Monster colonel: Difference between revisions

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|in={{wanted|4}}
|in={{wanted|4}}
}}
}}
{{this is a|e2|monster_colonel|game=Wanted|engine=1}} This creates a friendly Colonel NPC.
{{entity|monster_colonel|type=e0|game=Wanted|engine=1}} This creates a friendly Colonel NPC.
{{NPCNote}}
{{NPCNote}}



Revision as of 07:06, 4 January 2024

monster_colonel
Wantedhl-colonel.png
TypePoint entity
EngineGoldSrc
AvailabilityWANTED! WANTED!
 

Template:Entity This creates a friendly Colonel NPC.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Template:KV GoldSrc BaseNPC

Flags

Wait Till Seen : [1]
Gag (No IDLE sounds until angry) : [2]
MonsterClip : [4]
No wreckage : [8]
Prisoner : [16]
Start inactive : [64]
Wait for script : [128]
Pre-disaster : [256]
Only for use with monster_scientist and monster_barney. Has no effect on aliens.
Fade corpse : [512]
Not in Deathmatch : [2048]
!FGD for some entities.