Dod control point: Difference between revisions
Jump to navigation
Jump to search
Note:This entity works in conjunction with Dod_capture_area.
Note:A maximum of 8 control points can be in a single map.
Important:Avoid changing the Axis/Allies/Reset models and bodygroups from Valve's defaults unless you know what you are doing; players rely upon these to know who owns a control point!
SirYodaJedi (talk | contribs) (→Key Values: better explain why changing models should be done carefully) |
SirYodaJedi (talk | contribs) m (→Key Values) |
||
Line 20: | Line 20: | ||
{{KV|Sound Made when Allies captures|intn=point_allies_capsound|sound|Sound made when allies captures. The official maps use {{code|Voice.US_FlagCapture}}.}} | {{KV|Sound Made when Allies captures|intn=point_allies_capsound|sound|Sound made when allies captures. The official maps use {{code|Voice.US_FlagCapture}}.}} | ||
{{KV|Sound Made when point resets|intn=point_resetsound|sound|Sound made when point resets.}} | {{KV|Sound Made when point resets|intn=point_resetsound|sound|Sound made when point resets.}} | ||
{{KV|Allies Model|intn=point_allies_model|string|Model when allies own point | {{scrollbox|title=Display model|{{modernImportant|Avoid changing the Axis/Allies/Reset models and bodygroups from Valve's defaults unless you know what you are doing; players rely upon these to know who owns a control point!}} | ||
{{KV|Allies Model|intn=point_allies_model|string|Model when allies own point.}} | |||
{{KV|Allies model bodygroup|intn=point_allies_model_bodygroup|integer|Allies model bodygroup. Default value used by Valve is "1".}} | {{KV|Allies model bodygroup|intn=point_allies_model_bodygroup|integer|Allies model bodygroup. Default value used by Valve is "1".}} | ||
{{KV|Axis Model|intn=point_axis_model|string|Model when axis own point | {{KV|Axis Model|intn=point_axis_model|string|Model when axis own point.}} | ||
{{KV|Axis model bodygroup|intn=point_axis_model_bodygroup|integer|Axis model bodygroup. Default value used by Valve is "0".}} | {{KV|Axis model bodygroup|intn=point_axis_model_bodygroup|integer|Axis model bodygroup. Default value used by Valve is "0".}} | ||
{{KV|Reset Model|intn=point_reset_model|string|Reset model when point reset or nobody own the point.}} | {{KV|Reset Model|intn=point_reset_model|string|Reset model when point reset or nobody own the point.}} | ||
{{KV|Reset model bodygroup|intn=point_reset_model_bodygroup|integer|Reset model bodygroup. Default value used by Valve is "3".}} | {{KV|Reset model bodygroup|intn=point_reset_model_bodygroup|integer|Reset model bodygroup. Default value used by Valve is "3".}} | ||
}} | |||
{{KV|Group Index|intn=point_group|integer|}} | {{KV|Group Index|intn=point_group|integer|}} | ||
{{KV|Index of this point (unique)|intn=point_index|integer|The unique number of this control point to refer {{ent|Dod_capture_area}}.}} | {{KV|Index of this point (unique)|intn=point_index|integer|The unique number of this control point to refer {{ent|Dod_capture_area}}.}} |
Revision as of 16:28, 22 January 2024
dod_control_point
is a point available in Day of Defeat: Source.
This entity is usually represented visually by a flag (but is not required). In turn, it represents a capturable location within the map.


Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- LOCALIZED name to print on the hud (point_printname) <string>
- The control point name displayed on the Hud when captured. Can be either a regular string or a reference to a localization string.
- Time based point value for Allies (point_timedpoints_allies) <integer>
- Points given to allies as they own this flag over time.
- Time based point value for Axis (point_timedpoints_axis) <integer>
- Points given to axis as they own this flag over time.
- Default Owner of the control point (point_default_owner) <choices>
- The default owner of this control point at round start.
- Neither (default value)
- Allies
- Axis
- Sound Made when Axis captures (point_axis_capsound) <sound>
- Sound made when axis captures. The official maps use Voice.German_FlagCapture.
- Sound Made when Allies captures (point_allies_capsound) <sound>
- Sound made when allies captures. The official maps use Voice.US_FlagCapture.
- Sound Made when point resets (point_resetsound) <sound>
- Sound made when point resets.
Display model:

- Allies Model (point_allies_model) <string>
- Model when allies own point.
- Allies model bodygroup (point_allies_model_bodygroup) <integer>
- Allies model bodygroup. Default value used by Valve is "1".
- Axis Model (point_axis_model) <string>
- Model when axis own point.
- Axis model bodygroup (point_axis_model_bodygroup) <integer>
- Axis model bodygroup. Default value used by Valve is "0".
- Reset Model (point_reset_model) <string>
- Reset model when point reset or nobody own the point.
- Reset model bodygroup (point_reset_model_bodygroup) <integer>
- Reset model bodygroup. Default value used by Valve is "3".
- Group Index (point_group) <integer>
- Index of this point (unique) (point_index) <integer>
- The unique number of this control point to refer Dod_capture_area.
- Hud icon material when nobody owns point (point_hud_icon_neutral) <material>
- The material to show on the Hud when nobody owns the point.
- Hud icon material when Axis owns point (point_hud_icon_axis) <material>
- The material to show on the Hud when Axis owns the point.
- Hud icon material when Allies owns point (point_hud_icon_allies) <material>
- The material to show on the Hud when Allies owns the point.
- Hud icon - Bomb planted (point_hud_icon_timercap) <material>
- The material to show on the Hud when a bomb is planted.
- Hud icon - Point destroyed (point_hud_icon_bombed) <material>
- The material to show on the Hud when the point is destroyed.
- Number of Bombs required to destroy (point_num_bombs) <choices>
- The number of bomb required to destroy the point, if used as a bomb objective. Ignore if used as a flag.
- 0 (default value)
- 1
- 2
- 3
Flags
- Hide Control Point on HUD : [1]
- If un-ticked an icon will be shown on the HUD, in the top left hand side of the display giving the status of the control point, to all the players in the game.
- Start with model hidden : [2]
- Give tick points for bombs remaining : [4]
Inputs
- RoundInit
- Re initializes the round
- RoundStart
- Restarts the round
- SetTeam <choices>
- Used for the filtering of this entity.
Literal Value Description 0 No 2 Allies 3 Axis
Outputs
- OnAlliesCap
- Trigger when the allies cap
- OnAxisCap
- Trigger when the axis cap
- OnCapReset
- Trigger on round reset