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Info target instructor hint: Difference between revisions

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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}
 
{{CD|CInfoInstructorHintTarget}}
{{clr}}
{{this is a|name=info_target_instructor_hint|e0|since=Left 4 Dead 2}} A generic target that gets replicated to the client to their HUD for hint targeting.
 
==Entity description==
A generic target that gets replicated to the client to their HUD for hint targeting.


==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV Targetname}}
{{KV Parentname}}
==Inputs==
{{I Targetname}}
{{I Parentname}}
==Outputs==
{{O Targetname}}


==See also==
==See also==
* [[env_instructor_hint]]
* [[env_instructor_hint]]

Revision as of 07:18, 28 January 2024

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C++ Class hierarchy
CInfoInstructorHintTarget
CPointEntity
CBaseEntity

info_target_instructor_hint is an e0 available in all Source Source games since Left 4 Dead 2 Left 4 Dead 2. A generic target that gets replicated to the client to their HUD for hint targeting.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

See also