TrenchBroom: Difference between revisions
Jump to navigation
Jump to search

Warning:TrenchBroom only supports the MAP file format. Maps using RMF, JMF, or VMF should first be converted to MAP using
J.A.C.K..
Visgroups will be lost!
Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{Language subpage → {{langsp) |
Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{goldsrc → {{gldsrc) |
||
Line 1: | Line 1: | ||
{{langsp}}<!-- Add the categories to the main page, not here --> | {{langsp}}<!-- Add the categories to the main page, not here --> | ||
{{trenchbroom|4}} is a map editor for {{quakeengine|1}}-based games. Originally designed for {{quake|4.1}} mapping, TrenchBroom has expanded to support the {{quake2|4.1|nt=4}}, and also has partial support for {{ | {{trenchbroom|4}} is a map editor for {{quakeengine|1}}-based games. Originally designed for {{quake|4.1}} mapping, TrenchBroom has expanded to support the {{quake2|4.1|nt=4}}, and also has partial support for {{gldsrc|4.1}} and {{quake3|4.1|nt=3}}. | ||
== Caveats == | == Caveats == |
Revision as of 13:01, 4 January 2024


TrenchBroom is a map editor for Quake Engine-based games. Originally designed for
Quake mapping, TrenchBroom has expanded to support the
Quake 2 Engine, and also has partial support for
GoldSrc and
id Tech 3.
Caveats


Visgroups will be lost!
Trivia
- TrenchBroom was used Jack was used to make the deathmatch map
Disposal, added in
Half-Life's 25th Anniversary Update.