Info target instructor hint: Difference between revisions
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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|name=info_target_instructor_hint|e0|since=Left 4 Dead 2}} | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}} | ||
{{CD|CInfoInstructorHintTarget}} | |||
{{this is a|name=info_target_instructor_hint|e0|since=Left 4 Dead 2}} A generic target that gets replicated to the client to their HUD for hint targeting. | |||
A generic target that gets replicated to the client to their HUD for hint targeting. | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
==See also== | ==See also== | ||
* [[env_instructor_hint]] | * [[env_instructor_hint]] |
Revision as of 07:18, 28 January 2024
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CInfoInstructorHintTarget |
info_target_instructor_hint
is an e0 available in all Source games since
Left 4 Dead 2. A generic target that gets replicated to the client to their HUD for hint targeting.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities