City17 Episode 1: Difference between revisions
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{{Multiple issues| | |||
{{Underlinked|date=January 2024}} | |||
{{Orphan|date=January 2024}} | |||
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{{ModStatus|engine=Source|game=Episode One|mode=sp|status=closed beta}} | {{ModStatus|engine=Source|game=Episode One|mode=sp|status=closed beta}} | ||
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** Light shafts generated by any light source when casted into a dark exterior or Interior. | ** Light shafts generated by any light source when casted into a dark exterior or Interior. | ||
** Planned features to work without the need of DX10, much like other games require. Play without the worry of any needed hardware upgrades or software. | ** Planned features to work without the need of DX10, much like other games require. Play without the worry of any needed hardware upgrades or software. | ||
* Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing. | * Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing. | ||
* SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' Times. | * SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' Times. |
Revision as of 10:20, 5 January 2024

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This single-player mod for Episode One is currently in closed beta development.
City 17: Episode One is a new mod for Half-Life 2 being created by Gear.
System Requirements | |
---|---|
Title | City17: Episode 1 |
Developer | Gear |
Planned Release | |
Genre | Action game |
Mode | Singleplayer & Multiplayer |
Ratings | ![]() |
Platform | PC |
Requirements |
|
Overview
City 17 aims to bring the player a Rebel perspective of the Half-Life 2 universe. From the city streets to the canals, City 17 ventures during the events of Half-Life 2: Episode One.
Features
- Volumetric Lighting with smaller features included:
- God Rays for sun effects against Geometry.
- Light shafts generated by any light source when casted into a dark exterior or Interior.
- Planned features to work without the need of DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.
- Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing.
- SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' Times.
- Improved AI, resulting in more realistic battles, and smarter Opponents.
All features capable of running on a Mid-Range PC and beyond.
Updates
To find the latest updates on City 17, you can view our Website, or check the old update log here.