Weapon grenade launcher spawn: Difference between revisions
		
		
		
		
		
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| TomboyFan52 (talk | contribs)  (Removed {{WeaponSpawn}} and new categories (weapons)), usual stuff) | No edit summary | ||
| Line 1: | Line 1: | ||
| {{ | {{this is a|point entity|name=weapon_grenade_launcher_spawn|game=Left 4 Dead 2}} It is a possible spawn point for a grenade launcher. | ||
| == Keyvalues == | == Keyvalues == | ||
Revision as of 18:36, 5 January 2024
weapon_grenade_launcher_spawn  is a   point entity  available in  Left 4 Dead 2. It is a possible spawn point for a grenade launcher.
 Left 4 Dead 2. It is a possible spawn point for a grenade launcher.
Keyvalues
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult)  <float> (only in  ) !FGD ) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Enable Physics : [1]
- Must Exist : [2]
Inputs
Outputs
- OnItemSpawn   (removed since  ) )
- Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.
