Sv friction: Difference between revisions
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{{ | {{this is a|console variable|name=sv_friction}} | ||
sv_friction determines how gripped the player is to the floor's surface. | sv_friction determines how gripped the player is to the floor's surface. | ||
The lower the number, the more slippery the player will move. The higher the number, the less the player is held to the floor. | The lower the number, the more slippery the player will move. The higher the number, the less the player is held to the floor. |
Revision as of 18:43, 7 January 2024
sv_friction
is a console variable available in all Source games.
sv_friction determines how gripped the player is to the floor's surface.
The lower the number, the more slippery the player will move. The higher the number, the less the player is held to the floor.
By default, it is set to sv_friction 4 (Template:Game name,Template:Game name) and sv_friction 5.2 (Template:Game name)
Using negative values while in noclip causes the player to accelerate infinitely until the game crashes.