Info node link: Difference between revisions

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(More formatting and categorisation. Glad I did this - I needed an entity like this for my map!)
m (Formatting)
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* '''Name''' ''targetname <target_source>''   
* '''Name''' ''targetname <target_source>''   
** The name that other entities refer to this entity by.
: The name that other entities refer to this entity by.
 
* '''Start node ID''' ''StartNode <node_dest>''  
* '''Start node ID''' ''StartNode <node_dest>''  
** The node ID of one end of the node connection.
: The node ID of one end of the node connection.
 
* '''End node ID''' ''EndNode <node_dest>''
* '''End node ID''' ''EndNode <node_dest>''
** The node ID of one end of the node connection.
: The node ID of one end of the node connection.
 
* '''Initial State''' ''initialstate <choices>''
* '''Initial State''' ''initialstate <choices>''
* '''Allow Pass When Off''' ''AllowUse <string>''
* '''Allow Pass When Off''' ''AllowUse <string>''
** Entity or class to allow passage even when node is off
: Entity or class to allow passage even when node is off
 
* '''spawnflags''' ''spawnflags <flags>''
* '''spawnflags''' ''spawnflags <flags>''


Line 23: Line 27:


* '''Kill'''
* '''Kill'''
** Removes this entity from the world.
: Removes this entity from the world.
 
* '''KillHierarchy'''   
* '''KillHierarchy'''   
** Removes this entity and all its children from the world.
: Removes this entity and all its children from the world.
 
* '''AddOutput''' ''<string> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>''  
* '''AddOutput''' ''<string> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>''  
** Adds an entity I/O connection to this entity. Very dangerous, use with care
: Adds an entity I/O connection to this entity. Very dangerous, use with care
 
* '''FireUser1'''  
* '''FireUser1'''  
** Causes this entity's OnUser1 output to be fired.
: Causes this entity's OnUser1 output to be fired.
 
* '''FireUser2'''  
* '''FireUser2'''  
** Causes this entity's OnUser2 output to be fired.
: Causes this entity's OnUser2 output to be fired.
 
* '''FireUser3'''  
* '''FireUser3'''  
** Causes this entity's OnUser3 output to be fired.
: Causes this entity's OnUser3 output to be fired.
 
* '''FireUser4'''  
* '''FireUser4'''  
** Causes this entity's OnUser4 output to be fired.
: Causes this entity's OnUser4 output to be fired.
 
* '''TurnOn'''
* '''TurnOn'''
** Turn the link on.
: Turn the link on.
 
* '''TurnOff'''
* '''TurnOff'''
** Turn the link off.
: Turn the link off.


===Outputs===
===Outputs===


* '''OnUser1'''  
* '''OnUser1'''  
** Fired in response to FireUser1 input.
: Fired in response to FireUser1 input.
 
* '''OnUser2'''  
* '''OnUser2'''  
** Fired in response to FireUser2 input.
: Fired in response to FireUser2 input.
 
* '''OnUser3'''  
* '''OnUser3'''  
** Fired in response to FireUser3 input.
: Fired in response to FireUser3 input.
 
* '''OnUser4'''  
* '''OnUser4'''  
** Fired in response to FireUser4 input.
: Fired in response to FireUser4 input.


[[category:Entities]]
[[category:Entities]]
[[category:AI]]
[[category:AI]]

Revision as of 08:11, 9 July 2005

Template:Wrongtitle

Entity Description

Entity Name: info_node_link

A dynamic connection between two navigation nodes. You specify the node IDs of the start and end nodes, and then you can use entity I/O to turn on and off the connection. This could be used to create or destroy a connection in the nodegraph because of some event in your map (a bridge being created/destroyed, etc).

Entity Values

Keys

  • Name targetname <target_source>
The name that other entities refer to this entity by.
  • Start node ID StartNode <node_dest>
The node ID of one end of the node connection.
  • End node ID EndNode <node_dest>
The node ID of one end of the node connection.
  • Initial State initialstate <choices>
  • Allow Pass When Off AllowUse <string>
Entity or class to allow passage even when node is off
  • spawnflags spawnflags <flags>

Inputs

  • Kill
Removes this entity from the world.
  • KillHierarchy
Removes this entity and all its children from the world.
  • AddOutput <string> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Adds an entity I/O connection to this entity. Very dangerous, use with care
  • FireUser1
Causes this entity's OnUser1 output to be fired.
  • FireUser2
Causes this entity's OnUser2 output to be fired.
  • FireUser3
Causes this entity's OnUser3 output to be fired.
  • FireUser4
Causes this entity's OnUser4 output to be fired.
  • TurnOn
Turn the link on.
  • TurnOff
Turn the link off.

Outputs

  • OnUser1
Fired in response to FireUser1 input.
  • OnUser2
Fired in response to FireUser2 input.
  • OnUser3
Fired in response to FireUser3 input.
  • OnUser4
Fired in response to FireUser4 input.