Vcollide wireframe: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(-bug)
mNo edit summary
Line 1: Line 1:
{{Dead end|date=January 2024}}
{{Dead end|date=January 2024}}
{{langsp}}
{{langsp}}
{{stub|console variable}}
Shows physics collision of studio models as a blue wireframe during run-time. Red wireframe collisions are client-side.
Shows physics collision of studio models as a blue wireframe during run-time. Red wireframe collisions are client-side.
{{bug|{{l4d2}} Doesn't work with multicore rendering turned on. Set mat_queue_mode to 0 to get it working}}
{{bug|{{l4d2}} Doesn't work with multicore rendering turned on. Set mat_queue_mode to 0 to get it working}}

Revision as of 15:28, 2 March 2024

Dead End - Icon.png
This article has no Wikipedia icon links to other VDC articles. Please help improve this article by adding links Wikipedia icon that are relevant to the context within the existing text.
January 2024
English (en)Русский (ru)Translate (Translate)

Shows physics collision of studio models as a blue wireframe during run-time. Red wireframe collisions are client-side.

Icon-Bug.pngBug:Left 4 Dead 2 Doesn't work with multicore rendering turned on. Set mat_queue_mode to 0 to get it working  [todo tested in ?]