Template:KV SystemLevelChoice: Difference between revisions

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m (can force all keyvalues to be marked as !FGD. default is unchanged.)
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{{KV|Minimum Effect Details Level|intn=mincpulevel|choices|since={{l4d}}|nofgd={{{nofgd|}}}}}
{{KV|Minimum Effect Details Level|intn=mincpulevel|choices|since={{l4d}}|nofgd={{{nofgd|}}}}}
{{KV|Maximum Effect Details Level|intn=maxcpulevel|choices|Don't render for players with Effect Details levels that exceed the minimum or maximum.
{{KV|Maximum Effect Details Level|intn=maxcpulevel|choices|Don't render for players with Effect Details levels that exceed the minimum or maximum.
:{{ExpandBox|
:{{note|The keys' names are because of the '''<code>cpu_level</code>''' command, the command Effect Details uses.}}
{{Expand|title=Choices|margin_left=2em|
:*'''0''': Default ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>)
:*'''0''': Default ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>)
:*'''1''': Low
:*'''1''': Low
:*'''2''': Medium
:*'''2''': Medium
:*'''3''': High}}{{note|The keys' names are because of the '''<code>cpu_level</code>''' command, the command Effect Details uses.}}
:*'''3''': High}}
 
|since={{l4d}}|nofgd={{{nofgd|}}}}}
|since={{l4d}}|nofgd={{{nofgd|}}}}}
{{KV|Minimum Shader Details Level|intn=mingpulevel|choices|since={{l4d}}|nofgd={{{nofgd|}}}}}
{{KV|Minimum Shader Details Level|intn=mingpulevel|choices|since={{l4d}}|nofgd={{{nofgd|}}}}}
{{KV|Maximum Shader Details Level|intn=maxgpulevel|choices|Don't render for players with Shader Details levels that exceed the minimum or maximum.
{{KV|Maximum Shader Details Level|intn=maxgpulevel|choices|Don't render for players with Shader Details levels that exceed the minimum or maximum.
:{{ExpandBox|
:{{note|The keys' names are because of the '''<code>gpu_level</code>''' command, the command Shader Details uses.}}
{{Expand|title=Choices|margin_left=2em|
:*'''0''': Default ("Low" for<code>mingpulevel</code>, "Very High" for<code>maxgpulevel</code>)
:*'''0''': Default ("Low" for<code>mingpulevel</code>, "Very High" for<code>maxgpulevel</code>)
:*'''1''': Low
:*'''1''': Low
:*'''2''': Medium
:*'''2''': Medium
:*'''3''': High
:*'''3''': High
:*'''4''': Very High}}{{note|The keys' names are because of the '''<code>gpu_level</code>''' command, the command Shader Details uses.}}
:*'''4''': Very High}}
 
|since={{l4d}}|nofgd={{{nofgd|}}}}}</onlyinclude>
|since={{l4d}}|nofgd={{{nofgd|}}}}}</onlyinclude>

Revision as of 21:35, 9 February 2024

Note.pngNote:This template is only here for legacy purposes; Template:KV BaseAnimating directly accesses this, and pages like env_fog_controller may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first.
Tip.pngTip:call |nofgd=1 to mark these KVs as !fgd.

SystemLevelChoice:

Minimum Effect Details Level (mincpulevel) <choices> (in all games since Left 4 Dead)
Maximum Effect Details Level (maxcpulevel) <choices> (in all games since Left 4 Dead)
Don't render for players with Effect Details levels that exceed the minimum or maximum.
Note.pngNote:The keys' names are because of the cpu_level command, the command Effect Details uses.
Choices
  • 0: Default ("Low" formincpulevel, "High" formaxcpulevel)
  • 1: Low
  • 2: Medium
  • 3: High
Minimum Shader Details Level (mingpulevel) <choices> (in all games since Left 4 Dead)
Maximum Shader Details Level (maxgpulevel) <choices> (in all games since Left 4 Dead)
Don't render for players with Shader Details levels that exceed the minimum or maximum.
Note.pngNote:The keys' names are because of the gpu_level command, the command Shader Details uses.
Choices
  • 0: Default ("Low" formingpulevel, "Very High" formaxgpulevel)
  • 1: Low
  • 2: Medium
  • 3: High
  • 4: Very High