Rain settings (GoldSrc): Difference between revisions

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m (clean up, replaced: {{ModernTip| → {{tip|, {{ModernWarning| → {{warning|)
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{{entity|rain_settings|<!--sprite=1-->|type=point|engine=gldsrc|game=Paranoia}} Which sets the global rain parameters for this map. The entity should be positioned at the height where the drops will spawn.
{{entity|rain_settings|<!--sprite=1-->|type=point|engine=gldsrc|game=Paranoia}} Which sets the global rain parameters for this map. The entity should be positioned at the height where the drops will spawn.
{{ModernWarning|It must be present on the map where it should rain.}}
{{warning|It must be present on the map where it should rain.}}


==Keyvalues==
==Keyvalues==
{{KV|Rain distance|intn=m_flDistance|integer|}}
{{KV|Rain distance|intn=m_flDistance|integer|}}
{{ModernTip|It is not necessary to change the radius - it is set quite optimally by default. Although if the map is "corridor" (lane), then it can be made smaller.}}
{{tip|It is not necessary to change the radius - it is set quite optimally by default. Although if the map is "corridor" (lane), then it can be made smaller.}}
{{KV|Weather type|intn=m_iMode|choices|Type of precipitation}}
{{KV|Weather type|intn=m_iMode|choices|Type of precipitation}}
:{| class=standard-table
:{| class=standard-table

Revision as of 00:29, 4 January 2024

Template:Entity Which sets the global rain parameters for this map. The entity should be positioned at the height where the drops will spawn.

Warning.pngWarning:It must be present on the map where it should rain.

Keyvalues

Rain distance (m_flDistance) <integer>
Tip.pngTip:It is not necessary to change the radius - it is set quite optimally by default. Although if the map is "corridor" (lane), then it can be made smaller.
Weather type (m_iMode) <choices>
Type of precipitation
Value Description
0 Rain
1 Snow