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Fish: Difference between revisions

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m (Replacing {{base point}} with {{this is a}}. This operation was performed by a bot.)
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{{lang|Fish}}
{{lang|Fish}}
{{ent not in fgd|nolink=1|because=it can't move or even show a model on its own}}
{{ent not in fgd|nolink=1|because=it can't move or even show a model on its own}}
{{base point|fish}} These are the fish created by {{ent|func_fish_pool}}.
{{this is a|point entity|name=fish}} These are the fish created by {{ent|func_fish_pool}}.


{{warning|<code>Kill</code>ing the fish entity before killing the pool entity crashes the game. The pool entity must be removed first.}}
{{warning|<code>Kill</code>ing the fish entity before killing the pool entity crashes the game. The pool entity must be removed first.}}

Revision as of 23:14, 6 January 2024

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can't move or even show a model on its own.

fish is a point entity available in all Source Source games. These are the fish created by func_fish_pool.

Warning.pngWarning:Killing the fish entity before killing the pool entity crashes the game. The pool entity must be removed first.
C++ In code, it is represented by theCFishclass, defined in thefish.cppfile.

Keyvalues

Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history


Inputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history


Outputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history