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This article's documentation is for the "GoldSrc" engine. Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

GoldSrc Dimensions: Difference between revisions

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== Constraints ==
* 18 units: maximum height that a player can walk (or crouch-walk) up
* 32 units: maximum width between objects that a player can walk over
* 33 units: minimum width between objects that a player can pass through
* 37 units: minimum height that a player can crouch beneath
* 45 units: maximum height that a player can jump up
* 63 units: maximum height that a player can jump-crouch up
* 73 units: minimum height that a player can walk beneath


== Half-Life, Counter-Strike and most GoldSrc games ==
== Half-Life, Counter-Strike and most GoldSrc games ==

Revision as of 12:12, 29 March 2024

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Constraints

  • 18 units: maximum height that a player can walk (or crouch-walk) up
  • 32 units: maximum width between objects that a player can walk over
  • 33 units: minimum width between objects that a player can pass through
  • 37 units: minimum height that a player can crouch beneath
  • 45 units: maximum height that a player can jump up
  • 63 units: maximum height that a player can jump-crouch up
  • 73 units: minimum height that a player can walk beneath

Half-Life, Counter-Strike and most GoldSrc games

[Short Explanation] HL Unit sizes

Day of Defeat

External links