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Func weight button: Difference between revisions

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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|e2|name=func_weight_button|series=Portal}}
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{{lang}}
==Entity description==
{{Ent not in fgd|none|except={{portal}}{{portal2}}}}
It is a 'Button' which activates after a specified amount of weight is touching it.
{{CD|CWeightButton|file1=weight_button.cpp}}
{{this is a|e2|name=func_weight_button}} It is a 'Button' which activates after a specified amount of weight is touching it.


== Keyvalues ==
== Keyvalues ==
{{KV Targetname}}
{{KV|Amount of weight required before this button activates.|intn=WeightToActivate|float|Amount of weight required before this button activates.}}
{{KV|Amount of weight required before this button activates.|intn=WeightToActivate|float|Amount of weight required before this button activates.}}
{{KV Targetname}}
== Inputs ==
{{I Targetname}}


== Outputs ==
== Outputs ==
{{IO|OnPressed|Fired when the button is touching enough weight.}}
{{IO|OnPressed|Fired when the button is touching enough weight.}}
{{IO|OnReleased|Fired when the button was pressed, but weight was removed.}}
{{IO|OnReleased|Fired when the button was pressed, but weight was removed.}}
{{O Targetname}}

Revision as of 09:34, 18 February 2024

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Icon-NotInFGD.png
This entity is not in the FGD by default, except in PortalPortal 2.
See below for instructions on making it available.
C++ Class hierarchy
CWeightButton
CBaseEntity
C++ weight_button.cpp

func_weight_button is an e2 available in all Source Source games. It is a 'Button' which activates after a specified amount of weight is touching it.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Amount of weight required before this button activates. (WeightToActivate) <float>
Amount of weight required before this button activates.

Outputs

OnPressed
Fired when the button is touching enough weight.
OnReleased
Fired when the button was pressed, but weight was removed.