Trigger hierarchy: Difference between revisions
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{{lang | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|e2|name=trigger_hierarchy|game=Portal 2}} | ||
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== Entity description == | == Entity description == |
Revision as of 13:09, 4 January 2024


trigger_hierarchy
is an e2 available in Portal 2.
Entity description
A trigger volume that can will check if any of trigger's children pass a secondary filter.
Keyvalues
- Child Filter Name ([todo internal name (i)]) <filter>
- Filter to use to see if activator's children trigger me. See filter_activator_name for more explanation.
- Delay Before Reset ([todo internal name (i)]) <integer>
- Amount of time, in seconds, after the trigger_multiple has triggered before it can be triggered again. If set to -1, it will never trigger again (in which case you should just use a trigger_once).
Inputs
- TouchTest
- Tests if the trigger is being touched and fires an output based on whether the value is true or false.
Outputs
- OnTrigger
- Fired whenever the trigger is activated.
- OnTouching
- Fired when the TestTouch input is true (something is touching the trigger.)
- OnNotTouching
- Fired when the TestTouch input is not true (nothing is touching the trigger.)
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