Info lighting relative: Difference between revisions
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[[ | [[File:Z1.jpg|thumb|left|Red and Green tree lighting effect using info_lighting_relative.]] | ||
[[ | [[File:Z2.jpg|thumb|left|Ghost lighting effect using info_lighting_relative.]] | ||
[[ | [[File:Z3.jpg|thumb|left|Ghost lighting effect using info_lighting_relative.]] |
Revision as of 10:12, 8 January 2024

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

info_lighting_relative
is an e0 available in all Source games. An entity that allows a model to be lit from a different light origin without affecting the environment around the model. Great for lighting up trees with many lights or doing manual light correction. It is used in d1_trainstation_01, where inside the train car Gordon encounters G-Man.
Deprecated by LightingOrigin
keyvalue and SetLightingOrigin
input for point entities (these however are not in Valve's FGD by default), use those instead, as they can accept any entity as a lighting origin.
Keyvalues
- Lighting Landmark (LightingLandmark) <targetname>
- Entity at which the reference origin is contained. If empty, the info_lighting_relative's origin will be used.
Inputs
Outputs
External Links