TrenchBroom: Difference between revisions
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Warning:TrenchBroom only supports the MAP file format. Maps using RMF, JMF, or VMF should first be converted to MAP using
J.A.C.K..
Visgroups will be lost!
SirYodaJedi (talk | contribs) m (As evidenced by usage of "_tb_def" key in worldspawn) |
Thunder4ik (talk | contribs) m (→Caveats: clean up, replaced: {{modernWarning| → {{warning|) |
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== Caveats == | == Caveats == | ||
{{ | {{warning|TrenchBroom only supports the [[MAP]] file format. Maps using [[RMF]], [[JMF]], or [[VMF]] should first be converted to MAP using {{Jack|4.1}}.<br>'''''Visgroups will be lost!'''''}} | ||
== Trivia == | == Trivia == |
Revision as of 00:47, 4 January 2024


TrenchBroom is a map editor for Quake Engine-based games. Originally designed for
Quake mapping, TrenchBroom has expanded to support the
Quake 2 Engine, and also has partial support for
GoldSrc and
id Tech 3.
Caveats


Visgroups will be lost!
Trivia
- TrenchBroom was used Jack was used to make the deathmatch map
Disposal, added in
Half-Life's 25th Anniversary Update.