Template:KV SystemLevelChoice: Difference between revisions
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Note:This template is only here for legacy purposes; Template:KV BaseAnimating directly accesses this, and pages like env_fog_controller may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first.
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Kestrelguy (talk | contribs) m (can force all keyvalues to be marked as !FGD. default is unchanged.) |
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{{KV|Minimum Effect Details Level|intn=mincpulevel|choices|since={{l4d}}|nofgd={{{nofgd|}}}}} | {{KV|Minimum Effect Details Level|intn=mincpulevel|choices|since={{l4d}}|nofgd={{{nofgd|}}}}} | ||
{{KV|Maximum Effect Details Level|intn=maxcpulevel|choices|Don't render for players with Effect Details levels that exceed the minimum or maximum. | {{KV|Maximum Effect Details Level|intn=maxcpulevel|choices|Don't render for players with Effect Details levels that exceed the minimum or maximum. | ||
:{{ | :{{note|The keys' names are because of the '''<code>cpu_level</code>''' command, the command Effect Details uses.}} | ||
{{Expand|title=Choices|margin_left=2em| | |||
:*'''0''': Default ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>) | :*'''0''': Default ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>) | ||
:*'''1''': Low | :*'''1''': Low | ||
:*'''2''': Medium | :*'''2''': Medium | ||
:*'''3''': High}} | :*'''3''': High}} | ||
|since={{l4d}}|nofgd={{{nofgd|}}}}} | |since={{l4d}}|nofgd={{{nofgd|}}}}} | ||
{{KV|Minimum Shader Details Level|intn=mingpulevel|choices|since={{l4d}}|nofgd={{{nofgd|}}}}} | {{KV|Minimum Shader Details Level|intn=mingpulevel|choices|since={{l4d}}|nofgd={{{nofgd|}}}}} | ||
{{KV|Maximum Shader Details Level|intn=maxgpulevel|choices|Don't render for players with Shader Details levels that exceed the minimum or maximum. | {{KV|Maximum Shader Details Level|intn=maxgpulevel|choices|Don't render for players with Shader Details levels that exceed the minimum or maximum. | ||
:{{ | :{{note|The keys' names are because of the '''<code>gpu_level</code>''' command, the command Shader Details uses.}} | ||
{{Expand|title=Choices|margin_left=2em| | |||
:*'''0''': Default ("Low" for<code>mingpulevel</code>, "Very High" for<code>maxgpulevel</code>) | :*'''0''': Default ("Low" for<code>mingpulevel</code>, "Very High" for<code>maxgpulevel</code>) | ||
:*'''1''': Low | :*'''1''': Low | ||
:*'''2''': Medium | :*'''2''': Medium | ||
:*'''3''': High | :*'''3''': High | ||
:*'''4''': Very High}} | :*'''4''': Very High}} | ||
|since={{l4d}}|nofgd={{{nofgd|}}}}}</onlyinclude> | |since={{l4d}}|nofgd={{{nofgd|}}}}}</onlyinclude> |
Revision as of 21:35, 9 February 2024


|nofgd=1
to mark these KVs as !fgd.SystemLevelChoice:
- Minimum Effect Details Level (mincpulevel) <choices> (in all games since
)
- Maximum Effect Details Level (maxcpulevel) <choices> (in all games since
)
- Don't render for players with Effect Details levels that exceed the minimum or maximum.
Note:The keys' names are because of the
cpu_level
command, the command Effect Details uses.
|
- Minimum Shader Details Level (mingpulevel) <choices> (in all games since
)
- Maximum Shader Details Level (maxgpulevel) <choices> (in all games since
)
- Don't render for players with Shader Details levels that exceed the minimum or maximum.
Note:The keys' names are because of the
gpu_level
command, the command Shader Details uses.
|