Template:KV Shadow: Difference between revisions
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Kestrelguy (talk | contribs) (added choice between pre- and post-Portal 2 versions. the latter is still the default.) |
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{{tip|add <code>{{!}}prep2{{=}}1</code> to hide the KVs added in ''Portal 2''.}} | {{tip|add <code>{{!}}prep2{{=}}1</code> to hide the KVs added in ''Portal 2''.}} | ||
</noinclude>{{ScrollBox|title=Shadow| | </noinclude>{{ScrollBox|title=Shadow| | ||
{{KV|Shadow Cast Distance|intn=shadowcastdist|int|Sets how far the entity casts dynamic shadows. 0 means default distance from the {{ent|shadow_control}} entity.|nofgd=1}} | |||
{{KV|Disable Receiving Shadows|intn=disablereceiveshadows|boolean|Prevent the entity from receiving dynamic shadows on itself.|nofgd={{{nofgd|}}}}} | |||
{{KV|Disable Shadows|intn=disableshadows|boolean|Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a {{ent|prop_static}}. Does not affect [[env_projectedtexture|shadow mapping]].}} | {{KV|Disable Shadows|intn=disableshadows|boolean|Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a {{ent|prop_static}}. Does not affect [[env_projectedtexture|shadow mapping]].}} | ||
{{#if: {{{prep2|}}} | | {{KV|Disable ShadowDepth|intn=disableshadowdepth|boolean|Used to disable rendering into shadow depth (for projected textures) for this entity.|since=P2}} | {{#if: {{{prep2|}}} | | {{KV|Disable ShadowDepth|intn=disableshadowdepth|boolean|Used to disable rendering into shadow depth (for projected textures) for this entity.|since=P2}} |
Revision as of 22:02, 9 February 2024

|prep2=1
to hide the KVs added in Portal 2.Shadow:
- Shadow Cast Distance (shadowcastdist) <integer> !FGD
- Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
- Disable Receiving Shadows (disablereceiveshadows) <boolean>
- Prevent the entity from receiving dynamic shadows on itself.
- Disable Shadows (disableshadows) <boolean>
- Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
- Disable ShadowDepth (disableshadowdepth) <boolean> (in all games since
)
- Used to disable rendering into shadow depth (for projected textures) for this entity.
- Projected Texture Cache (shadowdepthnocache) <choices> (in all games since
)
- Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
- 0 : Default
- 1 : No cache - render every frame
- 2 : Cache it - render only once
- Disable flashlight (disableflashlight) <boolean> (in all games since
)
- Used to disable projected texture lighting and shadows on this entity.