Item dynamic resupply: Difference between revisions

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==See Also==
==See Also==
* [[item_item_crate]]
* [[item_item_crate]]
*[http://twhl.co.za/mapvault.php?cat=3912 item_dynamic_resupply master changes contents of item_item_crate]
[[Category:Entities]] [[Category:Items]]
[[Category:Entities]] [[Category:Items]]

Revision as of 09:03, 20 May 2006

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Entity Description

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Gives player a load managed by one entity All Desired* keyvalues range from 0 to 1 and represent a ratio.

Each entity can only spawn one item of the appropriate type to achieve the desired player inventory values. Also, the entity will not spawn an item if the player is already at or above the desired values, or if other existing items in the vicinity can help the player achieve those values.

Keyvalues

<float> Attempt to fill the player up to this percentage of his max health.
  • DesiredArmor
<float> Attempt to fill the player up to this percentage of his max armor.
  • DesiredAmmoPistol
<float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
  • DesiredAmmoSMG1
<float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
  • DesiredAmmoSMG1_Grenade
<float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
  • DesiredAmmoAR2
<float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
  • DesiredAmmoBuckshot
<float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
  • DesiredAmmoRPG_Round
<float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
  • DesiredAmmoGrenade
<float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
  • DesiredAmmo357
<float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
  • DesiredAmmoCrossbow
<float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.

Flags

  • 1 : Use Master's values
  • 2 : Is Master

Inputs

Force the dynamic resupply to calculate which item it should spawn.
  • BecomeMaster
Make this resupply the master resupply. All other resupplies set to Use Master's Values will now use this resupply's values.

Outputs

See Also