Talk:Trigger soundscape: Difference between revisions

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(Created page with "==About the recently added warning== Recently a warning was added, stating that trigger_soundscape entities '''might''' break all triggers on the map in some unknown circumsta...")
 
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So i think its fair to say that whatever problem existed on that map, it was probably not the trigger_soundscape.<br> So i'm going to remove the warning.
So i think its fair to say that whatever problem existed on that map, it was probably not the trigger_soundscape.<br> So i'm going to remove the warning.
--[[User:MrFunreal|MrFunreal]] ([[User talk:MrFunreal|talk]]) 12:38, 11 September 2021 (PDT)
--[[User:MrFunreal|MrFunreal]] ([[User talk:MrFunreal|talk]]) 12:38, 11 September 2021 (PDT)
==The 'Soundscape' name==
Should the 'Soundscape' name be changed to 'Soundscape Target Name' so there's no risk of confusion? or am i sounding stupid. --[[User:N0one|N0one]] ([[User talk:N0one|talk]]) 06:42, 27 January 2024 (PST)

Revision as of 07:42, 27 January 2024

About the recently added warning

Recently a warning was added, stating that trigger_soundscape entities might break all triggers on the map in some unknown circumstance.
However, after looking at Qdude's vmf (the map that was supposedly broken) and compiling it numerous times, nothing seemed to be broken at all. My own triggers that i had added and other soundscape triggers worked as intended.
Even when I created new a test map with every single entity of l4d2 inside the trigger_soundscape volume, I still could not replicate broken triggers.
So i think its fair to say that whatever problem existed on that map, it was probably not the trigger_soundscape.
So i'm going to remove the warning. --MrFunreal (talk) 12:38, 11 September 2021 (PDT)

The 'Soundscape' name

Should the 'Soundscape' name be changed to 'Soundscape Target Name' so there's no risk of confusion? or am i sounding stupid. --N0one (talk) 06:42, 27 January 2024 (PST)