OpenGL: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎top: clean up, replaced: {{goldsrc → {{gldsrc)
No edit summary
Line 1: Line 1:
{{stub}}
{{stub}}
'''OpenGL''' is a 3D graphics API, which is used by the hardware renderers of {{gldsrc|2}} and {{idtech2|2}}, as well as some {{src2|2}} games. The {{linux|2}} and {{mac|2}} versions of {{src|2}} can use the special-purpose [[togl]] to wrap [[DirectX]] API calls to OpenGL (although togl is limited to Shader Model 2).
'''OpenGL''' is a 3D graphics API, which is used by the hardware renderers of {{gldsrc|2}} and {{idtech2|2}}, as well as some {{src2|2}} games. The {{linux|2}} and {{mac|2}} versions of {{src|2}} can use the special-purpose [[togl]] to wrap [[DirectX]] API calls to OpenGL (although togl is limited to Shader Model 2).
==Source engine OpenGL==
===Dxlevel 92===
Dxlevel 92 is the [[OpenGL]] equivalent to DirectX 9 (Dx9)
====Features====
* Refractions with the use of a bump-map
* High-quality reflective water (used frequently)
* Softer edge dynamic shadows
* Normal-mapped lighting on models
* Improved-quality specular effects
* [[HDR|High dynamic range rendering]] (disabled by default)
* [[$phong|Phong]] shading
* [[Color Correction]]
* Motion Blur
===Dxlevel 97===
Dxlevel 92 is the [[OpenGL]] equivalent to DirectX 9 (Dx9)
====Features====
* Lightwarp support
* [[HDR|High dynamic range rendering]] (enabled by default)


== See also ==
== See also ==

Revision as of 04:38, 4 March 2024

Stub

This article or section is a stub. You can help by expanding it.

OpenGL is a 3D graphics API, which is used by the hardware renderers of GoldSrc GoldSrc and id Tech 2 id Tech 2, as well as some Source 2 Source 2 games. The Linux Linux and macOS macOS versions of Source Source can use the special-purpose togl to wrap DirectX API calls to OpenGL (although togl is limited to Shader Model 2).

Source engine OpenGL

Dxlevel 92

Dxlevel 92 is the OpenGL equivalent to DirectX 9 (Dx9)

Features

  • Refractions with the use of a bump-map
  • High-quality reflective water (used frequently)
  • Softer edge dynamic shadows
  • Normal-mapped lighting on models
  • Improved-quality specular effects
  • High dynamic range rendering (disabled by default)
  • Phong shading
  • Color Correction
  • Motion Blur

Dxlevel 97

Dxlevel 92 is the OpenGL equivalent to DirectX 9 (Dx9)

Features

See also

External links