This article's documentation is for anything that uses the Source engine. Click here for more information.

Npc destroy: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (Replacing {{console command}}. This operation was performed by a bot.)
Line 1: Line 1:
{{Console command|AI commands}}
{{this is a|console command|name=npc_destroy}}
The <code>npc_destroy</code> console command is a debugging tool that destroys NPCs. Destroyed NPCs are silently removed, so outputs such as "OnDamaged" and "OnDeath" are not fired, nor are ragdolls created. Destroyed NPCs carrying weapons will drop the weapon before removing themselves.
The <code>npc_destroy</code> console command is a debugging tool that destroys NPCs. Destroyed NPCs are silently removed, so outputs such as "OnDamaged" and "OnDeath" are not fired, nor are ragdolls created. Destroyed NPCs carrying weapons will drop the weapon before removing themselves.



Revision as of 17:44, 7 January 2024

npc_destroy is a console command available in all Source Source games. The npc_destroy console command is a debugging tool that destroys NPCs. Destroyed NPCs are silently removed, so outputs such as "OnDamaged" and "OnDeath" are not fired, nor are ragdolls created. Destroyed NPCs carrying weapons will drop the weapon before removing themselves.

This command flags the NPC with a note to destroy itself, so if AI is not running (due to the ai_disable command), the command will be ignored.

Usage

  • npc_destroy
    • This will destroy the NPC under your crosshair, if any.
  • npc_destroy <entity index>
    • This will destroy the NPC matching the specified entity index, if any.
  • npc_destroy <name>
    • This will destroy all NPCs whose classname or targetname matches the specified name.


See also