$moss enable: Difference between revisions
Jump to navigation
Jump to search

Warning: This shader was never used by developers in
Black Mesa campaign, may be incomplete and incompatible with other shaders, use carefully.
SirYodaJedi (talk | contribs) mNo edit summary |
SirYodaJedi (talk | contribs) m (SirYodaJedi moved page $moss enable to $moss enable/en) |
(No difference)
|
Revision as of 09:48, 14 January 2024


This shader was created during development of Xen for Black Mesa and is designed to simulate presence of moss on surface. Instead of using texture itself for moss, this shader takes color that most of the texture consists of and then applies color to surface according to the parameters specified in
.vmt
.


Parameters and Effects
$moss_enable
$moss_texture
$moss_ref_direction
$moss_angle_theta
$moss_angle_phi
$moss_angle_falloff
$moss_scale
$moss_scale_turn_on_absolute
Issues
Incompatible with new specular shader
New specular shader doesn't blending with moss shader.
See also
- New Specular
- BlackMesa XenEngine: Part1 – Heavily Modified Source Engine (page from Black Mesa developer about Black Mesa engine, better known as Xenengine)