Func ragdoll fader: Difference between revisions

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{{CD|CFuncRagdollFader}}
{{CD|CFuncRagdollFader}}
{{entity|func_ragdoll_fader|type=e2|series=Left 4 Dead}} It is a brush entity that will fade out any ragdolls that touch it. In other words, this entity can be used to immediately fade out server and client ragdolls. This is useful when it is necessary clear part of the map for an event, like a complex moving object.
{{entity|func_ragdoll_fader|type=e2|series=Left 4 Dead}} It is a brush entity that will fade out any ragdolls that touch it. In other words, this entity can be used to immediately fade out server and client ragdolls. This is useful when it is necessary clear part of the map for an event, like a complex moving object.
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{{I EnableDisable}}
{{I EnableDisable}}


== See Also ==
== See also ==
* [[prop_ragdoll]]
* [[prop_ragdoll]]


[[Category:Optimization Brush Entities]]
[[Category:Optimization Brush Entities]]

Revision as of 01:24, 4 January 2024

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C++ Class hierarchy
CFuncRagdollFader
CBaseEntity

Template:Entity It is a brush entity that will fade out any ragdolls that touch it. In other words, this entity can be used to immediately fade out server and client ragdolls. This is useful when it is necessary clear part of the map for an event, like a complex moving object.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

See also