Talk:Env fire: Difference between revisions

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I have put multiple env_fire entities in my map, which ignite each other. Some of these have the "Start On" flag checked. When I tested the map on Counter-Strike: Source, I was hurt by only those with the aforementioned flag checked. Also, I do not understand the damage scale. How much damage does it do with the normal scale (1)? Are there any factors that change this damage amount, besides the ability to change the damage scale? --[[User:JJ45|JJ45]]
I have put multiple env_fire entities in my map, which ignite each other. Some of these have the "Start On" flag checked. When I tested the map on Counter-Strike: Source, I was hurt by only those with the aforementioned flag checked. Also, I do not understand the damage scale. How much damage does it do with the normal scale (1)? Are there any factors that change this damage amount, besides the ability to change the damage scale? --[[User:JJ45|JJ45]]
:I don't know the answers to those questions, but my suggestion would be to wrap the fires in a [[trigger_hurt]] if you want greater control/more predictable behaviour. --[[User:Giles|Giles]] 15:36, 26 Jun 2006 (PDT)
:I don't know the answers to those questions, but my suggestion would be to wrap the fires in a [[trigger_hurt]] if you want greater control/more predictable behaviour. --[[User:Giles|Giles]] 15:36, 26 Jun 2006 (PDT)
I thought about that too, but with the amount of env_fires and their different triggers scattered in my map, it would mean hours of work/rework.

Revision as of 16:02, 26 June 2006

I have put multiple env_fire entities in my map, which ignite each other. Some of these have the "Start On" flag checked. When I tested the map on Counter-Strike: Source, I was hurt by only those with the aforementioned flag checked. Also, I do not understand the damage scale. How much damage does it do with the normal scale (1)? Are there any factors that change this damage amount, besides the ability to change the damage scale? --JJ45

I don't know the answers to those questions, but my suggestion would be to wrap the fires in a trigger_hurt if you want greater control/more predictable behaviour. --Giles 15:36, 26 Jun 2006 (PDT)

I thought about that too, but with the amount of env_fires and their different triggers scattered in my map, it would mean hours of work/rework.