Func precipitation: Difference between revisions
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A brush entity that creates rain and snow inside its volume. | A brush entity that creates rain and snow inside its volume. | ||
== | ==Keyvalues== | ||
* | * [[Targetname]] | ||
* | * [[Parentname]] | ||
* '''Density (0-100%)''' '' | * '''renderamt''' | ||
: <integer> Density (0-100%) | |||
* | * '''rendercolor''' | ||
: <color255> Color (R G B) | |||
* preciptype | |||
: <choices> Precipitation Type | |||
**Rain | |||
**Snow | |||
==Inputs== | |||
* | * [[Targetname]] | ||
* | * [[Parentname]] | ||
==Outputs== | |||
* | * [[Targetname]] | ||
==See Also== | ==See Also== |
Revision as of 20:04, 9 July 2005
Entity Description
Entity Name: func_precipitation
A brush entity that creates rain and snow inside its volume.
Keyvalues
- renderamt
- <integer> Density (0-100%)
- rendercolor
- <color255> Color (R G B)
- preciptype
- <choices> Precipitation Type
- Rain
- Snow
Inputs
Outputs
See Also
- Precipitation issues - details various issues and workarounds involving the use of this entity.