Boolean: Difference between revisions
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* C++ code ''generally'' uses <code>true / false</code> | * C++ code ''generally'' uses <code>true / false</code> | ||
* [[ | * [[Material]]s use <code>1 / 0</code> | ||
* [[ | * [[Weapon script|Weapon Scripts]] use <code>1 / 0</code> | ||
* [[VMF|.VMF]] files use <code>1 / 0</code> | * [[VMF|.VMF]] files use <code>1 / 0</code> | ||
* [[DMX|.DMX]] files {{todo|Verify how, and which form}} | * [[DMX|.DMX]] files {{todo|Verify how, and which form}} | ||
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Certain file types used in Source also do not ''typically'' use booleans: | Certain file types used in Source also do not ''typically'' use booleans: | ||
* [[QC|.QC]] files | * [[QC|.QC]] files | ||
* [[ | * [[Studiomdl Data|.SMD]] files | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 15:03, 7 January 2024
A boolean value is a toggle used in programming that is inherently exclusively either "on" or "off". When enabled it is denoted with true
or 1
, and with false
or 0
when disabled, depending on the syntax of the language being used.
Its use varies in different areas of the engine:
- C++ code generally uses
true / false
- Materials use
1 / 0
- Weapon Scripts use
1 / 0
- .VMF files use
1 / 0
- .DMX files Todo: Verify how, and which form
Certain file types used in Source also do not typically use booleans: