Shaders in particle\: Difference between revisions
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{{Orphan|date=January 2024}} | |||
The <code>particle\</code> folder of <code>Source Materials.gcf</code> contains the following shaders: | The <code>particle\</code> folder of <code>Source Materials.gcf</code> contains the following shaders: | ||
*[[UnlitGeneric]] is used for 10 materials. | *[[UnlitGeneric]] is used for 10 materials. | ||
==Dedicated Shaders== | ==Dedicated Shaders== |
Revision as of 22:53, 21 January 2024

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January 2024
The particle\
folder of Source Materials.gcf
contains the following shaders:
- UnlitGeneric is used for 10 materials.
Dedicated Shaders
The following shaders are more or less exclusively used for this folder:
ParticleSphere
- Used by only one material:
SmokeStack.vmt
- Used for env_particlelight entity ?
- Referred to in
particlemgr.h
, but probably not defined in the released mod code.