   : cmd     :                  : Generate a report to the console.
|-
ainet_generate_report_only               : cmd     :                  : Generate a report to the console.
|ai_task_pre_script || 0 || , "sv" ||
air_density                             : cmd     :                  : Changes the density of air for drag computations.
|-
alias                                   : cmd     :                  : Alias a command.
|ai_test_los || cmd ||  || Test AI LOS from the player's POV
-alt1                                   : cmd     :                  :
|-
+alt1                                   : cmd     :                  :
|ai_test_moveprobe_ignoresmall || 0 || , "sv" ||
-alt2                                   : cmd     :                  :
|-
+alt2                                   : cmd     :                  :
|ai_think_limit_label || 0 || , "a", "sv" ||
anim_3wayblend                           : 1       : , "rep", "cl"   : Toggle the 3-way animation blending code.
|-
askconnect_accept                       : cmd     :                  : Accept a redirect request by the server.
|ai_use_clipped_paths || 1 || , "sv" ||
ASW_ActivateExtra                       : cmd     :                  : Activates the item in your extra inventory slot
|-
ASW_ActivatePrimary                     : cmd     :                  : Activates the item in your primary inventory slot
|ai_use_efficiency || 1 || , "sv" ||
ASW_ActivateSecondary                   : cmd     :                  : Activates the item in your secondary inventory slot
|-
asw_add_room_thumbnails_to_perforce     : 0       : , "cheat", "cl" : Set to 1 to cause room thumbnails to be added to Perforce on creation
|ai_use_frame_think_limits || 1 || , "sv" ||
asw_adjust_difficulty_by_number_of_marines : 1       : , "sv", "cheat" : If enabled, difficulty will be reduced when there are only 3 or 2 marines.
|-
asw_ai_button_hacking_scale             : 0       : , "sv", "cheat" : Button panel hacking speed scale for AI marines
|ai_use_think_optimizations || 1 || , "sv" ||
asw_ai_computer_hacking_scale           : 0       : , "sv", "cheat" : Computer hacking speed scale for AI marines
|-
asw_ai_enable_fear_behavior             : 1       : , "sv", "cheat" :
|ai_use_visibility_cache || 1 || , "sv" ||
asw_ai_fear_player_dist                 : 720     : , "sv", "cheat" :
|-
asw_ai_report                           : cmd     :                  : Lists various AI and their efficiencies
|ai_vehicle_avoidance || 1 || , "sv", "cheat" ||
asw_alien_batch                         : cmd     :                  : Creates a batch of aliens at the cursor
|-
asw_alien_break_chance                   : 0       : , "sv"           : chance the alien will break into ragdoll pieces instead of gib
|ainet_generate_report || cmd ||  || Generate a report to the console.
asw_alien_burn_duration                 : 5       : , "sv", "cheat" : Alien burn time
|-
asw_alien_debug_death_style             : 0       : , "cheat", "rep", "cl" : For debugging alien deaths
|ainet_generate_report_only || cmd ||  || Generate a report to the console.
asw_alien_fancy_death_chance             : 0       : , "sv"           : If a drone doesn't instagib, this is the chance the alien plays a death anim before ragdolling
|-
asw_alien_floor_texture                 : 0       :                  : Alien floor texture used for replacement
|air_density || cmd ||  || Changes the density of air for drag computations.
asw_alien_footstep_interval             : 0       : , "cl"           : Minimum interval between alien footstep sounds. Used to keep them from piling up and preventing others from playing.
|-
asw_alien_horde                         : cmd     :                  : Creates a horde of aliens somewhere nearby
|alias || cmd ||  || Alias a command.
asw_alien_hurt_speed                     : 0       : , "sv", "cheat" : Fraction of speed to use when the alien is hurt after being shot
|-
asw_alien_mining_laser_damage_scale     : 0       : , "cheat", "rep", "cl" :
|-alt1 || cmd ||  ||
asw_alien_money_chance                   : 1       : , "sv", "cheat" : Chance of base aliens dropping money
|-
asw_alien_object_motion_blur_scale       : 0       : , "cl"           :
|+alt1 || cmd ||  ||
|-
|-alt2 || cmd ||  ||
|-
|+alt2 || cmd ||  ||
|-
|anim_3wayblend || 1 || , "rep", "cl" || Toggle the 3-way animation blending code.
|-
|askconnect_accept || cmd ||  || Accept a redirect request by the server.
|-
|ASW_ActivateExtra || cmd ||  || Activates the item in your extra inventory slot
|-
|ASW_ActivatePrimary || cmd ||  || Activates the item in your primary inventory slot
|-
|ASW_ActivateSecondary || cmd ||  || Activates the item in your secondary inventory slot
|-
|asw_add_room_thumbnails_to_perforce || 0 || , "cheat", "cl" || Set to 1 to cause room thumbnails to be added to Perforce on creation
|-
|asw_adjust_difficulty_by_number_of_marines || 1 || , "sv", "cheat" || If enabled, difficulty will be reduced when there are only 3 or 2 marines.
|-
|asw_ai_button_hacking_scale || 0 || , "sv", "cheat" || Button panel hacking speed scale for AI marines
|-
|asw_ai_computer_hacking_scale || 0 || , "sv", "cheat" || Computer hacking speed scale for AI marines
|-
|asw_ai_enable_fear_behavior || 1 || , "sv", "cheat" ||
|-
|asw_ai_fear_player_dist || 720 || , "sv", "cheat" ||
|-
|asw_ai_report || cmd ||  || Lists various AI and their efficiencies
|-
|asw_alien_batch || cmd ||  || Creates a batch of aliens at the cursor
|-
|asw_alien_break_chance || 0 || , "sv" || chance the alien will break into ragdoll pieces instead of gib
|-
|asw_alien_burn_duration || 5 || , "sv", "cheat" || Alien burn time
|-
|asw_alien_debug_death_style || 0 || , "cheat", "rep", "cl" || For debugging alien deaths
|-
|asw_alien_fancy_death_chance || 0 || , "sv" || If a drone doesn't instagib, this is the chance the alien plays a death anim before ragdolling
|-
|asw_alien_floor_texture || 0 ||  || Alien floor texture used for replacement
|-
|asw_alien_footstep_interval || 0 || , "cl" || Minimum interval between alien footstep sounds. Used to keep them from piling up and preventing others from playing.
|-
|asw_alien_horde || cmd ||  || Creates a horde of aliens somewhere nearby
|-
|asw_alien_hurt_speed || 0 || , "sv", "cheat" || Fraction of speed to use when the alien is hurt after being shot
|-
|asw_alien_mining_laser_damage_scale || 0 || , "cheat", "rep", "cl" ||
|-
|asw_alien_money_chance || 1 || , "sv", "cheat" || Chance of base aliens dropping money
|-
|asw_alien_object_motion_blur_scale || 0 || , "cl" ||
asw_alien_shadows                        : 0        : , "cl"          : If set to one, aliens will always have shadows (WARNING: Big fps cost when lots of aliens are active)
asw_alien_shadows                        : 0        : , "cl"          : If set to one, aliens will always have shadows (WARNING: Big fps cost when lots of aliens are active)
|-
asw_alien_shover_speed                   : 50       : , "sv", "cheat" : Speed of a 75kg object thrown by an alien
|asw_alien_shover_speed || 50 || , "sv", "cheat" || Speed of a 75kg object thrown by an alien
asw_alien_speed_scale_easy               : 0       : , "sv"           :
|-
asw_alien_speed_scale_hard               : 0       : , "sv"           :
|asw_alien_speed_scale_easy || 0 || , "sv" ||
asw_alien_speed_scale_insane             : 0       : , "sv"           :
|-
asw_alien_speed_scale_normal             : 0       : , "sv"           :
|asw_alien_speed_scale_hard || 0 || , "sv" ||
asw_alien_stunned_speed                 : 0       : , "sv", "cheat" : Fraction of speed to use when the alien is electrostunned
|-
asw_alien_unlag                         : 1       : , "sv"           : Unlag alien positions by player's ping
|asw_alien_speed_scale_insane || 0 || , "sv" ||
asw_allow_detach                         : 0       : , "cheat", "rep", "cl" : Allow the camera to detach from the marine.
|-
asw_allow_hull_shots                     : 1       : , "rep", "cl"   :
|asw_alien_speed_scale_normal || 0 || , "sv" ||
ASW_AllowBriefing                       : cmd     :                  : Let's you restart the briefing
|-
asw_ammo_bag_burn_limit                 : 30       : , "sv", "cheat" : Amount of burn damage needed to make ammo bag explode
|asw_alien_stunned_speed || 0 || , "sv", "cheat" || Fraction of speed to use when the alien is electrostunned
asw_ammo_bag_damage                     : 150     : , "sv", "cheat" : Damage from ammo bag explosion
|-
asw_ammo_bag_damage_radius               : 400     : , "sv", "cheat" : Radius from ammo bag explosion
|asw_alien_unlag || 1 || , "sv" || Unlag alien positions by player's ping
asw_ammo_bag_report                     : cmd     :                  : List contents of ammo bag
|-
asw_ammo_bag_report_client               : cmd     :                  : List contents of ammo bag in client.dll
|asw_allow_detach || 0 || , "cheat", "rep", "cl" || Allow the camera to detach from the marine.
asw_arena                               : 0       : , "sv", "cheat" : Will spawn waves of enemies (requires appropriate test map)
|-
asw_arena_quantity_scale                 : 1       : , "sv", "cheat" : Scales number of aliens spawned in arena mode
|asw_allow_hull_shots || 1 || , "rep", "cl" ||
asw_arena_shuffle_walls                 : 3       : , "sv", "cheat" : Shuffle walls after how many waves?
|-
asw_arena_wall_density_max               : 0       : , "sv", "cheat" : Max density of random wall brushes in arena mode
|ASW_AllowBriefing || cmd ||  || Let's you restart the briefing
asw_arena_wall_density_min               : 0       : , "sv", "cheat" : Max density of random wall brushes in arena mode
|-
asw_arena_wave                           : cmd     :                  : Creates a wave of aliens on the arena test map
|asw_ammo_bag_burn_limit || 30 || , "sv", "cheat" || Amount of burn damage needed to make ammo bag explode
asw_arena_waves_per_difficulty           : 3       : , "sv", "cheat" : How many waves before difficulty ramps up
|-
asw_auto_reload                         : 1       : , "a", "cl"     : Whether your marines should autoreload when reaching 0 bullets
|asw_ammo_bag_damage || 150 || , "sv", "cheat" || Damage from ammo bag explosion
asw_background_color                     : -2144460800.000 : , "cl"           : Color of background tinting in briefing screens
|-
asw_bait_launch_delay                   : 0       : , "rep", "cl"   : Delay before bait is thrown
|asw_ammo_bag_damage_radius || 400 || , "sv", "cheat" || Radius from ammo bag explosion
asw_bait_refire_time                     : 0       : , "rep", "cl"   : Time between starting a new bait throw
|-
asw_barrel_health_base                   : 3       : , "sv", "cheat" : Health of barrel at level 1
|asw_ammo_bag_report || cmd ||  || List contents of ammo bag
asw_barrel_health_growth                 : 0       : , "sv", "cheat" : % change in health per level
|-
asw_batch_interval                       : 5       : , "sv", "cheat" : Time between successive batches spawning in the same spot
|asw_ammo_bag_report_client || cmd ||  || List contents of ammo bag in client.dll
asw_blend_test_scale                     : 0       : , "sv", "cheat" :
|-
asw_blind_follow                         : 0       : , "sv"           : Set to 1 to give marines short sight range while following (old school alien swarm style)
|asw_arena || 0 || , "sv", "cheat" || Will spawn waves of enemies (requires appropriate test map)
asw_blink_charge_time                   : 30       : , "cheat", "rep", "cl" :
|-
asw_blink_debug                         : 0       : , "sv", "cheat" :
|asw_arena_quantity_scale || 1 || , "sv", "cheat" || Scales number of aliens spawned in arena mode
asw_blink_height                         : 50       : , "rep", "cl"   :
|-
asw_blink_range                         : 2000     : , "cheat", "rep", "cl" :
|asw_arena_shuffle_walls || 3 || , "sv", "cheat" || Shuffle walls after how many waves?
asw_blink_time                           : 0       : , "cheat", "rep", "cl" :
|-
asw_blink_visible_time                   : 0       : , "rep", "cl"   :
|asw_arena_wall_density_max || 0 || , "sv", "cheat" || Max density of random wall brushes in arena mode
asw_blip_speech_chance                   : 0       : , "sv", "cheat" : Chance the tech marines will shout about movement on their scanner after a period of no activity
|-
asw_bloodhound_drag                     : 0       : , "sv", "cheat" : Scalar applied to velocity every 0.1 seconds
|asw_arena_wall_density_min || 0 || , "sv", "cheat" || Max density of random wall brushes in arena mode
asw_bloodhound_drop_interval             : 3       : , "sv", "cheat" : Interval between dropping off marines
|-
asw_bloodhound_max_speed                 : 600     : , "sv", "cheat" : Max speed of dropship
|asw_arena_wave || cmd ||  || Creates a wave of aliens on the arena test map
asw_bloodhound_near_distance             : 500     : , "sv", "cheat" : How near dropship needs to be to dest to start reducing thrust
|-
asw_bloodhound_random_interval           : 1       : , "sv", "cheat" : Time between changing the random destination
|asw_arena_waves_per_difficulty || 3 || , "sv", "cheat" || How many waves before difficulty ramps up
asw_bloodhound_randomness               : 10       : , "sv", "cheat" : Randomness applied to hovering destinations
|-
asw_bloodhound_reset                     : cmd     :                  : Resets dropship sequence
|asw_auto_reload || 1 || , "a", "cl" || Whether your marines should autoreload when reaching 0 bullets
asw_bloodhound_sway_speed               : 1       : , "sv", "cheat" : How quickly the dropship sways side to side
|-
asw_bloodhound_thrust                   : 1200     : , "sv", "cheat" : Change in velocity per second
|asw_background_color || -2144460800.000 || , "cl" || Color of background tinting in briefing screens
asw_bloodhound_tolerance                 : 50       : , "sv", "cheat" : Distance dropship needs to be to reach destination
|-
asw_bonus_charges                       : 0       : , "sv", "cheat" : Bonus ammo given to starting equipment
|asw_bait_launch_delay || 0 || , "rep", "cl" || Delay before bait is thrown
asw_boomer_blob_child_fuse_max           : 1       : , "sv", "cheat" : Cluster grenade child cluster's maximum fuse length
|-
asw_boomer_blob_child_fuse_min           : 0       : , "sv", "cheat" : Cluster grenade child cluster's minimum fuse length
|asw_bait_refire_time || 0 || , "rep", "cl" || Time between starting a new bait throw
asw_boomer_blob_friction                 : 0       : , "sv", "cheat" : Friction
|-
asw_boomer_blob_fuse                     : 2       : , "sv", "cheat" : Fuse length of cluster grenade
|asw_barrel_health_base || 3 || , "sv", "cheat" || Health of barrel at level 1
asw_boomer_blob_gravity                 : 0       : , "sv", "cheat" : Gravity of mortar bug's mortar
|-
asw_boomer_blob_min_detonation_time     : 0       : , "sv", "cheat" : Min. time before cluster grenade can detonate
|asw_barrel_health_growth || 0 || , "sv", "cheat" || % change in health per level
asw_boomer_blob_radius_check_interval   : 0       : , "sv", "cheat" : How often the cluster grenade checks for nearby drones to explode against
|-
asw_boomer_blob_radius_check_scale       : 0       : , "sv", "cheat" : What fraction of the grenade's damage radius is used for the early detonation check
|asw_batch_interval || 5 || , "sv", "cheat" || Time between successive batches spawning in the same spot
asw_boomer_health                       : 800     : , "sv", "cheat" :
|-
asw_boomer_inflate_debug                 : 1       : , "sv", "cheat" :
|asw_blend_test_scale || 0 || , "sv", "cheat" ||
asw_boomer_inflate_speed                 : 6       : , "sv", "cheat" :
|-
asw_breakable_aliens                     : 1       : , "cl"           : If set, aliens can break into ragdoll gibs
|asw_blind_follow || 0 || , "sv" || Set to 1 to give marines short sight range while following (old school alien swarm style)
asw_buffgrenade                         : -15719838 : , "cl"           : Color of grenades
|-
asw_buffgrenade_gravity                 : 1000     : , "sv", "cheat" : Gravity of buffgrenades
|asw_blink_charge_time || 30 || , "cheat", "rep", "cl" ||
asw_build_map                           : cmd     :                  :
|-
asw_build_speech_durations               : cmd     :                  : Measures speech durations and saves to file for use in async client speech
|asw_blink_debug || 0 || , "sv", "cheat" ||
asw_building_room_thumbnails             : 0       : , "cheat", "cl" : Set to 1 to cause room thumbnails to be saved on next map load
|-
asw_buildroomthumbnails                 : cmd     :                  : Outputs room thumbnail TGAs for all rooms specific in roomthumbnails.txt
|asw_blink_height || 50 || , "rep", "cl" ||
asw_burst_pipe_chance                   : 0       : , "cl"           :
|-
asw_buzzer_poison_duration               : 0       : , "sv", "cheat" : Base buzzer poison blur duration. This scales up to double the value based on mission difficulty.
|asw_blink_range || 2000 || , "cheat", "rep", "cl" ||
asw_cain_mail                           : cmd     :                  : Test shows cain mail
|-
|asw_blink_time || 0 || , "cheat", "rep", "cl" ||
|-
|asw_blink_visible_time || 0 || , "rep", "cl" ||
|-
|asw_blip_speech_chance || 0 || , "sv", "cheat" || Chance the tech marines will shout about movement on their scanner after a period of no activity
|-
|asw_bloodhound_drag || 0 || , "sv", "cheat" || Scalar applied to velocity every 0.1 seconds
|-
|asw_bloodhound_drop_interval || 3 || , "sv", "cheat" || Interval between dropping off marines
|-
|asw_bloodhound_max_speed || 600 || , "sv", "cheat" || Max speed of dropship
|-
|asw_bloodhound_near_distance || 500 || , "sv", "cheat" || How near dropship needs to be to dest to start reducing thrust
|-
|asw_bloodhound_random_interval || 1 || , "sv", "cheat" || Time between changing the random destination
|-
|asw_bloodhound_randomness || 10 || , "sv", "cheat" || Randomness applied to hovering destinations
|-
|asw_bloodhound_reset || cmd ||  || Resets dropship sequence
|-
|asw_bloodhound_sway_speed || 1 || , "sv", "cheat" || How quickly the dropship sways side to side
|-
|asw_bloodhound_thrust || 1200 || , "sv", "cheat" || Change in velocity per second
|-
|asw_bloodhound_tolerance || 50 || , "sv", "cheat" || Distance dropship needs to be to reach destination
|-
|asw_bonus_charges || 0 || , "sv", "cheat" || Bonus ammo given to starting equipment
|-
|asw_boomer_blob_child_fuse_max || 1 || , "sv", "cheat" || Cluster grenade child cluster's maximum fuse length
|-
|asw_boomer_blob_child_fuse_min || 0 || , "sv", "cheat" || Cluster grenade child cluster's minimum fuse length
|-
|asw_boomer_blob_friction || 0 || , "sv", "cheat" || Friction
|-
|asw_boomer_blob_fuse || 2 || , "sv", "cheat" || Fuse length of cluster grenade
|-
|asw_boomer_blob_gravity || 0 || , "sv", "cheat" || Gravity of mortar bug's mortar
|-
|asw_boomer_blob_min_detonation_time || 0 || , "sv", "cheat" || Min. time before cluster grenade can detonate
|-
|asw_boomer_blob_radius_check_interval || 0 || , "sv", "cheat" || How often the cluster grenade checks for nearby drones to explode against
|-
|asw_boomer_blob_radius_check_scale || 0 || , "sv", "cheat" || What fraction of the grenade's damage radius is used for the early detonation check
|-
|asw_boomer_health || 800 || , "sv", "cheat" ||
|-
|asw_boomer_inflate_debug || 1 || , "sv", "cheat" ||
|-
|asw_boomer_inflate_speed || 6 || , "sv", "cheat" ||
|-
|asw_breakable_aliens || 1 || , "cl" || If set, aliens can break into ragdoll gibs
|-
|asw_buffgrenade || -15719838 || , "cl" || Color of grenades
|-
|asw_buffgrenade_gravity || 1000 || , "sv", "cheat" || Gravity of buffgrenades
|-
|asw_build_map || cmd ||  ||
|-
|asw_build_speech_durations || cmd ||  || Measures speech durations and saves to file for use in async client speech
|-
|asw_building_room_thumbnails || 0 || , "cheat", "cl" || Set to 1 to cause room thumbnails to be saved on next map load
|-
|asw_buildroomthumbnails || cmd ||  || Outputs room thumbnail TGAs for all rooms specific in roomthumbnails.txt
|-
|asw_burst_pipe_chance || 0 || , "cl" ||
|-
|asw_buzzer_poison_duration || 0 || , "sv", "cheat" || Base buzzer poison blur duration. This scales up to double the value based on mission difficulty.
|-
|asw_cain_mail || cmd ||  || Test shows cain mail
asw_cam_marine_blend                    : 1        : , "cheat", "cl"  : Marine Camera: Whether camera should blend Z movement changes.
asw_cam_marine_blend                    : 1        : , "cheat", "cl"  : Marine Camera: Whether camera should blend Z movement changes.
asw_cam_marine_dist                      : 412      : , "cheat", "cl"  : Marine Camera: Distance from marine.
asw_cam_marine_dist                      : 412      : , "cheat", "cl"  : Marine Camera: Distance from marine.
Line 514: Line 269:
asw_cam_marine_pitch                    : 60      : , "cheat", "cl"  : Marine Camera: pitch.
asw_cam_marine_pitch                    : 60      : , "cheat", "cl"  : Marine Camera: pitch.
asw_cam_marine_pitch_death              : 50      : , "cheat", "cl"  : Marine Camera: pitch when he dies.
asw_cam_marine_pitch_death              : 50      : , "cheat", "cl"  : Marine Camera: pitch when he dies.
|-
asw_cam_marine_pitch_rate               : 1000     : , "cheat", "cl" :
|asw_cam_marine_pitch_rate || 1000 || , "cheat", "cl" ||
asw_cam_marine_shift_deadspace          : 64      : , "cheat", "cl"  : Marine Camera: Deadspace around the marine before camera shifting starts.
asw_cam_marine_shift_deadspace          : 64      : , "cheat", "cl"  : Marine Camera: Deadspace around the marine before camera shifting starts.
|-
asw_cam_marine_shift_enable             : 1       : , "cheat", "cl" : Camera shifting enable/disable.
|asw_cam_marine_shift_enable || 1 || , "cheat", "cl" || Camera shifting enable/disable.
asw_cam_marine_shift_maxx                : 300      : , "cheat", "cl"  : Marine Camera: How far the camera pans east/west as you move the mouse.
asw_cam_marine_shift_maxx                : 300      : , "cheat", "cl"  : Marine Camera: How far the camera pans east/west as you move the mouse.
asw_cam_marine_shift_maxy                : 200      : , "cheat", "cl"  : Marine Camera: How far the camera pans north as you move the mouse.
asw_cam_marine_shift_maxy                : 200      : , "cheat", "cl"  : Marine Camera: How far the camera pans north as you move the mouse.
Line 526: Line 279:
asw_cam_marine_shift_ratey_south        : 2000    : , "cheat", "cl"  : Marine Camera: How far the camera pans south as you move the mouse.
asw_cam_marine_shift_ratey_south        : 2000    : , "cheat", "cl"  : Marine Camera: How far the camera pans south as you move the mouse.
asw_cam_marine_shift_z_death            : -30      : , "cheat", "cl"  : Marine Camera: Shift camera vertically when he dies.
asw_cam_marine_shift_z_death            : -30      : , "cheat", "cl"  : Marine Camera: Shift camera vertically when he dies.
|-
asw_cam_marine_sphere_max               : 400     : , "cheat", "cl" : Test
|asw_cam_marine_sphere_max || 400 || , "cheat", "cl" || Test
asw_cam_marine_sphere_min               : 32       : , "cheat", "cl" : Test
|-
asw_cam_marine_spring_const             : 0       : , "cheat", "cl" : Camera spring constant.
|asw_cam_marine_sphere_min || 32 || , "cheat", "cl" || Test
asw_cam_marine_spring_dampening         : 3       : , "cheat", "cl" : Camera spring dampening.
|-
asw_cam_marine_spring_vel_max           : 35       : , "cheat", "cl" : Camera max velocity.
|asw_cam_marine_spring_const || 0 || , "cheat", "cl" || Camera spring constant.
asw_cam_marine_test                     : 1       : , "cheat", "cl" : Camera Test.
|-
|asw_cam_marine_spring_dampening || 3 || , "cheat", "cl" || Camera spring dampening.
|-
|asw_cam_marine_spring_vel_max || 35 || , "cheat", "cl" || Camera max velocity.
|-
|asw_cam_marine_test || 1 || , "cheat", "cl" || Camera Test.
asw_cam_marine_yaw                      : 90      : , "cheat", "cl"  : Marine Camera: yaw.
asw_cam_marine_yaw                      : 90      : , "cheat", "cl"  : Marine Camera: yaw.
asw_cam_marine_yaw_death_rate            : 35      : , "cheat", "cl"  : Marine Camera: yaw rotate rate when he dies.
asw_cam_marine_yaw_death_rate            : 35      : , "cheat", "cl"  : Marine Camera: yaw rotate rate when he dies.
|-
asw_cam_marine_yshift_static             : 75       : , "cheat", "cl" : Camera y-shift value.
|asw_cam_marine_yshift_static || 75 || , "cheat", "cl" || Camera y-shift value.
asw_camera_report_defaults               : cmd     :                  : Report default vectors on the camera based on current settings
|-
asw_camera_shake                         : 1       : , "cl"           : Enable camera shakes
|asw_camera_report_defaults || cmd ||  || Report default vectors on the camera based on current settings
asw_camera_volume                       : cmd     :                  : check if the marine is inside an asw_camera_control volume
|-
asw_campaign_death                       : 0       : , "rep", "cl"   : Whether marines are killed in the roster if a mission is completed with the marine dead
|asw_camera_shake || 1 || , "cl" || Enable camera shakes
asw_campaign_wounding                   : 0       : , "sv"           : Whether marines are wounded in the roster if a mission is completed with the marine having taken significant damage
|-
asw_candidate_interval                   : 1       : , "sv", "cheat" : Interval between updating candidate spawning nodes
|asw_camera_volume || cmd ||  || check if the marine is inside an asw_camera_control volume
asw_carnage                             : cmd     :                  : Scales the number of aliens each spawner will put out
|-
asw_chainsaw_attack_fade_time           : 0       : , "cheat", "rep", "cl" : Time for chainsaw attack sound to fade out
|asw_campaign_death || 0 || , "rep", "cl" || Whether marines are killed in the roster if a mission is completed with the marine dead
asw_chainsaw_debug                       : 0       : , "cheat", "rep", "cl" :
|-
asw_chainsaw_pitch_bite_rate             : 50       : , "cheat", "rep", "cl" : How quickly the chainsaw pitch changes when attack hits somethings
|asw_campaign_wounding || 0 || , "sv" || Whether marines are wounded in the roster if a mission is completed with the marine having taken significant damage
asw_chainsaw_pitch_range                 : 5       : , "cheat", "rep", "cl" : Random variation applied above and below target pitch
|-
asw_chainsaw_pitch_return_delay         : 1       : , "cheat", "rep", "cl" : How long after attacking something before the chainsaw pitch returns to normal
|asw_candidate_interval || 1 || , "sv", "cheat" || Interval between updating candidate spawning nodes
asw_chainsaw_pitch_return_rate           : 50       : , "cheat", "rep", "cl" : How quickly the pitch returns to normal when attacking chainsaw doesn't hit anything
|-
asw_chainsaw_pitch_target               : 95       : , "cheat", "rep", "cl" : Target pitch when chainsaw starts to attack something
|asw_carnage || cmd ||  || Scales the number of aliens each spawner will put out
asw_chainsaw_shake_amplitude             : 12       : , "cheat", "rep", "cl" :
|-
asw_chainsaw_shake_duration              : 1       : , "cheat", "cl" :
|asw_chainsaw_attack_fade_time || 0 || , "cheat", "rep", "cl" || Time for chainsaw attack sound to fade out
asw_chainsaw_shake_frequency             : 100     : , "cheat", "rep", "cl" :
|-
asw_charge_height                       : 5       : , "rep", "cl"   :
|asw_chainsaw_debug || 0 || , "cheat", "rep", "cl" ||
asw_check_campaign                       : cmd     :                  : Is this map in campaign mode?
|-
asw_ClearHouse                           : cmd     :                  : Removes all Swarm from the map
|asw_chainsaw_pitch_bite_rate || 50 || , "cheat", "rep", "cl" || How quickly the chainsaw pitch changes when attack hits somethings
asw_client_build_maps                   : 0       : , "rep", "cl"   : Whether clients compile random maps rather than getting sent them
|-
asw_clientside_avoidance                 : 1       : , "cheat", "cl" :
|asw_chainsaw_pitch_range || 5 || , "cheat", "rep", "cl" || Random variation applied above and below target pitch
asw_clientside_avoidance_scale           : 1       : , "cheat", "cl" :
|-
asw_cluster_grenade_child_fuse_max       : 1       : , "sv", "cheat" : Cluster grenade child cluster's maximum fuse length
|asw_chainsaw_pitch_return_delay || 1 || , "cheat", "rep", "cl" || How long after attacking something before the chainsaw pitch returns to normal
asw_cluster_grenade_child_fuse_min       : 0       : , "sv", "cheat" : Cluster grenade child cluster's minimum fuse length
|-
asw_cluster_grenade_fuse                 : 4       : , "sv", "cheat" : Fuse length of cluster grenade
|asw_chainsaw_pitch_return_rate || 50 || , "cheat", "rep", "cl" || How quickly the pitch returns to normal when attacking chainsaw doesn't hit anything
asw_cluster_grenade_min_detonation_time : 0       : , "sv", "cheat" : Min. time before cluster grenade can detonate
|-
asw_cluster_grenade_radius_check_interval : 0       : , "sv", "cheat" : How often the cluster grenade checks for nearby drones to explode against
|asw_chainsaw_pitch_target || 95 || , "cheat", "rep", "cl" || Target pitch when chainsaw starts to attack something
asw_cluster_grenade_radius_check_scale   : 0       : , "sv", "cheat" : What fraction of the grenade's damage radius is used for the early detonation check
|-
asw_colonist_health                     : 90       : , "sv"           :
|asw_chainsaw_shake_amplitude || 12 || , "cheat", "rep", "cl" ||
asw_colonist_tom_health                 : 30       : , "sv"           :
|-
asw_compliment_chatter_interval_max     : 240     : , "sv"           : Max time between kill compliments
|asw_chainsaw_shake_duration || 1 || , "cheat", "cl" ||
asw_compliment_chatter_interval_min     : 180     : , "sv"           : Min time between kill compliments
|-
asw_controller_focus_list               : cmd     :                  : Lists panels receiving controller focus
|asw_chainsaw_shake_frequency || 100 || , "cheat", "rep", "cl" ||
asw_controller_lag                       : 40       : , "cl"           :
|-
asw_controls                             : 1       : , "cheat", "rep", "cl" : Disable to get normal FPS controls (affects all players on the server)
|asw_charge_height || 5 || , "rep", "cl" ||
asw_conv                                 : cmd     :                  : Test a conversation
|-
asw_conversation                         : cmd     :                  : Triggers a conversation
|asw_check_campaign || cmd ||  || Is this map in campaign mode?
asw_corpse                               : cmd     :                  : Test create a clientside corpse
|-
asw_credits                             : cmd     :                  : Test shows credits
|asw_ClearHouse || cmd ||  || Removes all Swarm from the map
asw_cross_layout                         : 1       : , "a", "cl"     : If set, marine portraits are laid out in a cross shape in joypad mode
|-
asw_crosshair_progress_size             : 20       : , "a", "cl"     :
|asw_client_build_maps || 0 || , "rep", "cl" || Whether clients compile random maps rather than getting sent them
asw_crosshair_use_perspective           : 1       : , "cheat", "cl" : Show the crosshair that has perspective or the old version?
|-
asw_custom_skill_points                  : 0       : , "a", "sv"     : If set, marines will start with no skill points and will spend them as they progress through the campaign.
|asw_clientside_avoidance || 1 || , "cheat", "cl" ||
asw_damage_indicator                     : 1       : , "sv", "cheat" : If set, directional damage indicator is shown
|-
asw_damage_spark_rate                   : 0       : , "cheat", "cl" : Base number of seconds between spark sounds/effects at critical damage.
|asw_clientside_avoidance_scale || 1 || , "cheat", "cl" ||
asw_damageindicator_alpha               : 0       : , "cl"           : Alpha of the HUD damage indicator
|-
asw_damageindicator_bullets_alpha       : 0       : , "cl"           : Scales alpha of the bullets in the HUD damage indicator.
|asw_cluster_grenade_child_fuse_max || 1 || , "sv", "cheat" || Cluster grenade child cluster's maximum fuse length
asw_damageindicator_hurt_flash_alpha     : 0       : , "cl"           : The alpha of the screen flash when the player is at low health (0.0 - 1.0)
|-
asw_damageindicator_scale               : 0       : , "cl"           : Scales the HUD damage indicator
|asw_cluster_grenade_child_fuse_min || 0 || , "sv", "cheat" || Cluster grenade child cluster's minimum fuse length
asw_damageindicator_slash_alpha         : 0       : , "cl"           : Scales alpha of the slashes in the HUD damage indicator.
|-
asw_damageindicator_slash_radius         : 0       : , "cl"           : Scales the slashes in the HUD damage indicator
|asw_cluster_grenade_fuse || 4 || , "sv", "cheat" || Fuse length of cluster grenade
asw_damageindicator_slash_scale         : 0       : , "cl"           : Scales the slashes in the HUD damage indicator
|-
asw_debug_air_move                       : 0       : , "cheat", "rep", "cl" : Gives debug info on air moving
|asw_cluster_grenade_min_detonation_time || 0 || , "sv", "cheat" || Min. time before cluster grenade can detonate
asw_debug_alien_damage                   : 0       : , "sv"           : Print damage aliens receive
|-
asw_debug_aliens                         : 0       : , "sv", "cheat" :
|asw_cluster_grenade_radius_check_interval || 0 || , "sv", "cheat" || How often the cluster grenade checks for nearby drones to explode against
asw_debug_button_skin                   : 0       : , "sv", "cheat" : If set, button panels will output skin setting details
|-
asw_debug_charging                       : 0       : , "sv", "cheat" : Visualize charging
|asw_cluster_grenade_radius_check_scale || 0 || , "sv", "cheat" || What fraction of the grenade's damage radius is used for the early detonation check
asw_debug_clientside_avoidance           : 0       : , "cheat", "cl" :
|-
asw_debug_combat_status                 : 0       : , "sv", "cheat" : Show marine's combat status on the screen
|asw_colonist_health || 90 || , "sv" ||
asw_debug_commander_list                 : 0       : , "cl"           : Display fake names in commander list
|-
asw_debug_drone                         : 0       : , "sv", "cheat" : Enable drone debug messages
|asw_colonist_tom_health || 30 || , "sv" ||
asw_debug_drone_pose                     : 0       : , "cl"           : Set to drone entity index to output drone pose params
|-
asw_debug_grubs                         : 0       : , "sv", "cheat" : If set, grubs will print debug messages for various things
|asw_compliment_chatter_interval_max || 240 || , "sv" || Max time between kill compliments
asw_debug_hud                           : 0       : , "a", "cl"     : Draw debug info for the HUD
|-
asw_debug_jump_behavior                 : 0       : , "sv"           :
|asw_compliment_chatter_interval_min || 180 || , "sv" || Min time between kill compliments
asw_debug_marine_aim                     : 0       : , "sv", "cheat" : Shows debug info on marine aiming
|-
asw_debug_marine_can_see                 : 0       : , "sv", "cheat" : Display lines for waking up aliens
|asw_controller_focus_list || cmd ||  || Lists panels receiving controller focus
asw_debug_marine_chatter                 : 0       : , "sv"           : Show debug info about when marine chatter is triggered
|-
asw_debug_marine_damage                 : 0       : , "sv"           : Show damage marines are taking
|asw_controller_lag || 40 || , "cl" ||
asw_debug_medals                         : 0       : , "sv"           : Print debug info about medals
|-
asw_debug_mine                           : 0       : , "sv", "cheat" : Turn on debug messages for Incendiary Mines
|asw_controls || 1 || , "cheat", "rep", "cl" || Disable to get normal FPS controls (affects all players on the server)
asw_debug_mortarbug                     : 0       : , "sv"           : Display mortarbug debug info
|-
asw_debug_npcs                           : 0       : , "sv", "cheat" : Enables debug overlays for various NPCs
|asw_conv || cmd ||  || Test a conversation
asw_debug_pvs                           : 0       : , "sv", "cheat" :
|-
asw_debug_scanner_sound                 : 0       : , "cheat", "cl" : Prints debug output on scanner pulses
|asw_conversation || cmd ||  || Triggers a conversation
asw_debug_server_cursor                 : cmd     :                  : Server shows a marker where it thinks your cursor is
|-
asw_debug_shieldbug                     : 0       : , "sv", "cheat" : Display shieldbug debug messages
|asw_corpse || cmd ||  || Test create a clientside corpse
asw_debug_simple_alien                   : 0       : , "sv", "cheat" : Print debug text for simple aliens
|-
asw_debug_spawners                       : 0       : , "sv", "cheat" : Displays debug messages for the asw_spawners
|asw_credits || cmd ||  || Test shows credits
asw_debug_spectator                     : cmd     :                  : Prints info on spectator
|-
asw_debug_spectator_server               : cmd     :                  : Prints whether a player wants to spectate
|asw_cross_layout || 1 || , "a", "cl" || If set, marine portraits are laid out in a cross shape in joypad mode
asw_debug_steps                         : 0       : , "cheat", "rep", "cl" : Gives debug info on moving up/down steps
|-
asw_debug_throw                         : 0       : , "sv", "cheat" : Show node debug info on throw visibility checks
|asw_crosshair_progress_size || 20 || , "a", "cl" ||
asw_debug_tile_connections               : 0       : , "rep", "cl"   : Print debug info for tile connections
|-
asw_debug_xp                             : cmd     :                  : Lists XP details for local player
|asw_crosshair_use_perspective || 1 || , "cheat", "cl" || Show the crosshair that has perspective or the old version?
asw_debuganimstate                       : 0       : , "rep", "cl"   :
|-
asw_DebugAutoAim                         : 0       : , "cheat", "rep", "cl" :
|asw_custom_skill_points || 0 || , "a", "sv" || If set, marines will start with no skill points and will spend them as they progress through the campaign.
asw_default_campaign                     : 0       : , "a", "sv"     : Default campaign used when dedicated server restarts
|-
asw_default_extra_0                     : -1       : , "cl"           : Default extra equip for marine with this number
|asw_damage_indicator || 1 || , "sv", "cheat" || If set, directional damage indicator is shown
asw_default_extra_1                     : -1       : , "cl"           : Default extra equip for marine with this number
|-
asw_default_extra_2                     : -1       : , "cl"           : Default extra equip for marine with this number
|asw_damage_spark_rate || 0 || , "cheat", "cl" || Base number of seconds between spark sounds/effects at critical damage.
asw_default_extra_3                     : -1       : , "cl"           : Default extra equip for marine with this number
|-
asw_default_extra_4                     : -1       : , "cl"           : Default extra equip for marine with this number
|asw_damageindicator_alpha || 0 || , "cl" || Alpha of the HUD damage indicator
asw_default_extra_5                     : -1       : , "cl"           : Default extra equip for marine with this number
|-
asw_default_extra_6                     : -1       : , "cl"           : Default extra equip for marine with this number
|asw_damageindicator_bullets_alpha || 0 || , "cl" || Scales alpha of the bullets in the HUD damage indicator.
asw_default_extra_7                     : -1       : , "cl"           : Default extra equip for marine with this number
|-
asw_default_extra_8                     : -1       : , "cl"           : Default extra equip for marine with this number
|asw_damageindicator_hurt_flash_alpha || 0 || , "cl" || The alpha of the screen flash when the player is at low health (0.0 - 1.0)
asw_default_primary_0                   : -1       : , "cl"           : Default primary equip for marine with this number
|-
asw_default_primary_1                   : -1       : , "cl"           : Default primary equip for marine with this number
|asw_damageindicator_scale || 0 || , "cl" || Scales the HUD damage indicator
asw_default_primary_2                   : -1       : , "cl"           : Default primary equip for marine with this number
|-
asw_default_primary_3                   : -1       : , "cl"           : Default primary equip for marine with this number
|asw_damageindicator_slash_alpha || 0 || , "cl" || Scales alpha of the slashes in the HUD damage indicator.
asw_default_primary_4                   : -1       : , "cl"           : Default primary equip for marine with this number
|-
asw_default_primary_5                   : -1       : , "cl"           : Default primary equip for marine with this number
|asw_damageindicator_slash_radius || 0 || , "cl" || Scales the slashes in the HUD damage indicator
asw_default_primary_6                   : -1       : , "cl"           : Default primary equip for marine with this number
|-
asw_default_primary_7                   : -1       : , "cl"           : Default primary equip for marine with this number
|asw_damageindicator_slash_scale || 0 || , "cl" || Scales the slashes in the HUD damage indicator
asw_default_primary_8                   : -1       : , "cl"           : Default primary equip for marine with this number
|-
asw_default_secondary_0                 : -1       : , "cl"           : Default secondary equip for marine with this number
|asw_debug_air_move || 0 || , "cheat", "rep", "cl" || Gives debug info on air moving
asw_default_secondary_1                 : -1       : , "cl"           : Default secondary equip for marine with this number
|-
asw_default_secondary_2                 : -1       : , "cl"           : Default secondary equip for marine with this number
|asw_debug_alien_damage || 0 || , "sv" || Print damage aliens receive
asw_default_secondary_3                 : -1       : , "cl"           : Default secondary equip for marine with this number
|-
asw_default_secondary_4                 : -1       : , "cl"           : Default secondary equip for marine with this number
|asw_debug_aliens || 0 || , "sv", "cheat" ||
asw_default_secondary_5                 : -1       : , "cl"           : Default secondary equip for marine with this number
|-
asw_default_secondary_6                 : -1       : , "cl"           : Default secondary equip for marine with this number
|asw_debug_button_skin || 0 || , "sv", "cheat" || If set, button panels will output skin setting details
asw_default_secondary_7                 : -1       : , "cl"           : Default secondary equip for marine with this number
|-
asw_default_secondary_8                 : -1       : , "cl"           : Default secondary equip for marine with this number
|asw_debug_charging || 0 || , "sv", "cheat" || Visualize charging
asw_demo_camera                         : cmd     :                  :
|-
asw_difficulty_alien_damage_step         : 0       : , "sv"           : How much alien damage is changed per mission difficulty level
|asw_debug_clientside_avoidance || 0 || , "cheat", "cl" ||
asw_difficulty_alien_health_step         : 0       : , "sv"           : How much alien health is changed per mission difficulty level
|-
asw_directional_shadows                 : 1       : , "cl"           : Whether aliens should have flashlight directional shadows
|asw_debug_combat_status || 0 || , "sv", "cheat" || Show marine's combat status on the screen
asw_director_debug                       : 0       : , "sv", "cheat" : Displays director status on screen
|-
asw_director_peak_max_time               : 3       : , "sv", "cheat" : Max time that director keeps spawning aliens when marine intensity has peaked
|asw_debug_commander_list || 0 || , "cl" || Display fake names in commander list
asw_director_peak_min_time               : 1       : , "sv", "cheat" : Min time that director keeps spawning aliens when marine intensity has peaked
|-
asw_director_relaxed_max_time           : 40       : , "sv", "cheat" : Max time that director stops spawning aliens
|asw_debug_drone || 0 || , "sv", "cheat" || Enable drone debug messages
asw_director_relaxed_min_time           : 25       : , "sv", "cheat" : Min time that director stops spawning aliens
|-
asw_dlight_list                         : 0       : , "cl"           : Lists dynamic lights
|asw_debug_drone_pose || 0 || , "cl" || Set to drone entity index to output drone pose params
asw_door_drone_damage_scale             : 2       : , "sv", "cheat" : Damage scale for drones hitting doors
|-
asw_door_explosion_boost                 : 2       : , "sv", "cheat" : Sets damage scale for grenades vs doors
|asw_debug_grubs || 0 || , "sv", "cheat" || If set, grubs will print debug messages for various things
asw_door_healthbars                     : 2       : , "cl"           : 0=no health bars, 1=health bar at cursor, 2=show all door health bars
|-
asw_door_physics                         : 0       : , "sv", "cheat" : If set, doors will turn into vphysics objects upon death.
|asw_debug_hud || 0 || , "a", "cl" || Draw debug info for the HUD
asw_door_seal_damage_reduction           : 0       : , "sv", "cheat" : Alien damage scale when door is fully sealed
|-
asw_draw_awake_ai                       : 0       : , "sv", "cheat" : Lists how many of each AI are awake
|asw_debug_jump_behavior || 0 || , "sv" ||
asw_draw_hud                             : 1       : , "cl"           : Draw the HUD or not
|-
asw_drawplayermesh                       : 0       : , "a", "cl"     : Draw the player entity or not
|asw_debug_marine_aim || 0 || , "sv", "cheat" || Shows debug info on marine aiming
asw_drone_acceleration                   : 5       : , "sv", "cheat" : How fast the swarm drone accelerates, as a multiplier on his ideal speed
|-
asw_drone_attacks                       : 1       : , "sv", "cheat" : Whether the drones attack or not
|asw_debug_marine_can_see || 0 || , "sv", "cheat" || Display lines for waking up aliens
asw_drone_auto_speed_scale               : 0       : , "sv", "cheat" : Speed scale for the drones while melee attacking
|-
asw_drone_cycle                         : cmd     :                  : Lists drones along with cycle and weight
|asw_debug_marine_chatter || 0 || , "sv" || Show debug info about when marine chatter is triggered
asw_drone_death_force                   : 5       : , "sv", "cheat" : Scale for alien death forces
|-
asw_drone_death_force_pitch             : -10     : , "sv", "cheat" : Tilt the angle of death forces on alien ragdolls
|asw_debug_marine_damage || 0 || , "sv" || Show damage marines are taking
asw_drone_door_distance                 : 60       : , "sv", "cheat" : How near to the door a drone needs to be to bash it
|-
asw_drone_door_distance_min             : 40       : , "sv", "cheat" : Nearest a drone can be to a door when attacking
|asw_debug_medals || 0 || , "sv" || Print debug info about medals
asw_drone_fade_time_max                 : 4       : , "cl"           : Maximum time a Swarm Drone ragdoll will stay around before fading
|-
asw_drone_fade_time_min                 : 2       : , "cl"           : Minimum time a Swarm Drone ragdoll will stay around before fading
|asw_debug_mine || 0 || , "sv", "cheat" || Turn on debug messages for Incendiary Mines
asw_drone_friction                       : 0       : , "sv", "cheat" : Velocity loss due to friction
|-
asw_drone_gib_chance                     : 0       : , "sv", "cheat" : Chance of drone gibbing instead of ragdoll
|asw_debug_mortarbug || 0 || , "sv" || Display mortarbug debug info
asw_drone_gib_time_max                   : 0       : , "cl"           : Maximum time a Swarm Drone ragdoll will stay around before gibbing
|-
asw_drone_gib_time_min                   : 0       : , "cl"           : Minimum time a Swarm Drone ragdoll will stay around before gibbing
|asw_debug_npcs || 0 || , "sv", "cheat" || Enables debug overlays for various NPCs
asw_drone_gib_velocity                   : 1       : , "cheat", "cl" : Drone gibs will inherit the velocity of the parent ragdoll scaled by this
|-
asw_drone_health                         : 40       : , "sv", "cheat" : How much health the Swarm drones have
|asw_debug_pvs || 0 || , "sv", "cheat" ||
asw_drone_hurl_chance                   : 0       : , "sv"           : Chance that an alien killed by explosives will hurl towards the camera.
|-
asw_drone_hurl_interval                 : 10       : , "sv"           : Minimum number of seconds that must pass between alien bodies flung at camera.
|asw_debug_scanner_sound || 0 || , "cheat", "cl" || Prints debug output on scanner pulses
asw_drone_jump_pitch_max                : 45       : , "cl"           : Min pitch for drone's jumping pose parameter
|-
asw_drone_jump_pitch_min                 : -45     : , "cl"           : Min pitch for drone's jumping pose parameter
|asw_debug_server_cursor || cmd ||  || Server shows a marker where it thinks your cursor is
asw_drone_jump_pitch_speed               : 3       : , "cl"           : Speed for drone's pitch jumping pose parameter transition
|-
asw_drone_melee_force                   : 1       : , "sv", "cheat" : Force of the drone's melee attack
|asw_debug_shieldbug || 0 || , "sv", "cheat" || Display shieldbug debug messages
asw_drone_melee_range                   : 60       : , "sv", "cheat" : Range of the drone's melee attack
|-
asw_drone_override_attack               : 1       : , "sv", "cheat" : Enable to make Swarm drones use custom override movement to attack their enemy
|asw_debug_simple_alien || 0 || , "sv", "cheat" || Print debug text for simple aliens
asw_drone_override_move                 : 0       : , "sv", "cheat" : Enable to make Swarm drones use custom override movement to chase their enemy
|-
asw_drone_override_speedboost           : 0       : , "sv", "cheat" : boost speed for the alien drones when in override mode
|asw_debug_spawners || 0 || , "sv", "cheat" || Displays debug messages for the asw_spawners
asw_drone_ridiculous                     : 0       : , "cheat", "cl" : If true, hurl drone ragdolls at camera in a ridiculous fashion.
|-
asw_drone_show_facing                   : 0       : , "sv", "cheat" : Show which way the drone is facing
|asw_debug_spectator || cmd ||  || Prints info on spectator
asw_drone_show_override                 : 0       : , "sv", "cheat" : Show a yellow arrow if drone is using override movement
|-
asw_drone_smooth_speed                   : 200     : , "sv", "cheat" : How fast the swarm drone smooths his current velocity into the ideal, when using overidden movement
|asw_debug_spectator_server || cmd ||  || Prints whether a player wants to spectate
asw_drone_speedboost                     : 1       : , "sv", "cheat" : boost speed for the alien drones
|-
asw_drone_start_melee_range              : 100     : , "sv", "cheat" : Range at which the drone starts his melee attack
|asw_debug_steps || 0 || , "cheat", "rep", "cl" || Gives debug info on moving up/down steps
asw_drone_touch_damage                   : 0       : , "sv", "cheat" : Damage caused by drones on touch
|-
asw_drone_uber_health                   : 500     : , "sv", "cheat" : How much health the uber Swarm drones have
|asw_debug_throw || 0 || , "sv", "cheat" || Show node debug info on throw visibility checks
asw_drone_weak_from_behind               : 0       : , "cheat", "rep", "cl" : Drones take double damage from behind
|-
asw_drone_yaw_speed                     : 32       : , "sv", "cheat" : How fast the swarm drone can turn
|asw_debug_tile_connections || 0 || , "rep", "cl" || Print debug info for tile connections
asw_drone_yaw_speed_attacking           : 8       : , "sv", "cheat" : How fast the swarm drone can turn while doing a melee attack
|-
asw_drone_yaw_speed_attackprep           : 64       : , "sv", "cheat" : How fast the swarm drone can turn while starting his melee attack
|asw_debug_xp || cmd ||  || Lists XP details for local player
asw_drone_zig_zag_length                 : 144     : , "sv", "cheat" : Length of drone zig zagging
|-
asw_drone_zig_zagging                   : 0       : , "sv", "cheat" : If set, aliens will try to zig zag up to their enemy instead of approaching directly
|asw_debuganimstate || 0 || , "rep", "cl" ||
asw_drones_friendly                     : cmd     :                  : Makes drones friendly to marines
|-
ASW_Drop                                 : cmd     :                  : Makes your marine drop his current weapon
|asw_DebugAutoAim || 0 || , "cheat", "rep", "cl" ||
asw_drop_ammo                           : cmd     :                  : Drops ammo from an ammo bag
|-
asw_drop_money                           : 1       : , "sv", "cheat" : Do aliens drop money?
|asw_default_campaign || 0 || , "a", "sv" || Default campaign used when dedicated server restarts
asw_drop_powerups                       : 0       : , "sv", "cheat" : Do aliens drop powerups?
|-
asw_edit_panel                           : cmd     :                  : ASW Edit a VGUI panel by name
|asw_default_extra_0 || -1 || , "cl" || Default extra equip for marine with this number
ASW_EditEmitterFrame                     : cmd     :                  : The vgui panel used to edit emitters
|-
asw_egg_respawn                         : 0       : , "sv", "cheat" : If set, eggs will respawn the parasite inside
|asw_default_extra_1 || -1 || , "cl" || Default extra equip for marine with this number
asw_electrified_armor_duration           : 12       : , "sv", "cheat" : Duration of electrified armor when activated
|-
asw_emitter_max_collision_speed         : 80       : , "cheat", "cl" : Maximum speed that makes a full volume
|asw_default_extra_2 || -1 || , "cl" || Default extra equip for marine with this number
asw_emitter_min_collision_speed         : 50       : , "cheat", "cl" : Minimum speed to make a sound
|-
asw_encounter_display                   : 1       :                  :
|asw_default_extra_3 || -1 || , "cl" || Default extra equip for marine with this number
asw_encounter_radius_max                 : 512     : , "cheat"       :
|-
asw_encounter_radius_min                 : 384     : , "cheat"       :
|asw_default_extra_4 || -1 || , "cl" || Default extra equip for marine with this number
asw_encounters_distance_min             : 900     : , "cheat"       : Min distance between edges of encounter circles
|-
asw_engine_finished_building_map         : cmd     :                  : Notify engine that we've finished building a map
|asw_default_extra_5 || -1 || , "cl" || Default extra equip for marine with this number
asw_ent_create                           : cmd     :                  : Creates an entity of the given type in front of the current marine.
|-
|asw_default_extra_6 || -1 || , "cl" || Default extra equip for marine with this number
|-
|asw_default_extra_7 || -1 || , "cl" || Default extra equip for marine with this number
|-
|asw_default_extra_8 || -1 || , "cl" || Default extra equip for marine with this number
|-
|asw_default_primary_0 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_primary_1 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_primary_2 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_primary_3 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_primary_4 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_primary_5 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_primary_6 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_primary_7 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_primary_8 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_secondary_0 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_default_secondary_1 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_default_secondary_2 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_default_secondary_3 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_default_secondary_4 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_default_secondary_5 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_default_secondary_6 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_default_secondary_7 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_default_secondary_8 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_demo_camera || cmd ||  ||
|-
|asw_difficulty_alien_damage_step || 0 || , "sv" || How much alien damage is changed per mission difficulty level
|-
|asw_difficulty_alien_health_step || 0 || , "sv" || How much alien health is changed per mission difficulty level
|-
|asw_directional_shadows || 1 || , "cl" || Whether aliens should have flashlight directional shadows
|-
|asw_director_debug || 0 || , "sv", "cheat" || Displays director status on screen
|-
|asw_director_peak_max_time || 3 || , "sv", "cheat" || Max time that director keeps spawning aliens when marine intensity has peaked
|-
|asw_director_peak_min_time || 1 || , "sv", "cheat" || Min time that director keeps spawning aliens when marine intensity has peaked
|-
|asw_director_relaxed_max_time || 40 || , "sv", "cheat" || Max time that director stops spawning aliens
|-
|asw_director_relaxed_min_time || 25 || , "sv", "cheat" || Min time that director stops spawning aliens
|-
|asw_dlight_list || 0 || , "cl" || Lists dynamic lights
|-
|asw_door_drone_damage_scale || 2 || , "sv", "cheat" || Damage scale for drones hitting doors
|-
|asw_door_explosion_boost || 2 || , "sv", "cheat" || Sets damage scale for grenades vs doors
|-
|asw_door_healthbars || 2 || , "cl" || 0=no health bars, 1=health bar at cursor, 2=show all door health bars
|-
|asw_door_physics || 0 || , "sv", "cheat" || If set, doors will turn into vphysics objects upon death.
|-
|asw_door_seal_damage_reduction || 0 || , "sv", "cheat" || Alien damage scale when door is fully sealed
|-
|asw_draw_awake_ai || 0 || , "sv", "cheat" || Lists how many of each AI are awake
|-
|asw_draw_hud || 1 || , "cl" || Draw the HUD or not
|-
|asw_drawplayermesh || 0 || , "a", "cl" || Draw the player entity or not
|-
|asw_drone_acceleration || 5 || , "sv", "cheat" || How fast the swarm drone accelerates, as a multiplier on his ideal speed
|-
|asw_drone_attacks || 1 || , "sv", "cheat" || Whether the drones attack or not
|-
|asw_drone_auto_speed_scale || 0 || , "sv", "cheat" || Speed scale for the drones while melee attacking
|-
|asw_drone_cycle || cmd ||  || Lists drones along with cycle and weight
|-
|asw_drone_death_force || 5 || , "sv", "cheat" || Scale for alien death forces
|-
|asw_drone_death_force_pitch || -10 || , "sv", "cheat" || Tilt the angle of death forces on alien ragdolls
|-
|asw_drone_door_distance || 60 || , "sv", "cheat" || How near to the door a drone needs to be to bash it
|-
|asw_drone_door_distance_min || 40 || , "sv", "cheat" || Nearest a drone can be to a door when attacking
|-
|asw_drone_fade_time_max || 4 || , "cl" || Maximum time a Swarm Drone ragdoll will stay around before fading
|-
|asw_drone_fade_time_min || 2 || , "cl" || Minimum time a Swarm Drone ragdoll will stay around before fading
|-
|asw_drone_friction || 0 || , "sv", "cheat" || Velocity loss due to friction
|-
|asw_drone_gib_chance || 0 || , "sv", "cheat" || Chance of drone gibbing instead of ragdoll
|-
|asw_drone_gib_time_max || 0 || , "cl" || Maximum time a Swarm Drone ragdoll will stay around before gibbing
|-
|asw_drone_gib_time_min || 0 || , "cl" || Minimum time a Swarm Drone ragdoll will stay around before gibbing
|-
|asw_drone_gib_velocity || 1 || , "cheat", "cl" || Drone gibs will inherit the velocity of the parent ragdoll scaled by this
|-
|asw_drone_health || 40 || , "sv", "cheat" || How much health the Swarm drones have
|-
|asw_drone_hurl_chance || 0 || , "sv" || Chance that an alien killed by explosives will hurl towards the camera.
|-
|asw_drone_hurl_interval || 10 || , "sv" || Minimum number of seconds that must pass between alien bodies flung at camera.
|-
|asw_drone_jump_pitch_max || 45 || , "cl" || Min pitch for drone's jumping pose parameter
|-
|asw_drone_jump_pitch_min || -45 || , "cl" || Min pitch for drone's jumping pose parameter
|-
|asw_drone_jump_pitch_speed || 3 || , "cl" || Speed for drone's pitch jumping pose parameter transition
|-
|asw_drone_melee_force || 1 || , "sv", "cheat" || Force of the drone's melee attack
|-
|asw_drone_melee_range || 60 || , "sv", "cheat" || Range of the drone's melee attack
|-
|asw_drone_override_attack || 1 || , "sv", "cheat" || Enable to make Swarm drones use custom override movement to attack their enemy
|-
|asw_drone_override_move || 0 || , "sv", "cheat" || Enable to make Swarm drones use custom override movement to chase their enemy
|-
|asw_drone_override_speedboost || 0 || , "sv", "cheat" || boost speed for the alien drones when in override mode
|-
|asw_drone_ridiculous || 0 || , "cheat", "cl" || If true, hurl drone ragdolls at camera in a ridiculous fashion.
|-
|asw_drone_show_facing || 0 || , "sv", "cheat" || Show which way the drone is facing
|-
|asw_drone_show_override || 0 || , "sv", "cheat" || Show a yellow arrow if drone is using override movement
|-
|asw_drone_smooth_speed || 200 || , "sv", "cheat" || How fast the swarm drone smooths his current velocity into the ideal, when using overidden movement
|-
|asw_drone_speedboost || 1 || , "sv", "cheat" || boost speed for the alien drones
|-
|asw_drone_start_melee_range || 100 || , "sv", "cheat" || Range at which the drone starts his melee attack
|-
|asw_drone_touch_damage || 0 || , "sv", "cheat" || Damage caused by drones on touch
|-
|asw_drone_uber_health || 500 || , "sv", "cheat" || How much health the uber Swarm drones have
|-
|asw_drone_weak_from_behind || 0 || , "cheat", "rep", "cl" || Drones take double damage from behind
|-
|asw_drone_yaw_speed || 32 || , "sv", "cheat" || How fast the swarm drone can turn
|-
|asw_drone_yaw_speed_attacking || 8 || , "sv", "cheat" || How fast the swarm drone can turn while doing a melee attack
|-
|asw_drone_yaw_speed_attackprep || 64 || , "sv", "cheat" || How fast the swarm drone can turn while starting his melee attack
|-
|asw_drone_zig_zag_length || 144 || , "sv", "cheat" || Length of drone zig zagging
|-
|asw_drone_zig_zagging || 0 || , "sv", "cheat" || If set, aliens will try to zig zag up to their enemy instead of approaching directly
|-
|asw_drones_friendly || cmd ||  || Makes drones friendly to marines
|-
|ASW_Drop || cmd ||  || Makes your marine drop his current weapon
|-
|asw_drop_ammo || cmd ||  || Drops ammo from an ammo bag
|-
|asw_drop_money || 1 || , "sv", "cheat" || Do aliens drop money?
|-
|asw_drop_powerups || 0 || , "sv", "cheat" || Do aliens drop powerups?
|-
|asw_edit_panel || cmd ||  || ASW Edit a VGUI panel by name
|-
|ASW_EditEmitterFrame || cmd ||  || The vgui panel used to edit emitters
|-
|asw_egg_respawn || 0 || , "sv", "cheat" || If set, eggs will respawn the parasite inside
|-
|asw_electrified_armor_duration || 12 || , "sv", "cheat" || Duration of electrified armor when activated
|-
|asw_emitter_max_collision_speed || 80 || , "cheat", "cl" || Maximum speed that makes a full volume
|-
|asw_emitter_min_collision_speed || 50 || , "cheat", "cl" || Minimum speed to make a sound
|-
|asw_encounter_display || 1 ||  ||
|-
|asw_encounter_radius_max || 512 || , "cheat" ||
|-
|asw_encounter_radius_min || 384 || , "cheat" ||
|-
|asw_encounters_distance_min || 900 || , "cheat" || Min distance between edges of encounter circles
|-
|asw_engine_finished_building_map || cmd ||  || Notify engine that we've finished building a map
|-
|asw_ent_create || cmd ||  || Creates an entity of the given type in front of the current marine.
asw_ent_teleport                        : cmd      :                  : Teleport the specified entity to the crosshair location.  Format: ent_teleport <entity name>
asw_ent_teleport                        : cmd      :                  : Teleport the specified entity to the crosshair location.  Format: ent_teleport <entity name>
|-
asw_entindex                             : cmd     :                  : Returns the entity index of the player
|asw_entindex || cmd ||  || Returns the entity index of the player
asw_facefronttime                       : 2       : , "rep", "cl"   : How many seconds before marine faces front when standing still.
|-
asw_fail_sound_delay                     : 0       : , "cheat", "cl" : Delay before playing mission fail music
|asw_facefronttime || 2 || , "rep", "cl" || How many seconds before marine faces front when standing still.
asw_fair_marine_rules                   : 1       : , "a", "sv"     : If set, fair marine selection rules are enforced during the briefing
|-
asw_fast_reload_enabled                 : 1       : , "cheat", "rep", "cl" : Use fast reload mechanic?
|asw_fail_sound_delay || 0 || , "cheat", "cl" || Delay before playing mission fail music
asw_fast_reload_under_marine             : 0       : , "cl"           : Draw the active reload bar under the marine?
|-
asw_feetyawrate                         : 300     : , "rep", "cl"   : How many degrees per second that we can turn our feet or upper body.
|asw_fair_marine_rules || 1 || , "a", "sv" || If set, fair marine selection rules are enforced during the briefing
asw_fire_alien_damage_scale             : 3       : , "sv", "cheat" :
|-
asw_fire_glow                           : 1       : , "sv", "cheat" :
|asw_fast_reload_enabled || 1 || , "cheat", "rep", "cl" || Use fast reload mechanic?
asw_fire_glow_radius                     : 280     : , "sv", "cheat" :
|-
asw_fire_spread_scale                   : 2       : , "sv", "cheat" :
|asw_fast_reload_under_marine || 0 || , "cl" || Draw the active reload bar under the marine?
asw_fist_passive_damage_scale           : 2       : , "cheat", "rep", "cl" : Damage scale applied from charged fist passive item
|-
asw_fist_ragdoll_chance                 : 0       : , "sv"           :
|asw_feetyawrate || 300 || , "rep", "cl" || How many degrees per second that we can turn our feet or upper body.
asw_fix_cam                             : -1       : , "cheat", "cl" : Set to 1 to fix the camera in place.
|-
asw_fixed_movement_playback_rate         : 0       : , "rep", "cl"   : Movement animation playback is always unscaled
|asw_fire_alien_damage_scale || 3 || , "sv", "cheat" ||
asw_flamer_debug                         : 0       : , "sv", "cheat" : Visualize flamer projectile collision
|-
asw_flamer_force                         : 0       : , "sv", "cheat" : Force imparted by the flamer projectiles
|asw_fire_glow || 1 || , "sv", "cheat" ||
asw_flamer_light_b                       : 160     : , "cheat", "cl" : Alters the colour of the flamer dynamic light
|-
asw_flamer_light_exponent               : 5       : , "cheat", "cl" : Alters the flamer dynamic light
|asw_fire_glow_radius || 280 || , "sv", "cheat" ||
asw_flamer_light_g                       : 192     : , "cheat", "cl" : Alters the colour of the flamer dynamic light
|-
asw_flamer_light_r                       : 255     : , "cheat", "cl" : Alters the colour of the flamer dynamic light
|asw_fire_spread_scale || 2 || , "sv", "cheat" ||
asw_flamer_light_scale                   : 0       : , "cheat", "cl" : Alters the size of the flamer dynamic light
|-
asw_flamer_size                         : 40       : , "sv", "cheat" : Radius at which flamer projectiles set aliens on fire
|asw_fist_passive_damage_scale || 2 || , "cheat", "rep", "cl" || Damage scale applied from charged fist passive item
asw_flare_anim_speed                     : 1       : , "rep", "cl"   : Playback rate of the flare throw anim
|-
asw_flare_autoaim_radius                 : 250     : , "cheat", "rep", "cl" : Radius of autoaim effect from flares
|asw_fist_ragdoll_chance || 0 || , "sv" ||
asw_flare_b                             : 200     : , "cl"           : Colour of flares
|-
asw_flare_g                             : 255     : , "cl"           : Colour of flares
|asw_fix_cam || -1 || , "cheat", "cl" || Set to 1 to fix the camera in place.
asw_flare_launch_delay                   : 0       : , "rep", "cl"   : Delay before flares are thrown
|-
asw_flare_r                             : 240     : , "cl"           : Colour of flares
|asw_fixed_movement_playback_rate || 0 || , "rep", "cl" || Movement animation playback is always unscaled
asw_flare_refire_time                   : 0       : , "rep", "cl"   : Time between starting a new flare throw
|-
asw_flare_throw_speed                   : 50       : , "sv", "cheat" : Velocity of thrown flares
|asw_flamer_debug || 0 || , "sv", "cheat" || Visualize flamer projectile collision
asw_flashlight_dlight_b                 : 250     : , "cheat", "cl" : Blue component of flashlight colour
|-
asw_flashlight_dlight_g                 : 250     : , "cheat", "cl" : Green component of flashlight colour
|asw_flamer_force || 0 || , "sv", "cheat" || Force imparted by the flamer projectiles
asw_flashlight_dlight_offsetx           : 30       : , "cheat", "cl" : Offset of the flashlight dlight
|-
asw_flashlight_dlight_offsety           : 0       : , "cheat", "cl" : Offset of the flashlight dlight
|asw_flamer_light_b || 160 || , "cheat", "cl" || Alters the colour of the flamer dynamic light
asw_flashlight_dlight_offsetz           : 60       : , "cheat", "cl" : Offset of the flashlight dlight
|-
asw_flashlight_dlight_r                 : 250     : , "cheat", "cl" : Red component of flashlight colour
|asw_flamer_light_exponent || 5 || , "cheat", "cl" || Alters the flamer dynamic light
asw_flashlight_dlight_radius             : 100     : , "cheat", "cl" : Radius of the light around the marine.
|-
asw_flashlight_marine_ambient           : 0       : , "cheat", "cl" : Ambient light of the marine with flashlight on
|asw_flamer_light_g || 192 || , "cheat", "cl" || Alters the colour of the flamer dynamic light
asw_flashlight_marine_lightscale         : 1       : , "cheat", "cl" : Light scale on the marine with flashlight on
|-
asw_flip_door                           : cmd     :                  : Flip all door meshes
|asw_flamer_light_r || 255 || , "cheat", "cl" || Alters the colour of the flamer dynamic light
asw_floating_number_type                 : 0       : , "cl"           : 1 = vgui, 2 = particles
|-
asw_follow_hint_debug                   : 0       : , "sv", "cheat" :
|asw_flamer_light_scale || 0 || , "cheat", "cl" || Alters the size of the flamer dynamic light
asw_follow_hint_max_range               : 300     : , "sv", "cheat" :
|-
asw_follow_hint_max_z_dist               : 120     : , "sv", "cheat" :
|asw_flamer_size || 40 || , "sv", "cheat" || Radius at which flamer projectiles set aliens on fire
asw_follow_slow_distance                 : 1200     : , "sv", "cheat" : Marines will follow their leader slowly during combat if he's within this distance
|-
asw_follow_threshold                     : 40       : , "sv", "cheat" : Marines in diamond formation will move after leader has moved this much
|asw_flare_anim_speed || 1 || , "rep", "cl" || Playback rate of the flare throw anim
asw_follow_use_hints                     : 2       : , "sv", "cheat" : 0 = follow formation, 1 = use hints when in combat, 2 = always use hints
|-
asw_follow_velocity_predict             : 0       : , "sv", "cheat" : Marines travelling in diamond follow formation will predict their leader's movement ahead by this many seconds
|asw_flare_autoaim_radius || 250 || , "cheat", "rep", "cl" || Radius of autoaim effect from flares
|-
|asw_flare_b || 200 || , "cl" || Colour of flares
|-
|asw_flare_g || 255 || , "cl" || Colour of flares
|-
|asw_flare_launch_delay || 0 || , "rep", "cl" || Delay before flares are thrown
|-
|asw_flare_r || 240 || , "cl" || Colour of flares
|-
|asw_flare_refire_time || 0 || , "rep", "cl" || Time between starting a new flare throw
|-
|asw_flare_throw_speed || 50 || , "sv", "cheat" || Velocity of thrown flares
|-
|asw_flashlight_dlight_b || 250 || , "cheat", "cl" || Blue component of flashlight colour
|-
|asw_flashlight_dlight_g || 250 || , "cheat", "cl" || Green component of flashlight colour
|-
|asw_flashlight_dlight_offsetx || 30 || , "cheat", "cl" || Offset of the flashlight dlight
|-
|asw_flashlight_dlight_offsety || 0 || , "cheat", "cl" || Offset of the flashlight dlight
|-
|asw_flashlight_dlight_offsetz || 60 || , "cheat", "cl" || Offset of the flashlight dlight
|-
|asw_flashlight_dlight_r || 250 || , "cheat", "cl" || Red component of flashlight colour
|-
|asw_flashlight_dlight_radius || 100 || , "cheat", "cl" || Radius of the light around the marine.
|-
|asw_flashlight_marine_ambient || 0 || , "cheat", "cl" || Ambient light of the marine with flashlight on
|-
|asw_flashlight_marine_lightscale || 1 || , "cheat", "cl" || Light scale on the marine with flashlight on
|-
|asw_flip_door || cmd ||  || Flip all door meshes
|-
|asw_floating_number_type || 0 || , "cl" || 1 = vgui, 2 = particles
|-
|asw_follow_hint_debug || 0 || , "sv", "cheat" ||
|-
|asw_follow_hint_max_range || 300 || , "sv", "cheat" ||
|-
|asw_follow_hint_max_z_dist || 120 || , "sv", "cheat" ||
|-
|asw_follow_slow_distance || 1200 || , "sv", "cheat" || Marines will follow their leader slowly during combat if he's within this distance
|-
|asw_follow_threshold || 40 || , "sv", "cheat" || Marines in diamond formation will move after leader has moved this much
|-
|asw_follow_use_hints || 2 || , "sv", "cheat" || 0 = follow formation, 1 = use hints when in combat, 2 = always use hints
|-
|asw_follow_velocity_predict || 0 || , "sv", "cheat" || Marines travelling in diamond follow formation will predict their leader's movement ahead by this many seconds
asw_fonts                                : cmd      :                  : Shows all AS:I fonts
asw_fonts                                : cmd      :                  : Shows all AS:I fonts
|-
asw_force_ai_fire                       : 0       : , "sv", "cheat" : Forces all AI marines to fire constantly
|asw_force_ai_fire || 0 || , "sv", "cheat" || Forces all AI marines to fire constantly
asw_g_jeepexitspeed                     : 100     : , "sv", "cheat" :
|-
asw_gib_bleed_time                       : 1       : , "cl"           : How long drone gibs bleed for
|asw_g_jeepexitspeed || 100 || , "sv", "cheat" ||
asw_gimme_ammo                           : cmd     :                  : Refills all marine ammo
|-
asw_gimme_health                         : cmd     :                  : Refills all marine health
|asw_gib_bleed_time || 1 || , "cl" || How long drone gibs bleed for
asw_god                                 : 0       : , "sv", "cheat" : Set to 1 to make marines invulnerable
|-
asw_goo_volume                           : 1       : , "sv", "cheat" : Volume of the alien goo looping sound
|asw_gimme_ammo || cmd ||  || Refills all marine ammo
asw_grenade_launcher_gravity             : 2       : , "sv", "cheat" : Gravity of grenade launcher grenades
|-
asw_grenade_launcher_speed               : 2       : , "sv", "cheat" : Scale speed of grenade launcher grenades
|asw_gimme_health || cmd ||  || Refills all marine health
asw_grenade_radius                       : 350     : , "sv", "cheat" : Radius of the rifle's grenade explosion
|-
asw_grenade_throw_delay                 : 0       : , "cheat", "rep", "cl" : Delay before grenade entity is spawned when throwing
|asw_god || 0 || , "sv", "cheat" || Set to 1 to make marines invulnerable
asw_grentrail_brightness                 : 128     : , "sv"           :
|-
asw_grentrail_fade                       : 100     : , "sv"           :
|asw_goo_volume || 1 || , "sv", "cheat" || Volume of the alien goo looping sound
asw_grentrail_lifetime                   : 0       : , "sv"           :
|-
asw_grentrail_width                     : 6       : , "sv"           :
|asw_grenade_launcher_gravity || 2 || , "sv", "cheat" || Gravity of grenade launcher grenades
asw_grentrail_widthend                   : 1       : , "sv"           :
|-
asw_ground_secondary                     : 1       : , "cl"           : Set to 1 to make marines aim grenades at the floor instead of firing them straight
|asw_grenade_launcher_speed || 2 || , "sv", "cheat" || Scale speed of grenade launcher grenades
asw_grub_speedboost                     : 1       : , "sv", "cheat" : boost speed for the grubs
|-
asw_hack_cycle_time                     : 0       : , "cheat", "cl" :
|asw_grenade_radius || 350 || , "sv", "cheat" || Radius of the rifle's grenade explosion
asw_hacking_fraction                     : 0       : , "sv", "cheat" :
|-
asw_harverter_suppress_children         : 0       : , "sv", "cheat" : If set to 1, harvesters won't spawn harvesites
|asw_grenade_throw_delay || 0 || , "cheat", "rep", "cl" || Delay before grenade entity is spawned when throwing
asw_harvester_max_critters               : 5       : , "sv", "cheat" : maximum critters the harvester can spawn
|-
asw_harvester_new                       : 1       : , "sv", "cheat" : If set to 1, use the new model
|asw_grentrail_brightness || 128 || , "sv" ||
asw_harvester_spawn_height               : 16       : , "sv", "cheat" : Height above harvester origin to spawn harvesites at
|-
asw_harvester_spawn_interval             : 1       : , "sv", "cheat" : Time between spawning a harvesite and starting to spawn another
|asw_grentrail_fade || 100 || , "sv" ||
asw_harvester_speedboost                 : 1       : , "sv", "cheat" : boost speed for the harvesters
|-
asw_harvester_touch_damage               : 5       : , "sv", "cheat" : Damage caused by harvesters on touch
|asw_grentrail_lifetime || 0 || , "sv" ||
asw_heal_gun_heal_fade                   : 0       : , "cheat", "rep", "cl" : Fade time for heal gun's heal sound
|-
asw_heal_gun_start_heal_fade             : 0       : , "cheat", "rep", "cl" : Crossfade time between heal gun's search and heal sound
|asw_grentrail_width || 6 || , "sv" ||
asw_healgrenade                         : -14145446 : , "cl"           : Color of grenades
|-
asw_healgrenade_gravity                 : 1000     : , "sv", "cheat" : Gravity of healgrenades
|asw_grentrail_widthend || 1 || , "sv" ||
asw_healgrenade_refire_time             : 1       : , "cheat", "rep", "cl" : Time between starting a new healgrenade throw
|-
asw_hear_fixed                           : 0       : , "cl"           : If set, hearing audio position is locked in place.  Use asw_set_hear_pos to set the fixed position to the current audio locatio
|asw_ground_secondary || 1 || , "cl" || Set to 1 to make marines aim grenades at the floor instead of firing them straight
asw_hear_from_marine                     : 0       : , "cl"           : Audio hearing position is at current marine's ears
|-
asw_hear_height                         : 0       : , "cl"           : If set, hearing audio position is this many units above the marine.  If number is negative, then hear position is number of uni
|asw_grub_speedboost || 1 || , "sv", "cheat" || boost speed for the grubs
asw_hear_pos_debug                       : 0       : , "cl"           : Shows audio hearing position
|-
asw_hide_local_marine                   : 0       : , "cheat", "cl" : If enabled, your current marine will be invisible
|asw_hack_cycle_time || 0 || , "cheat", "cl" ||
asw_hide_marine                         : cmd     :                  : Toggle drawing of the current marine
|-
asw_hl2_camera                           : 0       : , "cheat", "rep", "norecord", "cl" :
|asw_hacking_fraction || 0 || , "sv", "cheat" ||
asw_holdout_announce_time               : 5       : , "sv", "cheat" : How many seconds between announcing a wave and actually starting a wave.
|-
asw_holdout_debug                       : 0       : , "cheat", "rep", "cl" : Show debug text for holdout mode
|asw_harverter_suppress_children || 0 || , "sv", "cheat" || If set to 1, harvesters won't spawn harvesites
asw_holdout_resupply_time               : 20       : , "sv", "cheat" : How many seconds marines have to pick new weapons in the resupply stage.
|-
asw_holdout_start_wave                   : cmd     :                  : Starts a holdout wave
|asw_harvester_max_critters || 5 || , "sv", "cheat" || maximum critters the harvester can spawn
asw_holdout_wave_score_time             : 5       : , "sv", "cheat" : How many seconds to show the end wave scores for.
|-
asw_horde_class                         : 0       : , "sv", "cheat" : Alien class used when spawning hordes
|asw_harvester_new || 1 || , "sv", "cheat" || If set to 1, use the new model
asw_horde_interval_max                   : 65       : , "sv", "cheat" : Min time between hordes
|-
asw_horde_interval_min                   : 45       : , "sv", "cheat" : Min time between hordes
|asw_harvester_spawn_height || 16 || , "sv", "cheat" || Height above harvester origin to spawn harvesites at
asw_horde_max_distance                   : 1500     : , "sv", "cheat" : Maximum distance away from the marines the horde can spawn
|-
asw_horde_min_distance                   : 800     : , "sv", "cheat" : Minimum distance away from the marines the horde can spawn
|asw_harvester_spawn_interval || 1 || , "sv", "cheat" || Time between spawning a harvesite and starting to spawn another
asw_horde_override                       : 0       : , "rep", "cl"   : Forces hordes to spawn
|-
asw_horde_size_max                       : 14       : , "sv", "cheat" : Max horde size
|asw_harvester_speedboost || 1 || , "sv", "cheat" || boost speed for the harvesters
asw_horde_size_min                       : 9       : , "sv", "cheat" : Min horde size
|-
asw_horizontal_autoaim                   : 1       : , "cheat", "cl" : Applies horizontal correction towards best aim ent.
|asw_harvester_touch_damage || 5 || , "sv", "cheat" || Damage caused by harvesters on touch
asw_hotbar_self                         : 1       : , "cl"           : Show your own items on the hotbar
|-
asw_hotbar_simple                       : 1       : , "cl"           : Show only 1 item per AI marine on the squad hotbar
|asw_heal_gun_heal_fade || 0 || , "cheat", "rep", "cl" || Fade time for heal gun's heal sound
asw_hud_alpha                           : 192     : , "cl"           : Alpha of the black parts of the HUD (0->255)
|-
asw_hud_jeephint_numentries             : 10       : , "sv"           :
|asw_heal_gun_start_heal_fade || 0 || , "cheat", "rep", "cl" || Crossfade time between heal gun's search and heal sound
asw_hud_scale                           : 0       : , "cl"           : Scale of the HUD overall
|-
asw_hud_swaps                           : 1       : , "cl"           : Show weapon swap icons on the HUD
|asw_healgrenade || -14145446 || , "cl" || Color of grenades
asw_ignore_need_two_player_requirement   : 0       : , "rep", "cl"   : If set to 1, ignores the mission setting that states two players are needed to start the mission.
|-
asw_infest_angle                         : 0       : , "sv"           : Angle adjustment for parasite infestation attachment
|asw_healgrenade_gravity || 1000 || , "sv", "cheat" || Gravity of healgrenades
asw_infest_pitch                         : -45     : , "sv"           : Angle adjustment for parasite infestation attachment
|-
asw_info_sound_continue                 : 1       : , "a", "cl"     : Info message sounds continue after you close the window
|asw_healgrenade_refire_time || 1 || , "cheat", "rep", "cl" || Time between starting a new healgrenade throw
asw_inspect_profile                     : cmd     :                  : Display a marine's profile
|-
asw_instant_restart                     : 0       : , "sv"           : Whether the game should use the instant restart (if not, it'll do a full reload of the map).
|asw_hear_fixed || 0 || , "cl" || If set, hearing audio position is locked in place.  Use asw_set_hear_pos to set the fixed position to the current audio locatio
asw_intensity_decay_time                 : 20       : , "sv", "cheat" : Seconds to decay full intensity to zero
|-
asw_intensity_far_range                 : 200     : , "sv", "cheat" : Enemies killed past this distance will only slightly increase intensity
|asw_hear_from_marine || 0 || , "cl" || Audio hearing position is at current marine's ears
asw_intensity_inhibit_delay             : 3       : , "sv", "cheat" : Seconds before intensity starts to decay after an increase
|-
asw_intensity_scale                     : 0       : , "sv", "cheat" : Scales intensity increases for marines
|asw_hear_height || 0 || , "cl" || If set, hearing audio position is this many units above the marine.  If number is negative, then hear position is number of uni
|-
|asw_hear_pos_debug || 0 || , "cl" || Shows audio hearing position
|-
|asw_hide_local_marine || 0 || , "cheat", "cl" || If enabled, your current marine will be invisible
|-
|asw_hide_marine || cmd ||  || Toggle drawing of the current marine
|-
|asw_hl2_camera || 0 || , "cheat", "rep", "norecord", "cl" ||
|-
|asw_holdout_announce_time || 5 || , "sv", "cheat" || How many seconds between announcing a wave and actually starting a wave.
|-
|asw_holdout_debug || 0 || , "cheat", "rep", "cl" || Show debug text for holdout mode
|-
|asw_holdout_resupply_time || 20 || , "sv", "cheat" || How many seconds marines have to pick new weapons in the resupply stage.
|-
|asw_holdout_start_wave || cmd ||  || Starts a holdout wave
|-
|asw_holdout_wave_score_time || 5 || , "sv", "cheat" || How many seconds to show the end wave scores for.
|-
|asw_horde_class || 0 || , "sv", "cheat" || Alien class used when spawning hordes
|-
|asw_horde_interval_max || 65 || , "sv", "cheat" || Min time between hordes
|-
|asw_horde_interval_min || 45 || , "sv", "cheat" || Min time between hordes
|-
|asw_horde_max_distance || 1500 || , "sv", "cheat" || Maximum distance away from the marines the horde can spawn
|-
|asw_horde_min_distance || 800 || , "sv", "cheat" || Minimum distance away from the marines the horde can spawn
|-
|asw_horde_override || 0 || , "rep", "cl" || Forces hordes to spawn
|-
|asw_horde_size_max || 14 || , "sv", "cheat" || Max horde size
|-
|asw_horde_size_min || 9 || , "sv", "cheat" || Min horde size
|-
|asw_horizontal_autoaim || 1 || , "cheat", "cl" || Applies horizontal correction towards best aim ent.
|-
|asw_hotbar_self || 1 || , "cl" || Show your own items on the hotbar
|-
|asw_hotbar_simple || 1 || , "cl" || Show only 1 item per AI marine on the squad hotbar
|-
|asw_hud_alpha || 192 || , "cl" || Alpha of the black parts of the HUD (0->255)
|-
|asw_hud_jeephint_numentries || 10 || , "sv" ||
|-
|asw_hud_scale || 0 || , "cl" || Scale of the HUD overall
|-
|asw_hud_swaps || 1 || , "cl" || Show weapon swap icons on the HUD
|-
|asw_ignore_need_two_player_requirement || 0 || , "rep", "cl" || If set to 1, ignores the mission setting that states two players are needed to start the mission.
|-
|asw_infest_angle || 0 || , "sv" || Angle adjustment for parasite infestation attachment
|-
|asw_infest_pitch || -45 || , "sv" || Angle adjustment for parasite infestation attachment
|-
|asw_info_sound_continue || 1 || , "a", "cl" || Info message sounds continue after you close the window
|-
|asw_inspect_profile || cmd ||  || Display a marine's profile
|-
|asw_instant_restart || 0 || , "sv" || Whether the game should use the instant restart (if not, it'll do a full reload of the map).
|-
|asw_intensity_decay_time || 20 || , "sv", "cheat" || Seconds to decay full intensity to zero
|-
|asw_intensity_far_range || 200 || , "sv", "cheat" || Enemies killed past this distance will only slightly increase intensity
|-
|asw_intensity_inhibit_delay || 3 || , "sv", "cheat" || Seconds before intensity starts to decay after an increase
|-
|asw_intensity_scale || 0 || , "sv", "cheat" || Scales intensity increases for marines
asw_interval_change_max                  : 0        : , "sv", "cheat"  : Director: Max scale applied to alien spawn interval each spawn
asw_interval_change_max                  : 0        : , "sv", "cheat"  : Director: Max scale applied to alien spawn interval each spawn
asw_interval_change_min                  : 0        : , "sv", "cheat"  : Director: Min scale applied to alien spawn interval each spawn
asw_interval_change_min                  : 0        : , "sv", "cheat"  : Director: Min scale applied to alien spawn interval each spawn
Line 1,167: Line 604:
asw_interval_initial_min                : 5        : , "sv", "cheat"  : Director: Min time between alien spawns when first entering spawning state
asw_interval_initial_min                : 5        : , "sv", "cheat"  : Director: Min time between alien spawns when first entering spawning state
asw_interval_min                        : 1        : , "sv", "cheat"  : Director: Alien spawn interval will never go lower than this
asw_interval_min                        : 1        : , "sv", "cheat"  : Director: Alien spawn interval will never go lower than this
|-
asw_inventory                           : cmd     :                  : Lists marine's inventory
|asw_inventory || cmd ||  || Lists marine's inventory
ASW_InvLast                             : cmd     :                  : Switches between primary and secondary weapons
|-
ASW_InvNext                             : cmd     :                  : Makes your marine select the next weapon
|ASW_InvLast || cmd ||  || Switches between primary and secondary weapons
ASW_InvPrev                             : cmd     :                  : Makes your marine select the previous weapon
|-
ASW_JukeboxFadeOutTime                   : 1       : , "cl"           :
|ASW_InvNext || cmd ||  || Makes your marine select the next weapon
asw_jump_jet_height                     : 160     : , "rep", "cl"   :
|-
asw_jump_jet_pounce_height               : 60       : , "rep", "cl"   :
|ASW_InvPrev || cmd ||  || Makes your marine select the previous weapon
asw_jump_jet_time                       : 1       : , "rep", "cl"   :
|-
asw_key_atten                           : 1       : , "cl"           :
|ASW_JukeboxFadeOutTime || 1 || , "cl" ||
asw_key_falloff                         : 0       : , "cl"           :
|-
asw_key_innerCone                       : 20       : , "cl"           :
|asw_jump_jet_height || 160 || , "rep", "cl" ||
asw_key_outerCone                       : 30       : , "cl"           :
|-
asw_key_range                            : 0       : , "cl"           :
|asw_jump_jet_pounce_height || 60 || , "rep", "cl" ||
asw_knockdown_interval                   : 3       : , "sv", "cheat" : Min time between knockdowns
|-
asw_laser_sight                         : 1       : , "a", "cl"     :
|asw_jump_jet_time || 1 || , "rep", "cl" ||
asw_laser_sight_min_distance             : 9999     : , "cl"           : The min distance at which to accurately draw the laser sight from the muzzle rather than using the shoot direction
|-
asw_last_game_variation                 : 0       : , "a", "sv"     : Which game variation was used last game
|asw_key_atten || 1 || , "cl" ||
asw_last_marine_dead_delay               : 0       : , "sv", "cheat" : How long to wait after the last marine has died before failing the mission
|-
asw_last_max_players                     : 6       : , "a", "cl"     : Last maxplayers used for starting a server from the main menu
|asw_key_falloff || 0 || , "cl" ||
asw_last_server_name                     : 0       : , "a", "cl"     : Last name used for starting a server from the main menu
|-
asw_last_sv_lan                         : 0       : , "a", "cl"     : Last sv_lan used for starting a server from the main menu
|asw_key_innerCone || 20 || , "cl" ||
asw_leadership_radius                   : 600     : , "rep", "cl"   : Radius of the leadership field around NCOs with the leadership skill
|-
asw_LeaveMarine                         : cmd     :                  : Uninhabits your current marine
|asw_key_outerCone || 30 || , "cl" ||
asw_left_hand_ik                         : 0       : , "cheat", "cl" : IK the marine's left hand to his weapon
|-
asw_list_cached_emitters                 : cmd     :                  : Lists all emitter templates currently loaded
|asw_key_range || 0 || , "cl" ||
asw_live_marines                         : cmd     :                  : Reports if you have live marines
|-
ASW_LoadCampaign                         : cmd     :                  : Loads a previously saved campaign game
|asw_knockdown_interval || 3 || , "sv", "cheat" || Min time between knockdowns
asw_local_dlight_b                       : 250     : , "cheat", "cl" : Blue component of local colour
|-
asw_local_dlight_exponent               : 3       : , "cheat", "cl" : Exponent of local colour
|asw_laser_sight || 1 || , "a", "cl" ||
asw_local_dlight_g                       : 250     : , "cheat", "cl" : Green component of local colour
|-
asw_local_dlight_offsetx                 : 0       : , "cheat", "cl" : Offset of the local dlight
|asw_laser_sight_min_distance || 9999 || , "cl" || The min distance at which to accurately draw the laser sight from the muzzle rather than using the shoot direction
asw_local_dlight_offsety                 : -15     : , "cheat", "cl" : Offset of the local local
|-
asw_local_dlight_offsetz                 : 95       : , "cheat", "cl" : Offset of the flashlight dlight
|asw_last_game_variation || 0 || , "a", "sv" || Which game variation was used last game
asw_local_dlight_r                       : 250     : , "cheat", "cl" : Red component of local colour
|-
asw_local_dlight_radius                 : 0       : , "cheat", "cl" : Radius of the light around the marine.
|asw_last_marine_dead_delay || 0 || , "sv", "cheat" || How long to wait after the last marine has died before failing the mission
asw_local_dlight_rotate                 : 0       : , "cheat", "cl" : Whether local dlight's offset is rotated by marine facing
|-
asw_location_grid_debug                 : 0       :                  : Outputs mission grid hexes for server and client
|asw_last_max_players || 6 || , "a", "cl" || Last maxplayers used for starting a server from the main menu
asw_mad_firing_break                     : 4       : , "sv"           : Point at which the mad firing counter triggers the mad firing speech
|-
asw_mad_firing_decay                     : 0       : , "sv"           : Tick down rate of the mad firing counter
|asw_last_server_name || 0 || , "a", "cl" || Last name used for starting a server from the main menu
asw_main_menu_option                     : cmd     :                  :
|-
asw_make_jeep                           : cmd     :                  : Creates a clientside jeep
|asw_last_sv_lan || 0 || , "a", "cl" || Last sv_lan used for starting a server from the main menu
asw_make_jeep_phys                       : cmd     :                  : Creates physics for test clientside jeep
|-
asw_map_range                           : 1200     : , "cheat", "cl" : Range in world units of the minimap
|asw_leadership_radius || 600 || , "rep", "cl" || Radius of the leadership field around NCOs with the leadership skill
asw_marine_ai_acceleration               : 4       : , "sv", "cheat" : Acceleration boost for marine AI
|-
asw_marine_ai_followspot                 : 0       : , "sv", "cheat" :
|asw_LeaveMarine || cmd ||  || Uninhabits your current marine
asw_marine_aim_error_decay_multiplier   : 0       : , "sv", "cheat" : Value multiplied per turn to reduce aim error over time  
|-
asw_marine_aim_error_max                 : 20       : , "sv", "cheat" : Maximum firing error angle for AI marines with base accuracy skill  
|asw_left_hand_ik || 0 || , "cheat", "cl" || IK the marine's left hand to his weapon
asw_marine_aim_error_min                 : 5       : , "sv", "cheat" : Minimum firing error angle for AI marines with base accuracy skill  
|-
asw_marine_ambient                       : 0       : , "cheat", "cl" : Ambient light of the marine
|asw_list_cached_emitters || cmd ||  || Lists all emitter templates currently loaded
asw_marine_auto_hack                     : 0       : , "sv", "cheat" : If set to 1, marine will automatically hack nearby computers and button panels
|-
asw_marine_box_collision                 : 1       : , "rep", "cl"   :
|asw_live_marines || cmd ||  || Reports if you have live marines
asw_marine_burn_time_easy               : 6       : , "sv", "cheat" : Amount of time marine burns for when ignited on easy difficulty
|-
asw_marine_burn_time_hard               : 12       : , "sv", "cheat" : Amount of time marine burns for when ignited on hard difficulty
|ASW_LoadCampaign || cmd ||  || Loads a previously saved campaign game
asw_marine_burn_time_insane             : 15       : , "sv", "cheat" : Amount of time marine burns for when ignited on insane difficulty
|-
asw_marine_burn_time_normal             : 8       : , "sv", "cheat" : Amount of time marine burns for when ignited on normal difficulty
|asw_local_dlight_b || 250 || , "cheat", "cl" || Blue component of local colour
asw_marine_collision                     : 0       : , "rep", "cl"   : Whether marines collide with each other or not, in a multiplayer game
|-
asw_marine_death_cam                     : 1       : , "cheat", "rep", "cl" : Use death cam
|asw_local_dlight_exponent || 3 || , "cheat", "cl" || Exponent of local colour
asw_marine_death_cam_time               : 0       : , "cheat", "rep", "cl" : Time to do the slowdown death cam
|-
asw_marine_death_cam_time_hold           : 1       : , "cheat", "rep", "cl" : Time to hold on the dying marine at time ramps back up
|asw_local_dlight_g || 250 || , "cheat", "cl" || Green component of local colour
asw_marine_death_cam_time_interp         : 0       : , "cheat", "rep", "cl" : Time to blend into the death cam
|-
asw_marine_death_cam_time_interp_out     : 0       : , "cheat", "rep", "cl" : Time to blend out of the death cam
|asw_local_dlight_offsetx || 0 || , "cheat", "cl" || Offset of the local dlight
asw_marine_death_cam_time_local_hold     : 5       : , "cheat", "rep", "cl" : Time to hold on the dying marine at time ramps back up if they died
|-
asw_marine_death_cam_time_scale         : 0       : , "cheat", "rep", "cl" : Time scale during death cam
|asw_local_dlight_offsety || -15 || , "cheat", "cl" || Offset of the local local
asw_marine_death_protection             : 1       : , "sv", "cheat" : Prevents marines from dying in one hit, unless on 1 health
|-
asw_marine_debug_movement               : 0       : , "sv", "cheat" : Debug overall marine movement direction
|asw_local_dlight_offsetz || 95 || , "cheat", "cl" || Offset of the flashlight dlight
asw_marine_edge_names                   : 1       : , "cl"           : Prevent marine names from going off the edge of the screen
|-
asw_marine_explosion_protection         : 0       : , "sv", "cheat" : Reduction of explosion radius against marines
|asw_local_dlight_r || 250 || , "cheat", "cl" || Red component of local colour
asw_marine_face_last_enemy_time         : 5       : , "sv", "cheat" : Amount of time that AI marines will face their last enemy after losing it while in follow mode
|-
asw_marine_fall_damage                   : 0       : , "sv", "cheat" : Marines take falling damage
|asw_local_dlight_radius || 0 || , "cheat", "cl" || Radius of the light around the marine.
asw_marine_ff                           : 1       : , "sv", "cheat" : Marine friendly fire setting (0 = FFGuard, 1 = Normal (based on mission difficulty), 2 = Always max)
|-
asw_marine_ff_absorption                 : 1       : , "rep", "cl"   : Friendly fire absorption style (0=none 1=ramp up 2=ramp down)
|asw_local_dlight_rotate || 0 || , "cheat", "cl" || Whether local dlight's offset is rotated by marine facing
asw_marine_ff_absorption_build_rate     : 0       : , "sv", "cheat" : Rate of FF absorption decay build up when being shot by friendlies
|-
asw_marine_ff_absorption_decay_rate     : 0       : , "sv", "cheat" : Rate of FF absorption decay
|asw_location_grid_debug || 0 ||  || Outputs mission grid hexes for server and client
asw_marine_ff_dmg_base                   : 1       : , "sv", "cheat" : Amount of friendly fire damage on mission difficulty 5
|-
asw_marine_ff_dmg_step                   : 0       : , "sv", "cheat" : Amount friendly fire damage is modified per mission difficuly level away from 5
|asw_mad_firing_break || 4 || , "sv" || Point at which the mad firing counter triggers the mad firing speech
asw_marine_ff_guard_time                 : 5       : , "sv", "cheat" : Amount of time firing is disabled for when activating friendly fire guard
|-
asw_marine_force_combat_status           : 0       : , "sv", "cheat" :
|asw_mad_firing_decay || 0 || , "sv" || Tick down rate of the mad firing counter
asw_marine_fraction_turn_scale           : 0       : , "cheat", "cl" : Scale for the fractional marine turning (large turns)
|-
asw_marine_friction                     : 10       : , "nf", "rep", "cl" : Marine movement friction.
|asw_main_menu_option || cmd ||  ||
asw_marine_gravity                       : 800     : , "nf", "rep", "cl" : Marine gravity.
|-
asw_marine_labels_cursor_maxdist         : 70       : , "cl"           : Only marines within this distance of the cursor will get their health bar drawn
|asw_make_jeep || cmd ||  || Creates a clientside jeep
asw_marine_lightscale                   : 4       : , "cheat", "cl" : Light scale on the marine
|-
asw_marine_linear_turn_rate             : 600     : , "cheat", "cl" : Linear turning rate of the marine (used as minimum when fractional turning is employed)
|asw_make_jeep_phys || cmd ||  || Creates physics for test clientside jeep
asw_marine_melee_damage                 : 20       : , "sv", "cheat" : How much damage the marine's kick does
|-
asw_marine_melee_distance               : 50       : , "sv", "cheat" : How far the marine can kick
|asw_map_range || 1200 || , "cheat", "cl" || Range in world units of the minimap
asw_marine_melee_force                   : 200000   : , "sv", "cheat" : Marine kick force = this / dist
|-
asw_marine_melee_kick_lift               : 0       : , "sv", "cheat" : Upwards Z-Force given to kicked objects
|asw_marine_ai_acceleration || 4 || , "sv", "cheat" || Acceleration boost for marine AI
asw_marine_melee_max_force               : 10000   : , "sv", "cheat" : Maximum force allowed
|-
asw_marine_names                         : 1       : , "cl"           : Whether to show the marine name
|asw_marine_ai_followspot || 0 || , "sv", "cheat" ||
asw_marine_nearby_angle                 : -75     : , "cheat", "rep", "cl" :
|-
asw_marine_object_motion_blur_scale     : 0       : , "cl"           :
|asw_marine_aim_error_decay_multiplier || 0 || , "sv", "cheat" || Value multiplied per turn to reduce aim error over time
asw_marine_passive_armor_scale           : 0       : , "sv", "cheat" : 'normal' armor will scale damage taken by this much
|-
asw_marine_random_yaw                   : 40       : , "sv"           : Min/max angle the marine will change his yaw when idling in follow mode
|asw_marine_aim_error_max || 20 || , "sv", "cheat" || Maximum firing error angle for AI marines with base accuracy skill
asw_marine_rolls                         : 1       : , "cheat", "rep", "cl" : If set, marine will do rolls when jump is pressed
|-
asw_marine_scan_beams                   : 0       : , "sv"           : Draw scan beams for marines holding position
|asw_marine_aim_error_min || 5 || , "sv", "cheat" || Minimum firing error angle for AI marines with base accuracy skill
asw_marine_server_anim                   : cmd     :                  : Lists animation playing on the player's current marine serverside
|-
asw_marine_server_ragdoll               : 0       : , "sv", "cheat" : If set, marines will have server ragdolls instead of clientside ones.
|asw_marine_ambient || 0 || , "cheat", "cl" || Ambient light of the marine
asw_marine_shoulderlight                 : 2       : , "cl"           : Should marines have a shoulder light effect on them.
|-
|asw_marine_auto_hack || 0 || , "sv", "cheat" || If set to 1, marine will automatically hack nearby computers and button panels
|-
|asw_marine_box_collision || 1 || , "rep", "cl" ||
|-
|asw_marine_burn_time_easy || 6 || , "sv", "cheat" || Amount of time marine burns for when ignited on easy difficulty
|-
|asw_marine_burn_time_hard || 12 || , "sv", "cheat" || Amount of time marine burns for when ignited on hard difficulty
|-
|asw_marine_burn_time_insane || 15 || , "sv", "cheat" || Amount of time marine burns for when ignited on insane difficulty
|-
|asw_marine_burn_time_normal || 8 || , "sv", "cheat" || Amount of time marine burns for when ignited on normal difficulty
|-
|asw_marine_collision || 0 || , "rep", "cl" || Whether marines collide with each other or not, in a multiplayer game
|-
|asw_marine_death_cam || 1 || , "cheat", "rep", "cl" || Use death cam
|-
|asw_marine_death_cam_time || 0 || , "cheat", "rep", "cl" || Time to do the slowdown death cam
|-
|asw_marine_death_cam_time_hold || 1 || , "cheat", "rep", "cl" || Time to hold on the dying marine at time ramps back up
|-
|asw_marine_death_cam_time_interp || 0 || , "cheat", "rep", "cl" || Time to blend into the death cam
|-
|asw_marine_death_cam_time_interp_out || 0 || , "cheat", "rep", "cl" || Time to blend out of the death cam
|-
|asw_marine_death_cam_time_local_hold || 5 || , "cheat", "rep", "cl" || Time to hold on the dying marine at time ramps back up if they died
|-
|asw_marine_death_cam_time_scale || 0 || , "cheat", "rep", "cl" || Time scale during death cam
|-
|asw_marine_death_protection || 1 || , "sv", "cheat" || Prevents marines from dying in one hit, unless on 1 health
|-
|asw_marine_debug_movement || 0 || , "sv", "cheat" || Debug overall marine movement direction
|-
|asw_marine_edge_names || 1 || , "cl" || Prevent marine names from going off the edge of the screen
|-
|asw_marine_explosion_protection || 0 || , "sv", "cheat" || Reduction of explosion radius against marines
|-
|asw_marine_face_last_enemy_time || 5 || , "sv", "cheat" || Amount of time that AI marines will face their last enemy after losing it while in follow mode
|-
|asw_marine_fall_damage || 0 || , "sv", "cheat" || Marines take falling damage
|-
|asw_marine_ff || 1 || , "sv", "cheat" || Marine friendly fire setting (0 = FFGuard, 1 = Normal (based on mission difficulty), 2 = Always max)
|-
|asw_marine_ff_absorption || 1 || , "rep", "cl" || Friendly fire absorption style (0=none 1=ramp up 2=ramp down)
|-
|asw_marine_ff_absorption_build_rate || 0 || , "sv", "cheat" || Rate of FF absorption decay build up when being shot by friendlies
|-
|asw_marine_ff_absorption_decay_rate || 0 || , "sv", "cheat" || Rate of FF absorption decay
|-
|asw_marine_ff_dmg_base || 1 || , "sv", "cheat" || Amount of friendly fire damage on mission difficulty 5
|-
|asw_marine_ff_dmg_step || 0 || , "sv", "cheat" || Amount friendly fire damage is modified per mission difficuly level away from 5
|-
|asw_marine_ff_guard_time || 5 || , "sv", "cheat" || Amount of time firing is disabled for when activating friendly fire guard
|-
|asw_marine_force_combat_status || 0 || , "sv", "cheat" ||
|-
|asw_marine_fraction_turn_scale || 0 || , "cheat", "cl" || Scale for the fractional marine turning (large turns)
|-
|asw_marine_friction || 10 || , "nf", "rep", "cl" || Marine movement friction.
|-
|asw_marine_gravity || 800 || , "nf", "rep", "cl" || Marine gravity.
|-
|asw_marine_labels_cursor_maxdist || 70 || , "cl" || Only marines within this distance of the cursor will get their health bar drawn
|-
|asw_marine_lightscale || 4 || , "cheat", "cl" || Light scale on the marine
|-
|asw_marine_linear_turn_rate || 600 || , "cheat", "cl" || Linear turning rate of the marine (used as minimum when fractional turning is employed)
|-
|asw_marine_melee_damage || 20 || , "sv", "cheat" || How much damage the marine's kick does
|-
|asw_marine_melee_distance || 50 || , "sv", "cheat" || How far the marine can kick
|-
|asw_marine_melee_force || 200000 || , "sv", "cheat" || Marine kick force = this / dist
|-
|asw_marine_melee_kick_lift || 0 || , "sv", "cheat" || Upwards Z-Force given to kicked objects
|-
|asw_marine_melee_max_force || 10000 || , "sv", "cheat" || Maximum force allowed
|-
|asw_marine_names || 1 || , "cl" || Whether to show the marine name
|-
|asw_marine_nearby_angle || -75 || , "cheat", "rep", "cl" ||
|-
|asw_marine_object_motion_blur_scale || 0 || , "cl" ||
|-
|asw_marine_passive_armor_scale || 0 || , "sv", "cheat" || 'normal' armor will scale damage taken by this much
|-
|asw_marine_random_yaw || 40 || , "sv" || Min/max angle the marine will change his yaw when idling in follow mode
|-
|asw_marine_rolls || 1 || , "cheat", "rep", "cl" || If set, marine will do rolls when jump is pressed
|-
|asw_marine_scan_beams || 0 || , "sv" || Draw scan beams for marines holding position
|-
|asw_marine_server_anim || cmd ||  || Lists animation playing on the player's current marine serverside
|-
|asw_marine_server_ragdoll || 0 || , "sv", "cheat" || If set, marines will have server ragdolls instead of clientside ones.
|-
|asw_marine_shoulderlight || 2 || , "cl" || Should marines have a shoulder light effect on them.
asw_marine_skill                        : cmd      :                  : Usage: asw_marine_skill [nSkillSlot]  - reports the number of skill points of the current marine in that skill  asw_marine_spe
asw_marine_skill                        : cmd      :                  : Usage: asw_marine_skill [nSkillSlot]  - reports the number of skill points of the current marine in that skill  asw_marine_spe
|-
asw_marine_special_heal_chatter_chance   : 0       : , "sv"           : Chance of medic saying a special healing line.  Wounded special chance is this times 5.
|asw_marine_special_heal_chatter_chance || 0 || , "sv" || Chance of medic saying a special healing line.  Wounded special chance is this times 5.
asw_marine_special_idle_chatter_chance   : 0       : , "sv"           : Chance of marine doing a special idle chatter
|-
|asw_marine_special_idle_chatter_chance || 0 || , "sv" || Chance of marine doing a special idle chatter
asw_marine_spectate                      : cmd      :                  : Usage: asw_marine_spectate [marine_num]
asw_marine_spectate                      : cmd      :                  : Usage: asw_marine_spectate [marine_num]
|-
asw_marine_speed_scale_easy             : 0       : , "rep", "cl"   :
|asw_marine_speed_scale_easy || 0 || , "rep", "cl" ||
asw_marine_speed_scale_hard             : 1       : , "rep", "cl"   :
|-
asw_marine_speed_scale_insane           : 1       : , "rep", "cl"   :
|asw_marine_speed_scale_hard || 1 || , "rep", "cl" ||
asw_marine_speed_scale_normal           : 1       : , "rep", "cl"   :
|-
asw_marine_speed_type                   : 2       : , "rep", "cl"   : 0=fixed points scaled by sequence speed, 1=fixed points, 2=just sequence speed
|asw_marine_speed_scale_insane || 1 || , "rep", "cl" ||
asw_marine_stumble_on_damage             : 1       : , "sv", "cheat" : Marine stumbles when he takes damage
|-
asw_marine_switch_blend_max_dist         : 1500     : , "cl"           : Maximum distance apart marines can be for a camera blend to occur
|asw_marine_speed_scale_normal || 1 || , "rep", "cl" ||
asw_marine_switch_blend_speed           : 2       : , "cl"           : How quickly the camera blends between marines when switching
|-
asw_marine_time_until_ignite             : 0       : , "sv", "cheat" : Amount of time before a marine ignites from taking repeated burn damage
|asw_marine_speed_type || 2 || , "rep", "cl" || 0=fixed points scaled by sequence speed, 1=fixed points, 2=just sequence speed
asw_marine_toggle_crouch_chance         : 0       : , "sv"           : Chance of AI changing between crouched and non-crouched while idling in follow mode
|-
asw_marine_turn_firing_fraction         : 0       : , "cheat", "cl" : Fractional turning value while firing, if using asw_marine_fraction_turn_scale
|asw_marine_stumble_on_damage || 1 || , "sv", "cheat" || Marine stumbles when he takes damage
asw_marine_turn_normal_fraction         : 0       : , "cheat", "cl" : Fractional turning value if using asw_marine_fraction_turn_scale
|-
asw_marine_turn_y_pos                   : 0       : , "a", "cl"     : Normalized height position for where the cursor changes the player from looking north to south.
|asw_marine_switch_blend_max_dist || 1500 || , "cl" || Maximum distance apart marines can be for a camera blend to occur
asw_marine_update_visibility             : cmd     :                  : Updates marine visibility
|-
asw_marine_view_cone_cost               : 5       : , "sv", "cheat" : Extra pathing cost if a node is visible to a marine
|asw_marine_switch_blend_speed || 2 || , "cl" || How quickly the camera blends between marines when switching
asw_marine_view_cone_dist               : 700     : , "rep", "cl"   : Distance for marine view cone checks
|-
asw_marine_view_cone_dot                 : 0       : , "rep", "cl"   : Dot for marine view cone checks
|asw_marine_time_until_ignite || 0 || , "sv", "cheat" || Amount of time before a marine ignites from taking repeated burn damage
asw_marine_yaw_interval_max             : 8       : , "sv"           : Max time between AI marine shifting his yaw
|-
asw_marine_yaw_interval_min             : 3       : , "sv"           : Min time between AI marine shifting his yaw
|asw_marine_toggle_crouch_chance || 0 || , "sv" || Chance of AI changing between crouched and non-crouched while idling in follow mode
asw_MarineInvuln                         : cmd     :                  : Makes your marines invulnerable
|-
asw_max_alien_batch                     : 10       : , "sv", "cheat" : Max number of aliens spawned in a horde batch
|asw_marine_turn_firing_fraction || 0 || , "cheat", "cl" || Fractional turning value while firing, if using asw_marine_fraction_turn_scale
asw_max_body_yaw                         : 30       : , "rep", "cl"   : Max angle body yaw can turn either side before feet snap.
|-
asw_max_saves                           : 200     : , "a"           : Maximum number of multiplayer saves that will be stored on this server.
|asw_marine_turn_normal_fraction || 0 || , "cheat", "cl" || Fractional turning value if using asw_marine_fraction_turn_scale
asw_medal_accuracy                       : 0       : , "sv", "cheat" : Minimum accuracy needed to win the accuracy medal
|-
asw_medal_barrel_kills                   : 5       : , "sv", "cheat" : Minimum aliens killed with barrels to get the Collateral damage medal
|asw_marine_turn_y_pos || 0 || , "a", "cl" || Normalized height position for where the cursor changes the player from looking north to south.
asw_medal_blood_heal_amount             : 150     : , "sv", "cheat" : How much health must be healed to win the blood halo medal
|-
asw_medal_collection_sp                 : 1       : , "a", "cl"     : Whether the medal collection shows singleplayer or multiplayer
|asw_marine_update_visibility || cmd ||  || Updates marine visibility
asw_medal_egg_kills                     : 10       : , "sv", "cheat" : Minimum kills needed to get the eggs medal, if the team has wiped out all grubs in the map
|-
asw_medal_explosive_kills               : 6       : , "sv", "cheat" : How many aliens have to be killed from one explosion to get the explosives merit medal
|asw_marine_view_cone_cost || 5 || , "sv", "cheat" || Extra pathing cost if a node is visible to a marine
asw_medal_firefighter                   : 10       : , "sv", "cheat" : Minimum fires needed to put out to get the firefighter medal
|-
asw_medal_grub_kills                     : 10       : , "sv", "cheat" : Minimum kills needed to get the grub medal, if the team has wiped out all grubs in the map
|asw_marine_view_cone_dist || 700 || , "rep", "cl" || Distance for marine view cone checks
asw_medal_info                           : cmd     :                  : Give medal info on a particular marine
|-
asw_medal_lifesaver_dist                 : 100     : , "sv", "cheat" : How close an alien has to be a fellow marine to count for the lifesaver medal
|asw_marine_view_cone_dot || 0 || , "rep", "cl" || Dot for marine view cone checks
asw_medal_lifesaver_kills               : 1       : , "sv", "cheat" : How many aliens you have to kill that were close to a teammate to get the lifesaver medal
|-
asw_medal_melee_hits                     : 20       : , "sv", "cheat" : Minimum kicks needed to get the iron fist medal
|asw_marine_yaw_interval_max || 8 || , "sv" || Max time between AI marine shifting his yaw
asw_medal_mine_burns                    : 60       : , "sv", "cheat" : How many mine kills needed to get the mine medal
|-
asw_medal_parasite_kills                 : 50       : , "sv", "cheat" : Minimum kills needed to get the parasite medal
|asw_marine_yaw_interval_min || 3 || , "sv" || Min time between AI marine shifting his yaw
asw_medal_reckless_explosive_kills       : 1       : , "sv", "cheat" : How many aliens have to be killed from kicked grenades to get the reckless explosive merit
|-
asw_medal_sentry_kills                   : 60       : , "sv", "cheat" : Minimum kills needed to win the sentry medal
|asw_MarineInvuln || cmd ||  || Makes your marines invulnerable
asw_medal_silver_heal_amount             : 200     : , "sv", "cheat" : How much health must be healed to win the silver halo medal
|-
asw_melee_base_damage                   : 12       : , "cheat", "rep", "cl" : The melee damage that marines do at level 1 (scales up with level)
|asw_max_alien_batch || 10 || , "sv", "cheat" || Max number of aliens spawned in a horde batch
asw_melee_debug                         : 0       : , "rep", "cl"   : Debugs the melee system. Set to 2 for position updates
|-
asw_melee_knockback_up_force             : 1       : , "sv", "cheat" :
|asw_max_body_yaw || 30 || , "rep", "cl" || Max angle body yaw can turn either side before feet snap.
asw_melee_list_dps                       : cmd     :                  : Lists DPS for melee weapons
|-
asw_melee_lock                           : 0       : , "rep", "cl"   : Marine is moved to the nearest enemy when melee attacking
|asw_max_saves || 200 || , "a" || Maximum number of multiplayer saves that will be stored on this server.
asw_melee_lock_distance                 : 35       : , "cheat", "cl" : Dist marine slides to when locked onto a melee target
|-
asw_melee_lock_slide_speed               : 200     : , "cheat", "cl" : Speed at which marine slides into place when target locked in melee
|asw_medal_accuracy || 0 || , "sv", "cheat" || Minimum accuracy needed to win the accuracy medal
asw_melee_reload                         : cmd     :                  : Reloads melee_attacks.txt
|-
asw_melee_reload_server_only             : cmd     :                  : Reloads melee_attacks.txt
|asw_medal_barrel_kills || 5 || , "sv", "cheat" || Minimum aliens killed with barrels to get the Collateral damage medal
asw_melee_require_contact               : 0       : , "rep", "cl"   : Melee requires contact to transition to the next combo
|-
asw_melee_require_key_release           : 1       : , "cheat", "rep", "cl" : Melee requires key release between attacks
|asw_medal_blood_heal_amount || 150 || , "sv", "cheat" || How much health must be healed to win the blood halo medal
asw_mesh_emitter_draw                   : 1       : , "cheat", "cl" : Draw meshes from mesh emitters
|-
asw_mesh_emitter_test                   : cmd     :                  : Test spawning a clientside mesh emitter
|asw_medal_collection_sp || 1 || , "a", "cl" || Whether the medal collection shows singleplayer or multiplayer
ASW_MessageLog                           : cmd     :                  : Shows a log of info messages you've read so far in this mission
|-
asw_minigun_pitch_max                   : 150     : , "cheat", "rep", "cl" : Pitch of barrel spin sound
|asw_medal_egg_kills || 10 || , "sv", "cheat" || Minimum kills needed to get the eggs medal, if the team has wiped out all grubs in the map
asw_minigun_pitch_min                   : 50       : , "cheat", "rep", "cl" : Pitch of barrel spin sound
|-
asw_minigun_spin_down_rate               : 0       : , "cheat", "rep", "cl" : Spin down speed of minigun
|asw_medal_explosive_kills || 6 || , "sv", "cheat" || How many aliens have to be killed from one explosion to get the explosives merit medal
asw_minigun_spin_rate_threshold          : 0       : , "cheat", "rep", "cl" : Minimum barrel spin rate before minigun will fire
|-
asw_minigun_spin_up_rate                 : 1       : , "cheat", "rep", "cl" : Spin up speed of minigun
|asw_medal_firefighter || 10 || , "sv", "cheat" || Minimum fires needed to put out to get the firefighter medal
asw_minimap_clicks                       : 1       : , "a", "cl"     : Is enabled, clicking on the minimap will draw on it.  If disabled, clicking there will fire your weapon as normal
|-
asw_minimap_scale                       : cmd     :                  : Overrides scale of the minimap
|asw_medal_grub_kills || 10 || , "sv", "cheat" || Minimum kills needed to get the grub medal, if the team has wiped out all grubs in the map
asw_mining_laser_run_fade               : 0       : , "cheat", "rep", "cl" : Fade time for mining laser run sound
|-
asw_mining_laser_start_run_fade         : 0       : , "cheat", "rep", "cl" : Crossfade time between mining laser's charge and run sound
|asw_medal_info || cmd ||  || Give medal info on a particular marine
asw_mininglaser_damage_snd_interval     : 1       : , "cheat", "rep", "cl" : How often to play the damage sound when the laser beam is on
|-
asw_mission_complete                     : cmd     :                  : Cheat to complete the current mission
|asw_medal_lifesaver_dist || 100 || , "sv", "cheat" || How close an alien has to be a fellow marine to count for the lifesaver medal
asw_money                               : 0       : , "rep", "cl"   : Can players collect money?
|-
asw_money_elasticity                     : 3       : , "sv", "cheat" :
|asw_medal_lifesaver_kills || 1 || , "sv", "cheat" || How many aliens you have to kill that were close to a teammate to get the lifesaver medal
asw_money_friction                       : -1       : , "sv", "cheat" :
|-
asw_money_gravity                       : 0       : , "sv", "cheat" :
|asw_medal_melee_hits || 20 || , "sv", "cheat" || Minimum kicks needed to get the iron fist medal
asw_mortar_round_child_fuse_max         : 1       : , "sv", "cheat" : Cluster grenade child cluster's maximum fuse length
|-
asw_mortar_round_child_fuse_min         : 0       : , "sv", "cheat" : Cluster grenade child cluster's minimum fuse length
|asw_medal_mine_burns || 60 || , "sv", "cheat" || How many mine kills needed to get the mine medal
asw_mortar_round_fuse                   : 4       : , "sv", "cheat" : Fuse length of cluster grenade
|-
asw_mortar_round_gravity                 : 0       : , "sv", "cheat" : Gravity of mortar bug's mortar
|asw_medal_parasite_kills || 50 || , "sv", "cheat" || Minimum kills needed to get the parasite medal
asw_mortar_round_min_detonation_time     : 0       : , "sv", "cheat" : Min. time before cluster grenade can detonate
|-
asw_mortar_round_radius_check_interval   : 0       : , "sv", "cheat" : How often the cluster grenade checks for nearby drones to explode against
|asw_medal_reckless_explosive_kills || 1 || , "sv", "cheat" || How many aliens have to be killed from kicked grenades to get the reckless explosive merit
asw_mortar_round_radius_check_scale     : 0       : , "sv", "cheat" : What fraction of the grenade's damage radius is used for the early detonation check
|-
asw_mortarbug_face_target               : 1       : , "sv", "cheat" : Mortarbug faces his target when moving
|asw_medal_sentry_kills || 60 || , "sv", "cheat" || Minimum kills needed to win the sentry medal
asw_mortarbug_shell_fuse                 : 3       : , "sv", "cheat" : Time before mortarbug shell explodes
|-
asw_mortarbug_shell_gravity             : 0       : , "sv", "cheat" : Gravity of mortarbug shell
|asw_medal_silver_heal_amount || 200 || , "sv", "cheat" || How much health must be healed to win the silver halo medal
asw_mortarbug_speedboost                 : 1       : , "sv", "cheat" : boost speed for the mortarbug
|-
asw_mortarbug_spitspeed                 : 350     : , "sv", "cheat" : Speed at which mortarbug grenade travels.
|asw_melee_base_damage || 12 || , "cheat", "rep", "cl" || The melee damage that marines do at level 1 (scales up with level)
asw_mortarbug_touch_damage               : 5       : , "sv", "cheat" : Damage caused by mortarbug on touch
|-
asw_motionblur                           : 0       : , "cl"           : Motion Blur
|asw_melee_debug || 0 || , "rep", "cl" || Debugs the melee system. Set to 2 for position updates
asw_motionblur_addalpha                 : 0       : , "cl"           : Motion Blur Alpha
|-
asw_motionblur_drawalpha                 : 1       : , "cl"           : Motion Blur Draw Alpha
|asw_melee_knockback_up_force || 1 || , "sv", "cheat" ||
asw_motionblur_time                     : 0       : , "cl"           : The amount of time to wait until updating the FB
|-
asw_mouse_order_dist                     : 100     : , "cl"           : Minimum distance squared needed to move the cursor while holding down a marine number to order that marine to face that directi
|asw_melee_list_dps || cmd ||  || Lists DPS for melee weapons
asw_move_dummy                           : cmd     :                  :
|-
asw_move_marine                         : 1       : , "sv", "cheat" : Activate remote control of named entity
|asw_melee_lock || 0 || , "rep", "cl" || Marine is moved to the nearest enemy when melee attacking
asw_movement_direction_interval         : 0       : , "sv", "cheat" :
|-
asw_movement_direction_tolerance         : 30       : , "sv", "cheat" :
|asw_melee_lock_distance || 35 || , "cheat", "cl" || Dist marine slides to when locked onto a melee target
asw_muzzle_flash_new_type               : 0       : , "cheat", "cl" :
|-
asw_muzzle_light                         : 104907008.000 : , "cheat", "cl" :
|asw_melee_lock_slide_speed || 200 || , "cheat", "cl" || Speed at which marine slides into place when target locked in melee
asw_muzzle_light_radius_max             : 100     : , "cheat", "cl" :
|-
asw_muzzle_light_radius_min             : 50       : , "cheat", "cl" :
|asw_melee_reload || cmd ||  || Reloads melee_attacks.txt
asw_network_id                           : cmd     :                  : returns network id
|-
asw_new_drone                           : 1       : , "sv", "cheat" : Set to 1 to use the new drone model
|asw_melee_reload_server_only || cmd ||  || Reloads melee_attacks.txt
ASW_NextMarine                           : cmd     :                  : Select your next marine
|-
asw_night_vision_duration               : 20       : , "cheat", "rep", "cl" :
|asw_melee_require_contact || 0 || , "rep", "cl" || Melee requires contact to transition to the next combo
asw_night_vision_fade_in_speed           : 400     : , "cheat", "cl" :
|-
asw_night_vision_fade_out_speed         : 5000     : , "cheat", "cl" :
|asw_melee_require_key_release || 1 || , "cheat", "rep", "cl" || Melee requires key release between attacks
asw_night_vision_flash_max               : 220     : , "cheat", "cl" :
|-
asw_night_vision_flash_min               : 0       : , "cheat", "cl" :
|asw_mesh_emitter_draw || 1 || , "cheat", "cl" || Draw meshes from mesh emitters
asw_night_vision_flash_speed             : 1000     : , "cheat", "cl" :
|-
asw_night_vision_self_illum_multiplier   : 25       : , "cl"           : For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value.
|asw_mesh_emitter_test || cmd ||  || Test spawning a clientside mesh emitter
|-
|ASW_MessageLog || cmd ||  || Shows a log of info messages you've read so far in this mission
|-
|asw_minigun_pitch_max || 150 || , "cheat", "rep", "cl" || Pitch of barrel spin sound
|-
|asw_minigun_pitch_min || 50 || , "cheat", "rep", "cl" || Pitch of barrel spin sound
|-
|asw_minigun_spin_down_rate || 0 || , "cheat", "rep", "cl" || Spin down speed of minigun
|-
|asw_minigun_spin_rate_threshold || 0 || , "cheat", "rep", "cl" || Minimum barrel spin rate before minigun will fire
|-
|asw_minigun_spin_up_rate || 1 || , "cheat", "rep", "cl" || Spin up speed of minigun
|-
|asw_minimap_clicks || 1 || , "a", "cl" || Is enabled, clicking on the minimap will draw on it.  If disabled, clicking there will fire your weapon as normal
|-
|asw_minimap_scale || cmd ||  || Overrides scale of the minimap
|-
|asw_mining_laser_run_fade || 0 || , "cheat", "rep", "cl" || Fade time for mining laser run sound
|-
|asw_mining_laser_start_run_fade || 0 || , "cheat", "rep", "cl" || Crossfade time between mining laser's charge and run sound
|-
|asw_mininglaser_damage_snd_interval || 1 || , "cheat", "rep", "cl" || How often to play the damage sound when the laser beam is on
|-
|asw_mission_complete || cmd ||  || Cheat to complete the current mission
|-
|asw_money || 0 || , "rep", "cl" || Can players collect money?
|-
|asw_money_elasticity || 3 || , "sv", "cheat" ||
|-
|asw_money_friction || -1 || , "sv", "cheat" ||
|-
|asw_money_gravity || 0 || , "sv", "cheat" ||
|-
|asw_mortar_round_child_fuse_max || 1 || , "sv", "cheat" || Cluster grenade child cluster's maximum fuse length
|-
|asw_mortar_round_child_fuse_min || 0 || , "sv", "cheat" || Cluster grenade child cluster's minimum fuse length
|-
|asw_mortar_round_fuse || 4 || , "sv", "cheat" || Fuse length of cluster grenade
|-
|asw_mortar_round_gravity || 0 || , "sv", "cheat" || Gravity of mortar bug's mortar
|-
|asw_mortar_round_min_detonation_time || 0 || , "sv", "cheat" || Min. time before cluster grenade can detonate
|-
|asw_mortar_round_radius_check_interval || 0 || , "sv", "cheat" || How often the cluster grenade checks for nearby drones to explode against
|-
|asw_mortar_round_radius_check_scale || 0 || , "sv", "cheat" || What fraction of the grenade's damage radius is used for the early detonation check
|-
|asw_mortarbug_face_target || 1 || , "sv", "cheat" || Mortarbug faces his target when moving
|-
|asw_mortarbug_shell_fuse || 3 || , "sv", "cheat" || Time before mortarbug shell explodes
|-
|asw_mortarbug_shell_gravity || 0 || , "sv", "cheat" || Gravity of mortarbug shell
|-
|asw_mortarbug_speedboost || 1 || , "sv", "cheat" || boost speed for the mortarbug
|-
|asw_mortarbug_spitspeed || 350 || , "sv", "cheat" || Speed at which mortarbug grenade travels.
|-
|asw_mortarbug_touch_damage || 5 || , "sv", "cheat" || Damage caused by mortarbug on touch
|-
|asw_motionblur || 0 || , "cl" || Motion Blur
|-
|asw_motionblur_addalpha || 0 || , "cl" || Motion Blur Alpha
|-
|asw_motionblur_drawalpha || 1 || , "cl" || Motion Blur Draw Alpha
|-
|asw_motionblur_time || 0 || , "cl" || The amount of time to wait until updating the FB
|-
|asw_mouse_order_dist || 100 || , "cl" || Minimum distance squared needed to move the cursor while holding down a marine number to order that marine to face that directi
|-
|asw_move_dummy || cmd ||  ||
|-
|asw_move_marine || 1 || , "sv", "cheat" || Activate remote control of named entity
|-
|asw_movement_direction_interval || 0 || , "sv", "cheat" ||
|-
|asw_movement_direction_tolerance || 30 || , "sv", "cheat" ||
|-
|asw_muzzle_flash_new_type || 0 || , "cheat", "cl" ||
|-
|asw_muzzle_light || 104907008.000 || , "cheat", "cl" ||
|-
|asw_muzzle_light_radius_max || 100 || , "cheat", "cl" ||
|-
|asw_muzzle_light_radius_min || 50 || , "cheat", "cl" ||
|-
|asw_network_id || cmd ||  || returns network id
|-
|asw_new_drone || 1 || , "sv", "cheat" || Set to 1 to use the new drone model
|-
|ASW_NextMarine || cmd ||  || Select your next marine
|-
|asw_night_vision_duration || 20 || , "cheat", "rep", "cl" ||
|-
|asw_night_vision_fade_in_speed || 400 || , "cheat", "cl" ||
|-
|asw_night_vision_fade_out_speed || 5000 || , "cheat", "cl" ||
|-
|asw_night_vision_flash_max || 220 || , "cheat", "cl" ||
|-
|asw_night_vision_flash_min || 0 || , "cheat", "cl" ||
|-
|asw_night_vision_flash_speed || 1000 || , "cheat", "cl" ||
|-
|asw_night_vision_self_illum_multiplier || 25 || , "cl" || For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value.
asw_npc_go                              : cmd      :                  : Selected NPC(s) will go to the location that the player is looking (shown with a purple box)  Arguments: -none-
asw_npc_go                              : cmd      :                  : Selected NPC(s) will go to the location that the player is looking (shown with a purple box)  Arguments: -none-
|-
asw_npc_go_do_run                       : 1       : , "sv", "cheat" : Set whether should run on asw_npc_go
|asw_npc_go_do_run || 1 || , "sv", "cheat" || Set whether should run on asw_npc_go
asw_objective_slowdown_time             : 1       : , "sv", "cheat" : Length of time that the slowdown effect lasts.
|-
asw_objective_update_time_scale         : 0       : , "cheat", "rep", "cl" : Time scale during objective updates
|asw_objective_slowdown_time || 1 || , "sv", "cheat" || Length of time that the slowdown effect lasts.
asw_old_shieldbug                       : 0       : , "sv", "cheat" : 1= old shield bug, 0 = new model
|-
asw_OrderMarinesFollow                   : cmd     :                  : Orders nearest marine to follow
|asw_objective_update_time_scale || 0 || , "cheat", "rep", "cl" || Time scale during objective updates
asw_OrderMarinesHold                     : cmd     :                  : Orders nearby marines to hold position
|-
asw_override_footstep_volume             : 0       : , "cheat", "cl" : Overrides footstep volume instead of it being surface dependent
|asw_old_shieldbug || 0 || , "sv", "cheat" || 1= old shield bug, 0 = new model
asw_override_max_marines                 : 0       : , "sv", "cheat" : Overrides how many marines can be selected for (testing).
|-
asw_parasite_defanged_damage             : 15       : , "sv", "cheat" : Damage per hit from defanged parasites
|asw_OrderMarinesFollow || cmd ||  || Orders nearest marine to follow
asw_parasite_inside                     : 0       : , "sv"           : If set, parasites will burrow into their victims rather than staying attached
|-
asw_parasite_speedboost                 : 1       : , "sv", "cheat" : boost speed for the parasites
|asw_OrderMarinesHold || cmd ||  || Orders nearby marines to hold position
asw_particle_count                       : 0       : , "cl"           : Shows how many particles are being drawn
|-
asw_path_end                             : cmd     :                  : mark end of pathfinding test
|asw_override_footstep_volume || 0 || , "cheat", "cl" || Overrides footstep volume instead of it being surface dependent
asw_path_start                           : cmd     :                  : mark start of pathfinding test
|-
asw_pdw_max_shooting_distance           : 400     : , "rep", "cl"   : Maximum distance of the hitscan weapons.
|asw_override_max_marines || 0 || , "sv", "cheat" || Overrides how many marines can be selected for (testing).
asw_pellet_trail_a                       : 40       : , "cheat", "cl" :
|-
asw_pellet_trail_b                       : 255     : , "cheat", "cl" :
|asw_parasite_defanged_damage || 15 || , "sv", "cheat" || Damage per hit from defanged parasites
asw_pellet_trail_fade                   : 0       : , "cheat", "cl" :
|-
asw_pellet_trail_g                       : 255     : , "cheat", "cl" :
|asw_parasite_inside || 0 || , "sv" || If set, parasites will burrow into their victims rather than staying attached
asw_pellet_trail_life                   : 1       : , "cheat", "cl" :
|-
asw_pellet_trail_material               : 0       : , "cheat", "cl" :
|asw_parasite_speedboost || 1 || , "sv", "cheat" || boost speed for the parasites
asw_pellet_trail_r                       : 255     : , "cheat", "cl" :
|-
asw_pellet_trail_width                   : 1       : , "cheat", "cl" :
|asw_particle_count || 0 || , "cl" || Shows how many particles are being drawn
ASW_PermaStim                           : cmd     :                  : Free long stim
|-
ASW_PermaStimStop                       : cmd     :                  : Free long stim
|asw_path_end || cmd ||  || mark end of pathfinding test
asw_phys_prop_motion_blur_scale         : 0       : , "cl"           :
|-
ASW_PhysicsShove                         : cmd     :                  : Shove objects in front of you
|asw_path_start || cmd ||  || mark start of pathfinding test
asw_pick_stim_music                     : cmd     :                  : Shows a dialog for picking custom stim music
|-
asw_pierce_spark_scale                   : 0       : , "cl"           : Scale applied to piercing spark effect
|asw_pdw_max_shooting_distance || 400 || , "rep", "cl" || Maximum distance of the hitscan weapons.
asw_player_avoidance                     : 1       : , "cheat", "cl" : Enable/Disable player avoidance.
|-
asw_player_avoidance_bounce             : 1       : , "cheat", "cl" : Marine avoidance bounce.
|asw_pellet_trail_a || 40 || , "cheat", "cl" ||
asw_player_avoidance_fakehull           : 25       : , "cheat", "cl" : Marine avoidance hull size.
|-
asw_player_avoidance_force               : 1024     : , "cheat", "cl" : Marine avoidance separation force.
|asw_pellet_trail_b || 255 || , "cheat", "cl" ||
asw_player_names                        : 1       : , "cl"           : Whether to show player names under marines or not.  Set to 2 to show both player and marine name.
|-
asw_portrait_ammo                       : 1       : , "cl"           :
|asw_pellet_trail_fade || 0 || , "cheat", "cl" ||
asw_portrait_class                       : 1       : , "cl"           :
|-
asw_portrait_face                       : 1       : , "cl"           :
|asw_pellet_trail_g || 255 || , "cheat", "cl" ||
asw_portrait_health_cross               : 0       : , "cl"           :
|-
asw_portrait_leadership                 : 1       : , "cl"           :
|asw_pellet_trail_life || 1 || , "cheat", "cl" ||
asw_portrait_scale_test                 : 0       : , "cheat", "cl" :
|-
asw_portraits_border                     : 8       : , "cl"           : Black border around HUD portraits
|asw_pellet_trail_material || 0 || , "cheat", "cl" ||
asw_portraits_border_shrink             : 0       : , "cl"           : How much of the border is applied to the actual size of the portrait.
|-
asw_portraits_hide                       : 0       : , "cl"           :
|asw_pellet_trail_r || 255 || , "cheat", "cl" ||
asw_powerup_elasticity                   : 0       : , "cheat", "rep", "cl" :
|-
asw_powerup_friction                     : 0       : , "cheat", "rep", "cl" :
|asw_pellet_trail_width || 1 || , "cheat", "cl" ||
asw_powerup_gravity                     : 1       : , "cheat", "rep", "cl" :
|-
asw_precache_speech                     : 0       : , "sv", "cheat" : If set, server will precache all speech files (increases load times a lot!)
|ASW_PermaStim || cmd ||  || Free long stim
asw_prevent_ai_crouch                   : 0       : , "cheat", "cl" : Prevents AI from crouching when they hold position
|-
ASW_PrevMarine                           : cmd     :                  : Select your previous marine
|ASW_PermaStimStop || cmd ||  || Free long stim
asw_queen_debug                         : 0       : , "sv", "cheat" : Display debug info about the queen
|-
asw_queen_flame_flinch_chance           : 0       : , "sv", "cheat" : Chance of queen flinching when she takes fire damage
|asw_phys_prop_motion_blur_scale || 0 || , "cl" ||
asw_queen_force_parasite_spawn           : 0       : , "sv", "cheat" : Set to 1 to force the queen to spawn parasites
|-
asw_queen_force_spit                    : 0       : , "sv", "cheat" : Set to 1 to force the queen to spit
|ASW_PhysicsShove || cmd ||  || Shove objects in front of you
asw_queen_grabber_dmg                   : 1       : , "sv", "cheat" : Damager per pump per grabber
|-
asw_queen_grabber_health                 : 20       : , "sv", "cheat" : Initial health of the queen grabbers
|asw_pick_stim_music || cmd ||  || Shows a dialog for picking custom stim music
asw_queen_health_easy                   : 2500     : , "sv", "cheat" : Initial health of the Swarm Queen
|-
asw_queen_health_hard                   : 5000     : , "sv", "cheat" : Initial health of the Swarm Queen
|asw_pierce_spark_scale || 0 || , "cl" || Scale applied to piercing spark effect
asw_queen_health_insane                 : 6000     : , "sv", "cheat" : Initial health of the Swarm Queen
|-
asw_queen_health_normal                 : 3500     : , "sv", "cheat" : Initial health of the Swarm Queen
|asw_player_avoidance || 1 || , "cheat", "cl" || Enable/Disable player avoidance.
asw_queen_max_mslash                     : 350     : , "sv", "cheat" : Max Range of Swarm Queen moving slash attack
|-
asw_queen_min_mslash                     : 160     : , "sv", "cheat" : Min Range of Swarm Queen moving slash attack
|asw_player_avoidance_bounce || 1 || , "cheat", "cl" || Marine avoidance bounce.
asw_queen_slash_damage                   : 5       : , "sv", "cheat" : Damage caused by the Swarm Queen's slash attack
|-
asw_queen_slash_debug                   : 0       : , "sv", "cheat" : Visualize Swarm Queen slash collision
|asw_player_avoidance_fakehull || 25 || , "cheat", "cl" || Marine avoidance hull size.
asw_queen_slash_range                   : 200     : , "sv", "cheat" : Range of Swarm Queen slash attack
|-
asw_queen_slash_size                     : 100     : , "sv", "cheat" : Padding around the Swarm Queen's claw when calculating melee attack collision
|asw_player_avoidance_force || 1024 || , "cheat", "cl" || Marine avoidance separation force.
asw_queen_spit_autoaim_angle             : 10       : , "sv", "cheat" : Angle in degrees in which the Queen's spit attack will adjust to fire at a marine
|-
asw_queen_spit_damage                   : 10       : , "sv", "cheat" : Damage caused by the queen's goo spit
|asw_player_names || 1 || , "cl" || Whether to show player names under marines or not.  Set to 2 to show both player and marine name.
asw_queen_spit_radius                    : 350     : , "sv", "cheat" : Radius of the queen's goo spit attack
|-
asw_r_JeepFOV                           : 90       : , "cheat", "cl" :
|asw_portrait_ammo || 1 || , "cl" ||
asw_r_JeepViewBlendTo                   : 1       : , "cheat", "cl" :
|-
asw_r_JeepViewBlendToScale               : 0       : , "cheat", "cl" :
|asw_portrait_class || 1 || , "cl" ||
asw_r_JeepViewBlendToTime               : 1       : , "cheat", "cl" :
|-
asw_ragdoll_blend_test                   : cmd     :                  : Ragdoll blending test
|asw_portrait_face || 1 || , "cl" ||
asw_railgun_beam_lifetime               : 0       : , "cl"           : How long the railgun beam trails last
|-
asw_railgun_beam_width                   : 20       : , "cl"           : Initial width of the railgun beam trail
|asw_portrait_health_cross || 0 || , "cl" ||
asw_railgun_force_scale                 : 60       : , "rep", "cl"   : Force of railgun shots
|-
asw_ranger_health                       : 101     : , "sv", "cheat" :
|asw_portrait_leadership || 1 || , "cl" ||
asw_realistic_death_chatter             : 0       : , "sv"           : If true, only 1 nearby marine will shout about marine deaths
|-
asw_reconnect_after_outro               : 0       : , "cl"           : If set, client will reconnect to server after outro
|asw_portrait_scale_test || 0 || , "cheat", "cl" ||
asw_red_muzzle_b                         : 128     : , "cl"           :
|-
asw_red_muzzle_g                         : 128     : , "cl"           :
|asw_portraits_border || 8 || , "cl" || Black border around HUD portraits
asw_red_muzzle_r                         : 255     : , "cl"           :
|-
asw_regular_floor_texture               : 0       :                  : Regular floor texture to replace
|asw_portraits_border_shrink || 0 || , "cl" || How much of the border is applied to the actual size of the portrait.
asw_report_difficulty                   : cmd     :                  : Reports current skill and mission difficulty level
|-
asw_reserve_marine_time                 : 30       : , "sv"           : Number of seconds marines are reserved for at briefing start
|asw_portraits_hide || 0 || , "cl" ||
asw_restart_mission                      : cmd     :                  : Restarts the current mission
|-
asw_return_chat                         : cmd     :                  :
|asw_powerup_elasticity || 0 || , "cheat", "rep", "cl" ||
asw_rg_explosion                         : 0       : , "cl"           : Should the rg tracer have an explosion at the end?
|-
asw_ricochet_laser_b                     : 0       : , "cl"           : Red component of ricochet rifle bounce laser
|asw_powerup_friction || 0 || , "cheat", "rep", "cl" ||
asw_ricochet_laser_brightness           : 255     : , "cheat", "cl" : Width of the ricochet targeting laser
|-
asw_ricochet_laser_fade                 : 0       : , "cheat", "cl" : Width of the ricochet targeting laser
|asw_powerup_gravity || 1 || , "cheat", "rep", "cl" ||
asw_ricochet_laser_g                     : 0       : , "cl"           : Red component of ricochet rifle bounce laser
|-
asw_ricochet_laser_r                     : 255     : , "cl"           : Red component of ricochet rifle bounce laser
|asw_precache_speech || 0 || , "sv", "cheat" || If set, server will precache all speech files (increases load times a lot!)
asw_ricochet_laser_width                 : 1       : , "cheat", "cl" : Width of the ricochet targeting laser
|-
asw_rim_atten                           : 0       : , "cl"           :
|asw_prevent_ai_crouch || 0 || , "cheat", "cl" || Prevents AI from crouching when they hold position
asw_rim_falloff                         : 0       : , "cl"           :
|-
asw_rim_innerCone                       : 20       : , "cl"           :
|ASW_PrevMarine || cmd ||  || Select your previous marine
asw_rim_outerCone                       : 30       : , "cl"           :
|-
asw_rim_range                           : 0       : , "cl"           :
|asw_queen_debug || 0 || , "sv", "cheat" || Display debug info about the queen
asw_rocket_acceleration                 : 60       : , "sv", "cheat" :
|-
asw_rocket_debug                         : 0       : , "sv", "cheat" :
|asw_queen_flame_flinch_chance || 0 || , "sv", "cheat" || Chance of queen flinching when she takes fire damage
asw_rocket_drag                         : 0       : , "sv", "cheat" :
|-
asw_rocket_homing_range                 : 640000   : , "sv", "cheat" :
|asw_queen_force_parasite_spawn || 0 || , "sv", "cheat" || Set to 1 to force the queen to spawn parasites
asw_rocket_hover_height                  : 10       : , "sv", "cheat" :
|-
asw_rocket_hover_thrust                 : 60       : , "sv", "cheat" :
|asw_queen_force_spit || 0 || , "sv", "cheat" || Set to 1 to force the queen to spit
asw_rocket_lifetime                     : 3       : , "sv", "cheat" :
|-
asw_rocket_max_speed                     : 600     : , "sv", "cheat" :
|asw_queen_grabber_dmg || 1 || , "sv", "cheat" || Damager per pump per grabber
asw_rocket_min_speed                     : 280     : , "sv", "cheat" :
|-
asw_rocket_trail_a                       : 40       : , "cheat", "cl" :
|asw_queen_grabber_health || 20 || , "sv", "cheat" || Initial health of the queen grabbers
asw_rocket_trail_b                       : 128     : , "cheat", "cl" :
|-
asw_rocket_trail_fade                   : 0       : , "cheat", "cl" :
|asw_queen_health_easy || 2500 || , "sv", "cheat" || Initial health of the Swarm Queen
asw_rocket_trail_g                       : 255     : , "cheat", "cl" :
|-
asw_rocket_trail_life                   : 0       : , "cheat", "cl" :
|asw_queen_health_hard || 5000 || , "sv", "cheat" || Initial health of the Swarm Queen
asw_rocket_trail_material               : 0       : , "cheat", "cl" :
|-
asw_rocket_trail_r                       : 255     : , "cheat", "cl" :
|asw_queen_health_insane || 6000 || , "sv", "cheat" || Initial health of the Swarm Queen
asw_rocket_trail_width                   : 1       : , "cheat", "cl" :
|-
asw_rocket_volume_time                   : 0       : , "cl"           : Time taken to fade in rocket loop sound
|asw_queen_health_normal || 3500 || , "sv", "cheat" || Initial health of the Swarm Queen
asw_rocket_wobble_amp                   : 90       : , "sv", "cheat" :
|-
asw_rocket_wobble_freq                   : 0       : , "sv", "cheat" :
|asw_queen_max_mslash || 350 || , "sv", "cheat" || Max Range of Swarm Queen moving slash attack
asw_room_info                           : cmd     :                  : Shows details about the current room in a randomly generated map
|-
asw_roster_select_bypass_steam           : 0       : , "cheat", "cl" : Bypass checking if data has been downloaded from steam when selecting a Marine.
|asw_queen_min_mslash || 160 || , "sv", "cheat" || Min Range of Swarm Queen moving slash attack
asw_rts_controls                         : 0       : , "cheat", "rep", "cl" :
|-
asw_run_fixed_blend                     : 0       : , "rep", "cl"   :
|asw_queen_slash_damage || 5 || , "sv", "cheat" || Damage caused by the Swarm Queen's slash attack
asw_run_speed                           : 380     : , "rep", "cl"   : Test of movement speed returned in animstate code
|-
asw_run_speed_scale                     : 1       : , "rep", "cl"   :
|asw_queen_slash_debug || 0 || , "sv", "cheat" || Visualize Swarm Queen slash collision
asw_sb_gallop_max_range                 : 130     : , "sv", "cheat" : Max range to do ram attack
|-
asw_sb_gallop_min_range                 : 50       : , "sv", "cheat" : Min range to do ram attack
|asw_queen_slash_range || 200 || , "sv", "cheat" || Range of Swarm Queen slash attack
asw_scanner_background                   : 1       : , "cl"           : Draw black background behind minimap
|-
asw_scanner_classic                     : 0       : , "cl"           : Scanner has white blips, is always pinging.
|asw_queen_slash_size || 100 || , "sv", "cheat" || Padding around the Swarm Queen's claw when calculating melee attack collision
asw_scanner_idle_sound                   : 3       : , "cl"           : Which scanner idle sound is used (from 1 to 4)
|-
asw_scanner_idle_volume                 : 0       : , "cl"           : Volume of scanner idle loop
|asw_queen_spit_autoaim_angle || 10 || , "sv", "cheat" || Angle in degrees in which the Queen's spit attack will adjust to fire at a marine
asw_scanner_interlace_alpha             : 0       : , "cl"           : Alpha of interlace effect on the scanner
|-
asw_scanner_noise_alpha                 : 0       : , "cl"           : Alpha of noise effect on the scanner
|asw_queen_spit_damage || 10 || , "sv", "cheat" || Damage caused by the queen's goo spit
asw_scanner_pitch_base                   : 1       : , "cl"           : Starting pitch
|-
asw_scanner_pitch_change                 : 0       : , "cl"           : Change in pitch (from 0 to 1.0) of scanner blips depending on distance from the tech marine
|asw_queen_spit_radius || 350 || , "sv", "cheat" || Radius of the queen's goo spit attack
asw_scanner_ring_scale                   : 1       : , "cheat", "cl" : Overdraw in the scanner ring size from the blip boundary
|-
asw_scanner_scanline_alpha               : 80       : , "cl"           : Alpha of scanlines on the scanner
|asw_r_JeepFOV || 90 || , "cheat", "cl" ||
asw_scanner_scanline_double             : 0       : , "cl"           : Whether scanlines should be single or double pixel
|-
asw_scanner_warning_sound               : 1       : , "cl"           : Which scanner warning sound is used (from 1 to 3)
|asw_r_JeepViewBlendTo || 1 || , "cheat", "cl" ||
asw_scanner_warning_volume              : 0       : , "cl"           : Volume of scanner warning beeps
|-
asw_screenflash                         : 0       : , "sv", "cheat" : Alpha of damage screen flash
|asw_r_JeepViewBlendToScale || 0 || , "cheat", "cl" ||
asw_sentry_debug_aim                     : 0       : , "sv", "cheat" : Draw debug lines for sentry gun aim
|-
asw_sentry_friendly_fire_scale           : 0       : , "rep", "cl"   : Damage scale for sentry gun friendly fire
|asw_r_JeepViewBlendToTime || 1 || , "cheat", "cl" ||
asw_sentry_friendly_target               : 0       : , "sv", "cheat" : Whether the sentry targets friendlies or not
|-
asw_sentry_gun_type                     : -1       : , "sv", "cheat" : Force the type of sentry guns built to this. -1, the default, reads from the marine attributes.
|asw_ragdoll_blend_test || cmd ||  || Ragdoll blending test
asw_sequence_speed_cap                   : 160     : , "rep", "cl"   :
|-
ASW_Server_LoadCampaign                 : cmd     :                  : Server loads a previously saved campaign game
|asw_railgun_beam_lifetime || 0 || , "cl" || How long the railgun beam trails last
ASW_Server_StartCampaign                 : cmd     :                  : Server starts a new campaign game
|-
asw_set_drone_skin                       : cmd     :                  : Sets skin index of all drones and simple drones
|asw_railgun_beam_width || 20 || , "cl" || Initial width of the railgun beam trail
asw_set_hear_pos                         : cmd     :                  : Sets fixed audio position to the current position
|-
asw_set_solid                           : cmd     :                  : Sets solid status of current marine
|asw_railgun_force_scale || 60 || , "rep", "cl" || Force of railgun shots
asw_shake                               : cmd     :                  : Shake the screen.
|-
asw_shaman_aim_ahead_time               : 1       : , "sv", "cheat" : Look ahead time for shaman's heal target
|asw_ranger_health || 101 || , "sv", "cheat" ||
asw_shaman_health                       : 59       : , "sv", "cheat" :
|-
asw_shieldbug_death_force               : 65000   : , "cl"           : this sets the custom death force for the exploding shieldbug
|asw_realistic_death_chatter || 0 || , "sv" || If true, only 1 nearby marine will shout about marine deaths
asw_shieldbug_defending_speedboost       : 1       : , "sv", "cheat" : Boost speed for the shieldbug when defending
|-
asw_shieldbug_force_defend               : 0       : , "sv", "cheat" : 0 = no force, 1 = force open, 2 = force defend
|asw_reconnect_after_outro || 0 || , "cl" || If set, client will reconnect to server after outro
asw_shieldbug_knockdown                 : 1       : , "sv", "cheat" : If set shieldbug will knock marines down with his melee attacks
|-
asw_shieldbug_knockdown_force           : 500     : , "sv", "cheat" : Magnitude of knockdown force for shieldbug's melee attack
|asw_red_muzzle_b || 128 || , "cl" ||
asw_shieldbug_knockdown_lift             : 300     : , "sv", "cheat" : Upwards force for shieldbug's melee attack
|-
asw_shieldbug_melee_force               : 2       : , "sv", "cheat" : Melee force of the shieldbug
|asw_red_muzzle_g || 128 || , "cl" ||
asw_shieldbug_screen_shake               : 1       : , "sv", "cheat" : Should the shieldbug cause screen shake?
|-
asw_shieldbug_speedboost                 : 1       : , "sv", "cheat" : boost speed for the shieldbug
|asw_red_muzzle_r || 255 || , "cl" ||
asw_shotgun_pellet_fade_length           : 100     : , "sv"           : Length of the trail on the shotgun pellets
|-
asw_shotgun_pellets_pass                 : 0       : , "sv", "cheat" : Set to make shotgun pellets pass through aliens (as opposed to stopping on contact)
|asw_regular_floor_texture || 0 ||  || Regular floor texture to replace
asw_shotgun_shell_delay                 : 0       : , "cl"           : Delay on shell casing after firing shotgun
|-
asw_show_all_singleplayer_maps           : 0       : , "cl"           : If set, offline practice option on the main menu will show all maps.
|asw_report_difficulty || cmd ||  || Reports current skill and mission difficulty level
asw_show_marine_hints                   : cmd     :                  : Show hint manager spots
|-
asw_show_mouse_entity                   : 0       : , "cheat", "cl" : Show entity under the mouse cursor
|asw_reserve_marine_time || 30 || , "sv" || Number of seconds marines are reserved for at briefing start
asw_show_stats_in_singleplayer           : 0       : , "cl"           : Show stats screen in singleplayer
|-
asw_show_xp                             : cmd     :                  : Print local player's XP and level
|asw_restart_mission || cmd ||  || Restarts the current mission
asw_show_xp_details                     : 0       : , "rep", "cl"   : Output XP rewards to the console
|-
asw_simple_hacking                       : 0       : , "sv", "cheat" : Use simple progress bar computer hacking
|asw_return_chat || cmd ||  ||
asw_sk_jeep_gauss_damage                 : 15       : , "sv"           :
|-
asw_skill                               : 2       : , "a", "rep", "cl" : Game skill level (1-5).
|asw_rg_explosion || 0 || , "cl" || Should the rg tracer have an explosion at the end?
asw_skill_accuracy_flamer_dmg_base       : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_accuracy_flamer_dmg_step       : 0       : , "cheat", "rep", "cl" :
|asw_ricochet_laser_b || 0 || , "cl" || Red component of ricochet rifle bounce laser
asw_skill_accuracy_pdw_dmg_base         : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_accuracy_pdw_dmg_step         : 1       : , "cheat", "rep", "cl" :
|asw_ricochet_laser_brightness || 255 || , "cheat", "cl" || Width of the ricochet targeting laser
asw_skill_accuracy_pistol_dmg_base       : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_accuracy_pistol_dmg_step       : 2       : , "cheat", "rep", "cl" :
|asw_ricochet_laser_fade || 0 || , "cheat", "cl" || Width of the ricochet targeting laser
asw_skill_accuracy_prifle_dmg_base       : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_accuracy_prifle_dmg_step       : 1       : , "cheat", "rep", "cl" :
|asw_ricochet_laser_g || 0 || , "cl" || Red component of ricochet rifle bounce laser
asw_skill_accuracy_railgun_dmg_base     : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_accuracy_railgun_dmg_step     : 10       : , "cheat", "rep", "cl" :
|asw_ricochet_laser_r || 255 || , "cl" || Red component of ricochet rifle bounce laser
asw_skill_accuracy_rifle_dmg_base       : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_accuracy_rifle_dmg_step       : 1       : , "cheat", "rep", "cl" :
|asw_ricochet_laser_width || 1 || , "cheat", "cl" || Width of the ricochet targeting laser
asw_skill_accuracy_shotgun_dmg_base     : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_accuracy_shotgun_dmg_step     : 2       : , "cheat", "rep", "cl" :
|asw_rim_atten || 0 || , "cl" ||
asw_skill_accuracy_sniper_rifle_dmg_base : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_accuracy_sniper_rifle_dmg_step : 10       : , "cheat", "rep", "cl" :
|asw_rim_falloff || 0 || , "cl" ||
asw_skill_accuracy_tesla_cannon_dmg_base : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_accuracy_tesla_cannon_dmg_step : 0       : , "cheat", "rep", "cl" :
|asw_rim_innerCone || 20 || , "cl" ||
asw_skill_agility_movespeed_base         : 290     : , "cheat", "rep", "cl" :
|-
asw_skill_agility_movespeed_step         : 10       : , "cheat", "rep", "cl" :
|asw_rim_outerCone || 30 || , "cl" ||
asw_skill_agility_reload_step           : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_autogun_base                  : 0       : , "cheat", "rep", "cl" :
|asw_rim_range || 0 || , "cl" ||
asw_skill_autogun_step                   : 1       : , "cheat", "rep", "cl" :
|-
asw_skill_drugs_base                     : 5       : , "cheat", "rep", "cl" :
|asw_rocket_acceleration || 60 || , "sv", "cheat" ||
asw_skill_drugs_step                     : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_engineering_sentry_base       : 1       : , "cheat", "rep", "cl" :
|asw_rocket_debug || 0 || , "sv", "cheat" ||
asw_skill_engineering_sentry_step       : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_engineering_welding_base       : 0       : , "cheat", "rep", "cl" :
|asw_rocket_drag || 0 || , "sv", "cheat" ||
asw_skill_engineering_welding_step       : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_cluster_dmg_base     : 80       : , "cheat", "rep", "cl" :
|asw_rocket_homing_range || 640000 || , "sv", "cheat" ||
asw_skill_grenades_cluster_dmg_step     : 10       : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_clusters_base         : 0       : , "cheat", "rep", "cl" :
|asw_rocket_hover_height || 10 || , "sv", "cheat" ||
asw_skill_grenades_clusters_step         : 1       : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_dmg_base             : 80       : , "cheat", "rep", "cl" :
|asw_rocket_hover_thrust || 60 || , "sv", "cheat" ||
asw_skill_grenades_dmg_step             : 10       : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_flechette_dmg_base   : 10       : , "cheat", "rep", "cl" :
|asw_rocket_lifetime || 3 || , "sv", "cheat" ||
asw_skill_grenades_flechette_dmg_step   : 1       : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_freeze_duration_base : 3       : , "cheat", "rep", "cl" :
|asw_rocket_max_speed || 600 || , "sv", "cheat" ||
asw_skill_grenades_freeze_duration_step : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_freeze_radius_base   : 210     : , "cheat", "rep", "cl" :
|asw_rocket_min_speed || 280 || , "sv", "cheat" ||
asw_skill_grenades_freeze_radius_step   : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_hornet_count_base     : 8       : , "cheat", "rep", "cl" :
|asw_rocket_trail_a || 40 || , "cheat", "cl" ||
asw_skill_grenades_hornet_count_step     : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_hornet_dmg_base       : 50       : , "cheat", "rep", "cl" :
|asw_rocket_trail_b || 128 || , "cheat", "cl" ||
asw_skill_grenades_hornet_dmg_step       : 1       : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_hornet_interval_base : 0       : , "cheat", "rep", "cl" :
|asw_rocket_trail_fade || 0 || , "cheat", "cl" ||
asw_skill_grenades_hornet_interval_step : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_incendiary_dmg_base   : 80       : , "cheat", "rep", "cl" :
|asw_rocket_trail_g || 255 || , "cheat", "cl" ||
asw_skill_grenades_incendiary_dmg_step   : 10       : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_radius_base           : 280     : , "cheat", "rep", "cl" :
|asw_rocket_trail_life || 0 || , "cheat", "cl" ||
asw_skill_grenades_radius_step           : 20       : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_smart_count_base     : 32       : , "cheat", "rep", "cl" :
|asw_rocket_trail_material || 0 || , "cheat", "cl" ||
asw_skill_grenades_smart_count_step     : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_smart_interval_base   : 0       : , "cheat", "rep", "cl" :
|asw_rocket_trail_r || 255 || , "cheat", "cl" ||
asw_skill_grenades_smart_interval_step   : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_hacking_speed_base             : 2       : , "cheat", "rep", "cl" :
|asw_rocket_trail_width || 1 || , "cheat", "cl" ||
asw_skill_hacking_speed_step             : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_healing_charges_base           : 4       : , "cheat", "rep", "cl" :
|asw_rocket_volume_time || 0 || , "cl" || Time taken to fade in rocket loop sound
asw_skill_healing_charges_step           : 1       : , "cheat", "rep", "cl" :
|-
asw_skill_healing_grenade_base           : 50       : , "cheat", "rep", "cl" :
|asw_rocket_wobble_amp || 90 || , "sv", "cheat" ||
asw_skill_healing_grenade_step           : 10       : , "cheat", "rep", "cl" :
|-
asw_skill_healing_gun_base               : 5       : , "cheat", "rep", "cl" :
|asw_rocket_wobble_freq || 0 || , "sv", "cheat" ||
asw_skill_healing_gun_charges_base       : 40       : , "cheat", "rep", "cl" :
|-
asw_skill_healing_gun_charges_step       : 10       : , "cheat", "rep", "cl" :
|asw_room_info || cmd ||  || Shows details about the current room in a randomly generated map
asw_skill_healing_gun_step               : 1       : , "cheat", "rep", "cl" :
|-
asw_skill_healing_hps_base              : 25       : , "cheat", "rep", "cl" :
|asw_roster_select_bypass_steam || 0 || , "cheat", "cl" || Bypass checking if data has been downloaded from steam when selecting a Marine.
asw_skill_healing_hps_step               : 8       : , "cheat", "rep", "cl" :
|-
asw_skill_healing_medkit_hps_base       : 50       : , "cheat", "rep", "cl" :
|asw_rts_controls || 0 || , "cheat", "rep", "cl" ||
asw_skill_healing_medkit_hps_step       : 5       : , "cheat", "rep", "cl" :
|-
asw_skill_health_base                   : 80       : , "cheat", "rep", "cl" :
|asw_run_fixed_blend || 0 || , "rep", "cl" ||
asw_skill_health_step                   : 15       : , "cheat", "rep", "cl" :
|-
asw_skill_leadership_accuracy_chance_base : 0       : , "cheat", "rep", "cl" :
|asw_run_speed || 380 || , "rep", "cl" || Test of movement speed returned in animstate code
asw_skill_leadership_accuracy_chance_step : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_leadership_damage_resist_base : 0       : , "cheat", "rep", "cl" :
|asw_run_speed_scale || 1 || , "rep", "cl" ||
asw_skill_leadership_damage_resist_step : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_melee_dmg_base                 : 30       : , "cheat", "rep", "cl" :
|asw_sb_gallop_max_range || 130 || , "sv", "cheat" || Max range to do ram attack
asw_skill_melee_dmg_step                 : 6       : , "cheat", "rep", "cl" :
|-
asw_skill_melee_force_base               : 10       : , "cheat", "rep", "cl" :
|asw_sb_gallop_min_range || 50 || , "sv", "cheat" || Min range to do ram attack
asw_skill_melee_force_step               : 1       : , "cheat", "rep", "cl" :
|-
asw_skill_melee_speed_base               : 1       : , "cheat", "rep", "cl" :
|asw_scanner_background || 1 || , "cl" || Draw black background behind minimap
asw_skill_melee_speed_step               : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_mines_duration_base           : 10       : , "cheat", "rep", "cl" :
|asw_scanner_classic || 0 || , "cl" || Scanner has white blips, is always pinging.
asw_skill_mines_duration_step           : 5       : , "cheat", "rep", "cl" :
|-
asw_skill_mines_fires_base               : 1       : , "cheat", "rep", "cl" :
|asw_scanner_idle_sound || 3 || , "cl" || Which scanner idle sound is used (from 1 to 4)
asw_skill_mines_fires_step               : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_muzzle_flash_base             : 1       : , "cheat", "rep", "cl" :
|asw_scanner_idle_volume || 0 || , "cl" || Volume of scanner idle loop
asw_skill_muzzle_flash_step             : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_particle_count                 : 20       : , "cl"           : How many particles are spawned for each edge of the skill button
|asw_scanner_interlace_alpha || 0 || , "cl" || Alpha of interlace effect on the scanner
asw_skill_particle_deviation             : 0       : , "cl"           : Random deviation applied to initial velocity of skill spending particles
|-
asw_skill_particle_gravity               : 0       : , "cl"           : Gravity for particles for the skill spending effect
|asw_scanner_noise_alpha || 0 || , "cl" || Alpha of noise effect on the scanner
asw_skill_particle_inset                 : 10       : , "cl"           : How many pixels inset inside the skill button to spawn particles
|-
asw_skill_particle_size                 : 40       : , "cl"           : Size of particles for the skill spending effect
|asw_scanner_pitch_base || 1 || , "cl" || Starting pitch
asw_skill_particle_speed                 : 50       : , "cl"           : Initial speed of skill spend particles
|-
asw_skill_particle_speed_up             : 0       : , "cl"           : Upward boost given to skill spend particles
|asw_scanner_pitch_change || 0 || , "cl" || Change in pitch (from 0 to 1.0) of scanner blips depending on distance from the tech marine
asw_skill_piercing_base                 : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_piercing_step                 : 0       : , "cheat", "rep", "cl" :
|asw_scanner_ring_scale || 1 || , "cheat", "cl" || Overdraw in the scanner ring size from the blip boundary
asw_skill_reloading_base                 : 1       : , "cheat", "rep", "cl" :
|-
asw_skill_reloading_fast_base           : 1       : , "cheat", "rep", "cl" :
|asw_scanner_scanline_alpha || 80 || , "cl" || Alpha of scanlines on the scanner
asw_skill_reloading_fast_step           : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_reloading_step                 : 0       : , "cheat", "rep", "cl" :
|asw_scanner_scanline_double || 0 || , "cl" || Whether scanlines should be single or double pixel
asw_skill_scanner_base                   : 600     : , "cheat", "rep", "cl" :
|-
asw_skill_scanner_step                   : 150     : , "cheat", "rep", "cl" :
|asw_scanner_warning_sound || 1 || , "cl" || Which scanner warning sound is used (from 1 to 3)
asw_skill_self_healing_charges_base     : 2       : , "cheat", "rep", "cl" :
|-
asw_skill_self_healing_charges_step     : 0       : , "cheat", "rep", "cl" :
|asw_scanner_warning_volume || 0 || , "cl" || Volume of scanner warning beeps
asw_skill_vindicator_dmg_base           : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_vindicator_dmg_step           : 2       : , "cheat", "rep", "cl" :
|asw_screenflash || 0 || , "sv", "cheat" || Alpha of damage screen flash
asw_skill_vindicator_pellets_base       : 7       : , "cheat", "rep", "cl" :
|-
asw_skill_vindicator_pellets_step       : 0       : , "cheat", "rep", "cl" :
|asw_sentry_debug_aim || 0 || , "sv", "cheat" || Draw debug lines for sentry gun aim
asw_skill_xenowounds_base               : 100     : , "cheat", "rep", "cl" :
|-
asw_skill_xenowounds_step               : -25     : , "cheat", "rep", "cl" :
|asw_sentry_friendly_fire_scale || 0 || , "rep", "cl" || Damage scale for sentry gun friendly fire
asw_sniper_dlight_b                      : 250     : , "cheat", "cl" : Blue component of flashlight colour
|-
asw_sniper_dlight_exponent               : 1       : , "cheat", "cl" :
|asw_sentry_friendly_target || 0 || , "sv", "cheat" || Whether the sentry targets friendlies or not
asw_sniper_dlight_g                     : 250     : , "cheat", "cl" : Green component of flashlight colour
|-
asw_sniper_dlight_r                     : 250     : , "cheat", "cl" : Red component of flashlight colour
|asw_sentry_gun_type || -1 || , "sv", "cheat" || Force the type of sentry guns built to this. -1, the default, reads from the marine attributes.
asw_sniper_dlight_radius                 : 100     : , "cheat", "cl" : Radius of the light around the cursor.
|-
asw_sniper_scope_radius                 : 100     : , "cl"           :
|asw_sequence_speed_cap || 160 || , "rep", "cl" ||
asw_sniper_scope_self_illum_multiplier   : 0       : , "cl"           : For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value.
|-
asw_sniper_shell_delay                   : 0       : , "cl"           : Delay on shell casing after firing rifle
|ASW_Server_LoadCampaign || cmd ||  || Server loads a previously saved campaign game
asw_solid_info                           : cmd     :                  : Shows solid status of current marine
|-
asw_sounds                               : cmd     :                  : lists sounds playing
|ASW_Server_StartCampaign || cmd ||  || Server starts a new campaign game
asw_spawn_alien                         : cmd     :                  : Make the named asw_spawner spit out an alien
|-
asw_spawn_buzzer                         : cmd     :                  : Refills all marine health
|asw_set_drone_skin || cmd ||  || Sets skin index of all drones and simple drones
asw_spawn_parasite_pack                 : cmd     :                  : Spawns a group of parasites somewhere randomly in the map
|-
asw_spawn_shieldbug                     : cmd     :                  : Spawns a shieldbug somewhere randomly in the map
|asw_set_hear_pos || cmd ||  || Sets fixed audio position to the current position
asw_spawning_enabled                     : 1       : , "sv", "cheat" : If set to 0, asw_spawners won't spawn aliens
|-
asw_spinning_stim_cam                   : 1       : , "cl"           : If set, slow motion will display a small spinning camera view
|asw_set_solid || cmd ||  || Sets solid status of current marine
asw_springcol                           : 1       : , "sv", "cheat" : Use soft alien collision
|-
asw_springcol_core                       : 0       : , "sv", "cheat" : Fraction of the alien's pushaway radius that is a solid capped core
|asw_shake || cmd ||  || Shake the screen.
asw_springcol_debug                     : 0       : , "sv", "cheat" : Display the direction of the pushaway vector. Set to entity index or -1 to show all.
|-
asw_springcol_force_scale               : 3       : , "sv", "cheat" : Multiplier for each individual push force
|asw_shaman_aim_ahead_time || 1 || , "sv", "cheat" || Look ahead time for shaman's heal target
asw_springcol_push_cap                   : 33       : , "sv", "cheat" : Cap on the total push vector
|-
asw_springcol_radius                     : 50       : , "sv", "cheat" : Radius of the alien's pushaway cylinder
|asw_shaman_health || 59 || , "sv", "cheat" ||
asw_squad_debug                         : 1       : , "sv", "cheat" : Draw debug overlays for squad movement
|-
asw_squad_hotbar                         : cmd     :                  : Activate a squad hotbar button
|asw_shieldbug_death_force || 65000 || , "cl" || this sets the custom death force for the exploding shieldbug
asw_squad_inventory                     : cmd     :                  : Shows squad inventory
|-
ASW_StartCampaign                       : cmd     :                  : Starts a new campaign game
|asw_shieldbug_defending_speedboost || 1 || , "sv", "cheat" || Boost speed for the shieldbug when defending
asw_StartStim                           : cmd     :                  : Activates a stim pack
|-
asw_stats_scrub_time                     : 6       : , "cheat", "cl" : Time that it takes to do the full stats time scrub.
|asw_shieldbug_force_defend || 0 || , "sv", "cheat" || 0 = no force, 1 = force open, 2 = force defend
asw_stats_skip_marines_test             : 0       : , "cheat", "cl" : Tests removing marines 1 and 3 from the stats screen
|-
asw_stats_track                         : 1       : , "sv"           : Turn on//off Infested stats tracking.
|asw_shieldbug_knockdown || 1 || , "sv", "cheat" || If set shieldbug will knock marines down with his melee attacks
asw_steam_cloud                         : 1       : , "cl"           : Whether Swarm data should be stored in the Steam Cloud
|-
asw_steam_cloud_debug                   : 1       : , "cl"           : Print Steam Cloud messages
|asw_shieldbug_knockdown_force || 500 || , "sv", "cheat" || Magnitude of knockdown force for shieldbug's melee attack
asw_stim_cam_pitch                       : 10       : , "cl"           : Controls angle of the small in-picture Stim camera
|-
asw_stim_cam_roll                       : 0       : , "cl"           : Controls angle of the small in-picture Stim camera
|asw_shieldbug_knockdown_lift || 300 || , "sv", "cheat" || Upwards force for shieldbug's melee attack
asw_stim_cam_rotate_speed               : 0       : , "cl"           : Rotation speed of the stim camera
|-
asw_stim_cam_time                       : 0       : , "cheat", "cl" : When time scale drops below this value, the stim cam will show
|asw_shieldbug_melee_force || 2 || , "sv", "cheat" || Melee force of the shieldbug
asw_stim_cam_x                           : -20     : , "cl"           : Controls offset of the small in-picture Stim camera
|-
asw_stim_cam_y                           : -30     : , "cl"           : Controls offset of the small in-picture Stim camera
|asw_shieldbug_screen_shake || 1 || , "sv", "cheat" || Should the shieldbug cause screen shake?
asw_stim_cam_yaw                         : 15       : , "cl"           : Controls angle of the small in-picture Stim camera
|-
asw_stim_cam_z                           : 70       : , "cl"           : Controls offset of the small in-picture Stim camera
|asw_shieldbug_speedboost || 1 || , "sv", "cheat" || boost speed for the shieldbug
asw_stim_duration                       : 6       : , "sv", "cheat" : Default duration of the stimpack slomo (medics with skills will override this number)
|-
asw_stim_music                           : 0       : , "a", "cl"     : Custom music file used for stim music
|asw_shotgun_pellet_fade_length || 100 || , "sv" || Length of the trail on the shotgun pellets
asw_stim_time_scale                     : 0       : , "cheat", "rep", "cl" : Time scale during stimpack slomo
|-
asw_stop_burning                         : cmd     :                  : Makes your marine stop burning
|asw_shotgun_pellets_pass || 0 || , "sv", "cheat" || Set to make shotgun pellets pass through aliens (as opposed to stopping on contact)
asw_stumble_interval                     : 2       : , "sv", "cheat" : Min time between stumbles
|-
asw_stumble_knockback                   : 300     : , "sv", "cheat" : Velocity given to aliens that get knocked back
|asw_shotgun_shell_delay || 0 || , "cl" || Delay on shell casing after firing shotgun
asw_stumble_lift                         : 300     : , "sv", "cheat" : Upwards velocity given to aliens that get knocked back
|-
asw_stun_grenade_time                   : 6       : , "sv", "cheat" : How long stun grenades stun aliens for
|asw_show_all_singleplayer_maps || 0 || , "cl" || If set, offline practice option on the main menu will show all maps.
asw_success_sound_delay                 : 0       : , "cheat", "cl" : Delay before playing mission success music
|-
asw_suicide                             : cmd     :                  : Kills your current marine
|asw_show_marine_hints || cmd ||  || Show hint manager spots
asw_sv_maxspeed                         : 500     : , "nf", "rep", "cl" :
|-
asw_synup_chatter_chance                 : 0       : , "sv", "cheat" : Chance of the synup chatter happening
|asw_show_mouse_entity || 0 || , "cheat", "cl" || Show entity under the mouse cursor
asw_tech_order_hack_range               : 1200     : , "sv", "cheat" : Max range when searching for a nearby AI tech to hack for you
|-
|asw_show_stats_in_singleplayer || 0 || , "cl" || Show stats screen in singleplayer
|-
|asw_show_xp || cmd ||  || Print local player's XP and level
|-
|asw_show_xp_details || 0 || , "rep", "cl" || Output XP rewards to the console
|-
|asw_simple_hacking || 0 || , "sv", "cheat" || Use simple progress bar computer hacking
|-
|asw_sk_jeep_gauss_damage || 15 || , "sv" ||
|-
|asw_skill || 2 || , "a", "rep", "cl" || Game skill level (1-5).
|-
|asw_skill_accuracy_flamer_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_flamer_dmg_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_pdw_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_pdw_dmg_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_pistol_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_pistol_dmg_step || 2 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_prifle_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_prifle_dmg_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_railgun_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_railgun_dmg_step || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_rifle_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_rifle_dmg_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_shotgun_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_shotgun_dmg_step || 2 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_sniper_rifle_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_sniper_rifle_dmg_step || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_tesla_cannon_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_tesla_cannon_dmg_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_agility_movespeed_base || 290 || , "cheat", "rep", "cl" ||
|-
|asw_skill_agility_movespeed_step || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_agility_reload_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_autogun_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_autogun_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_drugs_base || 5 || , "cheat", "rep", "cl" ||
|-
|asw_skill_drugs_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_engineering_sentry_base || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_engineering_sentry_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_engineering_welding_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_engineering_welding_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_cluster_dmg_base || 80 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_cluster_dmg_step || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_clusters_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_clusters_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_dmg_base || 80 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_dmg_step || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_flechette_dmg_base || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_flechette_dmg_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_freeze_duration_base || 3 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_freeze_duration_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_freeze_radius_base || 210 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_freeze_radius_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_hornet_count_base || 8 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_hornet_count_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_hornet_dmg_base || 50 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_hornet_dmg_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_hornet_interval_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_hornet_interval_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_incendiary_dmg_base || 80 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_incendiary_dmg_step || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_radius_base || 280 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_radius_step || 20 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_smart_count_base || 32 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_smart_count_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_smart_interval_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_smart_interval_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_hacking_speed_base || 2 || , "cheat", "rep", "cl" ||
|-
|asw_skill_hacking_speed_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_charges_base || 4 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_charges_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_grenade_base || 50 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_grenade_step || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_gun_base || 5 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_gun_charges_base || 40 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_gun_charges_step || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_gun_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_hps_base || 25 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_hps_step || 8 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_medkit_hps_base || 50 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_medkit_hps_step || 5 || , "cheat", "rep", "cl" ||
|-
|asw_skill_health_base || 80 || , "cheat", "rep", "cl" ||
|-
|asw_skill_health_step || 15 || , "cheat", "rep", "cl" ||
|-
|asw_skill_leadership_accuracy_chance_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_leadership_accuracy_chance_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_leadership_damage_resist_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_leadership_damage_resist_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_melee_dmg_base || 30 || , "cheat", "rep", "cl" ||
|-
|asw_skill_melee_dmg_step || 6 || , "cheat", "rep", "cl" ||
|-
|asw_skill_melee_force_base || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_melee_force_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_melee_speed_base || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_melee_speed_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_mines_duration_base || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_mines_duration_step || 5 || , "cheat", "rep", "cl" ||
|-
|asw_skill_mines_fires_base || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_mines_fires_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_muzzle_flash_base || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_muzzle_flash_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_particle_count || 20 || , "cl" || How many particles are spawned for each edge of the skill button
|-
|asw_skill_particle_deviation || 0 || , "cl" || Random deviation applied to initial velocity of skill spending particles
|-
|asw_skill_particle_gravity || 0 || , "cl" || Gravity for particles for the skill spending effect
|-
|asw_skill_particle_inset || 10 || , "cl" || How many pixels inset inside the skill button to spawn particles
|-
|asw_skill_particle_size || 40 || , "cl" || Size of particles for the skill spending effect
|-
|asw_skill_particle_speed || 50 || , "cl" || Initial speed of skill spend particles
|-
|asw_skill_particle_speed_up || 0 || , "cl" || Upward boost given to skill spend particles
|-
|asw_skill_piercing_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_piercing_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_reloading_base || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_reloading_fast_base || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_reloading_fast_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_reloading_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_scanner_base || 600 || , "cheat", "rep", "cl" ||
|-
|asw_skill_scanner_step || 150 || , "cheat", "rep", "cl" ||
|-
|asw_skill_self_healing_charges_base || 2 || , "cheat", "rep", "cl" ||
|-
|asw_skill_self_healing_charges_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_vindicator_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_vindicator_dmg_step || 2 || , "cheat", "rep", "cl" ||
|-
|asw_skill_vindicator_pellets_base || 7 || , "cheat", "rep", "cl" ||
|-
|asw_skill_vindicator_pellets_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_xenowounds_base || 100 || , "cheat", "rep", "cl" ||
|-
|asw_skill_xenowounds_step || -25 || , "cheat", "rep", "cl" ||
|-
|asw_sniper_dlight_b || 250 || , "cheat", "cl" || Blue component of flashlight colour
|-
|asw_sniper_dlight_exponent || 1 || , "cheat", "cl" ||
|-
|asw_sniper_dlight_g || 250 || , "cheat", "cl" || Green component of flashlight colour
|-
|asw_sniper_dlight_r || 250 || , "cheat", "cl" || Red component of flashlight colour
|-
|asw_sniper_dlight_radius || 100 || , "cheat", "cl" || Radius of the light around the cursor.
|-
|asw_sniper_scope_radius || 100 || , "cl" ||
|-
|asw_sniper_scope_self_illum_multiplier || 0 || , "cl" || For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value.
|-
|asw_sniper_shell_delay || 0 || , "cl" || Delay on shell casing after firing rifle
|-
|asw_solid_info || cmd ||  || Shows solid status of current marine
|-
|asw_sounds || cmd ||  || lists sounds playing
|-
|asw_spawn_alien || cmd ||  || Make the named asw_spawner spit out an alien
|-
|asw_spawn_buzzer || cmd ||  || Refills all marine health
|-
|asw_spawn_parasite_pack || cmd ||  || Spawns a group of parasites somewhere randomly in the map
|-
|asw_spawn_shieldbug || cmd ||  || Spawns a shieldbug somewhere randomly in the map
|-
|asw_spawning_enabled || 1 || , "sv", "cheat" || If set to 0, asw_spawners won't spawn aliens
|-
|asw_spinning_stim_cam || 1 || , "cl" || If set, slow motion will display a small spinning camera view
|-
|asw_springcol || 1 || , "sv", "cheat" || Use soft alien collision
|-
|asw_springcol_core || 0 || , "sv", "cheat" || Fraction of the alien's pushaway radius that is a solid capped core
|-
|asw_springcol_debug || 0 || , "sv", "cheat" || Display the direction of the pushaway vector. Set to entity index or -1 to show all.
|-
|asw_springcol_force_scale || 3 || , "sv", "cheat" || Multiplier for each individual push force
|-
|asw_springcol_push_cap || 33 || , "sv", "cheat" || Cap on the total push vector
|-
|asw_springcol_radius || 50 || , "sv", "cheat" || Radius of the alien's pushaway cylinder
|-
|asw_squad_debug || 1 || , "sv", "cheat" || Draw debug overlays for squad movement
|-
|asw_squad_hotbar || cmd ||  || Activate a squad hotbar button
|-
|asw_squad_inventory || cmd ||  || Shows squad inventory
|-
|ASW_StartCampaign || cmd ||  || Starts a new campaign game
|-
|asw_StartStim || cmd ||  || Activates a stim pack
|-
|asw_stats_scrub_time || 6 || , "cheat", "cl" || Time that it takes to do the full stats time scrub.
|-
|asw_stats_skip_marines_test || 0 || , "cheat", "cl" || Tests removing marines 1 and 3 from the stats screen
|-
|asw_stats_track || 1 || , "sv" || Turn on//off Infested stats tracking.
|-
|asw_steam_cloud || 1 || , "cl" || Whether Swarm data should be stored in the Steam Cloud
|-
|asw_steam_cloud_debug || 1 || , "cl" || Print Steam Cloud messages
|-
|asw_stim_cam_pitch || 10 || , "cl" || Controls angle of the small in-picture Stim camera
|-
|asw_stim_cam_roll || 0 || , "cl" || Controls angle of the small in-picture Stim camera
|-
|asw_stim_cam_rotate_speed || 0 || , "cl" || Rotation speed of the stim camera
|-
|asw_stim_cam_time || 0 || , "cheat", "cl" || When time scale drops below this value, the stim cam will show
|-
|asw_stim_cam_x || -20 || , "cl" || Controls offset of the small in-picture Stim camera
|-
|asw_stim_cam_y || -30 || , "cl" || Controls offset of the small in-picture Stim camera
|-
|asw_stim_cam_yaw || 15 || , "cl" || Controls angle of the small in-picture Stim camera
|-
|asw_stim_cam_z || 70 || , "cl" || Controls offset of the small in-picture Stim camera
|-
|asw_stim_duration || 6 || , "sv", "cheat" || Default duration of the stimpack slomo (medics with skills will override this number)
|-
|asw_stim_music || 0 || , "a", "cl" || Custom music file used for stim music
|-
|asw_stim_time_scale || 0 || , "cheat", "rep", "cl" || Time scale during stimpack slomo
|-
|asw_stop_burning || cmd ||  || Makes your marine stop burning
|-
|asw_stumble_interval || 2 || , "sv", "cheat" || Min time between stumbles
|-
|asw_stumble_knockback || 300 || , "sv", "cheat" || Velocity given to aliens that get knocked back
|-
|asw_stumble_lift || 300 || , "sv", "cheat" || Upwards velocity given to aliens that get knocked back
|-
|asw_stun_grenade_time || 6 || , "sv", "cheat" || How long stun grenades stun aliens for
|-
|asw_success_sound_delay || 0 || , "cheat", "cl" || Delay before playing mission success music
|-
|asw_suicide || cmd ||  || Kills your current marine
|-
|asw_sv_maxspeed || 500 || , "nf", "rep", "cl" ||
|-
|asw_synup_chatter_chance || 0 || , "sv", "cheat" || Chance of the synup chatter happening
|-
|asw_tech_order_hack_range || 1200 || , "sv", "cheat" || Max range when searching for a nearby AI tech to hack for you
asw_teleport                            : cmd      :                  : Usage:    asw_teleport <target entity> Teleports your current marine to the named entity
asw_teleport                            : cmd      :                  : Usage:    asw_teleport <target entity> Teleports your current marine to the named entity
|-
asw_test_marinenearby                   : cmd     :                  : Tests the marine nearby util shared function
|asw_test_marinenearby || cmd ||  || Tests the marine nearby util shared function
asw_test_music                           : cmd     :                  : lists music pointer
|-
asw_test_new_alien_jump                 : 1       : , "a", "sv"     :
|asw_test_music || cmd ||  || lists music pointer
asw_test_turret                         : cmd     :                  : Test remote turret
|-
asw_test_wave_announce                   : cmd     :                  : Shows wave announce panel
|asw_test_new_alien_jump || 1 || , "a", "sv" ||
ASW_TestLoad                             : cmd     :                  : Tests loading a savegame
|-
ASW_TestRoute                           : cmd     :                  : Tests loading a savegame
|asw_test_turret || cmd ||  || Test remote turret
asw_tilegen                             : cmd     :                  : Experimental tile based level generator.
|-
asw_tilegen_theme                       : 0       : , "a"           : Default theme selected in TileGen
|asw_test_wave_announce || cmd ||  || Shows wave announce panel
asw_time_scale_delay                     : 0       : , "cheat", "rep", "cl" : Delay before timescale changes to give a chance for the client to comply and predict.
|-
asw_tracer_count                         : cmd     :                  : Shows number of tracers spawned
|ASW_TestLoad || cmd ||  || Tests loading a savegame
asw_tracer_style                         : 1       : , "a", "cl"     : Specify tracer style. 0=none 1=normal 2=grey line
|-
asw_trail_beam_lifetime                 : 0       : , "cl"           : How long the pellet trails last
|ASW_TestRoute || cmd ||  || Tests loading a savegame
asw_trail_beam_width                     : 3       : , "cl"           : Initial width of the pellet trails
|-
asw_tumbler_debug                       : 0       : , "cheat", "cl" : Debug info on tumbler offsets
|asw_tilegen || cmd ||  || Experimental tile based level generator.
asw_turret_debug_limits                 : 0       : , "cheat", "cl" : Prints debug info about turret turning limits
|-
asw_turret_dot                           : 0       : , "cheat", "cl" : Dot angle above which potential targets are shown in the remote turret view
|asw_tilegen_theme || 0 || , "a" || Default theme selected in TileGen
asw_turret_fire_rate                     : 0       : , "cheat", "rep", "cl" : Firing rate of remote controlled turrets
|-
asw_turret_fog_end                       : 1200     : , "cl"           : Fog end distance for turret view
|asw_time_scale_delay || 0 || , "cheat", "rep", "cl" || Delay before timescale changes to give a chance for the client to comply and predict.
asw_turret_fog_start                     : 900     : , "cl"           : Fog start distance for turret view
|-
asw_turret_turn_rate                     : 50       : , "cheat", "rep", "cl" : Turning rate of remote controlled turrets
|asw_tracer_count || cmd ||  || Shows number of tracers spawned
asw_tutorial_save_stage                 : 0       : , "a", "sv"     : How far through the tutorial the player has got
|-
asw_uber_auto_speed_scale               : 0       : , "sv", "cheat" : Speed scale of uber drones when attacking
|asw_tracer_style || 1 || , "a", "cl" || Specify tracer style. 0=none 1=normal 2=grey line
asw_uber_speed_scale                     : 0       : , "sv", "cheat" : Speed scale of uber drone compared to normal
|-
asw_unlock_all_locations                 : 0       : , "cheat"       : Unlocks all mission hexes
|asw_trail_beam_lifetime || 0 || , "cl" || How long the pellet trails last
asw_update_binds                         : cmd     :                  : Makes ASI HUD elements update the detected key for various actions (e.g. the use key on use icons)
|-
asw_use_particle_tracers                 : 1       : , "cheat", "rep", "cl" : Use particle tracers instead of the old school HL2 ones
|asw_trail_beam_width || 3 || , "cl" || Initial width of the pellet trails
asw_vbsp2                               : 0       : , "rep"         :
|-
asw_vehicle_cam_dist                     : 412     : , "cheat", "cl" :
|asw_tumbler_debug || 0 || , "cheat", "cl" || Debug info on tumbler offsets
asw_vehicle_cam_height                   : 0       : , "cheat", "cl" :
|-
asw_vehicle_cam_pitch                   : 45       : , "cheat", "cl" :
|asw_turret_debug_limits || 0 || , "cheat", "cl" || Prints debug info about turret turning limits
asw_vindicator_grenade_elasticity       : 1       : , "sv", "cheat" : elasticity of vindicator grenade
|-
asw_vindicator_grenade_friction         : -1       : , "sv", "cheat" : Time before grenade can  
|asw_turret_dot || 0 || , "cheat", "cl" || Dot angle above which potential targets are shown in the remote turret view
asw_vindicator_grenade_fuse             : 3       : , "sv", "cheat" : Fuse time on incendiary grenades
|-
asw_vindicator_grenade_gravity           : 0       : , "sv", "cheat" : Gravity of vindicator grenade
|asw_turret_fire_rate || 0 || , "cheat", "rep", "cl" || Firing rate of remote controlled turrets
asw_vindicator_grenade_mass             : 10       : , "sv", "cheat" : Mass of indendiary/cluster grenade
|-
asw_vindicator_grenade_min_detonation_time : 0       : , "sv", "cheat" : Minimum before this grenade can detonate
|asw_turret_fog_end || 1200 || , "cl" || Fog end distance for turret view
asw_vindicator_grenade_velocity         : 3       : , "sv", "cheat" : Scale to the vindicator grenade initial velocity
|-
asw_visrange_generic                     : 400     : , "cheat", "rep", "cl" : Vismon range
|asw_turret_fog_start || 900 || , "cl" || Fog start distance for turret view
asw_voice_side_icon                     : 0       : , "cheat", "cl" : Set to 1 to use the voice indicators on the side of the screen instead of the ones next to the 3d player names
|-
asw_vote_chooser                         : cmd     :                  :
|asw_turret_turn_rate || 50 || , "cheat", "rep", "cl" || Turning rate of remote controlled turrets
asw_vote_duration                       : 30       : , "rep", "cl"   : Time allowed to vote on a map/campaign/saved game change.
|-
asw_vote_kick_fraction                   : 0       : , "a", "rep", "cl" : Fraction of players needed to activate a kick vote
|asw_tutorial_save_stage || 0 || , "a", "sv" || How far through the tutorial the player has got
asw_vote_leader_fraction                 : 0       : , "a", "rep", "cl" : Fraction of players needed to activate a leader vote
|-
asw_vote_map_fraction                   : 0       : , "a", "rep", "cl" : Fraction of players needed to activate a map vote
|asw_uber_auto_speed_scale || 0 || , "sv", "cheat" || Speed scale of uber drones when attacking
asw_walk_fixed_blend                     : 0       : , "rep", "cl"   :
|-
asw_walk_point                           : 200     : , "rep", "cl"   :
|asw_uber_speed_scale || 0 || , "sv", "cheat" || Speed scale of uber drone compared to normal
asw_walk_sequence_speed_cap             : 50       : , "rep", "cl"   :
|-
asw_walk_speed                           : 175     : , "rep", "cl"   :
|asw_unlock_all_locations || 0 || , "cheat" || Unlocks all mission hexes
asw_walk_speed_scale                     : 1       : , "rep", "cl"   :
|-
asw_wanderer_override                   : 0       : , "rep", "cl"   : Forces wanderers to spawn
|asw_update_binds || cmd ||  || Makes ASI HUD elements update the detected key for various actions (e.g. the use key on use icons)
asw_weapon_force_scale                   : 1       : , "rep", "cl"   : Force of weapon shots
|-
asw_weapon_max_shooting_distance         : 1500     : , "rep", "cl"   : Maximum distance of the hitscan weapons.
|asw_use_particle_tracers || 1 || , "cheat", "rep", "cl" || Use particle tracers instead of the old school HL2 ones
asw_weapon_pitch                         : 12       : , "cl"           :
|-
asw_weapon_safety_hull                   : 0       : , "sv", "cheat" : Size of hull used to check for AI shots going too near a friendly
|asw_vbsp2 || 0 || , "rep" ||
asw_wire_full_random                     : 0       : , "sv", "cheat" : Fully randomize wire hacks
|-
asw_world_healthbar_class_icon           : 0       : , "cl"           : Show class icon on mouse over
|asw_vehicle_cam_dist || 412 || , "cheat", "cl" ||
asw_world_healthbars                     : 1       : , "cl"           : Shows health bars in the game world
|-
asw_world_usingbars                     : 1       : , "cl"           : Shows using bars in the game world
|asw_vehicle_cam_height || 0 || , "cheat", "cl" ||
asw_ww_chatter_interval_max             : 260     : , "sv"           : Max time between wildcat and wolfe conversation
|-
asw_ww_chatter_interval_min             : 200     : , "sv"           : Min time between wildcat and wolfe conversation
|asw_vehicle_cam_pitch || 45 || , "cheat", "cl" ||
asw_xp_screen_debug                     : 0       : , "cheat", "cl" : If enabled, XP screen will show dummy player slots
|-
async_allow_held_files                   : 1       :                  : Allow AsyncBegin/EndRead()
|asw_vindicator_grenade_elasticity || 1 || , "sv", "cheat" || elasticity of vindicator grenade
async_mode                               : 0       :                  : Set the async filesystem mode (0 = async, 1 = synchronous)
|-
async_resume                             : cmd     :                  :
|asw_vindicator_grenade_friction || -1 || , "sv", "cheat" || Time before grenade can
async_serialize                         : 0       :                  : Force async reads to serialize for profiling
|-
async_simulate_delay                     : 0       :                  : Simulate a delay of up to a set msec per file operation
|asw_vindicator_grenade_fuse || 3 || , "sv", "cheat" || Fuse time on incendiary grenades
async_suspend                           : cmd     :                  :
|-
+attack                                 : cmd     :                  :
|asw_vindicator_grenade_gravity || 0 || , "sv", "cheat" || Gravity of vindicator grenade
-attack                                 : cmd     :                  :
|-
-attack2                                 : cmd     :                  :
|asw_vindicator_grenade_mass || 10 || , "sv", "cheat" || Mass of indendiary/cluster grenade
+attack2                                 : cmd     :                  :
|-
audit_save_in_memory                     : cmd     :                  : Audit the memory usage and files in the save-to-memory system
|asw_vindicator_grenade_min_detonation_time || 0 || , "sv", "cheat" || Minimum before this grenade can detonate
autoaim_max_deflect                     : 0       : , "sv"           :
|-
autoaim_max_dist                         : 2160     : , "sv"           :
|asw_vindicator_grenade_velocity || 3 || , "sv", "cheat" || Scale to the vindicator grenade initial velocity
autosave                                 : cmd     :                  : Autosave
|-
autosavedangerous                       : cmd     :                  : AutoSaveDangerous
|asw_visrange_generic || 400 || , "cheat", "rep", "cl" || Vismon range
autosavedangerousissafe                 : cmd     :                  :
|-
</pre>
|asw_voice_side_icon || 0 || , "cheat", "cl" || Set to 1 to use the voice indicators on the side of the screen instead of the ones next to the 3d player names
|-
|asw_vote_chooser || cmd ||  ||
|-
|asw_vote_duration || 30 || , "rep", "cl" || Time allowed to vote on a map/campaign/saved game change.
|-
|asw_vote_kick_fraction || 0 || , "a", "rep", "cl" || Fraction of players needed to activate a kick vote
|-
|asw_vote_leader_fraction || 0 || , "a", "rep", "cl" || Fraction of players needed to activate a leader vote
|-
|asw_vote_map_fraction || 0 || , "a", "rep", "cl" || Fraction of players needed to activate a map vote
|-
|asw_walk_fixed_blend || 0 || , "rep", "cl" ||
|-
|asw_walk_point || 200 || , "rep", "cl" ||
|-
|asw_walk_sequence_speed_cap || 50 || , "rep", "cl" ||
|-
|asw_walk_speed || 175 || , "rep", "cl" ||
|-
|asw_walk_speed_scale || 1 || , "rep", "cl" ||
|-
|asw_wanderer_override || 0 || , "rep", "cl" || Forces wanderers to spawn
|-
|asw_weapon_force_scale || 1 || , "rep", "cl" || Force of weapon shots
|-
|asw_weapon_max_shooting_distance || 1500 || , "rep", "cl" || Maximum distance of the hitscan weapons.
|-
|asw_weapon_pitch || 12 || , "cl" ||
|-
|asw_weapon_safety_hull || 0 || , "sv", "cheat" || Size of hull used to check for AI shots going too near a friendly
|-
|asw_wire_full_random || 0 || , "sv", "cheat" || Fully randomize wire hacks
|-
|asw_world_healthbar_class_icon || 0 || , "cl" || Show class icon on mouse over
|-
|asw_world_healthbars || 1 || , "cl" || Shows health bars in the game world
|-
|asw_world_usingbars || 1 || , "cl" || Shows using bars in the game world
|-
|asw_ww_chatter_interval_max || 260 || , "sv" || Max time between wildcat and wolfe conversation
|-
|asw_ww_chatter_interval_min || 200 || , "sv" || Min time between wildcat and wolfe conversation
|-
|asw_xp_screen_debug || 0 || , "cheat", "cl" || If enabled, XP screen will show dummy player slots
|-
|async_allow_held_files || 1 ||  || Allow AsyncBegin/EndRead()
|-
|async_mode || 0 ||  || Set the async filesystem mode (0 = async, 1 = synchronous)
|-
|async_resume || cmd ||  ||
|-
|async_serialize || 0 ||  || Force async reads to serialize for profiling
|-
|async_simulate_delay || 0 ||  || Simulate a delay of up to a set msec per file operation
|-
|async_suspend || cmd ||  ||
|-
|+attack || cmd ||  ||
|-
|-attack || cmd ||  ||
|-
|-attack2 || cmd ||  ||
|-
|+attack2 || cmd ||  ||
|-
|audit_save_in_memory || cmd ||  || Audit the memory usage and files in the save-to-memory system
|-
|autoaim_max_deflect || 0 || , "sv" ||
|-
|autoaim_max_dist || 2160 || , "sv" ||
|-
|autosave || cmd ||  || Autosave
|-
|autosavedangerous || cmd ||  || AutoSaveDangerous
|-
|autosavedangerousissafe || cmd ||  ||
|-
|}
===B===
===B===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
-back                                   : cmd     :                  :
 
+back                                   : cmd     :                  :
|-
banid                                   : cmd     :                  : Add a user ID to the ban list.
|-back || cmd ||  ||
banip                                   : cmd     :                  : Add an IP address to the ban list.
|-
bench_end                               : cmd     :                  : Ends gathering of info.
|+back || cmd ||  ||
|-
|banid || cmd ||  || Add a user ID to the ban list.
|-
|banip || cmd ||  || Add an IP address to the ban list.
|-
|bench_end || cmd ||  || Ends gathering of info.
bench_start                              : cmd      :                  : Starts gathering of info. Arguments: filename to write results into
bench_start                              : cmd      :                  : Starts gathering of info. Arguments: filename to write results into
|-
bench_upload                             : cmd     :                  : Uploads most recent benchmark stats to the Valve servers.
|bench_upload || cmd ||  || Uploads most recent benchmark stats to the Valve servers.
benchframe                               : cmd     :                  : Takes a snapshot of a particular frame in a time demo.
|-
bind                                     : cmd     :                  : Bind a key.
|benchframe || cmd ||  || Takes a snapshot of a particular frame in a time demo.
BindToggle                               : cmd     :                  : Performs a bind <key> 'increment var <cvar> 0 1 1'
|-
blackbox                                 : 1       :                  :
|bind || cmd ||  || Bind a key.
blackbox_dump                           : cmd     :                  : Dump the contents of the blackbox
|-
blackbox_record                         : cmd     :                  : Record an entry into the blackbox
|BindToggle || cmd ||  || Performs a bind <key> 'increment var <cvar> 0 1 1'
BlendBonesMode                           : 2       : , "rep", "cl"   :
|-
blink_duration                           : 0       : , "cl"           : How many seconds an eye blink will last.
|blackbox || 1 ||  ||
box                                     : cmd     :                  : Draw a debug box.
|-
-break                                   : cmd     :                  :
|blackbox_dump || cmd ||  || Dump the contents of the blackbox
+break                                   : cmd     :                  :
|-
breakable_disable_gib_limit             : 0       : , "sv"           :
|blackbox_record || cmd ||  || Record an entry into the blackbox
breakable_multiplayer                   : 1       : , "sv"           :
|-
buddha                                   : cmd     :                  : Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)
|BlendBonesMode || 2 || , "rep", "cl" ||
budget_averages_window                   : 30       : , "a"           : number of frames to look at when figuring out average frametimes
|-
budget_background_alpha                 : 128     : , "a"           : how translucent the budget panel is
|blink_duration || 0 || , "cl" || How many seconds an eye blink will last.
budget_bargraph_background_alpha         : 128     : , "a"           : how translucent the budget panel is
|-
budget_bargraph_range_ms                 : 16       : , "a"           : budget bargraph range in milliseconds
|box || cmd ||  || Draw a debug box.
budget_history_numsamplesvisible         : 100     : , "a"           : number of samples to draw in the budget history window.  The lower the better as far as rendering overhead of the budget panel
|-
budget_history_range_ms                 : 66       : , "a"           : budget history range in milliseconds
|-break || cmd ||  ||
budget_panel_bottom_of_history_fraction : 0       : , "a"           : number between 0 and 1
|-
budget_panel_height                     : 384     : , "a"           : height in pixels of the budget panel
|+break || cmd ||  ||
budget_panel_width                       : 512     : , "a"           : width in pixels of the budget panel
|-
budget_panel_x                           : 0       : , "a"           : number of pixels from the left side of the game screen to draw the budget panel
|breakable_disable_gib_limit || 0 || , "sv" ||
budget_panel_y                           : 50       : , "a"           : number of pixels from the top side of the game screen to draw the budget panel
|-
budget_peaks_window                     : 30       : , "a"           : number of frames to look at when figuring out peak frametimes
|breakable_multiplayer || 1 || , "sv" ||
budget_show_averages                     : 0       : , "a"           : enable/disable averages in the budget panel
|-
budget_show_history                     : 1       : , "a"           : turn history graph off and on. . good to turn off on low end
|buddha || cmd ||  || Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)
budget_show_peaks                       : 1       : , "a"           : enable/disable peaks in the budget panel
|-
budget_toggle_group                     : cmd     :                  : Turn a budget group on/off
|budget_averages_window || 30 || , "a" || number of frames to look at when figuring out average frametimes
bug                                     : cmd     :                  : Show the bug reporting UI.
|-
bug_swap                                 : cmd     :                  : Automatically swaps the current weapon for the bug bait and back again.
|budget_background_alpha || 128 || , "a" || how translucent the budget panel is
bugreporter_console_bytes               : 15000   :                  : Max # of console bytes to put into bug report body (full text still attached).
|-
bugreporter_includebsp                   : 1       :                  : Include .bsp for internal bug submissions.
|budget_bargraph_background_alpha || 128 || , "a" || how translucent the budget panel is
bugreporter_snapshot_delay               : 0       :                  : Frames to delay before taking snapshot
|-
bugreporter_uploadasync                 : 0       : , "a"           : Upload attachments asynchronously
|budget_bargraph_range_ms || 16 || , "a" || budget bargraph range in milliseconds
bugreporter_username                     : 0       : , "a"           : Username to use for bugreporter
|-
buildcubemaps                           : cmd     :                  : Rebuild cubemaps.
|budget_history_numsamplesvisible || 100 || , "a" || number of samples to draw in the budget history window.  The lower the better as far as rendering overhead of the budget panel
building_cubemaps                       : 0       :                  :
|-
</pre>
|budget_history_range_ms || 66 || , "a" || budget history range in milliseconds
|-
|budget_panel_bottom_of_history_fraction || 0 || , "a" || number between 0 and 1
|-
|budget_panel_height || 384 || , "a" || height in pixels of the budget panel
|-
|budget_panel_width || 512 || , "a" || width in pixels of the budget panel
|-
|budget_panel_x || 0 || , "a" || number of pixels from the left side of the game screen to draw the budget panel
|-
|budget_panel_y || 50 || , "a" || number of pixels from the top side of the game screen to draw the budget panel
|-
|budget_peaks_window || 30 || , "a" || number of frames to look at when figuring out peak frametimes
|-
|budget_show_averages || 0 || , "a" || enable/disable averages in the budget panel
|-
|budget_show_history || 1 || , "a" || turn history graph off and on. . good to turn off on low end
|-
|budget_show_peaks || 1 || , "a" || enable/disable peaks in the budget panel
|-
|budget_toggle_group || cmd ||  || Turn a budget group on/off
|-
|bug || cmd ||  || Show the bug reporting UI.
|-
|bug_swap || cmd ||  || Automatically swaps the current weapon for the bug bait and back again.
|-
|bugreporter_console_bytes || 15000 ||  || Max # of console bytes to put into bug report body (full text still attached).
|-
|bugreporter_includebsp || 1 ||  || Include .bsp for internal bug submissions.
|-
|bugreporter_snapshot_delay || 0 ||  || Frames to delay before taking snapshot
|-
|bugreporter_uploadasync || 0 || , "a" || Upload attachments asynchronously
|-
|bugreporter_username || 0 || , "a" || Username to use for bugreporter
|-
|buildcubemaps || cmd ||  || Rebuild cubemaps.
|-
|building_cubemaps || 0 ||  ||
|-
|}
===C===
===C===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
c_maxdistance                           : 200     : , "a", "cl"     :
 
c_maxpitch                               : 90       : , "a", "cl"     :
|-
c_maxyaw                                 : 135     : , "a", "cl"     :
|c_maxdistance || 200 || , "a", "cl" ||
c_mindistance                           : 30       : , "a", "cl"     :
|-
c_minpitch                               : 0       : , "a", "cl"     :
|c_maxpitch || 90 || , "a", "cl" ||
c_minyaw                                 : -135     : , "a", "cl"     :
|-
c_orthoheight                           : 100     : , "a", "cl"     :
|c_maxyaw || 135 || , "a", "cl" ||
c_orthowidth                             : 100     : , "a", "cl"     :
|-
c_thirdpersonshoulder                   : 0       : , "a", "cl"     :
|c_mindistance || 30 || , "a", "cl" ||
c_thirdpersonshoulderaimdist             : 120     : , "a", "cl"     :
|-
c_thirdpersonshoulderdist               : 40       : , "a", "cl"     :
|c_minpitch || 0 || , "a", "cl" ||
c_thirdpersonshoulderheight             : 5       : , "a", "cl"     :
|-
c_thirdpersonshoulderoffset             : 20       : , "a", "cl"     :
|c_minyaw || -135 || , "a", "cl" ||
cache_print                             : cmd     :                  : cache_print [section] Print out contents of cache memory.
|-
cache_print_lru                         : cmd     :                  : cache_print_lru [section] Print out contents of cache memory.
|c_orthoheight || 100 || , "a", "cl" ||
cache_print_summary                     : cmd     :                  : cache_print_summary [section] Print out a summary contents of cache memory.
|-
cam_collision                           : 1       : , "a", "cl"     : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
|c_orthowidth || 100 || , "a", "cl" ||
cam_command                             : cmd     :                  : Tells camera to change modes
|-
cam_idealdelta                           : 4       : , "a", "cl"     : Controls the speed when matching offset to ideal angles in thirdperson view
|c_thirdpersonshoulder || 0 || , "a", "cl" ||
cam_idealdist                           : 150     : , "a", "cl"     :
|-
cam_ideallag                             : 4       : , "a", "cl"     : Amount of lag used when matching offset to ideal angles in thirdperson view
|c_thirdpersonshoulderaimdist || 120 || , "a", "cl" ||
cam_idealpitch                           : 0       : , "a", "cl"     :
|-
cam_idealyaw                             : 0       : , "a", "cl"     :
|c_thirdpersonshoulderdist || 40 || , "a", "cl" ||
cam_showangles                           : 0       : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
|-
cam_snapto                               : 0       : , "a", "cl"     :
|c_thirdpersonshoulderheight || 5 || , "a", "cl" ||
-camdistance                             : cmd     :                  :
|-
+camdistance                             : cmd     :                  :
|c_thirdpersonshoulderoffset || 20 || , "a", "cl" ||
+camin                                   : cmd     :                  :
|-
-camin                                   : cmd     :                  :
|cache_print || cmd ||  || cache_print [section] Print out contents of cache memory.
+cammousemove                           : cmd     :                  :
|-
-cammousemove                           : cmd     :                  :
|cache_print_lru || cmd ||  || cache_print_lru [section] Print out contents of cache memory.
camortho                                 : cmd     :                  : Switch to orthographic camera.
|-
-camout                                  : cmd     :                  :
|cache_print_summary || cmd ||  || cache_print_summary [section] Print out a summary contents of cache memory.
+camout                                 : cmd     :                  :
|-
+campitchdown                           : cmd     :                  :
|cam_collision || 1 || , "a", "cl" || When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
-campitchdown                           : cmd     :                  :
|-
+campitchup                             : cmd     :                  :
|cam_command || cmd ||  || Tells camera to change modes
-campitchup                             : cmd     :                  :
|-
+camyawleft                             : cmd     :                  :
|cam_idealdelta || 4 || , "a", "cl" || Controls the speed when matching offset to ideal angles in thirdperson view
-camyawleft                             : cmd     :                  :
|-
+camyawright                             : cmd     :                  :
|cam_idealdist || 150 || , "a", "cl" ||
-camyawright                             : cmd     :                  :
|-
cancelselect                            : cmd     :                  :
|cam_ideallag || 4 || , "a", "cl" || Amount of lag used when matching offset to ideal angles in thirdperson view
cast_hull                               : cmd     :                  : Tests hull collision detection
|-
cast_ray                                 : cmd     :                  : Tests collision detection
|cam_idealpitch || 0 || , "a", "cl" ||
cc_captiontrace                         : 1       : , "cl"           : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
|-
cc_emit                                 : cmd     :                  : Emits a closed caption
|cam_idealyaw || 0 || , "a", "cl" ||
cc_findsound                            : cmd     :                  : Searches for soundname which emits specified text.
|-
cc_flush                                 : cmd     :                  : Flushes async'd captions.
|cam_showangles || 0 || , "cheat", "cl" || When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cc_lang                                 : 0       : , "a", "cl"     : Current close caption language (emtpy = use game UI language)
|-
cc_linger_time                           : 1       : , "a", "cl"     : Close caption linger time.
|cam_snapto || 0 || , "a", "cl" ||
cc_minvisibleitems                       : 1       : , "cl"           : Minimum number of caption items to show.
|-
cc_norepeat                             : 5       : , "sv"           : In multiplayer games, don't repeat captions more often than this many seconds.
|-camdistance || cmd ||  ||
cc_predisplay_time                       : 0       : , "a", "cl"     : Close caption delay before showing caption.
|-
cc_random                               : cmd     :                  : Emits a random caption
|+camdistance || cmd ||  ||
cc_sentencecaptionnorepeat               : 4       : , "cl"           : How often a sentence can repeat.
|-
cc_showblocks                           : cmd     :                  : Toggles showing which blocks are pending/loaded async.
|+camin || cmd ||  ||
cc_showmissing                           : 0       : , "rep", "cl"   : Show missing closecaption entries.
|-
cc_subtitles                             : 0       : , "a", "cl"     : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
|-camin || cmd ||  ||
centerview                               : cmd     :                  :
|-
ch_createairboat                         : cmd     :                  : Spawn airboat in front of the player.
|+cammousemove || cmd ||  ||
ch_createjeep                           : cmd     :                  : Spawn jeep in front of the player.
|-
changelevel                             : cmd     :                  : Change server to the specified map
|-cammousemove || cmd ||  ||
changelevel2                             : cmd     :                  : Transition to the specified map in single player
|-
chet_debug_idle                         : 0       : , "a", "sv"     : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
|camortho || cmd ||  || Switch to orthographic camera.
circle_paintsplat_alpha_offset           : 1       : , "cheat", "rep" : alpha offset from max radius of the splat circle, -1 = no offset
|-
circle_paintsplat_bias                   : 0       : , "cheat", "rep" : Change bias value for computing circle buffer
|-camout || cmd ||  ||
circle_paintsplat_enabled               : 1       : , "cheat", "rep" :
|-
circle_paintsplat_max_alpha_noise       : 128     : , "cheat", "rep" : Max noise value of circle alpha
|+camout || cmd ||  ||
circle_paintsplat_noise_enabled         : 1       : , "cheat", "rep" :
|-
circle_paintsplat_radius                 : 4       : , "cheat", "rep" : Change the radius of circle in paintmap
|+campitchdown || cmd ||  ||
cl_aggregate_particles                   : 1       : , "cl"           :
|-
cl_alien_extra_interp                   : 0       : , "cl"           : Extra interpolation for aliens.
|-campitchdown || cmd ||  ||
cl_allowdownload                         : 1       : , "a"           : Client downloads customization files
|-
cl_allowupload                           : 1       : , "a"           : Client uploads customization files
|+campitchup || cmd ||  ||
cl_ambient_light_disableentities         : 0       : , "cl"           : Disable map ambient light entities.
|-
cl_anglespeedkey                         : 0       : , "cl"           :
|-campitchup || cmd ||  ||
cl_asw_drone_travel_yaw                 : 0       : , "cheat", "cl" : Show the clientside estimated travel yaw for swarm drones
|-
cl_asw_drone_travel_yaw_rate             : 4       : , "cheat", "cl" : How fast the drones alter their move_yaw param
|+camyawleft || cmd ||  ||
cl_asw_smooth                           : 1       : , "cl"           : Smooth marine's render origin after prediction errors
|-
cl_asw_smoothtime                       : 0       : , "cl"           : Smooth marine's render origin after prediction error over this many seconds
|-camyawleft || cmd ||  ||
cl_backspeed                             : 450     : , "cheat", "cl" :
|-
cl_blobulator_freezing_max_metaball_radius : 25       : , "cl"           : Setting this can create more complex surfaces on large hitboxes at the cost of performance.
|+camyawright || cmd ||  ||
cl_blurClearAlpha                       : 0       : , "cl"           : 0-255, but 0 has errors at the moment
|-
cl_blurDebug                             : 0       : , "cl"           :
|-camyawright || cmd ||  ||
cl_blurPasses                           : 1       : , "cl"           :
|-
cl_blurTapSize                           : 0       : , "cl"           :
|cancelselect || cmd ||  ||
cl_burninggibs                           : 0       : , "cl"           : A burning player that gibs has burning gibs.
|-
cl_camera_follow_bone_index             : -2       : , "cheat", "cl" : Index of the bone to follow.  -2 == disabled.  -1 == root bone.  0+ is bone index.
|cast_hull || cmd ||  || Tests hull collision detection
cl_chat_active                           : 0       : , "cl"           :
|-
cl_chatfilters                           : 31       : , "a", "cl"     : Stores the chat filter settings  
|cast_ray || cmd ||  || Tests collision detection
cl_class                                 : 0       : , "a", "user", "cl" : Default class when joining a game
|-
cl_clearhinthistory                     : cmd     :                  : Clear memory of client side hints displayed to the player.
|cc_captiontrace || 1 || , "cl" || Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cl_clock_correction                     : 1       : , "cheat"       : Enable/disable clock correction on the client.
|-
cl_clock_correction_adjustment_max_amount : 200     : , "cheat"       : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount  
|cc_emit || cmd ||  || Emits a closed caption
cl_clock_correction_adjustment_max_offset : 90       : , "cheat"       : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
|-
cl_clock_correction_adjustment_min_offset : 10       : , "cheat"       : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
|cc_findsound || cmd ||  || Searches for soundname which emits specified text.
cl_clock_correction_force_server_tick   : 999     : , "cheat"       : Force clock correction to match the server tick + this offset (-999 disables it).
|-
cl_clock_showdebuginfo                   : 0       : , "cheat"       : Show debugging info about the clock drift.  
|cc_flush || cmd ||  || Flushes async'd captions.
cl_clockdrift_max_ms                     : 150     : , "cheat"       : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
|-
cl_clockdrift_max_ms_threadmode         : 0       : , "cheat"       : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
|cc_lang || 0 || , "a", "cl" || Current close caption language (emtpy = use game UI language)
cl_cmdrate                               : 30       : , "a", "user"   : Max number of command packets sent to server per second
|-
cl_colorfastpath                         : 0       : , "cl"           :
|cc_linger_time || 1 || , "a", "cl" || Close caption linger time.
cl_customsounds                         : 0       : , "cl"           : Enable customized player sound playback
|-
cl_demoviewoverride                     : 0       : , "cl"           : Override view during demo playback
|cc_minvisibleitems || 1 || , "cl" || Minimum number of caption items to show.
cl_detail_multiplier                     : 1       : , "cheat", "cl" : extra details to create
|-
cl_detaildist                           : 1200     : , "cl"           : Distance at which detail props are no longer visible
|cc_norepeat || 5 || , "sv" || In multiplayer games, don't repeat captions more often than this many seconds.
cl_detailfade                           : 400     : , "cl"           : Distance across which detail props fade in
|-
cl_disable_ragdolls                     : 0       : , "cheat", "cl" :
|cc_predisplay_time || 0 || , "a", "cl" || Close caption delay before showing caption.
cl_disable_water_render_targets         : 0       : , "cl"           :
|-
cl_downloadfilter                       : 0       : , "a"           : Determines which files can be downloaded from the server (all, none, nosounds)
|cc_random || cmd ||  || Emits a random caption
cl_drawhud                               : 1       : , "cheat", "cl" : Enable the rendering of the hud
|-
cl_drawleaf                             : -1       : , "cheat", "cl" :
|cc_sentencecaptionnorepeat || 4 || , "cl" || How often a sentence can repeat.
cl_drawmaterial                         : 0       : , "cheat", "cl" : Draw a particular material over the frame
|-
cl_drawmonitors                         : 1       : , "cl"           :
|cc_showblocks || cmd ||  || Toggles showing which blocks are pending/loaded async.
cl_drawshadowtexture                     : 0       : , "cheat", "cl" :
|-
cl_dump_particle_stats                   : cmd     :                  : dump particle profiling info to particle_profile.csv
|cc_showmissing || 0 || , "rep", "cl" || Show missing closecaption entries.
cl_dumpplayer                           : cmd     :                  : Dumps info about a player
|-
cl_dumpsplithacks                       : cmd     :                  : Dump split screen workarounds.
|cc_subtitles || 0 || , "a", "cl" || If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cl_ejectbrass                           : 1       : , "cl"           :
|-
cl_enable_remote_splitscreen             : 0       : , "cl"           : Allows viewing of nonlocal players in a split screen fashion
|centerview || cmd ||  ||
cl_ent_absbox                           : cmd     :                  : Displays the client's absbox for the entity under the crosshair.
|-
cl_ent_bbox                             : cmd     :                  : Displays the client's bounding box for the entity under the crosshair.
|ch_createairboat || cmd ||  || Spawn airboat in front of the player.
cl_ent_rbox                             : cmd     :                  : Displays the client's render box for the entity under the crosshair.
|-
cl_entityreport                         : 0       : , "cheat"       : For debugging, draw entity states to console
|ch_createjeep || cmd ||  || Spawn jeep in front of the player.
cl_extrapolate                           : 1       : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
|-
cl_extrapolate_amount                   : 0       : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
|changelevel || cmd ||  || Change server to the specified map
cl_fastdetailsprites                     : 1       : , "cheat", "cl" : whether to use new detail sprite system
|-
cl_fasttempentcollision                 : 5       : , "cl"           :
|changelevel2 || cmd ||  || Transition to the specified map in single player
|-
|chet_debug_idle || 0 || , "a", "sv" || If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
|-
|circle_paintsplat_alpha_offset || 1 || , "cheat", "rep" || alpha offset from max radius of the splat circle, -1 = no offset
|-
|circle_paintsplat_bias || 0 || , "cheat", "rep" || Change bias value for computing circle buffer
|-
|circle_paintsplat_enabled || 1 || , "cheat", "rep" ||
|-
|circle_paintsplat_max_alpha_noise || 128 || , "cheat", "rep" || Max noise value of circle alpha
|-
|circle_paintsplat_noise_enabled || 1 || , "cheat", "rep" ||
|-
|circle_paintsplat_radius || 4 || , "cheat", "rep" || Change the radius of circle in paintmap
|-
|cl_aggregate_particles || 1 || , "cl" ||
|-
|cl_alien_extra_interp || 0 || , "cl" || Extra interpolation for aliens.
|-
|cl_allowdownload || 1 || , "a" || Client downloads customization files
|-
|cl_allowupload || 1 || , "a" || Client uploads customization files
|-
|cl_ambient_light_disableentities || 0 || , "cl" || Disable map ambient light entities.
|-
|cl_anglespeedkey || 0 || , "cl" ||
|-
|cl_asw_drone_travel_yaw || 0 || , "cheat", "cl" || Show the clientside estimated travel yaw for swarm drones
|-
|cl_asw_drone_travel_yaw_rate || 4 || , "cheat", "cl" || How fast the drones alter their move_yaw param
|-
|cl_asw_smooth || 1 || , "cl" || Smooth marine's render origin after prediction errors
|-
|cl_asw_smoothtime || 0 || , "cl" || Smooth marine's render origin after prediction error over this many seconds
|-
|cl_backspeed || 450 || , "cheat", "cl" ||
|-
|cl_blobulator_freezing_max_metaball_radius || 25 || , "cl" || Setting this can create more complex surfaces on large hitboxes at the cost of performance.
|-
|cl_blurClearAlpha || 0 || , "cl" || 0-255, but 0 has errors at the moment
|-
|cl_blurDebug || 0 || , "cl" ||
|-
|cl_blurPasses || 1 || , "cl" ||
|-
|cl_blurTapSize || 0 || , "cl" ||
|-
|cl_burninggibs || 0 || , "cl" || A burning player that gibs has burning gibs.
|-
|cl_camera_follow_bone_index || -2 || , "cheat", "cl" || Index of the bone to follow.  -2 == disabled.  -1 == root bone.  0+ is bone index.
|-
|cl_chat_active || 0 || , "cl" ||
|-
|cl_chatfilters || 31 || , "a", "cl" || Stores the chat filter settings
|-
|cl_class || 0 || , "a", "user", "cl" || Default class when joining a game
|-
|cl_clearhinthistory || cmd ||  || Clear memory of client side hints displayed to the player.
|-
|cl_clock_correction || 1 || , "cheat" || Enable/disable clock correction on the client.
|-
|cl_clock_correction_adjustment_max_amount || 200 || , "cheat" || Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
|-
|cl_clock_correction_adjustment_max_offset || 90 || , "cheat" || As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
|-
|cl_clock_correction_adjustment_min_offset || 10 || , "cheat" || If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
|-
|cl_clock_correction_force_server_tick || 999 || , "cheat" || Force clock correction to match the server tick + this offset (-999 disables it).
|-
|cl_clock_showdebuginfo || 0 || , "cheat" || Show debugging info about the clock drift.
|-
|cl_clockdrift_max_ms || 150 || , "cheat" || Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
|-
|cl_clockdrift_max_ms_threadmode || 0 || , "cheat" || Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
|-
|cl_cmdrate || 30 || , "a", "user" || Max number of command packets sent to server per second
|-
|cl_colorfastpath || 0 || , "cl" ||
|-
|cl_customsounds || 0 || , "cl" || Enable customized player sound playback
|-
|cl_demoviewoverride || 0 || , "cl" || Override view during demo playback
|-
|cl_detail_multiplier || 1 || , "cheat", "cl" || extra details to create
|-
|cl_detaildist || 1200 || , "cl" || Distance at which detail props are no longer visible
|-
|cl_detailfade || 400 || , "cl" || Distance across which detail props fade in
|-
|cl_disable_ragdolls || 0 || , "cheat", "cl" ||
|-
|cl_disable_water_render_targets || 0 || , "cl" ||
|-
|cl_downloadfilter || 0 || , "a" || Determines which files can be downloaded from the server (all, none, nosounds)
|-
|cl_drawhud || 1 || , "cheat", "cl" || Enable the rendering of the hud
|-
|cl_drawleaf || -1 || , "cheat", "cl" ||
|-
|cl_drawmaterial || 0 || , "cheat", "cl" || Draw a particular material over the frame
|-
|cl_drawmonitors || 1 || , "cl" ||
|-
|cl_drawshadowtexture || 0 || , "cheat", "cl" ||
|-
|cl_dump_particle_stats || cmd ||  || dump particle profiling info to particle_profile.csv
|-
|cl_dumpplayer || cmd ||  || Dumps info about a player
|-
|cl_dumpsplithacks || cmd ||  || Dump split screen workarounds.
|-
|cl_ejectbrass || 1 || , "cl" ||
|-
|cl_enable_remote_splitscreen || 0 || , "cl" || Allows viewing of nonlocal players in a split screen fashion
|-
|cl_ent_absbox || cmd ||  || Displays the client's absbox for the entity under the crosshair.
|-
|cl_ent_bbox || cmd ||  || Displays the client's bounding box for the entity under the crosshair.
|-
|cl_ent_rbox || cmd ||  || Displays the client's render box for the entity under the crosshair.
|-
|cl_entityreport || 0 || , "cheat" || For debugging, draw entity states to console
|-
|cl_extrapolate || 1 || , "cheat", "cl" || Enable/disable extrapolation if interpolation history runs out.
|-
|cl_extrapolate_amount || 0 || , "cheat", "cl" || Set how many seconds the client will extrapolate entities for.
|-
|cl_fastdetailsprites || 1 || , "cheat", "cl" || whether to use new detail sprite system
|-
|cl_fasttempentcollision || 5 || , "cl" ||
cl_find_ent                              : cmd      :                  : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>  
cl_find_ent                              : cmd      :                  : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>  
cl_find_ent_index                        : cmd      :                  : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>  
cl_find_ent_index                        : cmd      :                  : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>  
|-
cl_flushentitypacket                     : 0       : , "cheat"       : For debugging. Force the engine to flush an entity packet.
|cl_flushentitypacket || 0 || , "cheat" || For debugging. Force the engine to flush an entity packet.
cl_forcepreload                         : 0       : , "a"           : Whether we should force preloading.
|-
cl_forwardspeed                         : 450     : , "cheat", "cl" :
|cl_forcepreload || 0 || , "a" || Whether we should force preloading.
cl_foundry_ShowEntityHighlights         : 1       : , "cl"           :
|-
cl_fullupdate                           : cmd     :                  : Forces the server to send a full update packet
|cl_forwardspeed || 450 || , "cheat", "cl" ||
cl_globallight_freeze                   : 0       : , "cl"           :
|-
cl_globallight_xoffset                   : -800     : , "cl"           :
|cl_foundry_ShowEntityHighlights || 1 || , "cl" ||
cl_globallight_yoffset                   : 1600     : , "cl"           :
|-
cl_idealpitchscale                       : 0       : , "a", "cl"     :
|cl_fullupdate || cmd ||  || Forces the server to send a full update packet
cl_ignore_vpk_assocation                 : 0       : , "a", "cl"     : Do not ask to set vpk assocation
|-
cl_ignorepackets                         : 0       : , "cheat"       : Force client to ignore packets (for debugging).
|cl_globallight_freeze || 0 || , "cl" ||
cl_interp                               : 0       : , "user", "cl"   : Sets the interpolation amount (bounded on low side by server interp ratio settings).
|-
cl_interp_all                           : 0       : , "cl"           : Disable interpolation list optimizations.
|cl_globallight_xoffset || -800 || , "cl" ||
cl_interp_npcs                           : 0       : , "cl"           : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
|-
cl_interp_ratio                         : 2       : , "user", "cl"   : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
|cl_globallight_yoffset || 1600 || , "cl" ||
cl_interp_threadmodeticks               : 0       : , "cl"           : Additional interpolation ticks to use when interpolating with threaded engine mode set.
|-
cl_jiggle_bone_debug                     : 0       : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
|cl_idealpitchscale || 0 || , "a", "cl" ||
cl_jiggle_bone_debug_pitch_constraints   : 0       : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
|-
cl_jiggle_bone_debug_yaw_constraints     : 0       : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
|cl_ignore_vpk_assocation || 0 || , "a", "cl" || Do not ask to set vpk assocation
cl_jiggle_bone_invert                   : 0       : , "cheat", "cl" :
|-
cl_jiggle_bone_sanity                   : 1       : , "cl"           : Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
|cl_ignorepackets || 0 || , "cheat" || Force client to ignore packets (for debugging).
cl_lagcomp_errorcheck                   : 0       : , "cl"           : Player index of other player to check for position errors.
|-
cl_lagcompensation                       : 1       : , "user", "cl"   : Perform server side lag compensation of weapon firing events.
|cl_interp || 0 || , "user", "cl" || Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_language                             : 0       : , "user"         : Language (from Steam API)
|-
cl_leafsystemvis                         : 0       : , "cheat", "cl" :
|cl_interp_all || 0 || , "cl" || Disable interpolation list optimizations.
cl_leveloverview                         : 0       : , "cheat", "cl" :
|-
cl_leveloverviewmarker                   : 0       : , "cheat", "cl" :
|cl_interp_npcs || 0 || , "cl" || Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_localnetworkbackdoor                 : 0       :                  : Enable network optimizations for single player games.
|-
cl_logofile                             : 0       : , "a"           : Spraypoint logo decal.
|cl_interp_ratio || 2 || , "user", "cl" || Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_maxrenderable_dist                   : 3000     : , "cheat", "cl" : Max distance from the camera at which things will be rendered
|-
cl_modelfastpath                         : 1       : , "cl"           :
|cl_interp_threadmodeticks || 0 || , "cl" || Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_mouseenable                           : 1       : , "cl"           :
|-
cl_mouselook                             : 1       : , "a", "user", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
|cl_jiggle_bone_debug || 0 || , "cheat", "cl" || Display physics-based 'jiggle bone' debugging information
cl_overdraw_test                         : 0       : , "cheat", "numeric", "cl" :
|-
|cl_jiggle_bone_debug_pitch_constraints || 0 || , "cheat", "cl" || Display physics-based 'jiggle bone' debugging information
|-
|cl_jiggle_bone_debug_yaw_constraints || 0 || , "cheat", "cl" || Display physics-based 'jiggle bone' debugging information
|-
|cl_jiggle_bone_invert || 0 || , "cheat", "cl" ||
|-
|cl_jiggle_bone_sanity || 1 || , "cl" || Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
|-
|cl_lagcomp_errorcheck || 0 || , "cl" || Player index of other player to check for position errors.
|-
|cl_lagcompensation || 1 || , "user", "cl" || Perform server side lag compensation of weapon firing events.
|-
|cl_language || 0 || , "user" || Language (from Steam API)
|-
|cl_leafsystemvis || 0 || , "cheat", "cl" ||
|-
|cl_leveloverview || 0 || , "cheat", "cl" ||
|-
|cl_leveloverviewmarker || 0 || , "cheat", "cl" ||
|-
|cl_localnetworkbackdoor || 0 ||  || Enable network optimizations for single player games.
|-
|cl_logofile || 0 || , "a" || Spraypoint logo decal.
|-
|cl_maxrenderable_dist || 3000 || , "cheat", "cl" || Max distance from the camera at which things will be rendered
|-
|cl_modelfastpath || 1 || , "cl" ||
|-
|cl_mouseenable || 1 || , "cl" ||
|-
|cl_mouselook || 1 || , "a", "user", "cl", "ss" || Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
|-
|cl_overdraw_test || 0 || , "cheat", "numeric", "cl" ||
cl_panelanimation                        : cmd      :                  : Shows panel animation variables: <panelname | blank for all panels>.
cl_panelanimation                        : cmd      :                  : Shows panel animation variables: <panelname | blank for all panels>.
|-
cl_particle_batch_mode                   : 1       : , "cl"           :
|cl_particle_batch_mode || 1 || , "cl" ||
cl_particle_fallback_base               : 0       : , "cl"           : Base for falling back to cheaper effects under load.
|-
cl_particle_fallback_multiplier         : 1       : , "cl"           : Multiplier for falling back to cheaper effects under load.
|cl_particle_fallback_base || 0 || , "cl" || Base for falling back to cheaper effects under load.
cl_particle_max_count                   : 0       : , "cl"           :
|-
cl_particle_retire_cost                 : 0       : , "cheat", "cl" :
|cl_particle_fallback_multiplier || 1 || , "cl" || Multiplier for falling back to cheaper effects under load.
cl_particle_sim_fallback_base_multiplier : 5       : , "cl"           : How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
|-
cl_particle_sim_fallback_threshold_ms   : 6       : , "cl"           : Amount of simulation time that can elapse before new systems start falling back to cheaper versions
|cl_particle_max_count || 0 || , "cl" ||
cl_particles_dump_effects               : cmd     :                  :
|-
cl_particles_dumplist                   : cmd     :                  : Dump all new particles, optional name substring.
|cl_particle_retire_cost || 0 || , "cheat", "cl" ||
cl_particles_show_bbox                   : 0       : , "cheat", "cl" :
|-
cl_pclass                               : 0       : , "cheat", "cl" : Dump entity by prediction classname.
|cl_particle_sim_fallback_base_multiplier || 5 || , "cl" || How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
cl_pdump                                 : -1       : , "cheat", "cl" : Dump info about this entity to screen.
|-
cl_phys_block_dist                       : 1       : , "cl"           :
|cl_particle_sim_fallback_threshold_ms || 6 || , "cl" || Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_phys_block_fraction                   : 0       : , "cl"           :
|-
cl_phys_maxticks                         : 0       : , "cl"           : Sets the max number of physics ticks allowed for client-side physics (ragdolls)
|cl_particles_dump_effects || cmd ||  ||
cl_phys_timescale                       : 1       : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
|-
cl_pitchdown                             : 89       : , "cheat", "cl" :
|cl_particles_dumplist || cmd ||  || Dump all new particles, optional name substring.
cl_pitchspeed                           : 225     : , "cl"           :
|-
cl_pitchup                               : 89       : , "cheat", "cl" :
|cl_particles_show_bbox || 0 || , "cheat", "cl" ||
cl_playback_screenshots                 : 0       :                  : Allows the client to playback screenshot and jpeg commands in demos.
|-
cl_playerspraydisable                   : 0       : , "a", "cl"     : Disable player sprays.
|cl_pclass || 0 || , "cheat", "cl" || Dump entity by prediction classname.
cl_precacheinfo                         : cmd     :                  : Show precache info (client).
|-
cl_pred_doresetlatch                     : 1       : , "cl"           :
|cl_pdump || -1 || , "cheat", "cl" || Dump info about this entity to screen.
cl_pred_error_verbose                   : 0       : , "cl"           : Show more field info when spewing prediction errors.
|-
cl_pred_optimize                         : 2       : , "cl"           : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
|cl_phys_block_dist || 1 || , "cl" ||
|-
|cl_phys_block_fraction || 0 || , "cl" ||
|-
|cl_phys_maxticks || 0 || , "cl" || Sets the max number of physics ticks allowed for client-side physics (ragdolls)
|-
|cl_phys_timescale || 1 || , "cheat", "cl" || Sets the scale of time for client-side physics (ragdolls)
|-
|cl_pitchdown || 89 || , "cheat", "cl" ||
|-
|cl_pitchspeed || 225 || , "cl" ||
|-
|cl_pitchup || 89 || , "cheat", "cl" ||
|-
|cl_playback_screenshots || 0 ||  || Allows the client to playback screenshot and jpeg commands in demos.
|-
|cl_playerspraydisable || 0 || , "a", "cl" || Disable player sprays.
|-
|cl_precacheinfo || cmd ||  || Show precache info (client).
|-
|cl_pred_doresetlatch || 1 || , "cl" ||
|-
|cl_pred_error_verbose || 0 || , "cl" || Show more field info when spewing prediction errors.
|-
|cl_pred_optimize || 2 || , "cl" || Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_pred_track                            : cmd      :                  : <entindex> <fieldname>:  Track changes to entity index entindex, for field fieldname.
cl_pred_track                            : cmd      :                  : <entindex> <fieldname>:  Track changes to entity index entindex, for field fieldname.
|-
cl_predict                               : 1       : , "user", "cl"   : Perform client side prediction.
|cl_predict || 1 || , "user", "cl" || Perform client side prediction.
cl_predictioncopy_describe               : cmd     :                  : Describe datamap_t for entindex
|-
cl_predictionlist                       : 0       : , "cheat", "cl" : Show which entities are predicting  
|cl_predictioncopy_describe || cmd ||  || Describe datamap_t for entindex
cl_predictweapons                       : 1       : , "user", "cl"   : Perform client side prediction of weapon effects.
|-
cl_quick_join_panel_accel               : 0       : , "cl"           : Acceleration for the y position of the panel when items are added or removed.
|cl_predictionlist || 0 || , "cheat", "cl" || Show which entities are predicting
cl_quick_join_panel_fakecount           : -1       : , "cl"           :
|-
cl_quick_join_panel_tall                 : 14       : , "cl"           : The spacing between panels.
|cl_predictweapons || 1 || , "user", "cl" || Perform client side prediction of weapon effects.
cl_quick_join_scroll_max                 : 4       : , "cl"           : Max players shown in the friend scrolling ticker.
|-
cl_quick_join_scroll_offset             : 16       : , "cl"           : Offset of the friend scrolling ticker from the title.
|cl_quick_join_panel_accel || 0 || , "cl" || Acceleration for the y position of the panel when items are added or removed.
cl_quick_join_scroll_rate               : 90       : , "cl"           : Rate of the friend scrolling ticker.
|-
cl_quick_join_scroll_start               : 1       : , "cl"           : Number of players available to start friend scrolling ticker.
|cl_quick_join_panel_fakecount || -1 || , "cl" ||
cl_ragdoll_collide                       : 0       : , "cl"           :
|-
cl_ragdoll_gravity                       : 386     : , "cheat", "cl" : Sets the gravity client-side ragdolls
|cl_quick_join_panel_tall || 14 || , "cl" || The spacing between panels.
cl_removedecals                         : cmd     :                  : Remove the decals from the entity under the crosshair.
|-
cl_report_soundpatch                     : cmd     :                  : reports client-side sound patch count
|cl_quick_join_scroll_max || 4 || , "cl" || Max players shown in the friend scrolling ticker.
cl_resend                               : 6       :                  : Delay in seconds before the client will resend the 'connect' attempt
|-
cl_retire_low_priority_lights           : 0       :                  : Low priority dlights are replaced by high priority ones
|cl_quick_join_scroll_offset || 16 || , "cl" || Offset of the friend scrolling ticker from the title.
cl_rosetta_debug                         : 0       : , "cl"           :
|-
cl_rosetta_line_inner_radius             : 25       : , "cl"           :
|cl_quick_join_scroll_rate || 90 || , "cl" || Rate of the friend scrolling ticker.
cl_rosetta_line_outer_radius             : 45       : , "cl"           :
|-
cl_screenshotname                       : 0       :                  : Custom Screenshot name
|cl_quick_join_scroll_start || 1 || , "cl" || Number of players available to start friend scrolling ticker.
cl_SetupAllBones                         : 0       : , "cl"           :
|-
cl_shadowtextureoverlaysize             : 256     : , "cheat", "cl" :
|cl_ragdoll_collide || 0 || , "cl" ||
cl_show_bounds_errors                   : 0       : , "cl"           :
|-
cl_show_splashes                         : 1       : , "cl"           :
|cl_ragdoll_gravity || 386 || , "cheat", "cl" || Sets the gravity client-side ragdolls
cl_showanimstate_activities             : 1       : , "cheat", "cl" : Show activities in the (client) animation state display.
|-
cl_ShowBoneSetupEnts                     : 0       : , "cl"           : Show which entities are having their bones setup each frame.
|cl_removedecals || cmd ||  || Remove the decals from the entity under the crosshair.
cl_showdemooverlay                       : 0       :                  : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
|-
cl_showents                             : cmd     :                  : Dump entity list to console.
|cl_report_soundpatch || cmd ||  || reports client-side sound patch count
cl_showerror                             : 0       : , "cl"           : Show prediction errors, 2 for above plus detailed field deltas.
|-
cl_showevents                           : 0       : , "cheat"       : Print event firing info in the console
|cl_resend || 6 ||  || Delay in seconds before the client will resend the 'connect' attempt
cl_showfps                               : 0       : , "cl"           : Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
|-
cl_showhelp                             : 1       : , "a", "user", "cl" : Set to 0 to not show on-screen help
|cl_retire_low_priority_lights || 0 ||  || Low priority dlights are replaced by high priority ones
cl_showpausedimage                       : 1       : , "cl"           : Show the 'Paused' image when game is paused.
|-
cl_showpluginmessages                   : 1       : , "a"           : Allow plugins to display messages to you
|cl_rosetta_debug || 0 || , "cl" ||
cl_showpos                               : 0       : , "cl"           : Draw current position at top of screen
|-
cl_ShowSunVectors                       : 0       : , "cl"           :
|cl_rosetta_line_inner_radius || 25 || , "cl" ||
cl_showtextmsg                           : 1       : , "cl"           : Enable/disable text messages printing on the screen.
|-
cl_sidespeed                             : 450     : , "cheat", "cl" :
|cl_rosetta_line_outer_radius || 45 || , "cl" ||
cl_simdbones                             : 0       : , "rep", "cl"   : Use SIMD bone setup.
|-
cl_skipfastpath                         : 0       : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering
|cl_screenshotname || 0 ||  || Custom Screenshot name
cl_skipslowpath                         : 0       : , "cheat"       : Set to 1 to skip any models that don't go through the model fast path
|-
cl_smooth                               : 1       : , "cl"           : Smooth view/eye origin after prediction errors
|cl_SetupAllBones || 0 || , "cl" ||
cl_smoothtime                           : 0       : , "cl"           : Smooth client's view after prediction error over this many seconds
|-
cl_soundfile                             : 0       : , "a"           : Jingle sound file.
|cl_shadowtextureoverlaysize || 256 || , "cheat", "cl" ||
cl_soundscape_flush                     : cmd     :                  : Flushes the client side soundscapes
|-
cl_soundscape_printdebuginfo             : cmd     :                  : print soundscapes
|cl_show_bounds_errors || 0 || , "cl" ||
cl_spec_mode                             : 1       : , "user", "server_can_execute", "cl" : spectator mode
|-
cl_sporeclipdistance                     : 512     : , "cheat", "cl" :
|cl_show_splashes || 1 || , "cl" ||
cl_ss_origin                             : cmd     :                  : print origin in script format
|-
cl_sun_decay_rate                       : 0       : , "cheat", "cl" :
|cl_showanimstate_activities || 1 || , "cheat", "cl" || Show activities in the (client) animation state display.
cl_sunlight_depthbias                   : 0       : , "cl"           :
|-
cl_sunlight_ortho_size                   : 0       : , "cheat", "cl" : Set to values greater than 0 for ortho view render projections.
|cl_ShowBoneSetupEnts || 0 || , "cl" || Show which entities are having their bones setup each frame.
cl_support_vpk_assocation               : 1       : , "a", "cl"     : Whether vpk associations are enabled for this mod
|-
cl_team                                 : 0       : , "a", "user", "cl" : Default team when joining a game
|cl_showdemooverlay || 0 ||  || How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
|-
|cl_showents || cmd ||  || Dump entity list to console.
|-
|cl_showerror || 0 || , "cl" || Show prediction errors, 2 for above plus detailed field deltas.
|-
|cl_showevents || 0 || , "cheat" || Print event firing info in the console
|-
|cl_showfps || 0 || , "cl" || Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
|-
|cl_showhelp || 1 || , "a", "user", "cl" || Set to 0 to not show on-screen help
|-
|cl_showpausedimage || 1 || , "cl" || Show the 'Paused' image when game is paused.
|-
|cl_showpluginmessages || 1 || , "a" || Allow plugins to display messages to you
|-
|cl_showpos || 0 || , "cl" || Draw current position at top of screen
|-
|cl_ShowSunVectors || 0 || , "cl" ||
|-
|cl_showtextmsg || 1 || , "cl" || Enable/disable text messages printing on the screen.
|-
|cl_sidespeed || 450 || , "cheat", "cl" ||
|-
|cl_simdbones || 0 || , "rep", "cl" || Use SIMD bone setup.
|-
|cl_skipfastpath || 0 || , "cheat", "cl" || Set to 1 to stop all models that go through the model fast path from rendering
|-
|cl_skipslowpath || 0 || , "cheat" || Set to 1 to skip any models that don't go through the model fast path
|-
|cl_smooth || 1 || , "cl" || Smooth view/eye origin after prediction errors
|-
|cl_smoothtime || 0 || , "cl" || Smooth client's view after prediction error over this many seconds
|-
|cl_soundfile || 0 || , "a" || Jingle sound file.
|-
|cl_soundscape_flush || cmd ||  || Flushes the client side soundscapes
|-
|cl_soundscape_printdebuginfo || cmd ||  || print soundscapes
|-
|cl_spec_mode || 1 || , "user", "server_can_execute", "cl" || spectator mode
|-
|cl_sporeclipdistance || 512 || , "cheat", "cl" ||
|-
|cl_ss_origin || cmd ||  || print origin in script format
|-
|cl_sun_decay_rate || 0 || , "cheat", "cl" ||
|-
|cl_sunlight_depthbias || 0 || , "cl" ||
|-
|cl_sunlight_ortho_size || 0 || , "cheat", "cl" || Set to values greater than 0 for ortho view render projections.
|-
|cl_support_vpk_assocation || 1 || , "a", "cl" || Whether vpk associations are enabled for this mod
|-
|cl_team || 0 || , "a", "user", "cl" || Default team when joining a game
cl_threaded_bone_setup                  : 0        : , "cl"          : Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_bone_setup                  : 0        : , "cl"          : Enable parallel processing of C_BaseAnimating::SetupBones()
|-
cl_threaded_init                         : 0       : , "cl"           :
|cl_threaded_init || 0 || , "cl" ||
cl_timeout                               : 30       : , "a"           : After this many seconds without receiving a packet from the server, the client will disconnect itself
|-
cl_tlucfastpath                         : 1       : , "cl"           :
|cl_timeout || 30 || , "a" || After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tracer_whiz_distance                 : 72       : , "cl"           :
|-
cl_tree_sway_dir                         : cmd     :                  : sets tree sway wind direction and strength
|cl_tlucfastpath || 1 || , "cl" ||
cl_updaterate                           : 20       : , "a", "user"   : Number of packets per second of updates you are requesting from the server
|-
cl_updatevisibility                     : cmd     :                  : Updates visibility bits.
|cl_tracer_whiz_distance || 72 || , "cl" ||
cl_upspeed                               : 320     : , "cheat", "cl" :
|-
cl_use_simd_bones                       : 1       : , "rep", "cl"   : 1 use SIMD bones 0 use scalar bones.
|cl_tree_sway_dir || cmd ||  || sets tree sway wind direction and strength
cl_view                                 : cmd     :                  : Set the view entity index.
|-
cl_voice_filter                         : 0       :                  : Filter voice by name substring
|cl_updaterate || 20 || , "a", "user" || Number of packets per second of updates you are requesting from the server
cl_winddir                               : 0       : , "cheat", "cl" : Weather effects wind direction angle
|-
cl_windspeed                             : 0       : , "cheat", "cl" : Weather effects wind speed scalar
|cl_updatevisibility || cmd ||  || Updates visibility bits.
cl_yawspeed                             : 210     : , "cl"           :
|-
clear                                   : cmd     :                  : Clear all console output.
|cl_upspeed || 320 || , "cheat", "cl" ||
clear_debug_overlays                     : cmd     :                  : clears debug overlays
|-
clientport                               : 27005   :                  : Host game client port
|cl_use_simd_bones || 1 || , "rep", "cl" || 1 use SIMD bones 0 use scalar bones.
closecaption                             : 0       : , "a", "user"   : Enable close captioning.
|-
cmd                                     : cmd     :                  : Forward command to server.
|cl_view || cmd ||  || Set the view entity index.
cmd1                                     : cmd     :                  : sets userinfo string for split screen player in slot 1
|-
cmd2                                     : cmd     :                  : sets userinfo string for split screen player in slot 2
|cl_voice_filter || 0 ||  || Filter voice by name substring
cmd3                                     : cmd     :                  : sets userinfo string for split screen player in slot 3
|-
cmd4                                     : cmd     :                  : sets userinfo string for split screen player in slot 4
|cl_winddir || 0 || , "cheat", "cl" || Weather effects wind direction angle
collision_shake_amp                     : 0       : , "sv"           :
|-
collision_shake_freq                     : 0       : , "sv"           :
|cl_windspeed || 0 || , "cheat", "cl" || Weather effects wind speed scalar
collision_shake_time                     : 0       : , "sv"           :
|-
collision_test                           : cmd     :                  : Tests collision system
|cl_yawspeed || 210 || , "cl" ||
colorcorrectionui                       : cmd     :                  : Show/hide the color correction tools UI.
|-
+commandermousemove                     : cmd     :                  :
|clear || cmd ||  || Clear all console output.
-commandermousemove                     : cmd     :                  :
|-
commentary                               : 0       : , "a", "sv"     : Desired commentary mode state.
|clear_debug_overlays || cmd ||  || clears debug overlays
commentary_available                     : 0       : , "sv"           : Automatically set by the game when a commentary file is available for the current map.
|-
commentary_cvarsnotchanging             : cmd     :                  :
|clientport || 27005 ||  || Host game client port
commentary_finishnode                   : cmd     :                  :
|-
|closecaption || 0 || , "a", "user" || Enable close captioning.
|-
|cmd || cmd ||  || Forward command to server.
|-
|cmd1 || cmd ||  || sets userinfo string for split screen player in slot 1
|-
|cmd2 || cmd ||  || sets userinfo string for split screen player in slot 2
|-
|cmd3 || cmd ||  || sets userinfo string for split screen player in slot 3
|-
|cmd4 || cmd ||  || sets userinfo string for split screen player in slot 4
|-
|collision_shake_amp || 0 || , "sv" ||
|-
|collision_shake_freq || 0 || , "sv" ||
|-
|collision_shake_time || 0 || , "sv" ||
|-
|collision_test || cmd ||  || Tests collision system
|-
|colorcorrectionui || cmd ||  || Show/hide the color correction tools UI.
|-
|+commandermousemove || cmd ||  ||
|-
|-commandermousemove || cmd ||  ||
|-
|commentary || 0 || , "a", "sv" || Desired commentary mode state.
|-
|commentary_available || 0 || , "sv" || Automatically set by the game when a commentary file is available for the current map.
|-
|commentary_cvarsnotchanging || cmd ||  ||
|-
|commentary_finishnode || cmd ||  ||
commentary_showmodelviewer              : cmd      :                  : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_showmodelviewer              : cmd      :                  : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
|-
con_drawnotify                           : 1       :                  : Disables drawing of notification area (for taking screenshots).
|con_drawnotify || 1 ||  || Disables drawing of notification area (for taking screenshots).
con_enable                               : 0       : , "a"           : Allows the console to be activated.
|-
con_filter_enable                       : 0       :                  : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
|con_enable || 0 || , "a" || Allows the console to be activated.
con_filter_text                         : 0       :                  : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
|-
con_filter_text_out                     : 0       :                  : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
|con_filter_enable || 0 ||  || Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_logfile                             :          :                  : Console output gets written to this file
|-
con_notifytime                           : 8       :                  : How long to display recent console text to the upper part of the game window
|con_filter_text || 0 ||  || Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_nprint_bgalpha                       : 50       :                  : Con_NPrint background alpha.
|-
con_nprint_bgborder                     : 5       :                  : Con_NPrint border size.
|con_filter_text_out || 0 ||  || Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_timestamp                           : 0       :                  : Prefix console.log entries with timestamps
|-
con_trace                               : 0       :                  : Print console text to low level printout.
|con_logfile ||  ||  || Console output gets written to this file
condump                                 : cmd     :                  : dump the text currently in the console to condumpXX.log
|-
connect                                 : cmd     :                  : Connect to specified server.
|con_notifytime || 8 ||  || How long to display recent console text to the upper part of the game window
contimes                                 : 8       :                  : Number of console lines to overlay for debugging.
|-
coop                                     : 0       : , "nf"           : Cooperative play.
|con_nprint_bgalpha || 50 ||  || Con_NPrint background alpha.
|-
|con_nprint_bgborder || 5 ||  || Con_NPrint border size.
|-
|con_timestamp || 0 ||  || Prefix console.log entries with timestamps
|-
|con_trace || 0 ||  || Print console text to low level printout.
|-
|condump || cmd ||  || dump the text currently in the console to condumpXX.log
|-
|connect || cmd ||  || Connect to specified server.
|-
|contimes || 8 ||  || Number of console lines to overlay for debugging.
|-
|coop || 0 || , "nf" || Cooperative play.
cpu_level                                : 2        :                  : CPU Level - Default: High
cpu_level                                : 2        :                  : CPU Level - Default: High
|-
crash                                   : cmd     :                  : Cause the engine to crash (Debug!!)
|crash || cmd ||  || Cause the engine to crash (Debug!!)
create_flashlight                       : cmd     :                  :
|-
CreatePredictionError                   : cmd     :                  : Create a prediction error
|create_flashlight || cmd ||  ||
creditsdone                             : cmd     :                  :
|-
crosshair                               : 1       : , "a", "cl"     :
|CreatePredictionError || cmd ||  || Create a prediction error
+currentability                         : cmd     :                  :
|-
-currentability                         : cmd     :                  :
|creditsdone || cmd ||  ||
cvarlist                                 : cmd     :                  : Show the list of convars/concommands.
|-
</pre>
|crosshair || 1 || , "a", "cl" ||
|-
|+currentability || cmd ||  ||
|-
|-currentability || cmd ||  ||
|-
|cvarlist || cmd ||  || Show the list of convars/concommands.
|-
|}
===D===
===D===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
datacachesize                           : 32       :                  : Size in MB.
 
dbg_demofile                             : 0       :                  :
|-
|datacachesize || 32 ||  || Size in MB.
|-
|dbg_demofile || 0 ||  ||
dbghist_addline                          : cmd      :                  : Add a line to the debug history. Format: <category id> <line>
dbghist_addline                          : cmd      :                  : Add a line to the debug history. Format: <category id> <line>
dbghist_dump                            : cmd      :                  : Dump the debug history to the console. Format: <category id>    Categories:      0: Entity I/O      1: AI Decisions      2: Sc
dbghist_dump                            : cmd      :                  : Dump the debug history to the console. Format: <category id>    Categories:      0: Entity I/O      1: AI Decisions      2: Sc
|-
deathmatch                               : 0       : , "nf"           : Running a deathmatch server.
|deathmatch || 0 || , "nf" || Running a deathmatch server.
debug_circle_splat                       : 0       : , "cheat", "rep" :
|-
debug_materialmodifycontrol             : 0       : , "sv"           :
|debug_circle_splat || 0 || , "cheat", "rep" ||
debug_materialmodifycontrol_client       : 0       : , "cl"           :
|-
debug_overlay_fullposition               : 0       : , "sv"           :
|debug_materialmodifycontrol || 0 || , "sv" ||
debug_paint_seam                         : 0       : , "cheat", "rep" :
|-
debug_physimpact                         : 0       : , "sv"           :
|debug_materialmodifycontrol_client || 0 || , "cl" ||
debug_touchlinks                         : 0       : , "sv"           : Spew touch link activity
|-
debug_visibility_monitor                 : 0       : , "sv", "cheat" :
|debug_overlay_fullposition || 0 || , "sv" ||
debugsystemui                           : cmd     :                  : Show/hide the debug system UI.
|-
decalfrequency                           : 10       : , "sv", "nf"     :
|debug_paint_seam || 0 || , "cheat", "rep" ||
default_fov                             : 75       : , "cheat", "cl" :
|-
demo_avellimit                           : 2000     :                  : Angular velocity limit before eyes considered snapped for demo playback.
|debug_physimpact || 0 || , "sv" ||
demo_debug                               : 0       :                  : Demo debug info.
|-
demo_fastforwardfinalspeed               : 20       :                  : Go this fast when starting to hold FF button.
|debug_touchlinks || 0 || , "sv" || Spew touch link activity
demo_fastforwardramptime                 : 5       :                  : How many seconds it takes to get to full FF speed.
|-
demo_fastforwardstartspeed               : 2       :                  : Go this fast when starting to hold FF button.
|debug_visibility_monitor || 0 || , "sv", "cheat" ||
demo_gototick                           : cmd     :                  : Skips to a tick in demo.
|-
demo_interplimit                         : 4000     :                  : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
|debugsystemui || cmd ||  || Show/hide the debug system UI.
demo_interpolateview                     : 1       :                  : Do view interpolation during dem playback.
|-
demo_legacy_rollback                     : 1       :                  : Use legacy view interpolation rollback amount in demo playback.
|decalfrequency || 10 || , "sv", "nf" ||
demo_pause                               : cmd     :                  : Pauses demo playback.
|-
demo_pauseatservertick                   : 0       :                  : Pauses demo playback at server tick
|default_fov || 75 || , "cheat", "cl" ||
demo_quitafterplayback                   : 0       :                  : Quits game after demo playback.
|-
demo_recordcommands                     : 1       : , "cheat"       : Record commands typed at console into .dem files.
|demo_avellimit || 2000 ||  || Angular velocity limit before eyes considered snapped for demo playback.
demo_resume                             : cmd     :                  : Resumes demo playback.
|-
demo_timescale                           : cmd     :                  : Sets demo replay speed.
|demo_debug || 0 ||  || Demo debug info.
demo_togglepause                         : cmd     :                  : Toggles demo playback.
|-
demolist                                 : cmd     :                  : Print demo sequence list.
|demo_fastforwardfinalspeed || 20 ||  || Go this fast when starting to hold FF button.
demos                                   : cmd     :                  : Demo demo file sequence.
|-
demoui                                   : cmd     :                  : Show/hide the demo player UI.
|demo_fastforwardramptime || 5 ||  || How many seconds it takes to get to full FF speed.
+demoui2                                 : cmd     :                  : Bring the advanced demo player UI (demoui2) to foreground.
|-
-demoui2                                 : cmd     :                  : Send the advanced demo player UI (demoui2) to background.
|demo_fastforwardstartspeed || 2 ||  || Go this fast when starting to hold FF button.
demoui2                                 : cmd     :                  : Show/hide the advanced demo player UI (demoui2).
|-
developer                               : 0       :                  : Set developer message level
|demo_gototick || cmd ||  || Skips to a tick in demo.
devshots_nextmap                         : cmd     :                  : Used by the devshots system to go to the next map in the devshots maplist.
|-
devshots_screenshot                     : cmd     :                  : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
|demo_interplimit || 4000 ||  || How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
differences                             : cmd     :                  : Show all convars which are not at their default values.
|-
disable_static_prop_loading             : 0       : , "cheat"       : If non-zero when a map loads, static props won't be loaded
|demo_interpolateview || 1 ||  || Do view interpolation during dem playback.
disconnect                               : cmd     :                  : Disconnect game from server.
|-
disp_dynamic                             : 0       :                  :
|demo_legacy_rollback || 1 ||  || Use legacy view interpolation rollback amount in demo playback.
dispcoll_drawplane                       : 0       : , "sv"           :
|-
display_elapsedtime                     : cmd     :                  : Displays how much time has elapsed since the game started
|demo_pause || cmd ||  || Pauses demo playback.
display_game_events                     : 0       : , "cheat"       :
|-
displaysoundlist                         : 0       : , "sv"           :
|demo_pauseatservertick || 0 ||  || Pauses demo playback at server tick
dlight_debug                             : cmd     :                  : Creates a dlight in front of the player
|-
|demo_quitafterplayback || 0 ||  || Quits game after demo playback.
|-
|demo_recordcommands || 1 || , "cheat" || Record commands typed at console into .dem files.
|-
|demo_resume || cmd ||  || Resumes demo playback.
|-
|demo_timescale || cmd ||  || Sets demo replay speed.
|-
|demo_togglepause || cmd ||  || Toggles demo playback.
|-
|demolist || cmd ||  || Print demo sequence list.
|-
|demos || cmd ||  || Demo demo file sequence.
|-
|demoui || cmd ||  || Show/hide the demo player UI.
|-
|+demoui2 || cmd ||  || Bring the advanced demo player UI (demoui2) to foreground.
|-
|-demoui2 || cmd ||  || Send the advanced demo player UI (demoui2) to background.
|-
|demoui2 || cmd ||  || Show/hide the advanced demo player UI (demoui2).
|-
|developer || 0 ||  || Set developer message level
|-
|devshots_nextmap || cmd ||  || Used by the devshots system to go to the next map in the devshots maplist.
|-
|devshots_screenshot || cmd ||  || Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
|-
|differences || cmd ||  || Show all convars which are not at their default values.
|-
|disable_static_prop_loading || 0 || , "cheat" || If non-zero when a map loads, static props won't be loaded
|-
|disconnect || cmd ||  || Disconnect game from server.
|-
|disp_dynamic || 0 ||  ||
|-
|dispcoll_drawplane || 0 || , "sv" ||
|-
|display_elapsedtime || cmd ||  || Displays how much time has elapsed since the game started
|-
|display_game_events || 0 || , "cheat" ||
|-
|displaysoundlist || 0 || , "sv" ||
|-
|dlight_debug || cmd ||  || Creates a dlight in front of the player
drawcross                                : cmd      :                  : Draws a cross at the given location  Arguments: x y z
drawcross                                : cmd      :                  : Draws a cross at the given location  Arguments: x y z
drawline                                : cmd      :                  : Draws line between two 3D Points.  Green if no collision  Red is collides with something  Arguments: x1 y1 z1 x2 y2 z2
drawline                                : cmd      :                  : Draws line between two 3D Points.  Green if no collision  Red is collides with something  Arguments: x1 y1 z1 x2 y2 z2
|-
dsp_automatic                           : 0       : , "demo"         :
|dsp_automatic || 0 || , "demo" ||
dsp_db_min                               : 80       : , "demo"         :
|-
dsp_db_mixdrop                           : 0       : , "demo"         :
|dsp_db_min || 80 || , "demo" ||
dsp_dist_max                             : 1440     : , "cheat", "demo" :
|-
dsp_dist_min                             : 0       : , "cheat", "demo" :
|dsp_db_mixdrop || 0 || , "demo" ||
dsp_enhance_stereo                       : 0       : , "a"           :
|-
dsp_facingaway                           : 0       : , "demo"         :
|dsp_dist_max || 1440 || , "cheat", "demo" ||
dsp_mix_max                             : 0       : , "demo"         :
|-
dsp_mix_min                             : 0       : , "demo"         :
|dsp_dist_min || 0 || , "cheat", "demo" ||
dsp_off                                 : 0       : , "cheat"       :
|-
dsp_player                               : 0       : , "demo", "server_can_execute" :
|dsp_enhance_stereo || 0 || , "a" ||
dsp_reload                               : cmd     :                  :
|-
dsp_room                                 : 0       : , "demo"         :
|dsp_facingaway || 0 || , "demo" ||
dsp_slow_cpu                             : 0       : , "a", "demo"   :
|-
dsp_spatial                             : 40       : , "demo"         :
|dsp_mix_max || 0 || , "demo" ||
dsp_speaker                             : 50       : , "demo"         :
|-
dsp_vol_2ch                             : 1       : , "demo"         :
|dsp_mix_min || 0 || , "demo" ||
dsp_vol_4ch                             : 0       : , "demo"         :
|-
dsp_vol_5ch                             : 0       : , "demo"         :
|dsp_off || 0 || , "cheat" ||
dsp_volume                               : 0       : , "a", "demo"   :
|-
dsp_water                               : 14       : , "demo"         :
|dsp_player || 0 || , "demo", "server_can_execute" ||
dt_ShowPartialChangeEnts                 : 0       :                  : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
|-
dt_UsePartialChangeEnts                 : 1       :                  : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
|dsp_reload || cmd ||  ||
dti_flush                               : cmd     :                  : Write out the datatable instrumentation files (you must run with -dti for this to work).
|-
dtwarning                               : 0       :                  : Print data table warnings?
|dsp_room || 0 || , "demo" ||
dtwatchclass                             : 0       :                  : Watch all fields encoded with this table.
|-
dtwatchent                               : -1       :                  : Watch this entities data table encoding.
|dsp_slow_cpu || 0 || , "a", "demo" ||
dtwatchvar                               : 0       :                  : Watch the named variable.
|-
+duck                                   : cmd     :                  :
|dsp_spatial || 40 || , "demo" ||
-duck                                   : cmd     :                  :
|-
dump_entity_sizes                       : cmd     :                  : Print sizeof(entclass)
|dsp_speaker || 50 || , "demo" ||
dump_globals                             : cmd     :                  : Dump all global entities/states
|-
dumpentityfactories                     : cmd     :                  : Lists all entity factory names.
|dsp_vol_2ch || 1 || , "demo" ||
dumpeventqueue                           : cmd     :                  : Dump the contents of the Entity I/O event queue to the console.
|-
dumpgamestringtable                     : cmd     :                  : Dump the contents of the game string table to the console.
|dsp_vol_4ch || 0 || , "demo" ||
dumpsavedir                             : cmd     :                  : List the contents of the save directory in memory
|-
dumpstringtables                         : cmd     :                  : Print string tables to console.
|dsp_vol_5ch || 0 || , "demo" ||
</pre>
|-
|dsp_volume || 0 || , "a", "demo" ||
|-
|dsp_water || 14 || , "demo" ||
|-
|dt_ShowPartialChangeEnts || 0 ||  || (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
|-
|dt_UsePartialChangeEnts || 1 ||  || (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
|-
|dti_flush || cmd ||  || Write out the datatable instrumentation files (you must run with -dti for this to work).
|-
|dtwarning || 0 ||  || Print data table warnings?
|-
|dtwatchclass || 0 ||  || Watch all fields encoded with this table.
|-
|dtwatchent || -1 ||  || Watch this entities data table encoding.
|-
|dtwatchvar || 0 ||  || Watch the named variable.
|-
|+duck || cmd ||  ||
|-
|-duck || cmd ||  ||
|-
|dump_entity_sizes || cmd ||  || Print sizeof(entclass)
|-
|dump_globals || cmd ||  || Dump all global entities/states
|-
|dumpentityfactories || cmd ||  || Lists all entity factory names.
|-
|dumpeventqueue || cmd ||  || Dump the contents of the Entity I/O event queue to the console.
|-
|dumpgamestringtable || cmd ||  || Dump the contents of the game string table to the console.
|-
|dumpsavedir || cmd ||  || List the contents of the save directory in memory
|-
|dumpstringtables || cmd ||  || Print string tables to console.
|-
|}
===E===
===E===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
echo                                     : cmd     :                  : Echo text to console.
 
editdemo                                 : cmd     :                  : Edit a recorded demo file (.dem ).
|-
editor_toggle                           : cmd     :                  : Disables the simulation and returns focus to the editor
|echo || cmd ||  || Echo text to console.
enable_debug_overlays                   : 1       : , "sv", "cheat" : Enable rendering of debug overlays
|-
enable_skeleton_draw                     : 0       : , "cheat", "cl" : Render skeletons in wireframe
|editdemo || cmd ||  || Edit a recorded demo file (.dem ).
endmovie                                 : cmd     :                  : Stop recording movie frames.
|-
english                                 : 1       : , "user", "cl"   : If set to 1, running the english language set of assets.
|editor_toggle || cmd ||  || Disables the simulation and returns focus to the editor
ent_absbox                               : cmd     :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
|-
|enable_debug_overlays || 1 || , "sv", "cheat" || Enable rendering of debug overlays
|-
|enable_skeleton_draw || 0 || , "cheat", "cl" || Render skeletons in wireframe
|-
|endmovie || cmd ||  || Stop recording movie frames.
|-
|english || 1 || , "user", "cl" || If set to 1, running the english language set of assets.
|-
|ent_absbox || cmd ||  || Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_attachments                          : cmd      :                  : Displays the attachment points on an entity.  Arguments:    {entity_name} / {class_name} / no argument picks what player is loo
ent_attachments                          : cmd      :                  : Displays the attachment points on an entity.  Arguments:    {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim                              : cmd      :                  : Displays the entity's autoaim radius.  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at
ent_autoaim                              : cmd      :                  : Displays the entity's autoaim radius.  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at
|-
ent_bbox                                 : cmd     :                  : Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlay
|ent_bbox || cmd ||  || Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlay
ent_cancelpendingentfires               : cmd     :                  : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
|-
ent_create                               : cmd     :                  : Creates an entity of the given type where the player is looking.
|ent_cancelpendingentfires || cmd ||  || Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_debugkeys                           : 0       : , "sv"           :
|-
|ent_create || cmd ||  || Creates an entity of the given type where the player is looking.
|-
|ent_debugkeys || 0 || , "sv" ||
ent_dump                                : cmd      :                  : Usage:    ent_dump <entity name>  
ent_dump                                : cmd      :                  : Usage:    ent_dump <entity name>  
ent_fire                                : cmd      :                  : Usage:    ent_fire <target> [action] [value] [delay]  
ent_fire                                : cmd      :                  : Usage:    ent_fire <target> [action] [value] [delay]  
ent_info                                : cmd      :                  : Usage:    ent_info <class name>  
ent_info                                : cmd      :                  : Usage:    ent_info <class name>  
ent_keyvalue                            : cmd      :                  : Applies the comma delimited key=value pairs to the entity with the given Hammer ID.  Format: ent_keyvalue <entity id> <key1>=<v
ent_keyvalue                            : cmd      :                  : Applies the comma delimited key=value pairs to the entity with the given Hammer ID.  Format: ent_keyvalue <entity id> <key1>=<v
|-
ent_messages                             : cmd     :                  : Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any mes
|ent_messages || cmd ||  || Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any mes
ent_messages_draw                       : 0       : , "sv", "cheat" : Visualizes all entity input/output activity.
|-
ent_name                                 : cmd     :                  :
|ent_messages_draw || 0 || , "sv", "cheat" || Visualizes all entity input/output activity.
ent_orient                               : cmd     :                  : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
|-
ent_pause                               : cmd     :                  : Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any mess
|ent_name || cmd ||  ||
|-
|ent_orient || cmd ||  || Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
|-
|ent_pause || cmd ||  || Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any mess
ent_pivot                                : cmd      :                  : Displays the pivot for the given entity(ies).  (y=up=green, z=forward=blue, x=left=red).  Arguments:    {entity_name} / {class
ent_pivot                                : cmd      :                  : Displays the pivot for the given entity(ies).  (y=up=green, z=forward=blue, x=left=red).  Arguments:    {entity_name} / {class
|-
ent_rbox                                 : cmd     :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
|ent_rbox || cmd ||  || Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_remove                              : cmd      :                  : Removes the given entity(s)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at  
ent_remove                              : cmd      :                  : Removes the given entity(s)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at  
ent_remove_all                          : cmd      :                  : Removes all entities of the specified type  Arguments:    {entity_name} / {class_name}  
ent_remove_all                          : cmd      :                  : Removes all entities of the specified type  Arguments:    {entity_name} / {class_name}  
|-
ent_rotate                               : cmd     :                  : Rotates an entity by a specified # of degrees
|ent_rotate || cmd ||  || Rotates an entity by a specified # of degrees
ent_script_dump                          : cmd      :                  : Dumps the names and values of this entity's script scope to the console  Arguments:    {entity_name} / {class_name} / no argume
ent_script_dump                          : cmd      :                  : Dumps the names and values of this entity's script scope to the console  Arguments:    {entity_name} / {class_name} / no argume
|-
ent_setang                               : cmd     :                  : Set entity angles
|ent_setang || cmd ||  || Set entity angles
ent_setname                              : cmd      :                  : Sets the targetname of the given entity(s)  Arguments:    {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_setname                              : cmd      :                  : Sets the targetname of the given entity(s)  Arguments:    {new entity name} {entity_name} / {class_name} / no argument picks wh
|-
ent_setpos                               : cmd     :                  : Move entity to position
|ent_setpos || cmd ||  || Move entity to position
ent_show_contexts                       : 0       : , "sv"           : Show entity contexts in ent_text display
|-
|ent_show_contexts || 0 || , "sv" || Show entity contexts in ent_text display
ent_show_response_criteria              : cmd      :                  : Print, to the console, an entity's current criteria set used to select responses.  Arguments:    {entity_name} / {class_name} /
ent_show_response_criteria              : cmd      :                  : Print, to the console, an entity's current criteria set used to select responses.  Arguments:    {entity_name} / {class_name} /
|-
ent_step                                 : cmd     :                  : When 'ent_pause' is set this will step through one waiting input / output message at a time.
|ent_step || cmd ||  || When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport                            : cmd      :                  : Teleport the specified entity to where the player is looking.  Format: ent_teleport <entity name>
ent_teleport                            : cmd      :                  : Teleport the specified entity to where the player is looking.  Format: ent_teleport <entity name>
ent_text                                : cmd      :                  : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)  Arguments:    {entity_
ent_text                                : cmd      :                  : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)  Arguments:    {entity_
ent_viewoffset                          : cmd      :                  : Displays the eye position for the given entity(ies) in red.  Arguments:    {entity_name} / {class_name} / no argument picks wha
ent_viewoffset                          : cmd      :                  : Displays the eye position for the given entity(ies) in red.  Arguments:    {entity_name} / {class_name} / no argument picks wha
|-
envmap                                   : cmd     :                  :
|envmap || cmd ||  ||
er_colwidth                             : 100     :                  :
|-
er_graphwidthfrac                       : 0       :                  :
|er_colwidth || 100 ||  ||
er_maxname                               : 14       :                  :
|-
escape                                   : cmd     :                  : Escape key pressed.
|er_graphwidthfrac || 0 ||  ||
exec                                     : cmd     :                  : Execute script file.
|-
execifexists                             : cmd     :                  : Execute script file if file exists.
|er_maxname || 14 ||  ||
exit                                     : cmd     :                  : Exit the engine.
|-
explode                                 : cmd     :                  : Kills the player with explosive damage
|escape || cmd ||  || Escape key pressed.
|-
|exec || cmd ||  || Execute script file.
|-
|execifexists || cmd ||  || Execute script file if file exists.
|-
|exit || cmd ||  || Exit the engine.
|-
|explode || cmd ||  || Kills the player with explosive damage
explodevector                            : cmd      :                  : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
explodevector                            : cmd      :                  : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
|-
</pre>
|}
===F===
===F===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
 
fadein                                  : cmd      :                  : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadein                                  : cmd      :                  : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout                                  : cmd      :                  : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fadeout                                  : cmd      :                  : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
|-
failadvice_dump_values                   : cmd     :                  : Gives a list of all current points.
|failadvice_dump_values || cmd ||  || Gives a list of all current points.
fast_fogvolume                           : 0       :                  :
|-
filesystem_buffer_size                   : 0       :                  : Size of per file buffers. 0 for none
|fast_fogvolume || 0 ||  ||
filesystem_max_stdio_read               : 16       :                  :
|-
filesystem_native                       : 1       :                  : Use native FS or STDIO
|filesystem_buffer_size || 0 ||  || Size of per file buffers. 0 for none
filesystem_report_buffered_io           : 0       :                  :
|-
filesystem_unbuffered_io                 : 1       :                  :
|filesystem_max_stdio_read || 16 ||  ||
filesystem_use_overlapped_io             : 1       :                  :
|-
find                                     : cmd     :                  : Find concommands with the specified string in their name/help text.
|filesystem_native || 1 ||  || Use native FS or STDIO
|-
|filesystem_report_buffered_io || 0 ||  ||
|-
|filesystem_unbuffered_io || 1 ||  ||
|-
|filesystem_use_overlapped_io || 1 ||  ||
|-
|find || cmd ||  || Find concommands with the specified string in their name/help text.
find_ent                                : cmd      :                  : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>  
find_ent                                : cmd      :                  : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>  
find_ent_index                          : cmd      :                  : Display data for entity matching specified index. Format: find_ent_index <index>  
find_ent_index                          : cmd      :                  : Display data for entity matching specified index. Format: find_ent_index <index>  
|-
findflags                               : cmd     :                  : Find concommands by flags.
|findflags || cmd ||  || Find concommands by flags.
fire_absorbrate                         : 3       : , "sv"           :
|-
fire_dmgbase                             : 1       : , "sv"           :
|fire_absorbrate || 3 || , "sv" ||
fire_dmginterval                         : 1       : , "sv"           :
|-
fire_dmgscale                           : 0       : , "sv"           :
|fire_dmgbase || 1 || , "sv" ||
fire_extabsorb                           : 5       : , "sv"           :
|-
fire_extscale                           : 12       : , "sv"           :
|fire_dmginterval || 1 || , "sv" ||
fire_growthrate                         : 1       : , "sv"           :
|-
fire_heatscale                           : 1       : , "sv"           :
|fire_dmgscale || 0 || , "sv" ||
fire_incomingheatscale                   : 0       : , "sv"           :
|-
fire_maxabsorb                           : 50       : , "sv"           :
|fire_extabsorb || 5 || , "sv" ||
firetarget                               : cmd     :                  :
|-
firstperson                             : cmd     :                  : Switch to firstperson camera.
|fire_extscale || 12 || , "sv" ||
fish_debug                               : 0       : , "cheat", "cl" : Show debug info for fish
|-
fish_dormant                             : 0       : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
|fire_growthrate || 1 || , "sv" ||
flex_expression                         : 0       : , "sv"           :
|-
flex_looktime                           : 5       : , "sv"           :
|fire_heatscale || 1 || , "sv" ||
flex_maxawaytime                         : 1       : , "sv"           :
|-
flex_maxplayertime                       : 7       : , "sv"           :
|fire_incomingheatscale || 0 || , "sv" ||
flex_minawaytime                         : 0       : , "sv"           :
|-
flex_minplayertime                       : 5       : , "sv"           :
|fire_maxabsorb || 50 || , "sv" ||
flex_rules                               : 1       : , "cl"           : Allow flex animation rules to run.
|-
flex_smooth                             : 1       : , "cl"           : Applies smoothing/decay curve to flex animation controller changes.
|firetarget || cmd ||  ||
flex_talk                               : 0       : , "sv"           :
|-
flush                                   : cmd     :                  : Flush unlocked cache memory.
|firstperson || cmd ||  || Switch to firstperson camera.
flush_locked                             : cmd     :                  : Flush unlocked and locked cache memory.
|-
fog_color                               : -1       : , "cheat", "cl" :
|fish_debug || 0 || , "cheat", "cl" || Show debug info for fish
fog_colorskybox                         : -1       : , "cheat", "cl" :
|-
fog_enable                               : 1       : , "cheat", "cl" :
|fish_dormant || 0 || , "sv", "cheat", "rep" || Turns off interactive fish behavior. Fish become immobile and unresponsive.
fog_enable_water_fog                     : 1       : , "cheat"       :
|-
fog_enableskybox                         : 1       : , "cheat", "cl" :
|flex_expression || 0 || , "sv" ||
fog_end                                 : -1       : , "cheat", "cl" :
|-
fog_endskybox                           : -1       : , "cheat", "cl" :
|flex_looktime || 5 || , "sv" ||
fog_hdrcolorscale                       : -1       : , "cheat", "cl" :
|-
fog_hdrcolorscaleskybox                 : -1       : , "cheat", "cl" :
|flex_maxawaytime || 1 || , "sv" ||
fog_maxdensity                           : -1       : , "cheat", "cl" :
|-
fog_maxdensityskybox                     : -1       : , "cheat", "cl" :
|flex_maxplayertime || 7 || , "sv" ||
fog_override                             : 0       : , "cheat", "cl" : Overrides the map's fog settings (-1 populates fog_ vars with map's values)
|-
fog_start                               : -1       : , "cheat", "cl" :
|flex_minawaytime || 0 || , "sv" ||
fog_startskybox                         : -1       : , "cheat", "cl" :
|-
fog_volume_debug                         : 0       : , "sv"           : If enabled, prints diagnostic information about the current fog volume
|flex_minplayertime || 5 || , "sv" ||
fogui                                   : cmd     :                  : Show/hide fog control UI.
|-
force_centerview                         : cmd     :                  :
|flex_rules || 1 || , "cl" || Allow flex animation rules to run.
|-
|flex_smooth || 1 || , "cl" || Applies smoothing/decay curve to flex animation controller changes.
|-
|flex_talk || 0 || , "sv" ||
|-
|flush || cmd ||  || Flush unlocked cache memory.
|-
|flush_locked || cmd ||  || Flush unlocked and locked cache memory.
|-
|fog_color || -1 || , "cheat", "cl" ||
|-
|fog_colorskybox || -1 || , "cheat", "cl" ||
|-
|fog_enable || 1 || , "cheat", "cl" ||
|-
|fog_enable_water_fog || 1 || , "cheat" ||
|-
|fog_enableskybox || 1 || , "cheat", "cl" ||
|-
|fog_end || -1 || , "cheat", "cl" ||
|-
|fog_endskybox || -1 || , "cheat", "cl" ||
|-
|fog_hdrcolorscale || -1 || , "cheat", "cl" ||
|-
|fog_hdrcolorscaleskybox || -1 || , "cheat", "cl" ||
|-
|fog_maxdensity || -1 || , "cheat", "cl" ||
|-
|fog_maxdensityskybox || -1 || , "cheat", "cl" ||
|-
|fog_override || 0 || , "cheat", "cl" || Overrides the map's fog settings (-1 populates fog_ vars with map's values)
|-
|fog_start || -1 || , "cheat", "cl" ||
|-
|fog_startskybox || -1 || , "cheat", "cl" ||
|-
|fog_volume_debug || 0 || , "sv" || If enabled, prints diagnostic information about the current fog volume
|-
|fogui || cmd ||  || Show/hide fog control UI.
|-
|force_centerview || cmd ||  ||
forcebind                                : cmd      :                  : Bind a command to an available key. (forcebind command opt:suggestedKey)
forcebind                                : cmd      :                  : Bind a command to an available key. (forcebind command opt:suggestedKey)
|-
-forward                                 : cmd     :                  :
|-forward || cmd ||  ||
+forward                                 : cmd     :                  :
|-
foundry_engine_get_mouse_control         : cmd     :                  : Give the engine control of the mouse.
|+forward || cmd ||  ||
foundry_engine_release_mouse_control     : cmd     :                  : Give the control of the mouse back to Hammer.
|-
foundry_select_entity                   : cmd     :                  : Select the entity under the crosshair or select entities with the specified name.
|foundry_engine_get_mouse_control || cmd ||  || Give the engine control of the mouse.
foundry_sync_hammer_view                 : cmd     :                  : Move Hammer's 3D view to the same position as the engine's 3D view.
|-
foundry_update_entity                   : cmd     :                  : Updates the entity's position/angles when in edit mode
|foundry_engine_release_mouse_control || cmd ||  || Give the control of the mouse back to Hammer.
fov_desired                             : 75       : , "user", "cl"   : Sets the base field-of-view.
|-
fps_max                                 : 100     :                  : Frame rate limiter
|foundry_select_entity || cmd ||  || Select the entity under the crosshair or select entities with the specified name.
fps_max_splitscreen                     : 300     :                  : Frame rate limiter, splitscreen
|-
free_pass_peek_debug                     : 0       : , "sv"           :
|foundry_sync_hammer_view || cmd ||  || Move Hammer's 3D view to the same position as the engine's 3D view.
fs_clear_open_duplicate_times           : cmd     :                  : Clear the list of files that have been opened.
|-
fs_dump_open_duplicate_times             : cmd     :                  : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
|foundry_update_entity || cmd ||  || Updates the entity's position/angles when in edit mode
|-
|fov_desired || 75 || , "user", "cl" || Sets the base field-of-view.
|-
|fps_max || 100 ||  || Frame rate limiter
|-
|fps_max_splitscreen || 300 ||  || Frame rate limiter, splitscreen
|-
|free_pass_peek_debug || 0 || , "sv" ||
|-
|fs_clear_open_duplicate_times || cmd ||  || Clear the list of files that have been opened.
|-
|fs_dump_open_duplicate_times || cmd ||  || Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
fs_monitor_read_from_pack                : 0        :                  : 0:Off, 1:Any, 2:Sync only
fs_monitor_read_from_pack                : 0        :                  : 0:Off, 1:Any, 2:Sync only
|-
fs_printopenfiles                       : cmd     :                  : Show all files currently opened by the engine.
|fs_printopenfiles || cmd ||  || Show all files currently opened by the engine.
fs_report_long_reads                    : 0        :                  : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold
fs_report_long_reads                    : 0        :                  : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold
fs_report_sync_opens                    : 0        :                  : 0:Off, 1:Always, 2:Not during load
fs_report_sync_opens                    : 0        :                  : 0:Off, 1:Always, 2:Not during load
|-
fs_syncdvddevcache                       : cmd     :                  : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
|fs_syncdvddevcache || cmd ||  || Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level                         : cmd     :                  : Set the filesystem warning level.
|-
|fs_warning_level || cmd ||  || Set the filesystem warning level.
fs_warning_mode                          : 0        :                  : 0:Off, 1:Warn main thread, 2:Warn other threads
fs_warning_mode                          : 0        :                  : 0:Off, 1:Warn main thread, 2:Warn other threads
|-
func_break_max_pieces                   : 15       : , "a", "rep", "cl" :
|func_break_max_pieces || 15 || , "a", "rep", "cl" ||
func_break_reduction_factor             : 0       : , "sv"           :
|-
func_breakdmg_bullet                     : 0       : , "sv"           :
|func_break_reduction_factor || 0 || , "sv" ||
func_breakdmg_club                       : 1       : , "sv"           :
|-
func_breakdmg_explosive                 : 1       : , "sv"           :
|func_breakdmg_bullet || 0 || , "sv" ||
fx_glass_velocity_cap                   : 0       : , "cl"           : Maximum downwards speed of shattered glass particles
|-
</pre>
|func_breakdmg_club || 1 || , "sv" ||
|-
|func_breakdmg_explosive || 1 || , "sv" ||
|-
|fx_glass_velocity_cap || 0 || , "cl" || Maximum downwards speed of shattered glass particles
|-
|}
===G===
===G===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
g15_dumpplayer                           : cmd     :                  : Spew player data.
 
g15_reload                               : cmd     :                  : Reloads the Logitech G-15 Keyboard configs.
|-
g15_update_msec                         : 250     : , "a", "cl"     : Logitech G-15 Keyboard update interval.
|g15_dumpplayer || cmd ||  || Spew player data.
g_ai_threadedgraphbuild                 : 0       : , "sv"           : If true, use experimental threaded node graph building.
|-
g_debug_angularsensor                   : 0       : , "sv", "cheat" :
|g15_reload || cmd ||  || Reloads the Logitech G-15 Keyboard configs.
g_debug_basehelicopter                   : 0       : , "sv", "cheat" :
|-
g_debug_constraint_sounds               : 0       : , "sv", "cheat" : Enable debug printing about constraint sounds.
|g15_update_msec || 250 || , "a", "cl" || Logitech G-15 Keyboard update interval.
g_debug_doors                           : 0       : , "sv"           :
|-
g_debug_gunship                         : 0       : , "sv", "cheat" :
|g_ai_threadedgraphbuild || 0 || , "sv" || If true, use experimental threaded node graph building.
g_debug_npc_vehicle_roles               : 0       : , "sv"           :
|-
g_debug_ragdoll_removal                 : 0       : , "cheat", "rep", "cl" :
|g_debug_angularsensor || 0 || , "sv", "cheat" ||
g_debug_ragdoll_visualize               : 0       : , "cheat", "cl" :
|-
g_debug_trackpather                     : 0       : , "sv", "cheat" :
|g_debug_basehelicopter || 0 || , "sv", "cheat" ||
g_debug_transitions                     : 0       : , "sv"           : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities  
|-
g_debug_vehiclebase                     : 0       : , "sv", "cheat" :
|g_debug_constraint_sounds || 0 || , "sv", "cheat" || Enable debug printing about constraint sounds.
g_debug_vehicledriver                   : 0       : , "sv", "cheat" :
|-
g_debug_vehicleexit                     : 0       : , "sv", "cheat" :
|g_debug_doors || 0 || , "sv" ||
g_debug_vehiclesound                     : 0       : , "sv", "cheat" :
|-
g_drone_maxgibs                         : 16       : , "a", "cl"     :
|g_debug_gunship || 0 || , "sv", "cheat" ||
g_helicopter_bomb_danger_radius         : 120     : , "sv"           :
|-
g_helicopter_bullrush_bomb_enemy_distance : 0       : , "sv"           :
|g_debug_npc_vehicle_roles || 0 || , "sv" ||
g_helicopter_bullrush_bomb_speed         : 850     : , "sv"           : The maximum distance the player can be from the chopper before it stops firing
|-
g_helicopter_bullrush_bomb_time         : 10       : , "sv"           :
|g_debug_ragdoll_removal || 0 || , "cheat", "rep", "cl" ||
g_helicopter_bullrush_distance           : 5000     : , "sv"           :
|-
g_helicopter_bullrush_mega_bomb_health   : 0       : , "sv"           : Fraction of the health of the chopper before it mega-bombs
|g_debug_ragdoll_visualize || 0 || , "cheat", "cl" ||
g_helicopter_bullrush_shoot_height       : 650     : , "sv"           : The maximum distance the player can be from the chopper before it stops firing
|-
g_helicopter_chargetime                 : 2       : , "sv"           : How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
|g_debug_trackpather || 0 || , "sv", "cheat" ||
g_helicopter_idletime                   : 3       : , "sv"           : How much time we have to wait (on average) after we fire before we can charge up again
|-
g_helicopter_maxfiringdist               : 2500     : , "sv"           : The maximum distance the player can be from the chopper before it stops firing
|g_debug_transitions || 0 || , "sv" || Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_Language                               : 0       : , "rep", "cl"   :
|-
g_ragdoll_fadespeed                     : 600     : , "cl"           :
|g_debug_vehiclebase || 0 || , "sv", "cheat" ||
g_ragdoll_important_maxcount             : 2       : , "rep", "cl"   :
|-
g_ragdoll_lvfadespeed                   : 100     : , "cl"           :
|g_debug_vehicledriver || 0 || , "sv", "cheat" ||
g_ragdoll_maxcount                       : 8       : , "rep", "cl"   :
|-
gameinstructor_dump_open_lessons         : cmd     :                  : Gives a list of all currently open lessons.
|g_debug_vehicleexit || 0 || , "sv", "cheat" ||
gameinstructor_enable                   : 1       : , "a", "cl"     : Display in game lessons that teach new players.
|-
gameinstructor_find_errors               : 0       : , "cheat", "cl" : Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
|g_debug_vehiclesound || 0 || , "sv", "cheat" ||
gameinstructor_reload_lessons           : cmd     :                  : Shuts down all open lessons and reloads them from the script file.
|-
gameinstructor_reset_counts             : cmd     :                  : Resets all display and success counts to zero.
|g_drone_maxgibs || 16 || , "a", "cl" ||
gameinstructor_start_sound_cooldown     : 4       : , "cl"           : Number of seconds forced between similar lesson start sounds.
|-
gameinstructor_verbose                   : 0       : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
|g_helicopter_bomb_danger_radius || 120 || , "sv" ||
gameinstructor_verbose_lesson           : 0       : , "cheat", "cl" : Display more verbose information for lessons have this name.
|-
gamestats_file_output_directory         :          : , "sv"           : When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath  
|g_helicopter_bullrush_bomb_enemy_distance || 0 || , "sv" ||
gameui_activate                         : cmd     :                  : Shows the game UI
|-
gameui_allowescape                       : cmd     :                  : Escape key allowed to hide game UI
|g_helicopter_bullrush_bomb_speed || 850 || , "sv" || The maximum distance the player can be from the chopper before it stops firing
gameui_allowescapetoshow                 : cmd     :                  : Escape key allowed to show game UI
|-
gameui_hide                             : cmd     :                  : Hides the game UI
|g_helicopter_bullrush_bomb_time || 10 || , "sv" ||
gameui_preventescape                     : cmd     :                  : Escape key doesn't hide game UI
|-
gameui_preventescapetoshow               : cmd     :                  : Escape key doesn't show game UI
|g_helicopter_bullrush_distance || 5000 || , "sv" ||
gameui_xbox                             : 0       :                  :
|-
getpos                                   : cmd     :                  : dump position and angles to the console
|g_helicopter_bullrush_mega_bomb_health || 0 || , "sv" || Fraction of the health of the chopper before it mega-bombs
getpos_exact                             : cmd     :                  : dump origin and angles to the console
|-
|g_helicopter_bullrush_shoot_height || 650 || , "sv" || The maximum distance the player can be from the chopper before it stops firing
|-
|g_helicopter_chargetime || 2 || , "sv" || How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
|-
|g_helicopter_idletime || 3 || , "sv" || How much time we have to wait (on average) after we fire before we can charge up again
|-
|g_helicopter_maxfiringdist || 2500 || , "sv" || The maximum distance the player can be from the chopper before it stops firing
|-
|g_Language || 0 || , "rep", "cl" ||
|-
|g_ragdoll_fadespeed || 600 || , "cl" ||
|-
|g_ragdoll_important_maxcount || 2 || , "rep", "cl" ||
|-
|g_ragdoll_lvfadespeed || 100 || , "cl" ||
|-
|g_ragdoll_maxcount || 8 || , "rep", "cl" ||
|-
|gameinstructor_dump_open_lessons || cmd ||  || Gives a list of all currently open lessons.
|-
|gameinstructor_enable || 1 || , "a", "cl" || Display in game lessons that teach new players.
|-
|gameinstructor_find_errors || 0 || , "cheat", "cl" || Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
|-
|gameinstructor_reload_lessons || cmd ||  || Shuts down all open lessons and reloads them from the script file.
|-
|gameinstructor_reset_counts || cmd ||  || Resets all display and success counts to zero.
|-
|gameinstructor_start_sound_cooldown || 4 || , "cl" || Number of seconds forced between similar lesson start sounds.
|-
|gameinstructor_verbose || 0 || , "cheat", "cl" || Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
|-
|gameinstructor_verbose_lesson || 0 || , "cheat", "cl" || Display more verbose information for lessons have this name.
|-
|gamestats_file_output_directory ||  || , "sv" || When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
|-
|gameui_activate || cmd ||  || Shows the game UI
|-
|gameui_allowescape || cmd ||  || Escape key allowed to hide game UI
|-
|gameui_allowescapetoshow || cmd ||  || Escape key allowed to show game UI
|-
|gameui_hide || cmd ||  || Hides the game UI
|-
|gameui_preventescape || cmd ||  || Escape key doesn't hide game UI
|-
|gameui_preventescapetoshow || cmd ||  || Escape key doesn't show game UI
|-
|gameui_xbox || 0 ||  ||
|-
|getpos || cmd ||  || dump position and angles to the console
|-
|getpos_exact || cmd ||  || dump origin and angles to the console
give                                    : cmd      :                  : Give item to player.  Arguments: <item_name>
give                                    : cmd      :                  : Give item to player.  Arguments: <item_name>
|-
givecurrentammo                         : cmd     :                  : Give a supply of ammo for current weapon..  
|givecurrentammo || cmd ||  || Give a supply of ammo for current weapon..
gl_clear                                 : 0       : , "cl"           :
|-
gl_clear_randomcolor                     : 0       : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
|gl_clear || 0 || , "cl" ||
global_event_log_enabled                 : 0       : , "sv", "cheat" : Enables the global event log system
|-
|gl_clear_randomcolor || 0 || , "cheat", "cl" || Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
|-
|global_event_log_enabled || 0 || , "sv", "cheat" || Enables the global event log system
global_set                              : cmd      :                  : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
global_set                              : cmd      :                  : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
|-
glow_outline_effect_enable               : 1       : , "cheat", "cl" : Enable entity outline glow effects.
|glow_outline_effect_enable || 1 || , "cheat", "cl" || Enable entity outline glow effects.
glow_outline_width                       : 6       : , "cheat", "cl" : Width of glow outline effect in screen space.
|-
god                                     : cmd     :                  : Toggle. Player becomes invulnerable.
|glow_outline_width || 6 || , "cheat", "cl" || Width of glow outline effect in screen space.
|-
|god || cmd ||  || Toggle. Player becomes invulnerable.
gpu_level                                : 3        :                  : GPU Level - Default: High
gpu_level                                : 3        :                  : GPU Level - Default: High
gpu_mem_level                            : 2        :                  : Memory Level - Default: High
gpu_mem_level                            : 2        :                  : Memory Level - Default: High
|-
-graph                                   : cmd     :                  :
|-graph || cmd ||  ||
+graph                                   : cmd     :                  :
|-
-grenade1                               : cmd     :                  :
|+graph || cmd ||  ||
+grenade1                               : cmd     :                  :
|-
-grenade2                               : cmd     :                  :
|-grenade1 || cmd ||  ||
+grenade2                               : cmd     :                  :
|-
groundlist                               : cmd     :                  : Display ground entity list <index>
|+grenade1 || cmd ||  ||
</pre>
|-
|-grenade2 || cmd ||  ||
|-
|+grenade2 || cmd ||  ||
|-
|groundlist || cmd ||  || Display ground entity list <index>
|-
|}
===H===
===H===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
hammer_update_entity                     : cmd     :                  : Updates the entity's position/angles when in edit mode
 
hammer_update_safe_entities             : cmd     :                  : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
|-
heartbeat                               : cmd     :                  : Force heartbeat of master servers
|hammer_update_entity || cmd ||  || Updates the entity's position/angles when in edit mode
help                                     : cmd     :                  : Find help about a convar/concommand.
|-
hideconsole                             : cmd     :                  : Hide the console.
|hammer_update_safe_entities || cmd ||  || Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
hidehud                                 : 0       : , "cheat", "cl" :
|-
hidepanel                               : cmd     :                  : Hides a viewport panel <name>
|heartbeat || cmd ||  || Force heartbeat of master servers
hl2_episodic                             : 0       : , "rep", "cl"   :
|-
-holdorder                               : cmd     :                  :
|help || cmd ||  || Find help about a convar/concommand.
+holdorder                               : cmd     :                  :
|-
host_flush_threshold                     : 12       :                  : Memory threshold below which the host should flush caches between server instances
|hideconsole || cmd ||  || Hide the console.
host_framerate                           : 0       :                  : Set to lock per-frame time elapse.
|-
host_limitlocal                         : 0       :                  : Apply cl_cmdrate and cl_updaterate to loopback connection
|hidehud || 0 || , "cheat", "cl" ||
host_map                                 : 0       :                  : Current map name.
|-
host_profile                             : 0       :                  :
|hidepanel || cmd ||  || Hides a viewport panel <name>
host_runofftime                         : cmd     :                  : Run off some time without rendering/updating sounds  
|-
host_showcachemiss                       : 0       :                  : Print a debug message when the client or server cache is missed.
|hl2_episodic || 0 || , "rep", "cl" ||
host_ShowIPCCallCount                   : 0       :                  : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
|-
host_sleep                               : 0       : , "cheat"       : Force the host to sleep a certain number of milliseconds each frame.
|-holdorder || cmd ||  ||
host_speeds                             : 0       :                  : Show general system running times.
|-
host_threaded_sound                     : 0       :                  : Run the sound on a thread (independent of mix)
|+holdorder || cmd ||  ||
host_timescale                           : 1       : , "cheat", "rep" : Prescale the clock by this amount.
|-
host_writeconfig                         : cmd     :                  : Store current settings to config.cfg (or specified .cfg file).
|host_flush_threshold || 12 ||  || Memory threshold below which the host should flush caches between server instances
host_writeconfig_ss                     : cmd     :                  : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
|-
hostfile                                 : 0       : , "sv"           : The HOST file to load.
|host_framerate || 0 ||  || Set to lock per-frame time elapse.
hostip                                   :          :                  : Host game server ip
|-
hostname                                 :          :                  : Hostname for server.
|host_limitlocal || 0 ||  || Apply cl_cmdrate and cl_updaterate to loopback connection
hostport                                 : 27015   :                  : Host game server port
|-
hud_autoreloadscript                     : 0       : , "cl"           : Automatically reloads the animation script each time one is ran
|host_map || 0 ||  || Current map name.
hud_drawhistory_time                     : 5       : , "cl"           :
|-
hud_fastswitch                           : 0       : , "a", "cl"     :
|host_profile || 0 ||  ||
hud_reloadscheme                         : cmd     :                  : Reloads hud layout and animation scripts.
|-
hud_saytext_time                         : 12       : , "cl"           :
|host_runofftime || cmd ||  || Run off some time without rendering/updating sounds
hud_takesshots                           : 0       : , "a", "cl"     : Auto-save a scoreboard screenshot at the end of a map.
|-
hunk_print_allocations                   : cmd     :                  :
|host_showcachemiss || 0 ||  || Print a debug message when the client or server cache is missed.
hunk_track_allocation_types             : 0       : , "cheat"       :
|-
|host_ShowIPCCallCount || 0 ||  || Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
|-
|host_sleep || 0 || , "cheat" || Force the host to sleep a certain number of milliseconds each frame.
|-
|host_speeds || 0 ||  || Show general system running times.
|-
|host_threaded_sound || 0 ||  || Run the sound on a thread (independent of mix)
|-
|host_timescale || 1 || , "cheat", "rep" || Prescale the clock by this amount.
|-
|host_writeconfig || cmd ||  || Store current settings to config.cfg (or specified .cfg file).
|-
|host_writeconfig_ss || cmd ||  || Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
|-
|hostfile || 0 || , "sv" || The HOST file to load.
|-
|hostip ||  ||  || Host game server ip
|-
|hostname ||  ||  || Hostname for server.
|-
|hostport || 27015 ||  || Host game server port
|-
|hud_autoreloadscript || 0 || , "cl" || Automatically reloads the animation script each time one is ran
|-
|hud_drawhistory_time || 5 || , "cl" ||
|-
|hud_fastswitch || 0 || , "a", "cl" ||
|-
|hud_reloadscheme || cmd ||  || Reloads hud layout and animation scripts.
|-
|hud_saytext_time || 12 || , "cl" ||
|-
|hud_takesshots || 0 || , "a", "cl" || Auto-save a scoreboard screenshot at the end of a map.
|-
|hunk_print_allocations || cmd ||  ||
|-
|hunk_track_allocation_types || 0 || , "cheat" ||
hurtme                                  : cmd      :                  : Hurts the player.  Arguments: <health to lose>
hurtme                                  : cmd      :                  : Hurts the player.  Arguments: <health to lose>
|-
HurtMyMarine                             : cmd     :                  : Gives your marine 1-10 damage
|HurtMyMarine || cmd ||  || Gives your marine 1-10 damage
</pre>
|-
|}
===I===
===I===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
impulse                                 : cmd     :                  :
 
in_forceuser                             : 0       : , "cheat"       : Force user input to this split screen player.
|-
in_lock_mouse_to_window                 : 1       : , "a"           : If set, mouse will be locked inside the game window.
|impulse || cmd ||  ||
in_usekeyboardsampletime                 : 1       : , "cl"           : Use keyboard sample time smoothing.
|-
incrementvar                             : cmd     :                  : Increment specified convar value.
|in_forceuser || 0 || , "cheat" || Force user input to this split screen player.
ingamebriefing                           : cmd     :                  : Shows the mission briefing panel
|-
invnext                                 : cmd     :                  :
|in_lock_mouse_to_window || 1 || , "a" || If set, mouse will be locked inside the game window.
invprev                                 : cmd     :                  :
|-
ip                                       : 0       :                  : Overrides IP for multihomed hosts
|in_usekeyboardsampletime || 1 || , "cl" || Use keyboard sample time smoothing.
</pre>
|-
|incrementvar || cmd ||  || Increment specified convar value.
|-
|ingamebriefing || cmd ||  || Shows the mission briefing panel
|-
|invnext || cmd ||  ||
|-
|invprev || cmd ||  ||
|-
|ip || 0 ||  || Overrides IP for multihomed hosts
|-
|}
===J===
===J===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
+jlook                                   : cmd     :                  :
 
-jlook                                   : cmd     :                  :
|-
joy_accel_filter                         : 0       : , "cl"           :
|+jlook || cmd ||  ||
joy_accelmax                             : 1       : , "a", "cl"     :
|-
joy_accelscale                           : 0       : , "a", "cl"     :
|-jlook || cmd ||  ||
joy_advanced                             : 0       : , "a", "cl"     :
|-
joy_advaxisr                             : 0       : , "a", "cl"     :
|joy_accel_filter || 0 || , "cl" ||
joy_advaxisu                             : 0       : , "a", "cl"     :
|-
joy_advaxisv                             : 0       : , "a", "cl"     :
|joy_accelmax || 1 || , "a", "cl" ||
joy_advaxisx                             : 0       : , "a", "cl"     :
|-
joy_advaxisy                             : 0       : , "a", "cl"     :
|joy_accelscale || 0 || , "a", "cl" ||
joy_advaxisz                             : 0       : , "a", "cl"     :
|-
joy_aim_to_movement_time                 : 1       : , "cl"           : Time before the player automatically aims in the direction of movement.
|joy_advanced || 0 || , "a", "cl" ||
joy_autoaimdampen                       : 0       : , "a", "user", "cl" : How much to scale user stick input when the gun is pointing at a valid target.
|-
joy_autoaimdampenrange                   : 0       : , "a", "cl"     : The stick range where autoaim dampening is applied. 0 = off
|joy_advaxisr || 0 || , "a", "cl" ||
joy_autoattack                           : 0       : , "cl"           : If enabled, marine will fire when you push the right analogue stick
|-
joy_autoattack_angle                     : 10       : , "cl"           : Facing has to be within this many degrees of aim for the marine to auto fire
|joy_advaxisu || 0 || , "a", "cl" ||
joy_autoattack_threshold                 : 0       : , "cl"           : Threshold for joy_autoattack
|-
joy_autosprint                           : 0       : , "cl"           : Automatically sprint when moving with an analog joystick
|joy_advaxisv || 0 || , "a", "cl" ||
joy_axisbutton_threshold                 : 0       : , "a"           : Analog axis range before a button press is registered.
|-
joy_cfg_preset                           : 0       : , "cl", "ss"     :
|joy_advaxisx || 0 || , "a", "cl" ||
joy_circle_correct                       : 1       : , "a", "cl"     :
|-
joy_cursor_scale                         : 1       : , "cl"           : Cursor extent scale of joystick when used in targeting mode
|joy_advaxisy || 0 || , "a", "cl" ||
joy_cursor_speed                         : 2       : , "cl"           : Cursor speed of joystick when used in targeting mode
|-
joy_deadzone_mode                       : 0       :                  : 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
|joy_advaxisz || 0 || , "a", "cl" ||
joy_diagonalpov                         : 0       : , "a", "cl"     : POV manipulator operates on diagonal axes, too.
|-
joy_disable_movement_in_ui               : 1       : , "cl"           : Disables joystick character movement when UI is active.
|joy_aim_to_movement_time || 1 || , "cl" || Time before the player automatically aims in the direction of movement.
joy_display_input                       : 0       : , "a", "cl"     :
|-
joy_forwardsensitivity                   : -1       : , "a", "cl"     :
|joy_autoaimdampen || 0 || , "a", "user", "cl" || How much to scale user stick input when the gun is pointing at a valid target.
joy_forwardthreshold                     : 0       : , "a", "cl"     :
|-
joy_inverty                             : 0       : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking.
|joy_autoaimdampenrange || 0 || , "a", "cl" || The stick range where autoaim dampening is applied. 0 = off
joy_lock_firing_angle                   : 0       : , "cl"           : If enabled, your facing direction will be locked while firing instead of aiming to movement
|-
joy_lookspin_default                     : 0       : , "cl"           :
|joy_autoattack || 0 || , "cl" || If enabled, marine will fire when you push the right analogue stick
joy_lowend                               : 1       : , "a", "cl"     :
|-
joy_lowmap                               : 1       : , "a", "cl"     :
|joy_autoattack_angle || 10 || , "cl" || Facing has to be within this many degrees of aim for the marine to auto fire
joy_movement_stick                       : 0       : , "a", "cl", "ss" : Which stick controls movement (0 is left stick)
|-
joy_name                                 : 0       : , "a", "cl"     :
|joy_autoattack_threshold || 0 || , "cl" || Threshold for joy_autoattack
joy_pan_camera                           : 0       : , "a", "cl"     :
|-
joy_pegged                               : 0       : , "cl"           :
|joy_autosprint || 0 || , "cl" || Automatically sprint when moving with an analog joystick
joy_pitchsensitivity                     : 1       : , "a", "cl", "ss" :
|-
joy_pitchsensitivity_default             : -1       : , "cl"           :
|joy_axisbutton_threshold || 0 || , "a" || Analog axis range before a button press is registered.
joy_pitchthreshold                       : 0       : , "a", "cl"     :
|-
joy_radius_snap_factor                   : 2       : , "cl"           : Rate at which joystick targeting radius tracks the current cursor radius
|joy_cfg_preset || 0 || , "cl", "ss" ||
|-
|joy_circle_correct || 1 || , "a", "cl" ||
|-
|joy_cursor_scale || 1 || , "cl" || Cursor extent scale of joystick when used in targeting mode
|-
|joy_cursor_speed || 2 || , "cl" || Cursor speed of joystick when used in targeting mode
|-
|joy_deadzone_mode || 0 ||  || 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
|-
|joy_diagonalpov || 0 || , "a", "cl" || POV manipulator operates on diagonal axes, too.
|-
|joy_disable_movement_in_ui || 1 || , "cl" || Disables joystick character movement when UI is active.
|-
|joy_display_input || 0 || , "a", "cl" ||
|-
|joy_forwardsensitivity || -1 || , "a", "cl" ||
|-
|joy_forwardthreshold || 0 || , "a", "cl" ||
|-
|joy_inverty || 0 || , "a", "cl", "ss" || Whether to invert the Y axis of the joystick for looking.
|-
|joy_lock_firing_angle || 0 || , "cl" || If enabled, your facing direction will be locked while firing instead of aiming to movement
|-
|joy_lookspin_default || 0 || , "cl" ||
|-
|joy_lowend || 1 || , "a", "cl" ||
|-
|joy_lowmap || 1 || , "a", "cl" ||
|-
|joy_movement_stick || 0 || , "a", "cl", "ss" || Which stick controls movement (0 is left stick)
|-
|joy_name || 0 || , "a", "cl" ||
|-
|joy_pan_camera || 0 || , "a", "cl" ||
|-
|joy_pegged || 0 || , "cl" ||
|-
|joy_pitchsensitivity || 1 || , "a", "cl", "ss" ||
|-
|joy_pitchsensitivity_default || -1 || , "cl" ||
|-
|joy_pitchthreshold || 0 || , "a", "cl" ||
|-
|joy_radius_snap_factor || 2 || , "cl" || Rate at which joystick targeting radius tracks the current cursor radius
joy_response_look                        : 0        : , "a", "cl"      : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_look                        : 0        : , "a", "cl"      : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move                        : 1        : , "a", "cl"      : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_response_move                        : 1        : , "a", "cl"      : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
|-
joy_response_move_vehicle               : 6       : , "cl"           :
|joy_response_move_vehicle || 6 || , "cl" ||
joy_sensitive_step0                     : 0       : , "a", "cl"     :
|-
joy_sensitive_step1                     : 0       : , "a", "cl"     :
|joy_sensitive_step0 || 0 || , "a", "cl" ||
joy_sensitive_step2                     : 0       : , "a", "cl"     :
|-
joy_sidesensitivity                     : 1       : , "a", "cl"     :
|joy_sensitive_step1 || 0 || , "a", "cl" ||
joy_sidethreshold                       : 0       : , "a", "cl"     :
|-
joy_tilted_view                         : 0       : , "cl"           : Set to 1 when using maps with tilted view to rotate player movement.
|joy_sensitive_step2 || 0 || , "a", "cl" ||
joy_variable_frametime                   : 1       : , "cl"           :
|-
joy_vehicle_turn_lowend                 : 0       : , "cl"           :
|joy_sidesensitivity || 1 || , "a", "cl" ||
joy_vehicle_turn_lowmap                 : 0       : , "cl"           :
|-
joy_virtual_peg                         : 0       : , "cl"           :
|joy_sidethreshold || 0 || , "a", "cl" ||
joy_wingmanwarrior_centerhack           : 0       : , "a"           : Wingman warrior centering hack.
|-
joy_wingmanwarrior_turnhack             : 0       : , "a", "cl"     : Wingman warrior hack related to turn axes.
|joy_tilted_view || 0 || , "cl" || Set to 1 when using maps with tilted view to rotate player movement.
joy_xcontroller_cfg_loaded               : 0       : , "cl"           : If 0, the 360controller.cfg file will be executed on startup & option changes.
|-
joy_xcontroller_found                   : 1       :                  : Automatically set to 1 if an xcontroller has been detected.
|joy_variable_frametime || 1 || , "cl" ||
joy_yawsensitivity                       : -1       : , "a", "cl", "ss" :
|-
joy_yawsensitivity_default               : -1       : , "cl"           :
|joy_vehicle_turn_lowend || 0 || , "cl" ||
joy_yawthreshold                         : 0       : , "a", "cl"     :
|-
joyadvancedupdate                       : cmd     :                  :
|joy_vehicle_turn_lowmap || 0 || , "cl" ||
joystick                                 : 0       : , "a", "cl"     : True if the joystick is enabled, false otherwise.
|-
|joy_virtual_peg || 0 || , "cl" ||
|-
|joy_wingmanwarrior_centerhack || 0 || , "a" || Wingman warrior centering hack.
|-
|joy_wingmanwarrior_turnhack || 0 || , "a", "cl" || Wingman warrior hack related to turn axes.
|-
|joy_xcontroller_cfg_loaded || 0 || , "cl" || If 0, the 360controller.cfg file will be executed on startup & option changes.
|-
|joy_xcontroller_found || 1 ||  || Automatically set to 1 if an xcontroller has been detected.
|-
|joy_yawsensitivity || -1 || , "a", "cl", "ss" ||
|-
|joy_yawsensitivity_default || -1 || , "cl" ||
|-
|joy_yawthreshold || 0 || , "a", "cl" ||
|-
|joyadvancedupdate || cmd ||  ||
|-
|joystick || 0 || , "a", "cl" || True if the joystick is enabled, false otherwise.
jpeg                                    : cmd      :                  : Take a jpeg screenshot:  jpeg <filename> <quality 1-100>.
jpeg                                    : cmd      :                  : Take a jpeg screenshot:  jpeg <filename> <quality 1-100>.
|-
jpeg_quality                             : 90       :                  : jpeg screenshot quality.
|jpeg_quality || 90 ||  || jpeg screenshot quality.
-jump                                   : cmd     :                  :
|-
+jump                                   : cmd     :                  :
|-jump || cmd ||  ||
jump_jet_forward                         : 320     : , "cheat", "rep", "cl" :
|-
jump_jet_height                         : 150     : , "cheat", "rep", "cl" :
|+jump || cmd ||  ||
</pre>
|-
|jump_jet_forward || 320 || , "cheat", "rep", "cl" ||
|-
|jump_jet_height || 150 || , "cheat", "rep", "cl" ||
|-
|}
===K===
===K===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
kdtree_test                             : cmd     :                  : Tests spatial partition for entities queries.
 
key_findbinding                         : cmd     :                  : Find key bound to specified command string.
|-
key_listboundkeys                       : cmd     :                  : List bound keys with bindings.
|kdtree_test || cmd ||  || Tests spatial partition for entities queries.
key_updatelayout                         : cmd     :                  : Updates game keyboard layout to current windows keyboard setting.
|-
kick                                     : cmd     :                  : Kick a player by name.
|key_findbinding || cmd ||  || Find key bound to specified command string.
kickid                                   : cmd     :                  : Kick a player by userid or uniqueid, with a message.
|-
kill                                     : cmd     :                  : Kills the player with generic damage
|key_listboundkeys || cmd ||  || List bound keys with bindings.
killserver                               : cmd     :                  : Shutdown the server.
|-
|key_updatelayout || cmd ||  || Updates game keyboard layout to current windows keyboard setting.
|-
|kick || cmd ||  || Kick a player by name.
|-
|kickid || cmd ||  || Kick a player by userid or uniqueid, with a message.
|-
|kill || cmd ||  || Kills the player with generic damage
|-
|killserver || cmd ||  || Shutdown the server.
killvector                              : cmd      :                  : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
killvector                              : cmd      :                  : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
|-
-klook                                   : cmd     :                  :
|-klook || cmd ||  ||
+klook                                   : cmd     :                  :
|-
kv_editor                               : cmd     :                  :
|+klook || cmd ||  ||
</pre>
|-
|kv_editor || cmd ||  ||
|-
|}
===L===
===L===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
lastinv                                 : cmd     :                  :
 
leaderboard_duplicate_entries           : 1       : , "cheat", "cl" :
|-
leaderboard_force_rank_show_interval     : 10       : , "cl"           :
|lastinv || cmd ||  ||
-left                                   : cmd     :                  :
|-
+left                                   : cmd     :                  :
|leaderboard_duplicate_entries || 1 || , "cheat", "cl" ||
light_crosshair                         : cmd     :                  : Show texture color at crosshair
|-
lightcache_maxmiss                       : 2       : , "cheat"       :
|leaderboard_force_rank_show_interval || 10 || , "cl" ||
lightprobe                               : cmd     :                  : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
|-
linefile                                 : cmd     :                  : Parses map leak data from .lin file
|-left || cmd ||  ||
listdemo                                 : cmd     :                  : List demo file contents.
|-
listid                                   : cmd     :                  : Lists banned users.
|+left || cmd ||  ||
listip                                   : cmd     :                  : List IP addresses on the ban list.
|-
listmarineresources                     : cmd     :                  : Shows contents of the marine resource array
|light_crosshair || cmd ||  || Show texture color at crosshair
listmarineresources_server               : cmd     :                  : Shows contents of the marine resources array
|-
listmodels                               : cmd     :                  : List loaded models.
|lightcache_maxmiss || 2 || , "cheat" ||
listobjectives                           : cmd     :                  : Shows names of objectives in the objectives array
|-
listRecentNPCSpeech                     : cmd     :                  : Displays a list of the last 5 lines of speech from NPCs.
|lightprobe || cmd ||  || Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
listroster                               : cmd     :                  : Shows which marines in the roster are selected
|-
listroster_server                       : cmd     :                  : Shows which marines in the roster are selected
|linefile || cmd ||  || Parses map leak data from .lin file
load                                     : cmd     :                  : Load a saved game.
|-
loader_defer_non_critical_jobs           : 0       :                  :
|listdemo || cmd ||  || List demo file contents.
loader_dump_table                       : cmd     :                  :
|-
|listid || cmd ||  || Lists banned users.
|-
|listip || cmd ||  || List IP addresses on the ban list.
|-
|listmarineresources || cmd ||  || Shows contents of the marine resource array
|-
|listmarineresources_server || cmd ||  || Shows contents of the marine resources array
|-
|listmodels || cmd ||  || List loaded models.
|-
|listobjectives || cmd ||  || Shows names of objectives in the objectives array
|-
|listRecentNPCSpeech || cmd ||  || Displays a list of the last 5 lines of speech from NPCs.
|-
|listroster || cmd ||  || Shows which marines in the roster are selected
|-
|listroster_server || cmd ||  || Shows which marines in the roster are selected
|-
|load || cmd ||  || Load a saved game.
|-
|loader_defer_non_critical_jobs || 0 ||  ||
|-
|loader_dump_table || cmd ||  ||
loader_spew_info                        : 0        :                  : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
loader_spew_info                        : 0        :                  : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
|-
loader_throttle_io                       : 1       :                  :
|loader_throttle_io || 1 ||  ||
locator_background_border_color         : -2145509888.000 : , "cl"           : The default color for the border.
|-
locator_background_border_thickness     : 3       : , "cl"           : How many pixels the background borders the left and right.
|locator_background_border_color || -2145509888.000 || , "cl" || The default color for the border.
locator_background_color                 : -2147483648 : , "cl"           : The default color for the background.
|-
locator_background_shift_x               : 3       : , "cl"           : How many pixels the background is shifted right.
|locator_background_border_thickness || 3 || , "cl" || How many pixels the background borders the left and right.
locator_background_shift_y               : 1       : , "cl"           : How many pixels the background is shifted down.
|-
locator_background_style                 : 1       : , "cl"           : Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
|locator_background_color || -2147483648 || , "cl" || The default color for the background.
locator_background_thickness_x           : 8       : , "cl"           : How many pixels the background borders the left and right.
|-
locator_background_thickness_y           : 0       : , "cl"           : How many pixels the background borders the top and bottom.
|locator_background_shift_x || 3 || , "cl" || How many pixels the background is shifted right.
locator_fade_time                       : 0       : , "cl"           : Number of seconds it takes for a lesson to fully fade in/out.
|-
locator_icon_max_size_non_ss             : 1.75     : , "cl"           : Maximum scale of the icon on the screen
|locator_background_shift_y || 1 || , "cl" || How many pixels the background is shifted down.
locator_icon_min_size_non_ss             : 1.0     : , "cl"           : Minimum scale of the icon on the screen
|-
locator_lerp_rest                       : 2.25f   : , "cl"           : Number of seconds before moving from the center.
|locator_background_style || 1 || , "cl" || Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
locator_lerp_speed                       : 5       : , "cl"           : Speed that static lessons move along the Y axis.
|-
locator_lerp_time                       : 1       : , "cl"           : Number of seconds to lerp before reaching final destination
|locator_background_thickness_x || 8 || , "cl" || How many pixels the background borders the left and right.
locator_pulse_time                       : 1       : , "cl"           : Number of seconds to pulse after changing icon or position
|-
locator_split_len                       : 0       : , "cheat", "cl" :
|locator_background_thickness_y || 0 || , "cl" || How many pixels the background borders the top and bottom.
locator_split_maxwide_percent           : 0       : , "cheat", "cl" :
|-
locator_start_at_crosshair               : 0       : , "cl"           : Start position at the crosshair instead of the top middle of the screen.
|locator_fade_time || 0 || , "cl" || Number of seconds it takes for a lesson to fully fade in/out.
locator_target_offset_x                 : 0     : , "cl"           : How many pixels to offset the locator from the target position.
|-
locator_target_offset_y                 : 0     : , "cl"           : How many pixels to offset the locator from the target position.
|locator_icon_max_size_non_ss || 1.75 || , "cl" || Maximum scale of the icon on the screen
locator_text_drop_shadow                 : 1       : , "cl"           : If enabled, a drop shadow is drawn behind caption text.  PC only.
|-
locator_text_glow                       : 0       : , "cl"           : If enabled, a glow is drawn behind caption text
|locator_icon_min_size_non_ss || 1.0 || , "cl" || Minimum scale of the icon on the screen
locator_text_glow_color                 : -2131044864.000 : , "cl"           : Color of text glow
|-
locator_topdown_style                   : 0       : , "cl"           : Topdown games set this to handle distance and offscreen location differently.
|locator_lerp_rest || 2.25f || , "cl" || Number of seconds before moving from the center.
log                                     : cmd     :                  : Enables logging to file, console, and udp < on | off >.
|-
log_color                               : cmd     :                  : Set the color of a logging channel.
|locator_lerp_speed || 5 || , "cl" || Speed that static lessons move along the Y axis.
log_dumpchannels                         : cmd     :                  : Dumps information about all logging channels.
|-
log_flags                               : cmd     :                  : Set the flags on a logging channel.
|locator_lerp_time || 1 || , "cl" || Number of seconds to lerp before reaching final destination
log_level                               : cmd     :                  : Set the spew level of a logging channel.
|-
|locator_pulse_time || 1 || , "cl" || Number of seconds to pulse after changing icon or position
|-
|locator_split_len || 0 || , "cheat", "cl" ||
|-
|locator_split_maxwide_percent || 0 || , "cheat", "cl" ||
|-
|locator_start_at_crosshair || 0 || , "cl" || Start position at the crosshair instead of the top middle of the screen.
|-
|locator_target_offset_x || 0 || , "cl" || How many pixels to offset the locator from the target position.
|-
|locator_target_offset_y || 0 || , "cl" || How many pixels to offset the locator from the target position.
|-
|locator_text_drop_shadow || 1 || , "cl" || If enabled, a drop shadow is drawn behind caption text.  PC only.
|-
|locator_text_glow || 0 || , "cl" || If enabled, a glow is drawn behind caption text
|-
|locator_text_glow_color || -2131044864.000 || , "cl" || Color of text glow
|-
|locator_topdown_style || 0 || , "cl" || Topdown games set this to handle distance and offscreen location differently.
|-
|log || cmd ||  || Enables logging to file, console, and udp < on | off >.
|-
|log_color || cmd ||  || Set the color of a logging channel.
|-
|log_dumpchannels || cmd ||  || Dumps information about all logging channels.
|-
|log_flags || cmd ||  || Set the flags on a logging channel.
|-
|log_level || cmd ||  || Set the spew level of a logging channel.
logaddress_add                          : cmd      :                  : Set address and port for remote host <ip:port>.
logaddress_add                          : cmd      :                  : Set address and port for remote host <ip:port>.
logaddress_del                          : cmd      :                  : Remove address and port for remote host <ip:port>.
logaddress_del                          : cmd      :                  : Remove address and port for remote host <ip:port>.
|-
logaddress_delall                       : cmd     :                  : Remove all udp addresses being logged to
|logaddress_delall || cmd ||  || Remove all udp addresses being logged to
logaddress_list                         : cmd     :                  : List all addresses currently being used by logaddress.
|-
-lookdown                               : cmd     :                  :
|logaddress_list || cmd ||  || List all addresses currently being used by logaddress.
+lookdown                               : cmd     :                  :
|-
-lookspin                               : cmd     :                  :
|-lookdown || cmd ||  ||
+lookspin                               : cmd     :                  :
|-
lookspring                               : 0       : , "a", "cl"     :
|+lookdown || cmd ||  ||
lookstrafe                               : 0       : , "a", "cl"     :
|-
+lookup                                 : cmd     :                  :
|-lookspin || cmd ||  ||
-lookup                                 : cmd     :                  :
|-
lservercfgfile                           : 0       : , "sv"           :
|+lookspin || cmd ||  ||
</pre>
|-
|lookspring || 0 || , "a", "cl" ||
|-
|lookstrafe || 0 || , "a", "cl" ||
|-
|+lookup || cmd ||  ||
|-
|-lookup || cmd ||  ||
|-
|lservercfgfile || 0 || , "sv" ||
|-
|}
===M===
===M===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
 
m_customaccel                            : 0        : , "a", "cl"      : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
m_customaccel                            : 0        : , "a", "cl"      : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
|-
m_customaccel_exponent                   : 1       : , "a", "cl"     : Mouse move is raised to this power before being scaled by scale factor.
|m_customaccel_exponent || 1 || , "a", "cl" || Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max                       : 0       : , "a", "cl"     : Max mouse move scale factor, 0 for no limit
|-
m_customaccel_scale                     : 0       : , "a", "cl"     : Custom mouse acceleration value.
|m_customaccel_max || 0 || , "a", "cl" || Max mouse move scale factor, 0 for no limit
m_filter                                 : 0       : , "a", "cl", "ss" : Mouse filtering (set this to 1 to average the mouse over 2 frames).
|-
m_forward                               : 1       : , "a", "cl"     : Mouse forward factor.
|m_customaccel_scale || 0 || , "a", "cl" || Custom mouse acceleration value.
m_mouseaccel1                           : 0       : , "a", "cl"     : Windows mouse acceleration initial threshold (2x movement).
|-
m_mouseaccel2                           : 0       : , "a", "cl"     : Windows mouse acceleration secondary threshold (4x movement).
|m_filter || 0 || , "a", "cl", "ss" || Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_mousespeed                             : 1       : , "a", "cl"     : Windows mouse speed factor (range 1 to 20).
|-
m_pitch                                 : 0       : , "a", "cl", "ss" : Mouse pitch factor.
|m_forward || 1 || , "a", "cl" || Mouse forward factor.
m_side                                   : 0       : , "a", "cl"     : Mouse side factor.
|-
m_yaw                                   : 0       : , "a", "cl"     : Mouse yaw factor.
|m_mouseaccel1 || 0 || , "a", "cl" || Windows mouse acceleration initial threshold (2x movement).
make_game_friends_only                   : cmd     :                  : Changes access for the current game to friends only.
|-
make_game_public                         : cmd     :                  : Changes access for the current game to public.
|m_mouseaccel2 || 0 || , "a", "cl" || Windows mouse acceleration secondary threshold (4x movement).
map                                     : cmd     :                  : Start playing on specified map.
|-
map_background                           : cmd     :                  : Runs a map as the background to the main menu.
|m_mousespeed || 1 || , "a", "cl" || Windows mouse speed factor (range 1 to 20).
map_commentary                           : cmd     :                  : Start playing, with commentary, on a specified map.
|-
map_edit                                 : cmd     :                  :
|m_pitch || 0 || , "a", "cl", "ss" || Mouse pitch factor.
map_noareas                             : 0       :                  : Disable area to area connection testing.
|-
mapcyclefile                             : 0       : , "sv"           : Name of the .txt file used to cycle the maps on multiplayer servers  
|m_side || 0 || , "a", "cl" || Mouse side factor.
maps                                     : cmd     :                  : Displays list of maps.
|-
marine_dispcoll_drawplane               : 0       : , "sv"           :
|m_yaw || 0 || , "a", "cl" || Mouse yaw factor.
MarineHealths                           : cmd     :                  : List health of all marines
|-
marinephysicsshadowupdate_render         : 0       : , "sv"           :
|make_game_friends_only || cmd ||  || Changes access for the current game to friends only.
mat_aaquality                           : 0       :                  :
|-
mat_accelerate_adjust_exposure_down     : 3       : , "cheat", "cl" :
|make_game_public || cmd ||  || Changes access for the current game to public.
mat_ambient_light_b                     : 0       : , "cheat"       :
|-
mat_ambient_light_b_forced               : -1       : , "cl"           :
|map || cmd ||  || Start playing on specified map.
mat_ambient_light_g                     : 0       : , "cheat"       :
|-
mat_ambient_light_g_forced               : -1       : , "cl"           :
|map_background || cmd ||  || Runs a map as the background to the main menu.
mat_ambient_light_r                     : 0       : , "cheat"       :
|-
mat_ambient_light_r_forced               : -1       : , "cl"           :
|map_commentary || cmd ||  || Start playing, with commentary, on a specified map.
mat_antialias                           : 0       :                  :
|-
mat_autoexposure_max                     : 2       : , "cl"           :
|map_edit || cmd ||  ||
mat_autoexposure_min                     : 0       : , "cl"           :
|-
mat_bloom_scalefactor_scalar             : 1       : , "cl"           :
|map_noareas || 0 ||  || Disable area to area connection testing.
mat_bloomamount_rate                     : 0       : , "cheat", "cl" :
|-
mat_bloomscale                           : 1       : , "cl"           :
|mapcyclefile || 0 || , "sv" || Name of the .txt file used to cycle the maps on multiplayer servers
mat_bufferprimitives                     : 1       :                  :
|-
mat_bumpbasis                           : 0       : , "cheat"       :
|maps || cmd ||  || Displays list of maps.
mat_bumpmap                             : 1       :                  :
|-
mat_camerarendertargetoverlaysize       : 128     : , "cheat", "cl" :
|marine_dispcoll_drawplane || 0 || , "sv" ||
mat_clipz                               : 1       : , "cl"           :
|-
mat_colcorrection_disableentities       : 0       :                  : Disable map color-correction entities
|MarineHealths || cmd ||  || List health of all marines
mat_colcorrection_editor                 : 0       :                  :
|-
mat_colcorrection_forceentitiesclientside : 0       : , "cheat", "cl" : Forces color correction entities to be updated on the client
|marinephysicsshadowupdate_render || 0 || , "sv" ||
mat_compressedtextures                   : 1       :                  :
|-
mat_configcurrent                       : cmd     :                  : show the current video control panel config for the material system
|mat_aaquality || 0 ||  ||
mat_crosshair                           : cmd     :                  : Display the name of the material under the crosshair
|-
mat_crosshair_edit                       : cmd     :                  : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
|mat_accelerate_adjust_exposure_down || 3 || , "cheat", "cl" ||
mat_crosshair_explorer                   : cmd     :                  : open the material under the crosshair in explorer and highlight the vmt file
|-
mat_crosshair_printmaterial             : cmd     :                  : print the material under the crosshair
|mat_ambient_light_b || 0 || , "cheat" ||
mat_crosshair_reloadmaterial             : cmd     :                  : reload the material under the crosshair
|-
mat_debug                               : cmd     :                  : Activates debugging spew for a specific material.
|mat_ambient_light_b_forced || -1 || , "cl" ||
mat_debug_bloom                         : 0       : , "cheat", "cl" :
|-
mat_debug_postprocessing_effects         : 0       : , "cl"           : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
|mat_ambient_light_g || 0 || , "cheat" ||
mat_debugalttab                         : 0       : , "cheat"       :
|-
mat_debugdepth                           : 0       :                  :
|mat_ambient_light_g_forced || -1 || , "cl" ||
mat_debugdepthmode                       : 0       :                  :
|-
mat_debugdepthval                       : 128     :                  :
|mat_ambient_light_r || 0 || , "cheat" ||
mat_debugdepthvalmax                     : 256     :                  :
|-
mat_defaultlightmap                     : 1       :                  : Default brightness for lightmaps where none have been created in the level.
|mat_ambient_light_r_forced || -1 || , "cl" ||
mat_depth_blur_focal_distance_override   : -1       :                  :
|-
mat_depth_blur_strength_override         : -1       :                  :
|mat_antialias || 0 ||  ||
mat_depthbias_shadowmap                 : 0       :                  :
|-
mat_dest_alpha_range                     : 1000     : , "cl"           : Amount to scale depth values before writing into destination alpha ([0,1] range).
|mat_autoexposure_max || 2 || , "cl" ||
mat_diffuse                             : 1       :                  :
|-
mat_disable_bloom                       : 0       : , "cl"           :
|mat_autoexposure_min || 0 || , "cl" ||
mat_disable_fancy_blending               : 0       :                  :
|-
mat_disable_lightwarp                   : 0       :                  :
|mat_bloom_scalefactor_scalar || 1 || , "cl" ||
mat_displacementmap                     : 1       : , "cheat"       :
|-
mat_do_not_shrink_dynamic_vb             : 0       :                  : Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
|mat_bloomamount_rate || 0 || , "cheat", "cl" ||
mat_dof_enabled                         : 1       : , "cl"           :
|-
mat_dof_far_blur_depth                   : 1000     : , "cl"           :
|mat_bloomscale || 1 || , "cl" ||
mat_dof_far_blur_radius                 : 5       : , "cl"           :
|-
mat_dof_far_focus_depth                 : 250     : , "cl"           :
|mat_bufferprimitives || 1 ||  ||
mat_dof_max_blur_radius                 : 10       :                  :
|-
mat_dof_near_blur_depth                 : 20       : , "cl"           :
|mat_bumpbasis || 0 || , "cheat" ||
mat_dof_near_blur_radius                 : 10       : , "cl"           :
|-
mat_dof_near_focus_depth                 : 100     : , "cl"           :
|mat_bumpmap || 1 ||  ||
mat_dof_override                         : 0       : , "cl"           :
|-
mat_dof_quality                         : 0       :                  :
|mat_camerarendertargetoverlaysize || 128 || , "cheat", "cl" ||
mat_drawflat                             : 0       : , "cheat"       :
|-
mat_drawTexture                         : 0       : , "cl"           : Enable debug view texture
|mat_clipz || 1 || , "cl" ||
mat_drawTextureScale                     : 1       : , "cl"           : Debug view texture scale
|-
mat_drawTitleSafe                       : 0       :                  : Enable title safe overlay
|mat_colcorrection_disableentities || 0 ||  || Disable map color-correction entities
mat_drawwater                           : 1       : , "cheat", "cl" :
|-
mat_dynamic_tonemapping                 : 1       : , "cheat"       :
|mat_colcorrection_editor || 0 ||  ||
mat_dynamiclightmaps                     : 0       : , "cheat"       :
|-
mat_edit                                 : cmd     :                  : Bring up the material under the crosshair in the editor
|mat_colcorrection_forceentitiesclientside || 0 || , "cheat", "cl" || Forces color correction entities to be updated on the client
mat_envmapsize                           : 128     :                  :
|-
mat_envmaptgasize                       : 32       :                  :
|mat_compressedtextures || 1 ||  ||
mat_excludetextures                     : 0       :                  :
|-
mat_exposure_center_region_x             : 0       : , "cheat", "cl" :
|mat_configcurrent || cmd ||  || show the current video control panel config for the material system
mat_exposure_center_region_y             : 0       : , "cheat", "cl" :
|-
mat_fastclip                             : 0       : , "cheat"       :
|mat_crosshair || cmd ||  || Display the name of the material under the crosshair
mat_fastnobump                           : 0       : , "cheat"       :
|-
mat_fastspecular                         : 1       :                  : Enable/Disable specularity for visual testing.  Will not reload materials and will not affect perf.
|mat_crosshair_edit || cmd ||  || open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_fillrate                             : 0       : , "cheat"       :
|-
mat_filterlightmaps                     : 1       :                  :
|mat_crosshair_explorer || cmd ||  || open the material under the crosshair in explorer and highlight the vmt file
mat_filtertextures                       : 1       :                  :
|-
mat_force_bloom                         : 0       : , "cheat", "cl" :
|mat_crosshair_printmaterial || cmd ||  || print the material under the crosshair
mat_force_tonemap_scale                 : 0       : , "cheat"       :
|-
mat_forceaniso                           : 1       :                  :
|mat_crosshair_reloadmaterial || cmd ||  || reload the material under the crosshair
mat_forcedynamic                         : 0       : , "cheat"       :
|-
mat_forcehardwaresync                   : 0       :                  :
|mat_debug || cmd ||  || Activates debugging spew for a specific material.
mat_frame_sync_enable                   : 1       : , "cheat"       :
|-
mat_frame_sync_force_texture             : 0       : , "cheat"       : Force frame syncing to lock a managed texture.
|mat_debug_bloom || 0 || , "cheat", "cl" ||
mat_framebuffercopyoverlaysize           : 128     : , "cl"           :
|-
mat_freeze_leafvis                       : 0       :                  : If set to 1, uses the last known leaf visibility data for visualization.  If set to 0, updates every frame based on camera move
|mat_debug_postprocessing_effects || 0 || , "cl" || 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_fullbright                           : 0       : , "cheat"       :
|-
mat_grain_enable                         : 0       : , "cl"           :
|mat_debugalttab || 0 || , "cheat" ||
mat_grain_scale_override                 : -1.0     :                  :
|-
mat_hdr_enabled                         : cmd     :                  : Report if HDR is enabled for debugging
|mat_debugdepth || 0 ||  ||
mat_hdr_level                           : 2       :                  : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
|-
mat_hdr_manual_tonemap_rate             : 1       : , "cl"           :
|mat_debugdepthmode || 0 ||  ||
mat_hdr_tonemapscale                     : 1       : , "sv", "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
|-
mat_hdr_uncapexposure                   : 0       : , "cheat", "cl" :
|mat_debugdepthval || 128 ||  ||
mat_hsv                                 : 0       : , "cheat", "cl" :
|-
mat_info                                 : cmd     :                  : Shows material system info
|mat_debugdepthvalmax || 256 ||  ||
mat_leafvis                             : 0       : , "cheat"       : Draw wireframe of current leaf
|-
|mat_defaultlightmap || 1 ||  || Default brightness for lightmaps where none have been created in the level.
|-
|mat_depth_blur_focal_distance_override || -1 ||  ||
|-
|mat_depth_blur_strength_override || -1 ||  ||
|-
|mat_depthbias_shadowmap || 0 ||  ||
|-
|mat_dest_alpha_range || 1000 || , "cl" || Amount to scale depth values before writing into destination alpha ([0,1] range).
|-
|mat_diffuse || 1 ||  ||
|-
|mat_disable_bloom || 0 || , "cl" ||
|-
|mat_disable_fancy_blending || 0 ||  ||
|-
|mat_disable_lightwarp || 0 ||  ||
|-
|mat_displacementmap || 1 || , "cheat" ||
|-
|mat_do_not_shrink_dynamic_vb || 0 ||  || Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
|-
|mat_dof_enabled || 1 || , "cl" ||
|-
|mat_dof_far_blur_depth || 1000 || , "cl" ||
|-
|mat_dof_far_blur_radius || 5 || , "cl" ||
|-
|mat_dof_far_focus_depth || 250 || , "cl" ||
|-
|mat_dof_max_blur_radius || 10 ||  ||
|-
|mat_dof_near_blur_depth || 20 || , "cl" ||
|-
|mat_dof_near_blur_radius || 10 || , "cl" ||
|-
|mat_dof_near_focus_depth || 100 || , "cl" ||
|-
|mat_dof_override || 0 || , "cl" ||
|-
|mat_dof_quality || 0 ||  ||
|-
|mat_drawflat || 0 || , "cheat" ||
|-
|mat_drawTexture || 0 || , "cl" || Enable debug view texture
|-
|mat_drawTextureScale || 1 || , "cl" || Debug view texture scale
|-
|mat_drawTitleSafe || 0 ||  || Enable title safe overlay
|-
|mat_drawwater || 1 || , "cheat", "cl" ||
|-
|mat_dynamic_tonemapping || 1 || , "cheat" ||
|-
|mat_dynamiclightmaps || 0 || , "cheat" ||
|-
|mat_edit || cmd ||  || Bring up the material under the crosshair in the editor
|-
|mat_envmapsize || 128 ||  ||
|-
|mat_envmaptgasize || 32 ||  ||
|-
|mat_excludetextures || 0 ||  ||
|-
|mat_exposure_center_region_x || 0 || , "cheat", "cl" ||
|-
|mat_exposure_center_region_y || 0 || , "cheat", "cl" ||
|-
|mat_fastclip || 0 || , "cheat" ||
|-
|mat_fastnobump || 0 || , "cheat" ||
|-
|mat_fastspecular || 1 ||  || Enable/Disable specularity for visual testing.  Will not reload materials and will not affect perf.
|-
|mat_fillrate || 0 || , "cheat" ||
|-
|mat_filterlightmaps || 1 ||  ||
|-
|mat_filtertextures || 1 ||  ||
|-
|mat_force_bloom || 0 || , "cheat", "cl" ||
|-
|mat_force_tonemap_scale || 0 || , "cheat" ||
|-
|mat_forceaniso || 1 ||  ||
|-
|mat_forcedynamic || 0 || , "cheat" ||
|-
|mat_forcehardwaresync || 0 ||  ||
|-
|mat_frame_sync_enable || 1 || , "cheat" ||
|-
|mat_frame_sync_force_texture || 0 || , "cheat" || Force frame syncing to lock a managed texture.
|-
|mat_framebuffercopyoverlaysize || 128 || , "cl" ||
|-
|mat_freeze_leafvis || 0 ||  || If set to 1, uses the last known leaf visibility data for visualization.  If set to 0, updates every frame based on camera move
|-
|mat_fullbright || 0 || , "cheat" ||
|-
|mat_grain_enable || 0 || , "cl" ||
|-
|mat_grain_scale_override || -1.0 ||  ||
|-
|mat_hdr_enabled || cmd ||  || Report if HDR is enabled for debugging
|-
|mat_hdr_level || 2 ||  || Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
|-
|mat_hdr_manual_tonemap_rate || 1 || , "cl" ||
|-
|mat_hdr_tonemapscale || 1 || , "sv", "cheat" || The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
|-
|mat_hdr_uncapexposure || 0 || , "cheat", "cl" ||
|-
|mat_hsv || 0 || , "cheat", "cl" ||
|-
|mat_info || cmd ||  || Shows material system info
|-
|mat_leafvis || 0 || , "cheat" || Draw wireframe of current leaf
mat_leafvis_draw_mask                    : -1      :                  : A bitfield which affects leaf visibility debug rendering.  -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an
mat_leafvis_draw_mask                    : -1      :                  : A bitfield which affects leaf visibility debug rendering.  -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an
|-
mat_levelflush                           : 1       :                  :
|mat_levelflush || 1 ||  ||
mat_lightmap_pfms                       : 0       :                  : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
|-
mat_loadtextures                         : 1       : , "cheat"       :
|mat_lightmap_pfms || 0 ||  || Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_local_contrast_edge_scale_override   : -1000   :                  :
|-
mat_local_contrast_enable               : 0       : , "cl"           :
|mat_loadtextures || 1 || , "cheat" ||
mat_local_contrast_midtone_mask_override : -1       :                  :
|-
mat_local_contrast_scale_override       : 0       :                  :
|mat_local_contrast_edge_scale_override || -1000 ||  ||
mat_local_contrast_vignette_end_override : -1       :                  :
|-
mat_local_contrast_vignette_start_override : -1       :                  :
|mat_local_contrast_enable || 0 || , "cl" ||
mat_lpreview_mode                       : -1       : , "cheat", "cl" :
|-
mat_luxels                               : 0       : , "cheat"       :
|mat_local_contrast_midtone_mask_override || -1 ||  ||
mat_max_worldmesh_vertices               : 65536   :                  :
|-
mat_maxframelatency                     : 1       :                  :
|mat_local_contrast_scale_override || 0 ||  ||
mat_measurefillrate                     : 0       : , "cheat"       :
|-
mat_mipmaptextures                       : 1       :                  :
|mat_local_contrast_vignette_end_override || -1 ||  ||
mat_monitorgamma                         : 2.2     :                  : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
|-
mat_monitorgamma_tv_enabled             : 0       : , "a"           :
|mat_local_contrast_vignette_start_override || -1 ||  ||
mat_monitorgamma_tv_exp                 : 2       :                  :
|-
mat_monitorgamma_tv_range_max           : 255     :                  :
|mat_lpreview_mode || -1 || , "cheat", "cl" ||
mat_monitorgamma_tv_range_min           : 16       :                  :
|-
mat_morphstats                           : 0       : , "cheat"       :
|mat_luxels || 0 || , "cheat" ||
mat_motion_blur_enabled                 : 1       :                  :
|-
mat_motion_blur_falling_intensity       : 1       : , "cl"           :
|mat_max_worldmesh_vertices || 65536 ||  ||
mat_motion_blur_falling_max             : 20       : , "cl"           :
|-
mat_motion_blur_falling_min             : 10       : , "cl"           :
|mat_maxframelatency || 1 ||  ||
mat_motion_blur_forward_enabled         : 0       : , "cl"           :
|-
mat_motion_blur_percent_of_screen_max   : 4       :                  :
|mat_measurefillrate || 0 || , "cheat" ||
mat_motion_blur_rotation_intensity       : 1       : , "cl"           :
|-
mat_motion_blur_strength                 : 1       : , "cl"           :
|mat_mipmaptextures || 1 ||  ||
mat_non_hdr_bloom_scalefactor           : 0       : , "cl"           :
|-
mat_norendering                         : 0       : , "cheat"       :
|mat_monitorgamma || 2.2 ||  || monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_normalmaps                           : 0       : , "cheat"       :
|-
mat_normals                             : 0       : , "cheat"       :
|mat_monitorgamma_tv_enabled || 0 || , "a" ||
mat_object_motion_blur_enable           : 0       : , "cl"           :
|-
mat_object_motion_blur_model_scale       : 1       : , "cl"           :
|mat_monitorgamma_tv_exp || 2 ||  ||
mat_paint_enabled                       : 0       :                  :
|-
mat_parallaxmap                         : 1       :                  :
|mat_monitorgamma_tv_range_max || 255 ||  ||
mat_parallaxmapsamplesmax               : 50       :                  :
|-
mat_parallaxmapsamplesmin               : 12       :                  :
|mat_monitorgamma_tv_range_min || 16 ||  ||
mat_phong                               : 1       :                  :
|-
mat_picmip                               : 0       :                  :
|mat_morphstats || 0 || , "cheat" ||
mat_postprocess_enable                   : 1       : , "cheat", "cl" :
|-
mat_postprocess_x                       : 4       : , "cl"           :
|mat_motion_blur_enabled || 1 ||  ||
mat_postprocess_y                       : 1       : , "cl"           :
|-
mat_processtoolvars                     : 0       :                  :
|mat_motion_blur_falling_intensity || 1 || , "cl" ||
mat_proxy                               : 0       : , "cheat"       :
|-
|mat_motion_blur_falling_max || 20 || , "cl" ||
|-
|mat_motion_blur_falling_min || 10 || , "cl" ||
|-
|mat_motion_blur_forward_enabled || 0 || , "cl" ||
|-
|mat_motion_blur_percent_of_screen_max || 4 ||  ||
|-
|mat_motion_blur_rotation_intensity || 1 || , "cl" ||
|-
|mat_motion_blur_strength || 1 || , "cl" ||
|-
|mat_non_hdr_bloom_scalefactor || 0 || , "cl" ||
|-
|mat_norendering || 0 || , "cheat" ||
|-
|mat_normalmaps || 0 || , "cheat" ||
|-
|mat_normals || 0 || , "cheat" ||
|-
|mat_object_motion_blur_enable || 0 || , "cl" ||
|-
|mat_object_motion_blur_model_scale || 1 || , "cl" ||
|-
|mat_paint_enabled || 0 ||  ||
|-
|mat_parallaxmap || 1 ||  ||
|-
|mat_parallaxmapsamplesmax || 50 ||  ||
|-
|mat_parallaxmapsamplesmin || 12 ||  ||
|-
|mat_phong || 1 ||  ||
|-
|mat_picmip || 0 ||  ||
|-
|mat_postprocess_enable || 1 || , "cheat", "cl" ||
|-
|mat_postprocess_x || 4 || , "cl" ||
|-
|mat_postprocess_y || 1 || , "cl" ||
|-
|mat_processtoolvars || 0 ||  ||
|-
|mat_proxy || 0 || , "cheat" ||
mat_queue_mode                          : -1      :                  : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_queue_mode                          : -1      :                  : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
|-
mat_queue_priority                       : 1       :                  :
|mat_queue_priority || 1 ||  ||
mat_reloadallmaterials                   : cmd     :                  : Reloads all materials
|-
mat_reloadmaterial                       : cmd     :                  : Reloads a single material
|mat_reloadallmaterials || cmd ||  || Reloads all materials
mat_reloadtextures                       : cmd     :                  : Reloads all textures
|-
mat_remoteshadercompile                 : 0       : , "cheat"       :
|mat_reloadmaterial || cmd ||  || Reloads a single material
mat_report_queue_status                 : 0       :                  :
|-
mat_reporthwmorphmemory                 : cmd     :                  : Reports the amount of size in bytes taken up by hardware morph textures.
|mat_reloadtextures || cmd ||  || Reloads all textures
mat_reversedepth                         : 0       : , "cheat"       :
|-
mat_savechanges                         : cmd     :                  : saves current video configuration to the registry
|mat_remoteshadercompile || 0 || , "cheat" ||
mat_screen_blur_override                 : -1       :                  :
|-
mat_setvideomode                         : cmd     :                  : sets the width, height, windowed state of the material system
|mat_report_queue_status || 0 ||  ||
mat_shadercount                         : cmd     :                  : display count of all shaders and reset that count
|-
mat_shadowstate                         : 1       :                  :
|mat_reporthwmorphmemory || cmd ||  || Reports the amount of size in bytes taken up by hardware morph textures.
mat_show_histogram                       : 0       : , "cl"           :
|-
mat_show_texture_memory_usage           : 0       : , "cheat", "numeric" : Display the texture memory usage on the HUD.
|mat_reversedepth || 0 || , "cheat" ||
mat_showcamerarendertarget               : 0       : , "cheat", "cl" :
|-
mat_showenvmapmask                       : 0       :                  :
|mat_savechanges || cmd ||  || saves current video configuration to the registry
mat_showframebuffertexture               : 0       : , "cheat", "cl" :
|-
mat_showlightmappage                     : -1       : , "cl"           :
|mat_screen_blur_override || -1 ||  ||
mat_showlowresimage                     : 0       :                  :
|-
mat_showmaterials                       : cmd     :                  : Show materials.
|mat_setvideomode || cmd ||  || sets the width, height, windowed state of the material system
mat_showmaterialsverbose                 : cmd     :                  : Show materials (verbose version).
|-
|mat_shadercount || cmd ||  || display count of all shaders and reset that count
|-
|mat_shadowstate || 1 ||  ||
|-
|mat_show_histogram || 0 || , "cl" ||
|-
|mat_show_texture_memory_usage || 0 || , "cheat", "numeric" || Display the texture memory usage on the HUD.
|-
|mat_showcamerarendertarget || 0 || , "cheat", "cl" ||
|-
|mat_showenvmapmask || 0 ||  ||
|-
|mat_showframebuffertexture || 0 || , "cheat", "cl" ||
|-
|mat_showlightmappage || -1 || , "cl" ||
|-
|mat_showlowresimage || 0 ||  ||
|-
|mat_showmaterials || cmd ||  || Show materials.
|-
|mat_showmaterialsverbose || cmd ||  || Show materials (verbose version).
mat_showmiplevels                        : 0        : , "cheat"        : color-code miplevels 2: normalmaps, 1: everything else
mat_showmiplevels                        : 0        : , "cheat"        : color-code miplevels 2: normalmaps, 1: everything else
|-
mat_showtextures                         : cmd     :                  : Show used textures.
|mat_showtextures || cmd ||  || Show used textures.
mat_showwatertextures                   : 0       : , "cheat", "cl" :
|-
mat_slopescaledepthbias_shadowmap       : 4       :                  :
|mat_showwatertextures || 0 || , "cheat", "cl" ||
|-
|mat_slopescaledepthbias_shadowmap || 4 ||  ||
mat_software_aa_blur_one_pixel_lines    : 0        : , "cl"          : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_blur_one_pixel_lines    : 0        : , "cl"          : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug                    : 0        : , "cl"          : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
mat_software_aa_debug                    : 0        : , "cl"          : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
|-
mat_software_aa_edge_threshold           : 1       : , "cl"           : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more  
|mat_software_aa_edge_threshold || 1 || , "cl" || Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
mat_software_aa_quality                  : 0        : , "cl"          : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_quality                  : 0        : , "cl"          : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
|-
mat_software_aa_strength                 : -1       : , "cl"           : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
|mat_software_aa_strength || -1 || , "cl" || Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
mat_software_aa_strength_vgui           : -1       : , "cl"           : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
|-
mat_software_aa_tap_offset               : 1       : , "cl"           : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
|mat_software_aa_strength_vgui || -1 || , "cl" || Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_softwarelighting                     : 0       :                  :
|-
mat_softwareskin                         : 0       : , "cheat"       :
|mat_software_aa_tap_offset || 1 || , "cl" || Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
mat_specular                             : 1       :                  : Enable/Disable specularity for perf testing.  Will cause a material reload upon change.
|-
mat_spew_long_frames                     : 0       :                  : warn about frames that go over 66ms for CERT purposes.
|mat_softwarelighting || 0 ||  ||
mat_spewalloc                           : 0       : , "a"           :
|-
mat_spewvertexandpixelshaders           : cmd     :                  : Print all vertex and pixel shaders currently loaded to the console
|mat_softwareskin || 0 || , "cheat" ||
mat_stub                                 : 0       : , "cheat", "cl" :
|-
mat_suppress                             : cmd     :                  : Supress a material from drawing
|mat_specular || 1 ||  || Enable/Disable specularity for perf testing.  Will cause a material reload upon change.
mat_surfaceid                           : 0       : , "cheat"       :
|-
mat_surfacemat                           : 0       : , "cheat"       :
|mat_spew_long_frames || 0 ||  || warn about frames that go over 66ms for CERT purposes.
mat_tessellation_accgeometrytangents     : 0       : , "cheat"       :
|-
mat_tessellation_cornertangents         : 1       : , "cheat"       :
|mat_spewalloc || 0 || , "a" ||
mat_tessellation_update_buffers         : 1       : , "cheat"       :
|-
mat_tessellationlevel                   : 6       : , "cheat"       :
|mat_spewvertexandpixelshaders || cmd ||  || Print all vertex and pixel shaders currently loaded to the console
mat_texture_limit                       : -1       : , "numeric"     : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
|-
+mat_texture_list                       : cmd     :                  :
|mat_stub || 0 || , "cheat", "cl" ||
mat_texture_list                         : 0       :                  : For debugging, show a list of used textures per frame
|-
-mat_texture_list                       : cmd     :                  :
|mat_suppress || cmd ||  || Supress a material from drawing
mat_texture_list_all                     : 0       : , "numeric"     : If this is nonzero, then the texture list panel will show all currently-loaded textures.
|-
mat_texture_list_all_frames             : 2       :                  : How many frames to sample texture memory for all textures.
|mat_surfaceid || 0 || , "cheat" ||
mat_texture_list_exclude                 : cmd     :                  : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
|-
mat_texture_list_exclude_editing         : 0       :                  :
|mat_surfacemat || 0 || , "cheat" ||
mat_texture_list_txlod                   : cmd     :                  : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
|-
mat_texture_list_txlod_sync             : cmd     :                  : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
|mat_tessellation_accgeometrytangents || 0 || , "cheat" ||
mat_texture_list_view                   : 1       : , "numeric"     : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
|-
mat_tonemap_algorithm                   : 1       : , "cheat", "cl" : 0 = Original Algorithm 1 = New Algorithm
|mat_tessellation_cornertangents || 1 || , "cheat" ||
mat_tonemap_min_avglum                   : 3       : , "cheat", "cl" :
|-
mat_tonemap_percent_bright_pixels       : 2       : , "cheat", "cl" :
|mat_tessellation_update_buffers || 1 || , "cheat" ||
mat_tonemap_percent_target               : 60       : , "cheat", "cl" :
|-
mat_tonemapping_occlusion_use_stencil   : 0       : , "cl"           :
|mat_tessellationlevel || 6 || , "cheat" ||
mat_triplebuffered                       : 0       :                  : This means we want triple buffering if we are fullscreen and vsync'd
|-
mat_use_compressed_hdr_textures         : 1       :                  :
|mat_texture_limit || -1 || , "numeric" || If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
mat_viewportscale                       : 1       : , "cheat", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling)
|-
mat_vignette_enable                     : 0       : , "cl"           :
|+mat_texture_list || cmd ||  ||
mat_vsync                               : 0       :                  : Force sync to vertical retrace
|-
mat_wateroverlaysize                     : 128     : , "cl"           :
|mat_texture_list || 0 ||  || For debugging, show a list of used textures per frame
mat_wireframe                           : 0       : , "cheat"       :
|-
mat_yuv                                 : 0       : , "cheat", "cl" :
|-mat_texture_list || cmd ||  ||
maxplayers                               : cmd     :                  : Change the maximum number of players allowed on this server.
|-
mem_compact                             : cmd     :                  :
|mat_texture_list_all || 0 || , "numeric" || If this is nonzero, then the texture list panel will show all currently-loaded textures.
mem_dump                                 : cmd     :                  : Dump memory stats to text file.
|-
mem_dumpstats                           : 0       :                  : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )  
|mat_texture_list_all_frames || 2 ||  || How many frames to sample texture memory for all textures.
mem_dumpvballocs                         : cmd     :                  : Dump VB memory allocation stats.
|-
mem_eat                                 : cmd     :                  :
|mat_texture_list_exclude || cmd ||  || 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mem_force_flush                         : 0       :                  : Force cache flush of unlocked resources on every alloc
|-
mem_force_flush_section                 : 0       :                  : Cache section to restrict mem_force_flush
|mat_texture_list_exclude_editing || 0 ||  ||
mem_incremental_compact                 : cmd     :                  :
|-
mem_incremental_compact_rate             : 0       : , "cheat"       : Rate at which to attempt internal heap compation
|mat_texture_list_txlod || cmd ||  || Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
|-
|mat_texture_list_txlod_sync || cmd ||  || 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
|-
|mat_texture_list_view || 1 || , "numeric" || If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
|-
|mat_tonemap_algorithm || 1 || , "cheat", "cl" || 0 = Original Algorithm 1 = New Algorithm
|-
|mat_tonemap_min_avglum || 3 || , "cheat", "cl" ||
|-
|mat_tonemap_percent_bright_pixels || 2 || , "cheat", "cl" ||
|-
|mat_tonemap_percent_target || 60 || , "cheat", "cl" ||
|-
|mat_tonemapping_occlusion_use_stencil || 0 || , "cl" ||
|-
|mat_triplebuffered || 0 ||  || This means we want triple buffering if we are fullscreen and vsync'd
|-
|mat_use_compressed_hdr_textures || 1 ||  ||
|-
|mat_viewportscale || 1 || , "cheat", "cl" || Scale down the main viewport (to reduce GPU impact on CPU profiling)
|-
|mat_vignette_enable || 0 || , "cl" ||
|-
|mat_vsync || 0 ||  || Force sync to vertical retrace
|-
|mat_wateroverlaysize || 128 || , "cl" ||
|-
|mat_wireframe || 0 || , "cheat" ||
|-
|mat_yuv || 0 || , "cheat", "cl" ||
|-
|maxplayers || cmd ||  || Change the maximum number of players allowed on this server.
|-
|mem_compact || cmd ||  ||
|-
|mem_dump || cmd ||  || Dump memory stats to text file.
|-
|mem_dumpstats || 0 ||  || Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
|-
|mem_dumpvballocs || cmd ||  || Dump VB memory allocation stats.
|-
|mem_eat || cmd ||  ||
|-
|mem_force_flush || 0 ||  || Force cache flush of unlocked resources on every alloc
|-
|mem_force_flush_section || 0 ||  || Cache section to restrict mem_force_flush
|-
|mem_incremental_compact || cmd ||  ||
|-
|mem_incremental_compact_rate || 0 || , "cheat" || Rate at which to attempt internal heap compation
mem_level                                : 2        :                  : Memory Level - Default: High
mem_level                                : 2        :                  : Memory Level - Default: High
|-
mem_max_heapsize                         : 256     :                  : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
|mem_max_heapsize || 256 ||  || Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated               : 64       :                  : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
|-
mem_min_heapsize                         : 48       :                  : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
|mem_max_heapsize_dedicated || 64 ||  || Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_periodicdumps                       : 0       :                  : Write periodic memstats dumps every n seconds.
|-
mem_test                                 : cmd     :                  :
|mem_min_heapsize || 48 ||  || Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_test_each_frame                     : 0       :                  : Run heap check at end of every frame  
|-
mem_test_every_n_seconds                 : 0       :                  : Run heap check at a specified interval  
|mem_periodicdumps || 0 ||  || Write periodic memstats dumps every n seconds.
mem_test_quiet                           : 0       :                  : Don't print stats when memtesting
|-
mem_vcollide                             : cmd     :                  : Dumps the memory used by vcollides
|mem_test || cmd ||  ||
mem_verify                               : cmd     :                  : Verify the validity of the heap
|-
memory                                   : cmd     :                  : Print memory stats.
|mem_test_each_frame || 0 ||  || Run heap check at end of every frame
memory_diff                             : cmd     :                  : show memory stats relative to snapshot
|-
memory_list                             : cmd     :                  : dump memory list (linux only)
|mem_test_every_n_seconds || 0 ||  || Run heap check at a specified interval
memory_mark                             : cmd     :                  : snapshot current allocation status
|-
memory_status                           : cmd     :                  : show memory stats (linux only)
|mem_test_quiet || 0 ||  || Don't print stats when memtesting
menuselect                               : cmd     :                  : menuselect
|-
miniprofiler_dump                       : 0       :                  :
|mem_vcollide || cmd ||  || Dumps the memory used by vcollides
minisave                                 : cmd     :                  : Saves game (for current level only!)
|-
mission_reload                           : cmd     :                  : Reload mission metadata
|mem_verify || cmd ||  || Verify the validity of the heap
mm_datacenter_debugprint                 : cmd     :                  : Shows information retrieved from data center
|-
mm_debugprint                           : cmd     :                  : Show debug information about current matchmaking session
|memory || cmd ||  || Print memory stats.
|-
|memory_diff || cmd ||  || show memory stats relative to snapshot
|-
|memory_list || cmd ||  || dump memory list (linux only)
|-
|memory_mark || cmd ||  || snapshot current allocation status
|-
|memory_status || cmd ||  || show memory stats (linux only)
|-
|menuselect || cmd ||  || menuselect
|-
|miniprofiler_dump || 0 ||  ||
|-
|minisave || cmd ||  || Saves game (for current level only!)
|-
|mission_reload || cmd ||  || Reload mission metadata
|-
|mm_datacenter_debugprint || cmd ||  || Shows information retrieved from data center
|-
|mm_debugprint || cmd ||  || Show debug information about current matchmaking session
mm_dedicated_force_servers              : 0        :                  : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy
mm_dedicated_force_servers              : 0        :                  : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy
|-
mm_dedicated_search_maxping             : 150     :                  : Longest preferred ping to dedicated servers for games
|mm_dedicated_search_maxping || 150 ||  || Longest preferred ping to dedicated servers for games
mm_dlcs_mask_extras                     : 0       :                  :
|-
mm_dlcs_mask_fake                       : 0       :                  :
|mm_dlcs_mask_extras || 0 ||  ||
mm_heartbeat_seconds                     : 300     :                  :
|-
mm_heartbeat_seconds_xlsp               : 60       :                  :
|mm_dlcs_mask_fake || 0 ||  ||
mm_heartbeat_timeout                     : 10       :                  :
|-
mm_heartbeat_timeout_legacy             : 15       :                  :
|mm_heartbeat_seconds || 300 ||  ||
mm_matchmaking_dlcsquery                 : 2       :                  :
|-
mm_matchmaking_version                   : 9       :                  :
|mm_heartbeat_seconds_xlsp || 60 ||  ||
mm_max_players                           : 4       : , "cheat", "rep", "cl" : Max players for matchmaking system
|-
mm_server_search_lan_ports               : 27015   : , "a"           : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
|mm_heartbeat_timeout || 10 ||  ||
mm_tu_string                             : 0       :                  :
|-
mod_check_vcollide                       : 0       :                  : Check all vcollides on load
|mm_heartbeat_timeout_legacy || 15 ||  ||
mod_dont_load_vertices                   : 0       :                  : For the dedicated server, supress loading model vertex data
|-
mod_forcedata                           : 1       :                  : Forces all model file data into cache on model load.
|mm_matchmaking_dlcsquery || 2 ||  ||
mod_forcetouchdata                       : 1       :                  : Forces all model file data into cache on model load.
|-
mod_load_anims_async                     : 0       :                  :
|mm_matchmaking_version || 9 ||  ||
mod_load_fakestall                       : 0       :                  : Forces all ANI file loading to stall for specified ms  
|-
mod_load_mesh_async                     : 0       :                  :
|mm_max_players || 4 || , "cheat", "rep", "cl" || Max players for matchmaking system
mod_load_showstall                       : 0       :                  : 1 - show hitches , 2 - show stalls
|-
mod_load_vcollide_async                 : 0       :                  :
|mm_server_search_lan_ports || 27015 || , "a" || Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mod_lock_mdls_on_load                   : 1       :                  :
|-
mod_lock_meshes_on_load                 : 1       :                  :
|mm_tu_string || 0 ||  ||
mod_test_mesh_not_available             : 0       :                  :
|-
mod_test_not_available                   : 0       :                  :
|mod_check_vcollide || 0 ||  || Check all vcollides on load
mod_test_verts_not_available             : 0       :                  :
|-
mod_touchalldata                         : 1       :                  : Touch model data during level startup
|mod_dont_load_vertices || 0 ||  || For the dedicated server, supress loading model vertex data
mod_trace_load                           : 0       :                  :
|-
morph_debug                             : 0       :                  :
|mod_forcedata || 1 ||  || Forces all model file data into cache on model load.
morph_path                               : 7       :                  :
|-
motdfile                                 : 0       : , "sv"           : The MOTD file to load.
|mod_forcetouchdata || 1 ||  || Forces all model file data into cache on model load.
+mouse_menu                             : cmd     :                  : Opens a menu while held
|-
-mouse_menu                             : cmd     :                  : Executes the highlighted button on the radial menu (if cl_fastradial is 1)
|mod_load_anims_async || 0 ||  ||
+movedown                               : cmd     :                  :
|-
-movedown                               : cmd     :                  :
|mod_load_fakestall || 0 ||  || Forces all ANI file loading to stall for specified ms
+moveleft                               : cmd     :                  :
|-
-moveleft                               : cmd     :                  :
|mod_load_mesh_async || 0 ||  ||
+moveright                               : cmd     :                  :
|-
-moveright                               : cmd     :                  :
|mod_load_showstall || 0 ||  || 1 - show hitches , 2 - show stalls
+moveup                                 : cmd     :                  :
|-
-moveup                                 : cmd     :                  :
|mod_load_vcollide_async || 0 ||  ||
movie_fixwave                           : cmd     :                  : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
|-
mp_allowNPCs                             : 1       : , "sv", "nf"     :
|mod_lock_mdls_on_load || 1 ||  ||
mp_allowspectators                       : 1       : , "rep", "cl"   : toggles whether the server allows spectator mode or not
|-
mp_autocrosshair                         : 1       : , "sv", "nf"     :
|mod_lock_meshes_on_load || 1 ||  ||
mp_bonusroundtime                       : 15       : , "rep", "cl"   : Time after round win until round restarts
|-
mp_chattime                             : 10       : , "rep", "cl"   : amount of time players can chat after the game is over
|mod_test_mesh_not_available || 0 ||  ||
mp_clan_ready_signal                     : 0       : , "sv"           : Text that team leader from each team must speak for the match to begin
|-
mp_clan_readyrestart                     : 0       : , "sv"           : If non-zero, game will restart once someone from each team gives the ready signal
|mod_test_not_available || 0 ||  ||
mp_defaultteam                           : 0       : , "sv"           :
|-
mp_disable_autokick                     : cmd     :                  : Prevents a userid from being auto-kicked
|mod_test_verts_not_available || 0 ||  ||
mp_disable_respawn_times                 : 0       : , "nf", "rep", "cl" :
|-
mp_fadetoblack                           : 0       : , "nf", "rep", "cl" : fade a player's screen to black when he dies
|mod_touchalldata || 1 ||  || Touch model data during level startup
mp_falldamage                           : 0       : , "sv", "nf"     :
|-
mp_flashlight                           : 0       : , "sv", "nf"     :
|mod_trace_load || 0 ||  ||
mp_footsteps                             : 1       : , "sv", "nf"     :
|-
mp_forcecamera                           : 1       : , "rep", "cl"   : Restricts spectator modes for dead players
|morph_debug || 0 ||  ||
mp_forcerespawn                         : 1       : , "sv", "nf"     :
|-
mp_fraglimit                             : 0       : , "sv", "nf"     :
|morph_path || 7 ||  ||
mp_friendlyfire                         : 0       : , "nf", "rep", "cl" : Allows team members to injure other members of their team
|-
mp_maxrounds                             : 0       : , "nf", "rep", "cl" : max number of rounds to play before server changes maps
|motdfile || 0 || , "sv" || The MOTD file to load.
mp_respawnwavetime                       : 10       : , "nf", "rep", "cl" : Time between respawn waves.
|-
mp_restartgame                           : 0       : , "sv"           : If non-zero, game will restart in the specified number of seconds
|+mouse_menu || cmd ||  || Opens a menu while held
mp_teamlist                             : 0       : , "sv", "nf"     :
|-
mp_teamoverride                         : 1       : , "sv"           :
|-mouse_menu || cmd ||  || Executes the highlighted button on the radial menu (if cl_fastradial is 1)
mp_teamplay                             : 0       : , "sv", "nf"     :
|-
mp_teams_unbalance_limit                 : 1       : , "nf", "rep", "cl" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
|+movedown || cmd ||  ||
mp_timelimit                             : 0       : , "nf", "rep", "cl" : game time per map in minutes
|-
mp_tournament                           : 0       : , "nf", "rep", "cl" :
|-movedown || cmd ||  ||
mp_usehwmmodels                         : 0       : , "cl"           : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
|-
mp_usehwmvcds                           : 0       : , "cl"           : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
|+moveleft || cmd ||  ||
mp_waitingforplayers_cancel             : 0       : , "sv"           : Set to 1 to end the WaitingForPlayers period.
|-
mp_waitingforplayers_restart             : 0       : , "sv"           : Set to 1 to start or restart the WaitingForPlayers period.
|-moveleft || cmd ||  ||
mp_waitingforplayers_time               : 0       : , "sv"           : WaitingForPlayers time length in seconds
|-
mp_weaponstay                           : 0       : , "sv", "nf"     :
|+moveright || cmd ||  ||
mp_winlimit                             : 0       : , "nf", "rep", "cl" : Max score one team can reach before server changes maps
|-
multvar                                 : cmd     :                  : Multiply specified convar value.
|-moveright || cmd ||  ||
muzzleflash_light                       : 1       : , "a", "cl"     :
|-
</pre>
|+moveup || cmd ||  ||
|-
|-moveup || cmd ||  ||
|-
|movie_fixwave || cmd ||  || Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
|-
|mp_allowNPCs || 1 || , "sv", "nf" ||
|-
|mp_allowspectators || 1 || , "rep", "cl" || toggles whether the server allows spectator mode or not
|-
|mp_autocrosshair || 1 || , "sv", "nf" ||
|-
|mp_bonusroundtime || 15 || , "rep", "cl" || Time after round win until round restarts
|-
|mp_chattime || 10 || , "rep", "cl" || amount of time players can chat after the game is over
|-
|mp_clan_ready_signal || 0 || , "sv" || Text that team leader from each team must speak for the match to begin
|-
|mp_clan_readyrestart || 0 || , "sv" || If non-zero, game will restart once someone from each team gives the ready signal
|-
|mp_defaultteam || 0 || , "sv" ||
|-
|mp_disable_autokick || cmd ||  || Prevents a userid from being auto-kicked
|-
|mp_disable_respawn_times || 0 || , "nf", "rep", "cl" ||
|-
|mp_fadetoblack || 0 || , "nf", "rep", "cl" || fade a player's screen to black when he dies
|-
|mp_falldamage || 0 || , "sv", "nf" ||
|-
|mp_flashlight || 0 || , "sv", "nf" ||
|-
|mp_footsteps || 1 || , "sv", "nf" ||
|-
|mp_forcecamera || 1 || , "rep", "cl" || Restricts spectator modes for dead players
|-
|mp_forcerespawn || 1 || , "sv", "nf" ||
|-
|mp_fraglimit || 0 || , "sv", "nf" ||
|-
|mp_friendlyfire || 0 || , "nf", "rep", "cl" || Allows team members to injure other members of their team
|-
|mp_maxrounds || 0 || , "nf", "rep", "cl" || max number of rounds to play before server changes maps
|-
|mp_respawnwavetime || 10 || , "nf", "rep", "cl" || Time between respawn waves.
|-
|mp_restartgame || 0 || , "sv" || If non-zero, game will restart in the specified number of seconds
|-
|mp_teamlist || 0 || , "sv", "nf" ||
|-
|mp_teamoverride || 1 || , "sv" ||
|-
|mp_teamplay || 0 || , "sv", "nf" ||
|-
|mp_teams_unbalance_limit || 1 || , "nf", "rep", "cl" || Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
|-
|mp_timelimit || 0 || , "nf", "rep", "cl" || game time per map in minutes
|-
|mp_tournament || 0 || , "nf", "rep", "cl" ||
|-
|mp_usehwmmodels || 0 || , "cl" || Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
|-
|mp_usehwmvcds || 0 || , "cl" || Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
|-
|mp_waitingforplayers_cancel || 0 || , "sv" || Set to 1 to end the WaitingForPlayers period.
|-
|mp_waitingforplayers_restart || 0 || , "sv" || Set to 1 to start or restart the WaitingForPlayers period.
|-
|mp_waitingforplayers_time || 0 || , "sv" || WaitingForPlayers time length in seconds
|-
|mp_weaponstay || 0 || , "sv", "nf" ||
|-
|mp_winlimit || 0 || , "nf", "rep", "cl" || Max score one team can reach before server changes maps
|-
|multvar || cmd ||  || Multiply specified convar value.
|-
|muzzleflash_light || 1 || , "a", "cl" ||
|-
|}
===N===
===N===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
name                                     : unnamed : , "a", "user", "print", "server_can_execute", "ss" : Current user name
 
nav_add_to_selected_set                 : cmd     :                  : Add current area to the selected set.
|-
nav_add_to_selected_set_by_id           : cmd     :                  : Add specified area id to the selected set.
|name || unnamed || , "a", "user", "print", "server_can_execute", "ss" || Current user name
nav_analyze                             : cmd     :                  : Re-analyze the current Navigation Mesh and save it to disk.
|-
nav_area_bgcolor                        : 503316480 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
|nav_add_to_selected_set || cmd ||  || Add current area to the selected set.
nav_area_max_size                       : 50       : , "sv", "cheat" : Max area size created in nav generation
|-
nav_avoid                               : cmd     :                  : Toggles the 'avoid this area when possible' flag used by the AI system.
|nav_add_to_selected_set_by_id || cmd ||  || Add specified area id to the selected set.
nav_begin_area                           : cmd     :                  : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and  
|-
nav_begin_deselecting                   : cmd     :                  : Start continuously removing from the selected set.
|nav_analyze || cmd ||  || Re-analyze the current Navigation Mesh and save it to disk.
nav_begin_drag_deselecting               : cmd     :                  : Start dragging a selection area.
|-
nav_begin_drag_selecting                 : cmd     :                  : Start dragging a selection area.
|nav_area_bgcolor || 503316480 || , "sv", "cheat" || RGBA color to draw as the background color for nav areas while editing.
nav_begin_selecting                     : cmd     :                  : Start continuously adding to the selected set.
|-
nav_begin_shift_xy                       : cmd     :                  : Begin shifting the Selected Set.
|nav_area_max_size || 50 || , "sv", "cheat" || Max area size created in nav generation
nav_build_ladder                         : cmd     :                  : Attempts to build a nav ladder on the climbable surface under the cursor.
|-
nav_check_file_consistency               : cmd     :                  : Scans the maps directory and reports any missing/out-of-date navigation files.
|nav_avoid || cmd ||  || Toggles the 'avoid this area when possible' flag used by the AI system.
nav_check_floor                         : cmd     :                  : Updates the blocked/unblocked status for every nav area.
|-
nav_check_stairs                         : cmd     :                  : Update the nav mesh STAIRS attribute
|nav_begin_area || cmd ||  || Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_chop_selected                       : cmd     :                  : Chops all selected areas into their component 1x1 areas
|-
nav_clear_attribute                     : cmd     :                  : Remove given nav attribute from all areas in the selected set.
|nav_begin_deselecting || cmd ||  || Start continuously removing from the selected set.
nav_clear_selected_set                   : cmd     :                  : Clear the selected set.
|-
nav_clear_walkable_marks                 : cmd     :                  : Erase any previously placed walkable positions.
|nav_begin_drag_deselecting || cmd ||  || Start dragging a selection area.
nav_compress_id                         : cmd     :                  : Re-orders area and ladder ID's so they are continuous.
|-
nav_connect                             : cmd     :                  : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
|nav_begin_drag_selecting || cmd ||  || Start dragging a selection area.
nav_coplanar_slope_limit                 : 0       : , "sv", "cheat" :
|-
nav_coplanar_slope_limit_displacement   : 0       : , "sv", "cheat" :
|nav_begin_selecting || cmd ||  || Start continuously adding to the selected set.
nav_corner_adjust_adjacent               : 18       : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
|-
nav_corner_lower                         : cmd     :                  : Lower the selected corner of the currently marked Area.
|nav_begin_shift_xy || cmd ||  || Begin shifting the Selected Set.
nav_corner_place_on_ground              : cmd     :                  : Places the selected corner of the currently marked Area on the ground.
|-
nav_corner_raise                         : cmd     :                  : Raise the selected corner of the currently marked Area.
|nav_build_ladder || cmd ||  || Attempts to build a nav ladder on the climbable surface under the cursor.
nav_corner_select                       : cmd     :                  : Select a corner of the currently marked Area. Use multiple times to access all four corners.
|-
nav_create_area_at_feet                 : 0       : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
|nav_check_file_consistency || cmd ||  || Scans the maps directory and reports any missing/out-of-date navigation files.
nav_create_place_on_ground               : 0       : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
|-
nav_crouch                               : cmd     :                  : Toggles the 'must crouch in this area' flag used by the AI system.
|nav_check_floor || cmd ||  || Updates the blocked/unblocked status for every nav area.
nav_debug_blocked                       : 0       : , "sv", "cheat" :
|-
nav_delete                               : cmd     :                  : Deletes the currently highlighted Area.
|nav_check_stairs || cmd ||  || Update the nav mesh STAIRS attribute
nav_delete_marked                       : cmd     :                  : Deletes the currently marked Area (if any).
|-
nav_disconnect                           : cmd     :                  : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
|nav_chop_selected || cmd ||  || Chops all selected areas into their component 1x1 areas
nav_displacement_test                   : 10000   : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps)
|-
nav_dont_hide                           : cmd     :                  : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
|nav_clear_attribute || cmd ||  || Remove given nav attribute from all areas in the selected set.
nav_drag_selection_volume_zmax_offset   : 32       : , "sv", "rep"   : The offset of the nav drag volume top from center
|-
nav_drag_selection_volume_zmin_offset   : 32       : , "sv", "rep"   : The offset of the nav drag volume bottom from center
|nav_clear_selected_set || cmd ||  || Clear the selected set.
nav_draw_limit                           : 500     : , "sv", "cheat" : The maximum number of areas to draw in edit mode
|-
nav_edit                                 : 0       : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
|nav_clear_walkable_marks || cmd ||  || Erase any previously placed walkable positions.
nav_end_area                             : cmd     :                  : Defines the second corner of a new Area or Ladder and creates it.
|-
nav_end_deselecting                     : cmd     :                  : Stop continuously removing from the selected set.
|nav_compress_id || cmd ||  || Re-orders area and ladder ID's so they are continuous.
nav_end_drag_deselecting                 : cmd     :                  : Stop dragging a selection area.
|-
nav_end_drag_selecting                   : cmd     :                  : Stop dragging a selection area.
|nav_connect || cmd ||  || To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_end_selecting                       : cmd     :                  : Stop continuously adding to the selected set.
|-
nav_end_shift_xy                         : cmd     :                  : Finish shifting the Selected Set.
|nav_coplanar_slope_limit || 0 || , "sv", "cheat" ||
nav_flood_select                         : cmd     :                  : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
|-
nav_gen_cliffs_approx                   : cmd     :                  : Mark cliff areas, post-processing approximation
|nav_coplanar_slope_limit_displacement || 0 || , "sv", "cheat" ||
nav_generate                             : cmd     :                  : Generate a Navigation Mesh for the current map and save it to disk.
|-
nav_generate_fencetops                   : 1       : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
|nav_corner_adjust_adjacent || 18 || , "sv", "cheat" || radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_generate_fixup_jump_areas           : 1       : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections
|-
nav_generate_incremental                 : cmd     :                  : Generate a Navigation Mesh for the current map and save it to disk.
|nav_corner_lower || cmd ||  || Lower the selected corner of the currently marked Area.
nav_generate_incremental_range           : 2000     : , "sv", "cheat" :
|-
nav_generate_incremental_tolerance       : 0       : , "sv", "cheat" : Z tolerance for adding new nav areas.
|nav_corner_place_on_ground || cmd ||  || Places the selected corner of the currently marked Area on the ground.
nav_jump                                 : cmd     :                  : Toggles the 'traverse this area by jumping' flag used by the AI system.
|-
nav_ladder_flip                         : cmd     :                  : Flips the selected ladder's direction.
|nav_corner_raise || cmd ||  || Raise the selected corner of the currently marked Area.
nav_load                                 : cmd     :                  : Loads the Navigation Mesh for the current map.
|-
nav_lower_drag_volume_max               : cmd     :                  : Lower the top of the drag select volume.
|nav_corner_select || cmd ||  || Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_lower_drag_volume_min               : cmd     :                  : Lower the bottom of the drag select volume.
|-
nav_make_sniper_spots                    : cmd     :                  : Chops the marked area into disconnected sub-areas suitable for sniper spots.
|nav_create_area_at_feet || 0 || , "sv", "cheat" || Anchor nav_begin_area Z to editing player's feet
nav_mark                                 : cmd     :                  : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
|-
nav_mark_attribute                       : cmd     :                  : Set nav attribute for all areas in the selected set.
|nav_create_place_on_ground || 0 || , "sv", "cheat" || If true, nav areas will be placed flush with the ground when created by hand.
nav_mark_unnamed                         : cmd     :                  : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
|-
nav_mark_walkable                       : cmd     :                  : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate  
|nav_crouch || cmd ||  || Toggles the 'must crouch in this area' flag used by the AI system.
nav_max_view_distance                   : 0       : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
|-
nav_max_vis_delta_list_length           : 64       : , "sv", "cheat" :
|nav_debug_blocked || 0 || , "sv", "cheat" ||
nav_merge                               : cmd     :                  : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
|-
nav_merge_mesh                           : cmd     :                  : Merges a saved selected set into the current mesh.
|nav_delete || cmd ||  || Deletes the currently highlighted Area.
nav_no_hostages                         : cmd     :                  : Toggles the 'hostages cannot use this area' flag used by the AI system.
|-
nav_no_jump                             : cmd     :                  : Toggles the 'dont jump in this area' flag used by the AI system.
|nav_delete_marked || cmd ||  || Deletes the currently marked Area (if any).
nav_place_floodfill                     : cmd     :                  : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
|-
nav_place_list                           : cmd     :                  : Lists all place names used in the map.
|nav_disconnect || cmd ||  || To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_place_pick                           : cmd     :                  : Sets the current Place to the Place of the Area under the cursor.
|-
nav_place_replace                       : cmd     :                  : Replaces all instances of the first place with the second place.
|nav_displacement_test || 10000 || , "sv", "cheat" || Checks for nodes embedded in displacements (useful for in-development maps)
nav_place_set                           : cmd     :                  : Sets the Place of all selected areas to the current Place.
|-
nav_potentially_visible_dot_tolerance   : 0       : , "sv", "cheat" :
|nav_dont_hide || cmd ||  || Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_precise                             : cmd     :                  : Toggles the 'dont avoid obstacles' flag used by the AI system.
|-
nav_quicksave                           : 1       : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.
|nav_drag_selection_volume_zmax_offset || 32 || , "sv", "rep" || The offset of the nav drag volume top from center
nav_raise_drag_volume_max               : cmd     :                  : Raise the top of the drag select volume.
|-
nav_raise_drag_volume_min               : cmd     :                  : Raise the bottom of the drag select volume.
|nav_drag_selection_volume_zmin_offset || 32 || , "sv", "rep" || The offset of the nav drag volume bottom from center
nav_recall_selected_set                 : cmd     :                  : Re-selects the stored selected set.
|-
nav_remove_from_selected_set             : cmd     :                  : Remove current area from the selected set.
|nav_draw_limit || 500 || , "sv", "cheat" || The maximum number of areas to draw in edit mode
nav_remove_jump_areas                    : cmd     :                  : Removes legacy jump areas, replacing them with connections.
|-
nav_run                                 : cmd     :                  : Toggles the 'traverse this area by running' flag used by the AI system.
|nav_edit || 0 || , "sv", "cheat" || Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_save                                 : cmd     :                  : Saves the current Navigation Mesh to disk.
|-
nav_save_selected                       : cmd     :                  : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
|nav_end_area || cmd ||  || Defines the second corner of a new Area or Ladder and creates it.
nav_select_blocked_areas                 : cmd     :                  : Adds all blocked areas to the selected set
|-
nav_select_damaging_areas               : cmd     :                  : Adds all damaging areas to the selected set
|nav_end_deselecting || cmd ||  || Stop continuously removing from the selected set.
nav_select_half_space                   : cmd     :                  : Selects any areas that intersect the given half-space.
|-
nav_select_invalid_areas                 : cmd     :                  : Adds all invalid areas to the Selected Set.
|nav_end_drag_deselecting || cmd ||  || Stop dragging a selection area.
nav_select_obstructed_areas             : cmd     :                  : Adds all obstructed areas to the selected set
|-
nav_select_overlapping                   : cmd     :                  : Selects nav areas that are overlapping others.
|nav_end_drag_selecting || cmd ||  || Stop dragging a selection area.
nav_select_radius                       : cmd     :                  : Adds all areas in a radius to the selection set
|-
nav_select_stairs                       : cmd     :                  : Adds all stairway areas to the selected set
|nav_end_selecting || cmd ||  || Stop continuously adding to the selected set.
nav_selected_set_border_color           : -16751516 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
|-
nav_selected_set_color                   : 1623785472.000 : , "sv", "cheat" : Color used to draw the selected set background while editing.
|nav_end_shift_xy || cmd ||  || Finish shifting the Selected Set.
nav_set_place_mode                       : cmd     :                  : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
|-
nav_shift                               : cmd     :                  : Shifts the selected areas by the specified amount
|nav_flood_select || cmd ||  || Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_show_approach_points                 : 0       : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
|-
nav_show_area_info                       : 0       : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
|nav_gen_cliffs_approx || cmd ||  || Mark cliff areas, post-processing approximation
nav_show_compass                         : 0       : , "sv", "cheat" :
|-
nav_show_continguous                     : 0       : , "sv", "cheat" : Highlight non-contiguous connections
|nav_generate || cmd ||  || Generate a Navigation Mesh for the current map and save it to disk.
nav_show_danger                         : 0       : , "sv", "cheat" : Show current 'danger' levels.
|-
nav_show_light_intensity                 : 0       : , "sv", "cheat" :
|nav_generate_fencetops || 1 || , "sv", "cheat" || Autogenerate nav areas on fence and obstacle tops
nav_show_node_grid                       : 0       : , "sv", "cheat" :
|-
nav_show_node_id                        : 0       : , "sv", "cheat" :
|nav_generate_fixup_jump_areas || 1 || , "sv", "cheat" || Convert obsolete jump areas into 2-way connections
nav_show_nodes                           : 0       : , "sv", "cheat" :
|-
nav_show_player_counts                   : 0       : , "sv", "cheat" : Show current player counts in each area.
|nav_generate_incremental || cmd ||  || Generate a Navigation Mesh for the current map and save it to disk.
nav_show_potentially_visible             : 0       : , "sv", "cheat" : Show areas that are potentially visible from the current nav area
|-
nav_simplify_selected                   : cmd     :                  : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
|nav_generate_incremental_range || 2000 || , "sv", "cheat" ||
nav_slope_limit                         : 0       : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
|-
nav_slope_tolerance                     : 0       : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
|nav_generate_incremental_tolerance || 0 || , "sv", "cheat" || Z tolerance for adding new nav areas.
nav_snap_to_grid                         : 0       : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
|-
nav_solid_props                         : 0       : , "sv", "cheat" : Make props solid to nav generation/editing
|nav_jump || cmd ||  || Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_splice                               : cmd     :                  : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
|-
nav_split                               : cmd     :                  : To split an Area into two, align the split line using your cursor and invoke the split command.
|nav_ladder_flip || cmd ||  || Flips the selected ladder's direction.
nav_split_place_on_ground               : 0       : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
|-
nav_stand                               : cmd     :                  : Toggles the 'stand while hiding' flag used by the AI system.
|nav_load || cmd ||  || Loads the Navigation Mesh for the current map.
nav_stop                                 : cmd     :                  : Toggles the 'must stop when entering this area' flag used by the AI system.
|-
nav_store_selected_set                   : cmd     :                  : Stores the current selected set for later retrieval.
|nav_lower_drag_volume_max || cmd ||  || Lower the top of the drag select volume.
nav_strip                               : cmd     :                  : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
|-
nav_subdivide                           : cmd     :                  : Subdivides all selected areas.
|nav_lower_drag_volume_min || cmd ||  || Lower the bottom of the drag select volume.
nav_test_node                           : 0       : , "sv", "cheat" :
|-
nav_test_node_crouch                     : 0       : , "sv", "cheat" :
|nav_make_sniper_spots || cmd ||  || Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_test_node_crouch_dir                 : 4       : , "sv", "cheat" :
|-
nav_test_stairs                         : cmd     :                  : Test the selected set for being on stairs
|nav_mark || cmd ||  || Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_toggle_deselecting                   : cmd     :                  : Start or stop continuously removing from the selected set.
|-
nav_toggle_in_selected_set               : cmd     :                  : Remove current area from the selected set.
|nav_mark_attribute || cmd ||  || Set nav attribute for all areas in the selected set.
nav_toggle_place_mode                    : cmd     :                  : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
|-
nav_toggle_place_painting               : cmd     :                  : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
|nav_mark_unnamed || cmd ||  || Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_toggle_selected_set                 : cmd     :                  : Toggles all areas into/out of the selected set.
|-
nav_toggle_selecting                     : cmd     :                  : Start or stop continuously adding to the selected set.
|nav_mark_walkable || cmd ||  || Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_transient                           : cmd     :                  : Toggles the 'area is transient and may become blocked' flag used by the AI system.
|-
nav_unmark                               : cmd     :                  : Clears the marked Area or Ladder.
|nav_max_view_distance || 0 || , "sv", "cheat" || Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_update_blocked                       : cmd     :                  : Updates the blocked/unblocked status for every nav area.
|-
nav_update_lighting                     : cmd     :                  : Recomputes lighting values
|nav_max_vis_delta_list_length || 64 || , "sv", "cheat" ||
nav_update_visibility_on_edit           : 0       : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
|-
nav_use_place                           : cmd     :                  : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
|nav_merge || cmd ||  || To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_walk                                 : cmd     :                  : Toggles the 'traverse this area by walking' flag used by the AI system.
|-
nav_warp_to_mark                         : cmd     :                  : Warps the player to the marked area.
|nav_merge_mesh || cmd ||  || Merges a saved selected set into the current mesh.
nav_world_center                         : cmd     :                  : Centers the nav mesh in the world
|-
net_allow_multicast                     : 1       : , "a"           :
|nav_no_hostages || cmd ||  || Toggles the 'hostages cannot use this area' flag used by the AI system.
|-
|nav_no_jump || cmd ||  || Toggles the 'dont jump in this area' flag used by the AI system.
|-
|nav_place_floodfill || cmd ||  || Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
|-
|nav_place_list || cmd ||  || Lists all place names used in the map.
|-
|nav_place_pick || cmd ||  || Sets the current Place to the Place of the Area under the cursor.
|-
|nav_place_replace || cmd ||  || Replaces all instances of the first place with the second place.
|-
|nav_place_set || cmd ||  || Sets the Place of all selected areas to the current Place.
|-
|nav_potentially_visible_dot_tolerance || 0 || , "sv", "cheat" ||
|-
|nav_precise || cmd ||  || Toggles the 'dont avoid obstacles' flag used by the AI system.
|-
|nav_quicksave || 1 || , "sv", "cheat" || Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.
|-
|nav_raise_drag_volume_max || cmd ||  || Raise the top of the drag select volume.
|-
|nav_raise_drag_volume_min || cmd ||  || Raise the bottom of the drag select volume.
|-
|nav_recall_selected_set || cmd ||  || Re-selects the stored selected set.
|-
|nav_remove_from_selected_set || cmd ||  || Remove current area from the selected set.
|-
|nav_remove_jump_areas || cmd ||  || Removes legacy jump areas, replacing them with connections.
|-
|nav_run || cmd ||  || Toggles the 'traverse this area by running' flag used by the AI system.
|-
|nav_save || cmd ||  || Saves the current Navigation Mesh to disk.
|-
|nav_save_selected || cmd ||  || Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
|-
|nav_select_blocked_areas || cmd ||  || Adds all blocked areas to the selected set
|-
|nav_select_damaging_areas || cmd ||  || Adds all damaging areas to the selected set
|-
|nav_select_half_space || cmd ||  || Selects any areas that intersect the given half-space.
|-
|nav_select_invalid_areas || cmd ||  || Adds all invalid areas to the Selected Set.
|-
|nav_select_obstructed_areas || cmd ||  || Adds all obstructed areas to the selected set
|-
|nav_select_overlapping || cmd ||  || Selects nav areas that are overlapping others.
|-
|nav_select_radius || cmd ||  || Adds all areas in a radius to the selection set
|-
|nav_select_stairs || cmd ||  || Adds all stairway areas to the selected set
|-
|nav_selected_set_border_color || -16751516 || , "sv", "cheat" || Color used to draw the selected set borders while editing.
|-
|nav_selected_set_color || 1623785472.000 || , "sv", "cheat" || Color used to draw the selected set background while editing.
|-
|nav_set_place_mode || cmd ||  || Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
|-
|nav_shift || cmd ||  || Shifts the selected areas by the specified amount
|-
|nav_show_approach_points || 0 || , "sv", "cheat" || Show Approach Points in the Navigation Mesh.
|-
|nav_show_area_info || 0 || , "sv", "cheat" || Duration in seconds to show nav area ID and attributes while editing
|-
|nav_show_compass || 0 || , "sv", "cheat" ||
|-
|nav_show_continguous || 0 || , "sv", "cheat" || Highlight non-contiguous connections
|-
|nav_show_danger || 0 || , "sv", "cheat" || Show current 'danger' levels.
|-
|nav_show_light_intensity || 0 || , "sv", "cheat" ||
|-
|nav_show_node_grid || 0 || , "sv", "cheat" ||
|-
|nav_show_node_id || 0 || , "sv", "cheat" ||
|-
|nav_show_nodes || 0 || , "sv", "cheat" ||
|-
|nav_show_player_counts || 0 || , "sv", "cheat" || Show current player counts in each area.
|-
|nav_show_potentially_visible || 0 || , "sv", "cheat" || Show areas that are potentially visible from the current nav area
|-
|nav_simplify_selected || cmd ||  || Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
|-
|nav_slope_limit || 0 || , "sv", "cheat" || The ground unit normal's Z component must be greater than this for nav areas to be generated.
|-
|nav_slope_tolerance || 0 || , "sv", "cheat" || The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
|-
|nav_snap_to_grid || 0 || , "sv", "cheat" || Snap to the nav generation grid when creating new nav areas
|-
|nav_solid_props || 0 || , "sv", "cheat" || Make props solid to nav generation/editing
|-
|nav_splice || cmd ||  || To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
|-
|nav_split || cmd ||  || To split an Area into two, align the split line using your cursor and invoke the split command.
|-
|nav_split_place_on_ground || 0 || , "sv", "cheat" || If true, nav areas will be placed flush with the ground when split.
|-
|nav_stand || cmd ||  || Toggles the 'stand while hiding' flag used by the AI system.
|-
|nav_stop || cmd ||  || Toggles the 'must stop when entering this area' flag used by the AI system.
|-
|nav_store_selected_set || cmd ||  || Stores the current selected set for later retrieval.
|-
|nav_strip || cmd ||  || Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
|-
|nav_subdivide || cmd ||  || Subdivides all selected areas.
|-
|nav_test_node || 0 || , "sv", "cheat" ||
|-
|nav_test_node_crouch || 0 || , "sv", "cheat" ||
|-
|nav_test_node_crouch_dir || 4 || , "sv", "cheat" ||
|-
|nav_test_stairs || cmd ||  || Test the selected set for being on stairs
|-
|nav_toggle_deselecting || cmd ||  || Start or stop continuously removing from the selected set.
|-
|nav_toggle_in_selected_set || cmd ||  || Remove current area from the selected set.
|-
|nav_toggle_place_mode || cmd ||  || Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
|-
|nav_toggle_place_painting || cmd ||  || Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
|-
|nav_toggle_selected_set || cmd ||  || Toggles all areas into/out of the selected set.
|-
|nav_toggle_selecting || cmd ||  || Start or stop continuously adding to the selected set.
|-
|nav_transient || cmd ||  || Toggles the 'area is transient and may become blocked' flag used by the AI system.
|-
|nav_unmark || cmd ||  || Clears the marked Area or Ladder.
|-
|nav_update_blocked || cmd ||  || Updates the blocked/unblocked status for every nav area.
|-
|nav_update_lighting || cmd ||  || Recomputes lighting values
|-
|nav_update_visibility_on_edit || 0 || , "sv", "cheat" || If nonzero editing the mesh will incrementally recompue visibility
|-
|nav_use_place || cmd ||  || If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
|-
|nav_walk || cmd ||  || Toggles the 'traverse this area by walking' flag used by the AI system.
|-
|nav_warp_to_mark || cmd ||  || Warps the player to the marked area.
|-
|nav_world_center || cmd ||  || Centers the nav mesh in the world
|-
|net_allow_multicast || 1 || , "a" ||
net_blockmsg                            : 0        : , "cheat"        : Discards incoming message: <0|1|name>
net_blockmsg                            : 0        : , "cheat"        : Discards incoming message: <0|1|name>
|-
net_channels                             : cmd     :                  : Shows net channel info
|net_channels || cmd ||  || Shows net channel info
net_compressvoice                       : 0       :                  : Attempt to compress out of band voice payloads (360 only).
|-
net_drawslider                           : 0       :                  : Draw completion slider during signon
|net_compressvoice || 0 ||  || Attempt to compress out of band voice payloads (360 only).
net_droppackets                         : 0       : , "cheat"       : Drops next n packets on client
|-
net_dumpeventstats                       : cmd     :                  : Dumps out a report of game event network usage
|net_drawslider || 0 ||  || Draw completion slider during signon
net_dumptest                             : 0       :                  :
|-
net_fakejitter                           : 0       : , "cheat"       : Jitter fakelag packet time
|net_droppackets || 0 || , "cheat" || Drops next n packets on client
net_fakelag                             : 0       : , "cheat"       : Lag all incoming network data (including loopback) by this many milliseconds.
|-
net_fakeloss                             : 0       : , "cheat"       : Simulate packet loss as a percentage (negative means drop 1/n packets)
|net_dumpeventstats || cmd ||  || Dumps out a report of game event network usage
net_graph                               : 0       : , "a", "cl"     : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
|-
net_graphheight                         : 64       : , "a", "cl"     : Height of netgraph panel
|net_dumptest || 0 ||  ||
net_graphmsecs                           : 400     : , "a", "cl"     : The latency graph represents this many milliseconds.
|-
net_graphpos                             : 1       : , "a", "cl"     :
|net_fakejitter || 0 || , "cheat" || Jitter fakelag packet time
net_graphproportionalfont               : 1       : , "a", "cl"     : Determines whether netgraph font is proportional or not
|-
net_graphshowinterp                     : 1       : , "a", "cl"     : Draw the interpolation graph.
|net_fakelag || 0 || , "cheat" || Lag all incoming network data (including loopback) by this many milliseconds.
net_graphshowlatency                     : 1       : , "a", "cl"     : Draw the ping/packet loss graph.
|-
net_graphsolid                           : 1       : , "a", "cl"     :
|net_fakeloss || 0 || , "cheat" || Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graphtext                           : 1       : , "a", "cl"     : Draw text fields
|-
net_maxcleartime                         : 4       :                  : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
|net_graph || 0 || , "a", "cl" || Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_maxfilesize                         : 16       :                  : Maximum allowed file size for uploading in MB
|-
net_maxfragments                         : 1200     :                  : Max fragment bytes per packet
|net_graphheight || 64 || , "a", "cl" || Height of netgraph panel
net_maxroutable                         : 1200     : , "a", "user"   : Requested max packet size before packets are 'split'.
|-
net_megasnapshot                         : 1       :                  :
|net_graphmsecs || 400 || , "a", "cl" || The latency graph represents this many milliseconds.
net_paranoid                             : 1       :                  :
|-
|net_graphpos || 1 || , "a", "cl" ||
|-
|net_graphproportionalfont || 1 || , "a", "cl" || Determines whether netgraph font is proportional or not
|-
|net_graphshowinterp || 1 || , "a", "cl" || Draw the interpolation graph.
|-
|net_graphshowlatency || 1 || , "a", "cl" || Draw the ping/packet loss graph.
|-
|net_graphsolid || 1 || , "a", "cl" ||
|-
|net_graphtext || 1 || , "a", "cl" || Draw text fields
|-
|net_maxcleartime || 4 ||  || Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
|-
|net_maxfilesize || 16 ||  || Maximum allowed file size for uploading in MB
|-
|net_maxfragments || 1200 ||  || Max fragment bytes per packet
|-
|net_maxroutable || 1200 || , "a", "user" || Requested max packet size before packets are 'split'.
|-
|net_megasnapshot || 1 ||  ||
|-
|net_paranoid || 1 ||  ||
net_public_adr                          : 0        :                  : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
net_public_adr                          : 0        :                  : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
|-
net_queue_trace                         : 0       :                  :
|net_queue_trace || 0 ||  ||
net_queued_packet_thread                 : 1       :                  : Use a high priority thread to send queued packets out instead of sending them each frame.
|-
net_scale                               : 5       : , "a", "cl"     :
|net_queued_packet_thread || 1 ||  || Use a high priority thread to send queued packets out instead of sending them each frame.
net_showeventlisteners                   : 0       :                  : Show listening addition/removals
|-
net_showevents                           : 0       :                  : Dump game events to console (1=client only, 2=all).
|net_scale || 5 || , "a", "cl" ||
net_showfragments                       : 0       :                  : Show netchannel fragments
|-
|net_showeventlisteners || 0 ||  || Show listening addition/removals
|-
|net_showevents || 0 ||  || Dump game events to console (1=client only, 2=all).
|-
|net_showfragments || 0 ||  || Show netchannel fragments
net_showpeaks                            : 0        :                  : Show messages for large packets only: <size>
net_showpeaks                            : 0        :                  : Show messages for large packets only: <size>
|-
net_showreliablesounds                   : 0       : , "cheat"       :
|net_showreliablesounds || 0 || , "cheat" ||
net_showsplits                           : 0       :                  : Show info about packet splits
|-
net_showtcp                             : 0       :                  : Dump TCP stream summary to console
|net_showsplits || 0 ||  || Show info about packet splits
net_showudp                             : 0       :                  : Dump UDP packets summary to console
|-
net_showudp_remoteonly                   : 0       :                  : Dump non-loopback udp only
|net_showtcp || 0 ||  || Dump TCP stream summary to console
net_showusercmd                         : 0       : , "cl"           : Show user command encoding
|-
net_splitpacket_maxrate                 : 15000   :                  : Max bytes per second when queueing splitpacket chunks
|net_showudp || 0 ||  || Dump UDP packets summary to console
net_splitrate                           : 1       :                  : Number of fragments for a splitpacket that can be sent per frame
|-
net_start                               : cmd     :                  : Inits multiplayer network sockets
|net_showudp_remoteonly || 0 ||  || Dump non-loopback udp only
net_status                               : cmd     :                  : Shows current network status
|-
|net_showusercmd || 0 || , "cl" || Show user command encoding
|-
|net_splitpacket_maxrate || 15000 ||  || Max bytes per second when queueing splitpacket chunks
|-
|net_splitrate || 1 ||  || Number of fragments for a splitpacket that can be sent per frame
|-
|net_start || cmd ||  || Inits multiplayer network sockets
|-
|net_status || cmd ||  || Shows current network status
net_steamcnx_allowrelay                  : 1        : , "a"            : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line:  +net_steamcnx_allowrel
net_steamcnx_allowrelay                  : 1        : , "a"            : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line:  +net_steamcnx_allowrel
|-
net_steamcnx_debug                       : 1       :                  : Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
|net_steamcnx_debug || 1 ||  || Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
net_steamcnx_enabled                     : 1       :                  : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
|-
net_steamcnx_status                     : cmd     :                  : Print status of steam connection sockets.
|net_steamcnx_enabled || 1 ||  || Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_usesocketsforloopback               : 0       :                  : Use network sockets layer even for listen server local player's packets (multiplayer only).
|-
next                                     : 0       : , "cheat"       : Set to 1 to advance to next frame ( when singlestep == 1 )
|net_steamcnx_status || cmd ||  || Print status of steam connection sockets.
+nextability                             : cmd     :                  :
|-
-nextability                             : cmd     :                  :
|net_usesocketsforloopback || 0 ||  || Use network sockets layer even for listen server local player's packets (multiplayer only).
nextdemo                                 : cmd     :                  : Play next demo in sequence.
|-
nextlevel                               : 0       : , "sv", "nf"     : If set to a valid map name, will change to this map during the next changelevel
|next || 0 || , "cheat" || Set to 1 to advance to next frame ( when singlestep == 1 )
noclip                                   : cmd     :                  : Toggle. Player becomes non-solid and flies.  Optional argument of 0 or 1 to force enable/disable
|-
noclip_fixup                             : 1       : , "sv", "cheat" :
|+nextability || cmd ||  ||
notarget                                 : cmd     :                  : Toggle. Player becomes hidden to NPCs.
|-
npc_ally_deathmessage                   : 1       : , "sv", "cheat" :
|-nextability || cmd ||  ||
npc_ammo_deplete                         : cmd     :                  : Subtracts half of the target's ammo
|-
npc_bipass                               : cmd     :                  : Displays the local movement attempts by the given NPC(s) (triangulation detours).  Failed bypass routes are displayed in red, s
|nextdemo || cmd ||  || Play next demo in sequence.
|-
|nextlevel || 0 || , "sv", "nf" || If set to a valid map name, will change to this map during the next changelevel
|-
|noclip || cmd ||  || Toggle. Player becomes non-solid and flies.  Optional argument of 0 or 1 to force enable/disable
|-
|noclip_fixup || 1 || , "sv", "cheat" ||
|-
|notarget || cmd ||  || Toggle. Player becomes hidden to NPCs.
|-
|npc_ally_deathmessage || 1 || , "sv", "cheat" ||
|-
|npc_ammo_deplete || cmd ||  || Subtracts half of the target's ammo
|-
|npc_bipass || cmd ||  || Displays the local movement attempts by the given NPC(s) (triangulation detours).  Failed bypass routes are displayed in red, s
npc_combat                              : cmd      :                  : Displays text debugging information about the squad and enemy of the selected NPC  (See Overlay Text)  Arguments:    {npc_name}
npc_combat                              : cmd      :                  : Displays text debugging information about the squad and enemy of the selected NPC  (See Overlay Text)  Arguments:    {npc_name}
npc_conditions                          : cmd      :                  : Displays all the current AI conditions that an NPC has in the overlay text.  Arguments:    {npc_name} / {npc class_name} / no a
npc_conditions                          : cmd      :                  : Displays all the current AI conditions that an NPC has in the overlay text.  Arguments:    {npc_name} / {npc class_name} / no a
|-
npc_create                               : cmd     :                  : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).    Argumen
|npc_create || cmd ||  || Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).    Argumen
npc_create_aimed                         : cmd     :                  : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
|-
npc_create_equipment                     : 0       : , "sv"           :
|npc_create_aimed || cmd ||  || Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
|-
|npc_create_equipment || 0 || , "sv" ||
npc_destroy                              : cmd      :                  : Removes the given NPC(s) from the universe Arguments:    {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy                              : cmd      :                  : Removes the given NPC(s) from the universe Arguments:    {npc_name} / {npc_class_name} / no argument picks what player is looki
|-
npc_destroy_unselected                   : cmd     :                  : Removes all NPCs from the universe that aren't currently selected
|npc_destroy_unselected || cmd ||  || Removes all NPCs from the universe that aren't currently selected
npc_enemies                             : cmd     :                  : Shows memory of NPC.  Draws an X on top of each memory.  Eluded entities drawn in blue (don't know where it went)  Unreachable  
|-
|npc_enemies || cmd ||  || Shows memory of NPC.  Draws an X on top of each memory.  Eluded entities drawn in blue (don't know where it went)  Unreachable
npc_focus                                : cmd      :                  : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)  Arguments:    {npc_name} / {np
npc_focus                                : cmd      :                  : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)  Arguments:    {npc_name} / {np
|-
npc_freeze                               : cmd     :                  : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.  Arguments
|npc_freeze || cmd ||  || Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.  Arguments
npc_freeze_unselected                   : cmd     :                  : Freeze all NPCs not selected
|-
|npc_freeze_unselected || cmd ||  || Freeze all NPCs not selected
npc_go                                  : cmd      :                  : Selected NPC(s) will go to the location that the player is looking (shown with a purple box)  Arguments: -none-
npc_go                                  : cmd      :                  : Selected NPC(s) will go to the location that the player is looking (shown with a purple box)  Arguments: -none-
|-
npc_go_do_run                           : 1       : , "sv"           : Set whether should run on NPC go
|npc_go_do_run || 1 || , "sv" || Set whether should run on NPC go
npc_go_random                            : cmd      :                  : Sends all selected NPC(s) to a random node.  Arguments:    -none-
npc_go_random                            : cmd      :                  : Sends all selected NPC(s) to a random node.  Arguments:    -none-
|-
npc_heal                                 : cmd     :                  : Heals the target back to full health
|npc_heal || cmd ||  || Heals the target back to full health
npc_height_adjust                       : 1       : , "a", "sv"     : Enable test mode for ik height adjustment
|-
|npc_height_adjust || 1 || , "a", "sv" || Enable test mode for ik height adjustment
npc_kill                                : cmd      :                  : Kills the given NPC(s) Arguments:    {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_kill                                : cmd      :                  : Kills the given NPC(s) Arguments:    {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest                              : cmd      :                  : Draw's a while box around the NPC(s) nearest node  Arguments:    {entity_name} / {class_name} / no argument picks what player i
npc_nearest                              : cmd      :                  : Draw's a while box around the NPC(s) nearest node  Arguments:    {entity_name} / {class_name} / no argument picks what player i
npc_relationships                        : cmd      :                  : Displays the relationships between this NPC and all others.  Arguments:    {entity_name} / {class_name} / no argument picks wha
npc_relationships                        : cmd      :                  : Displays the relationships between this NPC and all others.  Arguments:    {entity_name} / {class_name} / no argument picks wha
npc_reset                                : cmd      :                  : Reloads schedules for all NPC's from their script files  Arguments: -none-
npc_reset                                : cmd      :                  : Reloads schedules for all NPC's from their script files  Arguments: -none-
|-
npc_route                               : cmd     :                  : Displays the current route of the given NPC as a line on the screen.  Waypoints along the route are drawn as small cyan rectang
|npc_route || cmd ||  || Displays the current route of the given NPC as a line on the screen.  Waypoints along the route are drawn as small cyan rectang
npc_select                               : cmd     :                  : Select or deselects the given NPC(s) for later manipulation.  Selected NPC's are shown surrounded by a red translucent box  Arg
|-
npc_sentences                           : 0       : , "sv"           :
|npc_select || cmd ||  || Select or deselects the given NPC(s) for later manipulation.  Selected NPC's are shown surrounded by a red translucent box  Arg
npc_set_freeze                           : cmd     :                  : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.  Arguments
|-
npc_set_freeze_unselected               : cmd     :                  : Freeze all NPCs not selected
|npc_sentences || 0 || , "sv" ||
npc_speakall                             : cmd     :                  : Force the npc to try and speak all their responses
|-
npc_squads                               : cmd     :                  : Obsolete.  Replaced by npc_combat
|npc_set_freeze || cmd ||  || Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.  Arguments
|-
|npc_set_freeze_unselected || cmd ||  || Freeze all NPCs not selected
|-
|npc_speakall || cmd ||  || Force the npc to try and speak all their responses
|-
|npc_squads || cmd ||  || Obsolete.  Replaced by npc_combat
npc_steering                            : cmd      :                  : Displays the steering obstructions of the NPC (used to perform local avoidance)  Arguments:    {entity_name} / {class_name} / n
npc_steering                            : cmd      :                  : Displays the steering obstructions of the NPC (used to perform local avoidance)  Arguments:    {entity_name} / {class_name} / n
|-
npc_steering_all                         : cmd     :                  : Displays the steering obstructions of all NPCs (used to perform local avoidance)  
|npc_steering_all || cmd ||  || Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_task_text                           : cmd     :                  : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
|-
npc_tasks                               : cmd     :                  : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)  A
|npc_task_text || cmd ||  || Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
|-
|npc_tasks || cmd ||  || Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)  A
npc_teleport                            : cmd      :                  : Selected NPC will teleport to the location that the player is looking (shown with a purple box)  Arguments: -none-
npc_teleport                            : cmd      :                  : Selected NPC will teleport to the location that the player is looking (shown with a purple box)  Arguments: -none-
|-
npc_thinknow                             : cmd     :                  : Trigger NPC to think
|npc_thinknow || cmd ||  || Trigger NPC to think
npc_viewcone                            : cmd      :                  : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)  Arguments:    {ent
npc_viewcone                            : cmd      :                  : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)  Arguments:    {ent
|-
npc_vphysics                             : 0       : , "sv"           :
|npc_vphysics || 0 || , "sv" ||
</pre>
|-
|}
===O===
===O===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
old_radiusdamage                         : 0       : , "rep", "cl"   :
 
openserverbrowser                       : cmd     :                  : Opens server browser
|-
option_duck_method                       : 1       : , "a", "rep", "cl" :
|old_radiusdamage || 0 || , "rep", "cl" ||
overview_alpha                           : 1       : , "a", "clientcmd_can_execute", "cl" : Overview map translucency.  
|-
overview_health                         : 1       : , "a", "clientcmd_can_execute", "cl" : Show player's health in map overview.  
|openserverbrowser || cmd ||  || Opens server browser
overview_locked                         : 1       : , "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle.  
|-
|option_duck_method || 1 || , "a", "rep", "cl" ||
|-
|overview_alpha || 1 || , "a", "clientcmd_can_execute", "cl" || Overview map translucency.
|-
|overview_health || 1 || , "a", "clientcmd_can_execute", "cl" || Show player's health in map overview.
|-
|overview_locked || 1 || , "a", "clientcmd_can_execute", "cl" || Locks map angle, doesn't follow view angle.
overview_mode                            : cmd      :                  : Sets overview map mode off,small,large: <0|1|2>
overview_mode                            : cmd      :                  : Sets overview map mode off,small,large: <0|1|2>
|-
overview_names                           : 1       : , "a", "clientcmd_can_execute", "cl" : Show player's names in map overview.  
|overview_names || 1 || , "a", "clientcmd_can_execute", "cl" || Show player's names in map overview.
overview_tracks                         : 1       : , "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview.  
|-
|overview_tracks || 1 || , "a", "clientcmd_can_execute", "cl" || Show player's tracks in map overview.
overview_zoom                            : cmd      :                  : Sets overview map zoom: <zoom> [<time>] [rel]
overview_zoom                            : cmd      :                  : Sets overview map zoom: <zoom> [<time>] [rel]
|-
</pre>
|}
===P===
===P===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
paint_sample_size                       : 4       : , "cheat", "rep" :
 
paintmap_scale                           : 1       : , "cheat", "rep" :
|-
panel_test_title_safe                   : 0       : , "cheat"       : Test vgui panel positioning with title safe indentation
|paint_sample_size || 4 || , "cheat", "rep" ||
particle_sim_alt_cores                   : 2       : , "cl"           :
|-
particle_simulateoverflow               : 0       : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles.
|paintmap_scale || 1 || , "cheat", "rep" ||
particle_test_attach_attachment         : 0       : , "sv", "cheat" : Attachment index for attachment mode
|-
|panel_test_title_safe || 0 || , "cheat" || Test vgui panel positioning with title safe indentation
|-
|particle_sim_alt_cores || 2 || , "cl" ||
|-
|particle_simulateoverflow || 0 || , "cheat", "cl" || Used for stress-testing particle systems. Randomly denies creation of particles.
|-
|particle_test_attach_attachment || 0 || , "sv", "cheat" || Attachment index for attachment mode
particle_test_attach_mode                : 0        : , "sv", "cheat"  : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_attach_mode                : 0        : , "sv", "cheat"  : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
|-
particle_test_file                       : 0       : , "sv", "cheat" : Name of the particle system to dynamically spawn
|particle_test_file || 0 || , "sv", "cheat" || Name of the particle system to dynamically spawn
particle_test_start                     : cmd     :                  : Dispatches the test particle system with the parameters specified in particle_test_file,  particle_test_attach_mode and particl
|-
|particle_test_start || cmd ||  || Dispatches the test particle system with the parameters specified in particle_test_file,  particle_test_attach_mode and particl
particle_test_stop                      : cmd      :                  : Stops all particle systems on the selected entities.  Arguments:    {entity_name} / {class_name} / no argument picks what playe
particle_test_stop                      : cmd      :                  : Stops all particle systems on the selected entities.  Arguments:    {entity_name} / {class_name} / no argument picks what playe
|-
password                                 : 0       : , "a", "norecord" : Current server access password
|password || 0 || , "a", "norecord" || Current server access password
path                                     : cmd     :                  : Show the engine filesystem path.
|-
pause                                   : cmd     :                  : Toggle the server pause state.
|path || cmd ||  || Show the engine filesystem path.
perfui                                   : cmd     :                  : Show/hide the level performance tools UI.
|-
perfvisualbenchmark                     : cmd     :                  :
|pause || cmd ||  || Toggle the server pause state.
perfvisualbenchmark_abort               : cmd     :                  :
|-
phonemedelay                             : 0       : , "cl"           : Phoneme delay to account for sound system latency.
|perfui || cmd ||  || Show/hide the level performance tools UI.
phonemefilter                           : 0       : , "cl"           : Time duration of box filter to pass over phonemes.
|-
phonemesnap                             : 2       : , "cl"           : Lod at level at which visemes stops always considering two phonemes, regardless of duration.
|perfvisualbenchmark || cmd ||  ||
phys_enable_query_cache                 : 1       :                  :
|-
phys_impactforcescale                   : 1       : , "sv"           :
|perfvisualbenchmark_abort || cmd ||  ||
phys_penetration_error_time             : 10       : , "sv"           : Controls the duration of vphysics penetration error boxes.
|-
phys_pushscale                           : 1       : , "rep", "cl"   :
|phonemedelay || 0 || , "cl" || Phoneme delay to account for sound system latency.
phys_speeds                             : 0       : , "sv"           :
|-
phys_stressbodyweights                   : 5       : , "sv"           :
|phonemefilter || 0 || , "cl" || Time duration of box filter to pass over phonemes.
phys_timescale                           : 1       : , "sv"           : Scale time for physics
|-
phys_upimpactforcescale                 : 0       : , "sv"           :
|phonemesnap || 2 || , "cl" || Lod at level at which visemes stops always considering two phonemes, regardless of duration.
physics_budget                           : cmd     :                  : Times the cost of each active object
|-
physics_constraints                     : cmd     :                  : Highlights constraint system graph for an entity
|phys_enable_query_cache || 1 ||  ||
physics_debug_entity                     : cmd     :                  : Dumps debug info for an entity
|-
physics_highlight_active                 : cmd     :                  : Turns on the absbox for all active physics objects
|phys_impactforcescale || 1 || , "sv" ||
physics_report_active                   : cmd     :                  : Lists all active physics objects
|-
physics_select                           : cmd     :                  : Dumps debug info for an entity
|phys_penetration_error_time || 10 || , "sv" || Controls the duration of vphysics penetration error boxes.
physicsshadowupdate_render               : 0       : , "sv"           :
|-
PhysPMC                                 : 0       :                  :
|phys_pushscale || 1 || , "rep", "cl" ||
picker                                   : cmd     :                  : Toggles 'picker' mode.  When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
|-
ping                                     : cmd     :                  : Display ping to server.
|phys_speeds || 0 || , "sv" ||
ping_max_green                           : 70       : , "cl"           :
|-
ping_max_red                             : 250     : , "cl"           :
|phys_stressbodyweights || 5 || , "sv" ||
ping_max_yellow                         : 140     : , "cl"           :
|-
pingserver                               : cmd     :                  : Ping a server for info
|phys_timescale || 1 || , "sv" || Scale time for physics
pipeline_static_props                   : 1       :                  :
|-
pixelvis_debug                           : cmd     :                  : Dump debug info
|phys_upimpactforcescale || 0 || , "sv" ||
play                                     : cmd     :                  : Play a sound.
|-
playdemo                                 : cmd     :                  : Play a recorded demo file (.dem ).
|physics_budget || cmd ||  || Times the cost of each active object
player_debug_print_damage               : 0       : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
|-
player_old_armor                         : 0       : , "sv"           :
|physics_constraints || cmd ||  || Highlights constraint system graph for an entity
playerlist                               : cmd     :                  : Shows the player list and allows voting
|-
playflush                               : cmd     :                  : Play a sound, reloading from disk in case of changes.
|physics_debug_entity || cmd ||  || Dumps debug info for an entity
playgamesound                           : cmd     :                  : Play a sound from the game sounds txt file
|-
playsoundscape                           : cmd     :                  : Forces a soundscape to play
|physics_highlight_active || cmd ||  || Turns on the absbox for all active physics objects
|-
|physics_report_active || cmd ||  || Lists all active physics objects
|-
|physics_select || cmd ||  || Dumps debug info for an entity
|-
|physicsshadowupdate_render || 0 || , "sv" ||
|-
|PhysPMC || 0 ||  ||
|-
|picker || cmd ||  || Toggles 'picker' mode.  When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
|-
|ping || cmd ||  || Display ping to server.
|-
|ping_max_green || 70 || , "cl" ||
|-
|ping_max_red || 250 || , "cl" ||
|-
|ping_max_yellow || 140 || , "cl" ||
|-
|pingserver || cmd ||  || Ping a server for info
|-
|pipeline_static_props || 1 ||  ||
|-
|pixelvis_debug || cmd ||  || Dump debug info
|-
|play || cmd ||  || Play a sound.
|-
|playdemo || cmd ||  || Play a recorded demo file (.dem ).
|-
|player_debug_print_damage || 0 || , "sv", "cheat" || When true, print amount and type of all damage received by player to console.
|-
|player_old_armor || 0 || , "sv" ||
|-
|playerlist || cmd ||  || Shows the player list and allows voting
|-
|playflush || cmd ||  || Play a sound, reloading from disk in case of changes.
|-
|playgamesound || cmd ||  || Play a sound from the game sounds txt file
|-
|playsoundscape || cmd ||  || Forces a soundscape to play
playvideo                                : cmd      :                  : Plays a video: <filename> [width height]
playvideo                                : cmd      :                  : Plays a video: <filename> [width height]
playvideo_exitcommand                    : cmd      :                  : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_exitcommand                    : cmd      :                  : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_exitcommand_nointerrupt        : cmd      :                  : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_exitcommand_nointerrupt        : cmd      :                  : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_nointerrupt                    : cmd      :                  : Plays a video without ability to skip: <filename> [width height]
playvideo_nointerrupt                    : cmd      :                  : Plays a video without ability to skip: <filename> [width height]
|-
playvol                                 : cmd     :                  : Play a sound at a specified volume.
|playvol || cmd ||  || Play a sound at a specified volume.
plugin_load                              : cmd      :                  : plugin_load <filename> : loads a plugin
plugin_load                              : cmd      :                  : plugin_load <filename> : loads a plugin
plugin_pause                            : cmd      :                  : plugin_pause <index> : pauses a loaded plugin
plugin_pause                            : cmd      :                  : plugin_pause <index> : pauses a loaded plugin
|-
plugin_pause_all                         : cmd     :                  : pauses all loaded plugins
|plugin_pause_all || cmd ||  || pauses all loaded plugins
plugin_print                             : cmd     :                  : Prints details about loaded plugins
|-
|plugin_print || cmd ||  || Prints details about loaded plugins
plugin_unload                            : cmd      :                  : plugin_unload <index> : unloads a plugin
plugin_unload                            : cmd      :                  : plugin_unload <index> : unloads a plugin
plugin_unpause                          : cmd      :                  : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause                          : cmd      :                  : plugin_unpause <index> : unpauses a disabled plugin
|-
plugin_unpause_all                       : cmd     :                  : unpauses all disabled plugins
|plugin_unpause_all || cmd ||  || unpauses all disabled plugins
+posedebug                               : cmd     :                  : Turn on pose debugger or add ents to pose debugger UI
|-
-posedebug                               : cmd     :                  : Turn off pose debugger or hide ents from pose debugger UI
|+posedebug || cmd ||  || Turn on pose debugger or add ents to pose debugger UI
-prevability                             : cmd     :                  :
|-
+prevability                             : cmd     :                  :
|-posedebug || cmd ||  || Turn off pose debugger or hide ents from pose debugger UI
print_colorcorrection                   : cmd     :                  : Display the color correction layer information.
|-
progress_enable                         : cmd     :                  :
|-prevability || cmd ||  ||
prop_active_gib_limit                   : 999999   : , "sv"           :
|-
prop_active_gib_max_fade_time           : 999999   : , "sv"           :
|+prevability || cmd ||  ||
prop_crosshair                           : cmd     :                  : Shows name for prop looking at
|-
prop_debug                               : cmd     :                  : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
|print_colorcorrection || cmd ||  || Display the color correction layer information.
|-
|progress_enable || cmd ||  ||
|-
|prop_active_gib_limit || 999999 || , "sv" ||
|-
|prop_active_gib_max_fade_time || 999999 || , "sv" ||
|-
|prop_crosshair || cmd ||  || Shows name for prop looking at
|-
|prop_debug || cmd ||  || Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create                      : cmd      :                  : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
prop_dynamic_create                      : cmd      :                  : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
prop_physics_create                      : cmd      :                  : Creates a physics prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
prop_physics_create                      : cmd      :                  : Creates a physics prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
|-
props_break_max_pieces                   : -1       : , "rep", "cl"   : Maximum prop breakable piece count (-1 = model default)
|props_break_max_pieces || -1 || , "rep", "cl" || Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe         : -1       : , "rep", "cl"   : Maximum prop breakable piece count per frame (-1 = model default)
|-
pwatchent                               : -1       : , "cheat", "cl" : Entity to watch for prediction system changes.
|props_break_max_pieces_perframe || -1 || , "rep", "cl" || Maximum prop breakable piece count per frame (-1 = model default)
pwatchvar                               : 0       : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
|-
</pre>
|pwatchent || -1 || , "cheat", "cl" || Entity to watch for prediction system changes.
|-
|pwatchvar || 0 || , "cheat", "cl" || Entity variable to watch in prediction system for changes.
|-
|}
===Q===
===Q===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
quit                                     : cmd     :                  : Exit the engine.
 
</pre>
|-
|quit || cmd ||  || Exit the engine.
|-
|}
===R===
===R===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
r_3dsky                                 : 1       : , "cl"           : Enable the rendering of 3d sky boxes
 
r_AirboatViewDampenDamp                 : 1       : , "cheat", "nf", "rep", "cl" :
|-
r_AirboatViewDampenFreq                 : 7       : , "cheat", "nf", "rep", "cl" :
|r_3dsky || 1 || , "cl" || Enable the rendering of 3d sky boxes
r_AirboatViewZHeight                     : 0       : , "cheat", "nf", "rep", "cl" :
|-
r_ambientboost                           : 1       :                  : Set to boost ambient term if it is totally swamped by local lights
|r_AirboatViewDampenDamp || 1 || , "cheat", "nf", "rep", "cl" ||
r_ambientfactor                         : 5       :                  : Boost ambient cube by no more than this factor
|-
r_ambientfraction                       : 0       : , "cheat"       : Fraction of direct lighting used to boost lighting when model requests
|r_AirboatViewDampenFreq || 7 || , "cheat", "nf", "rep", "cl" ||
r_ambientlightingonly                   : 0       : , "cheat"       : Set this to 1 to light models with only ambient lighting (and no static lighting).
|-
r_ambientmin                             : 0       :                  : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
|r_AirboatViewZHeight || 0 || , "cheat", "nf", "rep", "cl" ||
r_aspectratio                           : 0       :                  :
|-
r_asw_vehicleBrakeRate                   : 1       : , "cheat", "cl" :
|r_ambientboost || 1 ||  || Set to boost ambient term if it is totally swamped by local lights
r_asw_vehicleDrawDebug                   : 0       : , "cheat", "cl" :
|-
r_avglight                               : 1       : , "cheat"       :
|r_ambientfactor || 5 ||  || Boost ambient cube by no more than this factor
r_avglightmap                           : 0       : , "cheat"       :
|-
r_bloomtintb                             : 0.11     :                  :
|r_ambientfraction || 0 || , "cheat" || Fraction of direct lighting used to boost lighting when model requests
r_bloomtintexponent                     : 2.2     :                  :
|-
r_bloomtintg                             : 0.59     :                  :
|r_ambientlightingonly || 0 || , "cheat" || Set this to 1 to light models with only ambient lighting (and no static lighting).
r_bloomtintr                             : 0.3     :                  :
|-
r_cheapwaterend                         : cmd     :                  :
|r_ambientmin || 0 ||  || Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_cheapwaterstart                       : cmd     :                  :
|-
r_cleardecals                           : cmd     :                  : Usage r_cleardecals <permanent>.
|r_aspectratio || 0 ||  ||
r_ClipAreaPortals                       : 1       : , "cheat"       :
|-
r_colorstaticprops                       : 0       : , "cheat"       :
|r_asw_vehicleBrakeRate || 1 || , "cheat", "cl" ||
r_debug_sequencesets                     : -2       : , "cl"           :
|-
r_debugcheapwater                       : 0       : , "cheat", "cl" :
|r_asw_vehicleDrawDebug || 0 || , "cheat", "cl" ||
r_debugrandomstaticlighting             : 0       : , "cheat"       : Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect.
|-
r_decal_cover_count                     : 4       :                  :
|r_avglight || 1 || , "cheat" ||
r_decal_overlap_area                     : 0       :                  :
|-
r_decal_overlap_count                   : 3       :                  :
|r_avglightmap || 0 || , "cheat" ||
r_decals                                 : 2048     :                  :
|-
r_decalstaticprops                       : 1       :                  : Decal static props test
|r_bloomtintb || 0.11 ||  ||
r_depthoverlay                           : 0       : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
|-
r_DispBuildable                         : 0       : , "cheat"       :
|r_bloomtintexponent || 2.2 ||  ||
r_DispWalkable                           : 0       : , "cheat"       :
|-
r_dopixelvisibility                     : 1       : , "cl"           :
|r_bloomtintg || 0.59 ||  ||
r_drawallrenderables                     : 0       : , "cheat", "cl" : Draw all renderables, even ones inside solid leaves.
|-
r_drawbatchdecals                       : 1       :                  : Render decals batched.
|r_bloomtintr || 0.3 ||  ||
r_DrawBeams                             : 1       : , "cheat"       : 0=Off, 1=Normal, 2=Wireframe
|-
r_drawbrushmodels                       : 1       : , "cheat"       : Render brush models. 0=Off, 1=Normal, 2=Wireframe
|r_cheapwaterend || cmd ||  ||
r_drawclipbrushes                       : 0       : , "cheat"       : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
|-
r_drawdecals                             : 1       : , "cheat"       : Render decals.
|r_cheapwaterstart || cmd ||  ||
r_DrawDetailProps                       : 1       : , "cl"           : 0=Off, 1=Normal, 2=Wireframe
|-
r_DrawDisp                               : 1       : , "cheat"       : Toggles rendering of displacment maps
|r_cleardecals || cmd ||  || Usage r_cleardecals <permanent>.
r_drawentities                           : 1       : , "cheat"       :
|-
r_drawflecks                             : 1       : , "cl"           :
|r_ClipAreaPortals || 1 || , "cheat" ||
r_drawfuncdetail                         : 1       : , "cheat"       : Render func_detail
|-
r_drawleaf                               : -1       : , "cheat"       : Draw the specified leaf.
|r_colorstaticprops || 0 || , "cheat" ||
|-
|r_debug_sequencesets || -2 || , "cl" ||
|-
|r_debugcheapwater || 0 || , "cheat", "cl" ||
|-
|r_debugrandomstaticlighting || 0 || , "cheat" || Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect.
|-
|r_decal_cover_count || 4 ||  ||
|-
|r_decal_overlap_area || 0 ||  ||
|-
|r_decal_overlap_count || 3 ||  ||
|-
|r_decals || 2048 ||  ||
|-
|r_decalstaticprops || 1 ||  || Decal static props test
|-
|r_depthoverlay || 0 || , "cheat", "cl" || Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
|-
|r_DispBuildable || 0 || , "cheat" ||
|-
|r_DispWalkable || 0 || , "cheat" ||
|-
|r_dopixelvisibility || 1 || , "cl" ||
|-
|r_drawallrenderables || 0 || , "cheat", "cl" || Draw all renderables, even ones inside solid leaves.
|-
|r_drawbatchdecals || 1 ||  || Render decals batched.
|-
|r_DrawBeams || 1 || , "cheat" || 0=Off, 1=Normal, 2=Wireframe
|-
|r_drawbrushmodels || 1 || , "cheat" || Render brush models. 0=Off, 1=Normal, 2=Wireframe
|-
|r_drawclipbrushes || 0 || , "cheat" || Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
|-
|r_drawdecals || 1 || , "cheat" || Render decals.
|-
|r_DrawDetailProps || 1 || , "cl" || 0=Off, 1=Normal, 2=Wireframe
|-
|r_DrawDisp || 1 || , "cheat" || Toggles rendering of displacment maps
|-
|r_drawentities || 1 || , "cheat" ||
|-
|r_drawflecks || 1 || , "cl" ||
|-
|r_drawfuncdetail || 1 || , "cheat" || Render func_detail
|-
|r_drawleaf || -1 || , "cheat" || Draw the specified leaf.
r_drawlightcache                        : 0        : , "cheat"        : 0: off 1: draw light cache entries 2: draw rays  
r_drawlightcache                        : 0        : , "cheat"        : 0: off 1: draw light cache entries 2: draw rays  
|-
r_drawlightinfo                         : 0       : , "cheat"       :
|r_drawlightinfo || 0 || , "cheat" ||
r_drawlights                             : 0       : , "cheat"       :
|-
r_drawmodeldecals                       : 1       :                  :
|r_drawlights || 0 || , "cheat" ||
r_DrawModelLightOrigin                   : 0       : , "cheat"       :
|-
r_drawmodelstatsoverlay                 : 0       : , "cheat"       :
|r_drawmodeldecals || 1 ||  ||
r_drawmodelstatsoverlaydistance         : 500     : , "cheat"       :
|-
r_drawmodelstatsoverlaymax               : 1       : , "a"           : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
|r_DrawModelLightOrigin || 0 || , "cheat" ||
r_drawmodelstatsoverlaymin               : 0       : , "a"           : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
|-
r_drawopaquerenderables                 : 1       : , "cheat", "cl" :
|r_drawmodelstatsoverlay || 0 || , "cheat" ||
r_drawopaqueworld                       : 1       : , "cheat", "cl" :
|-
r_drawothermodels                       : 1       : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe
|r_drawmodelstatsoverlaydistance || 500 || , "cheat" ||
r_drawparticles                         : 1       : , "cheat", "cl" : Enable/disable particle rendering
|-
r_drawpixelvisibility                   : 0       : , "cl"           : Show the occlusion proxies
|r_drawmodelstatsoverlaymax || 1 || , "a" || time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_DrawPortals                           : 0       : , "cheat"       :
|-
r_DrawRain                               : 1       : , "cheat", "cl" : Enable/disable rain rendering.
|r_drawmodelstatsoverlaymin || 0 || , "a" || time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawrenderboxes                       : 0       : , "cheat", "cl" :
|-
r_drawropes                             : 1       : , "cheat", "cl" :
|r_drawopaquerenderables || 1 || , "cheat", "cl" ||
r_drawskybox                             : 1       : , "cheat"       :
|-
r_DrawSpecificStaticProp                 : -1       :                  :
|r_drawopaqueworld || 1 || , "cheat", "cl" ||
r_drawsprites                           : 1       : , "cheat", "cl" :
|-
r_drawstaticprops                       : 1       : , "cheat"       : 0=Off, 1=Normal, 2=Wireframe
|r_drawothermodels || 1 || , "cheat", "cl" || 0=Off, 1=Normal, 2=Wireframe
r_drawtracers                           : 1       : , "cheat", "cl" :
|-
r_drawtracers_firstperson               : 1       : , "cl"           :
|r_drawparticles || 1 || , "cheat", "cl" || Enable/disable particle rendering
r_drawtranslucentrenderables            : 1       : , "cheat", "cl" :
|-
r_drawtranslucentworld                   : 1       : , "cheat"       :
|r_drawpixelvisibility || 0 || , "cl" || Show the occlusion proxies
r_drawvgui                               : 1       : , "cheat"       : Enable the rendering of vgui panels
|-
r_drawviewmodel                         : 1       : , "cheat", "cl" :
|r_DrawPortals || 0 || , "cheat" ||
r_drawworld                             : 1       : , "cheat"       : Render the world.
|-
r_dscale_basefov                         : 90       : , "cheat"       :
|r_DrawRain || 1 || , "cheat", "cl" || Enable/disable rain rendering.
r_dscale_fardist                         : 2000     : , "cheat"       :
|-
r_dscale_farscale                       : 4       : , "cheat"       :
|r_drawrenderboxes || 0 || , "cheat", "cl" ||
r_dscale_neardist                       : 100     : , "cheat"       :
|-
r_dscale_nearscale                       : 1       : , "cheat"       :
|r_drawropes || 1 || , "cheat", "cl" ||
r_dynamic                               : 1       :                  :
|-
r_dynamiclighting                       : 1       : , "cheat"       :
|r_drawskybox || 1 || , "cheat" ||
r_emulategl                              : 0       :                  :
|-
r_entityclips                           : 1       : , "cl"           :
|r_DrawSpecificStaticProp || -1 ||  ||
r_eyeglintlodpixels                     : 20       :                  : The number of pixels wide an eyeball has to be before rendering an eyeglint.  Is a floating point value.
|-
r_eyegloss                               : 1       : , "a", "cl"     :
|r_drawsprites || 1 || , "cheat", "cl" ||
r_eyemove                               : 1       : , "a"           :
|-
r_eyes                                   : 1       :                  :
|r_drawstaticprops || 1 || , "cheat" || 0=Off, 1=Normal, 2=Wireframe
r_eyeshift_x                             : 0       : , "a"           :
|-
r_eyeshift_y                             : 0       : , "a"           :
|r_drawtracers || 1 || , "cheat", "cl" ||
r_eyeshift_z                             : 0       : , "a"           :
|-
r_eyesize                               : 0       : , "a"           :
|r_drawtracers_firstperson || 1 || , "cl" ||
r_eyewaterepsilon                       : 7       : , "cheat", "cl" :
|-
r_fade360style                           : 1       : , "cl"           :
|r_drawtranslucentrenderables || 1 || , "cheat", "cl" ||
r_farz                                   : -1       : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller.
|-
r_fastzreject                           : 0       :                  : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
|r_drawtranslucentworld || 1 || , "cheat" ||
r_fastzrejectdisp                       : 0       :                  : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
|-
r_flashlight_topdown                     : 0       : , "cl"           :
|r_drawvgui || 1 || , "cheat" || Enable the rendering of vgui panels
r_flashlightambient                     : 0       : , "cheat", "cl" :
|-
r_flashlightbacktraceoffset             : 0       : , "cheat", "cl" :
|r_drawviewmodel || 1 || , "cheat", "cl" ||
r_flashlightbrightness                   : 0       : , "cheat"       :
|-
r_flashlightclip                         : 0       : , "cheat"       :
|r_drawworld || 1 || , "cheat" || Render the world.
r_flashlightconstant                     : 0       : , "cheat", "cl" :
|-
r_flashlightculldepth                   : 1       :                  :
|r_dscale_basefov || 90 || , "cheat" ||
r_flashlightdepth_drawtranslucents       : 0       : , "cl"           :
|-
r_flashlightdepthres                     : 1024     : , "cl"           :
|r_dscale_fardist || 2000 || , "cheat" ||
r_flashlightdepthreshigh                 : 2048     : , "cl"           :
|-
r_flashlightdepthtexture                 : 1       :                  :
|r_dscale_farscale || 4 || , "cheat" ||
r_FlashlightDetailProps                 : 1       : , "cl"           : Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
|-
r_flashlightdrawclip                     : 0       : , "cheat"       :
|r_dscale_neardist || 100 || , "cheat" ||
r_flashlightdrawdepth                   : 0       :                  :
|-
r_flashlightdrawfrustum                 : 0       : , "cl"           :
|r_dscale_nearscale || 1 || , "cheat" ||
r_flashlightdrawfrustumbbox             : 0       : , "cl"           :
|-
r_flashlightdrawsweptbbox               : 0       :                  :
|r_dynamic || 1 ||  ||
r_flashlightfar                         : 750     : , "cheat", "cl" :
|-
r_flashlightfov                         : 53       : , "cheat", "cl" :
|r_dynamiclighting || 1 || , "cheat" ||
r_flashlightladderdist                   : 40       : , "cheat", "cl" :
|-
r_flashlightlinear                       : 100     : , "cheat", "cl" :
|r_emulategl || 0 ||  ||
r_flashlightlockposition                 : 0       : , "cheat", "cl" :
|-
r_flashlightmodels                       : 1       : , "cl"           :
|r_entityclips || 1 || , "cl" ||
r_flashlightmuzzleflashfov               : 120     : , "cheat", "cl" :
|-
r_flashlightnear                         : 4       : , "cheat", "cl" :
|r_eyeglintlodpixels || 20 ||  || The number of pixels wide an eyeball has to be before rendering an eyeglint.  Is a floating point value.
r_flashlightnearoffsetscale             : 1       : , "cheat", "cl" :
|-
r_flashlightnodraw                       : 0       :                  :
|r_eyegloss || 1 || , "a", "cl" ||
r_flashlightoffsetforward               : 0       : , "cheat", "cl" :
|-
r_flashlightoffsetright                 : 5       : , "cheat", "cl" :
|r_eyemove || 1 || , "a" ||
r_flashlightoffsetup                     : -5       : , "cheat", "cl" :
|-
r_flashlightquadratic                   : 0       : , "cheat", "cl" :
|r_eyes || 1 ||  ||
r_flashlightrender                       : 1       :                  :
|-
r_flashlightrendermodels                 : 1       :                  :
|r_eyeshift_x || 0 || , "a" ||
r_flashlightrenderworld                 : 1       :                  :
|-
r_flashlightscissor                     : 1       :                  :
|r_eyeshift_y || 0 || , "a" ||
r_flashlightshadowatten                 : 0       : , "cheat", "cl" :
|-
r_flashlighttracedistcutoff             : 128     : , "cl"           :
|r_eyeshift_z || 0 || , "a" ||
r_flashlightupdatedepth                 : 1       :                  :
|-
r_flashlightvisualizetrace               : 0       : , "cheat", "cl" :
|r_eyesize || 0 || , "a" ||
r_flashlightvolumetrics                 : 1       : , "cl"           :
|-
r_flex                                   : 1       :                  :
|r_eyewaterepsilon || 7 || , "cheat", "cl" ||
r_flushlod                               : cmd     :                  : Flush and reload LODs.
|-
r_ForceRestore                           : 0       :                  :
|r_fade360style || 1 || , "cl" ||
r_ForceWaterLeaf                         : 1       : , "cl"           : Enable for optimization to water - considers view in leaf under water for purposes of culling
|-
r_frustumcullworld                       : 1       :                  :
|r_farz || -1 || , "cheat", "cl" || Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_glint_alwaysdraw                       : 0       :                  :
|-
r_glint_procedural                       : 0       :                  :
|r_fastzreject || 0 ||  || Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_hunkalloclightmaps                     : 1       :                  :
|-
r_hwmorph                               : 0       : , "cheat"       :
|r_fastzrejectdisp || 0 ||  || Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_impacts_alt_orientation               : 1       : , "cl"           :
|-
r_itemblinkmax                           : 0       : , "cheat"       :
|r_flashlight_topdown || 0 || , "cl" ||
r_itemblinkrate                         : 4       : , "cheat"       :
|-
r_JeepFOV                               : 90       : , "sv", "cheat", "rep" :
|r_flashlightambient || 0 || , "cheat", "cl" ||
r_JeepViewBlendTo                       : 1       : , "cheat", "cl" :
|-
r_JeepViewBlendToScale                   : 0       : , "cheat", "cl" :
|r_flashlightbacktraceoffset || 0 || , "cheat", "cl" ||
r_JeepViewBlendToTime                   : 1       : , "cheat", "cl" :
|-
r_JeepViewDampenDamp                     : 1       : , "cheat", "nf", "rep", "cl" :
|r_flashlightbrightness || 0 || , "cheat" ||
r_JeepViewDampenFreq                     : 7       : , "cheat", "nf", "rep", "cl" :
|-
r_JeepViewZHeight                       : 10       : , "cheat", "nf", "rep", "cl" :
|r_flashlightclip || 0 || , "cheat" ||
r_jiggle_bones                           : 1       : , "cl"           :
|-
r_lightaverage                           : 1       :                  : Activates/deactivate light averaging
|r_flashlightconstant || 0 || , "cheat", "cl" ||
r_lightcache_invalidate                 : cmd     :                  :
|-
r_lightcache_numambientsamples           : 162     : , "cheat"       : number of random directions to fire rays when computing ambient lighting
|r_flashlightculldepth || 1 ||  ||
r_lightcache_radiusfactor               : 1000     : , "cheat"       : Allow lights to influence lightcaches beyond the lights' radii
|-
r_lightcache_zbuffercache               : 0       :                  :
|r_flashlightdepth_drawtranslucents || 0 || , "cl" ||
r_lightcachecenter                       : 1       : , "cheat"       :
|-
r_lightcachemodel                       : -1       : , "cheat"       :
|r_flashlightdepthres || 1024 || , "cl" ||
r_lightinterp                           : 5       : , "cheat"       : Controls the speed of light interpolation, 0 turns off interpolation
|-
r_lightmap                               : -1       : , "cheat"       :
|r_flashlightdepthreshigh || 2048 || , "cl" ||
r_lightstyle                             : -1       : , "cheat"       :
|-
r_lightwarpidentity                     : 0       : , "cheat"       :
|r_flashlightdepthtexture || 1 ||  ||
r_lockpvs                               : 0       : , "cheat"       : Lock the PVS so you can fly around and inspect what is being drawn.
|-
r_lod                                   : -1       :                  :
|r_FlashlightDetailProps || 1 || , "cl" || Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
r_mapextents                             : 16384   : , "cheat", "cl" : Set the max dimension for the map.  This determines the far clipping plane
|-
r_maxdlights                             : 32       :                  :
|r_flashlightdrawclip || 0 || , "cheat" ||
r_maxmodeldecal                          : 50       :                  :
|-
r_maxnewsamples                         : 6       :                  :
|r_flashlightdrawdepth || 0 ||  ||
r_maxsampledist                         : 128     :                  :
|-
r_minnewsamples                         : 3       :                  :
|r_flashlightdrawfrustum || 0 || , "cl" ||
r_modelwireframedecal                   : 0       : , "cheat"       :
|-
r_nohw                                   : 0       : , "cheat"       :
|r_flashlightdrawfrustumbbox || 0 || , "cl" ||
r_norefresh                             : 0       :                  :
|-
r_nosw                                   : 0       : , "cheat"       :
|r_flashlightdrawsweptbbox || 0 ||  ||
r_novis                                 : 0       : , "cheat"       : Turn off the PVS.
|-
r_occludeemaxarea                       : 0       :                  : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
|r_flashlightfar || 750 || , "cheat", "cl" ||
r_occluderminarea                       : 0       :                  : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
|-
r_occludermincount                       : 0       :                  : At least this many occluders will be used, no matter how big they are.
|r_flashlightfov || 53 || , "cheat", "cl" ||
r_occlusion                             : 1       :                  : Activate/deactivate the occlusion system.
|-
r_occlusionspew                         : 0       : , "cheat"       : Activate/deactivates spew about what the occlusion system is doing.
|r_flashlightladderdist || 40 || , "cheat", "cl" ||
r_oldlightselection                     : 0       : , "cheat"       : Set this to revert to HL2's method of selecting lights
|-
r_overlayfadeenable                     : 0       :                  :
|r_flashlightlinear || 100 || , "cheat", "cl" ||
r_overlayfademax                         : 2000     :                  :
|-
r_overlayfademin                         : 1750     :                  :
|r_flashlightlockposition || 0 || , "cheat", "cl" ||
r_overlaywireframe                       : 0       :                  :
|-
r_particle_demo                         : 0       : , "cheat", "cl" :
|r_flashlightmodels || 1 || , "cl" ||
r_particle_sim_spike_threshold_ms       : 5       : , "cl"           :
|-
r_particle_timescale                    : 1       : , "cl"           :
|r_flashlightmuzzleflashfov || 120 || , "cheat", "cl" ||
r_partition_level                       : -1       : , "cheat"       : Displays a particular level of the spatial partition system. Use -1 to disable it.
|-
r_PhysPropStaticLighting                 : 1       : , "cl"           :
|r_flashlightnear || 4 || , "cheat", "cl" ||
r_pix_recordframes                       : 0       :                  :
|-
r_pix_start                             : 0       :                  :
|r_flashlightnearoffsetscale || 1 || , "cheat", "cl" ||
r_pixelfog                               : 1       :                  :
|-
r_pixelvisibility_partial               : 1       : , "cl"           :
|r_flashlightnodraw || 0 ||  ||
r_pixelvisibility_spew                   : 0       : , "cl"           :
|-
r_portalscloseall                       : 0       :                  :
|r_flashlightoffsetforward || 0 || , "cheat", "cl" ||
r_portalsopenall                         : 0       : , "cheat"       : Open all portals
|-
r_PortalTestEnts                        : 1        : , "cheat", "cl"  : Clip entities against portal frustums.
|r_flashlightoffsetright || 5 || , "cheat", "cl" ||
r_printdecalinfo                         : cmd     :                  :
|-
r_proplightingfromdisk                   : 1       :                  : 0=Off, 1=On, 2=Show Errors
|r_flashlightoffsetup || -5 || , "cheat", "cl" ||
r_proplightingpooling                   : -1       : , "cheat"       : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
|-
r_propsmaxdist                           : 1200     : , "cl"           : Maximum visible distance
|r_flashlightquadratic || 0 || , "cheat", "cl" ||
r_queued_decals                         : 0       :                  : Offloads a bit of decal rendering setup work to the material system queue when enabled.
|-
r_queued_post_processing                 : 0       : , "cl"           :
|r_flashlightrender || 1 ||  ||
r_queued_ropes                           : 1       : , "cl"           :
|-
|r_flashlightrendermodels || 1 ||  ||
|-
|r_flashlightrenderworld || 1 ||  ||
|-
|r_flashlightscissor || 1 ||  ||
|-
|r_flashlightshadowatten || 0 || , "cheat", "cl" ||
|-
|r_flashlighttracedistcutoff || 128 || , "cl" ||
|-
|r_flashlightupdatedepth || 1 ||  ||
|-
|r_flashlightvisualizetrace || 0 || , "cheat", "cl" ||
|-
|r_flashlightvolumetrics || 1 || , "cl" ||
|-
|r_flex || 1 ||  ||
|-
|r_flushlod || cmd ||  || Flush and reload LODs.
|-
|r_ForceRestore || 0 ||  ||
|-
|r_ForceWaterLeaf || 1 || , "cl" || Enable for optimization to water - considers view in leaf under water for purposes of culling
|-
|r_frustumcullworld || 1 ||  ||
|-
|r_glint_alwaysdraw || 0 ||  ||
|-
|r_glint_procedural || 0 ||  ||
|-
|r_hunkalloclightmaps || 1 ||  ||
|-
|r_hwmorph || 0 || , "cheat" ||
|-
|r_impacts_alt_orientation || 1 || , "cl" ||
|-
|r_itemblinkmax || 0 || , "cheat" ||
|-
|r_itemblinkrate || 4 || , "cheat" ||
|-
|r_JeepFOV || 90 || , "sv", "cheat", "rep" ||
|-
|r_JeepViewBlendTo || 1 || , "cheat", "cl" ||
|-
|r_JeepViewBlendToScale || 0 || , "cheat", "cl" ||
|-
|r_JeepViewBlendToTime || 1 || , "cheat", "cl" ||
|-
|r_JeepViewDampenDamp || 1 || , "cheat", "nf", "rep", "cl" ||
|-
|r_JeepViewDampenFreq || 7 || , "cheat", "nf", "rep", "cl" ||
|-
|r_JeepViewZHeight || 10 || , "cheat", "nf", "rep", "cl" ||
|-
|r_jiggle_bones || 1 || , "cl" ||
|-
|r_lightaverage || 1 ||  || Activates/deactivate light averaging
|-
|r_lightcache_invalidate || cmd ||  ||
|-
|r_lightcache_numambientsamples || 162 || , "cheat" || number of random directions to fire rays when computing ambient lighting
|-
|r_lightcache_radiusfactor || 1000 || , "cheat" || Allow lights to influence lightcaches beyond the lights' radii
|-
|r_lightcache_zbuffercache || 0 ||  ||
|-
|r_lightcachecenter || 1 || , "cheat" ||
|-
|r_lightcachemodel || -1 || , "cheat" ||
|-
|r_lightinterp || 5 || , "cheat" || Controls the speed of light interpolation, 0 turns off interpolation
|-
|r_lightmap || -1 || , "cheat" ||
|-
|r_lightstyle || -1 || , "cheat" ||
|-
|r_lightwarpidentity || 0 || , "cheat" ||
|-
|r_lockpvs || 0 || , "cheat" || Lock the PVS so you can fly around and inspect what is being drawn.
|-
|r_lod || -1 ||  ||
|-
|r_mapextents || 16384 || , "cheat", "cl" || Set the max dimension for the map.  This determines the far clipping plane
|-
|r_maxdlights || 32 ||  ||
|-
|r_maxmodeldecal || 50 ||  ||
|-
|r_maxnewsamples || 6 ||  ||
|-
|r_maxsampledist || 128 ||  ||
|-
|r_minnewsamples || 3 ||  ||
|-
|r_modelwireframedecal || 0 || , "cheat" ||
|-
|r_nohw || 0 || , "cheat" ||
|-
|r_norefresh || 0 ||  ||
|-
|r_nosw || 0 || , "cheat" ||
|-
|r_novis || 0 || , "cheat" || Turn off the PVS.
|-
|r_occludeemaxarea || 0 ||  || Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
|-
|r_occluderminarea || 0 ||  || Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
|-
|r_occludermincount || 0 ||  || At least this many occluders will be used, no matter how big they are.
|-
|r_occlusion || 1 ||  || Activate/deactivate the occlusion system.
|-
|r_occlusionspew || 0 || , "cheat" || Activate/deactivates spew about what the occlusion system is doing.
|-
|r_oldlightselection || 0 || , "cheat" || Set this to revert to HL2's method of selecting lights
|-
|r_overlayfadeenable || 0 ||  ||
|-
|r_overlayfademax || 2000 ||  ||
|-
|r_overlayfademin || 1750 ||  ||
|-
|r_overlaywireframe || 0 ||  ||
|-
|r_particle_demo || 0 || , "cheat", "cl" ||
|-
|r_particle_sim_spike_threshold_ms || 5 || , "cl" ||
|-
|r_particle_timescale || 1 || , "cl" ||
|-
|r_partition_level || -1 || , "cheat" || Displays a particular level of the spatial partition system. Use -1 to disable it.
|-
|r_PhysPropStaticLighting || 1 || , "cl" ||
|-
|r_pix_recordframes || 0 ||  ||
|-
|r_pix_start || 0 ||  ||
|-
|r_pixelfog || 1 ||  ||
|-
|r_pixelvisibility_partial || 1 || , "cl" ||
|-
|r_pixelvisibility_spew || 0 || , "cl" ||
|-
|r_portalscloseall || 0 ||  ||
|-
|r_portalsopenall || 0 || , "cheat" || Open all portals
|-
|r_PortalTestEnts || 1 || , "cheat", "cl" || Clip entities against portal frustums.
|-
|r_printdecalinfo || cmd ||  ||
|-
|r_proplightingfromdisk || 1 ||  || 0=Off, 1=On, 2=Show Errors
|-
|r_proplightingpooling || -1 || , "cheat" || 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
|-
|r_propsmaxdist || 1200 || , "cl" || Maximum visible distance
|-
|r_queued_decals || 0 ||  || Offloads a bit of decal rendering setup work to the material system queue when enabled.
|-
|r_queued_post_processing || 0 || , "cl" ||
|-
|r_queued_ropes || 1 || , "cl" ||
r_radiosity                              : 4        : , "cheat"        : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_radiosity                              : 4        : , "cheat"        : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
|-
r_RainAllowInSplitScreen                 : 0       : , "cl"           : Allows rain in splitscreen
|r_RainAllowInSplitScreen || 0 || , "cl" || Allows rain in splitscreen
r_rainalpha                             : 0       : , "cheat", "cl" :
|-
r_rainalphapow                           : 0       : , "cheat", "cl" :
|r_rainalpha || 0 || , "cheat", "cl" ||
r_RainCheck                             : 0       : , "cheat", "cl" : Enable/disable IsInAir() check for rain drops?
|-
r_RainDebugDuration                     : 0       : , "cheat", "cl" : Shows rain tracelines for this many seconds (0 disables)
|r_rainalphapow || 0 || , "cheat", "cl" ||
r_raindensity                           : 0       : , "cheat", "cl" :
|-
r_RainHack                               : 0       : , "cheat", "cl" :
|r_RainCheck || 0 || , "cheat", "cl" || Enable/disable IsInAir() check for rain drops?
r_rainlength                             : 0       : , "cheat", "cl" :
|-
r_RainParticleDensity                   : 1       : , "cl"           : Density of Particle Rain 0-1
|r_RainDebugDuration || 0 || , "cheat", "cl" || Shows rain tracelines for this many seconds (0 disables)
r_RainProfile                           : 0       : , "cheat", "cl" : Enable/disable rain profiling.
|-
r_RainRadius                             : 1500     : , "cheat", "cl" :
|r_raindensity || 0 || , "cheat", "cl" ||
r_RainSideVel                           : 130     : , "cheat", "cl" : How much sideways velocity rain gets.
|-
r_RainSimulate                           : 1       : , "cheat", "cl" : Enable/disable rain simulation.
|r_RainHack || 0 || , "cheat", "cl" ||
r_rainspeed                             : 600     : , "cheat", "cl" :
|-
r_RainSplashPercentage                   : 20       : , "cheat", "cl" :
|r_rainlength || 0 || , "cheat", "cl" ||
r_rainwidth                             : 0       : , "cheat", "cl" :
|-
r_randomflex                             : 0       : , "cheat"       :
|r_RainParticleDensity || 1 || , "cl" || Density of Particle Rain 0-1
r_renderoverlayfragment                 : 1       :                  :
|-
r_rimlight                               : 1       : , "cheat"       :
|r_RainProfile || 0 || , "cheat", "cl" || Enable/disable rain profiling.
r_rootlod                               : 0       :                  : Root LOD
|-
r_ropetranslucent                       : 1       : , "cl"           :
|r_RainRadius || 1500 || , "cheat", "cl" ||
r_screenoverlay                         : cmd     :                  : Draw specified material as an overlay
|-
r_sequence_debug                         : 0       : , "cl"           :
|r_RainSideVel || 130 || , "cheat", "cl" || How much sideways velocity rain gets.
r_shader_srgb                           : 0       :                  : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
|-
r_shadow_debug_spew                     : 0       : , "cheat", "cl" :
|r_RainSimulate || 1 || , "cheat", "cl" || Enable/disable rain simulation.
r_shadow_deferred                       : 0       : , "cheat"       : Toggle deferred shadow rendering
|-
r_shadow_deferred_downsample             : 0       : , "cl"           : Toggle low-res deferred shadow rendering
|r_rainspeed || 600 || , "cheat", "cl" ||
r_shadow_deferred_simd                   : 0       : , "cl"           :
|-
r_shadow_half_update_rate               : 0       : , "cl"           : Updates shadows at half the framerate
|r_RainSplashPercentage || 20 || , "cheat", "cl" ||
r_shadow_lightpos_lerptime               : 0       : , "cl"           :
|-
r_shadow_shortenfactor                   : 2       : , "cl"           : Makes shadows cast from local lights shorter
|r_rainwidth || 0 || , "cheat", "cl" ||
r_shadowangles                           : cmd     :                  : Set shadow angles
|-
r_shadowblobbycutoff                     : cmd     :                  : some shadow stuff
|r_randomflex || 0 || , "cheat" ||
r_shadowcolor                           : cmd     :                  : Set shadow color
|-
r_shadowdir                             : cmd     :                  : Set shadow direction
|r_renderoverlayfragment || 1 ||  ||
r_shadowdist                             : cmd     :                  : Set shadow distance
|-
r_shadowfromanyworldlight               : 0       : , "cheat", "cl" :
|r_rimlight || 1 || , "cheat" ||
r_shadowfromworldlights                 : 1       : , "cl"           : Enable shadowing from world lights
|-
r_shadowfromworldlights_debug           : 0       : , "cheat", "cl" :
|r_rootlod || 0 ||  || Root LOD
r_shadowids                             : 0       : , "cheat"       :
|-
r_shadowmaxrendered                     : 32       : , "cl"           :
|r_ropetranslucent || 1 || , "cl" ||
r_shadowrendertotexture                 : 0       :                  :
|-
r_shadows                               : 1       :                  :
|r_screenoverlay || cmd ||  || Draw specified material as an overlay
r_shadows_gamecontrol                   : -1       : , "cheat"       :
|-
r_shadows_on_renderables_enable         : 0       : , "cl"           : Support casting RTT shadows onto other renderables
|r_sequence_debug || 0 || , "cl" ||
r_shadowwireframe                       : 0       : , "cheat"       :
|-
r_showenvcubemap                         : 0       : , "cheat"       :
|r_shader_srgb || 0 ||  || -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_ShowViewerArea                         : 0       :                  :
|-
r_showz_power                           : 1       : , "cheat"       :
|r_shadow_debug_spew || 0 || , "cheat", "cl" ||
r_skin                                   : 0       : , "cheat"       :
|-
r_skybox                                 : 1       : , "cheat", "cl" : Enable the rendering of sky boxes
|r_shadow_deferred || 0 || , "cheat" || Toggle deferred shadow rendering
r_slowpathwireframe                     : 0       : , "cheat"       :
|-
r_snapportal                             : -1       :                  :
|r_shadow_deferred_downsample || 0 || , "cl" || Toggle low-res deferred shadow rendering
r_SnowColorBlue                         : 200     : , "cheat", "cl" : Snow.
|-
r_SnowColorGreen                         : 175     : , "cheat", "cl" : Snow.
|r_shadow_deferred_simd || 0 || , "cl" ||
r_SnowColorRed                           : 150     : , "cheat", "cl" : Snow.
|-
r_SnowDebugBox                           : 0       : , "cheat", "cl" : Snow Debug Boxes.
|r_shadow_half_update_rate || 0 || , "cl" || Updates shadows at half the framerate
r_SnowEnable                             : 1       : , "cheat", "cl" : Snow Enable
|-
r_SnowEndAlpha                           : 255     : , "cheat", "cl" : Snow.
|r_shadow_lightpos_lerptime || 0 || , "cl" ||
r_SnowEndSize                           : 0       : , "cheat", "cl" : Snow.
|-
r_SnowFallSpeed                         : 1       : , "cheat", "cl" : Snow fall speed scale.
|r_shadow_shortenfactor || 2 || , "cl" || Makes shadows cast from local lights shorter
r_SnowInsideRadius                       : 256     : , "cheat", "cl" : Snow.
|-
r_SnowOutsideRadius                     : 1024     : , "cheat", "cl" : Snow.
|r_shadowangles || cmd ||  || Set shadow angles
r_SnowParticles                         : 500     : , "cheat", "cl" : Snow.
|-
r_SnowPosScale                           : 1       : , "cheat", "cl" : Snow.
|r_shadowblobbycutoff || cmd ||  || some shadow stuff
r_SnowRayEnable                         : 1       : , "cheat", "cl" : Snow.
|-
r_SnowRayLength                         : 8192     : , "cheat", "cl" : Snow.
|r_shadowcolor || cmd ||  || Set shadow color
r_SnowRayRadius                         : 256     : , "cheat", "cl" : Snow.
|-
r_SnowSpeedScale                         : 1       : , "cheat", "cl" : Snow.
|r_shadowdir || cmd ||  || Set shadow direction
r_SnowStartAlpha                         : 25       : , "cheat", "cl" : Snow.
|-
r_SnowStartSize                         : 1       : , "cheat", "cl" : Snow.
|r_shadowdist || cmd ||  || Set shadow distance
r_SnowWindScale                         : 0       : , "cheat", "cl" : Snow.
|-
r_SnowZoomOffset                         : 384     : , "cheat", "cl" : Snow.
|r_shadowfromanyworldlight || 0 || , "cheat", "cl" ||
r_SnowZoomRadius                         : 512     : , "cheat", "cl" : Snow.
|-
r_spray_lifetime                         : 10       :                  : Number of rounds player sprays are visible
|r_shadowfromworldlights || 1 || , "cl" || Enable shadowing from world lights
r_sse_s                                 : 1       : , "cl"           : sse ins for particle sphere create
|-
r_staticlight_streams                   : 1       :                  :
|r_shadowfromworldlights_debug || 0 || , "cheat", "cl" ||
r_staticprop_lod                         : -1       :                  :
|-
r_staticpropinfo                         : 0       :                  :
|r_shadowids || 0 || , "cheat" ||
r_swingflashlight                       : 1       : , "cheat", "cl" :
|-
r_teeth                                 : 1       :                  :
|r_shadowmaxrendered || 32 || , "cl" ||
r_threaded_particles                     : 1       : , "cl"           :
|-
r_threaded_shadow_clip                   : 0       :                  :
|r_shadowrendertotexture || 0 ||  ||
r_threadeddetailprops                   : 1       : , "cl"           : enable threading of detail prop drawing
|-
|r_shadows || 1 ||  ||
|-
|r_shadows_gamecontrol || -1 || , "cheat" ||
|-
|r_shadows_on_renderables_enable || 0 || , "cl" || Support casting RTT shadows onto other renderables
|-
|r_shadowwireframe || 0 || , "cheat" ||
|-
|r_showenvcubemap || 0 || , "cheat" ||
|-
|r_ShowViewerArea || 0 ||  ||
|-
|r_showz_power || 1 || , "cheat" ||
|-
|r_skin || 0 || , "cheat" ||
|-
|r_skybox || 1 || , "cheat", "cl" || Enable the rendering of sky boxes
|-
|r_slowpathwireframe || 0 || , "cheat" ||
|-
|r_snapportal || -1 ||  ||
|-
|r_SnowColorBlue || 200 || , "cheat", "cl" || Snow.
|-
|r_SnowColorGreen || 175 || , "cheat", "cl" || Snow.
|-
|r_SnowColorRed || 150 || , "cheat", "cl" || Snow.
|-
|r_SnowDebugBox || 0 || , "cheat", "cl" || Snow Debug Boxes.
|-
|r_SnowEnable || 1 || , "cheat", "cl" || Snow Enable
|-
|r_SnowEndAlpha || 255 || , "cheat", "cl" || Snow.
|-
|r_SnowEndSize || 0 || , "cheat", "cl" || Snow.
|-
|r_SnowFallSpeed || 1 || , "cheat", "cl" || Snow fall speed scale.
|-
|r_SnowInsideRadius || 256 || , "cheat", "cl" || Snow.
|-
|r_SnowOutsideRadius || 1024 || , "cheat", "cl" || Snow.
|-
|r_SnowParticles || 500 || , "cheat", "cl" || Snow.
|-
|r_SnowPosScale || 1 || , "cheat", "cl" || Snow.
|-
|r_SnowRayEnable || 1 || , "cheat", "cl" || Snow.
|-
|r_SnowRayLength || 8192 || , "cheat", "cl" || Snow.
|-
|r_SnowRayRadius || 256 || , "cheat", "cl" || Snow.
|-
|r_SnowSpeedScale || 1 || , "cheat", "cl" || Snow.
|-
|r_SnowStartAlpha || 25 || , "cheat", "cl" || Snow.
|-
|r_SnowStartSize || 1 || , "cheat", "cl" || Snow.
|-
|r_SnowWindScale || 0 || , "cheat", "cl" || Snow.
|-
|r_SnowZoomOffset || 384 || , "cheat", "cl" || Snow.
|-
|r_SnowZoomRadius || 512 || , "cheat", "cl" || Snow.
|-
|r_spray_lifetime || 10 ||  || Number of rounds player sprays are visible
|-
|r_sse_s || 1 || , "cl" || sse ins for particle sphere create
|-
|r_staticlight_streams || 1 ||  ||
|-
|r_staticprop_lod || -1 ||  ||
|-
|r_staticpropinfo || 0 ||  ||
|-
|r_swingflashlight || 1 || , "cheat", "cl" ||
|-
|r_teeth || 1 ||  ||
|-
|r_threaded_particles || 1 || , "cl" ||
|-
|r_threaded_shadow_clip || 0 ||  ||
|-
|r_threadeddetailprops || 1 || , "cl" || enable threading of detail prop drawing
r_twopasspaint                          : 1        :                  : HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this  
r_twopasspaint                          : 1        :                  : HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this  
|-
r_unlimitedrefract                       : 0       : , "cl"           :
|r_unlimitedrefract || 0 || , "cl" ||
r_unloadlightmaps                       : 0       :                  :
|-
r_updaterefracttexture                   : 1       : , "cheat", "cl" :
|r_unloadlightmaps || 0 ||  ||
r_vehicleBrakeRate                       : 1       : , "sv", "cheat" :
|-
r_VehicleViewClamp                       : 1       : , "cheat", "cl" :
|r_updaterefracttexture || 1 || , "cheat", "cl" ||
r_VehicleViewDampen                     : 1       : , "cheat", "nf", "rep", "cl" :
|-
r_visambient                             : 0       :                  : Draw leaf ambient lighting samples.  Needs mat_leafvis 1 to work
|r_vehicleBrakeRate || 1 || , "sv", "cheat" ||
r_visocclusion                           : 0       : , "cheat"       : Activate/deactivate wireframe rendering of what the occlusion system is doing.
|-
r_visualizelighttraces                   : 0       : , "cheat"       :
|r_VehicleViewClamp || 1 || , "cheat", "cl" ||
r_visualizelighttracesshowfulltrace     : 0       : , "cheat"       :
|-
r_visualizeproplightcaching             : 0       : , "cl"           :
|r_VehicleViewDampen || 1 || , "cheat", "nf", "rep", "cl" ||
r_visualizetraces                       : 0       : , "cheat"       :
|-
r_WaterDrawReflection                   : 1       : , "cl"           : Enable water reflection
|r_visambient || 0 ||  || Draw leaf ambient lighting samples.  Needs mat_leafvis 1 to work
r_WaterDrawRefraction                   : 1       : , "cl"           : Enable water refraction
|-
r_waterforceexpensive                   : 0       : , "cl"           :
|r_visocclusion || 0 || , "cheat" || Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_waterforcereflectentities             : 0       : , "cl"           :
|-
r_worldlightmin                         : 0.0002   :                  :
|r_visualizelighttraces || 0 || , "cheat" ||
r_worldlights                           : 3       :                  : number of world lights to use per vertex
|-
r_worldlistcache                         : 1       : , "cl"           :
|r_visualizelighttracesshowfulltrace || 0 || , "cheat" ||
radialmenu                               : cmd     :                  : Opens a radial menu
|-
ragdoll_sleepaftertime                   : 5       : , "cl"           : After this many seconds of being basically stationary, the ragdoll will go to sleep.
|r_visualizeproplightcaching || 0 || , "cl" ||
rate                                     : 10000   : , "user"         : Max bytes/sec the host can receive data
|-
rcon                                     : cmd     :                  : Issue an rcon command.
|r_visualizetraces || 0 || , "cheat" ||
|-
|r_WaterDrawReflection || 1 || , "cl" || Enable water reflection
|-
|r_WaterDrawRefraction || 1 || , "cl" || Enable water refraction
|-
|r_waterforceexpensive || 0 || , "cl" ||
|-
|r_waterforcereflectentities || 0 || , "cl" ||
|-
|r_worldlightmin || 0.0002 ||  ||
|-
|r_worldlights || 3 ||  || number of world lights to use per vertex
|-
|r_worldlistcache || 1 || , "cl" ||
|-
|radialmenu || cmd ||  || Opens a radial menu
|-
|ragdoll_sleepaftertime || 5 || , "cl" || After this many seconds of being basically stationary, the ragdoll will go to sleep.
|-
|rate || 10000 || , "user" || Max bytes/sec the host can receive data
|-
|rcon || cmd ||  || Issue an rcon command.
rcon_address                            : 0        : , "norecord"    : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)  
rcon_address                            : 0        : , "norecord"    : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)  
|-
rcon_password                           : 0       : , "norecord"     : remote console password.
|rcon_password || 0 || , "norecord" || remote console password.
recompute_speed                         : cmd     :                  : Recomputes clock speed (for debugging purposes).
|-
record                                   : cmd     :                  : Record a demo.
|recompute_speed || cmd ||  || Recomputes clock speed (for debugging purposes).
record_tga_interval                     : 1       :                  : How often to save screenshots when using startmovie.  A value of 1 will save every frame.  A value of 2 will save every other f
|-
reload                                   : cmd     :                  : Reload the most recent saved game (add setpos to jump to current view position on reload).
|record || cmd ||  || Record a demo.
+reload                                 : cmd     :                  :
|-
-reload                                 : cmd     :                  :
|record_tga_interval || 1 ||  || How often to save screenshots when using startmovie.  A value of 1 will save every frame.  A value of 2 will save every other f
reload_materials                         : 0       :                  :
|-
remote_bug                               : cmd     :                  : Starts a bug report with data from the currently connected rcon machine
|reload || cmd ||  || Reload the most recent saved game (add setpos to jump to current view position on reload).
removeid                                 : cmd     :                  : Remove a user ID from the ban list.
|-
removeip                                 : cmd     :                  : Remove an IP address from the ban list.
|+reload || cmd ||  ||
report_cliententitysim                   : 0       : , "cheat", "cl" : List all clientside simulations and time - will report and turn itself off.
|-
report_clientthinklist                   : 0       : , "cheat", "cl" : List all clientside entities thinking and time - will report and turn itself off.
|-reload || cmd ||  ||
report_entities                         : cmd     :                  : Lists all entities
|-
report_simthinklist                     : cmd     :                  : Lists all simulating/thinking entities
|reload_materials || 0 ||  ||
report_soundpatch                       : cmd     :                  : reports sound patch count
|-
report_touchlinks                       : cmd     :                  : Lists all touchlinks
|remote_bug || cmd ||  || Starts a bug report with data from the currently connected rcon machine
res_restrict_access                     : 0       :                  :
|-
reset_gameconvars                       : cmd     :                  : Reset a bunch of game convars to default values
|removeid || cmd ||  || Remove a user ID from the ban list.
respawn_entities                         : cmd     :                  : Respawn all the entities in the map.
|-
restart                                 : cmd     :                  : Restart the game on the same level (add setpos to jump to current view position on restart).
|removeip || cmd ||  || Remove an IP address from the ban list.
retry                                   : cmd     :                  : Retry connection to last server.
|-
+right                                   : cmd     :                  :
|report_cliententitysim || 0 || , "cheat", "cl" || List all clientside simulations and time - will report and turn itself off.
-right                                   : cmd     :                  :
|-
room_type                               : 0       : , "demo"         :
|report_clientthinklist || 0 || , "cheat", "cl" || List all clientside entities thinking and time - will report and turn itself off.
rope_averagelight                       : 1       : , "cl"           : Makes ropes use average of cubemap lighting instead of max intensity.
|-
rope_collide                             : 1       : , "cl"           : Collide rope with the world
|report_entities || cmd ||  || Lists all entities
rope_min_pixel_diameter                 : 2       : , "cheat"       :
|-
rope_rendersolid                         : 1       : , "cl"           :
|report_simthinklist || cmd ||  || Lists all simulating/thinking entities
rope_shake                               : 0       : , "cl"           :
|-
rope_smooth                             : 1       : , "cl"           : Do an antialiasing effect on ropes
|report_soundpatch || cmd ||  || reports sound patch count
rope_smooth_enlarge                     : 1       : , "cl"           : How much to enlarge ropes in screen space for antialiasing effect
|-
rope_smooth_maxalpha                     : 0       : , "cl"           : Alpha for rope antialiasing effect
|report_touchlinks || cmd ||  || Lists all touchlinks
rope_smooth_maxalphawidth               : 1       : , "cl"           :
|-
rope_smooth_minalpha                     : 0       : , "cl"           : Alpha for rope antialiasing effect
|res_restrict_access || 0 ||  ||
rope_smooth_minwidth                     : 0       : , "cl"           : When using smoothing, this is the min screenspace width it lets a rope shrink to
|-
rope_solid_maxalpha                     : 1       : , "cl"           :
|reset_gameconvars || cmd ||  || Reset a bunch of game convars to default values
rope_solid_maxwidth                     : 1       : , "cl"           :
|-
rope_solid_minalpha                     : 0       : , "cl"           :
|respawn_entities || cmd ||  || Respawn all the entities in the map.
rope_solid_minwidth                     : 0       : , "cl"           :
|-
rope_subdiv                             : 2       : , "cl"           : Rope subdivision amount
|restart || cmd ||  || Restart the game on the same level (add setpos to jump to current view position on restart).
rope_wind_dist                           : 1000     : , "cl"           : Don't use CPU applying small wind gusts to ropes when they're past this distance.
|-
rr_debug_qa                             : 0       : , "sv"           : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
|retry || cmd ||  || Retry connection to last server.
rr_debugresponseconcept                 : 0       : , "cl"           : If set, rr_debugresponses will print only responses testing for the specified concept
|-
rr_debugresponseconcept_exclude         : cmd     :                  : Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments  
|+right || cmd ||  ||
rr_debugresponses                       : 0       : , "cl"           : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
|-
rr_debugrule                             : 0       : , "cl"           : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
|-right || cmd ||  ||
rr_dumpresponses                         : 0       : , "cl"           : Dump all response_rules.txt and rules (requires restart)
|-
rr_followup_maxdist                     : 1800     : , "sv", "cheat" : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
|room_type || 0 || , "demo" ||
|-
|rope_averagelight || 1 || , "cl" || Makes ropes use average of cubemap lighting instead of max intensity.
|-
|rope_collide || 1 || , "cl" || Collide rope with the world
|-
|rope_min_pixel_diameter || 2 || , "cheat" ||
|-
|rope_rendersolid || 1 || , "cl" ||
|-
|rope_shake || 0 || , "cl" ||
|-
|rope_smooth || 1 || , "cl" || Do an antialiasing effect on ropes
|-
|rope_smooth_enlarge || 1 || , "cl" || How much to enlarge ropes in screen space for antialiasing effect
|-
|rope_smooth_maxalpha || 0 || , "cl" || Alpha for rope antialiasing effect
|-
|rope_smooth_maxalphawidth || 1 || , "cl" ||
|-
|rope_smooth_minalpha || 0 || , "cl" || Alpha for rope antialiasing effect
|-
|rope_smooth_minwidth || 0 || , "cl" || When using smoothing, this is the min screenspace width it lets a rope shrink to
|-
|rope_solid_maxalpha || 1 || , "cl" ||
|-
|rope_solid_maxwidth || 1 || , "cl" ||
|-
|rope_solid_minalpha || 0 || , "cl" ||
|-
|rope_solid_minwidth || 0 || , "cl" ||
|-
|rope_subdiv || 2 || , "cl" || Rope subdivision amount
|-
|rope_wind_dist || 1000 || , "cl" || Don't use CPU applying small wind gusts to ropes when they're past this distance.
|-
|rr_debug_qa || 0 || , "sv" || Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
|-
|rr_debugresponseconcept || 0 || , "cl" || If set, rr_debugresponses will print only responses testing for the specified concept
|-
|rr_debugresponseconcept_exclude || cmd ||  || Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
|-
|rr_debugresponses || 0 || , "cl" || Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
|-
|rr_debugrule || 0 || , "cl" || If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
|-
|rr_dumpresponses || 0 || , "cl" || Dump all response_rules.txt and rules (requires restart)
|-
|rr_followup_maxdist || 1800 || , "sv", "cheat" || 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept                          : cmd      :                  : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
rr_forceconcept                          : cmd      :                  : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
|-
rr_reloadresponsesystems                 : cmd     :                  : Reload all response system scripts.
|rr_reloadresponsesystems || cmd ||  || Reload all response system scripts.
rr_remarkable_max_distance               : 1200     : , "sv", "cheat" : AIs will not even consider remarkarbles that are more than this many units away.
|-
rr_remarkable_world_entities_replay_limit : 1       : , "sv", "cheat" : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
|rr_remarkable_max_distance || 1200 || , "sv", "cheat" || AIs will not even consider remarkarbles that are more than this many units away.
rr_remarkables_enabled                   : 0       : , "sv", "cheat" : If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
|-
rr_thenany_score_slop                   : 0       : , "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
|rr_remarkable_world_entities_replay_limit || 1 || , "sv", "cheat" || TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
</pre>
|-
|rr_remarkables_enabled || 0 || , "sv", "cheat" || If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
|-
|rr_thenany_score_slop || 0 || , "sv", "cheat" || When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
|-
|}
===S===
===S===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
save                                     : cmd     :                  : Saves current game.
 
save_async                               : 1       :                  :
|-
save_asyncdelay                         : 0       :                  : For testing, adds this many milliseconds of delay to the save operation.
|save || cmd ||  || Saves current game.
save_console                             : 0       :                  : Autosave on the PC behaves like it does on the consoles.
|-
save_disable                             : 0       :                  :
|save_async || 1 ||  ||
save_finish_async                       : cmd     :                  :
|-
save_history_count                       : 1       :                  : Keep this many old copies in history of autosaves and quicksaves.
|save_asyncdelay || 0 ||  || For testing, adds this many milliseconds of delay to the save operation.
save_huddelayframes                     : 1       :                  : Number of frames to defer for drawing the Saving message.
|-
save_in_memory                           : 0       :                  : Set to 1 to save to memory instead of disk (Xbox 360)
|save_console || 0 ||  || Autosave on the PC behaves like it does on the consoles.
save_noxsave                             : 0       :                  :
|-
save_screenshot                         : 1       :                  : 0 = none, 1 = non-autosave, 2 = always
|save_disable || 0 ||  ||
save_spew                               : 0       :                  :
|-
say                                     : cmd     :                  : Display player message
|save_finish_async || cmd ||  ||
say_team                                 : cmd     :                  : Display player message to team
|-
sb_quick_list_bit_field                 : -1       :                  :
|save_history_count || 1 ||  || Keep this many old copies in history of autosaves and quicksaves.
sb_showblacklists                       : 0       :                  : If set to 1, blacklist rules will be printed to the console as they're applied.
|-
scene_async_prefetch_spew               : 0       : , "sv"           : Display async .ani file loading info.
|save_huddelayframes || 1 ||  || Number of frames to defer for drawing the Saving message.
scene_clamplookat                       : 1       : , "sv"           : Clamp head turns to a MAX of 20 degrees per think.
|-
scene_clientflex                         : 1       : , "rep", "cl"   : Do client side flex animation.
|save_in_memory || 0 ||  || Set to 1 to save to memory instead of disk (Xbox 360)
scene_clientplayback                     : 1       : , "sv"           : Play all vcds on the clients.
|-
scene_flatturn                           : 1       : , "sv"           :
|save_noxsave || 0 ||  ||
scene_flush                             : cmd     :                  : Flush all .vcds from the cache and reload from disk.
|-
scene_forcecombined                     : 0       : , "sv"           : When playing back, force use of combined .wav files even in english.
|save_screenshot || 1 ||  || 0 = none, 1 = non-autosave, 2 = always
scene_maxcaptionradius                   : 1200     : , "sv"           : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
|-
scene_playvcd                           : cmd     :                  : Play the given VCD as an instanced scripted scene.
|save_spew || 0 ||  ||
scene_print                             : 0       : , "rep", "cl"   : When playing back a scene, print timing and event info to console.
|-
scene_showfaceto                         : 0       : , "a", "sv"     : When playing back, show the directions of faceto events.
|say || cmd ||  || Display player message
scene_showlook                           : 0       : , "a", "sv"     : When playing back, show the directions of look events.
|-
scene_showmoveto                         : 0       : , "a", "sv"     : When moving, show the end location.
|say_team || cmd ||  || Display player message to team
scene_showunlock                         : 0       : , "a", "sv"     : Show when a vcd is playing but normal AI is running.
|-
scene_vcdautosave                       : 0       : , "cl"           : Create a savegame before VCD playback
|sb_quick_list_bit_field || -1 ||  ||
+score                                   : cmd     :                  :
|-
-score                                   : cmd     :                  :
|sb_showblacklists || 0 ||  || If set to 1, blacklist rules will be printed to the console as they're applied.
scr_centertime                           : 2       : , "cl"           :
|-
screenshot                               : cmd     :                  : Take a screenshot.
|scene_async_prefetch_spew || 0 || , "sv" || Display async .ani file loading info.
script                                   : cmd     :                  : Run the text as a script
|-
script_client                           : cmd     :                  : Run the text as a script
|scene_clamplookat || 1 || , "sv" || Clamp head turns to a MAX of 20 degrees per think.
script_debug                             : cmd     :                  : Connect the vscript VM to the script debugger
|-
script_debug_client                     : cmd     :                  : Connect the vscript VM to the script debugger
|scene_clientflex || 1 || , "rep", "cl" || Do client side flex animation.
script_dump_all                         : cmd     :                  : Dump the state of the VM to the console
|-
script_dump_all_client                   : cmd     :                  : Dump the state of the VM to the console
|scene_clientplayback || 1 || , "sv" || Play all vcds on the clients.
script_execute                           : cmd     :                  : Run a vscript file
|-
script_execute_client                   : cmd     :                  : Run a vscript file
|scene_flatturn || 1 || , "sv" ||
script_help                             : cmd     :                  : Output help for script functions, optionally with a search string
|-
script_help_client                       : cmd     :                  : Output help for script functions, optionally with a search string
|scene_flush || cmd ||  || Flush all .vcds from the cache and reload from disk.
script_reload_code                       : cmd     :                  : Execute a vscript file, replacing existing functions with the functions in the run script
|-
script_reload_entity_code               : cmd     :                  : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
|scene_forcecombined || 0 || , "sv" || When playing back, force use of combined .wav files even in english.
script_reload_think                     : cmd     :                  : Execute an activation script, replacing existing functions with the functions in the run script
|-
+secondary                               : cmd     :                  :
|scene_maxcaptionradius || 1200 || , "sv" || Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
-secondary                               : cmd     :                  :
|-
+selectmarine1                           : cmd     :                  :
|scene_playvcd || cmd ||  || Play the given VCD as an instanced scripted scene.
-selectmarine1                           : cmd     :                  :
|-
+selectmarine2                           : cmd     :                  :
|scene_print || 0 || , "rep", "cl" || When playing back a scene, print timing and event info to console.
-selectmarine2                           : cmd     :                  :
|-
+selectmarine3                           : cmd     :                  :
|scene_showfaceto || 0 || , "a", "sv" || When playing back, show the directions of faceto events.
-selectmarine3                           : cmd     :                  :
|-
-selectmarine4                           : cmd     :                  :
|scene_showlook || 0 || , "a", "sv" || When playing back, show the directions of look events.
+selectmarine4                           : cmd     :                  :
|-
+selectmarine5                           : cmd     :                  :
|scene_showmoveto || 0 || , "a", "sv" || When moving, show the end location.
-selectmarine5                           : cmd     :                  :
|-
+selectmarine6                           : cmd     :                  :
|scene_showunlock || 0 || , "a", "sv" || Show when a vcd is playing but normal AI is running.
-selectmarine6                           : cmd     :                  :
|-
-selectmarine7                           : cmd     :                  :
|scene_vcdautosave || 0 || , "cl" || Create a savegame before VCD playback
+selectmarine7                           : cmd     :                  :
|-
+selectmarine8                           : cmd     :                  :
|+score || cmd ||  ||
-selectmarine8                           : cmd     :                  :
|-
sensitivity                             : 3       : , "a", "cl"     : Mouse sensitivity.
|-score || cmd ||  ||
server_game_time                         : cmd     :                  : Gives the game time in seconds (server's curtime)
|-
servercfgfile                           : 0       : , "sv"           :
|scr_centertime || 2 || , "cl" ||
|-
|screenshot || cmd ||  || Take a screenshot.
|-
|script || cmd ||  || Run the text as a script
|-
|script_client || cmd ||  || Run the text as a script
|-
|script_debug || cmd ||  || Connect the vscript VM to the script debugger
|-
|script_debug_client || cmd ||  || Connect the vscript VM to the script debugger
|-
|script_dump_all || cmd ||  || Dump the state of the VM to the console
|-
|script_dump_all_client || cmd ||  || Dump the state of the VM to the console
|-
|script_execute || cmd ||  || Run a vscript file
|-
|script_execute_client || cmd ||  || Run a vscript file
|-
|script_help || cmd ||  || Output help for script functions, optionally with a search string
|-
|script_help_client || cmd ||  || Output help for script functions, optionally with a search string
|-
|script_reload_code || cmd ||  || Execute a vscript file, replacing existing functions with the functions in the run script
|-
|script_reload_entity_code || cmd ||  || Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
|-
|script_reload_think || cmd ||  || Execute an activation script, replacing existing functions with the functions in the run script
|-
|+secondary || cmd ||  ||
|-
|-secondary || cmd ||  ||
|-
|+selectmarine1 || cmd ||  ||
|-
|-selectmarine1 || cmd ||  ||
|-
|+selectmarine2 || cmd ||  ||
|-
|-selectmarine2 || cmd ||  ||
|-
|+selectmarine3 || cmd ||  ||
|-
|-selectmarine3 || cmd ||  ||
|-
|-selectmarine4 || cmd ||  ||
|-
|+selectmarine4 || cmd ||  ||
|-
|+selectmarine5 || cmd ||  ||
|-
|-selectmarine5 || cmd ||  ||
|-
|+selectmarine6 || cmd ||  ||
|-
|-selectmarine6 || cmd ||  ||
|-
|-selectmarine7 || cmd ||  ||
|-
|+selectmarine7 || cmd ||  ||
|-
|+selectmarine8 || cmd ||  ||
|-
|-selectmarine8 || cmd ||  ||
|-
|sensitivity || 3 || , "a", "cl" || Mouse sensitivity.
|-
|server_game_time || cmd ||  || Gives the game time in seconds (server's curtime)
|-
|servercfgfile || 0 || , "sv" ||
setang                                  : cmd      :                  : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang                                  : cmd      :                  : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact                            : cmd      :                  : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact                            : cmd      :                  : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
|-
setinfo                                 : cmd     :                  : Adds a new user info value
|setinfo || cmd ||  || Adds a new user info value
setmaster                               : cmd     :                  : add/remove/enable/disable master servers
|-
setmodel                                 : cmd     :                  : Changes's player's model
|setmaster || cmd ||  || add/remove/enable/disable master servers
setpause                                 : cmd     :                  : Set the pause state of the server.
|-
setpos                                   : cmd     :                  : Move player to specified origin (must have sv_cheats).
|setmodel || cmd ||  || Changes's player's model
setpos_exact                             : cmd     :                  : Move player to an exact specified origin (must have sv_cheats).
|-
setpos_player                           : cmd     :                  : Move specified player to specified origin (must have sv_cheats).
|setpause || cmd ||  || Set the pause state of the server.
sfm_record_hz                           : 30       : , "cl"           :
|-
shake                                   : cmd     :                  : Shake the screen.
|setpos || cmd ||  || Move player to specified origin (must have sv_cheats).
shake_show                               : 0       : , "cl"           : Displays a list of the active screen shakes.
|-
shake_stop                               : cmd     :                  : Stops all active screen shakes.  
|setpos_exact || cmd ||  || Move player to an exact specified origin (must have sv_cheats).
shake_testpunch                         : cmd     :                  : Test a punch-style screen shake.  
|-
ShootMe                                 : cmd     :                  : Does DMG_BULLET to marine
|setpos_player || cmd ||  || Move specified player to specified origin (must have sv_cheats).
+showbudget                             : cmd     :                  :
|-
-showbudget                             : cmd     :                  :
|sfm_record_hz || 30 || , "cl" ||
showbudget_texture                       : 0       : , "cheat"       : Enable the texture budget panel.
|-
-showbudget_texture                     : cmd     :                  :
|shake || cmd ||  || Shake the screen.
+showbudget_texture                     : cmd     :                  :
|-
-showbudget_texture_global               : cmd     :                  :
|shake_show || 0 || , "cl" || Displays a list of the active screen shakes.
+showbudget_texture_global               : cmd     :                  :
|-
showbudget_texture_global_dumpstats     : cmd     :                  : Dump all items in +showbudget_texture_global in a text form
|shake_stop || cmd ||  || Stops all active screen shakes.
showbudget_texture_global_sum           : 0       :                  :
|-
showcompletemessage                     : cmd     :                  : Shows the mission complete message again
|shake_testpunch || cmd ||  || Test a punch-style screen shake.
showconsole                             : cmd     :                  : Show the console.
|-
showGameSettings                         : cmd     :                  :
|ShootMe || cmd ||  || Does DMG_BULLET to marine
showhitlocation                         : 0       : , "sv"           :
|-
|+showbudget || cmd ||  ||
|-
|-showbudget || cmd ||  ||
|-
|showbudget_texture || 0 || , "cheat" || Enable the texture budget panel.
|-
|-showbudget_texture || cmd ||  ||
|-
|+showbudget_texture || cmd ||  ||
|-
|-showbudget_texture_global || cmd ||  ||
|-
|+showbudget_texture_global || cmd ||  ||
|-
|showbudget_texture_global_dumpstats || cmd ||  || Dump all items in +showbudget_texture_global in a text form
|-
|showbudget_texture_global_sum || 0 ||  ||
|-
|showcompletemessage || cmd ||  || Shows the mission complete message again
|-
|showconsole || cmd ||  || Show the console.
|-
|showGameSettings || cmd ||  ||
|-
|showhitlocation || 0 || , "sv" ||
showinfo                                : cmd      :                  : Shows a info panel: <type> <title> <message> [<command>]
showinfo                                : cmd      :                  : Shows a info panel: <type> <title> <message> [<command>]
|-
showpanel                               : cmd     :                  : Shows a viewport panel <name>
|showpanel || cmd ||  || Shows a viewport panel <name>
showparticlecounts                       : 0       : , "cl"           : Display number of particles drawn per frame
|-
-showscores                             : cmd     :                  :
|showparticlecounts || 0 || , "cl" || Display number of particles drawn per frame
+showscores                             : cmd     :                  :
|-
showtriggers                             : 0       : , "sv", "cheat" : Shows trigger brushes
|-showscores || cmd ||  ||
showtriggers_toggle                     : cmd     :                  : Toggle show triggers
|-
-showvprof                               : cmd     :                  :
|+showscores || cmd ||  ||
+showvprof                               : cmd     :                  :
|-
singlestep                               : 0       : , "cheat"       : Run engine in single step mode ( set next to 1 to advance a frame )
|showtriggers || 0 || , "sv", "cheat" || Shows trigger brushes
sk_ally_regen_time                       : 0       : , "sv"           : Time taken for an ally to regenerate a point of health.
|-
sk_asw_buzzer_health                     : 30       : , "sv", "cheat" : Health of the buzzer
|showtriggers_toggle || cmd ||  || Toggle show triggers
sk_asw_buzzer_melee_dmg                  : 15       : , "sv", "cheat" : Damage caused by buzzer
|-
sk_asw_buzzer_melee_interval             : 1       : , "sv", "cheat" : Min time between causing damage to marines
|-showvprof || cmd ||  ||
sk_asw_buzzer_v2                         : 1       : , "sv", "cheat" :
|-
sk_asw_drone_damage                     : 15       : , "sv", "cheat" : Damage per swipe from the Drone
|+showvprof || cmd ||  ||
sk_asw_shieldbug_damage                 : 25       : , "sv", "cheat" : Damage per swipe from the shieldbug
|-
sk_autoaim_mode                         : 1       : , "a", "rep", "cl" :
|singlestep || 0 || , "cheat" || Run engine in single step mode ( set next to 1 to advance a frame )
sk_bullseye_health                       : 0       : , "sv"           :
|-
sk_gunship_burst_dist                   : 768     : , "sv"           :
|sk_ally_regen_time || 0 || , "sv" || Time taken for an ally to regenerate a point of health.
sk_gunship_burst_min                     : 800     : , "sv"           :
|-
sk_gunship_burst_size                   : 15       : , "sv"           :
|sk_asw_buzzer_health || 30 || , "sv", "cheat" || Health of the buzzer
sk_gunship_health_increments             : 0       : , "sv"           :
|-
sk_helicopter_burstcount                 : 12       : , "sv"           : How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
|sk_asw_buzzer_melee_dmg || 15 || , "sv", "cheat" || Damage caused by buzzer
sk_helicopter_drone_speed                : 450     : , "sv"           : How fast does the zapper drone move?
|-
sk_helicopter_firingcone                 : 20       : , "sv"           : The angle in degrees of the cone in which the shots will be fired
|sk_asw_buzzer_melee_interval || 1 || , "sv", "cheat" || Min time between causing damage to marines
sk_helicopter_grenade_puntscale         : 1       : , "sv"           : When physpunting a chopper's grenade, scale its velocity by this much.
|-
sk_helicopter_grenadedamage             : 25       : , "sv"           : The amount of damage the helicopter grenade deals.
|sk_asw_buzzer_v2 || 1 || , "sv", "cheat" ||
sk_helicopter_grenadeforce               : 55000   : , "sv"           : The physics force that the helicopter grenade exerts.
|-
sk_helicopter_grenaderadius             : 275     : , "sv"           : The damage radius of the helicopter grenade.
|sk_asw_drone_damage || 15 || , "sv", "cheat" || Damage per swipe from the Drone
sk_helicopter_health                     : 5600     : , "sv"           :
|-
sk_helicopter_num_bombs1                 : 3       : , "sv"           :
|sk_asw_shieldbug_damage || 25 || , "sv", "cheat" || Damage per swipe from the shieldbug
sk_helicopter_num_bombs2                 : 5       : , "sv"           :
|-
sk_helicopter_num_bombs3                 : 5       : , "sv"           :
|sk_autoaim_mode || 1 || , "a", "rep", "cl" ||
sk_helicopter_roundsperburst             : 5       : , "sv"           : How many shots to fire in a single burst
|-
sk_max_asw_ag                           : 0       : , "rep", "cl"   :
|sk_bullseye_health || 0 || , "sv" ||
sk_max_asw_asg                           : 0       : , "rep", "cl"   :
|-
sk_max_asw_cs                           : 0       : , "rep", "cl"   :
|sk_gunship_burst_dist || 768 || , "sv" ||
sk_max_asw_ext                           : 0       : , "rep", "cl"   :
|-
sk_max_asw_f                             : 0       : , "rep", "cl"   :
|sk_gunship_burst_min || 800 || , "sv" ||
sk_max_asw_flares                       : 0       : , "rep", "cl"   :
|-
sk_max_asw_gl                           : 0       : , "rep", "cl"   :
|sk_gunship_burst_size || 15 || , "sv" ||
sk_max_asw_hg                           : 0       : , "rep", "cl"   :
|-
sk_max_asw_medkit                       : 0       : , "rep", "cl"   :
|sk_gunship_health_increments || 0 || , "sv" ||
sk_max_asw_medsat                       : 0       : , "rep", "cl"   :
|-
sk_max_asw_medself                       : 0       : , "rep", "cl"   :
|sk_helicopter_burstcount || 12 || , "sv" || How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk_max_asw_mines                         : 0       : , "rep", "cl"   :
|-
sk_max_asw_ml                           : 0       : , "rep", "cl"   :
|sk_helicopter_drone_speed || 450 || , "sv" || How fast does the zapper drone move?
sk_max_asw_p                             : 0       : , "rep", "cl"   :
|-
sk_max_asw_pdw                           : 0       : , "rep", "cl"   :
|sk_helicopter_firingcone || 20 || , "sv" || The angle in degrees of the cone in which the shots will be fired
sk_max_asw_r                             : 0       : , "rep", "cl"   :
|-
sk_max_asw_r_g                           : 0       : , "rep", "cl"   :
|sk_helicopter_grenade_puntscale || 1 || , "sv" || When physpunting a chopper's grenade, scale its velocity by this much.
sk_max_asw_rg                           : 0       : , "rep", "cl"   :
|-
sk_max_asw_sg                           : 0       : , "rep", "cl"   :
|sk_helicopter_grenadedamage || 25 || , "sv" || The amount of damage the helicopter grenade deals.
sk_max_asw_sniper                        : 0       : , "rep", "cl"   :
|-
sk_max_asw_stim                         : 0       : , "rep", "cl"   :
|sk_helicopter_grenadeforce || 55000 || , "sv" || The physics force that the helicopter grenade exerts.
sk_max_asw_tg                           : 0       : , "rep", "cl"   :
|-
sk_max_asw_welder                       : 0       : , "rep", "cl"   :
|sk_helicopter_grenaderadius || 275 || , "sv" || The damage radius of the helicopter grenade.
sk_npc_arm                               : 1       : , "sv"           :
|-
sk_npc_chest                             : 1       : , "sv"           :
|sk_helicopter_health || 5600 || , "sv" ||
sk_npc_dmg_asw_ag                       : 0       : , "rep", "cl"   :
|-
sk_npc_dmg_asw_asg                       : 0       : , "rep", "cl"   :
|sk_helicopter_num_bombs1 || 3 || , "sv" ||
sk_npc_dmg_asw_cs                       : 0       : , "rep", "cl"   :
|-
sk_npc_dmg_asw_ext                       : 0       : , "rep", "cl"   :
|sk_helicopter_num_bombs2 || 5 || , "sv" ||
sk_npc_dmg_asw_f                         : 0       : , "rep", "cl"   :
|-
sk_npc_dmg_asw_flares                   : 0       : , "rep", "cl"   :
|sk_helicopter_num_bombs3 || 5 || , "sv" ||
sk_npc_dmg_asw_gl                       : 0       : , "rep", "cl"   :
|-
sk_npc_dmg_asw_hg                       : 0       : , "rep", "cl"   :
|sk_helicopter_roundsperburst || 5 || , "sv" || How many shots to fire in a single burst
sk_npc_dmg_asw_medkit                   : 0       : , "rep", "cl"   :
|-
sk_npc_dmg_asw_medsat                   : 0       : , "rep", "cl"   :
|sk_max_asw_ag || 0 || , "rep", "cl" ||
sk_npc_dmg_asw_medself                   : 0       : , "rep", "cl"   :
|-
sk_npc_dmg_asw_mines                     : 0       : , "rep", "cl"   :
|sk_max_asw_asg || 0 || , "rep", "cl" ||
sk_npc_dmg_asw_ml                       : 0       : , "rep", "cl"   :
|-
sk_npc_dmg_asw_p                         : 0       : , "rep", "cl"   :
|sk_max_asw_cs || 0 || , "rep", "cl" ||
sk_npc_dmg_asw_pdw                       : 0       : , "rep", "cl"   :
|-
sk_npc_dmg_asw_r                         : 0       : , "rep", "cl"   :
|sk_max_asw_ext || 0 || , "rep", "cl" ||
sk_npc_dmg_asw_r_g                       : 0       : , "rep", "cl"   :
|-
sk_npc_dmg_asw_rg                       : 0       : , "rep", "cl"   :
|sk_max_asw_f || 0 || , "rep", "cl" ||
sk_npc_dmg_asw_sg                       : 0       : , "rep", "cl"   :
|-
sk_npc_dmg_asw_sniper                   : 0       : , "rep", "cl"   :
|sk_max_asw_flares || 0 || , "rep", "cl" ||
sk_npc_dmg_asw_stim                     : 0       : , "rep", "cl"   :
|-
sk_npc_dmg_asw_tg                       : 0       : , "rep", "cl"   :
|sk_max_asw_gl || 0 || , "rep", "cl" ||
sk_npc_dmg_asw_welder                   : 0       : , "rep", "cl"   :
|-
sk_npc_dmg_helicopter                   : 6       : , "sv"           : Damage helicopter shots deal to everything but the player
|sk_max_asw_hg || 0 || , "rep", "cl" ||
sk_npc_dmg_helicopter_to_plr            : 3       : , "sv"           : Damage helicopter shots deal to the player
|-
sk_npc_head                             : 2       : , "sv"           :
|sk_max_asw_medkit || 0 || , "rep", "cl" ||
sk_npc_leg                               : 1       : , "sv"           :
|-
sk_npc_stomach                           : 1       : , "sv"           :
|sk_max_asw_medsat || 0 || , "rep", "cl" ||
sk_player_arm                           : 1       : , "sv"           :
|-
sk_player_chest                         : 1       : , "sv"           :
|sk_max_asw_medself || 0 || , "rep", "cl" ||
sk_player_head                           : 2       : , "sv"           :
|-
sk_player_leg                           : 1       : , "sv"           :
|sk_max_asw_mines || 0 || , "rep", "cl" ||
sk_player_stomach                       : 1       : , "sv"           :
|-
sk_plr_dmg_asw_ag                       : 0       : , "rep", "cl"   :
|sk_max_asw_ml || 0 || , "rep", "cl" ||
sk_plr_dmg_asw_asg                       : 0       : , "rep", "cl"   :
|-
sk_plr_dmg_asw_cs                       : 0       : , "rep", "cl"   :
|sk_max_asw_p || 0 || , "rep", "cl" ||
sk_plr_dmg_asw_ext                       : 0       : , "rep", "cl"   :
|-
sk_plr_dmg_asw_f                         : 0       : , "rep", "cl"   :
|sk_max_asw_pdw || 0 || , "rep", "cl" ||
sk_plr_dmg_asw_flares                   : 0       : , "rep", "cl"   :
|-
sk_plr_dmg_asw_medkit                   : 0       : , "rep", "cl"   :
|sk_max_asw_r || 0 || , "rep", "cl" ||
sk_plr_dmg_asw_medsat                   : 0       : , "rep", "cl"   :
|-
sk_plr_dmg_asw_medself                   : 0       : , "rep", "cl"   :
|sk_max_asw_r_g || 0 || , "rep", "cl" ||
sk_plr_dmg_asw_mines                     : 0       : , "rep", "cl"   :
|-
sk_plr_dmg_asw_ml                       : 0       : , "rep", "cl"   :
|sk_max_asw_rg || 0 || , "rep", "cl" ||
sk_plr_dmg_asw_p                         : 0       : , "rep", "cl"   :
|-
sk_plr_dmg_asw_pdw                       : 0       : , "rep", "cl"   :
|sk_max_asw_sg || 0 || , "rep", "cl" ||
sk_plr_dmg_asw_r                         : 0       : , "rep", "cl"   :
|-
sk_plr_dmg_asw_r_g                       : 0       : , "rep", "cl"   :
|sk_max_asw_sniper || 0 || , "rep", "cl" ||
sk_plr_dmg_asw_rg                       : 0       : , "rep", "cl"   :
|-
sk_plr_dmg_asw_sg                       : 0       : , "rep", "cl"   :
|sk_max_asw_stim || 0 || , "rep", "cl" ||
sk_plr_dmg_asw_stim                     : 0       : , "rep", "cl"   :
|-
sk_plr_dmg_asw_tg                       : 0       : , "rep", "cl"   :
|sk_max_asw_tg || 0 || , "rep", "cl" ||
sk_plr_dmg_asw_welder                   : 0       : , "rep", "cl"   :
|-
skill                                   : 1       : , "a"           : Game skill level (1-3).
|sk_max_asw_welder || 0 || , "rep", "cl" ||
slot0                                    : cmd     :                  :
|-
slot1                                   : cmd     :                  :
|sk_npc_arm || 1 || , "sv" ||
slot10                                   : cmd     :                  :
|-
slot2                                   : cmd     :                  :
|sk_npc_chest || 1 || , "sv" ||
slot3                                   : cmd     :                  :
|-
slot4                                   : cmd     :                  :
|sk_npc_dmg_asw_ag || 0 || , "rep", "cl" ||
slot5                                   : cmd     :                  :
|-
slot6                                   : cmd     :                  :
|sk_npc_dmg_asw_asg || 0 || , "rep", "cl" ||
slot7                                   : cmd     :                  :
|-
slot8                                   : cmd     :                  :
|sk_npc_dmg_asw_cs || 0 || , "rep", "cl" ||
slot9                                   : cmd     :                  :
|-
smoothstairs                             : 1       : , "rep", "cl"   : Smooth player eye z coordinate when traversing stairs.
|sk_npc_dmg_asw_ext || 0 || , "rep", "cl" ||
snapto                                   : cmd     :                  :
|-
snd_async_flush                         : cmd     :                  : Flush all unlocked async audio data
|sk_npc_dmg_asw_f || 0 || , "rep", "cl" ||
snd_async_fullyasync                     : 1       :                  : All playback is fully async (sound doesn't play until data arrives).
|-
snd_async_minsize                       : 262144   :                  :
|sk_npc_dmg_asw_flares || 0 || , "rep", "cl" ||
snd_async_showmem                       : cmd     :                  : Show async memory stats
|-
snd_async_showmem_music                 : cmd     :                  : Show async memory stats for just non-streamed music
|sk_npc_dmg_asw_gl || 0 || , "rep", "cl" ||
snd_async_showmem_summary               : cmd     :                  : Show brief async memory stats
|-
snd_async_spew_blocking                 : 0       :                  : Spew message to console any time async sound loading blocks on file i/o.
|sk_npc_dmg_asw_hg || 0 || , "rep", "cl" ||
snd_async_stream_fail                   : 0       :                  : Spew stream pool failures.
|-
snd_async_stream_spew                   : 0       :                  : Spew streaming info ( 0=Off, 1=streams, 2=buffers
|sk_npc_dmg_asw_medkit || 0 || , "rep", "cl" ||
snd_cull_duplicates                     : 0       :                  : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
|-
snd_debug_gaincurve                     : 0       :                  : Visualize sound gain fall off
|sk_npc_dmg_asw_medsat || 0 || , "rep", "cl" ||
snd_debug_gaincurvevol                   : 1       :                  : Visualize sound gain fall off
|-
snd_defer_trace                         : 1       :                  :
|sk_npc_dmg_asw_medself || 0 || , "rep", "cl" ||
snd_delay_sound_shift                   : 0       :                  :
|-
snd_disable_mixer_duck                   : 0       :                  :
|sk_npc_dmg_asw_mines || 0 || , "rep", "cl" ||
snd_disable_mixer_solo                   : 0       :                  :
|-
snd_duckerattacktime                     : 0       : , "a"           :
|sk_npc_dmg_asw_ml || 0 || , "rep", "cl" ||
snd_duckerreleasetime                   : 2       : , "a"           :
|-
snd_duckerthreshold                     : 0       : , "a"           :
|sk_npc_dmg_asw_p || 0 || , "rep", "cl" ||
snd_ducktovolume                         : 0.55     : , "a"           :
|-
snd_dump_filepaths                       : cmd     :                  :
|sk_npc_dmg_asw_pdw || 0 || , "rep", "cl" ||
snd_dumpclientsounds                     : cmd     :                  : Dump sounds to console
|-
snd_dvar_dist_max                       : 1320     :                  : Play full 'far' sound at this distance
|sk_npc_dmg_asw_r || 0 || , "rep", "cl" ||
snd_dvar_dist_min                       : 240     :                  : Play full 'near' sound at this distance
|-
snd_filter                               : 0       : , "cheat"       :
|sk_npc_dmg_asw_r_g || 0 || , "rep", "cl" ||
snd_foliage_db_loss                     : 4       : , "cheat"       : foliage dB loss per 1200 units
|-
snd_gain                                 : 1       : , "cheat"       :
|sk_npc_dmg_asw_rg || 0 || , "rep", "cl" ||
snd_gain_max                             : 1       : , "cheat"       :
|-
snd_gain_min                             : 0       : , "cheat"       :
|sk_npc_dmg_asw_sg || 0 || , "rep", "cl" ||
snd_getmixer                             : cmd     :                  : Get data related to mix group matching string
|-
snd_legacy_surround                     : 0       : , "a"           :
|sk_npc_dmg_asw_sniper || 0 || , "rep", "cl" ||
snd_list                                 : 0       :                  :
|-
snd_list_mix_groups                     : cmd     :                  : List all mix groups to dev console.
|sk_npc_dmg_asw_stim || 0 || , "rep", "cl" ||
snd_list_mixers                         : cmd     :                  : List all mixers to dev console.
|-
snd_lockpartial                         : 1       :                  :
|sk_npc_dmg_asw_tg || 0 || , "rep", "cl" ||
snd_max_same_sounds                     : 4       :                  :
|-
snd_max_same_weapon_sounds               : 3       :                  :
|sk_npc_dmg_asw_welder || 0 || , "rep", "cl" ||
snd_mergemethod                         : 1       :                  : Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
|-
snd_mix_async                           : 0       :                  :
|sk_npc_dmg_helicopter || 6 || , "sv" || Damage helicopter shots deal to everything but the player
snd_mix_minframetime                     : 0       :                  :
|-
snd_mixahead                             : 0       : , "a"           :
|sk_npc_dmg_helicopter_to_plr || 3 || , "sv" || Damage helicopter shots deal to the player
snd_mixer_master_dsp                     : 1       :                  :
|-
snd_mixer_master_level                   : 1       :                  :
|sk_npc_head || 2 || , "sv" ||
snd_moviefix                             : 1       :                  : Defer sound recording until next tick when laying off movies.
|-
snd_musicvolume                         : 1       : , "a", "user"   : Music volume
|sk_npc_leg || 1 || , "sv" ||
snd_noextraupdate                       : 0       :                  :
|-
snd_obscured_gain_dB                     : -2       : , "cheat"       :
|sk_npc_stomach || 1 || , "sv" ||
snd_pitchquality                         : 1       : , "a"           :
|-
snd_playsounds                           : cmd     :                  : Play sounds from the game sounds txt file at a given location
|sk_player_arm || 1 || , "sv" ||
snd_pre_gain_dist_falloff               : 1       : , "cheat"       :
|-
snd_prefetch_common                     : 1       :                  : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
|sk_player_chest || 1 || , "sv" ||
snd_profile                             : 0       : , "demo"         :
|-
snd_rebuildaudiocache                   : cmd     :                  : rebuild audio cache for current language  
|sk_player_head || 2 || , "sv" ||
snd_refdb                               : 60       : , "cheat"       : Reference dB at snd_refdist
|-
snd_refdist                             : 36       : , "cheat"       : Reference distance for snd_refdb
|sk_player_leg || 1 || , "sv" ||
snd_restart                             : cmd     :                  : Restart sound system.
|-
snd_setmixer                             : cmd     :                  : Set named Mixgroup of current mixer to mix vol, mute, solo.
|sk_player_stomach || 1 || , "sv" ||
snd_setmixlayer                         : cmd     :                  : Set named Mixgroup of named mix layer to mix vol, mute, solo.
|-
snd_setmixlayer_amount                   : cmd     :                  : Set named mix layer mix amount.
|sk_plr_dmg_asw_ag || 0 || , "rep", "cl" ||
snd_setsoundparam                       : cmd     :                  : Set a sound paramater
|-
snd_show                                 : 0       :                  : Show sounds info
|sk_plr_dmg_asw_asg || 0 || , "rep", "cl" ||
snd_showclassname                       : 0       :                  :
|-
snd_showmixer                           : 0       :                  :
|sk_plr_dmg_asw_cs || 0 || , "rep", "cl" ||
snd_showstart                           : 0       : , "cheat"       :
|-
snd_ShowThreadFrameTime                 : 0       :                  :
|sk_plr_dmg_asw_ext || 0 || , "rep", "cl" ||
snd_soundmixer                           : 0       :                  :
|-
snd_soundmixer_flush                     : cmd     :                  : Reload soundmixers.txt file.
|sk_plr_dmg_asw_f || 0 || , "rep", "cl" ||
snd_soundmixer_parse_debug               : 0       :                  :
|-
snd_soundmixer_version                   : 2       :                  :
|sk_plr_dmg_asw_flares || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_medkit || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_medsat || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_medself || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_mines || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_ml || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_p || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_pdw || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_r || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_r_g || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_rg || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_sg || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_stim || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_tg || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_welder || 0 || , "rep", "cl" ||
|-
|skill || 1 || , "a" || Game skill level (1-3).
|-
|slot0 || cmd ||  ||
|-
|slot1 || cmd ||  ||
|-
|slot10 || cmd ||  ||
|-
|slot2 || cmd ||  ||
|-
|slot3 || cmd ||  ||
|-
|slot4 || cmd ||  ||
|-
|slot5 || cmd ||  ||
|-
|slot6 || cmd ||  ||
|-
|slot7 || cmd ||  ||
|-
|slot8 || cmd ||  ||
|-
|slot9 || cmd ||  ||
|-
|smoothstairs || 1 || , "rep", "cl" || Smooth player eye z coordinate when traversing stairs.
|-
|snapto || cmd ||  ||
|-
|snd_async_flush || cmd ||  || Flush all unlocked async audio data
|-
|snd_async_fullyasync || 1 ||  || All playback is fully async (sound doesn't play until data arrives).
|-
|snd_async_minsize || 262144 ||  ||
|-
|snd_async_showmem || cmd ||  || Show async memory stats
|-
|snd_async_showmem_music || cmd ||  || Show async memory stats for just non-streamed music
|-
|snd_async_showmem_summary || cmd ||  || Show brief async memory stats
|-
|snd_async_spew_blocking || 0 ||  || Spew message to console any time async sound loading blocks on file i/o.
|-
|snd_async_stream_fail || 0 ||  || Spew stream pool failures.
|-
|snd_async_stream_spew || 0 ||  || Spew streaming info ( 0=Off, 1=streams, 2=buffers
|-
|snd_cull_duplicates || 0 ||  || If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
|-
|snd_debug_gaincurve || 0 ||  || Visualize sound gain fall off
|-
|snd_debug_gaincurvevol || 1 ||  || Visualize sound gain fall off
|-
|snd_defer_trace || 1 ||  ||
|-
|snd_delay_sound_shift || 0 ||  ||
|-
|snd_disable_mixer_duck || 0 ||  ||
|-
|snd_disable_mixer_solo || 0 ||  ||
|-
|snd_duckerattacktime || 0 || , "a" ||
|-
|snd_duckerreleasetime || 2 || , "a" ||
|-
|snd_duckerthreshold || 0 || , "a" ||
|-
|snd_ducktovolume || 0.55 || , "a" ||
|-
|snd_dump_filepaths || cmd ||  ||
|-
|snd_dumpclientsounds || cmd ||  || Dump sounds to console
|-
|snd_dvar_dist_max || 1320 ||  || Play full 'far' sound at this distance
|-
|snd_dvar_dist_min || 240 ||  || Play full 'near' sound at this distance
|-
|snd_filter || 0 || , "cheat" ||
|-
|snd_foliage_db_loss || 4 || , "cheat" || foliage dB loss per 1200 units
|-
|snd_gain || 1 || , "cheat" ||
|-
|snd_gain_max || 1 || , "cheat" ||
|-
|snd_gain_min || 0 || , "cheat" ||
|-
|snd_getmixer || cmd ||  || Get data related to mix group matching string
|-
|snd_legacy_surround || 0 || , "a" ||
|-
|snd_list || 0 ||  ||
|-
|snd_list_mix_groups || cmd ||  || List all mix groups to dev console.
|-
|snd_list_mixers || cmd ||  || List all mixers to dev console.
|-
|snd_lockpartial || 1 ||  ||
|-
|snd_max_same_sounds || 4 ||  ||
|-
|snd_max_same_weapon_sounds || 3 ||  ||
|-
|snd_mergemethod || 1 ||  || Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
|-
|snd_mix_async || 0 ||  ||
|-
|snd_mix_minframetime || 0 ||  ||
|-
|snd_mixahead || 0 || , "a" ||
|-
|snd_mixer_master_dsp || 1 ||  ||
|-
|snd_mixer_master_level || 1 ||  ||
|-
|snd_moviefix || 1 ||  || Defer sound recording until next tick when laying off movies.
|-
|snd_musicvolume || 1 || , "a", "user" || Music volume
|-
|snd_noextraupdate || 0 ||  ||
|-
|snd_obscured_gain_dB || -2 || , "cheat" ||
|-
|snd_pitchquality || 1 || , "a" ||
|-
|snd_playsounds || cmd ||  || Play sounds from the game sounds txt file at a given location
|-
|snd_pre_gain_dist_falloff || 1 || , "cheat" ||
|-
|snd_prefetch_common || 1 ||  || Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
|-
|snd_profile || 0 || , "demo" ||
|-
|snd_rebuildaudiocache || cmd ||  || rebuild audio cache for current language
|-
|snd_refdb || 60 || , "cheat" || Reference dB at snd_refdist
|-
|snd_refdist || 36 || , "cheat" || Reference distance for snd_refdb
|-
|snd_restart || cmd ||  || Restart sound system.
|-
|snd_setmixer || cmd ||  || Set named Mixgroup of current mixer to mix vol, mute, solo.
|-
|snd_setmixlayer || cmd ||  || Set named Mixgroup of named mix layer to mix vol, mute, solo.
|-
|snd_setmixlayer_amount || cmd ||  || Set named mix layer mix amount.
|-
|snd_setsoundparam || cmd ||  || Set a sound paramater
|-
|snd_show || 0 ||  || Show sounds info
|-
|snd_showclassname || 0 ||  ||
|-
|snd_showmixer || 0 ||  ||
|-
|snd_showstart || 0 || , "cheat" ||
|-
|snd_ShowThreadFrameTime || 0 ||  ||
|-
|snd_soundmixer || 0 ||  ||
|-
|snd_soundmixer_flush || cmd ||  || Reload soundmixers.txt file.
|-
|snd_soundmixer_parse_debug || 0 ||  ||
|-
|snd_soundmixer_version || 2 ||  ||
snd_spatialize_roundrobin                : 0        :                  : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_spatialize_roundrobin                : 0        :                  : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
|-
snd_store_filepaths                     : 0       :                  :
|snd_store_filepaths || 0 ||  ||
snd_surround_speakers                   : -1       :                  :
|-
snd_updateaudiocache                     : cmd     :                  : checks _master.cache based on file sizes and rebuilds any change/new entries  
|snd_surround_speakers || -1 ||  ||
snd_visualize                           : 0       : , "cheat"       : Show sounds location in world
|-
snd_vox_captiontrace                     : 0       :                  : Shows sentence name for sentences which are set not to show captions.
|snd_updateaudiocache || cmd ||  || checks _master.cache based on file sizes and rebuilds any change/new entries
snd_vox_globaltimeout                   : 300     :                  :
|-
snd_vox_sectimetout                     : 300     :                  :
|snd_visualize || 0 || , "cheat" || Show sounds location in world
snd_vox_seqtimetout                     : 300     :                  :
|-
snd_writemanifest                       : cmd     :                  : If running a game, outputs the precache manifest for the current level  
|snd_vox_captiontrace || 0 ||  || Shows sentence name for sentences which are set not to show captions.
sndplaydelay                             : cmd     :                  :
|-
soundfade                               : cmd     :                  : Fade client volume.
|snd_vox_globaltimeout || 300 ||  ||
soundinfo                               : cmd     :                  : Describe the current sound device.
|-
soundlist                               : cmd     :                  : List all known sounds.
|snd_vox_sectimetout || 300 ||  ||
soundpatch_captionlength                 : 2       : , "rep", "cl"   : How long looping soundpatch captions should display for.
|-
soundscape_debug                         : 0       : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
|snd_vox_seqtimetout || 300 ||  ||
soundscape_dumpclient                   : cmd     :                  : Dumps the client's soundscape data.  
|-
soundscape_fadetime                     : 3       : , "cheat", "cl" : Time to crossfade sound effects between soundscapes
|snd_writemanifest || cmd ||  || If running a game, outputs the precache manifest for the current level
soundscape_flush                         : cmd     :                  : Flushes the server & client side soundscapes
|-
soundscape_message                       : 0       : , "cl"           :
|sndplaydelay || cmd ||  ||
soundscape_radius_debug                 : 0       : , "cheat", "cl" : Prints current volume of radius sounds
|-
speak                                   : cmd     :                  : Play a constructed sentence.
|soundfade || cmd ||  || Fade client volume.
spec_autodirector                       : 1       : , "clientcmd_can_execute", "cl" : Auto-director chooses best view modes while spectating
|-
spec_freeze_distance_max                 : 200     : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam.
|soundinfo || cmd ||  || Describe the current sound device.
spec_freeze_distance_min                 : 96       : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam.
|-
spec_freeze_time                         : 4       : , "cheat", "rep", "cl" : Time spend frozen in observer freeze cam.
|soundlist || cmd ||  || List all known sounds.
spec_freeze_traveltime                   : 0       : , "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam.
|-
spec_mode                               : cmd     :                  : Set spectator mode
|soundpatch_captionlength || 2 || , "rep", "cl" || How long looping soundpatch captions should display for.
spec_next                               : cmd     :                  : Spectate next player
|-
spec_player                             : cmd     :                  : Spectate player by name
|soundscape_debug || 0 || , "sv", "cheat" || When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
spec_pos                                 : cmd     :                  : dump position and angles to the console
|-
spec_prev                               : cmd     :                  : Spectate previous player
|soundscape_dumpclient || cmd ||  || Dumps the client's soundscape data.
spec_scoreboard                         : 0       : , "a", "cl"     :
|-
spec_track                               : 0       : , "cl"           : Tracks an entity in spec mode
|soundscape_fadetime || 3 || , "cheat", "cl" || Time to crossfade sound effects between soundscapes
+speed                                   : cmd     :                  :
|-
-speed                                   : cmd     :                  :
|soundscape_flush || cmd ||  || Flushes the server & client side soundscapes
spike                                   : cmd     :                  : generates a fake spike
|-
ss_enable                                : 0       : , "cl"           : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
|soundscape_message || 0 || , "cl" ||
ss_map                                   : cmd     :                  : Start playing on specified map with max allowed splitscreen players.
|-
ss_splitmode                             : 0       : , "a", "cl"     : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
|soundscape_radius_debug || 0 || , "cheat", "cl" || Prints current volume of radius sounds
ss_verticalsplit                         : 0       : , "cl"           : Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
|-
ss_voice_hearpartner                     : 0       :                  : Route voice between splitscreen players on same system.
|speak || cmd ||  || Play a constructed sentence.
star_memory                             : cmd     :                  : Dump memory stats
|-
startdemos                               : cmd     :                  : Play demos in demo sequence.
|spec_autodirector || 1 || , "clientcmd_can_execute", "cl" || Auto-director chooses best view modes while spectating
startmovie                               : cmd     :                  : Start recording movie frames.
|-
startupmenu                             : cmd     :                  : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer  
|spec_freeze_distance_max || 200 || , "cheat", "cl" || Maximum random distance from the target to stop when framing them in observer freeze cam.
stats                                   : cmd     :                  : Prints server performance variables
|-
status                                   : cmd     :                  : Display map and connection status.
|spec_freeze_distance_min || 96 || , "cheat", "cl" || Minimum random distance from the target to stop when framing them in observer freeze cam.
step_spline                             : 0       : , "sv"           :
|-
stop                                    : cmd     :                  : Finish recording demo.
|spec_freeze_time || 4 || , "cheat", "rep", "cl" || Time spend frozen in observer freeze cam.
stopdemo                                 : cmd     :                  : Stop playing back a demo.
|-
stopsound                               : cmd     :                  :
|spec_freeze_traveltime || 0 || , "cheat", "rep", "cl" || Time taken to zoom in to frame a target in observer freeze cam.
stopsoundscape                           : cmd     :                  : Stops all soundscape processing and fades current looping sounds
|-
stopvideos                               : cmd     :                  : Stops all videos playing to the screen
|spec_mode || cmd ||  || Set spectator mode
+strafe                                 : cmd     :                  :
|-
-strafe                                 : cmd     :                  :
|spec_next || cmd ||  || Spectate next player
stringtable_alwaysrebuilddictionaries   : 0       :                  : Rebuild dictionary file on every level load  
|-
stringtable_usedictionaries             : 1       :                  : Use dictionaries for string table networking  
|spec_player || cmd ||  || Spectate player by name
stringtabledictionary                   : cmd     :                  : Create dictionary for current strings.
|-
stuck                                   : cmd     :                  : Teleports marine to the nearest free node
|spec_pos || cmd ||  || dump position and angles to the console
studio_queue_mode                       : 1       :                  :
|-
stuffcmds                               : cmd     :                  : Parses and stuffs command line + commands to command buffer.
|spec_prev || cmd ||  || Spectate previous player
suitvolume                               : 0       : , "a", "sv"     :
|-
surfaceprop                             : cmd     :                  : Reports the surface properties at the cursor
|spec_scoreboard || 0 || , "a", "cl" ||
sv_allchat                               : 1       : , "sv", "nf"     : Players can receive all other players' text chat, no death restrictions
|-
sv_allow_lobby_connect_only             : 1       :                  : If set, players may only join this server from matchmaking lobby, may not connect directly.
|spec_track || 0 || , "cl" || Tracks an entity in spec mode
sv_allow_wait_command                   : 1       : , "rep"         : Allow or disallow the wait command on clients connected to this server.
|-
sv_allowdownload                         : 1       :                  : Allow clients to download files
|+speed || cmd ||  ||
sv_allowupload                           : 1       :                  : Allow clients to upload customizations files
|-
sv_alltalk                               : 0       : , "sv", "nf"     : Players can hear all other players, no team restrictions
|-speed || cmd ||  ||
sv_alternateticks                       : 0       : , "sp"           : If set, server only simulates entities on even numbered ticks.  
|-
sv_always_full_flush                     : 0       : , "cheat"       :
|spike || cmd ||  || generates a fake spike
sv_autosave                             : 1       :                  : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
|-
sv_benchmark_autovprofrecord             : 0       : , "sv"           : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
|ss_enable || 0 || , "cl" || Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
sv_benchmark_force_start                 : cmd     :                  : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
|-
sv_benchmark_numticks                   : 3300     : , "sv"           : If > 0, then it only runs the benchmark for this # of ticks.
|ss_map || cmd ||  || Start playing on specified map with max allowed splitscreen players.
sv_bonus_challenge                       : 0       : , "sv", "rep"   : Set to values other than 0 to select a bonus map challenge type.
|-
sv_cacheencodedents                     : 1       :                  : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
|ss_splitmode || 0 || , "a", "cl" || Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
sv_cheats                               : 0       : , "nf", "rep"   : Allow cheats on server
|-
sv_clearhinthistory                     : cmd     :                  : Clear memory of server side hints displayed to the player.
|ss_verticalsplit || 0 || , "cl" || Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
sv_client_cmdrate_difference             : 20       : , "rep"         : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
|-
sv_client_max_interp_ratio               : 5       : , "rep"         : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
|ss_voice_hearpartner || 0 ||  || Route voice between splitscreen players on same system.
sv_client_min_interp_ratio               : 1       : , "rep"         : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).              -1  
|-
sv_client_predict                       : -1       : , "rep"         : This can be used to force the value of cl_predict for connected clients (only while they are connected).    -1 = let clients se
|star_memory || cmd ||  || Dump memory stats
sv_clockcorrection_msecs                 : 60       : , "sv"           : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
|-
sv_consistency                           : 1       : , "rep"         : Whether the server enforces file consistency for critical files
|startdemos || cmd ||  || Play demos in demo sequence.
sv_contact                              : 0       : , "nf"           : Contact email for server sysop
|-
sv_debug_player_use                     : 0       : , "rep", "cl"   : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
|startmovie || cmd ||  || Start recording movie frames.
sv_debugmanualmode                       : 0       :                  : Make sure entities correctly report whether or not their network data has changed.
|-
sv_debugtempentities                     : 0       :                  : Show temp entity bandwidth usage.
|startupmenu || cmd ||  || Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
sv_deltaprint                           : 0       :                  : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
|-
sv_deltatime                             : 0       :                  : Enable profiling of CalcDelta calls
|stats || cmd ||  || Prints server performance variables
sv_downloadurl                           : 0       : , "rep"         : Location from which clients can download missing files
|-
sv_dumpstringtables                     : 0       : , "cheat"       :
|status || cmd ||  || Display map and connection status.
sv_enableoldqueries                     : 0       :                  : Enable support for old style (HL1) server queries
|-
sv_extra_client_connect_time             : 15       :                  : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
|step_spline || 0 || , "sv" ||
sv_filterban                             : 1       :                  : Set packet filtering by IP mode
|-
sv_findsoundname                         : cmd     :                  : Find sound names which reference the specified wave files.
|stop || cmd ||  || Finish recording demo.
sv_forcepreload                         : 0       : , "a"           : Force server side preloading.
|-
sv_gameinstructor_disable               : 0       : , "rep", "cl"   : Force all clients to disable their game instructors.
|stopdemo || cmd ||  || Stop playing back a demo.
sv_gravity                               : 800     : , "nf", "rep", "cl" : World gravity.
|-
sv_hibernate_ms                         : 20       :                  : # of milliseconds to sleep per frame while hibernating
|stopsound || cmd ||  ||
sv_hibernate_ms_vgui                     : 20       :                  : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
|-
sv_hibernate_postgame_delay             : 5       :                  : # of seconds to wait after final client leaves before hibernating.
|stopsoundscape || cmd ||  || Stops all soundscape processing and fades current looping sounds
sv_hibernate_when_empty                 : 1       :                  : Puts the server into extremely low CPU usage mode when no clients connected
|-
sv_infinite_ammo                         : 0       : , "sv", "cheat" : Player's active weapon will never run out of ammo
|stopvideos || cmd ||  || Stops all videos playing to the screen
sv_lagcompensationforcerestore           : 1       : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it.
|-
sv_lan                                   : 0       :                  : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
|+strafe || cmd ||  ||
sv_log_onefile                           : 0       : , "a"           : Log server information to only one file.
|-
sv_logbans                               : 0       : , "a"           : Log server bans in the server logs.
|-strafe || cmd ||  ||
sv_logblocks                             : 0       :                  : If true when log when a query is blocked (can cause very large log files)
|-
sv_logdownloadlist                       : 0       :                  :
|stringtable_alwaysrebuilddictionaries || 0 ||  || Rebuild dictionary file on every level load
sv_logecho                               : 1       : , "a"           : Echo log information to the console.
|-
sv_logfile                               : 1       : , "a"           : Log server information in the log file.
|stringtable_usedictionaries || 1 ||  || Use dictionaries for string table networking
sv_logflush                             : 0       : , "a"           : Flush the log file to disk on each write (slow).
|-
sv_logsdir                               : 0       : , "a"           : Folder in the game directory where server logs will be stored.
|stringtabledictionary || cmd ||  || Create dictionary for current strings.
sv_massreport                           : 0       : , "sv"           :
|-
sv_master_legacy_mode                   : 0       :                  : Use (outside-of-Steam) code to communicate with master servers.
|stuck || cmd ||  || Teleports marine to the nearest free node
sv_master_share_game_socket             : 1       :                  : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
|-
sv_max_queries_sec                       : 3       :                  : Maximum queries per second to respond to from a single IP address.
|studio_queue_mode || 1 ||  ||
sv_max_queries_sec_global               : 60       :                  : Maximum queries per second to respond to from anywhere.
|-
sv_max_queries_window                   : 30       :                  : Window over which to average queries per second averages.
|stuffcmds || cmd ||  || Parses and stuffs command line + commands to command buffer.
sv_maxclientframes                       : 128     :                  :
|-
sv_maxcmdrate                           : 40       : , "rep"         : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
|suitvolume || 0 || , "a", "sv" ||
sv_maxrate                               : 0       : , "rep"         : Max bandwidth rate allowed on server, 0 == unlimited
|-
sv_maxreplay                             : 0       :                  : Maximum replay time in seconds
|surfaceprop || cmd ||  || Reports the surface properties at the cursor
sv_maxroutable                           : 1200     :                  : Server upper bound on net_maxroutable that a client can use.
|-
sv_maxupdaterate                         : 60       : , "rep"         : Maximum updates per second that the server will allow
|sv_allchat || 1 || , "sv", "nf" || Players can receive all other players' text chat, no death restrictions
sv_memlimit                             : 0       : , "cheat"       : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
|-
sv_mincmdrate                           : 0       : , "rep"         : This sets the minimum value for cl_cmdrate. 0 == unlimited.
|sv_allow_lobby_connect_only || 1 ||  || If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_minrate                               : 5000     : , "rep"         : Min bandwidth rate allowed on server, 0 == unlimited
|-
sv_minupdaterate                         : 10       : , "rep"         : Minimum updates per second that the server will allow
|sv_allow_wait_command || 1 || , "rep" || Allow or disallow the wait command on clients connected to this server.
sv_multiplayer_maxtempentities           : 32       :                  :
|-
sv_multiplayer_sounds                   : 20       :                  :
|sv_allowdownload || 1 ||  || Allow clients to download files
sv_new_delta_bits                       : 1       :                  :
|-
sv_noclipaccelerate                     : 5       : , "a", "nf", "rep", "cl" :
|sv_allowupload || 1 ||  || Allow clients to upload customizations files
sv_noclipduringpause                     : 0       : , "cheat", "rep", "cl" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
|-
sv_noclipspeed                           : 5       : , "a", "nf", "rep", "cl" :
|sv_alltalk || 0 || , "sv", "nf" || Players can hear all other players, no team restrictions
sv_npc_talker_maxdist                    : 1024     : , "sv"           : NPCs over this distance from the player won't attempt to speak.
|-
sv_parallel_packentities                 : 1       :                  :
|sv_alternateticks || 0 || , "sp" || If set, server only simulates entities on even numbered ticks.
sv_parallel_sendsnapshot                 : 1       :                  :
|-
sv_password                             : 0       : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
|sv_always_full_flush || 0 || , "cheat" ||
sv_pausable                             : 0       :                  : Is the server pausable.
|-
sv_playerperfhistorycount               : 20       : , "sv"           : Number of samples to maintain in player perf history
|sv_autosave || 1 ||  || Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_precacheinfo                         : cmd     :                  : Show precache info.
|-
sv_pure                                 : cmd     :                  : Show user data.
|sv_benchmark_autovprofrecord || 0 || , "sv" || If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_pure_kick_clients                     : 1       :                  : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
|-
sv_pure_trace                           : 0       :                  : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
|sv_benchmark_force_start || cmd ||  || Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_pvsskipanimation                     : 1       : , "a", "sv"     : Skips SetupBones when npc's are outside the PVS
|-
sv_querycache_stats                     : cmd     :                  : Display status of the query cache (client only)
|sv_benchmark_numticks || 3300 || , "sv" || If > 0, then it only runs the benchmark for this # of ticks.
sv_rcon_banpenalty                      : 0       :                  : Number of minutes to ban users who fail rcon authentication
|-
sv_rcon_log                             : 1       :                  : Enable/disable rcon logging.
|sv_bonus_challenge || 0 || , "sv", "rep" || Set to values other than 0 to select a bonus map challenge type.
sv_rcon_maxfailures                     : 10       :                  : Max number of times a user can fail rcon authentication before being banned
|-
sv_rcon_minfailures                     : 5       :                  : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
|sv_cacheencodedents || 1 ||  || If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_rcon_minfailuretime                   : 30       :                  : Number of seconds to track failed rcon authentications
|-
sv_regeneration_force_on                 : 0       : , "sv", "cheat" : Cheat to test regenerative health systems
|sv_cheats || 0 || , "nf", "rep" || Allow cheats on server
sv_regeneration_wait_time               : 1       : , "sv", "rep"   :
|-
sv_region                               : -1       :                  : The region of the world to report this server in.
|sv_clearhinthistory || cmd ||  || Clear memory of server side hints displayed to the player.
sv_reservation_grace                     : 5       :                  : Time in seconds given for a lobby reservation.
|-
sv_reservation_timeout                   : 45       :                  : Time in seconds before lobby reservation expires.
|sv_client_cmdrate_difference || 20 || , "rep" || cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_script_think_interval                 : 0       : , "sv"           :
|-
sv_search_key                           : 0       :                  : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
|sv_client_max_interp_ratio || 5 || , "rep" || This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_search_team_key                       : 0       :                  : When initiating team search, set this key to match with known opponents team
|-
|sv_client_min_interp_ratio || 1 || , "rep" || This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).              -1
|-
|sv_client_predict || -1 || , "rep" || This can be used to force the value of cl_predict for connected clients (only while they are connected).    -1 = let clients se
|-
|sv_clockcorrection_msecs || 60 || , "sv" || The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
|-
|sv_consistency || 1 || , "rep" || Whether the server enforces file consistency for critical files
|-
|sv_contact || 0 || , "nf" || Contact email for server sysop
|-
|sv_debug_player_use || 0 || , "rep", "cl" || Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
|-
|sv_debugmanualmode || 0 ||  || Make sure entities correctly report whether or not their network data has changed.
|-
|sv_debugtempentities || 0 ||  || Show temp entity bandwidth usage.
|-
|sv_deltaprint || 0 ||  || Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
|-
|sv_deltatime || 0 ||  || Enable profiling of CalcDelta calls
|-
|sv_downloadurl || 0 || , "rep" || Location from which clients can download missing files
|-
|sv_dumpstringtables || 0 || , "cheat" ||
|-
|sv_enableoldqueries || 0 ||  || Enable support for old style (HL1) server queries
|-
|sv_extra_client_connect_time || 15 ||  || Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
|-
|sv_filterban || 1 ||  || Set packet filtering by IP mode
|-
|sv_findsoundname || cmd ||  || Find sound names which reference the specified wave files.
|-
|sv_forcepreload || 0 || , "a" || Force server side preloading.
|-
|sv_gameinstructor_disable || 0 || , "rep", "cl" || Force all clients to disable their game instructors.
|-
|sv_gravity || 800 || , "nf", "rep", "cl" || World gravity.
|-
|sv_hibernate_ms || 20 ||  || # of milliseconds to sleep per frame while hibernating
|-
|sv_hibernate_ms_vgui || 20 ||  || # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
|-
|sv_hibernate_postgame_delay || 5 ||  || # of seconds to wait after final client leaves before hibernating.
|-
|sv_hibernate_when_empty || 1 ||  || Puts the server into extremely low CPU usage mode when no clients connected
|-
|sv_infinite_ammo || 0 || , "sv", "cheat" || Player's active weapon will never run out of ammo
|-
|sv_lagcompensationforcerestore || 1 || , "sv", "cheat" || Don't test validity of a lag comp restore, just do it.
|-
|sv_lan || 0 ||  || Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
|-
|sv_log_onefile || 0 || , "a" || Log server information to only one file.
|-
|sv_logbans || 0 || , "a" || Log server bans in the server logs.
|-
|sv_logblocks || 0 ||  || If true when log when a query is blocked (can cause very large log files)
|-
|sv_logdownloadlist || 0 ||  ||
|-
|sv_logecho || 1 || , "a" || Echo log information to the console.
|-
|sv_logfile || 1 || , "a" || Log server information in the log file.
|-
|sv_logflush || 0 || , "a" || Flush the log file to disk on each write (slow).
|-
|sv_logsdir || 0 || , "a" || Folder in the game directory where server logs will be stored.
|-
|sv_massreport || 0 || , "sv" ||
|-
|sv_master_legacy_mode || 0 ||  || Use (outside-of-Steam) code to communicate with master servers.
|-
|sv_master_share_game_socket || 1 ||  || Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
|-
|sv_max_queries_sec || 3 ||  || Maximum queries per second to respond to from a single IP address.
|-
|sv_max_queries_sec_global || 60 ||  || Maximum queries per second to respond to from anywhere.
|-
|sv_max_queries_window || 30 ||  || Window over which to average queries per second averages.
|-
|sv_maxclientframes || 128 ||  ||
|-
|sv_maxcmdrate || 40 || , "rep" || (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
|-
|sv_maxrate || 0 || , "rep" || Max bandwidth rate allowed on server, 0 == unlimited
|-
|sv_maxreplay || 0 ||  || Maximum replay time in seconds
|-
|sv_maxroutable || 1200 ||  || Server upper bound on net_maxroutable that a client can use.
|-
|sv_maxupdaterate || 60 || , "rep" || Maximum updates per second that the server will allow
|-
|sv_memlimit || 0 || , "cheat" || If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
|-
|sv_mincmdrate || 0 || , "rep" || This sets the minimum value for cl_cmdrate. 0 == unlimited.
|-
|sv_minrate || 5000 || , "rep" || Min bandwidth rate allowed on server, 0 == unlimited
|-
|sv_minupdaterate || 10 || , "rep" || Minimum updates per second that the server will allow
|-
|sv_multiplayer_maxtempentities || 32 ||  ||
|-
|sv_multiplayer_sounds || 20 ||  ||
|-
|sv_new_delta_bits || 1 ||  ||
|-
|sv_noclipaccelerate || 5 || , "a", "nf", "rep", "cl" ||
|-
|sv_noclipduringpause || 0 || , "cheat", "rep", "cl" || If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
|-
|sv_noclipspeed || 5 || , "a", "nf", "rep", "cl" ||
|-
|sv_npc_talker_maxdist || 1024 || , "sv" || NPCs over this distance from the player won't attempt to speak.
|-
|sv_parallel_packentities || 1 ||  ||
|-
|sv_parallel_sendsnapshot || 1 ||  ||
|-
|sv_password || 0 || , "nf", "prot", "norecord" || Server password for entry into multiplayer games
|-
|sv_pausable || 0 ||  || Is the server pausable.
|-
|sv_playerperfhistorycount || 20 || , "sv" || Number of samples to maintain in player perf history
|-
|sv_precacheinfo || cmd ||  || Show precache info.
|-
|sv_pure || cmd ||  || Show user data.
|-
|sv_pure_kick_clients || 1 ||  || If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
|-
|sv_pure_trace || 0 ||  || If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
|-
|sv_pvsskipanimation || 1 || , "a", "sv" || Skips SetupBones when npc's are outside the PVS
|-
|sv_querycache_stats || cmd ||  || Display status of the query cache (client only)
|-
|sv_rcon_banpenalty || 0 ||  || Number of minutes to ban users who fail rcon authentication
|-
|sv_rcon_log || 1 ||  || Enable/disable rcon logging.
|-
|sv_rcon_maxfailures || 10 ||  || Max number of times a user can fail rcon authentication before being banned
|-
|sv_rcon_minfailures || 5 ||  || Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
|-
|sv_rcon_minfailuretime || 30 ||  || Number of seconds to track failed rcon authentications
|-
|sv_regeneration_force_on || 0 || , "sv", "cheat" || Cheat to test regenerative health systems
|-
|sv_regeneration_wait_time || 1 || , "sv", "rep" ||
|-
|sv_region || -1 ||  || The region of the world to report this server in.
|-
|sv_reservation_grace || 5 ||  || Time in seconds given for a lobby reservation.
|-
|sv_reservation_timeout || 45 ||  || Time in seconds before lobby reservation expires.
|-
|sv_script_think_interval || 0 || , "sv" ||
|-
|sv_search_key || 0 ||  || When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
|-
|sv_search_team_key || 0 ||  || When initiating team search, set this key to match with known opponents team
sv_showhitboxes                          : -1      : , "sv", "cheat"  : Send server-side hitboxes for specified entity to client (NOTE:  this uses lots of bandwidth, use on listen server only).
sv_showhitboxes                          : -1      : , "sv", "cheat"  : Send server-side hitboxes for specified entity to client (NOTE:  this uses lots of bandwidth, use on listen server only).
|-
sv_showladders                           : 0       : , "sv"           : Show bbox and dismount points for all ladders (must be set before level load.)  
|sv_showladders || 0 || , "sv" || Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation                   : 0       : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
|-
sv_showtags                             : cmd     :                  : Describe current gametags.
|sv_showlagcompensation || 0 || , "sv", "cheat" || Show lag compensated hitboxes whenever a player is lag compensated.
sv_shutdown                             : cmd     :                  : Sets the server to shutdown when all games have completed
|-
sv_skyname                               : 0       : , "a", "rep", "cl" : Current name of the skybox texture
|sv_showtags || cmd ||  || Describe current gametags.
sv_sound_discardextraunreliable         : 1       :                  :
|-
sv_soundemitter_filecheck               : cmd     :                  : Report missing wave files for sounds and game_sounds files.
|sv_shutdown || cmd ||  || Sets the server to shutdown when all games have completed
sv_soundemitter_flush                   : cmd     :                  : Flushes the sounds.txt system (server only)
|-
sv_soundemitter_spew                     : cmd     :                  : Print details about a sound.
|sv_skyname || 0 || , "a", "rep", "cl" || Current name of the skybox texture
sv_soundemitter_trace                   : -1       : , "rep", "cl"   : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
|-
sv_soundscape_printdebuginfo             : cmd     :                  : print soundscapes
|sv_sound_discardextraunreliable || 1 ||  ||
sv_specaccelerate                       : 5       : , "a", "nf", "rep", "cl" :
|-
sv_specnoclip                           : 1       : , "a", "nf", "rep", "cl" :
|sv_soundemitter_filecheck || cmd ||  || Report missing wave files for sounds and game_sounds files.
sv_specspeed                             : 3       : , "a", "nf", "rep", "cl" :
|-
sv_stats                                 : 1       :                  : Collect CPU usage stats
|sv_soundemitter_flush || cmd ||  || Flushes the sounds.txt system (server only)
sv_steamgroup                           : 0       : , "nf"           : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
|-
sv_steamgroup_exclusive                 : 0       :                  : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
|sv_soundemitter_spew || cmd ||  || Print details about a sound.
sv_stickysprint_default                 : 0       : , "cl"           :
|-
sv_strict_notarget                       : 0       : , "sv"           : If set, notarget will cause entities to never think they are in the pvs
|sv_soundemitter_trace || -1 || , "rep", "cl" || Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
sv_sync_client_updates                   : 0       :                  : (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and c
|-
sv_tags                                 : 0       : , "nf"           : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
|sv_soundscape_printdebuginfo || cmd ||  || print soundscapes
sv_test_scripted_sequences               : 0       : , "sv"           : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
|-
sv_teststepsimulation                   : 1       : , "sv"           :
|sv_specaccelerate || 5 || , "a", "nf", "rep", "cl" ||
sv_thinktimecheck                       : 0       : , "sv"           : Check for thinktimes all on same timestamp.
|-
sv_threaded_init                         : 0       : , "sv"           :
|sv_specnoclip || 1 || , "a", "nf", "rep", "cl" ||
sv_timeout                               : 65       :                  : After this many seconds without a message from a client, the client is dropped
|-
sv_timeout_when_fully_connected         : 30       : , "sv"           : Once fully connected, player will be kicked if he doesn't send a network message within this interval.
|sv_specspeed || 3 || , "a", "nf", "rep", "cl" ||
sv_turbophysics                         : 0       : , "rep", "cl"   : Turns on turbo physics
|-
sv_unlag_alien_projectiles               : 1       : , "sv"           : If enabled, server will rewind time based on a player's ping when doing ranger projectile collision vs marines.
|sv_stats || 1 ||  || Collect CPU usage stats
sv_unlockedchapters                     : 1       : , "a"           : Highest unlocked game chapter.
|-
sv_vehicle_autoaim_scale                 : 8       : , "sv"           :
|sv_steamgroup || 0 || , "nf" || The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_visiblemaxplayers                     : -1       :                  : Overrides the max players reported to prospective clients
|-
sv_voicecodec                           : 0       :                  : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
|sv_steamgroup_exclusive || 0 ||  || If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
sv_voiceenable                           : 1       : , "a", "nf"     :
|-
sv_vote_kick_ban_duration               : 5       : , "sv"           : How long should a kick vote ban someone from the server? (in minutes)
|sv_stickysprint_default || 0 || , "cl" ||
sys_minidumpexpandedspew                 : 0       :                  :
|-
sys_minidumpspewlines                   : 500     :                  : Lines of crash dump console spew to keep.
|sv_strict_notarget || 0 || , "sv" || If set, notarget will cause entities to never think they are in the pvs
</pre>
|-
|sv_sync_client_updates || 0 ||  || (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and c
|-
|sv_tags || 0 || , "nf" || Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
|-
|sv_test_scripted_sequences || 0 || , "sv" || Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
|-
|sv_teststepsimulation || 1 || , "sv" ||
|-
|sv_thinktimecheck || 0 || , "sv" || Check for thinktimes all on same timestamp.
|-
|sv_threaded_init || 0 || , "sv" ||
|-
|sv_timeout || 65 ||  || After this many seconds without a message from a client, the client is dropped
|-
|sv_timeout_when_fully_connected || 30 || , "sv" || Once fully connected, player will be kicked if he doesn't send a network message within this interval.
|-
|sv_turbophysics || 0 || , "rep", "cl" || Turns on turbo physics
|-
|sv_unlag_alien_projectiles || 1 || , "sv" || If enabled, server will rewind time based on a player's ping when doing ranger projectile collision vs marines.
|-
|sv_unlockedchapters || 1 || , "a" || Highest unlocked game chapter.
|-
|sv_vehicle_autoaim_scale || 8 || , "sv" ||
|-
|sv_visiblemaxplayers || -1 ||  || Overrides the max players reported to prospective clients
|-
|sv_voicecodec || 0 ||  || Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
|-
|sv_voiceenable || 1 || , "a", "nf" ||
|-
|sv_vote_kick_ban_duration || 5 || , "sv" || How long should a kick vote ban someone from the server? (in minutes)
|-
|sys_minidumpexpandedspew || 0 ||  ||
|-
|sys_minidumpspewlines || 500 ||  || Lines of crash dump console spew to keep.
|-
|}
===T===
===T===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
template_debug                           : 0       : , "sv"           :
 
Test_CreateEntity                       : cmd     :                  :
|-
|template_debug || 0 || , "sv" ||
|-
|Test_CreateEntity || cmd ||  ||
test_dispatcheffect                      : cmd      :                  : Test a clientside dispatch effect.  Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>  Defau
test_dispatcheffect                      : cmd      :                  : Test a clientside dispatch effect.  Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>  Defau
|-
Test_EHandle                             : cmd     :                  :
|Test_EHandle || cmd ||  ||
test_entity_blocker                     : cmd     :                  : Test command that drops an entity blocker out in front of the player.
|-
test_freezeframe                         : cmd     :                  : Test the freeze frame code.
|test_entity_blocker || cmd ||  || Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner             : cmd     :                  :
|-
Test_Loop                               : cmd     :                  : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
|test_freezeframe || cmd ||  || Test the freeze frame code.
Test_LoopCount                           : cmd     :                  : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
|-
Test_LoopForNumSeconds                   : cmd     :                  : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
|Test_InitRandomEntitySpawner || cmd ||  ||
test_outtro_stats                       : cmd     :                  :
|-
Test_ProxyToggle_EnableProxy             : cmd     :                  :
|Test_Loop || cmd ||  || Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_ProxyToggle_EnsureValue             : cmd     :                  : Test_ProxyToggle_EnsureValue
|-
Test_ProxyToggle_SetValue               : cmd     :                  :
|Test_LoopCount || cmd ||  || Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_RandomChance                       : cmd     :                  : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
|-
Test_RandomizeInPVS                     : cmd     :                  :
|Test_LoopForNumSeconds || cmd ||  || Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
Test_RandomPlayerPosition               : cmd     :                  :
|-
Test_RemoveAllRandomEntities             : cmd     :                  :
|test_outtro_stats || cmd ||  ||
Test_RunFrame                           : cmd     :                  :
|-
Test_SendKey                             : cmd     :                  :
|Test_ProxyToggle_EnableProxy || cmd ||  ||
Test_SpawnRandomEntities                 : cmd     :                  :
|-
Test_StartLoop                           : cmd     :                  : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
|Test_ProxyToggle_EnsureValue || cmd ||  || Test_ProxyToggle_EnsureValue
Test_StartScript                         : cmd     :                  : Start a test script running..
|-
Test_Wait                               : cmd     :                  :
|Test_ProxyToggle_SetValue || cmd ||  ||
Test_WaitForCheckPoint                   : cmd     :                  :
|-
|Test_RandomChance || cmd ||  || Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
|-
|Test_RandomizeInPVS || cmd ||  ||
|-
|Test_RandomPlayerPosition || cmd ||  ||
|-
|Test_RemoveAllRandomEntities || cmd ||  ||
|-
|Test_RunFrame || cmd ||  ||
|-
|Test_SendKey || cmd ||  ||
|-
|Test_SpawnRandomEntities || cmd ||  ||
|-
|Test_StartLoop || cmd ||  || Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
|-
|Test_StartScript || cmd ||  || Start a test script running..
|-
|Test_Wait || cmd ||  ||
|-
|Test_WaitForCheckPoint || cmd ||  ||
testhudanim                              : cmd      :                  : Test a hud element animation.  Arguments: <anim name>  
testhudanim                              : cmd      :                  : Test a hud element animation.  Arguments: <anim name>  
|-
testscript_debug                         : 0       :                  : Debug test scripts.
|testscript_debug || 0 ||  || Debug test scripts.
texture_budget_background_alpha         : 128     : , "a"           : how translucent the budget panel is
|-
texture_budget_panel_bottom_of_history_fraction : 0       : , "a"           : number between 0 and 1
|texture_budget_background_alpha || 128 || , "a" || how translucent the budget panel is
texture_budget_panel_global             : 0       :                  : Show global times in the texture budget panel.
|-
texture_budget_panel_height             : 284     : , "a"           : height in pixels of the budget panel
|texture_budget_panel_bottom_of_history_fraction || 0 || , "a" || number between 0 and 1
texture_budget_panel_width               : 512     : , "a"           : width in pixels of the budget panel
|-
texture_budget_panel_x                   : 0       : , "a"           : number of pixels from the left side of the game screen to draw the budget panel
|texture_budget_panel_global || 0 ||  || Show global times in the texture budget panel.
texture_budget_panel_y                   : 450     : , "a"           : number of pixels from the top side of the game screen to draw the budget panel
|-
tf_arena_max_streak                     : 5       : , "nf", "rep", "cl" : Teams will be scrambled if one team reaches this streak
|texture_budget_panel_height || 284 || , "a" || height in pixels of the budget panel
tf_arena_preround_time                   : 10       : , "nf", "rep", "cl" : Length of the Pre-Round time
|-
tf_escort_score_rate                     : 1       : , "sv", "cheat" : Score for escorting the train, in points per second
|texture_budget_panel_width || 512 || , "a" || width in pixels of the budget panel
think_limit                             : 10       : , "rep", "cl"   : Maximum think time in milliseconds, warning is printed if this is exceeded.
|-
thirdperson                             : cmd     :                  : Switch to thirdperson camera.
|texture_budget_panel_x || 0 || , "a" || number of pixels from the left side of the game screen to draw the budget panel
thirdperson_mayamode                     : cmd     :                  : Switch to thirdperson Maya-like camera controls.
|-
thirdperson_platformer                   : 0       : , "cl"           : Player will aim in the direction they are moving.
|texture_budget_panel_y || 450 || , "a" || number of pixels from the top side of the game screen to draw the budget panel
|-
|tf_arena_max_streak || 5 || , "nf", "rep", "cl" || Teams will be scrambled if one team reaches this streak
|-
|tf_arena_preround_time || 10 || , "nf", "rep", "cl" || Length of the Pre-Round time
|-
|tf_escort_score_rate || 1 || , "sv", "cheat" || Score for escorting the train, in points per second
|-
|think_limit || 10 || , "rep", "cl" || Maximum think time in milliseconds, warning is printed if this is exceeded.
|-
|thirdperson || cmd ||  || Switch to thirdperson camera.
|-
|thirdperson_mayamode || cmd ||  || Switch to thirdperson Maya-like camera controls.
|-
|thirdperson_platformer || 0 || , "cl" || Player will aim in the direction they are moving.
thirdperson_screenspace                  : 0        : , "cl"          : Movement will be relative to the camera, eg: left means screen-left
thirdperson_screenspace                  : 0        : , "cl"          : Movement will be relative to the camera, eg: left means screen-left
|-
thirdpersonshoulder                     : cmd     :                  : Switch to thirdperson-shoulder camera.
|thirdpersonshoulder || cmd ||  || Switch to thirdperson-shoulder camera.
thread_test_tslist                       : cmd     :                  :
|-
thread_test_tsqueue                     : cmd     :                  :
|thread_test_tslist || cmd ||  ||
threadpool_affinity                     : 1       :                  : Enable setting affinity
|-
threadpool_cycle_reserve                 : cmd     :                  : Cycles threadpool reservation by powers of 2
|thread_test_tsqueue || cmd ||  ||
threadpool_reserve                       : 0       :                  : Consume the specified number of threads in the thread pool
|-
threadpool_run_tests                     : cmd     :                  :
|threadpool_affinity || 1 ||  || Enable setting affinity
tilegen_break_on_iteration               : -1       : , "cheat"       : If set to a non-negative value, tilegen will break at the start of iteration #N if a debugger is attached.
|-
tilegen_preprocess_mission               : 0       : , "cheat"       : If set to 1, tilegen will dump the pre-processed mission file to preprocess_mission.txt.
|threadpool_cycle_reserve || cmd ||  || Cycles threadpool reservation by powers of 2
tilegen_retry_count                     : 20       : , "cheat"       : The number of level generation retries to attempt after which tilegen will give up.
|-
tilegen_use_instancing                   : 0       : , "rep"         :
|threadpool_reserve || 0 ||  || Consume the specified number of threads in the thread pool
timedemo                                 : cmd     :                  : Play a demo and report performance info.
|-
timedemo_vprofrecord                     : cmd     :                  : Play a demo and report performance info.  Also record vprof data for the span of the demo
|threadpool_run_tests || cmd ||  ||
timedemoquit                             : cmd     :                  : Play a demo, report performance info, and then exit
|-
timerefresh                             : cmd     :                  : Profile the renderer.
|tilegen_break_on_iteration || -1 || , "cheat" || If set to a non-negative value, tilegen will break at the start of iteration #N if a debugger is attached.
tir_maxpitch                             : 15       : , "cheat", "cl" : TrackIR Max Pitch
|-
tir_maxroll                             : 90       : , "cheat", "cl" : TrackIR Max Roll
|tilegen_preprocess_mission || 0 || , "cheat" || If set to 1, tilegen will dump the pre-processed mission file to preprocess_mission.txt.
tir_maxx                                 : 4       : , "cheat", "cl" : TrackIR Max X
|-
tir_maxy                                 : 6       : , "cheat", "cl" : TrackIR Max Y
|tilegen_retry_count || 20 || , "cheat" || The number of level generation retries to attempt after which tilegen will give up.
tir_maxyaw                               : 90       : , "cheat", "cl" : TrackIR Max Yaw
|-
tir_maxz                                 : 1       : , "cheat", "cl" : TrackIR Max Z
|tilegen_use_instancing || 0 || , "rep" ||
tir_start                               : 0       : , "cl"           : TrackIR Start
|-
tir_stop                                 : 0       : , "cl"           : TrackIR Stop
|timedemo || cmd ||  || Play a demo and report performance info.
toggle                                   : cmd     :                  : Toggles a convar on or off, or cycles through a set of values.
|-
toggleconsole                           : cmd     :                  : Show/hide the console.
|timedemo_vprofrecord || cmd ||  || Play a demo and report performance info.  Also record vprof data for the span of the demo
toolload                                 : cmd     :                  : Load a tool.
|-
toolunload                               : cmd     :                  : Unload a tool.
|timedemoquit || cmd ||  || Play a demo, report performance info, and then exit
trace_report                             : 0       : , "sv"           :
|-
tracer_extra                             : 1       : , "cl"           :
|timerefresh || cmd ||  || Profile the renderer.
tv_allow_camera_man                     : 1       : , "sv"           : Auto director allows spectators to become camera man
|-
tv_allow_static_shots                   : 1       : , "sv"           : Auto director uses fixed level cameras for shots
|tir_maxpitch || 15 || , "cheat", "cl" || TrackIR Max Pitch
tv_autorecord                           : 0       :                  : Automatically records all games as SourceTV demos.
|-
tv_autoretry                             : 1       :                  : Relay proxies retry connection after network timeout
|tir_maxroll || 90 || , "cheat", "cl" || TrackIR Max Roll
tv_chatgroupsize                         : 0       :                  : Set the default chat group size
|-
tv_chattimelimit                         : 8       :                  : Limits spectators to chat only every n seconds
|tir_maxx || 4 || , "cheat", "cl" || TrackIR Max X
tv_clients                               : cmd     :                  : Shows list of connected SourceTV clients.
|-
tv_debug                                 : 0       :                  : SourceTV debug info.
|tir_maxy || 6 || , "cheat", "cl" || TrackIR Max Y
tv_delay                                 : 30       : , "sv"           : SourceTV broadcast delay in seconds
|-
tv_delaymapchange                       : 0       : , "sv"           : Delays map change until broadcast is complete
|tir_maxyaw || 90 || , "cheat", "cl" || TrackIR Max Yaw
tv_deltacache                           : 2       :                  : Enable delta entity bit stream cache
|-
|tir_maxz || 1 || , "cheat", "cl" || TrackIR Max Z
|-
|tir_start || 0 || , "cl" || TrackIR Start
|-
|tir_stop || 0 || , "cl" || TrackIR Stop
|-
|toggle || cmd ||  || Toggles a convar on or off, or cycles through a set of values.
|-
|toggleconsole || cmd ||  || Show/hide the console.
|-
|toolload || cmd ||  || Load a tool.
|-
|toolunload || cmd ||  || Unload a tool.
|-
|trace_report || 0 || , "sv" ||
|-
|tracer_extra || 1 || , "cl" ||
|-
|tv_allow_camera_man || 1 || , "sv" || Auto director allows spectators to become camera man
|-
|tv_allow_static_shots || 1 || , "sv" || Auto director uses fixed level cameras for shots
|-
|tv_autorecord || 0 ||  || Automatically records all games as SourceTV demos.
|-
|tv_autoretry || 1 ||  || Relay proxies retry connection after network timeout
|-
|tv_chatgroupsize || 0 ||  || Set the default chat group size
|-
|tv_chattimelimit || 8 ||  || Limits spectators to chat only every n seconds
|-
|tv_clients || cmd ||  || Shows list of connected SourceTV clients.
|-
|tv_debug || 0 ||  || SourceTV debug info.
|-
|tv_delay || 30 || , "sv" || SourceTV broadcast delay in seconds
|-
|tv_delaymapchange || 0 || , "sv" || Delays map change until broadcast is complete
|-
|tv_deltacache || 2 ||  || Enable delta entity bit stream cache
tv_dispatchmode                          : 1        :                  : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_dispatchmode                          : 1        :                  : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
|-
tv_enable                               : 0       : , "nf"           : Activates SourceTV on server.
|tv_enable || 0 || , "nf" || Activates SourceTV on server.
tv_maxclients                           : 128     :                  : Maximum client number on SourceTV server.
|-
tv_maxrate                               : 8000     :                  : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
|tv_maxclients || 128 ||  || Maximum client number on SourceTV server.
tv_msg                                   : cmd     :                  : Send a screen message to all clients.
|-
tv_name                                 : 0       :                  : SourceTV host name
|tv_maxrate || 8000 ||  || Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_nochat                               : 0       : , "a", "user"   : Don't receive chat messages from other SourceTV spectators
|-
tv_overridemaster                       : 0       :                  : Overrides the SourceTV master root address.
|tv_msg || cmd ||  || Send a screen message to all clients.
tv_password                             : 0       : , "nf", "prot", "norecord" : SourceTV password for all clients
|-
tv_port                                 : 27020   :                  : Host SourceTV port
|tv_name || 0 ||  || SourceTV host name
tv_record                               : cmd     :                  : Starts SourceTV demo recording.
|-
tv_relay                                 : cmd     :                  : Connect to SourceTV server and relay broadcast.
|tv_nochat || 0 || , "a", "user" || Don't receive chat messages from other SourceTV spectators
tv_relaypassword                         : 0       : , "nf", "prot", "norecord" : SourceTV password for relay proxies
|-
|tv_overridemaster || 0 ||  || Overrides the SourceTV master root address.
|-
|tv_password || 0 || , "nf", "prot", "norecord" || SourceTV password for all clients
|-
|tv_port || 27020 ||  || Host SourceTV port
|-
|tv_record || cmd ||  || Starts SourceTV demo recording.
|-
|tv_relay || cmd ||  || Connect to SourceTV server and relay broadcast.
|-
|tv_relaypassword || 0 || , "nf", "prot", "norecord" || SourceTV password for relay proxies
tv_relayvoice                            : 1        :                  : Relay voice data: 0=off, 1=on
tv_relayvoice                            : 1        :                  : Relay voice data: 0=off, 1=on
|-
tv_retry                                 : cmd     :                  : Reconnects the SourceTV relay proxy.
|tv_retry || cmd ||  || Reconnects the SourceTV relay proxy.
tv_snapshotrate                         : 16       :                  : Snapshots broadcasted per second
|-
tv_status                               : cmd     :                  : Show SourceTV server status.
|tv_snapshotrate || 16 ||  || Snapshots broadcasted per second
tv_stop                                 : cmd     :                  : Stops the SourceTV broadcast.
|-
tv_stoprecord                           : cmd     :                  : Stops SourceTV demo recording.
|tv_status || cmd ||  || Show SourceTV server status.
tv_timeout                               : 30       :                  : SourceTV connection timeout in seconds.
|-
tv_title                                 : 0       :                  : Set title for SourceTV spectator UI
|tv_stop || cmd ||  || Stops the SourceTV broadcast.
tv_transmitall                           : 0       : , "rep"         : Transmit all entities (not only director view)
|-
</pre>
|tv_stoprecord || cmd ||  || Stops SourceTV demo recording.
|-
|tv_timeout || 30 ||  || SourceTV connection timeout in seconds.
|-
|tv_title || 0 ||  || Set title for SourceTV spectator UI
|-
|tv_transmitall || 0 || , "rep" || Transmit all entities (not only director view)
|-
|}
===U===
===U===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
ui_gameui_debug                         : 0       : , "cl"           :
 
ui_gameui_modal                         : 1       : , "cl"           : If set, the game UI pages will take modal input focus.
|-
ui_play_online_browser                   : 1       : , "cl"           : Whether play online displays a browser or plain search dialog.
|ui_gameui_debug || 0 || , "cl" ||
ui_posedebug_fade_in_time               : 0       : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI
|-
ui_posedebug_fade_out_time               : 0       : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
|ui_gameui_modal || 1 || , "cl" || If set, the game UI pages will take modal input focus.
ui_public_lobby_filter_campaign         : 0       : , "a", "cl"     : Filter type for campaigns on the public lobby display
|-
ui_public_lobby_filter_difficulty2       : 0       : , "a", "cl"     : Filter type for difficulty on the public lobby display
|ui_play_online_browser || 1 || , "cl" || Whether play online displays a browser or plain search dialog.
ui_public_lobby_filter_onslaught         : 0       : , "a", "cl"     : Filter type for Onslaught mode on the public lobby display
|-
ui_public_lobby_filter_status           : 0       : , "a", "cl"     : Filter type for game status on the public lobby display
|ui_posedebug_fade_in_time || 0 || , "cheat", "norecord", "cl" || Time during which a new pose activity layer is shown in green in +posedebug UI
ui_reloadscheme                         : cmd     :                  : Reloads the resource files for the active UI window
|-
ui_start_dlc_time_corrupt               : 300     : , "cl"           :
|ui_posedebug_fade_out_time || 0 || , "cheat", "norecord", "cl" || Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
ui_start_dlc_time_loaded                 : 150     : , "cl"           :
|-
ui_start_dlc_time_pump                   : 30       : , "cl"           :
|ui_public_lobby_filter_campaign || 0 || , "a", "cl" || Filter type for campaigns on the public lobby display
ui_volume_max                           : 1       :                  :
|-
unbind                                   : cmd     :                  : Unbind a key.
|ui_public_lobby_filter_difficulty2 || 0 || , "a", "cl" || Filter type for difficulty on the public lobby display
unbindall                               : cmd     :                  : Unbind all keys.
|-
unload_all_addons                       : cmd     :                  : Reloads the search paths for game addons.
|ui_public_lobby_filter_onslaught || 0 || , "a", "cl" || Filter type for Onslaught mode on the public lobby display
unpause                                 : cmd     :                  : Unpause the game.
|-
update_addon_paths                       : cmd     :                  : Reloads the search paths for game addons.
|ui_public_lobby_filter_status || 0 || , "a", "cl" || Filter type for game status on the public lobby display
|-
|ui_reloadscheme || cmd ||  || Reloads the resource files for the active UI window
|-
|ui_start_dlc_time_corrupt || 300 || , "cl" ||
|-
|ui_start_dlc_time_loaded || 150 || , "cl" ||
|-
|ui_start_dlc_time_pump || 30 || , "cl" ||
|-
|ui_volume_max || 1 ||  ||
|-
|unbind || cmd ||  || Unbind a key.
|-
|unbindall || cmd ||  || Unbind all keys.
|-
|unload_all_addons || cmd ||  || Reloads the search paths for game addons.
|-
|unpause || cmd ||  || Unpause the game.
|-
|update_addon_paths || cmd ||  || Reloads the search paths for game addons.
use                                      : cmd      :                  : Use a particular weapon  Arguments: <weapon_name>
use                                      : cmd      :                  : Use a particular weapon  Arguments: <weapon_name>
|-
-use                                     : cmd     :                  :
|-use || cmd ||  ||
+use                                     : cmd     :                  :
|-
user                                     : cmd     :                  : Show user data.
|+use || cmd ||  ||
users                                   : cmd     :                  : Show user info for players on server.
|-
</pre>
|user || cmd ||  || Show user data.
|-
|users || cmd ||  || Show user info for players on server.
|-
|}
===V===
===V===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
v_centermove                             : 0       : , "cl"           :
 
v_centerspeed                           : 500     : , "cl"           :
|-
vcollide_wireframe                       : 0       : , "cheat", "cl" : Render physics collision models in wireframe
|v_centermove || 0 || , "cl" ||
vehicle_flushscript                     : cmd     :                  : Flush and reload all vehicle scripts
|-
version                                 : cmd     :                  : Print version info string.
|v_centerspeed || 500 || , "cl" ||
vgui_drawfocus                           : 0       :                  : Report which panel is under the mouse.
|-
vgui_drawkeyfocus                       : 0       :                  : Report which panel has keyboard focus.
|vcollide_wireframe || 0 || , "cheat", "cl" || Render physics collision models in wireframe
-vgui_drawtree                           : cmd     :                  :
|-
+vgui_drawtree                           : cmd     :                  :
|vehicle_flushscript || cmd ||  || Flush and reload all vehicle scripts
vgui_drawtree                           : 0       : , "cheat"       : Draws the vgui panel hiearchy to the specified depth level.
|-
vgui_drawtree_bounds                     : 0       :                  : Show panel bounds.
|version || cmd ||  || Print version info string.
vgui_drawtree_clear                     : cmd     :                  :
|-
vgui_drawtree_draw_selected             : 0       :                  : Highlight the selected panel
|vgui_drawfocus || 0 ||  || Report which panel is under the mouse.
vgui_drawtree_freeze                     : 0       :                  : Set to 1 to stop updating the vgui_drawtree view.
|-
vgui_drawtree_hidden                     : 0       :                  : Draw the hidden panels.
|vgui_drawkeyfocus || 0 ||  || Report which panel has keyboard focus.
vgui_drawtree_panelalpha                 : 0       :                  : Show the panel alpha values in the vgui_drawtree view.
|-
vgui_drawtree_panelptr                   : 0       :                  : Show the panel pointer values in the vgui_drawtree view.
|-vgui_drawtree || cmd ||  ||
vgui_drawtree_popupsonly                 : 0       :                  : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
|-
vgui_drawtree_render_order               : 0       :                  : List the vgui_drawtree panels in render order.
|+vgui_drawtree || cmd ||  ||
vgui_drawtree_scheme                     : 0       :                  : Show scheme file for each panel
|-
vgui_drawtree_visible                   : 1       :                  : Draw the visible panels.
|vgui_drawtree || 0 || , "cheat" || Draws the vgui panel hiearchy to the specified depth level.
vgui_dump_panels                         : cmd     :                  : vgui_dump_panels [visible]
|-
vgui_spew_fonts                         : cmd     :                  :
|vgui_drawtree_bounds || 0 ||  || Show panel bounds.
vgui_togglepanel                         : cmd     :                  : show/hide vgui panel by name.
|-
viewanim_addkeyframe                     : cmd     :                  :
|vgui_drawtree_clear || cmd ||  ||
viewanim_create                         : cmd     :                  : viewanim_create
|-
viewanim_load                           : cmd     :                  : load animation from file
|vgui_drawtree_draw_selected || 0 ||  || Highlight the selected panel
viewanim_reset                           : cmd     :                  : reset view angles!
|-
viewanim_save                           : cmd     :                  : Save current animation to file
|vgui_drawtree_freeze || 0 ||  || Set to 1 to stop updating the vgui_drawtree view.
viewanim_test                           : cmd     :                  : test view animation
|-
viewmodel_fov                           : 54       : , "cheat", "cl" :
|vgui_drawtree_hidden || 0 ||  || Draw the hidden panels.
viewmodel_offset_x                       : 0       : , "a", "cl"     :
|-
viewmodel_offset_y                       : 0       : , "a", "cl"     :
|vgui_drawtree_panelalpha || 0 ||  || Show the panel alpha values in the vgui_drawtree view.
viewmodel_offset_z                       : 0       : , "a", "cl"     :
|-
violence_ablood                         : 1       :                  : Draw alien blood
|vgui_drawtree_panelptr || 0 ||  || Show the panel pointer values in the vgui_drawtree view.
violence_agibs                           : 1       :                  : Show alien gib entities
|-
violence_hblood                         : 1       :                  : Draw human blood
|vgui_drawtree_popupsonly || 0 ||  || Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
violence_hgibs                           : 1       :                  : Show human gib entities
|-
vis_force                               : 0       : , "sv", "cheat" :
|vgui_drawtree_render_order || 0 ||  || List the vgui_drawtree panels in render order.
vismon_poll_frequency                   : 0       : , "sv", "cheat" :
|-
vismon_trace_limit                       : 12       : , "sv", "cheat" :
|vgui_drawtree_scheme || 0 ||  || Show scheme file for each panel
vm_debug                                 : 0       : , "cheat", "cl" :
|-
vm_draw_always                           : 0       : , "cl"           :
|vgui_drawtree_visible || 1 ||  || Draw the visible panels.
voice_all_icons                         : 0       : , "cl"           : Draw all players' voice icons
|-
voice_avggain                           : 0       :                  :
|vgui_dump_panels || cmd ||  || vgui_dump_panels [visible]
voice_clientdebug                       : 0       : , "cl"           :
|-
voice_debugfeedback                     : 0       :                  :
|vgui_spew_fonts || cmd ||  ||
voice_debugfeedbackfrom                 : 0       :                  :
|-
voice_enable                             : 1       : , "a"           : Toggle voice transmit and receive.
|vgui_togglepanel || cmd ||  || show/hide vgui panel by name.
voice_fadeouttime                       : 0       :                  :
|-
voice_forcemicrecord                     : 1       : , "a"           :
|viewanim_addkeyframe || cmd ||  ||
voice_head_icon_height                   : 20       : , "cl"           : Voice icons are this many inches over player eye positions
|-
voice_head_icon_size                     : 6       : , "cl"           : Size of voice icon over player heads in inches
|viewanim_create || cmd ||  || viewanim_create
voice_inputfromfile                     : 0       :                  : Get voice input from 'voice_input.wav' rather than from the microphone.
|-
voice_local_icon                         : 0       : , "cl"           : Draw local player's voice icon
|viewanim_load || cmd ||  || load animation from file
voice_loopback                           : 0       : , "user"         :
|-
voice_maxgain                           : 10       :                  :
|viewanim_reset || cmd ||  || reset view angles!
voice_menu_1                             : cmd     :                  : Opens voice menu 1
|-
voice_menu_2                             : cmd     :                  : Opens voice menu 2
|viewanim_save || cmd ||  || Save current animation to file
voice_menu_3                             : cmd     :                  : Opens voice menu 3
|-
voice_minimum_gain                       : 0       :                  :
|viewanim_test || cmd ||  || test view animation
voice_mixer_boost                       : 0       : , "a"           :
|-
voice_mixer_mute                         : 0       : , "a"           :
|viewmodel_fov || 54 || , "cheat", "cl" ||
voice_mixer_volume                       : 1       : , "a"           :
|-
voice_modenable                         : 1       : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod.
|viewmodel_offset_x || 0 || , "a", "cl" ||
voice_mute                               : cmd     :                  : Mute a specific Steam user
|-
voice_overdrive                         : 2       :                  :
|viewmodel_offset_y || 0 || , "a", "cl" ||
voice_overdrivefadetime                 : 0       :                  :
|-
voice_player_speaking_delay_threshold   : 0       : , "sv", "cheat" :
|viewmodel_offset_z || 0 || , "a", "cl" ||
voice_profile                           : 0       :                  :
|-
voice_recordtofile                       : 0       :                  : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
|violence_ablood || 1 ||  || Draw alien blood
voice_reset_mutelist                     : cmd     :                  : Reset all mute information for all players who were ever muted.
|-
voice_scale                             : 1       : , "a"           :
|violence_agibs || 1 ||  || Show alien gib entities
voice_serverdebug                       : 0       : , "sv"           :
|-
voice_show_mute                         : cmd     :                  : Show whether current players are muted.
|violence_hblood || 1 ||  || Draw human blood
voice_showchannels                       : 0       :                  :
|-
voice_showincoming                       : 0       :                  :
|violence_hgibs || 1 ||  || Show human gib entities
voice_steal                             : 2       :                  :
|-
voice_threshold                         : 2000     : , "a"           :
|vis_force || 0 || , "sv", "cheat" ||
voice_thresold_delay                     : 0       :                  :
|-
voice_unmute                             : cmd     :                  : Unmute a specific Steam user, or `all` to unmute all connected players.
|vismon_poll_frequency || 0 || , "sv", "cheat" ||
voice_vox                               : 0       : , "a", "cl"     : Voice chat uses a vox-style always on
|-
voice_writevoices                       : 0       :                  : Saves each speaker's voice data into separate .wav files  
|vismon_trace_limit || 12 || , "sv", "cheat" ||
voice_xsend_debug                       : 0       :                  :
|-
-voicerecord                             : cmd     :                  :
|vm_debug || 0 || , "cheat", "cl" ||
+voicerecord                             : cmd     :                  :
|-
voicerecord_toggle                       : cmd     :                  :
|vm_draw_always || 0 || , "cl" ||
volume                                   : 1       : , "a"           : Sound volume
|-
vox_reload                               : cmd     :                  : Reload sentences.txt file
|voice_all_icons || 0 || , "cl" || Draw all players' voice icons
voxeltree_box                           : cmd     :                  : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
|-
voxeltree_playerview                     : cmd     :                  : View entities in the voxel-tree at the player position.
|voice_avggain || 0 ||  ||
voxeltree_sphere                         : cmd     :                  : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
|-
voxeltree_view                           : cmd     :                  : View entities in the voxel-tree.
|voice_clientdebug || 0 || , "cl" ||
|-
|voice_debugfeedback || 0 ||  ||
|-
|voice_debugfeedbackfrom || 0 ||  ||
|-
|voice_enable || 1 || , "a" || Toggle voice transmit and receive.
|-
|voice_fadeouttime || 0 ||  ||
|-
|voice_forcemicrecord || 1 || , "a" ||
|-
|voice_head_icon_height || 20 || , "cl" || Voice icons are this many inches over player eye positions
|-
|voice_head_icon_size || 6 || , "cl" || Size of voice icon over player heads in inches
|-
|voice_inputfromfile || 0 ||  || Get voice input from 'voice_input.wav' rather than from the microphone.
|-
|voice_local_icon || 0 || , "cl" || Draw local player's voice icon
|-
|voice_loopback || 0 || , "user" ||
|-
|voice_maxgain || 10 ||  ||
|-
|voice_menu_1 || cmd ||  || Opens voice menu 1
|-
|voice_menu_2 || cmd ||  || Opens voice menu 2
|-
|voice_menu_3 || cmd ||  || Opens voice menu 3
|-
|voice_minimum_gain || 0 ||  ||
|-
|voice_mixer_boost || 0 || , "a" ||
|-
|voice_mixer_mute || 0 || , "a" ||
|-
|voice_mixer_volume || 1 || , "a" ||
|-
|voice_modenable || 1 || , "a", "clientcmd_can_execute", "cl" || Enable/disable voice in this mod.
|-
|voice_mute || cmd ||  || Mute a specific Steam user
|-
|voice_overdrive || 2 ||  ||
|-
|voice_overdrivefadetime || 0 ||  ||
|-
|voice_player_speaking_delay_threshold || 0 || , "sv", "cheat" ||
|-
|voice_profile || 0 ||  ||
|-
|voice_recordtofile || 0 ||  || Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
|-
|voice_reset_mutelist || cmd ||  || Reset all mute information for all players who were ever muted.
|-
|voice_scale || 1 || , "a" ||
|-
|voice_serverdebug || 0 || , "sv" ||
|-
|voice_show_mute || cmd ||  || Show whether current players are muted.
|-
|voice_showchannels || 0 ||  ||
|-
|voice_showincoming || 0 ||  ||
|-
|voice_steal || 2 ||  ||
|-
|voice_threshold || 2000 || , "a" ||
|-
|voice_thresold_delay || 0 ||  ||
|-
|voice_unmute || cmd ||  || Unmute a specific Steam user, or `all` to unmute all connected players.
|-
|voice_vox || 0 || , "a", "cl" || Voice chat uses a vox-style always on
|-
|voice_writevoices || 0 ||  || Saves each speaker's voice data into separate .wav files
|-
|voice_xsend_debug || 0 ||  ||
|-
|-voicerecord || cmd ||  ||
|-
|+voicerecord || cmd ||  ||
|-
|voicerecord_toggle || cmd ||  ||
|-
|volume || 1 || , "a" || Sound volume
|-
|vox_reload || cmd ||  || Reload sentences.txt file
|-
|voxeltree_box || cmd ||  || View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
|-
|voxeltree_playerview || cmd ||  || View entities in the voxel-tree at the player position.
|-
|voxeltree_sphere || cmd ||  || View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
|-
|voxeltree_view || cmd ||  || View entities in the voxel-tree.
vphys_sleep_timeout                      : cmd      :                  : set sleep timeout: large values mean stuff won't ever sleep
vphys_sleep_timeout                      : cmd      :                  : set sleep timeout: large values mean stuff won't ever sleep
|-
vphysics_threadmode                     : 1       :                  :
|vphysics_threadmode || 1 ||  ||
vpk_download                            : cmd      :                  : Download a VPK file.  Usage: vpk_download [url]
vpk_download                            : cmd      :                  : Download a VPK file.  Usage: vpk_download [url]
|-
vprof                                   : cmd     :                  : Toggle VProf profiler
|vprof || cmd ||  || Toggle VProf profiler
vprof_adddebuggroup1                     : cmd     :                  : add a new budget group dynamically for debugging
|-
vprof_cachemiss                         : cmd     :                  : Toggle VProf cache miss checking
|vprof_adddebuggroup1 || cmd ||  || add a new budget group dynamically for debugging
vprof_cachemiss_off                     : cmd     :                  : Turn off VProf cache miss checking
|-
vprof_cachemiss_on                       : cmd     :                  : Turn on VProf cache miss checking
|vprof_cachemiss || cmd ||  || Toggle VProf cache miss checking
vprof_child                             : cmd     :                  :
|-
vprof_collapse_all                       : cmd     :                  : Collapse the whole vprof tree
|vprof_cachemiss_off || cmd ||  || Turn off VProf cache miss checking
vprof_counters                           : 0       :                  :
|-
vprof_counters_show_minmax               : 0       :                  :
|vprof_cachemiss_on || cmd ||  || Turn on VProf cache miss checking
vprof_dump_counters                     : cmd     :                  : Dump vprof counters to the console
|-
vprof_dump_groupnames                   : cmd     :                  : Write the names of all of the vprof groups to the console.
|vprof_child || cmd ||  ||
vprof_dump_oninterval                   : 0       :                  : Interval (in seconds) at which vprof will batch up data and dump it to the console.
|-
vprof_dump_spikes                       : 0       :                  : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
|vprof_collapse_all || cmd ||  || Collapse the whole vprof tree
vprof_dump_spikes_budget_group           : 0       :                  : Budget gtNode to start report from when doing a dump spikes
|-
vprof_dump_spikes_hiearchy               : 0       :                  : Set to 1 to get a hierarchy report whith vprof_dump_spikes
|vprof_counters || 0 ||  ||
vprof_dump_spikes_node                   : 0       :                  : Node to start report from when doing a dump spikes
|-
vprof_dump_spikes_terse                 : 0       :                  : Whether to use most terse output
|vprof_counters_show_minmax || 0 ||  ||
vprof_expand_all                         : cmd     :                  : Expand the whole vprof tree
|-
vprof_expand_group                       : cmd     :                  : Expand a budget group in the vprof tree by name
|vprof_dump_counters || cmd ||  || Dump vprof counters to the console
vprof_generate_report                   : cmd     :                  : Generate a report to the console.
|-
vprof_generate_report_AI                 : cmd     :                  : Generate a report to the console.
|vprof_dump_groupnames || cmd ||  || Write the names of all of the vprof groups to the console.
vprof_generate_report_AI_only           : cmd     :                  : Generate a report to the console.
|-
vprof_generate_report_budget             : cmd     :                  : Generate a report to the console based on budget group.
|vprof_dump_oninterval || 0 ||  || Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_generate_report_hierarchy         : cmd     :                  : Generate a report to the console.
|-
vprof_generate_report_hierarchy_per_frame_and_count_only : cmd     :                  : Generate a minimal hiearchical report to the console.
|vprof_dump_spikes || 0 ||  || Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_generate_report_map_load           : cmd     :                  : Generate a report to the console.
|-
vprof_graph                             : 0       :                  : Draw the vprof graph.
|vprof_dump_spikes_budget_group || 0 ||  || Budget gtNode to start report from when doing a dump spikes
vprof_graphheight                       : 256     : , "a"           :
|-
vprof_graphwidth                         : 512     : , "a"           :
|vprof_dump_spikes_hiearchy || 0 ||  || Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_nextsibling                       : cmd     :                  :
|-
vprof_off                               : cmd     :                  : Turn off VProf profiler
|vprof_dump_spikes_node || 0 ||  || Node to start report from when doing a dump spikes
vprof_on                                 : cmd     :                  : Turn on VProf profiler
|-
vprof_parent                             : cmd     :                  :
|vprof_dump_spikes_terse || 0 ||  || Whether to use most terse output
vprof_playback_average                   : cmd     :                  : Average the next N frames.
|-
vprof_playback_start                     : cmd     :                  : Start playing back a recorded .vprof file.
|vprof_expand_all || cmd ||  || Expand the whole vprof tree
vprof_playback_step                     : cmd     :                  : While playing back a .vprof file, step to the next tick.
|-
vprof_playback_stepback                 : cmd     :                  : While playing back a .vprof file, step to the previous tick.
|vprof_expand_group || cmd ||  || Expand a budget group in the vprof tree by name
vprof_playback_stop                     : cmd     :                  : Stop playing back a recorded .vprof file.
|-
vprof_prevsibling                       : cmd     :                  :
|vprof_generate_report || cmd ||  || Generate a report to the console.
vprof_record_start                       : cmd     :                  : Start recording vprof data for playback later.
|-
vprof_record_stop                       : cmd     :                  : Stop recording vprof data
|vprof_generate_report_AI || cmd ||  || Generate a report to the console.
vprof_remote_start                       : cmd     :                  : Request a VProf data stream from the remote server (requires authentication)
|-
vprof_remote_stop                       : cmd     :                  : Stop an existing remote VProf data request
|vprof_generate_report_AI_only || cmd ||  || Generate a report to the console.
vprof_reset                             : cmd     :                  : Reset the stats in VProf profiler
|-
vprof_reset_peaks                       : cmd     :                  : Reset just the peak time in VProf profiler
|vprof_generate_report_budget || cmd ||  || Generate a report to the console based on budget group.
vprof_scope                             : 0       :                  : Set a specific scope to start showing vprof tree
|-
vprof_scope_entity_gamephys             : 0       : , "sv"           :
|vprof_generate_report_hierarchy || cmd ||  || Generate a report to the console.
vprof_scope_entity_thinks               : 0       : , "sv"           :
|-
vprof_server_spike_threshold             : 999     :                  :
|vprof_generate_report_hierarchy_per_frame_and_count_only || cmd ||  || Generate a minimal hiearchical report to the console.
vprof_server_thread                     : 0       :                  :
|-
vprof_think_limit                       : 0       : , "sv"           :
|vprof_generate_report_map_load || cmd ||  || Generate a report to the console.
vprof_to_csv                             : cmd     :                  : Convert a recorded .vprof file to .csv.
|-
vprof_unaccounted_limit                 : 0       : , "a"           : number of milliseconds that a node must exceed to turn red in the vprof panel
|vprof_graph || 0 ||  || Draw the vprof graph.
vprof_verbose                           : 1       : , "a"           : Set to one to show average and peak times
|-
vprof_vtune_group                       : cmd     :                  : enable vtune for a particular vprof group ('disable' to disable)
|vprof_graphheight || 256 || , "a" ||
vprof_warningmsec                       : 10       : , "a"           : Above this many milliseconds render the label red to indicate slow code.
|-
vtune                                   : cmd     :                  : Controls VTune's sampling.
|vprof_graphwidth || 512 || , "a" ||
</pre>
|-
|vprof_nextsibling || cmd ||  ||
|-
|vprof_off || cmd ||  || Turn off VProf profiler
|-
|vprof_on || cmd ||  || Turn on VProf profiler
|-
|vprof_parent || cmd ||  ||
|-
|vprof_playback_average || cmd ||  || Average the next N frames.
|-
|vprof_playback_start || cmd ||  || Start playing back a recorded .vprof file.
|-
|vprof_playback_step || cmd ||  || While playing back a .vprof file, step to the next tick.
|-
|vprof_playback_stepback || cmd ||  || While playing back a .vprof file, step to the previous tick.
|-
|vprof_playback_stop || cmd ||  || Stop playing back a recorded .vprof file.
|-
|vprof_prevsibling || cmd ||  ||
|-
|vprof_record_start || cmd ||  || Start recording vprof data for playback later.
|-
|vprof_record_stop || cmd ||  || Stop recording vprof data
|-
|vprof_remote_start || cmd ||  || Request a VProf data stream from the remote server (requires authentication)
|-
|vprof_remote_stop || cmd ||  || Stop an existing remote VProf data request
|-
|vprof_reset || cmd ||  || Reset the stats in VProf profiler
|-
|vprof_reset_peaks || cmd ||  || Reset just the peak time in VProf profiler
|-
|vprof_scope || 0 ||  || Set a specific scope to start showing vprof tree
|-
|vprof_scope_entity_gamephys || 0 || , "sv" ||
|-
|vprof_scope_entity_thinks || 0 || , "sv" ||
|-
|vprof_server_spike_threshold || 999 ||  ||
|-
|vprof_server_thread || 0 ||  ||
|-
|vprof_think_limit || 0 || , "sv" ||
|-
|vprof_to_csv || cmd ||  || Convert a recorded .vprof file to .csv.
|-
|vprof_unaccounted_limit || 0 || , "a" || number of milliseconds that a node must exceed to turn red in the vprof panel
|-
|vprof_verbose || 1 || , "a" || Set to one to show average and peak times
|-
|vprof_vtune_group || cmd ||  || enable vtune for a particular vprof group ('disable' to disable)
|-
|vprof_warningmsec || 10 || , "a" || Above this many milliseconds render the label red to indicate slow code.
|-
|vtune || cmd ||  || Controls VTune's sampling.
|-
|}
===W===
===W===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
+walk                                   : cmd     :                  :
 
-walk                                   : cmd     :                  :
|-
wc_air_edit_further                     : cmd     :                  : When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location further away from play
|+walk || cmd ||  ||
wc_air_edit_nearer                       : cmd     :                  : When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location nearer to from player
|-
wc_air_node_edit                         : cmd     :                  : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
|-walk || cmd ||  ||
wc_create                               : cmd     :                  : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
|-
wc_destroy                               : cmd     :                  : When in WC edit mode, destroys the node that the player is nearest to looking at.  (The node will be highlighted by a red box).
|wc_air_edit_further || cmd ||  || When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location further away from play
wc_destroy_undo                         : cmd     :                  : When in WC edit mode restores the last deleted node
|-
wc_edit_emitter                         : cmd     :                  : When in WC edit mode, this lets you modify a generic particle emitter
|wc_air_edit_nearer || cmd ||  || When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location nearer to from player
wc_link_edit                             : cmd     :                  :
|-
weapon_showproficiency                   : 0       : , "sv"           :
|wc_air_node_edit || cmd ||  || When in WC edit mode, toggles laying down or air nodes instead of ground nodes
windows_speaker_config                   : -1       : , "a"           :
|-
wipe_nav_attributes                     : cmd     :                  : Clear all nav attributes of selected area.
|wc_create || cmd ||  || When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
writeid                                 : cmd     :                  : Writes a list of permanently-banned user IDs to banned_user.cfg.
|-
writeip                                 : cmd     :                  : Save the ban list to banned_ip.cfg.
|wc_destroy || cmd ||  || When in WC edit mode, destroys the node that the player is nearest to looking at.  (The node will be highlighted by a red box).
</pre>
|-
|wc_destroy_undo || cmd ||  || When in WC edit mode restores the last deleted node
|-
|wc_edit_emitter || cmd ||  || When in WC edit mode, this lets you modify a generic particle emitter
|-
|wc_link_edit || cmd ||  ||
|-
|weapon_showproficiency || 0 || , "sv" ||
|-
|windows_speaker_config || -1 || , "a" ||
|-
|wipe_nav_attributes || cmd ||  || Clear all nav attributes of selected area.
|-
|writeid || cmd ||  || Writes a list of permanently-banned user IDs to banned_user.cfg.
|-
|writeip || cmd ||  || Save the ban list to banned_ip.cfg.
|-
|}
===X===
===X===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
x360_audio_english                       : 0       : , "cl"           : Keeps track of whether we're forcing english in a localized language.
 
xbox_autothrottle                       : 1       : , "a", "sv"     :
|-
xbox_steering_deadzone                   : 0       : , "sv"           :
|x360_audio_english || 0 || , "cl" || Keeps track of whether we're forcing english in a localized language.
xbox_throttlebias                       : 100     : , "a", "sv"     :
|-
xbox_throttlespoof                       : 200     : , "a", "sv"     :
|xbox_autothrottle || 1 || , "a", "sv" ||
xc_crouch_debounce                       : 0       : , "sv"           :
|-
xload                                   : cmd     :                  : Load a saved game from a 360 storage device.
|xbox_steering_deadzone || 0 || , "sv" ||
xlook                                   : cmd     :                  :
|-
xmove                                   : cmd     :                  :
|xbox_throttlebias || 100 || , "a", "sv" ||
xsave                                   : cmd     :                  : Saves current game to a 360 storage device.
|-
</pre>
|xbox_throttlespoof || 200 || , "a", "sv" ||
|-
|xc_crouch_debounce || 0 || , "sv" ||
|-
|xload || cmd ||  || Load a saved game from a 360 storage device.
|-
|xlook || cmd ||  ||
|-
|xmove || cmd ||  ||
|-
|xsave || cmd ||  || Saves current game to a 360 storage device.
|-
|}
===Z===
===Z===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
z_ragdoll_impact_strength               : 500     : , "cl"           :
 
-zoom                                   : cmd     :                  :
|-
+zoom                                   : cmd     :                  :
|z_ragdoll_impact_strength || 500 || , "cl" ||
zoom_sensitivity_ratio                   : 1       : , "cl"           : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
|-
</pre>
|-zoom || cmd ||  ||
|-
|+zoom || cmd ||  ||
|-
|zoom_sensitivity_ratio || 1 || , "cl" || Additional mouse sensitivity scale factor applied when FOV is zoomed in.
|-
|}


[[Category:Alien Swarm]][[Category:Lists of console commands and variables]]
[[Category:Alien Swarm]][[Category:Lists of console commands and variables]]

Revision as of 06:18, 5 April 2024

The following is a list of Alien Swarm Alien Swarm console commands and variables listed in alphabetical order.

Note.pngNote:Retrieved from version 7.1.0.9, dated July 9, 2012 12:49:20.
Contents: + - _ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Notes

  • There are 3914 console commands and variables listed on this page.
  • Some of the help text for certain commands and variables is cut off due to their length being excessive.

Cvar list

_

_autosave                                : cmd      :                  : Autosave
_autosavedangerous                       : cmd      :                  : AutoSaveDangerous
_bugreporter_restart                     : cmd      :                  : Restarts bug reporter .dll
_fov                                     : 0        : , "cl"           : Automates fov command to server.
_record                                  : cmd      :                  : Record a demo incrementally.
_resetgamestats                          : cmd      :                  : Erases current game stats and writes out a blank stats file
_restart                                 : cmd      :                  : Shutdown and restart the engine.

==

A

-ability1                                : cmd      :                  : 
+ability1                                : cmd      :                  : 
-ability2                                : cmd      :                  : 
+ability2                                : cmd      :                  : 
-ability3                                : cmd      :                  : 
+ability3                                : cmd      :                  : 
-ability4                                : cmd      :                  : 
+ability4                                : cmd      :                  : 
-ability5                                : cmd      :                  : 
+ability5                                : cmd      :                  : 
achievement_debug                        : 0        : , "cheat", "rep", "cl" : Turn on achievement debug msgs.
achievement_disable                      : 0        : , "cheat", "rep", "cl" : Turn off achievements.
addip                                    : cmd      :                  : Add an IP address to the ban list.
adsp_alley_min                           : 122      :                  : 
adsp_courtyard_min                       : 126      :                  : 
adsp_debug                               : 0        : , "a"            : 
adsp_door_height                         : 112      :                  : 
adsp_duct_min                            : 106      :                  : 
adsp_hall_min                            : 110      :                  : 
adsp_low_ceiling                         : 108      :                  : 
adsp_opencourtyard_min                   : 126      :                  : 
adsp_openspace_min                       : 130      :                  : 
adsp_openstreet_min                      : 118      :                  : 
adsp_openwall_min                        : 130      :                  : 
adsp_room_min                            : 102      :                  : 
adsp_street_min                          : 118      :                  : 
adsp_tunnel_min                          : 114      :                  : 
adsp_wall_height                         : 128      :                  : 
ai_actbusy_search_time                   : 10       : , "sv"           : 
ai_auto_contact_solver                   : 1        : , "sv"           : 
ai_block_damage                          : 0        : , "sv"           : 
ai_clear_bad_links                       : cmd      :                  : Clears bits set on nav links indicating link is unusable 
ai_debug_actbusy                         : 0        : , "sv", "cheat"  : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2:
ai_debug_assault                         : 0        : , "sv"           : 
ai_debug_avoidancebounds                 : 0        : , "sv"           : 
ai_debug_directnavprobe                  : 0        : , "sv"           : 
ai_debug_doors                           : 0        : , "sv"           : 
ai_debug_dyninteractions                 : 0        : , "sv"           : Debug the NPC dynamic interaction system.
ai_debug_efficiency                      : 0        : , "sv"           : 
ai_debug_enemies                         : 0        : , "sv"           : 
ai_debug_enemyfinders                    : 0        : , "sv"           : 
ai_debug_expressions                     : 0        : , "sv"           : Show random expression decisions for NPCs.
ai_debug_follow                          : 0        : , "sv"           : 
ai_debug_loners                          : 0        : , "sv"           : 
ai_debug_looktargets                     : 0        : , "sv"           : 
ai_debug_los                             : 0        : , "sv", "cheat"  : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav                             : 0        : , "sv"           : 
ai_debug_node_connect                    : cmd      :                  : Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets                 : 0        : , "sv"           : 
ai_debug_shoot_positions                 : 0        : , "cheat", "rep", "cl" : 
ai_debug_speech                          : 0        : , "sv"           : 
ai_debug_squads                          : 0        : , "sv"           : 
ai_debug_think_ticks                     : 0        : , "sv"           : 
ai_debugscriptconditions                 : 0        : , "sv"           : 
ai_default_efficient                     : 0        : , "sv"           : 
ai_disable                               : cmd      :                  : Bi-passes all AI logic routines and puts all NPCs into their idle animations.  Can be used to get NPCs out of your way and to t
ai_drawbattlelines                       : 0        : , "sv", "cheat"  : 
ai_drop_hint                             : cmd      :                  : Drop an ai_hint at the player's current eye position.
ai_dump_hints                            : cmd      :                  : 
ai_ef_hate_npc_duration                  : 1        : , "sv"           : 
ai_ef_hate_npc_frequency                 : 5        : , "sv"           : 
ai_efficiency_override                   : 0        : , "sv"           : 
ai_enable_fear_behavior                  : 1        : , "sv"           : 
ai_expression_frametime                  : 0        : , "sv"           : Maximum frametime to still play background expressions.
ai_expression_optimization               : 0        : , "sv"           : Disable npc background expressions when you can't see them.
ai_fear_player_dist                      : 720      : , "sv"           : 
ai_find_lateral_cover                    : 1        : , "sv"           : 
ai_find_lateral_los                      : 1        : , "sv"           : 
ai_follow_use_points                     : 1        : , "sv"           : 
ai_follow_use_points_when_moving         : 1        : , "sv"           : 
ai_force_serverside_ragdoll              : 0        : , "sv"           : 
ai_frametime_limit                       : 50       : , "sv"           : frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_hull                                  : cmd      :                  : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used  Arguments: NPC name or classname, 
ai_inhibit_spawners                      : 0        : , "sv", "cheat"  : 
ai_lead_time                             : 0        : , "sv"           : 
ai_LOS_mode                              : 0        : , "sv", "rep"    : 
ai_moveprobe_debug                       : 0        : , "sv"           : 
ai_moveprobe_jump_debug                  : 0        : , "sv"           : 
ai_moveprobe_usetracelist                : 0        : , "sv"           : 
ai_nav_debug_experimental_pathing        : 0        : , "sv"           : Draw paths tried during search for bodysnatcher pathing
ai_navigator_generate_spikes             : 0        : , "sv"           : 
ai_navigator_generate_spikes_strength    : 8        : , "sv"           : 
ai_next_hull                             : cmd      :                  : Cycles through the various hull sizes.  Currently selected hull size is written to the screen.  Controls which connections are 
ai_no_local_paths                        : 0        : , "sv"           : 
ai_no_node_cache                         : 0        : , "sv"           : 
ai_no_select_box                         : 0        : , "sv"           : 
ai_no_steer                              : 0        : , "sv"           : 
ai_no_talk_delay                         : 0        : , "sv"           : 
ai_nodes                                 : cmd      :                  : Toggles node display.  First call displays the nodes for the given network as green objects.  Second call  displays the nodes a
ai_norebuildgraph                        : 0        : , "sv"           : 
ai_path_adjust_speed_on_immediate_turns  : 1        : , "sv"           : 
ai_path_insert_pause_at_est_end          : 1        : , "sv"           : 
ai_path_insert_pause_at_obstruction      : 1        : , "sv"           : 
ai_post_frame_navigation                 : 0        : , "sv"           : 
ai_radial_max_link_dist                  : 512      : , "sv"           : 
ai_reaction_delay_alert                  : 0        : , "sv"           : 
ai_reaction_delay_idle                   : 0        : , "sv"           : 
ai_rebalance_thinks                      : 1        : , "sv"           : 
ai_report_task_timings_on_limit          : 0        : , "a", "sv"      : 
ai_resume                                : cmd      :                  : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug                        : 0        : , "sv"           : 
ai_set_move_height_epsilon               : cmd      :                  : Set how high AI bumps up ground walkers when checking steps
ai_setenabled                            : cmd      :                  : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
ai_setupbones_debug                      : 0        : , "sv"           : Shows that bones that are setup every think
ai_shot_bias                             : 1        : , "sv"           : 
ai_shot_bias_max                         : 1        : , "rep", "cl"    : 
ai_shot_bias_min                         : -1       : , "rep", "cl"    : 
ai_shot_stats                            : 0        : , "sv"           : 
ai_shot_stats_term                       : 1000     : , "sv"           : 
ai_show_connect                          : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_crawl                    : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_fly                      : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_jump                     : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_graph_connect                    : cmd      :                  : Toggles graph connection display for the node that the player is looking at.  Nodes that are connected to the selected node by 
ai_show_grid                             : cmd      :                  : Draw a grid on the floor where looking.
ai_show_hints                            : cmd      :                  : Displays all hints as small boxes  Blue  - hint is available for use  Red  - hint is currently being used by an NPC  Orange  - 
ai_show_hull                             : cmd      :                  : Displays the allowed hulls between each node for the currently selected hull type.  Hulls are color code as follows:  Green  - 
ai_show_hull_attacks                     : 0        : , "sv"           : 
ai_show_node                             : cmd      :                  : Highlight the specified node
ai_show_think_tolerance                  : 0        : , "sv"           : 
ai_show_visibility                       : cmd      :                  : Toggles visibility display for the node that the player is looking at.  Nodes that are visible from the selected node will be d
ai_simulate_task_overtime                : 0        : , "sv"           : 
ai_spread_cone_focus_time                : 0        : , "sv"           : 
ai_spread_defocused_cone_multiplier      : 3        : , "sv"           : 
ai_spread_pattern_focus_time             : 0        : , "sv"           : 
ai_step                                  : cmd      :                  : NPCs will freeze after completing their current task.  To complete the next task, use 'ai_step' again.  To resume processing no
ai_strong_optimizations                  : 0        : , "sv"           : 
ai_strong_optimizations_no_checkstand    : 0        : , "sv"           : 
ai_task_pre_script                       : 0        : , "sv"           : 
ai_test_los                              : cmd      :                  : Test AI LOS from the player's POV
ai_test_moveprobe_ignoresmall            : 0        : , "sv"           : 
ai_think_limit_label                     : 0        : , "a", "sv"      : 
ai_use_clipped_paths                     : 1        : , "sv"           : 
ai_use_efficiency                        : 1        : , "sv"           : 
ai_use_frame_think_limits                : 1        : , "sv"           : 
ai_use_think_optimizations               : 1        : , "sv"           : 
ai_use_visibility_cache                  : 1        : , "sv"           : 
ai_vehicle_avoidance                     : 1        : , "sv", "cheat"  : 
ainet_generate_report                    : cmd      :                  : Generate a report to the console.
ainet_generate_report_only               : cmd      :                  : Generate a report to the console.
air_density                              : cmd      :                  : Changes the density of air for drag computations.
alias                                    : cmd      :                  : Alias a command.
-alt1                                    : cmd      :                  : 
+alt1                                    : cmd      :                  : 
-alt2                                    : cmd      :                  : 
+alt2                                    : cmd      :                  : 
anim_3wayblend                           : 1        : , "rep", "cl"    : Toggle the 3-way animation blending code.
askconnect_accept                        : cmd      :                  : Accept a redirect request by the server.
ASW_ActivateExtra                        : cmd      :                  : Activates the item in your extra inventory slot
ASW_ActivatePrimary                      : cmd      :                  : Activates the item in your primary inventory slot
ASW_ActivateSecondary                    : cmd      :                  : Activates the item in your secondary inventory slot
asw_add_room_thumbnails_to_perforce      : 0        : , "cheat", "cl"  : Set to 1 to cause room thumbnails to be added to Perforce on creation
asw_adjust_difficulty_by_number_of_marines : 1        : , "sv", "cheat"  : If enabled, difficulty will be reduced when there are only 3 or 2 marines.
asw_ai_button_hacking_scale              : 0        : , "sv", "cheat"  : Button panel hacking speed scale for AI marines
asw_ai_computer_hacking_scale            : 0        : , "sv", "cheat"  : Computer hacking speed scale for AI marines
asw_ai_enable_fear_behavior              : 1        : , "sv", "cheat"  : 
asw_ai_fear_player_dist                  : 720      : , "sv", "cheat"  : 
asw_ai_report                            : cmd      :                  : Lists various AI and their efficiencies
asw_alien_batch                          : cmd      :                  : Creates a batch of aliens at the cursor
asw_alien_break_chance                   : 0        : , "sv"           : chance the alien will break into ragdoll pieces instead of gib
asw_alien_burn_duration                  : 5        : , "sv", "cheat"  : Alien burn time
asw_alien_debug_death_style              : 0        : , "cheat", "rep", "cl" : For debugging alien deaths
asw_alien_fancy_death_chance             : 0        : , "sv"           : If a drone doesn't instagib, this is the chance the alien plays a death anim before ragdolling
asw_alien_floor_texture                  : 0        :                  : Alien floor texture used for replacement
asw_alien_footstep_interval              : 0        : , "cl"           : Minimum interval between alien footstep sounds. Used to keep them from piling up and preventing others from playing.
asw_alien_horde                          : cmd      :                  : Creates a horde of aliens somewhere nearby
asw_alien_hurt_speed                     : 0        : , "sv", "cheat"  : Fraction of speed to use when the alien is hurt after being shot
asw_alien_mining_laser_damage_scale      : 0        : , "cheat", "rep", "cl" : 
asw_alien_money_chance                   : 1        : , "sv", "cheat"  : Chance of base aliens dropping money
asw_alien_object_motion_blur_scale       : 0        : , "cl"           : 
asw_alien_shadows                        : 0        : , "cl"           : If set to one, aliens will always have shadows (WARNING: Big fps cost when lots of aliens are active)
asw_alien_shover_speed                   : 50       : , "sv", "cheat"  : Speed of a 75kg object thrown by an alien
asw_alien_speed_scale_easy               : 0        : , "sv"           : 
asw_alien_speed_scale_hard               : 0        : , "sv"           : 
asw_alien_speed_scale_insane             : 0        : , "sv"           : 
asw_alien_speed_scale_normal             : 0        : , "sv"           : 
asw_alien_stunned_speed                  : 0        : , "sv", "cheat"  : Fraction of speed to use when the alien is electrostunned
asw_alien_unlag                          : 1        : , "sv"           : Unlag alien positions by player's ping
asw_allow_detach                         : 0        : , "cheat", "rep", "cl" : Allow the camera to detach from the marine.
asw_allow_hull_shots                     : 1        : , "rep", "cl"    : 
ASW_AllowBriefing                        : cmd      :                  : Let's you restart the briefing
asw_ammo_bag_burn_limit                  : 30       : , "sv", "cheat"  : Amount of burn damage needed to make ammo bag explode
asw_ammo_bag_damage                      : 150      : , "sv", "cheat"  : Damage from ammo bag explosion
asw_ammo_bag_damage_radius               : 400      : , "sv", "cheat"  : Radius from ammo bag explosion
asw_ammo_bag_report                      : cmd      :                  : List contents of ammo bag
asw_ammo_bag_report_client               : cmd      :                  : List contents of ammo bag in client.dll
asw_arena                                : 0        : , "sv", "cheat"  : Will spawn waves of enemies (requires appropriate test map)
asw_arena_quantity_scale                 : 1        : , "sv", "cheat"  : Scales number of aliens spawned in arena mode
asw_arena_shuffle_walls                  : 3        : , "sv", "cheat"  : Shuffle walls after how many waves?
asw_arena_wall_density_max               : 0        : , "sv", "cheat"  : Max density of random wall brushes in arena mode
asw_arena_wall_density_min               : 0        : , "sv", "cheat"  : Max density of random wall brushes in arena mode
asw_arena_wave                           : cmd      :                  : Creates a wave of aliens on the arena test map
asw_arena_waves_per_difficulty           : 3        : , "sv", "cheat"  : How many waves before difficulty ramps up
asw_auto_reload                          : 1        : , "a", "cl"      : Whether your marines should autoreload when reaching 0 bullets
asw_background_color                     : -2144460800.000 : , "cl"           : Color of background tinting in briefing screens
asw_bait_launch_delay                    : 0        : , "rep", "cl"    : Delay before bait is thrown
asw_bait_refire_time                     : 0        : , "rep", "cl"    : Time between starting a new bait throw
asw_barrel_health_base                   : 3        : , "sv", "cheat"  : Health of barrel at level 1
asw_barrel_health_growth                 : 0        : , "sv", "cheat"  : % change in health per level
asw_batch_interval                       : 5        : , "sv", "cheat"  : Time between successive batches spawning in the same spot
asw_blend_test_scale                     : 0        : , "sv", "cheat"  : 
asw_blind_follow                         : 0        : , "sv"           : Set to 1 to give marines short sight range while following (old school alien swarm style)
asw_blink_charge_time                    : 30       : , "cheat", "rep", "cl" : 
asw_blink_debug                          : 0        : , "sv", "cheat"  : 
asw_blink_height                         : 50       : , "rep", "cl"    : 
asw_blink_range                          : 2000     : , "cheat", "rep", "cl" : 
asw_blink_time                           : 0        : , "cheat", "rep", "cl" : 
asw_blink_visible_time                   : 0        : , "rep", "cl"    : 
asw_blip_speech_chance                   : 0        : , "sv", "cheat"  : Chance the tech marines will shout about movement on their scanner after a period of no activity
asw_bloodhound_drag                      : 0        : , "sv", "cheat"  : Scalar applied to velocity every 0.1 seconds
asw_bloodhound_drop_interval             : 3        : , "sv", "cheat"  : Interval between dropping off marines
asw_bloodhound_max_speed                 : 600      : , "sv", "cheat"  : Max speed of dropship
asw_bloodhound_near_distance             : 500      : , "sv", "cheat"  : How near dropship needs to be to dest to start reducing thrust
asw_bloodhound_random_interval           : 1        : , "sv", "cheat"  : Time between changing the random destination
asw_bloodhound_randomness                : 10       : , "sv", "cheat"  : Randomness applied to hovering destinations
asw_bloodhound_reset                     : cmd      :                  : Resets dropship sequence
asw_bloodhound_sway_speed                : 1        : , "sv", "cheat"  : How quickly the dropship sways side to side
asw_bloodhound_thrust                    : 1200     : , "sv", "cheat"  : Change in velocity per second
asw_bloodhound_tolerance                 : 50       : , "sv", "cheat"  : Distance dropship needs to be to reach destination
asw_bonus_charges                        : 0        : , "sv", "cheat"  : Bonus ammo given to starting equipment
asw_boomer_blob_child_fuse_max           : 1        : , "sv", "cheat"  : Cluster grenade child cluster's maximum fuse length
asw_boomer_blob_child_fuse_min           : 0        : , "sv", "cheat"  : Cluster grenade child cluster's minimum fuse length
asw_boomer_blob_friction                 : 0        : , "sv", "cheat"  : Friction
asw_boomer_blob_fuse                     : 2        : , "sv", "cheat"  : Fuse length of cluster grenade
asw_boomer_blob_gravity                  : 0        : , "sv", "cheat"  : Gravity of mortar bug's mortar
asw_boomer_blob_min_detonation_time      : 0        : , "sv", "cheat"  : Min. time before cluster grenade can detonate
asw_boomer_blob_radius_check_interval    : 0        : , "sv", "cheat"  : How often the cluster grenade checks for nearby drones to explode against
asw_boomer_blob_radius_check_scale       : 0        : , "sv", "cheat"  : What fraction of the grenade's damage radius is used for the early detonation check
asw_boomer_health                        : 800      : , "sv", "cheat"  : 
asw_boomer_inflate_debug                 : 1        : , "sv", "cheat"  : 
asw_boomer_inflate_speed                 : 6        : , "sv", "cheat"  : 
asw_breakable_aliens                     : 1        : , "cl"           : If set, aliens can break into ragdoll gibs
asw_buffgrenade                          : -15719838 : , "cl"           : Color of grenades
asw_buffgrenade_gravity                  : 1000     : , "sv", "cheat"  : Gravity of buffgrenades
asw_build_map                            : cmd      :                  : 
asw_build_speech_durations               : cmd      :                  : Measures speech durations and saves to file for use in async client speech
asw_building_room_thumbnails             : 0        : , "cheat", "cl"  : Set to 1 to cause room thumbnails to be saved on next map load
asw_buildroomthumbnails                  : cmd      :                  : Outputs room thumbnail TGAs for all rooms specific in roomthumbnails.txt
asw_burst_pipe_chance                    : 0        : , "cl"           : 
asw_buzzer_poison_duration               : 0        : , "sv", "cheat"  : Base buzzer poison blur duration. This scales up to double the value based on mission difficulty.
asw_cain_mail                            : cmd      :                  : Test shows cain mail
asw_cam_marine_blend                     : 1        : , "cheat", "cl"  : Marine Camera: Whether camera should blend Z movement changes.
asw_cam_marine_dist                      : 412      : , "cheat", "cl"  : Marine Camera: Distance from marine.
asw_cam_marine_dist_death                : 200      : , "cheat", "cl"  : Marine Camera: Distance from marine as he dies.
asw_cam_marine_dist_rate                 : 50       : , "cheat", "cl"  : Marine Camera: Distance from marine.
asw_cam_marine_pitch                     : 60       : , "cheat", "cl"  : Marine Camera: pitch.
asw_cam_marine_pitch_death               : 50       : , "cheat", "cl"  : Marine Camera: pitch when he dies.
asw_cam_marine_pitch_rate                : 1000     : , "cheat", "cl"  : 
asw_cam_marine_shift_deadspace           : 64       : , "cheat", "cl"  : Marine Camera: Deadspace around the marine before camera shifting starts.
asw_cam_marine_shift_enable              : 1        : , "cheat", "cl"  : Camera shifting enable/disable.
asw_cam_marine_shift_maxx                : 300      : , "cheat", "cl"  : Marine Camera: How far the camera pans east/west as you move the mouse.
asw_cam_marine_shift_maxy                : 200      : , "cheat", "cl"  : Marine Camera: How far the camera pans north as you move the mouse.
asw_cam_marine_shift_maxy_south          : 380      : , "cheat", "cl"  : Marine Camera: How far the camera pans south as you move the mouse.
asw_cam_marine_shift_ratex               : 1000     : , "cheat", "cl"  : Marine Camera: How far the camera pans east/west as you move the mouse.
asw_cam_marine_shift_ratey               : 650      : , "cheat", "cl"  : Marine Camera: How far the camera pans north as you move the mouse.
asw_cam_marine_shift_ratey_south         : 2000     : , "cheat", "cl"  : Marine Camera: How far the camera pans south as you move the mouse.
asw_cam_marine_shift_z_death             : -30      : , "cheat", "cl"  : Marine Camera: Shift camera vertically when he dies.
asw_cam_marine_sphere_max                : 400      : , "cheat", "cl"  : Test
asw_cam_marine_sphere_min                : 32       : , "cheat", "cl"  : Test
asw_cam_marine_spring_const              : 0        : , "cheat", "cl"  : Camera spring constant.
asw_cam_marine_spring_dampening          : 3        : , "cheat", "cl"  : Camera spring dampening.
asw_cam_marine_spring_vel_max            : 35       : , "cheat", "cl"  : Camera max velocity.
asw_cam_marine_test                      : 1        : , "cheat", "cl"  : Camera Test.
asw_cam_marine_yaw                       : 90       : , "cheat", "cl"  : Marine Camera: yaw.
asw_cam_marine_yaw_death_rate            : 35       : , "cheat", "cl"  : Marine Camera: yaw rotate rate when he dies.
asw_cam_marine_yshift_static             : 75       : , "cheat", "cl"  : Camera y-shift value.
asw_camera_report_defaults               : cmd      :                  : Report default vectors on the camera based on current settings
asw_camera_shake                         : 1        : , "cl"           : Enable camera shakes
asw_camera_volume                        : cmd      :                  : check if the marine is inside an asw_camera_control volume
asw_campaign_death                       : 0        : , "rep", "cl"    : Whether marines are killed in the roster if a mission is completed with the marine dead
asw_campaign_wounding                    : 0        : , "sv"           : Whether marines are wounded in the roster if a mission is completed with the marine having taken significant damage
asw_candidate_interval                   : 1        : , "sv", "cheat"  : Interval between updating candidate spawning nodes
asw_carnage                              : cmd      :                  : Scales the number of aliens each spawner will put out
asw_chainsaw_attack_fade_time            : 0        : , "cheat", "rep", "cl" : Time for chainsaw attack sound to fade out
asw_chainsaw_debug                       : 0        : , "cheat", "rep", "cl" : 
asw_chainsaw_pitch_bite_rate             : 50       : , "cheat", "rep", "cl" : How quickly the chainsaw pitch changes when attack hits somethings
asw_chainsaw_pitch_range                 : 5        : , "cheat", "rep", "cl" : Random variation applied above and below target pitch
asw_chainsaw_pitch_return_delay          : 1        : , "cheat", "rep", "cl" : How long after attacking something before the chainsaw pitch returns to normal
asw_chainsaw_pitch_return_rate           : 50       : , "cheat", "rep", "cl" : How quickly the pitch returns to normal when attacking chainsaw doesn't hit anything
asw_chainsaw_pitch_target                : 95       : , "cheat", "rep", "cl" : Target pitch when chainsaw starts to attack something
asw_chainsaw_shake_amplitude             : 12       : , "cheat", "rep", "cl" : 
asw_chainsaw_shake_duration              : 1        : , "cheat", "cl"  : 
asw_chainsaw_shake_frequency             : 100      : , "cheat", "rep", "cl" : 
asw_charge_height                        : 5        : , "rep", "cl"    : 
asw_check_campaign                       : cmd      :                  : Is this map in campaign mode?
asw_ClearHouse                           : cmd      :                  : Removes all Swarm from the map
asw_client_build_maps                    : 0        : , "rep", "cl"    : Whether clients compile random maps rather than getting sent them
asw_clientside_avoidance                 : 1        : , "cheat", "cl"  : 
asw_clientside_avoidance_scale           : 1        : , "cheat", "cl"  : 
asw_cluster_grenade_child_fuse_max       : 1        : , "sv", "cheat"  : Cluster grenade child cluster's maximum fuse length
asw_cluster_grenade_child_fuse_min       : 0        : , "sv", "cheat"  : Cluster grenade child cluster's minimum fuse length
asw_cluster_grenade_fuse                 : 4        : , "sv", "cheat"  : Fuse length of cluster grenade
asw_cluster_grenade_min_detonation_time  : 0        : , "sv", "cheat"  : Min. time before cluster grenade can detonate
asw_cluster_grenade_radius_check_interval : 0        : , "sv", "cheat"  : How often the cluster grenade checks for nearby drones to explode against
asw_cluster_grenade_radius_check_scale   : 0        : , "sv", "cheat"  : What fraction of the grenade's damage radius is used for the early detonation check
asw_colonist_health                      : 90       : , "sv"           : 
asw_colonist_tom_health                  : 30       : , "sv"           : 
asw_compliment_chatter_interval_max      : 240      : , "sv"           : Max time between kill compliments
asw_compliment_chatter_interval_min      : 180      : , "sv"           : Min time between kill compliments
asw_controller_focus_list                : cmd      :                  : Lists panels receiving controller focus
asw_controller_lag                       : 40       : , "cl"           : 
asw_controls                             : 1        : , "cheat", "rep", "cl" : Disable to get normal FPS controls (affects all players on the server)
asw_conv                                 : cmd      :                  : Test a conversation
asw_conversation                         : cmd      :                  : Triggers a conversation
asw_corpse                               : cmd      :                  : Test create a clientside corpse
asw_credits                              : cmd      :                  : Test shows credits
asw_cross_layout                         : 1        : , "a", "cl"      : If set, marine portraits are laid out in a cross shape in joypad mode
asw_crosshair_progress_size              : 20       : , "a", "cl"      : 
asw_crosshair_use_perspective            : 1        : , "cheat", "cl"  : Show the crosshair that has perspective or the old version?
asw_custom_skill_points                  : 0        : , "a", "sv"      : If set, marines will start with no skill points and will spend them as they progress through the campaign.
asw_damage_indicator                     : 1        : , "sv", "cheat"  : If set, directional damage indicator is shown
asw_damage_spark_rate                    : 0        : , "cheat", "cl"  : Base number of seconds between spark sounds/effects at critical damage.
asw_damageindicator_alpha                : 0        : , "cl"           : Alpha of the HUD damage indicator
asw_damageindicator_bullets_alpha        : 0        : , "cl"           : Scales alpha of the bullets in the HUD damage indicator.
asw_damageindicator_hurt_flash_alpha     : 0        : , "cl"           : The alpha of the screen flash when the player is at low health (0.0 - 1.0)
asw_damageindicator_scale                : 0        : , "cl"           : Scales the HUD damage indicator
asw_damageindicator_slash_alpha          : 0        : , "cl"           : Scales alpha of the slashes in the HUD damage indicator.
asw_damageindicator_slash_radius         : 0        : , "cl"           : Scales the slashes in the HUD damage indicator
asw_damageindicator_slash_scale          : 0        : , "cl"           : Scales the slashes in the HUD damage indicator
asw_debug_air_move                       : 0        : , "cheat", "rep", "cl" : Gives debug info on air moving
asw_debug_alien_damage                   : 0        : , "sv"           : Print damage aliens receive
asw_debug_aliens                         : 0        : , "sv", "cheat"  : 
asw_debug_button_skin                    : 0        : , "sv", "cheat"  : If set, button panels will output skin setting details
asw_debug_charging                       : 0        : , "sv", "cheat"  : Visualize charging
asw_debug_clientside_avoidance           : 0        : , "cheat", "cl"  : 
asw_debug_combat_status                  : 0        : , "sv", "cheat"  : Show marine's combat status on the screen
asw_debug_commander_list                 : 0        : , "cl"           : Display fake names in commander list
asw_debug_drone                          : 0        : , "sv", "cheat"  : Enable drone debug messages
asw_debug_drone_pose                     : 0        : , "cl"           : Set to drone entity index to output drone pose params
asw_debug_grubs                          : 0        : , "sv", "cheat"  : If set, grubs will print debug messages for various things
asw_debug_hud                            : 0        : , "a", "cl"      : Draw debug info for the HUD
asw_debug_jump_behavior                  : 0        : , "sv"           : 
asw_debug_marine_aim                     : 0        : , "sv", "cheat"  : Shows debug info on marine aiming
asw_debug_marine_can_see                 : 0        : , "sv", "cheat"  : Display lines for waking up aliens
asw_debug_marine_chatter                 : 0        : , "sv"           : Show debug info about when marine chatter is triggered
asw_debug_marine_damage                  : 0        : , "sv"           : Show damage marines are taking
asw_debug_medals                         : 0        : , "sv"           : Print debug info about medals
asw_debug_mine                           : 0        : , "sv", "cheat"  : Turn on debug messages for Incendiary Mines
asw_debug_mortarbug                      : 0        : , "sv"           : Display mortarbug debug info
asw_debug_npcs                           : 0        : , "sv", "cheat"  : Enables debug overlays for various NPCs
asw_debug_pvs                            : 0        : , "sv", "cheat"  : 
asw_debug_scanner_sound                  : 0        : , "cheat", "cl"  : Prints debug output on scanner pulses
asw_debug_server_cursor                  : cmd      :                  : Server shows a marker where it thinks your cursor is
asw_debug_shieldbug                      : 0        : , "sv", "cheat"  : Display shieldbug debug messages
asw_debug_simple_alien                   : 0        : , "sv", "cheat"  : Print debug text for simple aliens
asw_debug_spawners                       : 0        : , "sv", "cheat"  : Displays debug messages for the asw_spawners
asw_debug_spectator                      : cmd      :                  : Prints info on spectator
asw_debug_spectator_server               : cmd      :                  : Prints whether a player wants to spectate
asw_debug_steps                          : 0        : , "cheat", "rep", "cl" : Gives debug info on moving up/down steps
asw_debug_throw                          : 0        : , "sv", "cheat"  : Show node debug info on throw visibility checks
asw_debug_tile_connections               : 0        : , "rep", "cl"    : Print debug info for tile connections
asw_debug_xp                             : cmd      :                  : Lists XP details for local player
asw_debuganimstate                       : 0        : , "rep", "cl"    : 
asw_DebugAutoAim                         : 0        : , "cheat", "rep", "cl" : 
asw_default_campaign                     : 0        : , "a", "sv"      : Default campaign used when dedicated server restarts
asw_default_extra_0                      : -1       : , "cl"           : Default extra equip for marine with this number
asw_default_extra_1                      : -1       : , "cl"           : Default extra equip for marine with this number
asw_default_extra_2                      : -1       : , "cl"           : Default extra equip for marine with this number
asw_default_extra_3                      : -1       : , "cl"           : Default extra equip for marine with this number
asw_default_extra_4                      : -1       : , "cl"           : Default extra equip for marine with this number
asw_default_extra_5                      : -1       : , "cl"           : Default extra equip for marine with this number
asw_default_extra_6                      : -1       : , "cl"           : Default extra equip for marine with this number
asw_default_extra_7                      : -1       : , "cl"           : Default extra equip for marine with this number
asw_default_extra_8                      : -1       : , "cl"           : Default extra equip for marine with this number
asw_default_primary_0                    : -1       : , "cl"           : Default primary equip for marine with this number
asw_default_primary_1                    : -1       : , "cl"           : Default primary equip for marine with this number
asw_default_primary_2                    : -1       : , "cl"           : Default primary equip for marine with this number
asw_default_primary_3                    : -1       : , "cl"           : Default primary equip for marine with this number
asw_default_primary_4                    : -1       : , "cl"           : Default primary equip for marine with this number
asw_default_primary_5                    : -1       : , "cl"           : Default primary equip for marine with this number
asw_default_primary_6                    : -1       : , "cl"           : Default primary equip for marine with this number
asw_default_primary_7                    : -1       : , "cl"           : Default primary equip for marine with this number
asw_default_primary_8                    : -1       : , "cl"           : Default primary equip for marine with this number
asw_default_secondary_0                  : -1       : , "cl"           : Default secondary equip for marine with this number
asw_default_secondary_1                  : -1       : , "cl"           : Default secondary equip for marine with this number
asw_default_secondary_2                  : -1       : , "cl"           : Default secondary equip for marine with this number
asw_default_secondary_3                  : -1       : , "cl"           : Default secondary equip for marine with this number
asw_default_secondary_4                  : -1       : , "cl"           : Default secondary equip for marine with this number
asw_default_secondary_5                  : -1       : , "cl"           : Default secondary equip for marine with this number
asw_default_secondary_6                  : -1       : , "cl"           : Default secondary equip for marine with this number
asw_default_secondary_7                  : -1       : , "cl"           : Default secondary equip for marine with this number
asw_default_secondary_8                  : -1       : , "cl"           : Default secondary equip for marine with this number
asw_demo_camera                          : cmd      :                  : 
asw_difficulty_alien_damage_step         : 0        : , "sv"           : How much alien damage is changed per mission difficulty level
asw_difficulty_alien_health_step         : 0        : , "sv"           : How much alien health is changed per mission difficulty level
asw_directional_shadows                  : 1        : , "cl"           : Whether aliens should have flashlight directional shadows
asw_director_debug                       : 0        : , "sv", "cheat"  : Displays director status on screen
asw_director_peak_max_time               : 3        : , "sv", "cheat"  : Max time that director keeps spawning aliens when marine intensity has peaked
asw_director_peak_min_time               : 1        : , "sv", "cheat"  : Min time that director keeps spawning aliens when marine intensity has peaked
asw_director_relaxed_max_time            : 40       : , "sv", "cheat"  : Max time that director stops spawning aliens
asw_director_relaxed_min_time            : 25       : , "sv", "cheat"  : Min time that director stops spawning aliens
asw_dlight_list                          : 0        : , "cl"           : Lists dynamic lights
asw_door_drone_damage_scale              : 2        : , "sv", "cheat"  : Damage scale for drones hitting doors
asw_door_explosion_boost                 : 2        : , "sv", "cheat"  : Sets damage scale for grenades vs doors
asw_door_healthbars                      : 2        : , "cl"           : 0=no health bars, 1=health bar at cursor, 2=show all door health bars
asw_door_physics                         : 0        : , "sv", "cheat"  : If set, doors will turn into vphysics objects upon death.
asw_door_seal_damage_reduction           : 0        : , "sv", "cheat"  : Alien damage scale when door is fully sealed
asw_draw_awake_ai                        : 0        : , "sv", "cheat"  : Lists how many of each AI are awake
asw_draw_hud                             : 1        : , "cl"           : Draw the HUD or not
asw_drawplayermesh                       : 0        : , "a", "cl"      : Draw the player entity or not
asw_drone_acceleration                   : 5        : , "sv", "cheat"  : How fast the swarm drone accelerates, as a multiplier on his ideal speed
asw_drone_attacks                        : 1        : , "sv", "cheat"  : Whether the drones attack or not
asw_drone_auto_speed_scale               : 0        : , "sv", "cheat"  : Speed scale for the drones while melee attacking
asw_drone_cycle                          : cmd      :                  : Lists drones along with cycle and weight
asw_drone_death_force                    : 5        : , "sv", "cheat"  : Scale for alien death forces
asw_drone_death_force_pitch              : -10      : , "sv", "cheat"  : Tilt the angle of death forces on alien ragdolls
asw_drone_door_distance                  : 60       : , "sv", "cheat"  : How near to the door a drone needs to be to bash it
asw_drone_door_distance_min              : 40       : , "sv", "cheat"  : Nearest a drone can be to a door when attacking
asw_drone_fade_time_max                  : 4        : , "cl"           : Maximum time a Swarm Drone ragdoll will stay around before fading
asw_drone_fade_time_min                  : 2        : , "cl"           : Minimum time a Swarm Drone ragdoll will stay around before fading
asw_drone_friction                       : 0        : , "sv", "cheat"  : Velocity loss due to friction
asw_drone_gib_chance                     : 0        : , "sv", "cheat"  : Chance of drone gibbing instead of ragdoll
asw_drone_gib_time_max                   : 0        : , "cl"           : Maximum time a Swarm Drone ragdoll will stay around before gibbing
asw_drone_gib_time_min                   : 0        : , "cl"           : Minimum time a Swarm Drone ragdoll will stay around before gibbing
asw_drone_gib_velocity                   : 1        : , "cheat", "cl"  : Drone gibs will inherit the velocity of the parent ragdoll scaled by this
asw_drone_health                         : 40       : , "sv", "cheat"  : How much health the Swarm drones have
asw_drone_hurl_chance                    : 0        : , "sv"           : Chance that an alien killed by explosives will hurl towards the camera.
asw_drone_hurl_interval                  : 10       : , "sv"           : Minimum number of seconds that must pass between alien bodies flung at camera.
asw_drone_jump_pitch_max                 : 45       : , "cl"           : Min pitch for drone's jumping pose parameter
asw_drone_jump_pitch_min                 : -45      : , "cl"           : Min pitch for drone's jumping pose parameter
asw_drone_jump_pitch_speed               : 3        : , "cl"           : Speed for drone's pitch jumping pose parameter transition
asw_drone_melee_force                    : 1        : , "sv", "cheat"  : Force of the drone's melee attack
asw_drone_melee_range                    : 60       : , "sv", "cheat"  : Range of the drone's melee attack
asw_drone_override_attack                : 1        : , "sv", "cheat"  : Enable to make Swarm drones use custom override movement to attack their enemy
asw_drone_override_move                  : 0        : , "sv", "cheat"  : Enable to make Swarm drones use custom override movement to chase their enemy
asw_drone_override_speedboost            : 0        : , "sv", "cheat"  : boost speed for the alien drones when in override mode
asw_drone_ridiculous                     : 0        : , "cheat", "cl"  : If true, hurl drone ragdolls at camera in a ridiculous fashion.
asw_drone_show_facing                    : 0        : , "sv", "cheat"  : Show which way the drone is facing
asw_drone_show_override                  : 0        : , "sv", "cheat"  : Show a yellow arrow if drone is using override movement
asw_drone_smooth_speed                   : 200      : , "sv", "cheat"  : How fast the swarm drone smooths his current velocity into the ideal, when using overidden movement
asw_drone_speedboost                     : 1        : , "sv", "cheat"  : boost speed for the alien drones
asw_drone_start_melee_range              : 100      : , "sv", "cheat"  : Range at which the drone starts his melee attack
asw_drone_touch_damage                   : 0        : , "sv", "cheat"  : Damage caused by drones on touch
asw_drone_uber_health                    : 500      : , "sv", "cheat"  : How much health the uber Swarm drones have
asw_drone_weak_from_behind               : 0        : , "cheat", "rep", "cl" : Drones take double damage from behind
asw_drone_yaw_speed                      : 32       : , "sv", "cheat"  : How fast the swarm drone can turn
asw_drone_yaw_speed_attacking            : 8        : , "sv", "cheat"  : How fast the swarm drone can turn while doing a melee attack
asw_drone_yaw_speed_attackprep           : 64       : , "sv", "cheat"  : How fast the swarm drone can turn while starting his melee attack
asw_drone_zig_zag_length                 : 144      : , "sv", "cheat"  : Length of drone zig zagging
asw_drone_zig_zagging                    : 0        : , "sv", "cheat"  : If set, aliens will try to zig zag up to their enemy instead of approaching directly
asw_drones_friendly                      : cmd      :                  : Makes drones friendly to marines
ASW_Drop                                 : cmd      :                  : Makes your marine drop his current weapon
asw_drop_ammo                            : cmd      :                  : Drops ammo from an ammo bag
asw_drop_money                           : 1        : , "sv", "cheat"  : Do aliens drop money?
asw_drop_powerups                        : 0        : , "sv", "cheat"  : Do aliens drop powerups?
asw_edit_panel                           : cmd      :                  : ASW Edit a VGUI panel by name
ASW_EditEmitterFrame                     : cmd      :                  : The vgui panel used to edit emitters
asw_egg_respawn                          : 0        : , "sv", "cheat"  : If set, eggs will respawn the parasite inside
asw_electrified_armor_duration           : 12       : , "sv", "cheat"  : Duration of electrified armor when activated
asw_emitter_max_collision_speed          : 80       : , "cheat", "cl"  : Maximum speed that makes a full volume
asw_emitter_min_collision_speed          : 50       : , "cheat", "cl"  : Minimum speed to make a sound
asw_encounter_display                    : 1        :                  : 
asw_encounter_radius_max                 : 512      : , "cheat"        : 
asw_encounter_radius_min                 : 384      : , "cheat"        : 
asw_encounters_distance_min              : 900      : , "cheat"        : Min distance between edges of encounter circles
asw_engine_finished_building_map         : cmd      :                  : Notify engine that we've finished building a map
asw_ent_create                           : cmd      :                  : Creates an entity of the given type in front of the current marine.
asw_ent_teleport                         : cmd      :                  : Teleport the specified entity to the crosshair location.  Format: ent_teleport <entity name>
asw_entindex                             : cmd      :                  : Returns the entity index of the player
asw_facefronttime                        : 2        : , "rep", "cl"    : How many seconds before marine faces front when standing still.
asw_fail_sound_delay                     : 0        : , "cheat", "cl"  : Delay before playing mission fail music
asw_fair_marine_rules                    : 1        : , "a", "sv"      : If set, fair marine selection rules are enforced during the briefing
asw_fast_reload_enabled                  : 1        : , "cheat", "rep", "cl" : Use fast reload mechanic?
asw_fast_reload_under_marine             : 0        : , "cl"           : Draw the active reload bar under the marine?
asw_feetyawrate                          : 300      : , "rep", "cl"    : How many degrees per second that we can turn our feet or upper body.
asw_fire_alien_damage_scale              : 3        : , "sv", "cheat"  : 
asw_fire_glow                            : 1        : , "sv", "cheat"  : 
asw_fire_glow_radius                     : 280      : , "sv", "cheat"  : 
asw_fire_spread_scale                    : 2        : , "sv", "cheat"  : 
asw_fist_passive_damage_scale            : 2        : , "cheat", "rep", "cl" : Damage scale applied from charged fist passive item
asw_fist_ragdoll_chance                  : 0        : , "sv"           : 
asw_fix_cam                              : -1       : , "cheat", "cl"  : Set to 1 to fix the camera in place.
asw_fixed_movement_playback_rate         : 0        : , "rep", "cl"    : Movement animation playback is always unscaled
asw_flamer_debug                         : 0        : , "sv", "cheat"  : Visualize flamer projectile collision
asw_flamer_force                         : 0        : , "sv", "cheat"  : Force imparted by the flamer projectiles
asw_flamer_light_b                       : 160      : , "cheat", "cl"  : Alters the colour of the flamer dynamic light
asw_flamer_light_exponent                : 5        : , "cheat", "cl"  : Alters the flamer dynamic light
asw_flamer_light_g                       : 192      : , "cheat", "cl"  : Alters the colour of the flamer dynamic light
asw_flamer_light_r                       : 255      : , "cheat", "cl"  : Alters the colour of the flamer dynamic light
asw_flamer_light_scale                   : 0        : , "cheat", "cl"  : Alters the size of the flamer dynamic light
asw_flamer_size                          : 40       : , "sv", "cheat"  : Radius at which flamer projectiles set aliens on fire
asw_flare_anim_speed                     : 1        : , "rep", "cl"    : Playback rate of the flare throw anim
asw_flare_autoaim_radius                 : 250      : , "cheat", "rep", "cl" : Radius of autoaim effect from flares
asw_flare_b                              : 200      : , "cl"           : Colour of flares
asw_flare_g                              : 255      : , "cl"           : Colour of flares
asw_flare_launch_delay                   : 0        : , "rep", "cl"    : Delay before flares are thrown
asw_flare_r                              : 240      : , "cl"           : Colour of flares
asw_flare_refire_time                    : 0        : , "rep", "cl"    : Time between starting a new flare throw
asw_flare_throw_speed                    : 50       : , "sv", "cheat"  : Velocity of thrown flares
asw_flashlight_dlight_b                  : 250      : , "cheat", "cl"  : Blue component of flashlight colour
asw_flashlight_dlight_g                  : 250      : , "cheat", "cl"  : Green component of flashlight colour
asw_flashlight_dlight_offsetx            : 30       : , "cheat", "cl"  : Offset of the flashlight dlight
asw_flashlight_dlight_offsety            : 0        : , "cheat", "cl"  : Offset of the flashlight dlight
asw_flashlight_dlight_offsetz            : 60       : , "cheat", "cl"  : Offset of the flashlight dlight
asw_flashlight_dlight_r                  : 250      : , "cheat", "cl"  : Red component of flashlight colour
asw_flashlight_dlight_radius             : 100      : , "cheat", "cl"  : Radius of the light around the marine.
asw_flashlight_marine_ambient            : 0        : , "cheat", "cl"  : Ambient light of the marine with flashlight on
asw_flashlight_marine_lightscale         : 1        : , "cheat", "cl"  : Light scale on the marine with flashlight on
asw_flip_door                            : cmd      :                  : Flip all door meshes
asw_floating_number_type                 : 0        : , "cl"           : 1 = vgui, 2 = particles
asw_follow_hint_debug                    : 0        : , "sv", "cheat"  : 
asw_follow_hint_max_range                : 300      : , "sv", "cheat"  : 
asw_follow_hint_max_z_dist               : 120      : , "sv", "cheat"  : 
asw_follow_slow_distance                 : 1200     : , "sv", "cheat"  : Marines will follow their leader slowly during combat if he's within this distance
asw_follow_threshold                     : 40       : , "sv", "cheat"  : Marines in diamond formation will move after leader has moved this much
asw_follow_use_hints                     : 2        : , "sv", "cheat"  : 0 = follow formation, 1 = use hints when in combat, 2 = always use hints
asw_follow_velocity_predict              : 0        : , "sv", "cheat"  : Marines travelling in diamond follow formation will predict their leader's movement ahead by this many seconds
asw_fonts                                : cmd      :                  : Shows all AS:I fonts
asw_force_ai_fire                        : 0        : , "sv", "cheat"  : Forces all AI marines to fire constantly
asw_g_jeepexitspeed                      : 100      : , "sv", "cheat"  : 
asw_gib_bleed_time                       : 1        : , "cl"           : How long drone gibs bleed for
asw_gimme_ammo                           : cmd      :                  : Refills all marine ammo
asw_gimme_health                         : cmd      :                  : Refills all marine health
asw_god                                  : 0        : , "sv", "cheat"  : Set to 1 to make marines invulnerable
asw_goo_volume                           : 1        : , "sv", "cheat"  : Volume of the alien goo looping sound
asw_grenade_launcher_gravity             : 2        : , "sv", "cheat"  : Gravity of grenade launcher grenades
asw_grenade_launcher_speed               : 2        : , "sv", "cheat"  : Scale speed of grenade launcher grenades
asw_grenade_radius                       : 350      : , "sv", "cheat"  : Radius of the rifle's grenade explosion
asw_grenade_throw_delay                  : 0        : , "cheat", "rep", "cl" : Delay before grenade entity is spawned when throwing
asw_grentrail_brightness                 : 128      : , "sv"           : 
asw_grentrail_fade                       : 100      : , "sv"           : 
asw_grentrail_lifetime                   : 0        : , "sv"           : 
asw_grentrail_width                      : 6        : , "sv"           : 
asw_grentrail_widthend                   : 1        : , "sv"           : 
asw_ground_secondary                     : 1        : , "cl"           : Set to 1 to make marines aim grenades at the floor instead of firing them straight
asw_grub_speedboost                      : 1        : , "sv", "cheat"  : boost speed for the grubs
asw_hack_cycle_time                      : 0        : , "cheat", "cl"  : 
asw_hacking_fraction                     : 0        : , "sv", "cheat"  : 
asw_harverter_suppress_children          : 0        : , "sv", "cheat"  : If set to 1, harvesters won't spawn harvesites
asw_harvester_max_critters               : 5        : , "sv", "cheat"  : maximum critters the harvester can spawn
asw_harvester_new                        : 1        : , "sv", "cheat"  : If set to 1, use the new model
asw_harvester_spawn_height               : 16       : , "sv", "cheat"  : Height above harvester origin to spawn harvesites at
asw_harvester_spawn_interval             : 1        : , "sv", "cheat"  : Time between spawning a harvesite and starting to spawn another
asw_harvester_speedboost                 : 1        : , "sv", "cheat"  : boost speed for the harvesters
asw_harvester_touch_damage               : 5        : , "sv", "cheat"  : Damage caused by harvesters on touch
asw_heal_gun_heal_fade                   : 0        : , "cheat", "rep", "cl" : Fade time for heal gun's heal sound
asw_heal_gun_start_heal_fade             : 0        : , "cheat", "rep", "cl" : Crossfade time between heal gun's search and heal sound
asw_healgrenade                          : -14145446 : , "cl"           : Color of grenades
asw_healgrenade_gravity                  : 1000     : , "sv", "cheat"  : Gravity of healgrenades
asw_healgrenade_refire_time              : 1        : , "cheat", "rep", "cl" : Time between starting a new healgrenade throw
asw_hear_fixed                           : 0        : , "cl"           : If set, hearing audio position is locked in place.  Use asw_set_hear_pos to set the fixed position to the current audio locatio
asw_hear_from_marine                     : 0        : , "cl"           : Audio hearing position is at current marine's ears
asw_hear_height                          : 0        : , "cl"           : If set, hearing audio position is this many units above the marine.  If number is negative, then hear position is number of uni
asw_hear_pos_debug                       : 0        : , "cl"           : Shows audio hearing position
asw_hide_local_marine                    : 0        : , "cheat", "cl"  : If enabled, your current marine will be invisible
asw_hide_marine                          : cmd      :                  : Toggle drawing of the current marine
asw_hl2_camera                           : 0        : , "cheat", "rep", "norecord", "cl" : 
asw_holdout_announce_time                : 5        : , "sv", "cheat"  : How many seconds between announcing a wave and actually starting a wave.
asw_holdout_debug                        : 0        : , "cheat", "rep", "cl" : Show debug text for holdout mode
asw_holdout_resupply_time                : 20       : , "sv", "cheat"  : How many seconds marines have to pick new weapons in the resupply stage.
asw_holdout_start_wave                   : cmd      :                  : Starts a holdout wave
asw_holdout_wave_score_time              : 5        : , "sv", "cheat"  : How many seconds to show the end wave scores for.
asw_horde_class                          : 0        : , "sv", "cheat"  : Alien class used when spawning hordes
asw_horde_interval_max                   : 65       : , "sv", "cheat"  : Min time between hordes
asw_horde_interval_min                   : 45       : , "sv", "cheat"  : Min time between hordes
asw_horde_max_distance                   : 1500     : , "sv", "cheat"  : Maximum distance away from the marines the horde can spawn
asw_horde_min_distance                   : 800      : , "sv", "cheat"  : Minimum distance away from the marines the horde can spawn
asw_horde_override                       : 0        : , "rep", "cl"    : Forces hordes to spawn
asw_horde_size_max                       : 14       : , "sv", "cheat"  : Max horde size
asw_horde_size_min                       : 9        : , "sv", "cheat"  : Min horde size
asw_horizontal_autoaim                   : 1        : , "cheat", "cl"  : Applies horizontal correction towards best aim ent.
asw_hotbar_self                          : 1        : , "cl"           : Show your own items on the hotbar
asw_hotbar_simple                        : 1        : , "cl"           : Show only 1 item per AI marine on the squad hotbar
asw_hud_alpha                            : 192      : , "cl"           : Alpha of the black parts of the HUD (0->255)
asw_hud_jeephint_numentries              : 10       : , "sv"           : 
asw_hud_scale                            : 0        : , "cl"           : Scale of the HUD overall
asw_hud_swaps                            : 1        : , "cl"           : Show weapon swap icons on the HUD
asw_ignore_need_two_player_requirement   : 0        : , "rep", "cl"    : If set to 1, ignores the mission setting that states two players are needed to start the mission.
asw_infest_angle                         : 0        : , "sv"           : Angle adjustment for parasite infestation attachment
asw_infest_pitch                         : -45      : , "sv"           : Angle adjustment for parasite infestation attachment
asw_info_sound_continue                  : 1        : , "a", "cl"      : Info message sounds continue after you close the window
asw_inspect_profile                      : cmd      :                  : Display a marine's profile
asw_instant_restart                      : 0        : , "sv"           : Whether the game should use the instant restart (if not, it'll do a full reload of the map).
asw_intensity_decay_time                 : 20       : , "sv", "cheat"  : Seconds to decay full intensity to zero
asw_intensity_far_range                  : 200      : , "sv", "cheat"  : Enemies killed past this distance will only slightly increase intensity
asw_intensity_inhibit_delay              : 3        : , "sv", "cheat"  : Seconds before intensity starts to decay after an increase
asw_intensity_scale                      : 0        : , "sv", "cheat"  : Scales intensity increases for marines
asw_interval_change_max                  : 0        : , "sv", "cheat"  : Director: Max scale applied to alien spawn interval each spawn
asw_interval_change_min                  : 0        : , "sv", "cheat"  : Director: Min scale applied to alien spawn interval each spawn
asw_interval_initial_max                 : 7        : , "sv", "cheat"  : Director: Max time between alien spawns when first entering spawning state
asw_interval_initial_min                 : 5        : , "sv", "cheat"  : Director: Min time between alien spawns when first entering spawning state
asw_interval_min                         : 1        : , "sv", "cheat"  : Director: Alien spawn interval will never go lower than this
asw_inventory                            : cmd      :                  : Lists marine's inventory
ASW_InvLast                              : cmd      :                  : Switches between primary and secondary weapons
ASW_InvNext                              : cmd      :                  : Makes your marine select the next weapon
ASW_InvPrev                              : cmd      :                  : Makes your marine select the previous weapon
ASW_JukeboxFadeOutTime                   : 1        : , "cl"           : 
asw_jump_jet_height                      : 160      : , "rep", "cl"    : 
asw_jump_jet_pounce_height               : 60       : , "rep", "cl"    : 
asw_jump_jet_time                        : 1        : , "rep", "cl"    : 
asw_key_atten                            : 1        : , "cl"           : 
asw_key_falloff                          : 0        : , "cl"           : 
asw_key_innerCone                        : 20       : , "cl"           : 
asw_key_outerCone                        : 30       : , "cl"           : 
asw_key_range                            : 0        : , "cl"           : 
asw_knockdown_interval                   : 3        : , "sv", "cheat"  : Min time between knockdowns
asw_laser_sight                          : 1        : , "a", "cl"      : 
asw_laser_sight_min_distance             : 9999     : , "cl"           : The min distance at which to accurately draw the laser sight from the muzzle rather than using the shoot direction
asw_last_game_variation                  : 0        : , "a", "sv"      : Which game variation was used last game
asw_last_marine_dead_delay               : 0        : , "sv", "cheat"  : How long to wait after the last marine has died before failing the mission
asw_last_max_players                     : 6        : , "a", "cl"      : Last maxplayers used for starting a server from the main menu
asw_last_server_name                     : 0        : , "a", "cl"      : Last name used for starting a server from the main menu
asw_last_sv_lan                          : 0        : , "a", "cl"      : Last sv_lan used for starting a server from the main menu
asw_leadership_radius                    : 600      : , "rep", "cl"    : Radius of the leadership field around NCOs with the leadership skill
asw_LeaveMarine                          : cmd      :                  : Uninhabits your current marine
asw_left_hand_ik                         : 0        : , "cheat", "cl"  : IK the marine's left hand to his weapon
asw_list_cached_emitters                 : cmd      :                  : Lists all emitter templates currently loaded
asw_live_marines                         : cmd      :                  : Reports if you have live marines
ASW_LoadCampaign                         : cmd      :                  : Loads a previously saved campaign game
asw_local_dlight_b                       : 250      : , "cheat", "cl"  : Blue component of local colour
asw_local_dlight_exponent                : 3        : , "cheat", "cl"  : Exponent of local colour
asw_local_dlight_g                       : 250      : , "cheat", "cl"  : Green component of local colour
asw_local_dlight_offsetx                 : 0        : , "cheat", "cl"  : Offset of the local dlight
asw_local_dlight_offsety                 : -15      : , "cheat", "cl"  : Offset of the local local
asw_local_dlight_offsetz                 : 95       : , "cheat", "cl"  : Offset of the flashlight dlight
asw_local_dlight_r                       : 250      : , "cheat", "cl"  : Red component of local colour
asw_local_dlight_radius                  : 0        : , "cheat", "cl"  : Radius of the light around the marine.
asw_local_dlight_rotate                  : 0        : , "cheat", "cl"  : Whether local dlight's offset is rotated by marine facing
asw_location_grid_debug                  : 0        :                  : Outputs mission grid hexes for server and client
asw_mad_firing_break                     : 4        : , "sv"           : Point at which the mad firing counter triggers the mad firing speech
asw_mad_firing_decay                     : 0        : , "sv"           : Tick down rate of the mad firing counter
asw_main_menu_option                     : cmd      :                  : 
asw_make_jeep                            : cmd      :                  : Creates a clientside jeep
asw_make_jeep_phys                       : cmd      :                  : Creates physics for test clientside jeep
asw_map_range                            : 1200     : , "cheat", "cl"  : Range in world units of the minimap
asw_marine_ai_acceleration               : 4        : , "sv", "cheat"  : Acceleration boost for marine AI
asw_marine_ai_followspot                 : 0        : , "sv", "cheat"  : 
asw_marine_aim_error_decay_multiplier    : 0        : , "sv", "cheat"  : Value multiplied per turn to reduce aim error over time 
asw_marine_aim_error_max                 : 20       : , "sv", "cheat"  : Maximum firing error angle for AI marines with base accuracy skill 
asw_marine_aim_error_min                 : 5        : , "sv", "cheat"  : Minimum firing error angle for AI marines with base accuracy skill 
asw_marine_ambient                       : 0        : , "cheat", "cl"  : Ambient light of the marine
asw_marine_auto_hack                     : 0        : , "sv", "cheat"  : If set to 1, marine will automatically hack nearby computers and button panels
asw_marine_box_collision                 : 1        : , "rep", "cl"    : 
asw_marine_burn_time_easy                : 6        : , "sv", "cheat"  : Amount of time marine burns for when ignited on easy difficulty
asw_marine_burn_time_hard                : 12       : , "sv", "cheat"  : Amount of time marine burns for when ignited on hard difficulty
asw_marine_burn_time_insane              : 15       : , "sv", "cheat"  : Amount of time marine burns for when ignited on insane difficulty
asw_marine_burn_time_normal              : 8        : , "sv", "cheat"  : Amount of time marine burns for when ignited on normal difficulty
asw_marine_collision                     : 0        : , "rep", "cl"    : Whether marines collide with each other or not, in a multiplayer game
asw_marine_death_cam                     : 1        : , "cheat", "rep", "cl" : Use death cam
asw_marine_death_cam_time                : 0        : , "cheat", "rep", "cl" : Time to do the slowdown death cam
asw_marine_death_cam_time_hold           : 1        : , "cheat", "rep", "cl" : Time to hold on the dying marine at time ramps back up
asw_marine_death_cam_time_interp         : 0        : , "cheat", "rep", "cl" : Time to blend into the death cam
asw_marine_death_cam_time_interp_out     : 0        : , "cheat", "rep", "cl" : Time to blend out of the death cam
asw_marine_death_cam_time_local_hold     : 5        : , "cheat", "rep", "cl" : Time to hold on the dying marine at time ramps back up if they died
asw_marine_death_cam_time_scale          : 0        : , "cheat", "rep", "cl" : Time scale during death cam
asw_marine_death_protection              : 1        : , "sv", "cheat"  : Prevents marines from dying in one hit, unless on 1 health
asw_marine_debug_movement                : 0        : , "sv", "cheat"  : Debug overall marine movement direction
asw_marine_edge_names                    : 1        : , "cl"           : Prevent marine names from going off the edge of the screen
asw_marine_explosion_protection          : 0        : , "sv", "cheat"  : Reduction of explosion radius against marines
asw_marine_face_last_enemy_time          : 5        : , "sv", "cheat"  : Amount of time that AI marines will face their last enemy after losing it while in follow mode
asw_marine_fall_damage                   : 0        : , "sv", "cheat"  : Marines take falling damage
asw_marine_ff                            : 1        : , "sv", "cheat"  : Marine friendly fire setting (0 = FFGuard, 1 = Normal (based on mission difficulty), 2 = Always max)
asw_marine_ff_absorption                 : 1        : , "rep", "cl"    : Friendly fire absorption style (0=none 1=ramp up 2=ramp down)
asw_marine_ff_absorption_build_rate      : 0        : , "sv", "cheat"  : Rate of FF absorption decay build up when being shot by friendlies
asw_marine_ff_absorption_decay_rate      : 0        : , "sv", "cheat"  : Rate of FF absorption decay
asw_marine_ff_dmg_base                   : 1        : , "sv", "cheat"  : Amount of friendly fire damage on mission difficulty 5
asw_marine_ff_dmg_step                   : 0        : , "sv", "cheat"  : Amount friendly fire damage is modified per mission difficuly level away from 5
asw_marine_ff_guard_time                 : 5        : , "sv", "cheat"  : Amount of time firing is disabled for when activating friendly fire guard
asw_marine_force_combat_status           : 0        : , "sv", "cheat"  : 
asw_marine_fraction_turn_scale           : 0        : , "cheat", "cl"  : Scale for the fractional marine turning (large turns)
asw_marine_friction                      : 10       : , "nf", "rep", "cl" : Marine movement friction.
asw_marine_gravity                       : 800      : , "nf", "rep", "cl" : Marine gravity.
asw_marine_labels_cursor_maxdist         : 70       : , "cl"           : Only marines within this distance of the cursor will get their health bar drawn
asw_marine_lightscale                    : 4        : , "cheat", "cl"  : Light scale on the marine
asw_marine_linear_turn_rate              : 600      : , "cheat", "cl"  : Linear turning rate of the marine (used as minimum when fractional turning is employed)
asw_marine_melee_damage                  : 20       : , "sv", "cheat"  : How much damage the marine's kick does
asw_marine_melee_distance                : 50       : , "sv", "cheat"  : How far the marine can kick
asw_marine_melee_force                   : 200000   : , "sv", "cheat"  : Marine kick force = this / dist
asw_marine_melee_kick_lift               : 0        : , "sv", "cheat"  : Upwards Z-Force given to kicked objects
asw_marine_melee_max_force               : 10000    : , "sv", "cheat"  : Maximum force allowed
asw_marine_names                         : 1        : , "cl"           : Whether to show the marine name
asw_marine_nearby_angle                  : -75      : , "cheat", "rep", "cl" : 
asw_marine_object_motion_blur_scale      : 0        : , "cl"           : 
asw_marine_passive_armor_scale           : 0        : , "sv", "cheat"  : 'normal' armor will scale damage taken by this much
asw_marine_random_yaw                    : 40       : , "sv"           : Min/max angle the marine will change his yaw when idling in follow mode
asw_marine_rolls                         : 1        : , "cheat", "rep", "cl" : If set, marine will do rolls when jump is pressed
asw_marine_scan_beams                    : 0        : , "sv"           : Draw scan beams for marines holding position
asw_marine_server_anim                   : cmd      :                  : Lists animation playing on the player's current marine serverside
asw_marine_server_ragdoll                : 0        : , "sv", "cheat"  : If set, marines will have server ragdolls instead of clientside ones.
asw_marine_shoulderlight                 : 2        : , "cl"           : Should marines have a shoulder light effect on them.
asw_marine_skill                         : cmd      :                  : Usage: asw_marine_skill [nSkillSlot]  - reports the number of skill points of the current marine in that skill   asw_marine_spe
asw_marine_special_heal_chatter_chance   : 0        : , "sv"           : Chance of medic saying a special healing line.  Wounded special chance is this times 5.
asw_marine_special_idle_chatter_chance   : 0        : , "sv"           : Chance of marine doing a special idle chatter
asw_marine_spectate                      : cmd      :                  : Usage: asw_marine_spectate [marine_num]
asw_marine_speed_scale_easy              : 0        : , "rep", "cl"    : 
asw_marine_speed_scale_hard              : 1        : , "rep", "cl"    : 
asw_marine_speed_scale_insane            : 1        : , "rep", "cl"    : 
asw_marine_speed_scale_normal            : 1        : , "rep", "cl"    : 
asw_marine_speed_type                    : 2        : , "rep", "cl"    : 0=fixed points scaled by sequence speed, 1=fixed points, 2=just sequence speed
asw_marine_stumble_on_damage             : 1        : , "sv", "cheat"  : Marine stumbles when he takes damage
asw_marine_switch_blend_max_dist         : 1500     : , "cl"           : Maximum distance apart marines can be for a camera blend to occur
asw_marine_switch_blend_speed            : 2        : , "cl"           : How quickly the camera blends between marines when switching
asw_marine_time_until_ignite             : 0        : , "sv", "cheat"  : Amount of time before a marine ignites from taking repeated burn damage
asw_marine_toggle_crouch_chance          : 0        : , "sv"           : Chance of AI changing between crouched and non-crouched while idling in follow mode
asw_marine_turn_firing_fraction          : 0        : , "cheat", "cl"  : Fractional turning value while firing, if using asw_marine_fraction_turn_scale
asw_marine_turn_normal_fraction          : 0        : , "cheat", "cl"  : Fractional turning value if using asw_marine_fraction_turn_scale
asw_marine_turn_y_pos                    : 0        : , "a", "cl"      : Normalized height position for where the cursor changes the player from looking north to south.
asw_marine_update_visibility             : cmd      :                  : Updates marine visibility
asw_marine_view_cone_cost                : 5        : , "sv", "cheat"  : Extra pathing cost if a node is visible to a marine
asw_marine_view_cone_dist                : 700      : , "rep", "cl"    : Distance for marine view cone checks
asw_marine_view_cone_dot                 : 0        : , "rep", "cl"    : Dot for marine view cone checks
asw_marine_yaw_interval_max              : 8        : , "sv"           : Max time between AI marine shifting his yaw
asw_marine_yaw_interval_min              : 3        : , "sv"           : Min time between AI marine shifting his yaw
asw_MarineInvuln                         : cmd      :                  : Makes your marines invulnerable
asw_max_alien_batch                      : 10       : , "sv", "cheat"  : Max number of aliens spawned in a horde batch
asw_max_body_yaw                         : 30       : , "rep", "cl"    : Max angle body yaw can turn either side before feet snap.
asw_max_saves                            : 200      : , "a"            : Maximum number of multiplayer saves that will be stored on this server.
asw_medal_accuracy                       : 0        : , "sv", "cheat"  : Minimum accuracy needed to win the accuracy medal
asw_medal_barrel_kills                   : 5        : , "sv", "cheat"  : Minimum aliens killed with barrels to get the Collateral damage medal
asw_medal_blood_heal_amount              : 150      : , "sv", "cheat"  : How much health must be healed to win the blood halo medal
asw_medal_collection_sp                  : 1        : , "a", "cl"      : Whether the medal collection shows singleplayer or multiplayer
asw_medal_egg_kills                      : 10       : , "sv", "cheat"  : Minimum kills needed to get the eggs medal, if the team has wiped out all grubs in the map
asw_medal_explosive_kills                : 6        : , "sv", "cheat"  : How many aliens have to be killed from one explosion to get the explosives merit medal
asw_medal_firefighter                    : 10       : , "sv", "cheat"  : Minimum fires needed to put out to get the firefighter medal
asw_medal_grub_kills                     : 10       : , "sv", "cheat"  : Minimum kills needed to get the grub medal, if the team has wiped out all grubs in the map
asw_medal_info                           : cmd      :                  : Give medal info on a particular marine
asw_medal_lifesaver_dist                 : 100      : , "sv", "cheat"  : How close an alien has to be a fellow marine to count for the lifesaver medal
asw_medal_lifesaver_kills                : 1        : , "sv", "cheat"  : How many aliens you have to kill that were close to a teammate to get the lifesaver medal
asw_medal_melee_hits                     : 20       : , "sv", "cheat"  : Minimum kicks needed to get the iron fist medal
asw_medal_mine_burns                     : 60       : , "sv", "cheat"  : How many mine kills needed to get the mine medal
asw_medal_parasite_kills                 : 50       : , "sv", "cheat"  : Minimum kills needed to get the parasite medal
asw_medal_reckless_explosive_kills       : 1        : , "sv", "cheat"  : How many aliens have to be killed from kicked grenades to get the reckless explosive merit
asw_medal_sentry_kills                   : 60       : , "sv", "cheat"  : Minimum kills needed to win the sentry medal
asw_medal_silver_heal_amount             : 200      : , "sv", "cheat"  : How much health must be healed to win the silver halo medal
asw_melee_base_damage                    : 12       : , "cheat", "rep", "cl" : The melee damage that marines do at level 1 (scales up with level)
asw_melee_debug                          : 0        : , "rep", "cl"    : Debugs the melee system. Set to 2 for position updates
asw_melee_knockback_up_force             : 1        : , "sv", "cheat"  : 
asw_melee_list_dps                       : cmd      :                  : Lists DPS for melee weapons
asw_melee_lock                           : 0        : , "rep", "cl"    : Marine is moved to the nearest enemy when melee attacking
asw_melee_lock_distance                  : 35       : , "cheat", "cl"  : Dist marine slides to when locked onto a melee target
asw_melee_lock_slide_speed               : 200      : , "cheat", "cl"  : Speed at which marine slides into place when target locked in melee
asw_melee_reload                         : cmd      :                  : Reloads melee_attacks.txt
asw_melee_reload_server_only             : cmd      :                  : Reloads melee_attacks.txt
asw_melee_require_contact                : 0        : , "rep", "cl"    : Melee requires contact to transition to the next combo
asw_melee_require_key_release            : 1        : , "cheat", "rep", "cl" : Melee requires key release between attacks
asw_mesh_emitter_draw                    : 1        : , "cheat", "cl"  : Draw meshes from mesh emitters
asw_mesh_emitter_test                    : cmd      :                  : Test spawning a clientside mesh emitter
ASW_MessageLog                           : cmd      :                  : Shows a log of info messages you've read so far in this mission
asw_minigun_pitch_max                    : 150      : , "cheat", "rep", "cl" : Pitch of barrel spin sound
asw_minigun_pitch_min                    : 50       : , "cheat", "rep", "cl" : Pitch of barrel spin sound
asw_minigun_spin_down_rate               : 0        : , "cheat", "rep", "cl" : Spin down speed of minigun
asw_minigun_spin_rate_threshold          : 0        : , "cheat", "rep", "cl" : Minimum barrel spin rate before minigun will fire
asw_minigun_spin_up_rate                 : 1        : , "cheat", "rep", "cl" : Spin up speed of minigun
asw_minimap_clicks                       : 1        : , "a", "cl"      : Is enabled, clicking on the minimap will draw on it.  If disabled, clicking there will fire your weapon as normal
asw_minimap_scale                        : cmd      :                  : Overrides scale of the minimap
asw_mining_laser_run_fade                : 0        : , "cheat", "rep", "cl" : Fade time for mining laser run sound
asw_mining_laser_start_run_fade          : 0        : , "cheat", "rep", "cl" : Crossfade time between mining laser's charge and run sound
asw_mininglaser_damage_snd_interval      : 1        : , "cheat", "rep", "cl" : How often to play the damage sound when the laser beam is on
asw_mission_complete                     : cmd      :                  : Cheat to complete the current mission
asw_money                                : 0        : , "rep", "cl"    : Can players collect money?
asw_money_elasticity                     : 3        : , "sv", "cheat"  : 
asw_money_friction                       : -1       : , "sv", "cheat"  : 
asw_money_gravity                        : 0        : , "sv", "cheat"  : 
asw_mortar_round_child_fuse_max          : 1        : , "sv", "cheat"  : Cluster grenade child cluster's maximum fuse length
asw_mortar_round_child_fuse_min          : 0        : , "sv", "cheat"  : Cluster grenade child cluster's minimum fuse length
asw_mortar_round_fuse                    : 4        : , "sv", "cheat"  : Fuse length of cluster grenade
asw_mortar_round_gravity                 : 0        : , "sv", "cheat"  : Gravity of mortar bug's mortar
asw_mortar_round_min_detonation_time     : 0        : , "sv", "cheat"  : Min. time before cluster grenade can detonate
asw_mortar_round_radius_check_interval   : 0        : , "sv", "cheat"  : How often the cluster grenade checks for nearby drones to explode against
asw_mortar_round_radius_check_scale      : 0        : , "sv", "cheat"  : What fraction of the grenade's damage radius is used for the early detonation check
asw_mortarbug_face_target                : 1        : , "sv", "cheat"  : Mortarbug faces his target when moving
asw_mortarbug_shell_fuse                 : 3        : , "sv", "cheat"  : Time before mortarbug shell explodes
asw_mortarbug_shell_gravity              : 0        : , "sv", "cheat"  : Gravity of mortarbug shell
asw_mortarbug_speedboost                 : 1        : , "sv", "cheat"  : boost speed for the mortarbug
asw_mortarbug_spitspeed                  : 350      : , "sv", "cheat"  : Speed at which mortarbug grenade travels.
asw_mortarbug_touch_damage               : 5        : , "sv", "cheat"  : Damage caused by mortarbug on touch
asw_motionblur                           : 0        : , "cl"           : Motion Blur
asw_motionblur_addalpha                  : 0        : , "cl"           : Motion Blur Alpha
asw_motionblur_drawalpha                 : 1        : , "cl"           : Motion Blur Draw Alpha
asw_motionblur_time                      : 0        : , "cl"           : The amount of time to wait until updating the FB
asw_mouse_order_dist                     : 100      : , "cl"           : Minimum distance squared needed to move the cursor while holding down a marine number to order that marine to face that directi
asw_move_dummy                           : cmd      :                  : 
asw_move_marine                          : 1        : , "sv", "cheat"  : Activate remote control of named entity
asw_movement_direction_interval          : 0        : , "sv", "cheat"  : 
asw_movement_direction_tolerance         : 30       : , "sv", "cheat"  : 
asw_muzzle_flash_new_type                : 0        : , "cheat", "cl"  : 
asw_muzzle_light                         : 104907008.000 : , "cheat", "cl"  : 
asw_muzzle_light_radius_max              : 100      : , "cheat", "cl"  : 
asw_muzzle_light_radius_min              : 50       : , "cheat", "cl"  : 
asw_network_id                           : cmd      :                  : returns network id
asw_new_drone                            : 1        : , "sv", "cheat"  : Set to 1 to use the new drone model
ASW_NextMarine                           : cmd      :                  : Select your next marine
asw_night_vision_duration                : 20       : , "cheat", "rep", "cl" : 
asw_night_vision_fade_in_speed           : 400      : , "cheat", "cl"  : 
asw_night_vision_fade_out_speed          : 5000     : , "cheat", "cl"  : 
asw_night_vision_flash_max               : 220      : , "cheat", "cl"  : 
asw_night_vision_flash_min               : 0        : , "cheat", "cl"  : 
asw_night_vision_flash_speed             : 1000     : , "cheat", "cl"  : 
asw_night_vision_self_illum_multiplier   : 25       : , "cl"           : For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value.
asw_npc_go                               : cmd      :                  : Selected NPC(s) will go to the location that the player is looking (shown with a purple box)  Arguments: -none-
asw_npc_go_do_run                        : 1        : , "sv", "cheat"  : Set whether should run on asw_npc_go
asw_objective_slowdown_time              : 1        : , "sv", "cheat"  : Length of time that the slowdown effect lasts.
asw_objective_update_time_scale          : 0        : , "cheat", "rep", "cl" : Time scale during objective updates
asw_old_shieldbug                        : 0        : , "sv", "cheat"  : 1= old shield bug, 0 = new model
asw_OrderMarinesFollow                   : cmd      :                  : Orders nearest marine to follow
asw_OrderMarinesHold                     : cmd      :                  : Orders nearby marines to hold position
asw_override_footstep_volume             : 0        : , "cheat", "cl"  : Overrides footstep volume instead of it being surface dependent
asw_override_max_marines                 : 0        : , "sv", "cheat"  : Overrides how many marines can be selected for (testing).
asw_parasite_defanged_damage             : 15       : , "sv", "cheat"  : Damage per hit from defanged parasites
asw_parasite_inside                      : 0        : , "sv"           : If set, parasites will burrow into their victims rather than staying attached
asw_parasite_speedboost                  : 1        : , "sv", "cheat"  : boost speed for the parasites
asw_particle_count                       : 0        : , "cl"           : Shows how many particles are being drawn
asw_path_end                             : cmd      :                  : mark end of pathfinding test
asw_path_start                           : cmd      :                  : mark start of pathfinding test
asw_pdw_max_shooting_distance            : 400      : , "rep", "cl"    : Maximum distance of the hitscan weapons.
asw_pellet_trail_a                       : 40       : , "cheat", "cl"  : 
asw_pellet_trail_b                       : 255      : , "cheat", "cl"  : 
asw_pellet_trail_fade                    : 0        : , "cheat", "cl"  : 
asw_pellet_trail_g                       : 255      : , "cheat", "cl"  : 
asw_pellet_trail_life                    : 1        : , "cheat", "cl"  : 
asw_pellet_trail_material                : 0        : , "cheat", "cl"  : 
asw_pellet_trail_r                       : 255      : , "cheat", "cl"  : 
asw_pellet_trail_width                   : 1        : , "cheat", "cl"  : 
ASW_PermaStim                            : cmd      :                  : Free long stim
ASW_PermaStimStop                        : cmd      :                  : Free long stim
asw_phys_prop_motion_blur_scale          : 0        : , "cl"           : 
ASW_PhysicsShove                         : cmd      :                  : Shove objects in front of you
asw_pick_stim_music                      : cmd      :                  : Shows a dialog for picking custom stim music
asw_pierce_spark_scale                   : 0        : , "cl"           : Scale applied to piercing spark effect
asw_player_avoidance                     : 1        : , "cheat", "cl"  : Enable/Disable player avoidance.
asw_player_avoidance_bounce              : 1        : , "cheat", "cl"  : Marine avoidance bounce.
asw_player_avoidance_fakehull            : 25       : , "cheat", "cl"  : Marine avoidance hull size.
asw_player_avoidance_force               : 1024     : , "cheat", "cl"  : Marine avoidance separation force.
asw_player_names                         : 1        : , "cl"           : Whether to show player names under marines or not.  Set to 2 to show both player and marine name.
asw_portrait_ammo                        : 1        : , "cl"           : 
asw_portrait_class                       : 1        : , "cl"           : 
asw_portrait_face                        : 1        : , "cl"           : 
asw_portrait_health_cross                : 0        : , "cl"           : 
asw_portrait_leadership                  : 1        : , "cl"           : 
asw_portrait_scale_test                  : 0        : , "cheat", "cl"  : 
asw_portraits_border                     : 8        : , "cl"           : Black border around HUD portraits
asw_portraits_border_shrink              : 0        : , "cl"           : How much of the border is applied to the actual size of the portrait.
asw_portraits_hide                       : 0        : , "cl"           : 
asw_powerup_elasticity                   : 0        : , "cheat", "rep", "cl" : 
asw_powerup_friction                     : 0        : , "cheat", "rep", "cl" : 
asw_powerup_gravity                      : 1        : , "cheat", "rep", "cl" : 
asw_precache_speech                      : 0        : , "sv", "cheat"  : If set, server will precache all speech files (increases load times a lot!)
asw_prevent_ai_crouch                    : 0        : , "cheat", "cl"  : Prevents AI from crouching when they hold position
ASW_PrevMarine                           : cmd      :                  : Select your previous marine
asw_queen_debug                          : 0        : , "sv", "cheat"  : Display debug info about the queen
asw_queen_flame_flinch_chance            : 0        : , "sv", "cheat"  : Chance of queen flinching when she takes fire damage
asw_queen_force_parasite_spawn           : 0        : , "sv", "cheat"  : Set to 1 to force the queen to spawn parasites
asw_queen_force_spit                     : 0        : , "sv", "cheat"  : Set to 1 to force the queen to spit
asw_queen_grabber_dmg                    : 1        : , "sv", "cheat"  : Damager per pump per grabber
asw_queen_grabber_health                 : 20       : , "sv", "cheat"  : Initial health of the queen grabbers
asw_queen_health_easy                    : 2500     : , "sv", "cheat"  : Initial health of the Swarm Queen
asw_queen_health_hard                    : 5000     : , "sv", "cheat"  : Initial health of the Swarm Queen
asw_queen_health_insane                  : 6000     : , "sv", "cheat"  : Initial health of the Swarm Queen
asw_queen_health_normal                  : 3500     : , "sv", "cheat"  : Initial health of the Swarm Queen
asw_queen_max_mslash                     : 350      : , "sv", "cheat"  : Max Range of Swarm Queen moving slash attack
asw_queen_min_mslash                     : 160      : , "sv", "cheat"  : Min Range of Swarm Queen moving slash attack
asw_queen_slash_damage                   : 5        : , "sv", "cheat"  : Damage caused by the Swarm Queen's slash attack
asw_queen_slash_debug                    : 0        : , "sv", "cheat"  : Visualize Swarm Queen slash collision
asw_queen_slash_range                    : 200      : , "sv", "cheat"  : Range of Swarm Queen slash attack
asw_queen_slash_size                     : 100      : , "sv", "cheat"  : Padding around the Swarm Queen's claw when calculating melee attack collision
asw_queen_spit_autoaim_angle             : 10       : , "sv", "cheat"  : Angle in degrees in which the Queen's spit attack will adjust to fire at a marine
asw_queen_spit_damage                    : 10       : , "sv", "cheat"  : Damage caused by the queen's goo spit
asw_queen_spit_radius                    : 350      : , "sv", "cheat"  : Radius of the queen's goo spit attack
asw_r_JeepFOV                            : 90       : , "cheat", "cl"  : 
asw_r_JeepViewBlendTo                    : 1        : , "cheat", "cl"  : 
asw_r_JeepViewBlendToScale               : 0        : , "cheat", "cl"  : 
asw_r_JeepViewBlendToTime                : 1        : , "cheat", "cl"  : 
asw_ragdoll_blend_test                   : cmd      :                  : Ragdoll blending test
asw_railgun_beam_lifetime                : 0        : , "cl"           : How long the railgun beam trails last
asw_railgun_beam_width                   : 20       : , "cl"           : Initial width of the railgun beam trail
asw_railgun_force_scale                  : 60       : , "rep", "cl"    : Force of railgun shots
asw_ranger_health                        : 101      : , "sv", "cheat"  : 
asw_realistic_death_chatter              : 0        : , "sv"           : If true, only 1 nearby marine will shout about marine deaths
asw_reconnect_after_outro                : 0        : , "cl"           : If set, client will reconnect to server after outro
asw_red_muzzle_b                         : 128      : , "cl"           : 
asw_red_muzzle_g                         : 128      : , "cl"           : 
asw_red_muzzle_r                         : 255      : , "cl"           : 
asw_regular_floor_texture                : 0        :                  : Regular floor texture to replace
asw_report_difficulty                    : cmd      :                  : Reports current skill and mission difficulty level
asw_reserve_marine_time                  : 30       : , "sv"           : Number of seconds marines are reserved for at briefing start
asw_restart_mission                      : cmd      :                  : Restarts the current mission
asw_return_chat                          : cmd      :                  : 
asw_rg_explosion                         : 0        : , "cl"           : Should the rg tracer have an explosion at the end?
asw_ricochet_laser_b                     : 0        : , "cl"           : Red component of ricochet rifle bounce laser
asw_ricochet_laser_brightness            : 255      : , "cheat", "cl"  : Width of the ricochet targeting laser
asw_ricochet_laser_fade                  : 0        : , "cheat", "cl"  : Width of the ricochet targeting laser
asw_ricochet_laser_g                     : 0        : , "cl"           : Red component of ricochet rifle bounce laser
asw_ricochet_laser_r                     : 255      : , "cl"           : Red component of ricochet rifle bounce laser
asw_ricochet_laser_width                 : 1        : , "cheat", "cl"  : Width of the ricochet targeting laser
asw_rim_atten                            : 0        : , "cl"           : 
asw_rim_falloff                          : 0        : , "cl"           : 
asw_rim_innerCone                        : 20       : , "cl"           : 
asw_rim_outerCone                        : 30       : , "cl"           : 
asw_rim_range                            : 0        : , "cl"           : 
asw_rocket_acceleration                  : 60       : , "sv", "cheat"  : 
asw_rocket_debug                         : 0        : , "sv", "cheat"  : 
asw_rocket_drag                          : 0        : , "sv", "cheat"  : 
asw_rocket_homing_range                  : 640000   : , "sv", "cheat"  : 
asw_rocket_hover_height                  : 10       : , "sv", "cheat"  : 
asw_rocket_hover_thrust                  : 60       : , "sv", "cheat"  : 
asw_rocket_lifetime                      : 3        : , "sv", "cheat"  : 
asw_rocket_max_speed                     : 600      : , "sv", "cheat"  : 
asw_rocket_min_speed                     : 280      : , "sv", "cheat"  : 
asw_rocket_trail_a                       : 40       : , "cheat", "cl"  : 
asw_rocket_trail_b                       : 128      : , "cheat", "cl"  : 
asw_rocket_trail_fade                    : 0        : , "cheat", "cl"  : 
asw_rocket_trail_g                       : 255      : , "cheat", "cl"  : 
asw_rocket_trail_life                    : 0        : , "cheat", "cl"  : 
asw_rocket_trail_material                : 0        : , "cheat", "cl"  : 
asw_rocket_trail_r                       : 255      : , "cheat", "cl"  : 
asw_rocket_trail_width                   : 1        : , "cheat", "cl"  : 
asw_rocket_volume_time                   : 0        : , "cl"           : Time taken to fade in rocket loop sound
asw_rocket_wobble_amp                    : 90       : , "sv", "cheat"  : 
asw_rocket_wobble_freq                   : 0        : , "sv", "cheat"  : 
asw_room_info                            : cmd      :                  : Shows details about the current room in a randomly generated map
asw_roster_select_bypass_steam           : 0        : , "cheat", "cl"  : Bypass checking if data has been downloaded from steam when selecting a Marine.
asw_rts_controls                         : 0        : , "cheat", "rep", "cl" : 
asw_run_fixed_blend                      : 0        : , "rep", "cl"    : 
asw_run_speed                            : 380      : , "rep", "cl"    : Test of movement speed returned in animstate code
asw_run_speed_scale                      : 1        : , "rep", "cl"    : 
asw_sb_gallop_max_range                  : 130      : , "sv", "cheat"  : Max range to do ram attack
asw_sb_gallop_min_range                  : 50       : , "sv", "cheat"  : Min range to do ram attack
asw_scanner_background                   : 1        : , "cl"           : Draw black background behind minimap
asw_scanner_classic                      : 0        : , "cl"           : Scanner has white blips, is always pinging.
asw_scanner_idle_sound                   : 3        : , "cl"           : Which scanner idle sound is used (from 1 to 4)
asw_scanner_idle_volume                  : 0        : , "cl"           : Volume of scanner idle loop
asw_scanner_interlace_alpha              : 0        : , "cl"           : Alpha of interlace effect on the scanner
asw_scanner_noise_alpha                  : 0        : , "cl"           : Alpha of noise effect on the scanner
asw_scanner_pitch_base                   : 1        : , "cl"           : Starting pitch
asw_scanner_pitch_change                 : 0        : , "cl"           : Change in pitch (from 0 to 1.0) of scanner blips depending on distance from the tech marine
asw_scanner_ring_scale                   : 1        : , "cheat", "cl"  : Overdraw in the scanner ring size from the blip boundary
asw_scanner_scanline_alpha               : 80       : , "cl"           : Alpha of scanlines on the scanner
asw_scanner_scanline_double              : 0        : , "cl"           : Whether scanlines should be single or double pixel
asw_scanner_warning_sound                : 1        : , "cl"           : Which scanner warning sound is used (from 1 to 3)
asw_scanner_warning_volume               : 0        : , "cl"           : Volume of scanner warning beeps
asw_screenflash                          : 0        : , "sv", "cheat"  : Alpha of damage screen flash
asw_sentry_debug_aim                     : 0        : , "sv", "cheat"  : Draw debug lines for sentry gun aim
asw_sentry_friendly_fire_scale           : 0        : , "rep", "cl"    : Damage scale for sentry gun friendly fire
asw_sentry_friendly_target               : 0        : , "sv", "cheat"  : Whether the sentry targets friendlies or not
asw_sentry_gun_type                      : -1       : , "sv", "cheat"  : Force the type of sentry guns built to this. -1, the default, reads from the marine attributes.
asw_sequence_speed_cap                   : 160      : , "rep", "cl"    : 
ASW_Server_LoadCampaign                  : cmd      :                  : Server loads a previously saved campaign game
ASW_Server_StartCampaign                 : cmd      :                  : Server starts a new campaign game
asw_set_drone_skin                       : cmd      :                  : Sets skin index of all drones and simple drones
asw_set_hear_pos                         : cmd      :                  : Sets fixed audio position to the current position
asw_set_solid                            : cmd      :                  : Sets solid status of current marine
asw_shake                                : cmd      :                  : Shake the screen.
asw_shaman_aim_ahead_time                : 1        : , "sv", "cheat"  : Look ahead time for shaman's heal target
asw_shaman_health                        : 59       : , "sv", "cheat"  : 
asw_shieldbug_death_force                : 65000    : , "cl"           : this sets the custom death force for the exploding shieldbug
asw_shieldbug_defending_speedboost       : 1        : , "sv", "cheat"  : Boost speed for the shieldbug when defending
asw_shieldbug_force_defend               : 0        : , "sv", "cheat"  : 0 = no force, 1 = force open, 2 = force defend
asw_shieldbug_knockdown                  : 1        : , "sv", "cheat"  : If set shieldbug will knock marines down with his melee attacks
asw_shieldbug_knockdown_force            : 500      : , "sv", "cheat"  : Magnitude of knockdown force for shieldbug's melee attack
asw_shieldbug_knockdown_lift             : 300      : , "sv", "cheat"  : Upwards force for shieldbug's melee attack
asw_shieldbug_melee_force                : 2        : , "sv", "cheat"  : Melee force of the shieldbug
asw_shieldbug_screen_shake               : 1        : , "sv", "cheat"  : Should the shieldbug cause screen shake?
asw_shieldbug_speedboost                 : 1        : , "sv", "cheat"  : boost speed for the shieldbug
asw_shotgun_pellet_fade_length           : 100      : , "sv"           : Length of the trail on the shotgun pellets
asw_shotgun_pellets_pass                 : 0        : , "sv", "cheat"  : Set to make shotgun pellets pass through aliens (as opposed to stopping on contact)
asw_shotgun_shell_delay                  : 0        : , "cl"           : Delay on shell casing after firing shotgun
asw_show_all_singleplayer_maps           : 0        : , "cl"           : If set, offline practice option on the main menu will show all maps.
asw_show_marine_hints                    : cmd      :                  : Show hint manager spots
asw_show_mouse_entity                    : 0        : , "cheat", "cl"  : Show entity under the mouse cursor
asw_show_stats_in_singleplayer           : 0        : , "cl"           : Show stats screen in singleplayer
asw_show_xp                              : cmd      :                  : Print local player's XP and level
asw_show_xp_details                      : 0        : , "rep", "cl"    : Output XP rewards to the console
asw_simple_hacking                       : 0        : , "sv", "cheat"  : Use simple progress bar computer hacking
asw_sk_jeep_gauss_damage                 : 15       : , "sv"           : 
asw_skill                                : 2        : , "a", "rep", "cl" : Game skill level (1-5).
asw_skill_accuracy_flamer_dmg_base       : 0        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_flamer_dmg_step       : 0        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_pdw_dmg_base          : 0        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_pdw_dmg_step          : 1        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_pistol_dmg_base       : 0        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_pistol_dmg_step       : 2        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_prifle_dmg_base       : 0        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_prifle_dmg_step       : 1        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_railgun_dmg_base      : 0        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_railgun_dmg_step      : 10       : , "cheat", "rep", "cl" : 
asw_skill_accuracy_rifle_dmg_base        : 0        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_rifle_dmg_step        : 1        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_shotgun_dmg_base      : 0        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_shotgun_dmg_step      : 2        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_sniper_rifle_dmg_base : 0        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_sniper_rifle_dmg_step : 10       : , "cheat", "rep", "cl" : 
asw_skill_accuracy_tesla_cannon_dmg_base : 0        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_tesla_cannon_dmg_step : 0        : , "cheat", "rep", "cl" : 
asw_skill_agility_movespeed_base         : 290      : , "cheat", "rep", "cl" : 
asw_skill_agility_movespeed_step         : 10       : , "cheat", "rep", "cl" : 
asw_skill_agility_reload_step            : 0        : , "cheat", "rep", "cl" : 
asw_skill_autogun_base                   : 0        : , "cheat", "rep", "cl" : 
asw_skill_autogun_step                   : 1        : , "cheat", "rep", "cl" : 
asw_skill_drugs_base                     : 5        : , "cheat", "rep", "cl" : 
asw_skill_drugs_step                     : 0        : , "cheat", "rep", "cl" : 
asw_skill_engineering_sentry_base        : 1        : , "cheat", "rep", "cl" : 
asw_skill_engineering_sentry_step        : 0        : , "cheat", "rep", "cl" : 
asw_skill_engineering_welding_base       : 0        : , "cheat", "rep", "cl" : 
asw_skill_engineering_welding_step       : 0        : , "cheat", "rep", "cl" : 
asw_skill_grenades_cluster_dmg_base      : 80       : , "cheat", "rep", "cl" : 
asw_skill_grenades_cluster_dmg_step      : 10       : , "cheat", "rep", "cl" : 
asw_skill_grenades_clusters_base         : 0        : , "cheat", "rep", "cl" : 
asw_skill_grenades_clusters_step         : 1        : , "cheat", "rep", "cl" : 
asw_skill_grenades_dmg_base              : 80       : , "cheat", "rep", "cl" : 
asw_skill_grenades_dmg_step              : 10       : , "cheat", "rep", "cl" : 
asw_skill_grenades_flechette_dmg_base    : 10       : , "cheat", "rep", "cl" : 
asw_skill_grenades_flechette_dmg_step    : 1        : , "cheat", "rep", "cl" : 
asw_skill_grenades_freeze_duration_base  : 3        : , "cheat", "rep", "cl" : 
asw_skill_grenades_freeze_duration_step  : 0        : , "cheat", "rep", "cl" : 
asw_skill_grenades_freeze_radius_base    : 210      : , "cheat", "rep", "cl" : 
asw_skill_grenades_freeze_radius_step    : 0        : , "cheat", "rep", "cl" : 
asw_skill_grenades_hornet_count_base     : 8        : , "cheat", "rep", "cl" : 
asw_skill_grenades_hornet_count_step     : 0        : , "cheat", "rep", "cl" : 
asw_skill_grenades_hornet_dmg_base       : 50       : , "cheat", "rep", "cl" : 
asw_skill_grenades_hornet_dmg_step       : 1        : , "cheat", "rep", "cl" : 
asw_skill_grenades_hornet_interval_base  : 0        : , "cheat", "rep", "cl" : 
asw_skill_grenades_hornet_interval_step  : 0        : , "cheat", "rep", "cl" : 
asw_skill_grenades_incendiary_dmg_base   : 80       : , "cheat", "rep", "cl" : 
asw_skill_grenades_incendiary_dmg_step   : 10       : , "cheat", "rep", "cl" : 
asw_skill_grenades_radius_base           : 280      : , "cheat", "rep", "cl" : 
asw_skill_grenades_radius_step           : 20       : , "cheat", "rep", "cl" : 
asw_skill_grenades_smart_count_base      : 32       : , "cheat", "rep", "cl" : 
asw_skill_grenades_smart_count_step      : 0        : , "cheat", "rep", "cl" : 
asw_skill_grenades_smart_interval_base   : 0        : , "cheat", "rep", "cl" : 
asw_skill_grenades_smart_interval_step   : 0        : , "cheat", "rep", "cl" : 
asw_skill_hacking_speed_base             : 2        : , "cheat", "rep", "cl" : 
asw_skill_hacking_speed_step             : 0        : , "cheat", "rep", "cl" : 
asw_skill_healing_charges_base           : 4        : , "cheat", "rep", "cl" : 
asw_skill_healing_charges_step           : 1        : , "cheat", "rep", "cl" : 
asw_skill_healing_grenade_base           : 50       : , "cheat", "rep", "cl" : 
asw_skill_healing_grenade_step           : 10       : , "cheat", "rep", "cl" : 
asw_skill_healing_gun_base               : 5        : , "cheat", "rep", "cl" : 
asw_skill_healing_gun_charges_base       : 40       : , "cheat", "rep", "cl" : 
asw_skill_healing_gun_charges_step       : 10       : , "cheat", "rep", "cl" : 
asw_skill_healing_gun_step               : 1        : , "cheat", "rep", "cl" : 
asw_skill_healing_hps_base               : 25       : , "cheat", "rep", "cl" : 
asw_skill_healing_hps_step               : 8        : , "cheat", "rep", "cl" : 
asw_skill_healing_medkit_hps_base        : 50       : , "cheat", "rep", "cl" : 
asw_skill_healing_medkit_hps_step        : 5        : , "cheat", "rep", "cl" : 
asw_skill_health_base                    : 80       : , "cheat", "rep", "cl" : 
asw_skill_health_step                    : 15       : , "cheat", "rep", "cl" : 
asw_skill_leadership_accuracy_chance_base : 0        : , "cheat", "rep", "cl" : 
asw_skill_leadership_accuracy_chance_step : 0        : , "cheat", "rep", "cl" : 
asw_skill_leadership_damage_resist_base  : 0        : , "cheat", "rep", "cl" : 
asw_skill_leadership_damage_resist_step  : 0        : , "cheat", "rep", "cl" : 
asw_skill_melee_dmg_base                 : 30       : , "cheat", "rep", "cl" : 
asw_skill_melee_dmg_step                 : 6        : , "cheat", "rep", "cl" : 
asw_skill_melee_force_base               : 10       : , "cheat", "rep", "cl" : 
asw_skill_melee_force_step               : 1        : , "cheat", "rep", "cl" : 
asw_skill_melee_speed_base               : 1        : , "cheat", "rep", "cl" : 
asw_skill_melee_speed_step               : 0        : , "cheat", "rep", "cl" : 
asw_skill_mines_duration_base            : 10       : , "cheat", "rep", "cl" : 
asw_skill_mines_duration_step            : 5        : , "cheat", "rep", "cl" : 
asw_skill_mines_fires_base               : 1        : , "cheat", "rep", "cl" : 
asw_skill_mines_fires_step               : 0        : , "cheat", "rep", "cl" : 
asw_skill_muzzle_flash_base              : 1        : , "cheat", "rep", "cl" : 
asw_skill_muzzle_flash_step              : 0        : , "cheat", "rep", "cl" : 
asw_skill_particle_count                 : 20       : , "cl"           : How many particles are spawned for each edge of the skill button
asw_skill_particle_deviation             : 0        : , "cl"           : Random deviation applied to initial velocity of skill spending particles
asw_skill_particle_gravity               : 0        : , "cl"           : Gravity for particles for the skill spending effect
asw_skill_particle_inset                 : 10       : , "cl"           : How many pixels inset inside the skill button to spawn particles
asw_skill_particle_size                  : 40       : , "cl"           : Size of particles for the skill spending effect
asw_skill_particle_speed                 : 50       : , "cl"           : Initial speed of skill spend particles
asw_skill_particle_speed_up              : 0        : , "cl"           : Upward boost given to skill spend particles
asw_skill_piercing_base                  : 0        : , "cheat", "rep", "cl" : 
asw_skill_piercing_step                  : 0        : , "cheat", "rep", "cl" : 
asw_skill_reloading_base                 : 1        : , "cheat", "rep", "cl" : 
asw_skill_reloading_fast_base            : 1        : , "cheat", "rep", "cl" : 
asw_skill_reloading_fast_step            : 0        : , "cheat", "rep", "cl" : 
asw_skill_reloading_step                 : 0        : , "cheat", "rep", "cl" : 
asw_skill_scanner_base                   : 600      : , "cheat", "rep", "cl" : 
asw_skill_scanner_step                   : 150      : , "cheat", "rep", "cl" : 
asw_skill_self_healing_charges_base      : 2        : , "cheat", "rep", "cl" : 
asw_skill_self_healing_charges_step      : 0        : , "cheat", "rep", "cl" : 
asw_skill_vindicator_dmg_base            : 0        : , "cheat", "rep", "cl" : 
asw_skill_vindicator_dmg_step            : 2        : , "cheat", "rep", "cl" : 
asw_skill_vindicator_pellets_base        : 7        : , "cheat", "rep", "cl" : 
asw_skill_vindicator_pellets_step        : 0        : , "cheat", "rep", "cl" : 
asw_skill_xenowounds_base                : 100      : , "cheat", "rep", "cl" : 
asw_skill_xenowounds_step                : -25      : , "cheat", "rep", "cl" : 
asw_sniper_dlight_b                      : 250      : , "cheat", "cl"  : Blue component of flashlight colour
asw_sniper_dlight_exponent               : 1        : , "cheat", "cl"  : 
asw_sniper_dlight_g                      : 250      : , "cheat", "cl"  : Green component of flashlight colour
asw_sniper_dlight_r                      : 250      : , "cheat", "cl"  : Red component of flashlight colour
asw_sniper_dlight_radius                 : 100      : , "cheat", "cl"  : Radius of the light around the cursor.
asw_sniper_scope_radius                  : 100      : , "cl"           : 
asw_sniper_scope_self_illum_multiplier   : 0        : , "cl"           : For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value.
asw_sniper_shell_delay                   : 0        : , "cl"           : Delay on shell casing after firing rifle
asw_solid_info                           : cmd      :                  : Shows solid status of current marine
asw_sounds                               : cmd      :                  : lists sounds playing
asw_spawn_alien                          : cmd      :                  : Make the named asw_spawner spit out an alien
asw_spawn_buzzer                         : cmd      :                  : Refills all marine health
asw_spawn_parasite_pack                  : cmd      :                  : Spawns a group of parasites somewhere randomly in the map
asw_spawn_shieldbug                      : cmd      :                  : Spawns a shieldbug somewhere randomly in the map
asw_spawning_enabled                     : 1        : , "sv", "cheat"  : If set to 0, asw_spawners won't spawn aliens
asw_spinning_stim_cam                    : 1        : , "cl"           : If set, slow motion will display a small spinning camera view
asw_springcol                            : 1        : , "sv", "cheat"  : Use soft alien collision
asw_springcol_core                       : 0        : , "sv", "cheat"  : Fraction of the alien's pushaway radius that is a solid capped core
asw_springcol_debug                      : 0        : , "sv", "cheat"  : Display the direction of the pushaway vector. Set to entity index or -1 to show all.
asw_springcol_force_scale                : 3        : , "sv", "cheat"  : Multiplier for each individual push force
asw_springcol_push_cap                   : 33       : , "sv", "cheat"  : Cap on the total push vector
asw_springcol_radius                     : 50       : , "sv", "cheat"  : Radius of the alien's pushaway cylinder
asw_squad_debug                          : 1        : , "sv", "cheat"  : Draw debug overlays for squad movement
asw_squad_hotbar                         : cmd      :                  : Activate a squad hotbar button
asw_squad_inventory                      : cmd      :                  : Shows squad inventory
ASW_StartCampaign                        : cmd      :                  : Starts a new campaign game
asw_StartStim                            : cmd      :                  : Activates a stim pack
asw_stats_scrub_time                     : 6        : , "cheat", "cl"  : Time that it takes to do the full stats time scrub.
asw_stats_skip_marines_test              : 0        : , "cheat", "cl"  : Tests removing marines 1 and 3 from the stats screen
asw_stats_track                          : 1        : , "sv"           : Turn on//off Infested stats tracking.
asw_steam_cloud                          : 1        : , "cl"           : Whether Swarm data should be stored in the Steam Cloud
asw_steam_cloud_debug                    : 1        : , "cl"           : Print Steam Cloud messages
asw_stim_cam_pitch                       : 10       : , "cl"           : Controls angle of the small in-picture Stim camera
asw_stim_cam_roll                        : 0        : , "cl"           : Controls angle of the small in-picture Stim camera
asw_stim_cam_rotate_speed                : 0        : , "cl"           : Rotation speed of the stim camera
asw_stim_cam_time                        : 0        : , "cheat", "cl"  : When time scale drops below this value, the stim cam will show
asw_stim_cam_x                           : -20      : , "cl"           : Controls offset of the small in-picture Stim camera
asw_stim_cam_y                           : -30      : , "cl"           : Controls offset of the small in-picture Stim camera
asw_stim_cam_yaw                         : 15       : , "cl"           : Controls angle of the small in-picture Stim camera
asw_stim_cam_z                           : 70       : , "cl"           : Controls offset of the small in-picture Stim camera
asw_stim_duration                        : 6        : , "sv", "cheat"  : Default duration of the stimpack slomo (medics with skills will override this number)
asw_stim_music                           : 0        : , "a", "cl"      : Custom music file used for stim music
asw_stim_time_scale                      : 0        : , "cheat", "rep", "cl" : Time scale during stimpack slomo
asw_stop_burning                         : cmd      :                  : Makes your marine stop burning
asw_stumble_interval                     : 2        : , "sv", "cheat"  : Min time between stumbles
asw_stumble_knockback                    : 300      : , "sv", "cheat"  : Velocity given to aliens that get knocked back
asw_stumble_lift                         : 300      : , "sv", "cheat"  : Upwards velocity given to aliens that get knocked back
asw_stun_grenade_time                    : 6        : , "sv", "cheat"  : How long stun grenades stun aliens for
asw_success_sound_delay                  : 0        : , "cheat", "cl"  : Delay before playing mission success music
asw_suicide                              : cmd      :                  : Kills your current marine
asw_sv_maxspeed                          : 500      : , "nf", "rep", "cl" : 
asw_synup_chatter_chance                 : 0        : , "sv", "cheat"  : Chance of the synup chatter happening
asw_tech_order_hack_range                : 1200     : , "sv", "cheat"  : Max range when searching for a nearby AI tech to hack for you
asw_teleport                             : cmd      :                  : Usage:    asw_teleport <target entity> Teleports your current marine to the named entity
asw_test_marinenearby                    : cmd      :                  : Tests the marine nearby util shared function
asw_test_music                           : cmd      :                  : lists music pointer
asw_test_new_alien_jump                  : 1        : , "a", "sv"      : 
asw_test_turret                          : cmd      :                  : Test remote turret
asw_test_wave_announce                   : cmd      :                  : Shows wave announce panel
ASW_TestLoad                             : cmd      :                  : Tests loading a savegame
ASW_TestRoute                            : cmd      :                  : Tests loading a savegame
asw_tilegen                              : cmd      :                  : Experimental tile based level generator.
asw_tilegen_theme                        : 0        : , "a"            : Default theme selected in TileGen
asw_time_scale_delay                     : 0        : , "cheat", "rep", "cl" : Delay before timescale changes to give a chance for the client to comply and predict.
asw_tracer_count                         : cmd      :                  : Shows number of tracers spawned
asw_tracer_style                         : 1        : , "a", "cl"      : Specify tracer style. 0=none 1=normal 2=grey line
asw_trail_beam_lifetime                  : 0        : , "cl"           : How long the pellet trails last
asw_trail_beam_width                     : 3        : , "cl"           : Initial width of the pellet trails
asw_tumbler_debug                        : 0        : , "cheat", "cl"  : Debug info on tumbler offsets
asw_turret_debug_limits                  : 0        : , "cheat", "cl"  : Prints debug info about turret turning limits
asw_turret_dot                           : 0        : , "cheat", "cl"  : Dot angle above which potential targets are shown in the remote turret view
asw_turret_fire_rate                     : 0        : , "cheat", "rep", "cl" : Firing rate of remote controlled turrets
asw_turret_fog_end                       : 1200     : , "cl"           : Fog end distance for turret view
asw_turret_fog_start                     : 900      : , "cl"           : Fog start distance for turret view
asw_turret_turn_rate                     : 50       : , "cheat", "rep", "cl" : Turning rate of remote controlled turrets
asw_tutorial_save_stage                  : 0        : , "a", "sv"      : How far through the tutorial the player has got
asw_uber_auto_speed_scale                : 0        : , "sv", "cheat"  : Speed scale of uber drones when attacking
asw_uber_speed_scale                     : 0        : , "sv", "cheat"  : Speed scale of uber drone compared to normal
asw_unlock_all_locations                 : 0        : , "cheat"        : Unlocks all mission hexes
asw_update_binds                         : cmd      :                  : Makes ASI HUD elements update the detected key for various actions (e.g. the use key on use icons)
asw_use_particle_tracers                 : 1        : , "cheat", "rep", "cl" : Use particle tracers instead of the old school HL2 ones
asw_vbsp2                                : 0        : , "rep"          : 
asw_vehicle_cam_dist                     : 412      : , "cheat", "cl"  : 
asw_vehicle_cam_height                   : 0        : , "cheat", "cl"  : 
asw_vehicle_cam_pitch                    : 45       : , "cheat", "cl"  : 
asw_vindicator_grenade_elasticity        : 1        : , "sv", "cheat"  : elasticity of vindicator grenade
asw_vindicator_grenade_friction          : -1       : , "sv", "cheat"  : Time before grenade can 
asw_vindicator_grenade_fuse              : 3        : , "sv", "cheat"  : Fuse time on incendiary grenades
asw_vindicator_grenade_gravity           : 0        : , "sv", "cheat"  : Gravity of vindicator grenade
asw_vindicator_grenade_mass              : 10       : , "sv", "cheat"  : Mass of indendiary/cluster grenade
asw_vindicator_grenade_min_detonation_time : 0        : , "sv", "cheat"  : Minimum before this grenade can detonate
asw_vindicator_grenade_velocity          : 3        : , "sv", "cheat"  : Scale to the vindicator grenade initial velocity
asw_visrange_generic                     : 400      : , "cheat", "rep", "cl" : Vismon range
asw_voice_side_icon                      : 0        : , "cheat", "cl"  : Set to 1 to use the voice indicators on the side of the screen instead of the ones next to the 3d player names
asw_vote_chooser                         : cmd      :                  : 
asw_vote_duration                        : 30       : , "rep", "cl"    : Time allowed to vote on a map/campaign/saved game change.
asw_vote_kick_fraction                   : 0        : , "a", "rep", "cl" : Fraction of players needed to activate a kick vote
asw_vote_leader_fraction                 : 0        : , "a", "rep", "cl" : Fraction of players needed to activate a leader vote
asw_vote_map_fraction                    : 0        : , "a", "rep", "cl" : Fraction of players needed to activate a map vote
asw_walk_fixed_blend                     : 0        : , "rep", "cl"    : 
asw_walk_point                           : 200      : , "rep", "cl"    : 
asw_walk_sequence_speed_cap              : 50       : , "rep", "cl"    : 
asw_walk_speed                           : 175      : , "rep", "cl"    : 
asw_walk_speed_scale                     : 1        : , "rep", "cl"    : 
asw_wanderer_override                    : 0        : , "rep", "cl"    : Forces wanderers to spawn
asw_weapon_force_scale                   : 1        : , "rep", "cl"    : Force of weapon shots
asw_weapon_max_shooting_distance         : 1500     : , "rep", "cl"    : Maximum distance of the hitscan weapons.
asw_weapon_pitch                         : 12       : , "cl"           : 
asw_weapon_safety_hull                   : 0        : , "sv", "cheat"  : Size of hull used to check for AI shots going too near a friendly
asw_wire_full_random                     : 0        : , "sv", "cheat"  : Fully randomize wire hacks
asw_world_healthbar_class_icon           : 0        : , "cl"           : Show class icon on mouse over
asw_world_healthbars                     : 1        : , "cl"           : Shows health bars in the game world
asw_world_usingbars                      : 1        : , "cl"           : Shows using bars in the game world
asw_ww_chatter_interval_max              : 260      : , "sv"           : Max time between wildcat and wolfe conversation
asw_ww_chatter_interval_min              : 200      : , "sv"           : Min time between wildcat and wolfe conversation
asw_xp_screen_debug                      : 0        : , "cheat", "cl"  : If enabled, XP screen will show dummy player slots
async_allow_held_files                   : 1        :                  : Allow AsyncBegin/EndRead()
async_mode                               : 0        :                  : Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume                             : cmd      :                  : 
async_serialize                          : 0        :                  : Force async reads to serialize for profiling
async_simulate_delay                     : 0        :                  : Simulate a delay of up to a set msec per file operation
async_suspend                            : cmd      :                  : 
+attack                                  : cmd      :                  : 
-attack                                  : cmd      :                  : 
-attack2                                 : cmd      :                  : 
+attack2                                 : cmd      :                  : 
audit_save_in_memory                     : cmd      :                  : Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect                      : 0        : , "sv"           : 
autoaim_max_dist                         : 2160     : , "sv"           : 
autosave                                 : cmd      :                  : Autosave
autosavedangerous                        : cmd      :                  : AutoSaveDangerous
autosavedangerousissafe                  : cmd      :                  : 

B

-back                                    : cmd      :                  : 
+back                                    : cmd      :                  : 
banid                                    : cmd      :                  : Add a user ID to the ban list.
banip                                    : cmd      :                  : Add an IP address to the ban list.
bench_end                                : cmd      :                  : Ends gathering of info.
bench_start                              : cmd      :                  : Starts gathering of info. Arguments: filename to write results into
bench_upload                             : cmd      :                  : Uploads most recent benchmark stats to the Valve servers.
benchframe                               : cmd      :                  : Takes a snapshot of a particular frame in a time demo.
bind                                     : cmd      :                  : Bind a key.
BindToggle                               : cmd      :                  : Performs a bind <key> 'increment var <cvar> 0 1 1'
blackbox                                 : 1        :                  : 
blackbox_dump                            : cmd      :                  : Dump the contents of the blackbox
blackbox_record                          : cmd      :                  : Record an entry into the blackbox
BlendBonesMode                           : 2        : , "rep", "cl"    : 
blink_duration                           : 0        : , "cl"           : How many seconds an eye blink will last.
box                                      : cmd      :                  : Draw a debug box.
-break                                   : cmd      :                  : 
+break                                   : cmd      :                  : 
breakable_disable_gib_limit              : 0        : , "sv"           : 
breakable_multiplayer                    : 1        : , "sv"           : 
buddha                                   : cmd      :                  : Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window                   : 30       : , "a"            : number of frames to look at when figuring out average frametimes
budget_background_alpha                  : 128      : , "a"            : how translucent the budget panel is
budget_bargraph_background_alpha         : 128      : , "a"            : how translucent the budget panel is
budget_bargraph_range_ms                 : 16       : , "a"            : budget bargraph range in milliseconds
budget_history_numsamplesvisible         : 100      : , "a"            : number of samples to draw in the budget history window.  The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms                  : 66       : , "a"            : budget history range in milliseconds
budget_panel_bottom_of_history_fraction  : 0        : , "a"            : number between 0 and 1
budget_panel_height                      : 384      : , "a"            : height in pixels of the budget panel
budget_panel_width                       : 512      : , "a"            : width in pixels of the budget panel
budget_panel_x                           : 0        : , "a"            : number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y                           : 50       : , "a"            : number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window                      : 30       : , "a"            : number of frames to look at when figuring out peak frametimes
budget_show_averages                     : 0        : , "a"            : enable/disable averages in the budget panel
budget_show_history                      : 1        : , "a"            : turn history graph off and on. . good to turn off on low end
budget_show_peaks                        : 1        : , "a"            : enable/disable peaks in the budget panel
budget_toggle_group                      : cmd      :                  : Turn a budget group on/off
bug                                      : cmd      :                  : Show the bug reporting UI.
bug_swap                                 : cmd      :                  : Automatically swaps the current weapon for the bug bait and back again.
bugreporter_console_bytes                : 15000    :                  : Max # of console bytes to put into bug report body (full text still attached).
bugreporter_includebsp                   : 1        :                  : Include .bsp for internal bug submissions.
bugreporter_snapshot_delay               : 0        :                  : Frames to delay before taking snapshot
bugreporter_uploadasync                  : 0        : , "a"            : Upload attachments asynchronously
bugreporter_username                     : 0        : , "a"            : Username to use for bugreporter
buildcubemaps                            : cmd      :                  : Rebuild cubemaps.
building_cubemaps                        : 0        :                  : 

C

c_maxdistance                            : 200      : , "a", "cl"      : 
c_maxpitch                               : 90       : , "a", "cl"      : 
c_maxyaw                                 : 135      : , "a", "cl"      : 
c_mindistance                            : 30       : , "a", "cl"      : 
c_minpitch                               : 0        : , "a", "cl"      : 
c_minyaw                                 : -135     : , "a", "cl"      : 
c_orthoheight                            : 100      : , "a", "cl"      : 
c_orthowidth                             : 100      : , "a", "cl"      : 
c_thirdpersonshoulder                    : 0        : , "a", "cl"      : 
c_thirdpersonshoulderaimdist             : 120      : , "a", "cl"      : 
c_thirdpersonshoulderdist                : 40       : , "a", "cl"      : 
c_thirdpersonshoulderheight              : 5        : , "a", "cl"      : 
c_thirdpersonshoulderoffset              : 20       : , "a", "cl"      : 
cache_print                              : cmd      :                  : cache_print [section] Print out contents of cache memory.
cache_print_lru                          : cmd      :                  : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary                      : cmd      :                  : cache_print_summary [section] Print out a summary contents of cache memory.
cam_collision                            : 1        : , "a", "cl"      : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command                              : cmd      :                  : Tells camera to change modes
cam_idealdelta                           : 4        : , "a", "cl"      : Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist                            : 150      : , "a", "cl"      : 
cam_ideallag                             : 4        : , "a", "cl"      : Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch                           : 0        : , "a", "cl"      : 
cam_idealyaw                             : 0        : , "a", "cl"      : 
cam_showangles                           : 0        : , "cheat", "cl"  : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto                               : 0        : , "a", "cl"      : 
-camdistance                             : cmd      :                  : 
+camdistance                             : cmd      :                  : 
+camin                                   : cmd      :                  : 
-camin                                   : cmd      :                  : 
+cammousemove                            : cmd      :                  : 
-cammousemove                            : cmd      :                  : 
camortho                                 : cmd      :                  : Switch to orthographic camera.
-camout                                  : cmd      :                  : 
+camout                                  : cmd      :                  : 
+campitchdown                            : cmd      :                  : 
-campitchdown                            : cmd      :                  : 
+campitchup                              : cmd      :                  : 
-campitchup                              : cmd      :                  : 
+camyawleft                              : cmd      :                  : 
-camyawleft                              : cmd      :                  : 
+camyawright                             : cmd      :                  : 
-camyawright                             : cmd      :                  : 
cancelselect                             : cmd      :                  : 
cast_hull                                : cmd      :                  : Tests hull collision detection
cast_ray                                 : cmd      :                  : Tests collision detection
cc_captiontrace                          : 1        : , "cl"           : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit                                  : cmd      :                  : Emits a closed caption
cc_findsound                             : cmd      :                  : Searches for soundname which emits specified text.
cc_flush                                 : cmd      :                  : Flushes async'd captions.
cc_lang                                  : 0        : , "a", "cl"      : Current close caption language (emtpy = use game UI language)
cc_linger_time                           : 1        : , "a", "cl"      : Close caption linger time.
cc_minvisibleitems                       : 1        : , "cl"           : Minimum number of caption items to show.
cc_norepeat                              : 5        : , "sv"           : In multiplayer games, don't repeat captions more often than this many seconds.
cc_predisplay_time                       : 0        : , "a", "cl"      : Close caption delay before showing caption.
cc_random                                : cmd      :                  : Emits a random caption
cc_sentencecaptionnorepeat               : 4        : , "cl"           : How often a sentence can repeat.
cc_showblocks                            : cmd      :                  : Toggles showing which blocks are pending/loaded async.
cc_showmissing                           : 0        : , "rep", "cl"    : Show missing closecaption entries.
cc_subtitles                             : 0        : , "a", "cl"      : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview                               : cmd      :                  : 
ch_createairboat                         : cmd      :                  : Spawn airboat in front of the player.
ch_createjeep                            : cmd      :                  : Spawn jeep in front of the player.
changelevel                              : cmd      :                  : Change server to the specified map
changelevel2                             : cmd      :                  : Transition to the specified map in single player
chet_debug_idle                          : 0        : , "a", "sv"      : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
circle_paintsplat_alpha_offset           : 1        : , "cheat", "rep" : alpha offset from max radius of the splat circle, -1 = no offset
circle_paintsplat_bias                   : 0        : , "cheat", "rep" : Change bias value for computing circle buffer
circle_paintsplat_enabled                : 1        : , "cheat", "rep" : 
circle_paintsplat_max_alpha_noise        : 128      : , "cheat", "rep" : Max noise value of circle alpha
circle_paintsplat_noise_enabled          : 1        : , "cheat", "rep" : 
circle_paintsplat_radius                 : 4        : , "cheat", "rep" : Change the radius of circle in paintmap
cl_aggregate_particles                   : 1        : , "cl"           : 
cl_alien_extra_interp                    : 0        : , "cl"           : Extra interpolation for aliens.
cl_allowdownload                         : 1        : , "a"            : Client downloads customization files
cl_allowupload                           : 1        : , "a"            : Client uploads customization files
cl_ambient_light_disableentities         : 0        : , "cl"           : Disable map ambient light entities.
cl_anglespeedkey                         : 0        : , "cl"           : 
cl_asw_drone_travel_yaw                  : 0        : , "cheat", "cl"  : Show the clientside estimated travel yaw for swarm drones
cl_asw_drone_travel_yaw_rate             : 4        : , "cheat", "cl"  : How fast the drones alter their move_yaw param
cl_asw_smooth                            : 1        : , "cl"           : Smooth marine's render origin after prediction errors
cl_asw_smoothtime                        : 0        : , "cl"           : Smooth marine's render origin after prediction error over this many seconds
cl_backspeed                             : 450      : , "cheat", "cl"  : 
cl_blobulator_freezing_max_metaball_radius : 25       : , "cl"           : Setting this can create more complex surfaces on large hitboxes at the cost of performance.
cl_blurClearAlpha                        : 0        : , "cl"           : 0-255, but 0 has errors at the moment
cl_blurDebug                             : 0        : , "cl"           : 
cl_blurPasses                            : 1        : , "cl"           : 
cl_blurTapSize                           : 0        : , "cl"           : 
cl_burninggibs                           : 0        : , "cl"           : A burning player that gibs has burning gibs.
cl_camera_follow_bone_index              : -2       : , "cheat", "cl"  : Index of the bone to follow.  -2 == disabled.  -1 == root bone.  0+ is bone index.
cl_chat_active                           : 0        : , "cl"           : 
cl_chatfilters                           : 31       : , "a", "cl"      : Stores the chat filter settings 
cl_class                                 : 0        : , "a", "user", "cl" : Default class when joining a game
cl_clearhinthistory                      : cmd      :                  : Clear memory of client side hints displayed to the player.
cl_clock_correction                      : 1        : , "cheat"        : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200      : , "cheat"        : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount 
cl_clock_correction_adjustment_max_offset : 90       : , "cheat"        : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset : 10       : , "cheat"        : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick    : 999      : , "cheat"        : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo                   : 0        : , "cheat"        : Show debugging info about the clock drift. 
cl_clockdrift_max_ms                     : 150      : , "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode          : 0        : , "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate                               : 30       : , "a", "user"    : Max number of command packets sent to server per second
cl_colorfastpath                         : 0        : , "cl"           : 
cl_customsounds                          : 0        : , "cl"           : Enable customized player sound playback
cl_demoviewoverride                      : 0        : , "cl"           : Override view during demo playback
cl_detail_multiplier                     : 1        : , "cheat", "cl"  : extra details to create
cl_detaildist                            : 1200     : , "cl"           : Distance at which detail props are no longer visible
cl_detailfade                            : 400      : , "cl"           : Distance across which detail props fade in
cl_disable_ragdolls                      : 0        : , "cheat", "cl"  : 
cl_disable_water_render_targets          : 0        : , "cl"           : 
cl_downloadfilter                        : 0        : , "a"            : Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawhud                               : 1        : , "cheat", "cl"  : Enable the rendering of the hud
cl_drawleaf                              : -1       : , "cheat", "cl"  : 
cl_drawmaterial                          : 0        : , "cheat", "cl"  : Draw a particular material over the frame
cl_drawmonitors                          : 1        : , "cl"           : 
cl_drawshadowtexture                     : 0        : , "cheat", "cl"  : 
cl_dump_particle_stats                   : cmd      :                  : dump particle profiling info to particle_profile.csv
cl_dumpplayer                            : cmd      :                  : Dumps info about a player
cl_dumpsplithacks                        : cmd      :                  : Dump split screen workarounds.
cl_ejectbrass                            : 1        : , "cl"           : 
cl_enable_remote_splitscreen             : 0        : , "cl"           : Allows viewing of nonlocal players in a split screen fashion
cl_ent_absbox                            : cmd      :                  : Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox                              : cmd      :                  : Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox                              : cmd      :                  : Displays the client's render box for the entity under the crosshair.
cl_entityreport                          : 0        : , "cheat"        : For debugging, draw entity states to console
cl_extrapolate                           : 1        : , "cheat", "cl"  : Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount                    : 0        : , "cheat", "cl"  : Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites                     : 1        : , "cheat", "cl"  : whether to use new detail sprite system
cl_fasttempentcollision                  : 5        : , "cl"           : 
cl_find_ent                              : cmd      :                  : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> 
cl_find_ent_index                        : cmd      :                  : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> 
cl_flushentitypacket                     : 0        : , "cheat"        : For debugging. Force the engine to flush an entity packet.
cl_forcepreload                          : 0        : , "a"            : Whether we should force preloading.
cl_forwardspeed                          : 450      : , "cheat", "cl"  : 
cl_foundry_ShowEntityHighlights          : 1        : , "cl"           : 
cl_fullupdate                            : cmd      :                  : Forces the server to send a full update packet
cl_globallight_freeze                    : 0        : , "cl"           : 
cl_globallight_xoffset                   : -800     : , "cl"           : 
cl_globallight_yoffset                   : 1600     : , "cl"           : 
cl_idealpitchscale                       : 0        : , "a", "cl"      : 
cl_ignore_vpk_assocation                 : 0        : , "a", "cl"      : Do not ask to set vpk assocation
cl_ignorepackets                         : 0        : , "cheat"        : Force client to ignore packets (for debugging).
cl_interp                                : 0        : , "user", "cl"   : Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all                            : 0        : , "cl"           : Disable interpolation list optimizations.
cl_interp_npcs                           : 0        : , "cl"           : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio                          : 2        : , "user", "cl"   : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_threadmodeticks                : 0        : , "cl"           : Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_jiggle_bone_debug                     : 0        : , "cheat", "cl"  : Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints   : 0        : , "cheat", "cl"  : Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints     : 0        : , "cheat", "cl"  : Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert                    : 0        : , "cheat", "cl"  : 
cl_jiggle_bone_sanity                    : 1        : , "cl"           : Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_lagcomp_errorcheck                    : 0        : , "cl"           : Player index of other player to check for position errors.
cl_lagcompensation                       : 1        : , "user", "cl"   : Perform server side lag compensation of weapon firing events.
cl_language                              : 0        : , "user"         : Language (from Steam API)
cl_leafsystemvis                         : 0        : , "cheat", "cl"  : 
cl_leveloverview                         : 0        : , "cheat", "cl"  : 
cl_leveloverviewmarker                   : 0        : , "cheat", "cl"  : 
cl_localnetworkbackdoor                  : 0        :                  : Enable network optimizations for single player games.
cl_logofile                              : 0        : , "a"            : Spraypoint logo decal.
cl_maxrenderable_dist                    : 3000     : , "cheat", "cl"  : Max distance from the camera at which things will be rendered
cl_modelfastpath                         : 1        : , "cl"           : 
cl_mouseenable                           : 1        : , "cl"           : 
cl_mouselook                             : 1        : , "a", "user", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_overdraw_test                         : 0        : , "cheat", "numeric", "cl" : 
cl_panelanimation                        : cmd      :                  : Shows panel animation variables: <panelname | blank for all panels>.
cl_particle_batch_mode                   : 1        : , "cl"           : 
cl_particle_fallback_base                : 0        : , "cl"           : Base for falling back to cheaper effects under load.
cl_particle_fallback_multiplier          : 1        : , "cl"           : Multiplier for falling back to cheaper effects under load.
cl_particle_max_count                    : 0        : , "cl"           : 
cl_particle_retire_cost                  : 0        : , "cheat", "cl"  : 
cl_particle_sim_fallback_base_multiplier : 5        : , "cl"           : How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
cl_particle_sim_fallback_threshold_ms    : 6        : , "cl"           : Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_particles_dump_effects                : cmd      :                  : 
cl_particles_dumplist                    : cmd      :                  : Dump all new particles, optional name substring.
cl_particles_show_bbox                   : 0        : , "cheat", "cl"  : 
cl_pclass                                : 0        : , "cheat", "cl"  : Dump entity by prediction classname.
cl_pdump                                 : -1       : , "cheat", "cl"  : Dump info about this entity to screen.
cl_phys_block_dist                       : 1        : , "cl"           : 
cl_phys_block_fraction                   : 0        : , "cl"           : 
cl_phys_maxticks                         : 0        : , "cl"           : Sets the max number of physics ticks allowed for client-side physics (ragdolls)
cl_phys_timescale                        : 1        : , "cheat", "cl"  : Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown                             : 89       : , "cheat", "cl"  : 
cl_pitchspeed                            : 225      : , "cl"           : 
cl_pitchup                               : 89       : , "cheat", "cl"  : 
cl_playback_screenshots                  : 0        :                  : Allows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisable                    : 0        : , "a", "cl"      : Disable player sprays.
cl_precacheinfo                          : cmd      :                  : Show precache info (client).
cl_pred_doresetlatch                     : 1        : , "cl"           : 
cl_pred_error_verbose                    : 0        : , "cl"           : Show more field info when spewing prediction errors.
cl_pred_optimize                         : 2        : , "cl"           : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_pred_track                            : cmd      :                  : <entindex> <fieldname>:  Track changes to entity index entindex, for field fieldname.
cl_predict                               : 1        : , "user", "cl"   : Perform client side prediction.
cl_predictioncopy_describe               : cmd      :                  : Describe datamap_t for entindex
cl_predictionlist                        : 0        : , "cheat", "cl"  : Show which entities are predicting 
cl_predictweapons                        : 1        : , "user", "cl"   : Perform client side prediction of weapon effects.
cl_quick_join_panel_accel                : 0        : , "cl"           : Acceleration for the y position of the panel when items are added or removed.
cl_quick_join_panel_fakecount            : -1       : , "cl"           : 
cl_quick_join_panel_tall                 : 14       : , "cl"           : The spacing between panels.
cl_quick_join_scroll_max                 : 4        : , "cl"           : Max players shown in the friend scrolling ticker.
cl_quick_join_scroll_offset              : 16       : , "cl"           : Offset of the friend scrolling ticker from the title.
cl_quick_join_scroll_rate                : 90       : , "cl"           : Rate of the friend scrolling ticker.
cl_quick_join_scroll_start               : 1        : , "cl"           : Number of players available to start friend scrolling ticker.
cl_ragdoll_collide                       : 0        : , "cl"           : 
cl_ragdoll_gravity                       : 386      : , "cheat", "cl"  : Sets the gravity client-side ragdolls
cl_removedecals                          : cmd      :                  : Remove the decals from the entity under the crosshair.
cl_report_soundpatch                     : cmd      :                  : reports client-side sound patch count
cl_resend                                : 6        :                  : Delay in seconds before the client will resend the 'connect' attempt
cl_retire_low_priority_lights            : 0        :                  : Low priority dlights are replaced by high priority ones
cl_rosetta_debug                         : 0        : , "cl"           : 
cl_rosetta_line_inner_radius             : 25       : , "cl"           : 
cl_rosetta_line_outer_radius             : 45       : , "cl"           : 
cl_screenshotname                        : 0        :                  : Custom Screenshot name
cl_SetupAllBones                         : 0        : , "cl"           : 
cl_shadowtextureoverlaysize              : 256      : , "cheat", "cl"  : 
cl_show_bounds_errors                    : 0        : , "cl"           : 
cl_show_splashes                         : 1        : , "cl"           : 
cl_showanimstate_activities              : 1        : , "cheat", "cl"  : Show activities in the (client) animation state display.
cl_ShowBoneSetupEnts                     : 0        : , "cl"           : Show which entities are having their bones setup each frame.
cl_showdemooverlay                       : 0        :                  : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents                              : cmd      :                  : Dump entity list to console.
cl_showerror                             : 0        : , "cl"           : Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents                            : 0        : , "cheat"        : Print event firing info in the console
cl_showfps                               : 0        : , "cl"           : Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
cl_showhelp                              : 1        : , "a", "user", "cl" : Set to 0 to not show on-screen help
cl_showpausedimage                       : 1        : , "cl"           : Show the 'Paused' image when game is paused.
cl_showpluginmessages                    : 1        : , "a"            : Allow plugins to display messages to you
cl_showpos                               : 0        : , "cl"           : Draw current position at top of screen
cl_ShowSunVectors                        : 0        : , "cl"           : 
cl_showtextmsg                           : 1        : , "cl"           : Enable/disable text messages printing on the screen.
cl_sidespeed                             : 450      : , "cheat", "cl"  : 
cl_simdbones                             : 0        : , "rep", "cl"    : Use SIMD bone setup.
cl_skipfastpath                          : 0        : , "cheat", "cl"  : Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath                          : 0        : , "cheat"        : Set to 1 to skip any models that don't go through the model fast path
cl_smooth                                : 1        : , "cl"           : Smooth view/eye origin after prediction errors
cl_smoothtime                            : 0        : , "cl"           : Smooth client's view after prediction error over this many seconds
cl_soundfile                             : 0        : , "a"            : Jingle sound file.
cl_soundscape_flush                      : cmd      :                  : Flushes the client side soundscapes
cl_soundscape_printdebuginfo             : cmd      :                  : print soundscapes
cl_spec_mode                             : 1        : , "user", "server_can_execute", "cl" : spectator mode
cl_sporeclipdistance                     : 512      : , "cheat", "cl"  : 
cl_ss_origin                             : cmd      :                  : print origin in script format
cl_sun_decay_rate                        : 0        : , "cheat", "cl"  : 
cl_sunlight_depthbias                    : 0        : , "cl"           : 
cl_sunlight_ortho_size                   : 0        : , "cheat", "cl"  : Set to values greater than 0 for ortho view render projections.
cl_support_vpk_assocation                : 1        : , "a", "cl"      : Whether vpk associations are enabled for this mod
cl_team                                  : 0        : , "a", "user", "cl" : Default team when joining a game
cl_threaded_bone_setup                   : 0        : , "cl"           : Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_init                         : 0        : , "cl"           : 
cl_timeout                               : 30       : , "a"            : After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tlucfastpath                          : 1        : , "cl"           : 
cl_tracer_whiz_distance                  : 72       : , "cl"           : 
cl_tree_sway_dir                         : cmd      :                  : sets tree sway wind direction and strength
cl_updaterate                            : 20       : , "a", "user"    : Number of packets per second of updates you are requesting from the server
cl_updatevisibility                      : cmd      :                  : Updates visibility bits.
cl_upspeed                               : 320      : , "cheat", "cl"  : 
cl_use_simd_bones                        : 1        : , "rep", "cl"    : 1 use SIMD bones 0 use scalar bones.
cl_view                                  : cmd      :                  : Set the view entity index.
cl_voice_filter                          : 0        :                  : Filter voice by name substring
cl_winddir                               : 0        : , "cheat", "cl"  : Weather effects wind direction angle
cl_windspeed                             : 0        : , "cheat", "cl"  : Weather effects wind speed scalar
cl_yawspeed                              : 210      : , "cl"           : 
clear                                    : cmd      :                  : Clear all console output.
clear_debug_overlays                     : cmd      :                  : clears debug overlays
clientport                               : 27005    :                  : Host game client port
closecaption                             : 0        : , "a", "user"    : Enable close captioning.
cmd                                      : cmd      :                  : Forward command to server.
cmd1                                     : cmd      :                  : sets userinfo string for split screen player in slot 1
cmd2                                     : cmd      :                  : sets userinfo string for split screen player in slot 2
cmd3                                     : cmd      :                  : sets userinfo string for split screen player in slot 3
cmd4                                     : cmd      :                  : sets userinfo string for split screen player in slot 4
collision_shake_amp                      : 0        : , "sv"           : 
collision_shake_freq                     : 0        : , "sv"           : 
collision_shake_time                     : 0        : , "sv"           : 
collision_test                           : cmd      :                  : Tests collision system
colorcorrectionui                        : cmd      :                  : Show/hide the color correction tools UI.
+commandermousemove                      : cmd      :                  : 
-commandermousemove                      : cmd      :                  : 
commentary                               : 0        : , "a", "sv"      : Desired commentary mode state.
commentary_available                     : 0        : , "sv"           : Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging              : cmd      :                  : 
commentary_finishnode                    : cmd      :                  : 
commentary_showmodelviewer               : cmd      :                  : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
con_drawnotify                           : 1        :                  : Disables drawing of notification area (for taking screenshots).
con_enable                               : 0        : , "a"            : Allows the console to be activated.
con_filter_enable                        : 0        :                  : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text                          : 0        :                  : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out                      : 0        :                  : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile                              :          :                  : Console output gets written to this file
con_notifytime                           : 8        :                  : How long to display recent console text to the upper part of the game window
con_nprint_bgalpha                       : 50       :                  : Con_NPrint background alpha.
con_nprint_bgborder                      : 5        :                  : Con_NPrint border size.
con_timestamp                            : 0        :                  : Prefix console.log entries with timestamps
con_trace                                : 0        :                  : Print console text to low level printout.
condump                                  : cmd      :                  : dump the text currently in the console to condumpXX.log
connect                                  : cmd      :                  : Connect to specified server.
contimes                                 : 8        :                  : Number of console lines to overlay for debugging.
coop                                     : 0        : , "nf"           : Cooperative play.
cpu_level                                : 2        :                  : CPU Level - Default: High
crash                                    : cmd      :                  : Cause the engine to crash (Debug!!)
create_flashlight                        : cmd      :                  : 
CreatePredictionError                    : cmd      :                  : Create a prediction error
creditsdone                              : cmd      :                  : 
crosshair                                : 1        : , "a", "cl"      : 
+currentability                          : cmd      :                  : 
-currentability                          : cmd      :                  : 
cvarlist                                 : cmd      :                  : Show the list of convars/concommands.

D

datacachesize                            : 32       :                  : Size in MB.
dbg_demofile                             : 0        :                  : 
dbghist_addline                          : cmd      :                  : Add a line to the debug history. Format: <category id> <line>
dbghist_dump                             : cmd      :                  : Dump the debug history to the console. Format: <category id>     Categories:      0: Entity I/O      1: AI Decisions      2: Sc
deathmatch                               : 0        : , "nf"           : Running a deathmatch server.
debug_circle_splat                       : 0        : , "cheat", "rep" : 
debug_materialmodifycontrol              : 0        : , "sv"           : 
debug_materialmodifycontrol_client       : 0        : , "cl"           : 
debug_overlay_fullposition               : 0        : , "sv"           : 
debug_paint_seam                         : 0        : , "cheat", "rep" : 
debug_physimpact                         : 0        : , "sv"           : 
debug_touchlinks                         : 0        : , "sv"           : Spew touch link activity
debug_visibility_monitor                 : 0        : , "sv", "cheat"  : 
debugsystemui                            : cmd      :                  : Show/hide the debug system UI.
decalfrequency                           : 10       : , "sv", "nf"     : 
default_fov                              : 75       : , "cheat", "cl"  : 
demo_avellimit                           : 2000     :                  : Angular velocity limit before eyes considered snapped for demo playback.
demo_debug                               : 0        :                  : Demo debug info.
demo_fastforwardfinalspeed               : 20       :                  : Go this fast when starting to hold FF button.
demo_fastforwardramptime                 : 5        :                  : How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed               : 2        :                  : Go this fast when starting to hold FF button.
demo_gototick                            : cmd      :                  : Skips to a tick in demo.
demo_interplimit                         : 4000     :                  : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview                     : 1        :                  : Do view interpolation during dem playback.
demo_legacy_rollback                     : 1        :                  : Use legacy view interpolation rollback amount in demo playback.
demo_pause                               : cmd      :                  : Pauses demo playback.
demo_pauseatservertick                   : 0        :                  : Pauses demo playback at server tick
demo_quitafterplayback                   : 0        :                  : Quits game after demo playback.
demo_recordcommands                      : 1        : , "cheat"        : Record commands typed at console into .dem files.
demo_resume                              : cmd      :                  : Resumes demo playback.
demo_timescale                           : cmd      :                  : Sets demo replay speed.
demo_togglepause                         : cmd      :                  : Toggles demo playback.
demolist                                 : cmd      :                  : Print demo sequence list.
demos                                    : cmd      :                  : Demo demo file sequence.
demoui                                   : cmd      :                  : Show/hide the demo player UI.
+demoui2                                 : cmd      :                  : Bring the advanced demo player UI (demoui2) to foreground.
-demoui2                                 : cmd      :                  : Send the advanced demo player UI (demoui2) to background.
demoui2                                  : cmd      :                  : Show/hide the advanced demo player UI (demoui2).
developer                                : 0        :                  : Set developer message level
devshots_nextmap                         : cmd      :                  : Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot                      : cmd      :                  : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences                              : cmd      :                  : Show all convars which are not at their default values.
disable_static_prop_loading              : 0        : , "cheat"        : If non-zero when a map loads, static props won't be loaded
disconnect                               : cmd      :                  : Disconnect game from server.
disp_dynamic                             : 0        :                  : 
dispcoll_drawplane                       : 0        : , "sv"           : 
display_elapsedtime                      : cmd      :                  : Displays how much time has elapsed since the game started
display_game_events                      : 0        : , "cheat"        : 
displaysoundlist                         : 0        : , "sv"           : 
dlight_debug                             : cmd      :                  : Creates a dlight in front of the player
drawcross                                : cmd      :                  : Draws a cross at the given location  Arguments: x y z
drawline                                 : cmd      :                  : Draws line between two 3D Points.  Green if no collision  Red is collides with something  Arguments: x1 y1 z1 x2 y2 z2
dsp_automatic                            : 0        : , "demo"         : 
dsp_db_min                               : 80       : , "demo"         : 
dsp_db_mixdrop                           : 0        : , "demo"         : 
dsp_dist_max                             : 1440     : , "cheat", "demo" : 
dsp_dist_min                             : 0        : , "cheat", "demo" : 
dsp_enhance_stereo                       : 0        : , "a"            : 
dsp_facingaway                           : 0        : , "demo"         : 
dsp_mix_max                              : 0        : , "demo"         : 
dsp_mix_min                              : 0        : , "demo"         : 
dsp_off                                  : 0        : , "cheat"        : 
dsp_player                               : 0        : , "demo", "server_can_execute" : 
dsp_reload                               : cmd      :                  : 
dsp_room                                 : 0        : , "demo"         : 
dsp_slow_cpu                             : 0        : , "a", "demo"    : 
dsp_spatial                              : 40       : , "demo"         : 
dsp_speaker                              : 50       : , "demo"         : 
dsp_vol_2ch                              : 1        : , "demo"         : 
dsp_vol_4ch                              : 0        : , "demo"         : 
dsp_vol_5ch                              : 0        : , "demo"         : 
dsp_volume                               : 0        : , "a", "demo"    : 
dsp_water                                : 14       : , "demo"         : 
dt_ShowPartialChangeEnts                 : 0        :                  : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts                  : 1        :                  : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush                                : cmd      :                  : Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning                                : 0        :                  : Print data table warnings?
dtwatchclass                             : 0        :                  : Watch all fields encoded with this table.
dtwatchent                               : -1       :                  : Watch this entities data table encoding.
dtwatchvar                               : 0        :                  : Watch the named variable.
+duck                                    : cmd      :                  : 
-duck                                    : cmd      :                  : 
dump_entity_sizes                        : cmd      :                  : Print sizeof(entclass)
dump_globals                             : cmd      :                  : Dump all global entities/states
dumpentityfactories                      : cmd      :                  : Lists all entity factory names.
dumpeventqueue                           : cmd      :                  : Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable                      : cmd      :                  : Dump the contents of the game string table to the console.
dumpsavedir                              : cmd      :                  : List the contents of the save directory in memory
dumpstringtables                         : cmd      :                  : Print string tables to console.

E

echo                                     : cmd      :                  : Echo text to console.
editdemo                                 : cmd      :                  : Edit a recorded demo file (.dem ).
editor_toggle                            : cmd      :                  : Disables the simulation and returns focus to the editor
enable_debug_overlays                    : 1        : , "sv", "cheat"  : Enable rendering of debug overlays
enable_skeleton_draw                     : 0        : , "cheat", "cl"  : Render skeletons in wireframe
endmovie                                 : cmd      :                  : Stop recording movie frames.
english                                  : 1        : , "user", "cl"   : If set to 1, running the english language set of assets.
ent_absbox                               : cmd      :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_attachments                          : cmd      :                  : Displays the attachment points on an entity.  Arguments:    {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim                              : cmd      :                  : Displays the entity's autoaim radius.  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox                                 : cmd      :                  : Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlay
ent_cancelpendingentfires                : cmd      :                  : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create                               : cmd      :                  : Creates an entity of the given type where the player is looking.
ent_debugkeys                            : 0        : , "sv"           : 
ent_dump                                 : cmd      :                  : Usage:    ent_dump <entity name> 
ent_fire                                 : cmd      :                  : Usage:    ent_fire <target> [action] [value] [delay] 
ent_info                                 : cmd      :                  : Usage:    ent_info <class name> 
ent_keyvalue                             : cmd      :                  : Applies the comma delimited key=value pairs to the entity with the given Hammer ID.  Format: ent_keyvalue <entity id> <key1>=<v
ent_messages                             : cmd      :                  : Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any mes
ent_messages_draw                        : 0        : , "sv", "cheat"  : Visualizes all entity input/output activity.
ent_name                                 : cmd      :                  : 
ent_orient                               : cmd      :                  : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause                                : cmd      :                  : Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any mess
ent_pivot                                : cmd      :                  : Displays the pivot for the given entity(ies).  (y=up=green, z=forward=blue, x=left=red).   Arguments:    {entity_name} / {class
ent_rbox                                 : cmd      :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_remove                               : cmd      :                  : Removes the given entity(s)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at 
ent_remove_all                           : cmd      :                  : Removes all entities of the specified type  Arguments:    {entity_name} / {class_name} 
ent_rotate                               : cmd      :                  : Rotates an entity by a specified # of degrees
ent_script_dump                          : cmd      :                  : Dumps the names and values of this entity's script scope to the console  Arguments:    {entity_name} / {class_name} / no argume
ent_setang                               : cmd      :                  : Set entity angles
ent_setname                              : cmd      :                  : Sets the targetname of the given entity(s)  Arguments:    {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_setpos                               : cmd      :                  : Move entity to position
ent_show_contexts                        : 0        : , "sv"           : Show entity contexts in ent_text display
ent_show_response_criteria               : cmd      :                  : Print, to the console, an entity's current criteria set used to select responses.  Arguments:    {entity_name} / {class_name} /
ent_step                                 : cmd      :                  : When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport                             : cmd      :                  : Teleport the specified entity to where the player is looking.  Format: ent_teleport <entity name>
ent_text                                 : cmd      :                  : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)  Arguments:    {entity_
ent_viewoffset                           : cmd      :                  : Displays the eye position for the given entity(ies) in red.  Arguments:    {entity_name} / {class_name} / no argument picks wha
envmap                                   : cmd      :                  : 
er_colwidth                              : 100      :                  : 
er_graphwidthfrac                        : 0        :                  : 
er_maxname                               : 14       :                  : 
escape                                   : cmd      :                  : Escape key pressed.
exec                                     : cmd      :                  : Execute script file.
execifexists                             : cmd      :                  : Execute script file if file exists.
exit                                     : cmd      :                  : Exit the engine.
explode                                  : cmd      :                  : Kills the player with explosive damage
explodevector                            : cmd      :                  : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>

F

fadein                                   : cmd      :                  : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout                                  : cmd      :                  : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
failadvice_dump_values                   : cmd      :                  : Gives a list of all current points.
fast_fogvolume                           : 0        :                  : 
filesystem_buffer_size                   : 0        :                  : Size of per file buffers. 0 for none
filesystem_max_stdio_read                : 16       :                  : 
filesystem_native                        : 1        :                  : Use native FS or STDIO
filesystem_report_buffered_io            : 0        :                  : 
filesystem_unbuffered_io                 : 1        :                  : 
filesystem_use_overlapped_io             : 1        :                  : 
find                                     : cmd      :                  : Find concommands with the specified string in their name/help text.
find_ent                                 : cmd      :                  : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> 
find_ent_index                           : cmd      :                  : Display data for entity matching specified index. Format: find_ent_index <index> 
findflags                                : cmd      :                  : Find concommands by flags.
fire_absorbrate                          : 3        : , "sv"           : 
fire_dmgbase                             : 1        : , "sv"           : 
fire_dmginterval                         : 1        : , "sv"           : 
fire_dmgscale                            : 0        : , "sv"           : 
fire_extabsorb                           : 5        : , "sv"           : 
fire_extscale                            : 12       : , "sv"           : 
fire_growthrate                          : 1        : , "sv"           : 
fire_heatscale                           : 1        : , "sv"           : 
fire_incomingheatscale                   : 0        : , "sv"           : 
fire_maxabsorb                           : 50       : , "sv"           : 
firetarget                               : cmd      :                  : 
firstperson                              : cmd      :                  : Switch to firstperson camera.
fish_debug                               : 0        : , "cheat", "cl"  : Show debug info for fish
fish_dormant                             : 0        : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression                          : 0        : , "sv"           : 
flex_looktime                            : 5        : , "sv"           : 
flex_maxawaytime                         : 1        : , "sv"           : 
flex_maxplayertime                       : 7        : , "sv"           : 
flex_minawaytime                         : 0        : , "sv"           : 
flex_minplayertime                       : 5        : , "sv"           : 
flex_rules                               : 1        : , "cl"           : Allow flex animation rules to run.
flex_smooth                              : 1        : , "cl"           : Applies smoothing/decay curve to flex animation controller changes.
flex_talk                                : 0        : , "sv"           : 
flush                                    : cmd      :                  : Flush unlocked cache memory.
flush_locked                             : cmd      :                  : Flush unlocked and locked cache memory.
fog_color                                : -1       : , "cheat", "cl"  : 
fog_colorskybox                          : -1       : , "cheat", "cl"  : 
fog_enable                               : 1        : , "cheat", "cl"  : 
fog_enable_water_fog                     : 1        : , "cheat"        : 
fog_enableskybox                         : 1        : , "cheat", "cl"  : 
fog_end                                  : -1       : , "cheat", "cl"  : 
fog_endskybox                            : -1       : , "cheat", "cl"  : 
fog_hdrcolorscale                        : -1       : , "cheat", "cl"  : 
fog_hdrcolorscaleskybox                  : -1       : , "cheat", "cl"  : 
fog_maxdensity                           : -1       : , "cheat", "cl"  : 
fog_maxdensityskybox                     : -1       : , "cheat", "cl"  : 
fog_override                             : 0        : , "cheat", "cl"  : Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start                                : -1       : , "cheat", "cl"  : 
fog_startskybox                          : -1       : , "cheat", "cl"  : 
fog_volume_debug                         : 0        : , "sv"           : If enabled, prints diagnostic information about the current fog volume
fogui                                    : cmd      :                  : Show/hide fog control UI.
force_centerview                         : cmd      :                  : 
forcebind                                : cmd      :                  : Bind a command to an available key. (forcebind command opt:suggestedKey)
-forward                                 : cmd      :                  : 
+forward                                 : cmd      :                  : 
foundry_engine_get_mouse_control         : cmd      :                  : Give the engine control of the mouse.
foundry_engine_release_mouse_control     : cmd      :                  : Give the control of the mouse back to Hammer.
foundry_select_entity                    : cmd      :                  : Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view                 : cmd      :                  : Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity                    : cmd      :                  : Updates the entity's position/angles when in edit mode
fov_desired                              : 75       : , "user", "cl"   : Sets the base field-of-view.
fps_max                                  : 100      :                  : Frame rate limiter
fps_max_splitscreen                      : 300      :                  : Frame rate limiter, splitscreen
free_pass_peek_debug                     : 0        : , "sv"           : 
fs_clear_open_duplicate_times            : cmd      :                  : Clear the list of files that have been opened.
fs_dump_open_duplicate_times             : cmd      :                  : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
fs_monitor_read_from_pack                : 0        :                  : 0:Off, 1:Any, 2:Sync only
fs_printopenfiles                        : cmd      :                  : Show all files currently opened by the engine.
fs_report_long_reads                     : 0        :                  : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold
fs_report_sync_opens                     : 0        :                  : 0:Off, 1:Always, 2:Not during load
fs_syncdvddevcache                       : cmd      :                  : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level                         : cmd      :                  : Set the filesystem warning level.
fs_warning_mode                          : 0        :                  : 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces                    : 15       : , "a", "rep", "cl" : 
func_break_reduction_factor              : 0        : , "sv"           : 
func_breakdmg_bullet                     : 0        : , "sv"           : 
func_breakdmg_club                       : 1        : , "sv"           : 
func_breakdmg_explosive                  : 1        : , "sv"           : 
fx_glass_velocity_cap                    : 0        : , "cl"           : Maximum downwards speed of shattered glass particles

G

g15_dumpplayer                           : cmd      :                  : Spew player data.
g15_reload                               : cmd      :                  : Reloads the Logitech G-15 Keyboard configs.
g15_update_msec                          : 250      : , "a", "cl"      : Logitech G-15 Keyboard update interval.
g_ai_threadedgraphbuild                  : 0        : , "sv"           : If true, use experimental threaded node graph building.
g_debug_angularsensor                    : 0        : , "sv", "cheat"  : 
g_debug_basehelicopter                   : 0        : , "sv", "cheat"  : 
g_debug_constraint_sounds                : 0        : , "sv", "cheat"  : Enable debug printing about constraint sounds.
g_debug_doors                            : 0        : , "sv"           : 
g_debug_gunship                          : 0        : , "sv", "cheat"  : 
g_debug_npc_vehicle_roles                : 0        : , "sv"           : 
g_debug_ragdoll_removal                  : 0        : , "cheat", "rep", "cl" : 
g_debug_ragdoll_visualize                : 0        : , "cheat", "cl"  : 
g_debug_trackpather                      : 0        : , "sv", "cheat"  : 
g_debug_transitions                      : 0        : , "sv"           : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities 
g_debug_vehiclebase                      : 0        : , "sv", "cheat"  : 
g_debug_vehicledriver                    : 0        : , "sv", "cheat"  : 
g_debug_vehicleexit                      : 0        : , "sv", "cheat"  : 
g_debug_vehiclesound                     : 0        : , "sv", "cheat"  : 
g_drone_maxgibs                          : 16       : , "a", "cl"      : 
g_helicopter_bomb_danger_radius          : 120      : , "sv"           : 
g_helicopter_bullrush_bomb_enemy_distance : 0        : , "sv"           : 
g_helicopter_bullrush_bomb_speed         : 850      : , "sv"           : The maximum distance the player can be from the chopper before it stops firing
g_helicopter_bullrush_bomb_time          : 10       : , "sv"           : 
g_helicopter_bullrush_distance           : 5000     : , "sv"           : 
g_helicopter_bullrush_mega_bomb_health   : 0        : , "sv"           : Fraction of the health of the chopper before it mega-bombs
g_helicopter_bullrush_shoot_height       : 650      : , "sv"           : The maximum distance the player can be from the chopper before it stops firing
g_helicopter_chargetime                  : 2        : , "sv"           : How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
g_helicopter_idletime                    : 3        : , "sv"           : How much time we have to wait (on average) after we fire before we can charge up again
g_helicopter_maxfiringdist               : 2500     : , "sv"           : The maximum distance the player can be from the chopper before it stops firing
g_Language                               : 0        : , "rep", "cl"    : 
g_ragdoll_fadespeed                      : 600      : , "cl"           : 
g_ragdoll_important_maxcount             : 2        : , "rep", "cl"    : 
g_ragdoll_lvfadespeed                    : 100      : , "cl"           : 
g_ragdoll_maxcount                       : 8        : , "rep", "cl"    : 
gameinstructor_dump_open_lessons         : cmd      :                  : Gives a list of all currently open lessons.
gameinstructor_enable                    : 1        : , "a", "cl"      : Display in game lessons that teach new players.
gameinstructor_find_errors               : 0        : , "cheat", "cl"  : Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons            : cmd      :                  : Shuts down all open lessons and reloads them from the script file.
gameinstructor_reset_counts              : cmd      :                  : Resets all display and success counts to zero.
gameinstructor_start_sound_cooldown      : 4        : , "cl"           : Number of seconds forced between similar lesson start sounds.
gameinstructor_verbose                   : 0        : , "cheat", "cl"  : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson            : 0        : , "cheat", "cl"  : Display more verbose information for lessons have this name.
gamestats_file_output_directory          :          : , "sv"           : When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath 
gameui_activate                          : cmd      :                  : Shows the game UI
gameui_allowescape                       : cmd      :                  : Escape key allowed to hide game UI
gameui_allowescapetoshow                 : cmd      :                  : Escape key allowed to show game UI
gameui_hide                              : cmd      :                  : Hides the game UI
gameui_preventescape                     : cmd      :                  : Escape key doesn't hide game UI
gameui_preventescapetoshow               : cmd      :                  : Escape key doesn't show game UI
gameui_xbox                              : 0        :                  : 
getpos                                   : cmd      :                  : dump position and angles to the console
getpos_exact                             : cmd      :                  : dump origin and angles to the console
give                                     : cmd      :                  : Give item to player.  Arguments: <item_name>
givecurrentammo                          : cmd      :                  : Give a supply of ammo for current weapon.. 
gl_clear                                 : 0        : , "cl"           : 
gl_clear_randomcolor                     : 0        : , "cheat", "cl"  : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_event_log_enabled                 : 0        : , "sv", "cheat"  : Enables the global event log system
global_set                               : cmd      :                  : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_outline_effect_enable               : 1        : , "cheat", "cl"  : Enable entity outline glow effects.
glow_outline_width                       : 6        : , "cheat", "cl"  : Width of glow outline effect in screen space.
god                                      : cmd      :                  : Toggle. Player becomes invulnerable.
gpu_level                                : 3        :                  : GPU Level - Default: High
gpu_mem_level                            : 2        :                  : Memory Level - Default: High
-graph                                   : cmd      :                  : 
+graph                                   : cmd      :                  : 
-grenade1                                : cmd      :                  : 
+grenade1                                : cmd      :                  : 
-grenade2                                : cmd      :                  : 
+grenade2                                : cmd      :                  : 
groundlist                               : cmd      :                  : Display ground entity list <index>

H

hammer_update_entity                     : cmd      :                  : Updates the entity's position/angles when in edit mode
hammer_update_safe_entities              : cmd      :                  : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
heartbeat                                : cmd      :                  : Force heartbeat of master servers
help                                     : cmd      :                  : Find help about a convar/concommand.
hideconsole                              : cmd      :                  : Hide the console.
hidehud                                  : 0        : , "cheat", "cl"  : 
hidepanel                                : cmd      :                  : Hides a viewport panel <name>
hl2_episodic                             : 0        : , "rep", "cl"    : 
-holdorder                               : cmd      :                  : 
+holdorder                               : cmd      :                  : 
host_flush_threshold                     : 12       :                  : Memory threshold below which the host should flush caches between server instances
host_framerate                           : 0        :                  : Set to lock per-frame time elapse.
host_limitlocal                          : 0        :                  : Apply cl_cmdrate and cl_updaterate to loopback connection
host_map                                 : 0        :                  : Current map name.
host_profile                             : 0        :                  : 
host_runofftime                          : cmd      :                  : Run off some time without rendering/updating sounds 
host_showcachemiss                       : 0        :                  : Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount                    : 0        :                  : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep                               : 0        : , "cheat"        : Force the host to sleep a certain number of milliseconds each frame.
host_speeds                              : 0        :                  : Show general system running times.
host_threaded_sound                      : 0        :                  : Run the sound on a thread (independent of mix)
host_timescale                           : 1        : , "cheat", "rep" : Prescale the clock by this amount.
host_writeconfig                         : cmd      :                  : Store current settings to config.cfg (or specified .cfg file).
host_writeconfig_ss                      : cmd      :                  : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
hostfile                                 : 0        : , "sv"           : The HOST file to load.
hostip                                   :          :                  : Host game server ip
hostname                                 :          :                  : Hostname for server.
hostport                                 : 27015    :                  : Host game server port
hud_autoreloadscript                     : 0        : , "cl"           : Automatically reloads the animation script each time one is ran
hud_drawhistory_time                     : 5        : , "cl"           : 
hud_fastswitch                           : 0        : , "a", "cl"      : 
hud_reloadscheme                         : cmd      :                  : Reloads hud layout and animation scripts.
hud_saytext_time                         : 12       : , "cl"           : 
hud_takesshots                           : 0        : , "a", "cl"      : Auto-save a scoreboard screenshot at the end of a map.
hunk_print_allocations                   : cmd      :                  : 
hunk_track_allocation_types              : 0        : , "cheat"        : 
hurtme                                   : cmd      :                  : Hurts the player.  Arguments: <health to lose>
HurtMyMarine                             : cmd      :                  : Gives your marine 1-10 damage

I

impulse                                  : cmd      :                  : 
in_forceuser                             : 0        : , "cheat"        : Force user input to this split screen player.
in_lock_mouse_to_window                  : 1        : , "a"            : If set, mouse will be locked inside the game window.
in_usekeyboardsampletime                 : 1        : , "cl"           : Use keyboard sample time smoothing.
incrementvar                             : cmd      :                  : Increment specified convar value.
ingamebriefing                           : cmd      :                  : Shows the mission briefing panel
invnext                                  : cmd      :                  : 
invprev                                  : cmd      :                  : 
ip                                       : 0        :                  : Overrides IP for multihomed hosts

J

+jlook                                   : cmd      :                  : 
-jlook                                   : cmd      :                  : 
joy_accel_filter                         : 0        : , "cl"           : 
joy_accelmax                             : 1        : , "a", "cl"      : 
joy_accelscale                           : 0        : , "a", "cl"      : 
joy_advanced                             : 0        : , "a", "cl"      : 
joy_advaxisr                             : 0        : , "a", "cl"      : 
joy_advaxisu                             : 0        : , "a", "cl"      : 
joy_advaxisv                             : 0        : , "a", "cl"      : 
joy_advaxisx                             : 0        : , "a", "cl"      : 
joy_advaxisy                             : 0        : , "a", "cl"      : 
joy_advaxisz                             : 0        : , "a", "cl"      : 
joy_aim_to_movement_time                 : 1        : , "cl"           : Time before the player automatically aims in the direction of movement.
joy_autoaimdampen                        : 0        : , "a", "user", "cl" : How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange                   : 0        : , "a", "cl"      : The stick range where autoaim dampening is applied. 0 = off
joy_autoattack                           : 0        : , "cl"           : If enabled, marine will fire when you push the right analogue stick
joy_autoattack_angle                     : 10       : , "cl"           : Facing has to be within this many degrees of aim for the marine to auto fire
joy_autoattack_threshold                 : 0        : , "cl"           : Threshold for joy_autoattack
joy_autosprint                           : 0        : , "cl"           : Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold                 : 0        : , "a"            : Analog axis range before a button press is registered.
joy_cfg_preset                           : 0        : , "cl", "ss"     : 
joy_circle_correct                       : 1        : , "a", "cl"      : 
joy_cursor_scale                         : 1        : , "cl"           : Cursor extent scale of joystick when used in targeting mode
joy_cursor_speed                         : 2        : , "cl"           : Cursor speed of joystick when used in targeting mode
joy_deadzone_mode                        : 0        :                  : 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
joy_diagonalpov                          : 0        : , "a", "cl"      : POV manipulator operates on diagonal axes, too.
joy_disable_movement_in_ui               : 1        : , "cl"           : Disables joystick character movement when UI is active.
joy_display_input                        : 0        : , "a", "cl"      : 
joy_forwardsensitivity                   : -1       : , "a", "cl"      : 
joy_forwardthreshold                     : 0        : , "a", "cl"      : 
joy_inverty                              : 0        : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking.
joy_lock_firing_angle                    : 0        : , "cl"           : If enabled, your facing direction will be locked while firing instead of aiming to movement
joy_lookspin_default                     : 0        : , "cl"           : 
joy_lowend                               : 1        : , "a", "cl"      : 
joy_lowmap                               : 1        : , "a", "cl"      : 
joy_movement_stick                       : 0        : , "a", "cl", "ss" : Which stick controls movement (0 is left stick)
joy_name                                 : 0        : , "a", "cl"      : 
joy_pan_camera                           : 0        : , "a", "cl"      : 
joy_pegged                               : 0        : , "cl"           : 
joy_pitchsensitivity                     : 1        : , "a", "cl", "ss" : 
joy_pitchsensitivity_default             : -1       : , "cl"           : 
joy_pitchthreshold                       : 0        : , "a", "cl"      : 
joy_radius_snap_factor                   : 2        : , "cl"           : Rate at which joystick targeting radius tracks the current cursor radius
joy_response_look                        : 0        : , "a", "cl"      : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move                        : 1        : , "a", "cl"      : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_response_move_vehicle                : 6        : , "cl"           : 
joy_sensitive_step0                      : 0        : , "a", "cl"      : 
joy_sensitive_step1                      : 0        : , "a", "cl"      : 
joy_sensitive_step2                      : 0        : , "a", "cl"      : 
joy_sidesensitivity                      : 1        : , "a", "cl"      : 
joy_sidethreshold                        : 0        : , "a", "cl"      : 
joy_tilted_view                          : 0        : , "cl"           : Set to 1 when using maps with tilted view to rotate player movement.
joy_variable_frametime                   : 1        : , "cl"           : 
joy_vehicle_turn_lowend                  : 0        : , "cl"           : 
joy_vehicle_turn_lowmap                  : 0        : , "cl"           : 
joy_virtual_peg                          : 0        : , "cl"           : 
joy_wingmanwarrior_centerhack            : 0        : , "a"            : Wingman warrior centering hack.
joy_wingmanwarrior_turnhack              : 0        : , "a", "cl"      : Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded               : 0        : , "cl"           : If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found                    : 1        :                  : Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity                       : -1       : , "a", "cl", "ss" : 
joy_yawsensitivity_default               : -1       : , "cl"           : 
joy_yawthreshold                         : 0        : , "a", "cl"      : 
joyadvancedupdate                        : cmd      :                  : 
joystick                                 : 0        : , "a", "cl"      : True if the joystick is enabled, false otherwise.
jpeg                                     : cmd      :                  : Take a jpeg screenshot:  jpeg <filename> <quality 1-100>.
jpeg_quality                             : 90       :                  : jpeg screenshot quality.
-jump                                    : cmd      :                  : 
+jump                                    : cmd      :                  : 
jump_jet_forward                         : 320      : , "cheat", "rep", "cl" : 
jump_jet_height                          : 150      : , "cheat", "rep", "cl" : 

K

kdtree_test                              : cmd      :                  : Tests spatial partition for entities queries.
key_findbinding                          : cmd      :                  : Find key bound to specified command string.
key_listboundkeys                        : cmd      :                  : List bound keys with bindings.
key_updatelayout                         : cmd      :                  : Updates game keyboard layout to current windows keyboard setting.
kick                                     : cmd      :                  : Kick a player by name.
kickid                                   : cmd      :                  : Kick a player by userid or uniqueid, with a message.
kill                                     : cmd      :                  : Kills the player with generic damage
killserver                               : cmd      :                  : Shutdown the server.
killvector                               : cmd      :                  : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
-klook                                   : cmd      :                  : 
+klook                                   : cmd      :                  : 
kv_editor                                : cmd      :                  : 

L

lastinv                                  : cmd      :                  : 
leaderboard_duplicate_entries            : 1        : , "cheat", "cl"  : 
leaderboard_force_rank_show_interval     : 10       : , "cl"           : 
-left                                    : cmd      :                  : 
+left                                    : cmd      :                  : 
light_crosshair                          : cmd      :                  : Show texture color at crosshair
lightcache_maxmiss                       : 2        : , "cheat"        : 
lightprobe                               : cmd      :                  : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile                                 : cmd      :                  : Parses map leak data from .lin file
listdemo                                 : cmd      :                  : List demo file contents.
listid                                   : cmd      :                  : Lists banned users.
listip                                   : cmd      :                  : List IP addresses on the ban list.
listmarineresources                      : cmd      :                  : Shows contents of the marine resource array
listmarineresources_server               : cmd      :                  : Shows contents of the marine resources array
listmodels                               : cmd      :                  : List loaded models.
listobjectives                           : cmd      :                  : Shows names of objectives in the objectives array
listRecentNPCSpeech                      : cmd      :                  : Displays a list of the last 5 lines of speech from NPCs.
listroster                               : cmd      :                  : Shows which marines in the roster are selected
listroster_server                        : cmd      :                  : Shows which marines in the roster are selected
load                                     : cmd      :                  : Load a saved game.
loader_defer_non_critical_jobs           : 0        :                  : 
loader_dump_table                        : cmd      :                  : 
loader_spew_info                         : 0        :                  : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
loader_throttle_io                       : 1        :                  : 
locator_background_border_color          : -2145509888.000 : , "cl"           : The default color for the border.
locator_background_border_thickness      : 3        : , "cl"           : How many pixels the background borders the left and right.
locator_background_color                 : -2147483648 : , "cl"           : The default color for the background.
locator_background_shift_x               : 3        : , "cl"           : How many pixels the background is shifted right.
locator_background_shift_y               : 1        : , "cl"           : How many pixels the background is shifted down.
locator_background_style                 : 1        : , "cl"           : Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
locator_background_thickness_x           : 8        : , "cl"           : How many pixels the background borders the left and right.
locator_background_thickness_y           : 0        : , "cl"           : How many pixels the background borders the top and bottom.
locator_fade_time                        : 0        : , "cl"           : Number of seconds it takes for a lesson to fully fade in/out.
locator_icon_max_size_non_ss             : 1.75     : , "cl"           : Maximum scale of the icon on the screen
locator_icon_min_size_non_ss             : 1.0      : , "cl"           : Minimum scale of the icon on the screen
locator_lerp_rest                        : 2.25f    : , "cl"           : Number of seconds before moving from the center.
locator_lerp_speed                       : 5        : , "cl"           : Speed that static lessons move along the Y axis.
locator_lerp_time                        : 1        : , "cl"           : Number of seconds to lerp before reaching final destination
locator_pulse_time                       : 1        : , "cl"           : Number of seconds to pulse after changing icon or position
locator_split_len                        : 0        : , "cheat", "cl"  : 
locator_split_maxwide_percent            : 0        : , "cheat", "cl"  : 
locator_start_at_crosshair               : 0        : , "cl"           : Start position at the crosshair instead of the top middle of the screen.
locator_target_offset_x                  : 0      : , "cl"           : How many pixels to offset the locator from the target position.
locator_target_offset_y                  : 0     : , "cl"           : How many pixels to offset the locator from the target position.
locator_text_drop_shadow                 : 1        : , "cl"           : If enabled, a drop shadow is drawn behind caption text.  PC only.
locator_text_glow                        : 0        : , "cl"           : If enabled, a glow is drawn behind caption text
locator_text_glow_color                  : -2131044864.000 : , "cl"           : Color of text glow
locator_topdown_style                    : 0        : , "cl"           : Topdown games set this to handle distance and offscreen location differently.
log                                      : cmd      :                  : Enables logging to file, console, and udp < on | off >.
log_color                                : cmd      :                  : Set the color of a logging channel.
log_dumpchannels                         : cmd      :                  : Dumps information about all logging channels.
log_flags                                : cmd      :                  : Set the flags on a logging channel.
log_level                                : cmd      :                  : Set the spew level of a logging channel.
logaddress_add                           : cmd      :                  : Set address and port for remote host <ip:port>.
logaddress_del                           : cmd      :                  : Remove address and port for remote host <ip:port>.
logaddress_delall                        : cmd      :                  : Remove all udp addresses being logged to
logaddress_list                          : cmd      :                  : List all addresses currently being used by logaddress.
-lookdown                                : cmd      :                  : 
+lookdown                                : cmd      :                  : 
-lookspin                                : cmd      :                  : 
+lookspin                                : cmd      :                  : 
lookspring                               : 0        : , "a", "cl"      : 
lookstrafe                               : 0        : , "a", "cl"      : 
+lookup                                  : cmd      :                  : 
-lookup                                  : cmd      :                  : 
lservercfgfile                           : 0        : , "sv"           : 

M

m_customaccel                            : 0        : , "a", "cl"      : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
m_customaccel_exponent                   : 1        : , "a", "cl"      : Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max                        : 0        : , "a", "cl"      : Max mouse move scale factor, 0 for no limit
m_customaccel_scale                      : 0        : , "a", "cl"      : Custom mouse acceleration value.
m_filter                                 : 0        : , "a", "cl", "ss" : Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward                                : 1        : , "a", "cl"      : Mouse forward factor.
m_mouseaccel1                            : 0        : , "a", "cl"      : Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2                            : 0        : , "a", "cl"      : Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed                             : 1        : , "a", "cl"      : Windows mouse speed factor (range 1 to 20).
m_pitch                                  : 0        : , "a", "cl", "ss" : Mouse pitch factor.
m_side                                   : 0        : , "a", "cl"      : Mouse side factor.
m_yaw                                    : 0        : , "a", "cl"      : Mouse yaw factor.
make_game_friends_only                   : cmd      :                  : Changes access for the current game to friends only.
make_game_public                         : cmd      :                  : Changes access for the current game to public.
map                                      : cmd      :                  : Start playing on specified map.
map_background                           : cmd      :                  : Runs a map as the background to the main menu.
map_commentary                           : cmd      :                  : Start playing, with commentary, on a specified map.
map_edit                                 : cmd      :                  : 
map_noareas                              : 0        :                  : Disable area to area connection testing.
mapcyclefile                             : 0        : , "sv"           : Name of the .txt file used to cycle the maps on multiplayer servers 
maps                                     : cmd      :                  : Displays list of maps.
marine_dispcoll_drawplane                : 0        : , "sv"           : 
MarineHealths                            : cmd      :                  : List health of all marines
marinephysicsshadowupdate_render         : 0        : , "sv"           : 
mat_aaquality                            : 0        :                  : 
mat_accelerate_adjust_exposure_down      : 3        : , "cheat", "cl"  : 
mat_ambient_light_b                      : 0        : , "cheat"        : 
mat_ambient_light_b_forced               : -1       : , "cl"           : 
mat_ambient_light_g                      : 0        : , "cheat"        : 
mat_ambient_light_g_forced               : -1       : , "cl"           : 
mat_ambient_light_r                      : 0        : , "cheat"        : 
mat_ambient_light_r_forced               : -1       : , "cl"           : 
mat_antialias                            : 0        :                  : 
mat_autoexposure_max                     : 2        : , "cl"           : 
mat_autoexposure_min                     : 0        : , "cl"           : 
mat_bloom_scalefactor_scalar             : 1        : , "cl"           : 
mat_bloomamount_rate                     : 0        : , "cheat", "cl"  : 
mat_bloomscale                           : 1        : , "cl"           : 
mat_bufferprimitives                     : 1        :                  : 
mat_bumpbasis                            : 0        : , "cheat"        : 
mat_bumpmap                              : 1        :                  : 
mat_camerarendertargetoverlaysize        : 128      : , "cheat", "cl"  : 
mat_clipz                                : 1        : , "cl"           : 
mat_colcorrection_disableentities        : 0        :                  : Disable map color-correction entities
mat_colcorrection_editor                 : 0        :                  : 
mat_colcorrection_forceentitiesclientside : 0        : , "cheat", "cl"  : Forces color correction entities to be updated on the client
mat_compressedtextures                   : 1        :                  : 
mat_configcurrent                        : cmd      :                  : show the current video control panel config for the material system
mat_crosshair                            : cmd      :                  : Display the name of the material under the crosshair
mat_crosshair_edit                       : cmd      :                  : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer                   : cmd      :                  : open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial              : cmd      :                  : print the material under the crosshair
mat_crosshair_reloadmaterial             : cmd      :                  : reload the material under the crosshair
mat_debug                                : cmd      :                  : Activates debugging spew for a specific material.
mat_debug_bloom                          : 0        : , "cheat", "cl"  : 
mat_debug_postprocessing_effects         : 0        : , "cl"           : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debugalttab                          : 0        : , "cheat"        : 
mat_debugdepth                           : 0        :                  : 
mat_debugdepthmode                       : 0        :                  : 
mat_debugdepthval                        : 128      :                  : 
mat_debugdepthvalmax                     : 256      :                  : 
mat_defaultlightmap                      : 1        :                  : Default brightness for lightmaps where none have been created in the level.
mat_depth_blur_focal_distance_override   : -1       :                  : 
mat_depth_blur_strength_override         : -1       :                  : 
mat_depthbias_shadowmap                  : 0        :                  : 
mat_dest_alpha_range                     : 1000     : , "cl"           : Amount to scale depth values before writing into destination alpha ([0,1] range).
mat_diffuse                              : 1        :                  : 
mat_disable_bloom                        : 0        : , "cl"           : 
mat_disable_fancy_blending               : 0        :                  : 
mat_disable_lightwarp                    : 0        :                  : 
mat_displacementmap                      : 1        : , "cheat"        : 
mat_do_not_shrink_dynamic_vb             : 0        :                  : Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
mat_dof_enabled                          : 1        : , "cl"           : 
mat_dof_far_blur_depth                   : 1000     : , "cl"           : 
mat_dof_far_blur_radius                  : 5        : , "cl"           : 
mat_dof_far_focus_depth                  : 250      : , "cl"           : 
mat_dof_max_blur_radius                  : 10       :                  : 
mat_dof_near_blur_depth                  : 20       : , "cl"           : 
mat_dof_near_blur_radius                 : 10       : , "cl"           : 
mat_dof_near_focus_depth                 : 100      : , "cl"           : 
mat_dof_override                         : 0        : , "cl"           : 
mat_dof_quality                          : 0        :                  : 
mat_drawflat                             : 0        : , "cheat"        : 
mat_drawTexture                          : 0        : , "cl"           : Enable debug view texture
mat_drawTextureScale                     : 1        : , "cl"           : Debug view texture scale
mat_drawTitleSafe                        : 0        :                  : Enable title safe overlay
mat_drawwater                            : 1        : , "cheat", "cl"  : 
mat_dynamic_tonemapping                  : 1        : , "cheat"        : 
mat_dynamiclightmaps                     : 0        : , "cheat"        : 
mat_edit                                 : cmd      :                  : Bring up the material under the crosshair in the editor
mat_envmapsize                           : 128      :                  : 
mat_envmaptgasize                        : 32       :                  : 
mat_excludetextures                      : 0        :                  : 
mat_exposure_center_region_x             : 0        : , "cheat", "cl"  : 
mat_exposure_center_region_y             : 0        : , "cheat", "cl"  : 
mat_fastclip                             : 0        : , "cheat"        : 
mat_fastnobump                           : 0        : , "cheat"        : 
mat_fastspecular                         : 1        :                  : Enable/Disable specularity for visual testing.  Will not reload materials and will not affect perf.
mat_fillrate                             : 0        : , "cheat"        : 
mat_filterlightmaps                      : 1        :                  : 
mat_filtertextures                       : 1        :                  : 
mat_force_bloom                          : 0        : , "cheat", "cl"  : 
mat_force_tonemap_scale                  : 0        : , "cheat"        : 
mat_forceaniso                           : 1        :                  : 
mat_forcedynamic                         : 0        : , "cheat"        : 
mat_forcehardwaresync                    : 0        :                  : 
mat_frame_sync_enable                    : 1        : , "cheat"        : 
mat_frame_sync_force_texture             : 0        : , "cheat"        : Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize           : 128      : , "cl"           : 
mat_freeze_leafvis                       : 0        :                  : If set to 1, uses the last known leaf visibility data for visualization.  If set to 0, updates every frame based on camera move
mat_fullbright                           : 0        : , "cheat"        : 
mat_grain_enable                         : 0        : , "cl"           : 
mat_grain_scale_override                 : -1.0     :                  : 
mat_hdr_enabled                          : cmd      :                  : Report if HDR is enabled for debugging
mat_hdr_level                            : 2        :                  : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate              : 1        : , "cl"           : 
mat_hdr_tonemapscale                     : 1        : , "sv", "cheat"  : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure                    : 0        : , "cheat", "cl"  : 
mat_hsv                                  : 0        : , "cheat", "cl"  : 
mat_info                                 : cmd      :                  : Shows material system info
mat_leafvis                              : 0        : , "cheat"        : Draw wireframe of current leaf
mat_leafvis_draw_mask                    : -1       :                  : A bitfield which affects leaf visibility debug rendering.  -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an
mat_levelflush                           : 1        :                  : 
mat_lightmap_pfms                        : 0        :                  : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures                         : 1        : , "cheat"        : 
mat_local_contrast_edge_scale_override   : -1000    :                  : 
mat_local_contrast_enable                : 0        : , "cl"           : 
mat_local_contrast_midtone_mask_override : -1       :                  : 
mat_local_contrast_scale_override        : 0        :                  : 
mat_local_contrast_vignette_end_override : -1       :                  : 
mat_local_contrast_vignette_start_override : -1       :                  : 
mat_lpreview_mode                        : -1       : , "cheat", "cl"  : 
mat_luxels                               : 0        : , "cheat"        : 
mat_max_worldmesh_vertices               : 65536    :                  : 
mat_maxframelatency                      : 1        :                  : 
mat_measurefillrate                      : 0        : , "cheat"        : 
mat_mipmaptextures                       : 1        :                  : 
mat_monitorgamma                         : 2.2      :                  : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled              : 0        : , "a"            : 
mat_monitorgamma_tv_exp                  : 2        :                  : 
mat_monitorgamma_tv_range_max            : 255      :                  : 
mat_monitorgamma_tv_range_min            : 16       :                  : 
mat_morphstats                           : 0        : , "cheat"        : 
mat_motion_blur_enabled                  : 1        :                  : 
mat_motion_blur_falling_intensity        : 1        : , "cl"           : 
mat_motion_blur_falling_max              : 20       : , "cl"           : 
mat_motion_blur_falling_min              : 10       : , "cl"           : 
mat_motion_blur_forward_enabled          : 0        : , "cl"           : 
mat_motion_blur_percent_of_screen_max    : 4        :                  : 
mat_motion_blur_rotation_intensity       : 1        : , "cl"           : 
mat_motion_blur_strength                 : 1        : , "cl"           : 
mat_non_hdr_bloom_scalefactor            : 0        : , "cl"           : 
mat_norendering                          : 0        : , "cheat"        : 
mat_normalmaps                           : 0        : , "cheat"        : 
mat_normals                              : 0        : , "cheat"        : 
mat_object_motion_blur_enable            : 0        : , "cl"           : 
mat_object_motion_blur_model_scale       : 1        : , "cl"           : 
mat_paint_enabled                        : 0        :                  : 
mat_parallaxmap                          : 1        :                  : 
mat_parallaxmapsamplesmax                : 50       :                  : 
mat_parallaxmapsamplesmin                : 12       :                  : 
mat_phong                                : 1        :                  : 
mat_picmip                               : 0        :                  : 
mat_postprocess_enable                   : 1        : , "cheat", "cl"  : 
mat_postprocess_x                        : 4        : , "cl"           : 
mat_postprocess_y                        : 1        : , "cl"           : 
mat_processtoolvars                      : 0        :                  : 
mat_proxy                                : 0        : , "cheat"        : 
mat_queue_mode                           : -1       :                  : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_queue_priority                       : 1        :                  : 
mat_reloadallmaterials                   : cmd      :                  : Reloads all materials
mat_reloadmaterial                       : cmd      :                  : Reloads a single material
mat_reloadtextures                       : cmd      :                  : Reloads all textures
mat_remoteshadercompile                  : 0        : , "cheat"        : 
mat_report_queue_status                  : 0        :                  : 
mat_reporthwmorphmemory                  : cmd      :                  : Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth                         : 0        : , "cheat"        : 
mat_savechanges                          : cmd      :                  : saves current video configuration to the registry
mat_screen_blur_override                 : -1       :                  : 
mat_setvideomode                         : cmd      :                  : sets the width, height, windowed state of the material system
mat_shadercount                          : cmd      :                  : display count of all shaders and reset that count
mat_shadowstate                          : 1        :                  : 
mat_show_histogram                       : 0        : , "cl"           : 
mat_show_texture_memory_usage            : 0        : , "cheat", "numeric" : Display the texture memory usage on the HUD.
mat_showcamerarendertarget               : 0        : , "cheat", "cl"  : 
mat_showenvmapmask                       : 0        :                  : 
mat_showframebuffertexture               : 0        : , "cheat", "cl"  : 
mat_showlightmappage                     : -1       : , "cl"           : 
mat_showlowresimage                      : 0        :                  : 
mat_showmaterials                        : cmd      :                  : Show materials.
mat_showmaterialsverbose                 : cmd      :                  : Show materials (verbose version).
mat_showmiplevels                        : 0        : , "cheat"        : color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures                         : cmd      :                  : Show used textures.
mat_showwatertextures                    : 0        : , "cheat", "cl"  : 
mat_slopescaledepthbias_shadowmap        : 4        :                  : 
mat_software_aa_blur_one_pixel_lines     : 0        : , "cl"           : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug                    : 0        : , "cl"           : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
mat_software_aa_edge_threshold           : 1        : , "cl"           : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more 
mat_software_aa_quality                  : 0        : , "cl"           : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength                 : -1       : , "cl"           : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
mat_software_aa_strength_vgui            : -1       : , "cl"           : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset               : 1        : , "cl"           : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
mat_softwarelighting                     : 0        :                  : 
mat_softwareskin                         : 0        : , "cheat"        : 
mat_specular                             : 1        :                  : Enable/Disable specularity for perf testing.  Will cause a material reload upon change.
mat_spew_long_frames                     : 0        :                  : warn about frames that go over 66ms for CERT purposes.
mat_spewalloc                            : 0        : , "a"            : 
mat_spewvertexandpixelshaders            : cmd      :                  : Print all vertex and pixel shaders currently loaded to the console
mat_stub                                 : 0        : , "cheat", "cl"  : 
mat_suppress                             : cmd      :                  : Supress a material from drawing
mat_surfaceid                            : 0        : , "cheat"        : 
mat_surfacemat                           : 0        : , "cheat"        : 
mat_tessellation_accgeometrytangents     : 0        : , "cheat"        : 
mat_tessellation_cornertangents          : 1        : , "cheat"        : 
mat_tessellation_update_buffers          : 1        : , "cheat"        : 
mat_tessellationlevel                    : 6        : , "cheat"        : 
mat_texture_limit                        : -1       : , "numeric"      : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
+mat_texture_list                        : cmd      :                  : 
mat_texture_list                         : 0        :                  : For debugging, show a list of used textures per frame
-mat_texture_list                        : cmd      :                  : 
mat_texture_list_all                     : 0        : , "numeric"      : If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_all_frames              : 2        :                  : How many frames to sample texture memory for all textures.
mat_texture_list_exclude                 : cmd      :                  : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mat_texture_list_exclude_editing         : 0        :                  : 
mat_texture_list_txlod                   : cmd      :                  : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync              : cmd      :                  : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view                    : 1        : , "numeric"      : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_tonemap_algorithm                    : 1        : , "cheat", "cl"  : 0 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum                   : 3        : , "cheat", "cl"  : 
mat_tonemap_percent_bright_pixels        : 2        : , "cheat", "cl"  : 
mat_tonemap_percent_target               : 60       : , "cheat", "cl"  : 
mat_tonemapping_occlusion_use_stencil    : 0        : , "cl"           : 
mat_triplebuffered                       : 0        :                  : This means we want triple buffering if we are fullscreen and vsync'd
mat_use_compressed_hdr_textures          : 1        :                  : 
mat_viewportscale                        : 1        : , "cheat", "cl"  : Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_vignette_enable                      : 0        : , "cl"           : 
mat_vsync                                : 0        :                  : Force sync to vertical retrace
mat_wateroverlaysize                     : 128      : , "cl"           : 
mat_wireframe                            : 0        : , "cheat"        : 
mat_yuv                                  : 0        : , "cheat", "cl"  : 
maxplayers                               : cmd      :                  : Change the maximum number of players allowed on this server.
mem_compact                              : cmd      :                  : 
mem_dump                                 : cmd      :                  : Dump memory stats to text file.
mem_dumpstats                            : 0        :                  : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) 
mem_dumpvballocs                         : cmd      :                  : Dump VB memory allocation stats.
mem_eat                                  : cmd      :                  : 
mem_force_flush                          : 0        :                  : Force cache flush of unlocked resources on every alloc
mem_force_flush_section                  : 0        :                  : Cache section to restrict mem_force_flush
mem_incremental_compact                  : cmd      :                  : 
mem_incremental_compact_rate             : 0        : , "cheat"        : Rate at which to attempt internal heap compation
mem_level                                : 2        :                  : Memory Level - Default: High
mem_max_heapsize                         : 256      :                  : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated               : 64       :                  : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize                         : 48       :                  : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps                        : 0        :                  : Write periodic memstats dumps every n seconds.
mem_test                                 : cmd      :                  : 
mem_test_each_frame                      : 0        :                  : Run heap check at end of every frame 
mem_test_every_n_seconds                 : 0        :                  : Run heap check at a specified interval 
mem_test_quiet                           : 0        :                  : Don't print stats when memtesting
mem_vcollide                             : cmd      :                  : Dumps the memory used by vcollides
mem_verify                               : cmd      :                  : Verify the validity of the heap
memory                                   : cmd      :                  : Print memory stats.
memory_diff                              : cmd      :                  : show memory stats relative to snapshot
memory_list                              : cmd      :                  : dump memory list (linux only)
memory_mark                              : cmd      :                  : snapshot current allocation status
memory_status                            : cmd      :                  : show memory stats (linux only)
menuselect                               : cmd      :                  : menuselect
miniprofiler_dump                        : 0        :                  : 
minisave                                 : cmd      :                  : Saves game (for current level only!)
mission_reload                           : cmd      :                  : Reload mission metadata
mm_datacenter_debugprint                 : cmd      :                  : Shows information retrieved from data center
mm_debugprint                            : cmd      :                  : Show debug information about current matchmaking session
mm_dedicated_force_servers               : 0        :                  : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy
mm_dedicated_search_maxping              : 150      :                  : Longest preferred ping to dedicated servers for games
mm_dlcs_mask_extras                      : 0        :                  : 
mm_dlcs_mask_fake                        : 0        :                  : 
mm_heartbeat_seconds                     : 300      :                  : 
mm_heartbeat_seconds_xlsp                : 60       :                  : 
mm_heartbeat_timeout                     : 10       :                  : 
mm_heartbeat_timeout_legacy              : 15       :                  : 
mm_matchmaking_dlcsquery                 : 2        :                  : 
mm_matchmaking_version                   : 9        :                  : 
mm_max_players                           : 4        : , "cheat", "rep", "cl" : Max players for matchmaking system
mm_server_search_lan_ports               : 27015    : , "a"            : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_tu_string                             : 0        :                  : 
mod_check_vcollide                       : 0        :                  : Check all vcollides on load
mod_dont_load_vertices                   : 0        :                  : For the dedicated server, supress loading model vertex data
mod_forcedata                            : 1        :                  : Forces all model file data into cache on model load.
mod_forcetouchdata                       : 1        :                  : Forces all model file data into cache on model load.
mod_load_anims_async                     : 0        :                  : 
mod_load_fakestall                       : 0        :                  : Forces all ANI file loading to stall for specified ms 
mod_load_mesh_async                      : 0        :                  : 
mod_load_showstall                       : 0        :                  : 1 - show hitches , 2 - show stalls
mod_load_vcollide_async                  : 0        :                  : 
mod_lock_mdls_on_load                    : 1        :                  : 
mod_lock_meshes_on_load                  : 1        :                  : 
mod_test_mesh_not_available              : 0        :                  : 
mod_test_not_available                   : 0        :                  : 
mod_test_verts_not_available             : 0        :                  : 
mod_touchalldata                         : 1        :                  : Touch model data during level startup
mod_trace_load                           : 0        :                  : 
morph_debug                              : 0        :                  : 
morph_path                               : 7        :                  : 
motdfile                                 : 0        : , "sv"           : The MOTD file to load.
+mouse_menu                              : cmd      :                  : Opens a menu while held
-mouse_menu                              : cmd      :                  : Executes the highlighted button on the radial menu (if cl_fastradial is 1)
+movedown                                : cmd      :                  : 
-movedown                                : cmd      :                  : 
+moveleft                                : cmd      :                  : 
-moveleft                                : cmd      :                  : 
+moveright                               : cmd      :                  : 
-moveright                               : cmd      :                  : 
+moveup                                  : cmd      :                  : 
-moveup                                  : cmd      :                  : 
movie_fixwave                            : cmd      :                  : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs                             : 1        : , "sv", "nf"     : 
mp_allowspectators                       : 1        : , "rep", "cl"    : toggles whether the server allows spectator mode or not
mp_autocrosshair                         : 1        : , "sv", "nf"     : 
mp_bonusroundtime                        : 15       : , "rep", "cl"    : Time after round win until round restarts
mp_chattime                              : 10       : , "rep", "cl"    : amount of time players can chat after the game is over
mp_clan_ready_signal                     : 0        : , "sv"           : Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart                     : 0        : , "sv"           : If non-zero, game will restart once someone from each team gives the ready signal
mp_defaultteam                           : 0        : , "sv"           : 
mp_disable_autokick                      : cmd      :                  : Prevents a userid from being auto-kicked
mp_disable_respawn_times                 : 0        : , "nf", "rep", "cl" : 
mp_fadetoblack                           : 0        : , "nf", "rep", "cl" : fade a player's screen to black when he dies
mp_falldamage                            : 0        : , "sv", "nf"     : 
mp_flashlight                            : 0        : , "sv", "nf"     : 
mp_footsteps                             : 1        : , "sv", "nf"     : 
mp_forcecamera                           : 1        : , "rep", "cl"    : Restricts spectator modes for dead players
mp_forcerespawn                          : 1        : , "sv", "nf"     : 
mp_fraglimit                             : 0        : , "sv", "nf"     : 
mp_friendlyfire                          : 0        : , "nf", "rep", "cl" : Allows team members to injure other members of their team
mp_maxrounds                             : 0        : , "nf", "rep", "cl" : max number of rounds to play before server changes maps
mp_respawnwavetime                       : 10       : , "nf", "rep", "cl" : Time between respawn waves.
mp_restartgame                           : 0        : , "sv"           : If non-zero, game will restart in the specified number of seconds
mp_teamlist                              : 0        : , "sv", "nf"     : 
mp_teamoverride                          : 1        : , "sv"           : 
mp_teamplay                              : 0        : , "sv", "nf"     : 
mp_teams_unbalance_limit                 : 1        : , "nf", "rep", "cl" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_timelimit                             : 0        : , "nf", "rep", "cl" : game time per map in minutes
mp_tournament                            : 0        : , "nf", "rep", "cl" : 
mp_usehwmmodels                          : 0        : , "cl"           : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds                            : 0        : , "cl"           : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_waitingforplayers_cancel              : 0        : , "sv"           : Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart             : 0        : , "sv"           : Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time                : 0        : , "sv"           : WaitingForPlayers time length in seconds
mp_weaponstay                            : 0        : , "sv", "nf"     : 
mp_winlimit                              : 0        : , "nf", "rep", "cl" : Max score one team can reach before server changes maps
multvar                                  : cmd      :                  : Multiply specified convar value.
muzzleflash_light                        : 1        : , "a", "cl"      : 

N

name                                     : unnamed  : , "a", "user", "print", "server_can_execute", "ss" : Current user name
nav_add_to_selected_set                  : cmd      :                  : Add current area to the selected set.
nav_add_to_selected_set_by_id            : cmd      :                  : Add specified area id to the selected set.
nav_analyze                              : cmd      :                  : Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor                         : 503316480 : , "sv", "cheat"  : RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size                        : 50       : , "sv", "cheat"  : Max area size created in nav generation
nav_avoid                                : cmd      :                  : Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area                           : cmd      :                  : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and 
nav_begin_deselecting                    : cmd      :                  : Start continuously removing from the selected set.
nav_begin_drag_deselecting               : cmd      :                  : Start dragging a selection area.
nav_begin_drag_selecting                 : cmd      :                  : Start dragging a selection area.
nav_begin_selecting                      : cmd      :                  : Start continuously adding to the selected set.
nav_begin_shift_xy                       : cmd      :                  : Begin shifting the Selected Set.
nav_build_ladder                         : cmd      :                  : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency               : cmd      :                  : Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor                          : cmd      :                  : Updates the blocked/unblocked status for every nav area.
nav_check_stairs                         : cmd      :                  : Update the nav mesh STAIRS attribute
nav_chop_selected                        : cmd      :                  : Chops all selected areas into their component 1x1 areas
nav_clear_attribute                      : cmd      :                  : Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set                   : cmd      :                  : Clear the selected set.
nav_clear_walkable_marks                 : cmd      :                  : Erase any previously placed walkable positions.
nav_compress_id                          : cmd      :                  : Re-orders area and ladder ID's so they are continuous.
nav_connect                              : cmd      :                  : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit                 : 0        : , "sv", "cheat"  : 
nav_coplanar_slope_limit_displacement    : 0        : , "sv", "cheat"  : 
nav_corner_adjust_adjacent               : 18       : , "sv", "cheat"  : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower                         : cmd      :                  : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground               : cmd      :                  : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise                         : cmd      :                  : Raise the selected corner of the currently marked Area.
nav_corner_select                        : cmd      :                  : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet                  : 0        : , "sv", "cheat"  : Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground               : 0        : , "sv", "cheat"  : If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch                               : cmd      :                  : Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked                        : 0        : , "sv", "cheat"  : 
nav_delete                               : cmd      :                  : Deletes the currently highlighted Area.
nav_delete_marked                        : cmd      :                  : Deletes the currently marked Area (if any).
nav_disconnect                           : cmd      :                  : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_displacement_test                    : 10000    : , "sv", "cheat"  : Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide                            : cmd      :                  : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset    : 32       : , "sv", "rep"    : The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset    : 32       : , "sv", "rep"    : The offset of the nav drag volume bottom from center
nav_draw_limit                           : 500      : , "sv", "cheat"  : The maximum number of areas to draw in edit mode
nav_edit                                 : 0        : , "sv", "cheat"  : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area                             : cmd      :                  : Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting                      : cmd      :                  : Stop continuously removing from the selected set.
nav_end_drag_deselecting                 : cmd      :                  : Stop dragging a selection area.
nav_end_drag_selecting                   : cmd      :                  : Stop dragging a selection area.
nav_end_selecting                        : cmd      :                  : Stop continuously adding to the selected set.
nav_end_shift_xy                         : cmd      :                  : Finish shifting the Selected Set.
nav_flood_select                         : cmd      :                  : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx                    : cmd      :                  : Mark cliff areas, post-processing approximation
nav_generate                             : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops                   : 1        : , "sv", "cheat"  : Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas            : 1        : , "sv", "cheat"  : Convert obsolete jump areas into 2-way connections
nav_generate_incremental                 : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range           : 2000     : , "sv", "cheat"  : 
nav_generate_incremental_tolerance       : 0        : , "sv", "cheat"  : Z tolerance for adding new nav areas.
nav_jump                                 : cmd      :                  : Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip                          : cmd      :                  : Flips the selected ladder's direction.
nav_load                                 : cmd      :                  : Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max                : cmd      :                  : Lower the top of the drag select volume.
nav_lower_drag_volume_min                : cmd      :                  : Lower the bottom of the drag select volume.
nav_make_sniper_spots                    : cmd      :                  : Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark                                 : cmd      :                  : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute                       : cmd      :                  : Set nav attribute for all areas in the selected set.
nav_mark_unnamed                         : cmd      :                  : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable                        : cmd      :                  : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate 
nav_max_view_distance                    : 0        : , "sv", "cheat"  : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length            : 64       : , "sv", "cheat"  : 
nav_merge                                : cmd      :                  : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh                           : cmd      :                  : Merges a saved selected set into the current mesh.
nav_no_hostages                          : cmd      :                  : Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump                              : cmd      :                  : Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill                      : cmd      :                  : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list                           : cmd      :                  : Lists all place names used in the map.
nav_place_pick                           : cmd      :                  : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace                        : cmd      :                  : Replaces all instances of the first place with the second place.
nav_place_set                            : cmd      :                  : Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance    : 0        : , "sv", "cheat"  : 
nav_precise                              : cmd      :                  : Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave                            : 1        : , "sv", "cheat"  : Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.
nav_raise_drag_volume_max                : cmd      :                  : Raise the top of the drag select volume.
nav_raise_drag_volume_min                : cmd      :                  : Raise the bottom of the drag select volume.
nav_recall_selected_set                  : cmd      :                  : Re-selects the stored selected set.
nav_remove_from_selected_set             : cmd      :                  : Remove current area from the selected set.
nav_remove_jump_areas                    : cmd      :                  : Removes legacy jump areas, replacing them with connections.
nav_run                                  : cmd      :                  : Toggles the 'traverse this area by running' flag used by the AI system.
nav_save                                 : cmd      :                  : Saves the current Navigation Mesh to disk.
nav_save_selected                        : cmd      :                  : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas                 : cmd      :                  : Adds all blocked areas to the selected set
nav_select_damaging_areas                : cmd      :                  : Adds all damaging areas to the selected set
nav_select_half_space                    : cmd      :                  : Selects any areas that intersect the given half-space.
nav_select_invalid_areas                 : cmd      :                  : Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas              : cmd      :                  : Adds all obstructed areas to the selected set
nav_select_overlapping                   : cmd      :                  : Selects nav areas that are overlapping others.
nav_select_radius                        : cmd      :                  : Adds all areas in a radius to the selection set
nav_select_stairs                        : cmd      :                  : Adds all stairway areas to the selected set
nav_selected_set_border_color            : -16751516 : , "sv", "cheat"  : Color used to draw the selected set borders while editing.
nav_selected_set_color                   : 1623785472.000 : , "sv", "cheat"  : Color used to draw the selected set background while editing.
nav_set_place_mode                       : cmd      :                  : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift                                : cmd      :                  : Shifts the selected areas by the specified amount
nav_show_approach_points                 : 0        : , "sv", "cheat"  : Show Approach Points in the Navigation Mesh.
nav_show_area_info                       : 0        : , "sv", "cheat"  : Duration in seconds to show nav area ID and attributes while editing
nav_show_compass                         : 0        : , "sv", "cheat"  : 
nav_show_continguous                     : 0        : , "sv", "cheat"  : Highlight non-contiguous connections
nav_show_danger                          : 0        : , "sv", "cheat"  : Show current 'danger' levels.
nav_show_light_intensity                 : 0        : , "sv", "cheat"  : 
nav_show_node_grid                       : 0        : , "sv", "cheat"  : 
nav_show_node_id                         : 0        : , "sv", "cheat"  : 
nav_show_nodes                           : 0        : , "sv", "cheat"  : 
nav_show_player_counts                   : 0        : , "sv", "cheat"  : Show current player counts in each area.
nav_show_potentially_visible             : 0        : , "sv", "cheat"  : Show areas that are potentially visible from the current nav area
nav_simplify_selected                    : cmd      :                  : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit                          : 0        : , "sv", "cheat"  : The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance                      : 0        : , "sv", "cheat"  : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid                         : 0        : , "sv", "cheat"  : Snap to the nav generation grid when creating new nav areas
nav_solid_props                          : 0        : , "sv", "cheat"  : Make props solid to nav generation/editing
nav_splice                               : cmd      :                  : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split                                : cmd      :                  : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground                : 0        : , "sv", "cheat"  : If true, nav areas will be placed flush with the ground when split.
nav_stand                                : cmd      :                  : Toggles the 'stand while hiding' flag used by the AI system.
nav_stop                                 : cmd      :                  : Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set                   : cmd      :                  : Stores the current selected set for later retrieval.
nav_strip                                : cmd      :                  : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide                            : cmd      :                  : Subdivides all selected areas.
nav_test_node                            : 0        : , "sv", "cheat"  : 
nav_test_node_crouch                     : 0        : , "sv", "cheat"  : 
nav_test_node_crouch_dir                 : 4        : , "sv", "cheat"  : 
nav_test_stairs                          : cmd      :                  : Test the selected set for being on stairs
nav_toggle_deselecting                   : cmd      :                  : Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set               : cmd      :                  : Remove current area from the selected set.
nav_toggle_place_mode                    : cmd      :                  : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting                : cmd      :                  : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set                  : cmd      :                  : Toggles all areas into/out of the selected set.
nav_toggle_selecting                     : cmd      :                  : Start or stop continuously adding to the selected set.
nav_transient                            : cmd      :                  : Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark                               : cmd      :                  : Clears the marked Area or Ladder.
nav_update_blocked                       : cmd      :                  : Updates the blocked/unblocked status for every nav area.
nav_update_lighting                      : cmd      :                  : Recomputes lighting values
nav_update_visibility_on_edit            : 0        : , "sv", "cheat"  : If nonzero editing the mesh will incrementally recompue visibility
nav_use_place                            : cmd      :                  : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk                                 : cmd      :                  : Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark                         : cmd      :                  : Warps the player to the marked area.
nav_world_center                         : cmd      :                  : Centers the nav mesh in the world
net_allow_multicast                      : 1        : , "a"            : 
net_blockmsg                             : 0        : , "cheat"        : Discards incoming message: <0|1|name>
net_channels                             : cmd      :                  : Shows net channel info
net_compressvoice                        : 0        :                  : Attempt to compress out of band voice payloads (360 only).
net_drawslider                           : 0        :                  : Draw completion slider during signon
net_droppackets                          : 0        : , "cheat"        : Drops next n packets on client
net_dumpeventstats                       : cmd      :                  : Dumps out a report of game event network usage
net_dumptest                             : 0        :                  : 
net_fakejitter                           : 0        : , "cheat"        : Jitter fakelag packet time
net_fakelag                              : 0        : , "cheat"        : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss                             : 0        : , "cheat"        : Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph                                : 0        : , "a", "cl"      : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight                          : 64       : , "a", "cl"      : Height of netgraph panel
net_graphmsecs                           : 400      : , "a", "cl"      : The latency graph represents this many milliseconds.
net_graphpos                             : 1        : , "a", "cl"      : 
net_graphproportionalfont                : 1        : , "a", "cl"      : Determines whether netgraph font is proportional or not
net_graphshowinterp                      : 1        : , "a", "cl"      : Draw the interpolation graph.
net_graphshowlatency                     : 1        : , "a", "cl"      : Draw the ping/packet loss graph.
net_graphsolid                           : 1        : , "a", "cl"      : 
net_graphtext                            : 1        : , "a", "cl"      : Draw text fields
net_maxcleartime                         : 4        :                  : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize                          : 16       :                  : Maximum allowed file size for uploading in MB
net_maxfragments                         : 1200     :                  : Max fragment bytes per packet
net_maxroutable                          : 1200     : , "a", "user"    : Requested max packet size before packets are 'split'.
net_megasnapshot                         : 1        :                  : 
net_paranoid                             : 1        :                  : 
net_public_adr                           : 0        :                  : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
net_queue_trace                          : 0        :                  : 
net_queued_packet_thread                 : 1        :                  : Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale                                : 5        : , "a", "cl"      : 
net_showeventlisteners                   : 0        :                  : Show listening addition/removals
net_showevents                           : 0        :                  : Dump game events to console (1=client only, 2=all).
net_showfragments                        : 0        :                  : Show netchannel fragments
net_showpeaks                            : 0        :                  : Show messages for large packets only: <size>
net_showreliablesounds                   : 0        : , "cheat"        : 
net_showsplits                           : 0        :                  : Show info about packet splits
net_showtcp                              : 0        :                  : Dump TCP stream summary to console
net_showudp                              : 0        :                  : Dump UDP packets summary to console
net_showudp_remoteonly                   : 0        :                  : Dump non-loopback udp only
net_showusercmd                          : 0        : , "cl"           : Show user command encoding
net_splitpacket_maxrate                  : 15000    :                  : Max bytes per second when queueing splitpacket chunks
net_splitrate                            : 1        :                  : Number of fragments for a splitpacket that can be sent per frame
net_start                                : cmd      :                  : Inits multiplayer network sockets
net_status                               : cmd      :                  : Shows current network status
net_steamcnx_allowrelay                  : 1        : , "a"            : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line:  +net_steamcnx_allowrel
net_steamcnx_debug                       : 1        :                  : Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
net_steamcnx_enabled                     : 1        :                  : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_steamcnx_status                      : cmd      :                  : Print status of steam connection sockets.
net_usesocketsforloopback                : 0        :                  : Use network sockets layer even for listen server local player's packets (multiplayer only).
next                                     : 0        : , "cheat"        : Set to 1 to advance to next frame ( when singlestep == 1 )
+nextability                             : cmd      :                  : 
-nextability                             : cmd      :                  : 
nextdemo                                 : cmd      :                  : Play next demo in sequence.
nextlevel                                : 0        : , "sv", "nf"     : If set to a valid map name, will change to this map during the next changelevel
noclip                                   : cmd      :                  : Toggle. Player becomes non-solid and flies.  Optional argument of 0 or 1 to force enable/disable
noclip_fixup                             : 1        : , "sv", "cheat"  : 
notarget                                 : cmd      :                  : Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage                    : 1        : , "sv", "cheat"  : 
npc_ammo_deplete                         : cmd      :                  : Subtracts half of the target's ammo
npc_bipass                               : cmd      :                  : Displays the local movement attempts by the given NPC(s) (triangulation detours).  Failed bypass routes are displayed in red, s
npc_combat                               : cmd      :                  : Displays text debugging information about the squad and enemy of the selected NPC  (See Overlay Text)  Arguments:    {npc_name}
npc_conditions                           : cmd      :                  : Displays all the current AI conditions that an NPC has in the overlay text.  Arguments:    {npc_name} / {npc class_name} / no a
npc_create                               : cmd      :                  : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).    Argumen
npc_create_aimed                         : cmd      :                  : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_equipment                     : 0        : , "sv"           : 
npc_destroy                              : cmd      :                  : Removes the given NPC(s) from the universe Arguments:    {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected                   : cmd      :                  : Removes all NPCs from the universe that aren't currently selected
npc_enemies                              : cmd      :                  : Shows memory of NPC.  Draws an X on top of each memory.  Eluded entities drawn in blue (don't know where it went)  Unreachable 
npc_focus                                : cmd      :                  : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)  Arguments:    {npc_name} / {np
npc_freeze                               : cmd      :                  : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.  Arguments
npc_freeze_unselected                    : cmd      :                  : Freeze all NPCs not selected
npc_go                                   : cmd      :                  : Selected NPC(s) will go to the location that the player is looking (shown with a purple box)  Arguments: -none-
npc_go_do_run                            : 1        : , "sv"           : Set whether should run on NPC go
npc_go_random                            : cmd      :                  : Sends all selected NPC(s) to a random node.  Arguments:    -none-
npc_heal                                 : cmd      :                  : Heals the target back to full health
npc_height_adjust                        : 1        : , "a", "sv"      : Enable test mode for ik height adjustment
npc_kill                                 : cmd      :                  : Kills the given NPC(s) Arguments:    {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest                              : cmd      :                  : Draw's a while box around the NPC(s) nearest node  Arguments:    {entity_name} / {class_name} / no argument picks what player i
npc_relationships                        : cmd      :                  : Displays the relationships between this NPC and all others.  Arguments:    {entity_name} / {class_name} / no argument picks wha
npc_reset                                : cmd      :                  : Reloads schedules for all NPC's from their script files  Arguments: -none-
npc_route                                : cmd      :                  : Displays the current route of the given NPC as a line on the screen.  Waypoints along the route are drawn as small cyan rectang
npc_select                               : cmd      :                  : Select or deselects the given NPC(s) for later manipulation.  Selected NPC's are shown surrounded by a red translucent box  Arg
npc_sentences                            : 0        : , "sv"           : 
npc_set_freeze                           : cmd      :                  : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.  Arguments
npc_set_freeze_unselected                : cmd      :                  : Freeze all NPCs not selected
npc_speakall                             : cmd      :                  : Force the npc to try and speak all their responses
npc_squads                               : cmd      :                  : Obsolete.  Replaced by npc_combat
npc_steering                             : cmd      :                  : Displays the steering obstructions of the NPC (used to perform local avoidance)  Arguments:    {entity_name} / {class_name} / n
npc_steering_all                         : cmd      :                  : Displays the steering obstructions of all NPCs (used to perform local avoidance) 
npc_task_text                            : cmd      :                  : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks                                : cmd      :                  : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)  A
npc_teleport                             : cmd      :                  : Selected NPC will teleport to the location that the player is looking (shown with a purple box)  Arguments: -none-
npc_thinknow                             : cmd      :                  : Trigger NPC to think
npc_viewcone                             : cmd      :                  : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)  Arguments:    {ent
npc_vphysics                             : 0        : , "sv"           : 

O

old_radiusdamage                         : 0        : , "rep", "cl"    : 
openserverbrowser                        : cmd      :                  : Opens server browser
option_duck_method                       : 1        : , "a", "rep", "cl" : 
overview_alpha                           : 1        : , "a", "clientcmd_can_execute", "cl" : Overview map translucency. 
overview_health                          : 1        : , "a", "clientcmd_can_execute", "cl" : Show player's health in map overview. 
overview_locked                          : 1        : , "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle. 
overview_mode                            : cmd      :                  : Sets overview map mode off,small,large: <0|1|2>
overview_names                           : 1        : , "a", "clientcmd_can_execute", "cl" : Show player's names in map overview. 
overview_tracks                          : 1        : , "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview. 
overview_zoom                            : cmd      :                  : Sets overview map zoom: <zoom> [<time>] [rel]

P

paint_sample_size                        : 4        : , "cheat", "rep" : 
paintmap_scale                           : 1        : , "cheat", "rep" : 
panel_test_title_safe                    : 0        : , "cheat"        : Test vgui panel positioning with title safe indentation
particle_sim_alt_cores                   : 2        : , "cl"           : 
particle_simulateoverflow                : 0        : , "cheat", "cl"  : Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment          : 0        : , "sv", "cheat"  : Attachment index for attachment mode
particle_test_attach_mode                : 0        : , "sv", "cheat"  : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file                       : 0        : , "sv", "cheat"  : Name of the particle system to dynamically spawn
particle_test_start                      : cmd      :                  : Dispatches the test particle system with the parameters specified in particle_test_file,  particle_test_attach_mode and particl
particle_test_stop                       : cmd      :                  : Stops all particle systems on the selected entities.  Arguments:    {entity_name} / {class_name} / no argument picks what playe
password                                 : 0        : , "a", "norecord" : Current server access password
path                                     : cmd      :                  : Show the engine filesystem path.
pause                                    : cmd      :                  : Toggle the server pause state.
perfui                                   : cmd      :                  : Show/hide the level performance tools UI.
perfvisualbenchmark                      : cmd      :                  : 
perfvisualbenchmark_abort                : cmd      :                  : 
phonemedelay                             : 0        : , "cl"           : Phoneme delay to account for sound system latency.
phonemefilter                            : 0        : , "cl"           : Time duration of box filter to pass over phonemes.
phonemesnap                              : 2        : , "cl"           : Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_enable_query_cache                  : 1        :                  : 
phys_impactforcescale                    : 1        : , "sv"           : 
phys_penetration_error_time              : 10       : , "sv"           : Controls the duration of vphysics penetration error boxes.
phys_pushscale                           : 1        : , "rep", "cl"    : 
phys_speeds                              : 0        : , "sv"           : 
phys_stressbodyweights                   : 5        : , "sv"           : 
phys_timescale                           : 1        : , "sv"           : Scale time for physics
phys_upimpactforcescale                  : 0        : , "sv"           : 
physics_budget                           : cmd      :                  : Times the cost of each active object
physics_constraints                      : cmd      :                  : Highlights constraint system graph for an entity
physics_debug_entity                     : cmd      :                  : Dumps debug info for an entity
physics_highlight_active                 : cmd      :                  : Turns on the absbox for all active physics objects
physics_report_active                    : cmd      :                  : Lists all active physics objects
physics_select                           : cmd      :                  : Dumps debug info for an entity
physicsshadowupdate_render               : 0        : , "sv"           : 
PhysPMC                                  : 0        :                  : 
picker                                   : cmd      :                  : Toggles 'picker' mode.  When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping                                     : cmd      :                  : Display ping to server.
ping_max_green                           : 70       : , "cl"           : 
ping_max_red                             : 250      : , "cl"           : 
ping_max_yellow                          : 140      : , "cl"           : 
pingserver                               : cmd      :                  : Ping a server for info
pipeline_static_props                    : 1        :                  : 
pixelvis_debug                           : cmd      :                  : Dump debug info
play                                     : cmd      :                  : Play a sound.
playdemo                                 : cmd      :                  : Play a recorded demo file (.dem ).
player_debug_print_damage                : 0        : , "sv", "cheat"  : When true, print amount and type of all damage received by player to console.
player_old_armor                         : 0        : , "sv"           : 
playerlist                               : cmd      :                  : Shows the player list and allows voting
playflush                                : cmd      :                  : Play a sound, reloading from disk in case of changes.
playgamesound                            : cmd      :                  : Play a sound from the game sounds txt file
playsoundscape                           : cmd      :                  : Forces a soundscape to play
playvideo                                : cmd      :                  : Plays a video: <filename> [width height]
playvideo_exitcommand                    : cmd      :                  : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_exitcommand_nointerrupt        : cmd      :                  : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_nointerrupt                    : cmd      :                  : Plays a video without ability to skip: <filename> [width height]
playvol                                  : cmd      :                  : Play a sound at a specified volume.
plugin_load                              : cmd      :                  : plugin_load <filename> : loads a plugin
plugin_pause                             : cmd      :                  : plugin_pause <index> : pauses a loaded plugin
plugin_pause_all                         : cmd      :                  : pauses all loaded plugins
plugin_print                             : cmd      :                  : Prints details about loaded plugins
plugin_unload                            : cmd      :                  : plugin_unload <index> : unloads a plugin
plugin_unpause                           : cmd      :                  : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all                       : cmd      :                  : unpauses all disabled plugins
+posedebug                               : cmd      :                  : Turn on pose debugger or add ents to pose debugger UI
-posedebug                               : cmd      :                  : Turn off pose debugger or hide ents from pose debugger UI
-prevability                             : cmd      :                  : 
+prevability                             : cmd      :                  : 
print_colorcorrection                    : cmd      :                  : Display the color correction layer information.
progress_enable                          : cmd      :                  : 
prop_active_gib_limit                    : 999999   : , "sv"           : 
prop_active_gib_max_fade_time            : 999999   : , "sv"           : 
prop_crosshair                           : cmd      :                  : Shows name for prop looking at
prop_debug                               : cmd      :                  : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create                      : cmd      :                  : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
prop_physics_create                      : cmd      :                  : Creates a physics prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
props_break_max_pieces                   : -1       : , "rep", "cl"    : Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe          : -1       : , "rep", "cl"    : Maximum prop breakable piece count per frame (-1 = model default)
pwatchent                                : -1       : , "cheat", "cl"  : Entity to watch for prediction system changes.
pwatchvar                                : 0        : , "cheat", "cl"  : Entity variable to watch in prediction system for changes.

Q

quit                                     : cmd      :                  : Exit the engine.

R

r_3dsky                                  : 1        : , "cl"           : Enable the rendering of 3d sky boxes
r_AirboatViewDampenDamp                  : 1        : , "cheat", "nf", "rep", "cl" : 
r_AirboatViewDampenFreq                  : 7        : , "cheat", "nf", "rep", "cl" : 
r_AirboatViewZHeight                     : 0        : , "cheat", "nf", "rep", "cl" : 
r_ambientboost                           : 1        :                  : Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor                          : 5        :                  : Boost ambient cube by no more than this factor
r_ambientfraction                        : 0        : , "cheat"        : Fraction of direct lighting used to boost lighting when model requests
r_ambientlightingonly                    : 0        : , "cheat"        : Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin                             : 0        :                  : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio                            : 0        :                  : 
r_asw_vehicleBrakeRate                   : 1        : , "cheat", "cl"  : 
r_asw_vehicleDrawDebug                   : 0        : , "cheat", "cl"  : 
r_avglight                               : 1        : , "cheat"        : 
r_avglightmap                            : 0        : , "cheat"        : 
r_bloomtintb                             : 0.11     :                  : 
r_bloomtintexponent                      : 2.2      :                  : 
r_bloomtintg                             : 0.59     :                  : 
r_bloomtintr                             : 0.3      :                  : 
r_cheapwaterend                          : cmd      :                  : 
r_cheapwaterstart                        : cmd      :                  : 
r_cleardecals                            : cmd      :                  : Usage r_cleardecals <permanent>.
r_ClipAreaPortals                        : 1        : , "cheat"        : 
r_colorstaticprops                       : 0        : , "cheat"        : 
r_debug_sequencesets                     : -2       : , "cl"           : 
r_debugcheapwater                        : 0        : , "cheat", "cl"  : 
r_debugrandomstaticlighting              : 0        : , "cheat"        : Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect.
r_decal_cover_count                      : 4        :                  : 
r_decal_overlap_area                     : 0        :                  : 
r_decal_overlap_count                    : 3        :                  : 
r_decals                                 : 2048     :                  : 
r_decalstaticprops                       : 1        :                  : Decal static props test
r_depthoverlay                           : 0        : , "cheat", "cl"  : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable                          : 0        : , "cheat"        : 
r_DispWalkable                           : 0        : , "cheat"        : 
r_dopixelvisibility                      : 1        : , "cl"           : 
r_drawallrenderables                     : 0        : , "cheat", "cl"  : Draw all renderables, even ones inside solid leaves.
r_drawbatchdecals                        : 1        :                  : Render decals batched.
r_DrawBeams                              : 1        : , "cheat"        : 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels                        : 1        : , "cheat"        : Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes                        : 0        : , "cheat"        : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals                             : 1        : , "cheat"        : Render decals.
r_DrawDetailProps                        : 1        : , "cl"           : 0=Off, 1=Normal, 2=Wireframe
r_DrawDisp                               : 1        : , "cheat"        : Toggles rendering of displacment maps
r_drawentities                           : 1        : , "cheat"        : 
r_drawflecks                             : 1        : , "cl"           : 
r_drawfuncdetail                         : 1        : , "cheat"        : Render func_detail
r_drawleaf                               : -1       : , "cheat"        : Draw the specified leaf.
r_drawlightcache                         : 0        : , "cheat"        : 0: off 1: draw light cache entries 2: draw rays 
r_drawlightinfo                          : 0        : , "cheat"        : 
r_drawlights                             : 0        : , "cheat"        : 
r_drawmodeldecals                        : 1        :                  : 
r_DrawModelLightOrigin                   : 0        : , "cheat"        : 
r_drawmodelstatsoverlay                  : 0        : , "cheat"        : 
r_drawmodelstatsoverlaydistance          : 500      : , "cheat"        : 
r_drawmodelstatsoverlaymax               : 1        : , "a"            : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin               : 0        : , "a"            : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables                  : 1        : , "cheat", "cl"  : 
r_drawopaqueworld                        : 1        : , "cheat", "cl"  : 
r_drawothermodels                        : 1        : , "cheat", "cl"  : 0=Off, 1=Normal, 2=Wireframe
r_drawparticles                          : 1        : , "cheat", "cl"  : Enable/disable particle rendering
r_drawpixelvisibility                    : 0        : , "cl"           : Show the occlusion proxies
r_DrawPortals                            : 0        : , "cheat"        : 
r_DrawRain                               : 1        : , "cheat", "cl"  : Enable/disable rain rendering.
r_drawrenderboxes                        : 0        : , "cheat", "cl"  : 
r_drawropes                              : 1        : , "cheat", "cl"  : 
r_drawskybox                             : 1        : , "cheat"        : 
r_DrawSpecificStaticProp                 : -1       :                  : 
r_drawsprites                            : 1        : , "cheat", "cl"  : 
r_drawstaticprops                        : 1        : , "cheat"        : 0=Off, 1=Normal, 2=Wireframe
r_drawtracers                            : 1        : , "cheat", "cl"  : 
r_drawtracers_firstperson                : 1        : , "cl"           : 
r_drawtranslucentrenderables             : 1        : , "cheat", "cl"  : 
r_drawtranslucentworld                   : 1        : , "cheat"        : 
r_drawvgui                               : 1        : , "cheat"        : Enable the rendering of vgui panels
r_drawviewmodel                          : 1        : , "cheat", "cl"  : 
r_drawworld                              : 1        : , "cheat"        : Render the world.
r_dscale_basefov                         : 90       : , "cheat"        : 
r_dscale_fardist                         : 2000     : , "cheat"        : 
r_dscale_farscale                        : 4        : , "cheat"        : 
r_dscale_neardist                        : 100      : , "cheat"        : 
r_dscale_nearscale                       : 1        : , "cheat"        : 
r_dynamic                                : 1        :                  : 
r_dynamiclighting                        : 1        : , "cheat"        : 
r_emulategl                              : 0        :                  : 
r_entityclips                            : 1        : , "cl"           : 
r_eyeglintlodpixels                      : 20       :                  : The number of pixels wide an eyeball has to be before rendering an eyeglint.  Is a floating point value.
r_eyegloss                               : 1        : , "a", "cl"      : 
r_eyemove                                : 1        : , "a"            : 
r_eyes                                   : 1        :                  : 
r_eyeshift_x                             : 0        : , "a"            : 
r_eyeshift_y                             : 0        : , "a"            : 
r_eyeshift_z                             : 0        : , "a"            : 
r_eyesize                                : 0        : , "a"            : 
r_eyewaterepsilon                        : 7        : , "cheat", "cl"  : 
r_fade360style                           : 1        : , "cl"           : 
r_farz                                   : -1       : , "cheat", "cl"  : Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject                            : 0        :                  : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp                        : 0        :                  : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlight_topdown                     : 0        : , "cl"           : 
r_flashlightambient                      : 0        : , "cheat", "cl"  : 
r_flashlightbacktraceoffset              : 0        : , "cheat", "cl"  : 
r_flashlightbrightness                   : 0        : , "cheat"        : 
r_flashlightclip                         : 0        : , "cheat"        : 
r_flashlightconstant                     : 0        : , "cheat", "cl"  : 
r_flashlightculldepth                    : 1        :                  : 
r_flashlightdepth_drawtranslucents       : 0        : , "cl"           : 
r_flashlightdepthres                     : 1024     : , "cl"           : 
r_flashlightdepthreshigh                 : 2048     : , "cl"           : 
r_flashlightdepthtexture                 : 1        :                  : 
r_FlashlightDetailProps                  : 1        : , "cl"           : Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
r_flashlightdrawclip                     : 0        : , "cheat"        : 
r_flashlightdrawdepth                    : 0        :                  : 
r_flashlightdrawfrustum                  : 0        : , "cl"           : 
r_flashlightdrawfrustumbbox              : 0        : , "cl"           : 
r_flashlightdrawsweptbbox                : 0        :                  : 
r_flashlightfar                          : 750      : , "cheat", "cl"  : 
r_flashlightfov                          : 53       : , "cheat", "cl"  : 
r_flashlightladderdist                   : 40       : , "cheat", "cl"  : 
r_flashlightlinear                       : 100      : , "cheat", "cl"  : 
r_flashlightlockposition                 : 0        : , "cheat", "cl"  : 
r_flashlightmodels                       : 1        : , "cl"           : 
r_flashlightmuzzleflashfov               : 120      : , "cheat", "cl"  : 
r_flashlightnear                         : 4        : , "cheat", "cl"  : 
r_flashlightnearoffsetscale              : 1        : , "cheat", "cl"  : 
r_flashlightnodraw                       : 0        :                  : 
r_flashlightoffsetforward                : 0        : , "cheat", "cl"  : 
r_flashlightoffsetright                  : 5        : , "cheat", "cl"  : 
r_flashlightoffsetup                     : -5       : , "cheat", "cl"  : 
r_flashlightquadratic                    : 0        : , "cheat", "cl"  : 
r_flashlightrender                       : 1        :                  : 
r_flashlightrendermodels                 : 1        :                  : 
r_flashlightrenderworld                  : 1        :                  : 
r_flashlightscissor                      : 1        :                  : 
r_flashlightshadowatten                  : 0        : , "cheat", "cl"  : 
r_flashlighttracedistcutoff              : 128      : , "cl"           : 
r_flashlightupdatedepth                  : 1        :                  : 
r_flashlightvisualizetrace               : 0        : , "cheat", "cl"  : 
r_flashlightvolumetrics                  : 1        : , "cl"           : 
r_flex                                   : 1        :                  : 
r_flushlod                               : cmd      :                  : Flush and reload LODs.
r_ForceRestore                           : 0        :                  : 
r_ForceWaterLeaf                         : 1        : , "cl"           : Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld                       : 1        :                  : 
r_glint_alwaysdraw                       : 0        :                  : 
r_glint_procedural                       : 0        :                  : 
r_hunkalloclightmaps                     : 1        :                  : 
r_hwmorph                                : 0        : , "cheat"        : 
r_impacts_alt_orientation                : 1        : , "cl"           : 
r_itemblinkmax                           : 0        : , "cheat"        : 
r_itemblinkrate                          : 4        : , "cheat"        : 
r_JeepFOV                                : 90       : , "sv", "cheat", "rep" : 
r_JeepViewBlendTo                        : 1        : , "cheat", "cl"  : 
r_JeepViewBlendToScale                   : 0        : , "cheat", "cl"  : 
r_JeepViewBlendToTime                    : 1        : , "cheat", "cl"  : 
r_JeepViewDampenDamp                     : 1        : , "cheat", "nf", "rep", "cl" : 
r_JeepViewDampenFreq                     : 7        : , "cheat", "nf", "rep", "cl" : 
r_JeepViewZHeight                        : 10       : , "cheat", "nf", "rep", "cl" : 
r_jiggle_bones                           : 1        : , "cl"           : 
r_lightaverage                           : 1        :                  : Activates/deactivate light averaging
r_lightcache_invalidate                  : cmd      :                  : 
r_lightcache_numambientsamples           : 162      : , "cheat"        : number of random directions to fire rays when computing ambient lighting
r_lightcache_radiusfactor                : 1000     : , "cheat"        : Allow lights to influence lightcaches beyond the lights' radii
r_lightcache_zbuffercache                : 0        :                  : 
r_lightcachecenter                       : 1        : , "cheat"        : 
r_lightcachemodel                        : -1       : , "cheat"        : 
r_lightinterp                            : 5        : , "cheat"        : Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap                               : -1       : , "cheat"        : 
r_lightstyle                             : -1       : , "cheat"        : 
r_lightwarpidentity                      : 0        : , "cheat"        : 
r_lockpvs                                : 0        : , "cheat"        : Lock the PVS so you can fly around and inspect what is being drawn.
r_lod                                    : -1       :                  : 
r_mapextents                             : 16384    : , "cheat", "cl"  : Set the max dimension for the map.  This determines the far clipping plane
r_maxdlights                             : 32       :                  : 
r_maxmodeldecal                          : 50       :                  : 
r_maxnewsamples                          : 6        :                  : 
r_maxsampledist                          : 128      :                  : 
r_minnewsamples                          : 3        :                  : 
r_modelwireframedecal                    : 0        : , "cheat"        : 
r_nohw                                   : 0        : , "cheat"        : 
r_norefresh                              : 0        :                  : 
r_nosw                                   : 0        : , "cheat"        : 
r_novis                                  : 0        : , "cheat"        : Turn off the PVS.
r_occludeemaxarea                        : 0        :                  : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea                        : 0        :                  : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount                       : 0        :                  : At least this many occluders will be used, no matter how big they are.
r_occlusion                              : 1        :                  : Activate/deactivate the occlusion system.
r_occlusionspew                          : 0        : , "cheat"        : Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection                      : 0        : , "cheat"        : Set this to revert to HL2's method of selecting lights
r_overlayfadeenable                      : 0        :                  : 
r_overlayfademax                         : 2000     :                  : 
r_overlayfademin                         : 1750     :                  : 
r_overlaywireframe                       : 0        :                  : 
r_particle_demo                          : 0        : , "cheat", "cl"  : 
r_particle_sim_spike_threshold_ms        : 5        : , "cl"           : 
r_particle_timescale                     : 1        : , "cl"           : 
r_partition_level                        : -1       : , "cheat"        : Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting                 : 1        : , "cl"           : 
r_pix_recordframes                       : 0        :                  : 
r_pix_start                              : 0        :                  : 
r_pixelfog                               : 1        :                  : 
r_pixelvisibility_partial                : 1        : , "cl"           : 
r_pixelvisibility_spew                   : 0        : , "cl"           : 
r_portalscloseall                        : 0        :                  : 
r_portalsopenall                         : 0        : , "cheat"        : Open all portals
r_PortalTestEnts                         : 1        : , "cheat", "cl"  : Clip entities against portal frustums.
r_printdecalinfo                         : cmd      :                  : 
r_proplightingfromdisk                   : 1        :                  : 0=Off, 1=On, 2=Show Errors
r_proplightingpooling                    : -1       : , "cheat"        : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_propsmaxdist                           : 1200     : , "cl"           : Maximum visible distance
r_queued_decals                          : 0        :                  : Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing                 : 0        : , "cl"           : 
r_queued_ropes                           : 1        : , "cl"           : 
r_radiosity                              : 4        : , "cheat"        : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_RainAllowInSplitScreen                 : 0        : , "cl"           : Allows rain in splitscreen
r_rainalpha                              : 0        : , "cheat", "cl"  : 
r_rainalphapow                           : 0        : , "cheat", "cl"  : 
r_RainCheck                              : 0        : , "cheat", "cl"  : Enable/disable IsInAir() check for rain drops?
r_RainDebugDuration                      : 0        : , "cheat", "cl"  : Shows rain tracelines for this many seconds (0 disables)
r_raindensity                            : 0        : , "cheat", "cl"  : 
r_RainHack                               : 0        : , "cheat", "cl"  : 
r_rainlength                             : 0        : , "cheat", "cl"  : 
r_RainParticleDensity                    : 1        : , "cl"           : Density of Particle Rain 0-1
r_RainProfile                            : 0        : , "cheat", "cl"  : Enable/disable rain profiling.
r_RainRadius                             : 1500     : , "cheat", "cl"  : 
r_RainSideVel                            : 130      : , "cheat", "cl"  : How much sideways velocity rain gets.
r_RainSimulate                           : 1        : , "cheat", "cl"  : Enable/disable rain simulation.
r_rainspeed                              : 600      : , "cheat", "cl"  : 
r_RainSplashPercentage                   : 20       : , "cheat", "cl"  : 
r_rainwidth                              : 0        : , "cheat", "cl"  : 
r_randomflex                             : 0        : , "cheat"        : 
r_renderoverlayfragment                  : 1        :                  : 
r_rimlight                               : 1        : , "cheat"        : 
r_rootlod                                : 0        :                  : Root LOD
r_ropetranslucent                        : 1        : , "cl"           : 
r_screenoverlay                          : cmd      :                  : Draw specified material as an overlay
r_sequence_debug                         : 0        : , "cl"           : 
r_shader_srgb                            : 0        :                  : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shadow_debug_spew                      : 0        : , "cheat", "cl"  : 
r_shadow_deferred                        : 0        : , "cheat"        : Toggle deferred shadow rendering
r_shadow_deferred_downsample             : 0        : , "cl"           : Toggle low-res deferred shadow rendering
r_shadow_deferred_simd                   : 0        : , "cl"           : 
r_shadow_half_update_rate                : 0        : , "cl"           : Updates shadows at half the framerate
r_shadow_lightpos_lerptime               : 0        : , "cl"           : 
r_shadow_shortenfactor                   : 2        : , "cl"           : Makes shadows cast from local lights shorter
r_shadowangles                           : cmd      :                  : Set shadow angles
r_shadowblobbycutoff                     : cmd      :                  : some shadow stuff
r_shadowcolor                            : cmd      :                  : Set shadow color
r_shadowdir                              : cmd      :                  : Set shadow direction
r_shadowdist                             : cmd      :                  : Set shadow distance
r_shadowfromanyworldlight                : 0        : , "cheat", "cl"  : 
r_shadowfromworldlights                  : 1        : , "cl"           : Enable shadowing from world lights
r_shadowfromworldlights_debug            : 0        : , "cheat", "cl"  : 
r_shadowids                              : 0        : , "cheat"        : 
r_shadowmaxrendered                      : 32       : , "cl"           : 
r_shadowrendertotexture                  : 0        :                  : 
r_shadows                                : 1        :                  : 
r_shadows_gamecontrol                    : -1       : , "cheat"        : 
r_shadows_on_renderables_enable          : 0        : , "cl"           : Support casting RTT shadows onto other renderables
r_shadowwireframe                        : 0        : , "cheat"        : 
r_showenvcubemap                         : 0        : , "cheat"        : 
r_ShowViewerArea                         : 0        :                  : 
r_showz_power                            : 1        : , "cheat"        : 
r_skin                                   : 0        : , "cheat"        : 
r_skybox                                 : 1        : , "cheat", "cl"  : Enable the rendering of sky boxes
r_slowpathwireframe                      : 0        : , "cheat"        : 
r_snapportal                             : -1       :                  : 
r_SnowColorBlue                          : 200      : , "cheat", "cl"  : Snow.
r_SnowColorGreen                         : 175      : , "cheat", "cl"  : Snow.
r_SnowColorRed                           : 150      : , "cheat", "cl"  : Snow.
r_SnowDebugBox                           : 0        : , "cheat", "cl"  : Snow Debug Boxes.
r_SnowEnable                             : 1        : , "cheat", "cl"  : Snow Enable
r_SnowEndAlpha                           : 255      : , "cheat", "cl"  : Snow.
r_SnowEndSize                            : 0        : , "cheat", "cl"  : Snow.
r_SnowFallSpeed                          : 1        : , "cheat", "cl"  : Snow fall speed scale.
r_SnowInsideRadius                       : 256      : , "cheat", "cl"  : Snow.
r_SnowOutsideRadius                      : 1024     : , "cheat", "cl"  : Snow.
r_SnowParticles                          : 500      : , "cheat", "cl"  : Snow.
r_SnowPosScale                           : 1        : , "cheat", "cl"  : Snow.
r_SnowRayEnable                          : 1        : , "cheat", "cl"  : Snow.
r_SnowRayLength                          : 8192     : , "cheat", "cl"  : Snow.
r_SnowRayRadius                          : 256      : , "cheat", "cl"  : Snow.
r_SnowSpeedScale                         : 1        : , "cheat", "cl"  : Snow.
r_SnowStartAlpha                         : 25       : , "cheat", "cl"  : Snow.
r_SnowStartSize                          : 1        : , "cheat", "cl"  : Snow.
r_SnowWindScale                          : 0        : , "cheat", "cl"  : Snow.
r_SnowZoomOffset                         : 384      : , "cheat", "cl"  : Snow.
r_SnowZoomRadius                         : 512      : , "cheat", "cl"  : Snow.
r_spray_lifetime                         : 10       :                  : Number of rounds player sprays are visible
r_sse_s                                  : 1        : , "cl"           : sse ins for particle sphere create
r_staticlight_streams                    : 1        :                  : 
r_staticprop_lod                         : -1       :                  : 
r_staticpropinfo                         : 0        :                  : 
r_swingflashlight                        : 1        : , "cheat", "cl"  : 
r_teeth                                  : 1        :                  : 
r_threaded_particles                     : 1        : , "cl"           : 
r_threaded_shadow_clip                   : 0        :                  : 
r_threadeddetailprops                    : 1        : , "cl"           : enable threading of detail prop drawing
r_twopasspaint                           : 1        :                  : HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this 
r_unlimitedrefract                       : 0        : , "cl"           : 
r_unloadlightmaps                        : 0        :                  : 
r_updaterefracttexture                   : 1        : , "cheat", "cl"  : 
r_vehicleBrakeRate                       : 1        : , "sv", "cheat"  : 
r_VehicleViewClamp                       : 1        : , "cheat", "cl"  : 
r_VehicleViewDampen                      : 1        : , "cheat", "nf", "rep", "cl" : 
r_visambient                             : 0        :                  : Draw leaf ambient lighting samples.  Needs mat_leafvis 1 to work
r_visocclusion                           : 0        : , "cheat"        : Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces                   : 0        : , "cheat"        : 
r_visualizelighttracesshowfulltrace      : 0        : , "cheat"        : 
r_visualizeproplightcaching              : 0        : , "cl"           : 
r_visualizetraces                        : 0        : , "cheat"        : 
r_WaterDrawReflection                    : 1        : , "cl"           : Enable water reflection
r_WaterDrawRefraction                    : 1        : , "cl"           : Enable water refraction
r_waterforceexpensive                    : 0        : , "cl"           : 
r_waterforcereflectentities              : 0        : , "cl"           : 
r_worldlightmin                          : 0.0002   :                  : 
r_worldlights                            : 3        :                  : number of world lights to use per vertex
r_worldlistcache                         : 1        : , "cl"           : 
radialmenu                               : cmd      :                  : Opens a radial menu
ragdoll_sleepaftertime                   : 5        : , "cl"           : After this many seconds of being basically stationary, the ragdoll will go to sleep.
rate                                     : 10000    : , "user"         : Max bytes/sec the host can receive data
rcon                                     : cmd      :                  : Issue an rcon command.
rcon_address                             : 0        : , "norecord"     : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) 
rcon_password                            : 0        : , "norecord"     : remote console password.
recompute_speed                          : cmd      :                  : Recomputes clock speed (for debugging purposes).
record                                   : cmd      :                  : Record a demo.
record_tga_interval                      : 1        :                  : How often to save screenshots when using startmovie.  A value of 1 will save every frame.  A value of 2 will save every other f
reload                                   : cmd      :                  : Reload the most recent saved game (add setpos to jump to current view position on reload).
+reload                                  : cmd      :                  : 
-reload                                  : cmd      :                  : 
reload_materials                         : 0        :                  : 
remote_bug                               : cmd      :                  : Starts a bug report with data from the currently connected rcon machine
removeid                                 : cmd      :                  : Remove a user ID from the ban list.
removeip                                 : cmd      :                  : Remove an IP address from the ban list.
report_cliententitysim                   : 0        : , "cheat", "cl"  : List all clientside simulations and time - will report and turn itself off.
report_clientthinklist                   : 0        : , "cheat", "cl"  : List all clientside entities thinking and time - will report and turn itself off.
report_entities                          : cmd      :                  : Lists all entities
report_simthinklist                      : cmd      :                  : Lists all simulating/thinking entities
report_soundpatch                        : cmd      :                  : reports sound patch count
report_touchlinks                        : cmd      :                  : Lists all touchlinks
res_restrict_access                      : 0        :                  : 
reset_gameconvars                        : cmd      :                  : Reset a bunch of game convars to default values
respawn_entities                         : cmd      :                  : Respawn all the entities in the map.
restart                                  : cmd      :                  : Restart the game on the same level (add setpos to jump to current view position on restart).
retry                                    : cmd      :                  : Retry connection to last server.
+right                                   : cmd      :                  : 
-right                                   : cmd      :                  : 
room_type                                : 0        : , "demo"         : 
rope_averagelight                        : 1        : , "cl"           : Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide                             : 1        : , "cl"           : Collide rope with the world
rope_min_pixel_diameter                  : 2        : , "cheat"        : 
rope_rendersolid                         : 1        : , "cl"           : 
rope_shake                               : 0        : , "cl"           : 
rope_smooth                              : 1        : , "cl"           : Do an antialiasing effect on ropes
rope_smooth_enlarge                      : 1        : , "cl"           : How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha                     : 0        : , "cl"           : Alpha for rope antialiasing effect
rope_smooth_maxalphawidth                : 1        : , "cl"           : 
rope_smooth_minalpha                     : 0        : , "cl"           : Alpha for rope antialiasing effect
rope_smooth_minwidth                     : 0        : , "cl"           : When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha                      : 1        : , "cl"           : 
rope_solid_maxwidth                      : 1        : , "cl"           : 
rope_solid_minalpha                      : 0        : , "cl"           : 
rope_solid_minwidth                      : 0        : , "cl"           : 
rope_subdiv                              : 2        : , "cl"           : Rope subdivision amount
rope_wind_dist                           : 1000     : , "cl"           : Don't use CPU applying small wind gusts to ropes when they're past this distance.
rr_debug_qa                              : 0        : , "sv"           : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponseconcept                  : 0        : , "cl"           : If set, rr_debugresponses will print only responses testing for the specified concept
rr_debugresponseconcept_exclude          : cmd      :                  : Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments 
rr_debugresponses                        : 0        : , "cl"           : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
rr_debugrule                             : 0        : , "cl"           : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses                         : 0        : , "cl"           : Dump all response_rules.txt and rules (requires restart)
rr_followup_maxdist                      : 1800     : , "sv", "cheat"  : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept                          : cmd      :                  : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
rr_reloadresponsesystems                 : cmd      :                  : Reload all response system scripts.
rr_remarkable_max_distance               : 1200     : , "sv", "cheat"  : AIs will not even consider remarkarbles that are more than this many units away.
rr_remarkable_world_entities_replay_limit : 1        : , "sv", "cheat"  : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
rr_remarkables_enabled                   : 0        : , "sv", "cheat"  : If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
rr_thenany_score_slop                    : 0        : , "sv", "cheat"  : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere

S

save                                     : cmd      :                  : Saves current game.
save_async                               : 1        :                  : 
save_asyncdelay                          : 0        :                  : For testing, adds this many milliseconds of delay to the save operation.
save_console                             : 0        :                  : Autosave on the PC behaves like it does on the consoles.
save_disable                             : 0        :                  : 
save_finish_async                        : cmd      :                  : 
save_history_count                       : 1        :                  : Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes                      : 1        :                  : Number of frames to defer for drawing the Saving message.
save_in_memory                           : 0        :                  : Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave                             : 0        :                  : 
save_screenshot                          : 1        :                  : 0 = none, 1 = non-autosave, 2 = always
save_spew                                : 0        :                  : 
say                                      : cmd      :                  : Display player message
say_team                                 : cmd      :                  : Display player message to team
sb_quick_list_bit_field                  : -1       :                  : 
sb_showblacklists                        : 0        :                  : If set to 1, blacklist rules will be printed to the console as they're applied.
scene_async_prefetch_spew                : 0        : , "sv"           : Display async .ani file loading info.
scene_clamplookat                        : 1        : , "sv"           : Clamp head turns to a MAX of 20 degrees per think.
scene_clientflex                         : 1        : , "rep", "cl"    : Do client side flex animation.
scene_clientplayback                     : 1        : , "sv"           : Play all vcds on the clients.
scene_flatturn                           : 1        : , "sv"           : 
scene_flush                              : cmd      :                  : Flush all .vcds from the cache and reload from disk.
scene_forcecombined                      : 0        : , "sv"           : When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius                   : 1200     : , "sv"           : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_playvcd                            : cmd      :                  : Play the given VCD as an instanced scripted scene.
scene_print                              : 0        : , "rep", "cl"    : When playing back a scene, print timing and event info to console.
scene_showfaceto                         : 0        : , "a", "sv"      : When playing back, show the directions of faceto events.
scene_showlook                           : 0        : , "a", "sv"      : When playing back, show the directions of look events.
scene_showmoveto                         : 0        : , "a", "sv"      : When moving, show the end location.
scene_showunlock                         : 0        : , "a", "sv"      : Show when a vcd is playing but normal AI is running.
scene_vcdautosave                        : 0        : , "cl"           : Create a savegame before VCD playback
+score                                   : cmd      :                  : 
-score                                   : cmd      :                  : 
scr_centertime                           : 2        : , "cl"           : 
screenshot                               : cmd      :                  : Take a screenshot.
script                                   : cmd      :                  : Run the text as a script
script_client                            : cmd      :                  : Run the text as a script
script_debug                             : cmd      :                  : Connect the vscript VM to the script debugger
script_debug_client                      : cmd      :                  : Connect the vscript VM to the script debugger
script_dump_all                          : cmd      :                  : Dump the state of the VM to the console
script_dump_all_client                   : cmd      :                  : Dump the state of the VM to the console
script_execute                           : cmd      :                  : Run a vscript file
script_execute_client                    : cmd      :                  : Run a vscript file
script_help                              : cmd      :                  : Output help for script functions, optionally with a search string
script_help_client                       : cmd      :                  : Output help for script functions, optionally with a search string
script_reload_code                       : cmd      :                  : Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code                : cmd      :                  : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_reload_think                      : cmd      :                  : Execute an activation script, replacing existing functions with the functions in the run script
+secondary                               : cmd      :                  : 
-secondary                               : cmd      :                  : 
+selectmarine1                           : cmd      :                  : 
-selectmarine1                           : cmd      :                  : 
+selectmarine2                           : cmd      :                  : 
-selectmarine2                           : cmd      :                  : 
+selectmarine3                           : cmd      :                  : 
-selectmarine3                           : cmd      :                  : 
-selectmarine4                           : cmd      :                  : 
+selectmarine4                           : cmd      :                  : 
+selectmarine5                           : cmd      :                  : 
-selectmarine5                           : cmd      :                  : 
+selectmarine6                           : cmd      :                  : 
-selectmarine6                           : cmd      :                  : 
-selectmarine7                           : cmd      :                  : 
+selectmarine7                           : cmd      :                  : 
+selectmarine8                           : cmd      :                  : 
-selectmarine8                           : cmd      :                  : 
sensitivity                              : 3        : , "a", "cl"      : Mouse sensitivity.
server_game_time                         : cmd      :                  : Gives the game time in seconds (server's curtime)
servercfgfile                            : 0        : , "sv"           : 
setang                                   : cmd      :                  : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact                             : cmd      :                  : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo                                  : cmd      :                  : Adds a new user info value
setmaster                                : cmd      :                  : add/remove/enable/disable master servers
setmodel                                 : cmd      :                  : Changes's player's model
setpause                                 : cmd      :                  : Set the pause state of the server.
setpos                                   : cmd      :                  : Move player to specified origin (must have sv_cheats).
setpos_exact                             : cmd      :                  : Move player to an exact specified origin (must have sv_cheats).
setpos_player                            : cmd      :                  : Move specified player to specified origin (must have sv_cheats).
sfm_record_hz                            : 30       : , "cl"           : 
shake                                    : cmd      :                  : Shake the screen.
shake_show                               : 0        : , "cl"           : Displays a list of the active screen shakes.
shake_stop                               : cmd      :                  : Stops all active screen shakes. 
shake_testpunch                          : cmd      :                  : Test a punch-style screen shake. 
ShootMe                                  : cmd      :                  : Does DMG_BULLET to marine
+showbudget                              : cmd      :                  : 
-showbudget                              : cmd      :                  : 
showbudget_texture                       : 0        : , "cheat"        : Enable the texture budget panel.
-showbudget_texture                      : cmd      :                  : 
+showbudget_texture                      : cmd      :                  : 
-showbudget_texture_global               : cmd      :                  : 
+showbudget_texture_global               : cmd      :                  : 
showbudget_texture_global_dumpstats      : cmd      :                  : Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum            : 0        :                  : 
showcompletemessage                      : cmd      :                  : Shows the mission complete message again
showconsole                              : cmd      :                  : Show the console.
showGameSettings                         : cmd      :                  : 
showhitlocation                          : 0        : , "sv"           : 
showinfo                                 : cmd      :                  : Shows a info panel: <type> <title> <message> [<command>]
showpanel                                : cmd      :                  : Shows a viewport panel <name>
showparticlecounts                       : 0        : , "cl"           : Display number of particles drawn per frame
-showscores                              : cmd      :                  : 
+showscores                              : cmd      :                  : 
showtriggers                             : 0        : , "sv", "cheat"  : Shows trigger brushes
showtriggers_toggle                      : cmd      :                  : Toggle show triggers
-showvprof                               : cmd      :                  : 
+showvprof                               : cmd      :                  : 
singlestep                               : 0        : , "cheat"        : Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time                       : 0        : , "sv"           : Time taken for an ally to regenerate a point of health.
sk_asw_buzzer_health                     : 30       : , "sv", "cheat"  : Health of the buzzer
sk_asw_buzzer_melee_dmg                  : 15       : , "sv", "cheat"  : Damage caused by buzzer
sk_asw_buzzer_melee_interval             : 1        : , "sv", "cheat"  : Min time between causing damage to marines
sk_asw_buzzer_v2                         : 1        : , "sv", "cheat"  : 
sk_asw_drone_damage                      : 15       : , "sv", "cheat"  : Damage per swipe from the Drone
sk_asw_shieldbug_damage                  : 25       : , "sv", "cheat"  : Damage per swipe from the shieldbug
sk_autoaim_mode                          : 1        : , "a", "rep", "cl" : 
sk_bullseye_health                       : 0        : , "sv"           : 
sk_gunship_burst_dist                    : 768      : , "sv"           : 
sk_gunship_burst_min                     : 800      : , "sv"           : 
sk_gunship_burst_size                    : 15       : , "sv"           : 
sk_gunship_health_increments             : 0        : , "sv"           : 
sk_helicopter_burstcount                 : 12       : , "sv"           : How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk_helicopter_drone_speed                : 450      : , "sv"           : How fast does the zapper drone move?
sk_helicopter_firingcone                 : 20       : , "sv"           : The angle in degrees of the cone in which the shots will be fired
sk_helicopter_grenade_puntscale          : 1        : , "sv"           : When physpunting a chopper's grenade, scale its velocity by this much.
sk_helicopter_grenadedamage              : 25       : , "sv"           : The amount of damage the helicopter grenade deals.
sk_helicopter_grenadeforce               : 55000    : , "sv"           : The physics force that the helicopter grenade exerts.
sk_helicopter_grenaderadius              : 275      : , "sv"           : The damage radius of the helicopter grenade.
sk_helicopter_health                     : 5600     : , "sv"           : 
sk_helicopter_num_bombs1                 : 3        : , "sv"           : 
sk_helicopter_num_bombs2                 : 5        : , "sv"           : 
sk_helicopter_num_bombs3                 : 5        : , "sv"           : 
sk_helicopter_roundsperburst             : 5        : , "sv"           : How many shots to fire in a single burst
sk_max_asw_ag                            : 0        : , "rep", "cl"    : 
sk_max_asw_asg                           : 0        : , "rep", "cl"    : 
sk_max_asw_cs                            : 0        : , "rep", "cl"    : 
sk_max_asw_ext                           : 0        : , "rep", "cl"    : 
sk_max_asw_f                             : 0        : , "rep", "cl"    : 
sk_max_asw_flares                        : 0        : , "rep", "cl"    : 
sk_max_asw_gl                            : 0        : , "rep", "cl"    : 
sk_max_asw_hg                            : 0        : , "rep", "cl"    : 
sk_max_asw_medkit                        : 0        : , "rep", "cl"    : 
sk_max_asw_medsat                        : 0        : , "rep", "cl"    : 
sk_max_asw_medself                       : 0        : , "rep", "cl"    : 
sk_max_asw_mines                         : 0        : , "rep", "cl"    : 
sk_max_asw_ml                            : 0        : , "rep", "cl"    : 
sk_max_asw_p                             : 0        : , "rep", "cl"    : 
sk_max_asw_pdw                           : 0        : , "rep", "cl"    : 
sk_max_asw_r                             : 0        : , "rep", "cl"    : 
sk_max_asw_r_g                           : 0        : , "rep", "cl"    : 
sk_max_asw_rg                            : 0        : , "rep", "cl"    : 
sk_max_asw_sg                            : 0        : , "rep", "cl"    : 
sk_max_asw_sniper                        : 0        : , "rep", "cl"    : 
sk_max_asw_stim                          : 0        : , "rep", "cl"    : 
sk_max_asw_tg                            : 0        : , "rep", "cl"    : 
sk_max_asw_welder                        : 0        : , "rep", "cl"    : 
sk_npc_arm                               : 1        : , "sv"           : 
sk_npc_chest                             : 1        : , "sv"           : 
sk_npc_dmg_asw_ag                        : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_asg                       : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_cs                        : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_ext                       : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_f                         : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_flares                    : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_gl                        : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_hg                        : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_medkit                    : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_medsat                    : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_medself                   : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_mines                     : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_ml                        : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_p                         : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_pdw                       : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_r                         : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_r_g                       : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_rg                        : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_sg                        : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_sniper                    : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_stim                      : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_tg                        : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_welder                    : 0        : , "rep", "cl"    : 
sk_npc_dmg_helicopter                    : 6        : , "sv"           : Damage helicopter shots deal to everything but the player
sk_npc_dmg_helicopter_to_plr             : 3        : , "sv"           : Damage helicopter shots deal to the player
sk_npc_head                              : 2        : , "sv"           : 
sk_npc_leg                               : 1        : , "sv"           : 
sk_npc_stomach                           : 1        : , "sv"           : 
sk_player_arm                            : 1        : , "sv"           : 
sk_player_chest                          : 1        : , "sv"           : 
sk_player_head                           : 2        : , "sv"           : 
sk_player_leg                            : 1        : , "sv"           : 
sk_player_stomach                        : 1        : , "sv"           : 
sk_plr_dmg_asw_ag                        : 0        : , "rep", "cl"    : 
sk_plr_dmg_asw_asg                       : 0        : , "rep", "cl"    : 
sk_plr_dmg_asw_cs                        : 0        : , "rep", "cl"    : 
sk_plr_dmg_asw_ext                       : 0        : , "rep", "cl"    : 
sk_plr_dmg_asw_f                         : 0        : , "rep", "cl"    : 
sk_plr_dmg_asw_flares                    : 0        : , "rep", "cl"    : 
sk_plr_dmg_asw_medkit                    : 0        : , "rep", "cl"    : 
sk_plr_dmg_asw_medsat                    : 0        : , "rep", "cl"    : 
sk_plr_dmg_asw_medself                   : 0        : , "rep", "cl"    : 
sk_plr_dmg_asw_mines                     : 0        : , "rep", "cl"    : 
sk_plr_dmg_asw_ml                        : 0        : , "rep", "cl"    : 
sk_plr_dmg_asw_p                         : 0        : , "rep", "cl"    : 
sk_plr_dmg_asw_pdw                       : 0        : , "rep", "cl"    : 
sk_plr_dmg_asw_r                         : 0        : , "rep", "cl"    : 
sk_plr_dmg_asw_r_g                       : 0        : , "rep", "cl"    : 
sk_plr_dmg_asw_rg                        : 0        : , "rep", "cl"    : 
sk_plr_dmg_asw_sg                        : 0        : , "rep", "cl"    : 
sk_plr_dmg_asw_stim                      : 0        : , "rep", "cl"    : 
sk_plr_dmg_asw_tg                        : 0        : , "rep", "cl"    : 
sk_plr_dmg_asw_welder                    : 0        : , "rep", "cl"    : 
skill                                    : 1        : , "a"            : Game skill level (1-3).
slot0                                    : cmd      :                  : 
slot1                                    : cmd      :                  : 
slot10                                   : cmd      :                  : 
slot2                                    : cmd      :                  : 
slot3                                    : cmd      :                  : 
slot4                                    : cmd      :                  : 
slot5                                    : cmd      :                  : 
slot6                                    : cmd      :                  : 
slot7                                    : cmd      :                  : 
slot8                                    : cmd      :                  : 
slot9                                    : cmd      :                  : 
smoothstairs                             : 1        : , "rep", "cl"    : Smooth player eye z coordinate when traversing stairs.
snapto                                   : cmd      :                  : 
snd_async_flush                          : cmd      :                  : Flush all unlocked async audio data
snd_async_fullyasync                     : 1        :                  : All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize                        : 262144   :                  : 
snd_async_showmem                        : cmd      :                  : Show async memory stats
snd_async_showmem_music                  : cmd      :                  : Show async memory stats for just non-streamed music
snd_async_showmem_summary                : cmd      :                  : Show brief async memory stats
snd_async_spew_blocking                  : 0        :                  : Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_fail                    : 0        :                  : Spew stream pool failures.
snd_async_stream_spew                    : 0        :                  : Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_cull_duplicates                      : 0        :                  : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
snd_debug_gaincurve                      : 0        :                  : Visualize sound gain fall off
snd_debug_gaincurvevol                   : 1        :                  : Visualize sound gain fall off
snd_defer_trace                          : 1        :                  : 
snd_delay_sound_shift                    : 0        :                  : 
snd_disable_mixer_duck                   : 0        :                  : 
snd_disable_mixer_solo                   : 0        :                  : 
snd_duckerattacktime                     : 0        : , "a"            : 
snd_duckerreleasetime                    : 2        : , "a"            : 
snd_duckerthreshold                      : 0        : , "a"            : 
snd_ducktovolume                         : 0.55     : , "a"            : 
snd_dump_filepaths                       : cmd      :                  : 
snd_dumpclientsounds                     : cmd      :                  : Dump sounds to console
snd_dvar_dist_max                        : 1320     :                  : Play full 'far' sound at this distance
snd_dvar_dist_min                        : 240      :                  : Play full 'near' sound at this distance
snd_filter                               : 0        : , "cheat"        : 
snd_foliage_db_loss                      : 4        : , "cheat"        : foliage dB loss per 1200 units
snd_gain                                 : 1        : , "cheat"        : 
snd_gain_max                             : 1        : , "cheat"        : 
snd_gain_min                             : 0        : , "cheat"        : 
snd_getmixer                             : cmd      :                  : Get data related to mix group matching string
snd_legacy_surround                      : 0        : , "a"            : 
snd_list                                 : 0        :                  : 
snd_list_mix_groups                      : cmd      :                  : List all mix groups to dev console.
snd_list_mixers                          : cmd      :                  : List all mixers to dev console.
snd_lockpartial                          : 1        :                  : 
snd_max_same_sounds                      : 4        :                  : 
snd_max_same_weapon_sounds               : 3        :                  : 
snd_mergemethod                          : 1        :                  : Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
snd_mix_async                            : 0        :                  : 
snd_mix_minframetime                     : 0        :                  : 
snd_mixahead                             : 0        : , "a"            : 
snd_mixer_master_dsp                     : 1        :                  : 
snd_mixer_master_level                   : 1        :                  : 
snd_moviefix                             : 1        :                  : Defer sound recording until next tick when laying off movies.
snd_musicvolume                          : 1        : , "a", "user"    : Music volume
snd_noextraupdate                        : 0        :                  : 
snd_obscured_gain_dB                     : -2       : , "cheat"        : 
snd_pitchquality                         : 1        : , "a"            : 
snd_playsounds                           : cmd      :                  : Play sounds from the game sounds txt file at a given location
snd_pre_gain_dist_falloff                : 1        : , "cheat"        : 
snd_prefetch_common                      : 1        :                  : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_profile                              : 0        : , "demo"         : 
snd_rebuildaudiocache                    : cmd      :                  : rebuild audio cache for current language 
snd_refdb                                : 60       : , "cheat"        : Reference dB at snd_refdist
snd_refdist                              : 36       : , "cheat"        : Reference distance for snd_refdb
snd_restart                              : cmd      :                  : Restart sound system.
snd_setmixer                             : cmd      :                  : Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer                          : cmd      :                  : Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_setmixlayer_amount                   : cmd      :                  : Set named mix layer mix amount.
snd_setsoundparam                        : cmd      :                  : Set a sound paramater
snd_show                                 : 0        :                  : Show sounds info
snd_showclassname                        : 0        :                  : 
snd_showmixer                            : 0        :                  : 
snd_showstart                            : 0        : , "cheat"        : 
snd_ShowThreadFrameTime                  : 0        :                  : 
snd_soundmixer                           : 0        :                  : 
snd_soundmixer_flush                     : cmd      :                  : Reload soundmixers.txt file.
snd_soundmixer_parse_debug               : 0        :                  : 
snd_soundmixer_version                   : 2        :                  : 
snd_spatialize_roundrobin                : 0        :                  : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_store_filepaths                      : 0        :                  : 
snd_surround_speakers                    : -1       :                  : 
snd_updateaudiocache                     : cmd      :                  : checks _master.cache based on file sizes and rebuilds any change/new entries 
snd_visualize                            : 0        : , "cheat"        : Show sounds location in world
snd_vox_captiontrace                     : 0        :                  : Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout                    : 300      :                  : 
snd_vox_sectimetout                      : 300      :                  : 
snd_vox_seqtimetout                      : 300      :                  : 
snd_writemanifest                        : cmd      :                  : If running a game, outputs the precache manifest for the current level 
sndplaydelay                             : cmd      :                  : 
soundfade                                : cmd      :                  : Fade client volume.
soundinfo                                : cmd      :                  : Describe the current sound device.
soundlist                                : cmd      :                  : List all known sounds.
soundpatch_captionlength                 : 2        : , "rep", "cl"    : How long looping soundpatch captions should display for.
soundscape_debug                         : 0        : , "sv", "cheat"  : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_dumpclient                    : cmd      :                  : Dumps the client's soundscape data. 
soundscape_fadetime                      : 3        : , "cheat", "cl"  : Time to crossfade sound effects between soundscapes
soundscape_flush                         : cmd      :                  : Flushes the server & client side soundscapes
soundscape_message                       : 0        : , "cl"           : 
soundscape_radius_debug                  : 0        : , "cheat", "cl"  : Prints current volume of radius sounds
speak                                    : cmd      :                  : Play a constructed sentence.
spec_autodirector                        : 1        : , "clientcmd_can_execute", "cl" : Auto-director chooses best view modes while spectating
spec_freeze_distance_max                 : 200      : , "cheat", "cl"  : Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min                 : 96       : , "cheat", "cl"  : Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time                         : 4        : , "cheat", "rep", "cl" : Time spend frozen in observer freeze cam.
spec_freeze_traveltime                   : 0        : , "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam.
spec_mode                                : cmd      :                  : Set spectator mode
spec_next                                : cmd      :                  : Spectate next player
spec_player                              : cmd      :                  : Spectate player by name
spec_pos                                 : cmd      :                  : dump position and angles to the console
spec_prev                                : cmd      :                  : Spectate previous player
spec_scoreboard                          : 0        : , "a", "cl"      : 
spec_track                               : 0        : , "cl"           : Tracks an entity in spec mode
+speed                                   : cmd      :                  : 
-speed                                   : cmd      :                  : 
spike                                    : cmd      :                  : generates a fake spike
ss_enable                                : 0        : , "cl"           : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
ss_map                                   : cmd      :                  : Start playing on specified map with max allowed splitscreen players.
ss_splitmode                             : 0        : , "a", "cl"      : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
ss_verticalsplit                         : 0        : , "cl"           : Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
ss_voice_hearpartner                     : 0        :                  : Route voice between splitscreen players on same system.
star_memory                              : cmd      :                  : Dump memory stats
startdemos                               : cmd      :                  : Play demos in demo sequence.
startmovie                               : cmd      :                  : Start recording movie frames.
startupmenu                              : cmd      :                  : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer 
stats                                    : cmd      :                  : Prints server performance variables
status                                   : cmd      :                  : Display map and connection status.
step_spline                              : 0        : , "sv"           : 
stop                                     : cmd      :                  : Finish recording demo.
stopdemo                                 : cmd      :                  : Stop playing back a demo.
stopsound                                : cmd      :                  : 
stopsoundscape                           : cmd      :                  : Stops all soundscape processing and fades current looping sounds
stopvideos                               : cmd      :                  : Stops all videos playing to the screen
+strafe                                  : cmd      :                  : 
-strafe                                  : cmd      :                  : 
stringtable_alwaysrebuilddictionaries    : 0        :                  : Rebuild dictionary file on every level load 
stringtable_usedictionaries              : 1        :                  : Use dictionaries for string table networking 
stringtabledictionary                    : cmd      :                  : Create dictionary for current strings.
stuck                                    : cmd      :                  : Teleports marine to the nearest free node
studio_queue_mode                        : 1        :                  : 
stuffcmds                                : cmd      :                  : Parses and stuffs command line + commands to command buffer.
suitvolume                               : 0        : , "a", "sv"      : 
surfaceprop                              : cmd      :                  : Reports the surface properties at the cursor
sv_allchat                               : 1        : , "sv", "nf"     : Players can receive all other players' text chat, no death restrictions
sv_allow_lobby_connect_only              : 1        :                  : If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_wait_command                    : 1        : , "rep"          : Allow or disallow the wait command on clients connected to this server.
sv_allowdownload                         : 1        :                  : Allow clients to download files
sv_allowupload                           : 1        :                  : Allow clients to upload customizations files
sv_alltalk                               : 0        : , "sv", "nf"     : Players can hear all other players, no team restrictions
sv_alternateticks                        : 0        : , "sp"           : If set, server only simulates entities on even numbered ticks. 
sv_always_full_flush                     : 0        : , "cheat"        : 
sv_autosave                              : 1        :                  : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_benchmark_autovprofrecord             : 0        : , "sv"           : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_force_start                 : cmd      :                  : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks                    : 3300     : , "sv"           : If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge                       : 0        : , "sv", "rep"    : Set to values other than 0 to select a bonus map challenge type.
sv_cacheencodedents                      : 1        :                  : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats                                : 0        : , "nf", "rep"    : Allow cheats on server
sv_clearhinthistory                      : cmd      :                  : Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference             : 20       : , "rep"          : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio               : 5        : , "rep"          : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio               : 1        : , "rep"          : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).               -1 
sv_client_predict                        : -1       : , "rep"          : This can be used to force the value of cl_predict for connected clients (only while they are connected).    -1 = let clients se
sv_clockcorrection_msecs                 : 60       : , "sv"           : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency                           : 1        : , "rep"          : Whether the server enforces file consistency for critical files
sv_contact                               : 0        : , "nf"           : Contact email for server sysop
sv_debug_player_use                      : 0        : , "rep", "cl"    : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode                       : 0        :                  : Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities                     : 0        :                  : Show temp entity bandwidth usage.
sv_deltaprint                            : 0        :                  : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime                             : 0        :                  : Enable profiling of CalcDelta calls
sv_downloadurl                           : 0        : , "rep"          : Location from which clients can download missing files
sv_dumpstringtables                      : 0        : , "cheat"        : 
sv_enableoldqueries                      : 0        :                  : Enable support for old style (HL1) server queries
sv_extra_client_connect_time             : 15       :                  : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
sv_filterban                             : 1        :                  : Set packet filtering by IP mode
sv_findsoundname                         : cmd      :                  : Find sound names which reference the specified wave files.
sv_forcepreload                          : 0        : , "a"            : Force server side preloading.
sv_gameinstructor_disable                : 0        : , "rep", "cl"    : Force all clients to disable their game instructors.
sv_gravity                               : 800      : , "nf", "rep", "cl" : World gravity.
sv_hibernate_ms                          : 20       :                  : # of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui                     : 20       :                  : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay              : 5        :                  : # of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty                  : 1        :                  : Puts the server into extremely low CPU usage mode when no clients connected
sv_infinite_ammo                         : 0        : , "sv", "cheat"  : Player's active weapon will never run out of ammo
sv_lagcompensationforcerestore           : 1        : , "sv", "cheat"  : Don't test validity of a lag comp restore, just do it.
sv_lan                                   : 0        :                  : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile                           : 0        : , "a"            : Log server information to only one file.
sv_logbans                               : 0        : , "a"            : Log server bans in the server logs.
sv_logblocks                             : 0        :                  : If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist                       : 0        :                  : 
sv_logecho                               : 1        : , "a"            : Echo log information to the console.
sv_logfile                               : 1        : , "a"            : Log server information in the log file.
sv_logflush                              : 0        : , "a"            : Flush the log file to disk on each write (slow).
sv_logsdir                               : 0        : , "a"            : Folder in the game directory where server logs will be stored.
sv_massreport                            : 0        : , "sv"           : 
sv_master_legacy_mode                    : 0        :                  : Use (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket              : 1        :                  : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec                       : 3        :                  : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global                : 60       :                  : Maximum queries per second to respond to from anywhere.
sv_max_queries_window                    : 30       :                  : Window over which to average queries per second averages.
sv_maxclientframes                       : 128      :                  : 
sv_maxcmdrate                            : 40       : , "rep"          : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate                               : 0        : , "rep"          : Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay                             : 0        :                  : Maximum replay time in seconds
sv_maxroutable                           : 1200     :                  : Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate                         : 60       : , "rep"          : Maximum updates per second that the server will allow
sv_memlimit                              : 0        : , "cheat"        : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate                            : 0        : , "rep"          : This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate                               : 5000     : , "rep"          : Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate                         : 10       : , "rep"          : Minimum updates per second that the server will allow
sv_multiplayer_maxtempentities           : 32       :                  : 
sv_multiplayer_sounds                    : 20       :                  : 
sv_new_delta_bits                        : 1        :                  : 
sv_noclipaccelerate                      : 5        : , "a", "nf", "rep", "cl" : 
sv_noclipduringpause                     : 0        : , "cheat", "rep", "cl" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed                           : 5        : , "a", "nf", "rep", "cl" : 
sv_npc_talker_maxdist                    : 1024     : , "sv"           : NPCs over this distance from the player won't attempt to speak.
sv_parallel_packentities                 : 1        :                  : 
sv_parallel_sendsnapshot                 : 1        :                  : 
sv_password                              : 0        : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
sv_pausable                              : 0        :                  : Is the server pausable.
sv_playerperfhistorycount                : 20       : , "sv"           : Number of samples to maintain in player perf history
sv_precacheinfo                          : cmd      :                  : Show precache info.
sv_pure                                  : cmd      :                  : Show user data.
sv_pure_kick_clients                     : 1        :                  : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace                            : 0        :                  : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation                      : 1        : , "a", "sv"      : Skips SetupBones when npc's are outside the PVS
sv_querycache_stats                      : cmd      :                  : Display status of the query cache (client only)
sv_rcon_banpenalty                       : 0        :                  : Number of minutes to ban users who fail rcon authentication
sv_rcon_log                              : 1        :                  : Enable/disable rcon logging.
sv_rcon_maxfailures                      : 10       :                  : Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures                      : 5        :                  : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime                   : 30       :                  : Number of seconds to track failed rcon authentications
sv_regeneration_force_on                 : 0        : , "sv", "cheat"  : Cheat to test regenerative health systems
sv_regeneration_wait_time                : 1        : , "sv", "rep"    : 
sv_region                                : -1       :                  : The region of the world to report this server in.
sv_reservation_grace                     : 5        :                  : Time in seconds given for a lobby reservation.
sv_reservation_timeout                   : 45       :                  : Time in seconds before lobby reservation expires.
sv_script_think_interval                 : 0        : , "sv"           : 
sv_search_key                            : 0        :                  : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_search_team_key                       : 0        :                  : When initiating team search, set this key to match with known opponents team
sv_showhitboxes                          : -1       : , "sv", "cheat"  : Send server-side hitboxes for specified entity to client (NOTE:  this uses lots of bandwidth, use on listen server only).
sv_showladders                           : 0        : , "sv"           : Show bbox and dismount points for all ladders (must be set before level load.) 
sv_showlagcompensation                   : 0        : , "sv", "cheat"  : Show lag compensated hitboxes whenever a player is lag compensated.
sv_showtags                              : cmd      :                  : Describe current gametags.
sv_shutdown                              : cmd      :                  : Sets the server to shutdown when all games have completed
sv_skyname                               : 0        : , "a", "rep", "cl" : Current name of the skybox texture
sv_sound_discardextraunreliable          : 1        :                  : 
sv_soundemitter_filecheck                : cmd      :                  : Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush                    : cmd      :                  : Flushes the sounds.txt system (server only)
sv_soundemitter_spew                     : cmd      :                  : Print details about a sound.
sv_soundemitter_trace                    : -1       : , "rep", "cl"    : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
sv_soundscape_printdebuginfo             : cmd      :                  : print soundscapes
sv_specaccelerate                        : 5        : , "a", "nf", "rep", "cl" : 
sv_specnoclip                            : 1        : , "a", "nf", "rep", "cl" : 
sv_specspeed                             : 3        : , "a", "nf", "rep", "cl" : 
sv_stats                                 : 1        :                  : Collect CPU usage stats
sv_steamgroup                            : 0        : , "nf"           : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_steamgroup_exclusive                  : 0        :                  : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
sv_stickysprint_default                  : 0        : , "cl"           : 
sv_strict_notarget                       : 0        : , "sv"           : If set, notarget will cause entities to never think they are in the pvs
sv_sync_client_updates                   : 0        :                  : (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and c
sv_tags                                  : 0        : , "nf"           : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_test_scripted_sequences               : 0        : , "sv"           : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
sv_teststepsimulation                    : 1        : , "sv"           : 
sv_thinktimecheck                        : 0        : , "sv"           : Check for thinktimes all on same timestamp.
sv_threaded_init                         : 0        : , "sv"           : 
sv_timeout                               : 65       :                  : After this many seconds without a message from a client, the client is dropped
sv_timeout_when_fully_connected          : 30       : , "sv"           : Once fully connected, player will be kicked if he doesn't send a network message within this interval.
sv_turbophysics                          : 0        : , "rep", "cl"    : Turns on turbo physics
sv_unlag_alien_projectiles               : 1        : , "sv"           : If enabled, server will rewind time based on a player's ping when doing ranger projectile collision vs marines.
sv_unlockedchapters                      : 1        : , "a"            : Highest unlocked game chapter.
sv_vehicle_autoaim_scale                 : 8        : , "sv"           : 
sv_visiblemaxplayers                     : -1       :                  : Overrides the max players reported to prospective clients
sv_voicecodec                            : 0        :                  : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable                           : 1        : , "a", "nf"      : 
sv_vote_kick_ban_duration                : 5        : , "sv"           : How long should a kick vote ban someone from the server? (in minutes)
sys_minidumpexpandedspew                 : 0        :                  : 
sys_minidumpspewlines                    : 500      :                  : Lines of crash dump console spew to keep.

T

template_debug                           : 0        : , "sv"           : 
Test_CreateEntity                        : cmd      :                  : 
test_dispatcheffect                      : cmd      :                  : Test a clientside dispatch effect.  Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>  Defau
Test_EHandle                             : cmd      :                  : 
test_entity_blocker                      : cmd      :                  : Test command that drops an entity blocker out in front of the player.
test_freezeframe                         : cmd      :                  : Test the freeze frame code.
Test_InitRandomEntitySpawner             : cmd      :                  : 
Test_Loop                                : cmd      :                  : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount                           : cmd      :                  : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds                   : cmd      :                  : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
test_outtro_stats                        : cmd      :                  : 
Test_ProxyToggle_EnableProxy             : cmd      :                  : 
Test_ProxyToggle_EnsureValue             : cmd      :                  : Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue                : cmd      :                  : 
Test_RandomChance                        : cmd      :                  : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS                      : cmd      :                  : 
Test_RandomPlayerPosition                : cmd      :                  : 
Test_RemoveAllRandomEntities             : cmd      :                  : 
Test_RunFrame                            : cmd      :                  : 
Test_SendKey                             : cmd      :                  : 
Test_SpawnRandomEntities                 : cmd      :                  : 
Test_StartLoop                           : cmd      :                  : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript                         : cmd      :                  : Start a test script running..
Test_Wait                                : cmd      :                  : 
Test_WaitForCheckPoint                   : cmd      :                  : 
testhudanim                              : cmd      :                  : Test a hud element animation.  Arguments: <anim name> 
testscript_debug                         : 0        :                  : Debug test scripts.
texture_budget_background_alpha          : 128      : , "a"            : how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction : 0        : , "a"            : number between 0 and 1
texture_budget_panel_global              : 0        :                  : Show global times in the texture budget panel.
texture_budget_panel_height              : 284      : , "a"            : height in pixels of the budget panel
texture_budget_panel_width               : 512      : , "a"            : width in pixels of the budget panel
texture_budget_panel_x                   : 0        : , "a"            : number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y                   : 450      : , "a"            : number of pixels from the top side of the game screen to draw the budget panel
tf_arena_max_streak                      : 5        : , "nf", "rep", "cl" : Teams will be scrambled if one team reaches this streak
tf_arena_preround_time                   : 10       : , "nf", "rep", "cl" : Length of the Pre-Round time
tf_escort_score_rate                     : 1        : , "sv", "cheat"  : Score for escorting the train, in points per second
think_limit                              : 10       : , "rep", "cl"    : Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson                              : cmd      :                  : Switch to thirdperson camera.
thirdperson_mayamode                     : cmd      :                  : Switch to thirdperson Maya-like camera controls.
thirdperson_platformer                   : 0        : , "cl"           : Player will aim in the direction they are moving.
thirdperson_screenspace                  : 0        : , "cl"           : Movement will be relative to the camera, eg: left means screen-left
thirdpersonshoulder                      : cmd      :                  : Switch to thirdperson-shoulder camera.
thread_test_tslist                       : cmd      :                  : 
thread_test_tsqueue                      : cmd      :                  : 
threadpool_affinity                      : 1        :                  : Enable setting affinity
threadpool_cycle_reserve                 : cmd      :                  : Cycles threadpool reservation by powers of 2
threadpool_reserve                       : 0        :                  : Consume the specified number of threads in the thread pool
threadpool_run_tests                     : cmd      :                  : 
tilegen_break_on_iteration               : -1       : , "cheat"        : If set to a non-negative value, tilegen will break at the start of iteration #N if a debugger is attached.
tilegen_preprocess_mission               : 0        : , "cheat"        : If set to 1, tilegen will dump the pre-processed mission file to preprocess_mission.txt.
tilegen_retry_count                      : 20       : , "cheat"        : The number of level generation retries to attempt after which tilegen will give up.
tilegen_use_instancing                   : 0        : , "rep"          : 
timedemo                                 : cmd      :                  : Play a demo and report performance info.
timedemo_vprofrecord                     : cmd      :                  : Play a demo and report performance info.  Also record vprof data for the span of the demo
timedemoquit                             : cmd      :                  : Play a demo, report performance info, and then exit
timerefresh                              : cmd      :                  : Profile the renderer.
tir_maxpitch                             : 15       : , "cheat", "cl"  : TrackIR Max Pitch
tir_maxroll                              : 90       : , "cheat", "cl"  : TrackIR Max Roll
tir_maxx                                 : 4        : , "cheat", "cl"  : TrackIR Max X
tir_maxy                                 : 6        : , "cheat", "cl"  : TrackIR Max Y
tir_maxyaw                               : 90       : , "cheat", "cl"  : TrackIR Max Yaw
tir_maxz                                 : 1        : , "cheat", "cl"  : TrackIR Max Z
tir_start                                : 0        : , "cl"           : TrackIR Start
tir_stop                                 : 0        : , "cl"           : TrackIR Stop
toggle                                   : cmd      :                  : Toggles a convar on or off, or cycles through a set of values.
toggleconsole                            : cmd      :                  : Show/hide the console.
toolload                                 : cmd      :                  : Load a tool.
toolunload                               : cmd      :                  : Unload a tool.
trace_report                             : 0        : , "sv"           : 
tracer_extra                             : 1        : , "cl"           : 
tv_allow_camera_man                      : 1        : , "sv"           : Auto director allows spectators to become camera man
tv_allow_static_shots                    : 1        : , "sv"           : Auto director uses fixed level cameras for shots
tv_autorecord                            : 0        :                  : Automatically records all games as SourceTV demos.
tv_autoretry                             : 1        :                  : Relay proxies retry connection after network timeout
tv_chatgroupsize                         : 0        :                  : Set the default chat group size
tv_chattimelimit                         : 8        :                  : Limits spectators to chat only every n seconds
tv_clients                               : cmd      :                  : Shows list of connected SourceTV clients.
tv_debug                                 : 0        :                  : SourceTV debug info.
tv_delay                                 : 30       : , "sv"           : SourceTV broadcast delay in seconds
tv_delaymapchange                        : 0        : , "sv"           : Delays map change until broadcast is complete
tv_deltacache                            : 2        :                  : Enable delta entity bit stream cache
tv_dispatchmode                          : 1        :                  : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable                                : 0        : , "nf"           : Activates SourceTV on server.
tv_maxclients                            : 128      :                  : Maximum client number on SourceTV server.
tv_maxrate                               : 8000     :                  : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg                                   : cmd      :                  : Send a screen message to all clients.
tv_name                                  : 0        :                  : SourceTV host name
tv_nochat                                : 0        : , "a", "user"    : Don't receive chat messages from other SourceTV spectators
tv_overridemaster                        : 0        :                  : Overrides the SourceTV master root address.
tv_password                              : 0        : , "nf", "prot", "norecord" : SourceTV password for all clients
tv_port                                  : 27020    :                  : Host SourceTV port
tv_record                                : cmd      :                  : Starts SourceTV demo recording.
tv_relay                                 : cmd      :                  : Connect to SourceTV server and relay broadcast.
tv_relaypassword                         : 0        : , "nf", "prot", "norecord" : SourceTV password for relay proxies
tv_relayvoice                            : 1        :                  : Relay voice data: 0=off, 1=on
tv_retry                                 : cmd      :                  : Reconnects the SourceTV relay proxy.
tv_snapshotrate                          : 16       :                  : Snapshots broadcasted per second
tv_status                                : cmd      :                  : Show SourceTV server status.
tv_stop                                  : cmd      :                  : Stops the SourceTV broadcast.
tv_stoprecord                            : cmd      :                  : Stops SourceTV demo recording.
tv_timeout                               : 30       :                  : SourceTV connection timeout in seconds.
tv_title                                 : 0        :                  : Set title for SourceTV spectator UI
tv_transmitall                           : 0        : , "rep"          : Transmit all entities (not only director view)

U

ui_gameui_debug                          : 0        : , "cl"           : 
ui_gameui_modal                          : 1        : , "cl"           : If set, the game UI pages will take modal input focus.
ui_play_online_browser                   : 1        : , "cl"           : Whether play online displays a browser or plain search dialog.
ui_posedebug_fade_in_time                : 0        : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time               : 0        : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
ui_public_lobby_filter_campaign          : 0        : , "a", "cl"      : Filter type for campaigns on the public lobby display
ui_public_lobby_filter_difficulty2       : 0        : , "a", "cl"      : Filter type for difficulty on the public lobby display
ui_public_lobby_filter_onslaught         : 0        : , "a", "cl"      : Filter type for Onslaught mode on the public lobby display
ui_public_lobby_filter_status            : 0        : , "a", "cl"      : Filter type for game status on the public lobby display
ui_reloadscheme                          : cmd      :                  : Reloads the resource files for the active UI window
ui_start_dlc_time_corrupt                : 300      : , "cl"           : 
ui_start_dlc_time_loaded                 : 150      : , "cl"           : 
ui_start_dlc_time_pump                   : 30       : , "cl"           : 
ui_volume_max                            : 1        :                  : 
unbind                                   : cmd      :                  : Unbind a key.
unbindall                                : cmd      :                  : Unbind all keys.
unload_all_addons                        : cmd      :                  : Reloads the search paths for game addons.
unpause                                  : cmd      :                  : Unpause the game.
update_addon_paths                       : cmd      :                  : Reloads the search paths for game addons.
use                                      : cmd      :                  : Use a particular weapon  Arguments: <weapon_name>
-use                                     : cmd      :                  : 
+use                                     : cmd      :                  : 
user                                     : cmd      :                  : Show user data.
users                                    : cmd      :                  : Show user info for players on server.

V

v_centermove                             : 0        : , "cl"           : 
v_centerspeed                            : 500      : , "cl"           : 
vcollide_wireframe                       : 0        : , "cheat", "cl"  : Render physics collision models in wireframe
vehicle_flushscript                      : cmd      :                  : Flush and reload all vehicle scripts
version                                  : cmd      :                  : Print version info string.
vgui_drawfocus                           : 0        :                  : Report which panel is under the mouse.
vgui_drawkeyfocus                        : 0        :                  : Report which panel has keyboard focus.
-vgui_drawtree                           : cmd      :                  : 
+vgui_drawtree                           : cmd      :                  : 
vgui_drawtree                            : 0        : , "cheat"        : Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds                     : 0        :                  : Show panel bounds.
vgui_drawtree_clear                      : cmd      :                  : 
vgui_drawtree_draw_selected              : 0        :                  : Highlight the selected panel
vgui_drawtree_freeze                     : 0        :                  : Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden                     : 0        :                  : Draw the hidden panels.
vgui_drawtree_panelalpha                 : 0        :                  : Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr                   : 0        :                  : Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly                 : 0        :                  : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order               : 0        :                  : List the vgui_drawtree panels in render order.
vgui_drawtree_scheme                     : 0        :                  : Show scheme file for each panel
vgui_drawtree_visible                    : 1        :                  : Draw the visible panels.
vgui_dump_panels                         : cmd      :                  : vgui_dump_panels [visible]
vgui_spew_fonts                          : cmd      :                  : 
vgui_togglepanel                         : cmd      :                  : show/hide vgui panel by name.
viewanim_addkeyframe                     : cmd      :                  : 
viewanim_create                          : cmd      :                  : viewanim_create
viewanim_load                            : cmd      :                  : load animation from file
viewanim_reset                           : cmd      :                  : reset view angles!
viewanim_save                            : cmd      :                  : Save current animation to file
viewanim_test                            : cmd      :                  : test view animation
viewmodel_fov                            : 54       : , "cheat", "cl"  : 
viewmodel_offset_x                       : 0        : , "a", "cl"      : 
viewmodel_offset_y                       : 0        : , "a", "cl"      : 
viewmodel_offset_z                       : 0        : , "a", "cl"      : 
violence_ablood                          : 1        :                  : Draw alien blood
violence_agibs                           : 1        :                  : Show alien gib entities
violence_hblood                          : 1        :                  : Draw human blood
violence_hgibs                           : 1        :                  : Show human gib entities
vis_force                                : 0        : , "sv", "cheat"  : 
vismon_poll_frequency                    : 0        : , "sv", "cheat"  : 
vismon_trace_limit                       : 12       : , "sv", "cheat"  : 
vm_debug                                 : 0        : , "cheat", "cl"  : 
vm_draw_always                           : 0        : , "cl"           : 
voice_all_icons                          : 0        : , "cl"           : Draw all players' voice icons
voice_avggain                            : 0        :                  : 
voice_clientdebug                        : 0        : , "cl"           : 
voice_debugfeedback                      : 0        :                  : 
voice_debugfeedbackfrom                  : 0        :                  : 
voice_enable                             : 1        : , "a"            : Toggle voice transmit and receive.
voice_fadeouttime                        : 0        :                  : 
voice_forcemicrecord                     : 1        : , "a"            : 
voice_head_icon_height                   : 20       : , "cl"           : Voice icons are this many inches over player eye positions
voice_head_icon_size                     : 6        : , "cl"           : Size of voice icon over player heads in inches
voice_inputfromfile                      : 0        :                  : Get voice input from 'voice_input.wav' rather than from the microphone.
voice_local_icon                         : 0        : , "cl"           : Draw local player's voice icon
voice_loopback                           : 0        : , "user"         : 
voice_maxgain                            : 10       :                  : 
voice_menu_1                             : cmd      :                  : Opens voice menu 1
voice_menu_2                             : cmd      :                  : Opens voice menu 2
voice_menu_3                             : cmd      :                  : Opens voice menu 3
voice_minimum_gain                       : 0        :                  : 
voice_mixer_boost                        : 0        : , "a"            : 
voice_mixer_mute                         : 0        : , "a"            : 
voice_mixer_volume                       : 1        : , "a"            : 
voice_modenable                          : 1        : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod.
voice_mute                               : cmd      :                  : Mute a specific Steam user
voice_overdrive                          : 2        :                  : 
voice_overdrivefadetime                  : 0        :                  : 
voice_player_speaking_delay_threshold    : 0        : , "sv", "cheat"  : 
voice_profile                            : 0        :                  : 
voice_recordtofile                       : 0        :                  : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_reset_mutelist                     : cmd      :                  : Reset all mute information for all players who were ever muted.
voice_scale                              : 1        : , "a"            : 
voice_serverdebug                        : 0        : , "sv"           : 
voice_show_mute                          : cmd      :                  : Show whether current players are muted.
voice_showchannels                       : 0        :                  : 
voice_showincoming                       : 0        :                  : 
voice_steal                              : 2        :                  : 
voice_threshold                          : 2000     : , "a"            : 
voice_thresold_delay                     : 0        :                  : 
voice_unmute                             : cmd      :                  : Unmute a specific Steam user, or `all` to unmute all connected players.
voice_vox                                : 0        : , "a", "cl"      : Voice chat uses a vox-style always on
voice_writevoices                        : 0        :                  : Saves each speaker's voice data into separate .wav files 
voice_xsend_debug                        : 0        :                  : 
-voicerecord                             : cmd      :                  : 
+voicerecord                             : cmd      :                  : 
voicerecord_toggle                       : cmd      :                  : 
volume                                   : 1        : , "a"            : Sound volume
vox_reload                               : cmd      :                  : Reload sentences.txt file
voxeltree_box                            : cmd      :                  : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview                     : cmd      :                  : View entities in the voxel-tree at the player position.
voxeltree_sphere                         : cmd      :                  : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view                           : cmd      :                  : View entities in the voxel-tree.
vphys_sleep_timeout                      : cmd      :                  : set sleep timeout: large values mean stuff won't ever sleep
vphysics_threadmode                      : 1        :                  : 
vpk_download                             : cmd      :                  : Download a VPK file.  Usage: vpk_download [url]
vprof                                    : cmd      :                  : Toggle VProf profiler
vprof_adddebuggroup1                     : cmd      :                  : add a new budget group dynamically for debugging
vprof_cachemiss                          : cmd      :                  : Toggle VProf cache miss checking
vprof_cachemiss_off                      : cmd      :                  : Turn off VProf cache miss checking
vprof_cachemiss_on                       : cmd      :                  : Turn on VProf cache miss checking
vprof_child                              : cmd      :                  : 
vprof_collapse_all                       : cmd      :                  : Collapse the whole vprof tree
vprof_counters                           : 0        :                  : 
vprof_counters_show_minmax               : 0        :                  : 
vprof_dump_counters                      : cmd      :                  : Dump vprof counters to the console
vprof_dump_groupnames                    : cmd      :                  : Write the names of all of the vprof groups to the console.
vprof_dump_oninterval                    : 0        :                  : Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes                        : 0        :                  : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group           : 0        :                  : Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_hiearchy               : 0        :                  : Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_dump_spikes_node                   : 0        :                  : Node to start report from when doing a dump spikes
vprof_dump_spikes_terse                  : 0        :                  : Whether to use most terse output
vprof_expand_all                         : cmd      :                  : Expand the whole vprof tree
vprof_expand_group                       : cmd      :                  : Expand a budget group in the vprof tree by name
vprof_generate_report                    : cmd      :                  : Generate a report to the console.
vprof_generate_report_AI                 : cmd      :                  : Generate a report to the console.
vprof_generate_report_AI_only            : cmd      :                  : Generate a report to the console.
vprof_generate_report_budget             : cmd      :                  : Generate a report to the console based on budget group.
vprof_generate_report_hierarchy          : cmd      :                  : Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only : cmd      :                  : Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load           : cmd      :                  : Generate a report to the console.
vprof_graph                              : 0        :                  : Draw the vprof graph.
vprof_graphheight                        : 256      : , "a"            : 
vprof_graphwidth                         : 512      : , "a"            : 
vprof_nextsibling                        : cmd      :                  : 
vprof_off                                : cmd      :                  : Turn off VProf profiler
vprof_on                                 : cmd      :                  : Turn on VProf profiler
vprof_parent                             : cmd      :                  : 
vprof_playback_average                   : cmd      :                  : Average the next N frames.
vprof_playback_start                     : cmd      :                  : Start playing back a recorded .vprof file.
vprof_playback_step                      : cmd      :                  : While playing back a .vprof file, step to the next tick.
vprof_playback_stepback                  : cmd      :                  : While playing back a .vprof file, step to the previous tick.
vprof_playback_stop                      : cmd      :                  : Stop playing back a recorded .vprof file.
vprof_prevsibling                        : cmd      :                  : 
vprof_record_start                       : cmd      :                  : Start recording vprof data for playback later.
vprof_record_stop                        : cmd      :                  : Stop recording vprof data
vprof_remote_start                       : cmd      :                  : Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop                        : cmd      :                  : Stop an existing remote VProf data request
vprof_reset                              : cmd      :                  : Reset the stats in VProf profiler
vprof_reset_peaks                        : cmd      :                  : Reset just the peak time in VProf profiler
vprof_scope                              : 0        :                  : Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys              : 0        : , "sv"           : 
vprof_scope_entity_thinks                : 0        : , "sv"           : 
vprof_server_spike_threshold             : 999      :                  : 
vprof_server_thread                      : 0        :                  : 
vprof_think_limit                        : 0        : , "sv"           : 
vprof_to_csv                             : cmd      :                  : Convert a recorded .vprof file to .csv.
vprof_unaccounted_limit                  : 0        : , "a"            : number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose                            : 1        : , "a"            : Set to one to show average and peak times
vprof_vtune_group                        : cmd      :                  : enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec                        : 10       : , "a"            : Above this many milliseconds render the label red to indicate slow code.
vtune                                    : cmd      :                  : Controls VTune's sampling.

W

+walk                                    : cmd      :                  : 
-walk                                    : cmd      :                  : 
wc_air_edit_further                      : cmd      :                  : When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer                       : cmd      :                  : When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit                         : cmd      :                  : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create                                : cmd      :                  : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy                               : cmd      :                  : When in WC edit mode, destroys the node that the player is nearest to looking at.  (The node will be highlighted by a red box).
wc_destroy_undo                          : cmd      :                  : When in WC edit mode restores the last deleted node
wc_edit_emitter                          : cmd      :                  : When in WC edit mode, this lets you modify a generic particle emitter
wc_link_edit                             : cmd      :                  : 
weapon_showproficiency                   : 0        : , "sv"           : 
windows_speaker_config                   : -1       : , "a"            : 
wipe_nav_attributes                      : cmd      :                  : Clear all nav attributes of selected area.
writeid                                  : cmd      :                  : Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip                                  : cmd      :                  : Save the ban list to banned_ip.cfg.

X

x360_audio_english                       : 0        : , "cl"           : Keeps track of whether we're forcing english in a localized language.
xbox_autothrottle                        : 1        : , "a", "sv"      : 
xbox_steering_deadzone                   : 0        : , "sv"           : 
xbox_throttlebias                        : 100      : , "a", "sv"      : 
xbox_throttlespoof                       : 200      : , "a", "sv"      : 
xc_crouch_debounce                       : 0        : , "sv"           : 
xload                                    : cmd      :                  : Load a saved game from a 360 storage device.
xlook                                    : cmd      :                  : 
xmove                                    : cmd      :                  : 
xsave                                    : cmd      :                  : Saves current game to a 360 storage device.

Z

z_ragdoll_impact_strength                : 500      : , "cl"           : 
-zoom                                    : cmd      :                  : 
+zoom                                    : cmd      :                  : 
zoom_sensitivity_ratio                   : 1        : , "cl"           : Additional mouse sensitivity scale factor applied when FOV is zoomed in.