Dreamball Mapping Notes: Difference between revisions

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This page contains random notes bundled together you may find of use to know.
This page contains random notes bundled together you may find of use to know.


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*Launching DB with -nomenumusic will disable menu music
*Launching DB with -nomenumusic will disable menu music
*Dreamball's convars are commonly starting with:
*Dreamball's convars are commonly starting with:
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   cl_zoomstep "2.0f"
   cl_zoomstep "2.0f"


*Due to clumsy model compiling on our end, the meant-to-be physics models (i.e. the crates) won't work with prop_physics, so you'll need to use the [[prop_physics_override]].
*Due to clumsy model compiling on our end, the meant-to-be physics models (i.e. the crates) won't work with prop_physics, so you'll need to use the [[prop physics override]].


[[Category:Dreamball]]
[[Category:Dreamball]]

Revision as of 07:51, 5 January 2024

This page contains random notes bundled together you may find of use to know.


  • Launching DB with -nomenumusic will disable menu music
  • Dreamball's convars are commonly starting with:

marble_*

  • Editing the marble camera properties is done with these convars if desired:

(these are sized in Hammer units)

 cl_default_zoom "128.0f"
 cl_maxzoom "512.0f"    //For example if you want to increase the max zoom distance.
 cl_minzoom "8.0f"
 cl_zoomspeed "40.0f"
 cl_zoomdelay "1.0f"
 cl_zoomstep "2.0f"
  • Due to clumsy model compiling on our end, the meant-to-be physics models (i.e. the crates) won't work with prop_physics, so you'll need to use the prop physics override.