Updateitem2: Difference between revisions

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(Remove entity description header, remove inaccurate information, add not in fgd template)
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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{{ent not in fgd|nolink=1|because=it can only be configured through code}}
{{ent not in fgd|nolink=1|because=it can only be configured through code}}
{{portal point|updateitem2}} It was added in the March 1, 2010 update. It is an Aperture Science Radio set to 85.2 FM. Plays an up-beat instrumental version of Still Alive until moved near an [[updateitem1]], where it will start to play a Morse Code or SSTV transmission. The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer.
{{this is a|e0|game=portal|name=updateitem2}} It was added in the March 1, 2010 update. It is an Aperture Science Radio set to 85.2 FM. Plays an up-beat instrumental version of Still Alive until moved near an [[updateitem1]], where it will start to play a Morse Code or SSTV transmission. The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer.


==Keyvalues==
==Keyvalues==

Revision as of 08:59, 7 January 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.

updateitem2 is an e0 available in Portal Portal. It was added in the March 1, 2010 update. It is an Aperture Science Radio set to 85.2 FM. Plays an up-beat instrumental version of Still Alive until moved near an updateitem1, where it will start to play a Morse Code or SSTV transmission. The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer.

Keyvalues

Note.pngNote:Page left for viewable history, content moved to prop_physics

Flags

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Inputs

Note.pngNote:Page left for viewable history, content moved to prop_physics

Outputs

Note.pngNote:Page left for viewable history, content moved to prop_physics

See Also