Skybox swapper: Difference between revisions
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{{ | {{this is a|e0|since=Alien Swarm|name=skybox_swapper}} It is also available in {{tf2|4}}. | ||
== Entity description == | == Entity description == | ||
Precaches and replaces the current 2D skybox material with another. Functionally equivalent to sv_skyname, even using the command in its functionality. | Precaches and replaces the current 2D skybox material with another. Functionally equivalent to sv_skyname, even using the command in its functionality. |
Revision as of 13:01, 4 January 2024
skybox_swapper | |
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Type | Point entity |
Engine | ![]() |
Availability | (in all games since ![]() |
skybox_swapper
is an e0 available in all Source games since
Alien Swarm. It is also available in
Team Fortress 2.
Entity description
Precaches and replaces the current 2D skybox material with another. Functionally equivalent to sv_skyname, even using the command in its functionality.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Trigger
- Triggers the skybox change.
Outputs
FGD Code
@PointClass base(Targetname) iconsprite("editor/skybox_swapper.vmt") = skybox_swapper : "An entity that precaches skybox materials and swaps them on trigger." [ SkyboxName(string) : "Skybox Material Name" : "" input Trigger(void) : "Swap to this skybox." ]