R lod: Difference between revisions
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Note:Although turning r_lod off gives better visual quality, it also negatively affects your framerate (FPS), unless you have a more powerful graphics card.
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The default value is "-1" which makes lod compute normally. Setting this to 0 will effectively make every render as if you are close to them while a large value will make everything render as if you are far from them. | The default value is "-1" which makes lod compute normally. Setting this to 0 will effectively make every render as if you are close to them while a large value will make everything render as if you are far from them. | ||
{{Note|Although turning | {{Note|Although turning {{code|r_lod}} off gives better visual quality, it also negatively affects your framerate (FPS), unless you have a more powerful graphics card.}} | ||
== See also == | == See also == | ||
* [[LOD|Level of detail]] | * [[LOD|Level of detail]] |
Revision as of 22:53, 15 January 2024
r_lod
is a c2 available in all Source games. It allows overriding distance used in LOD. Higher distance, for example, makes models have less polygons, and textures appear smudged (i.e. less detailed).
Usage
Syntax: r_lod <integer>.
The default value is "-1" which makes lod compute normally. Setting this to 0 will effectively make every render as if you are close to them while a large value will make everything render as if you are far from them.
