Item dynamic resupply: Difference between revisions
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{{wrongtitle|title=item_dynamic_resupply}} | {{wrongtitle|title=item_dynamic_resupply}} | ||
==Entity Description== | ==Entity Description== | ||
{{stub}} | |||
Gives player a load managed by one entity | Gives player a load managed by one entity | ||
All Desired* keyvalues range from 0 to 1 and represent a ratio. | All Desired* keyvalues range from 0 to 1 and represent a ratio. | ||
Each entity can only spawn one item of the appropriate type to achieve the desired player inventory values. Also, the entity will not spawn an item if the player is already at or above the desired values, or if other existing items in the vicinity can help the player achieve those values. | |||
==Keyvalues== | ==Keyvalues== | ||
* {{kv item}} | * {{kv item}} |
Revision as of 12:30, 9 March 2006
Entity Description
Gives player a load managed by one entity All Desired* keyvalues range from 0 to 1 and represent a ratio.
Each entity can only spawn one item of the appropriate type to achieve the desired player inventory values. Also, the entity will not spawn an item if the player is already at or above the desired values, or if other existing items in the vicinity can help the player achieve those values.
Keyvalues
- Template:Kv item
- DesiredHealth
- <float> Attempt to fill the player up to this percentage of his max health.
- DesiredArmor
- <float> Attempt to fill the player up to this percentage of his max armor.
- DesiredAmmoPistol
- <float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
- DesiredAmmoSMG1
- <float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
- DesiredAmmoSMG1_Grenade
- <float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
- DesiredAmmoAR2
- <float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
- DesiredAmmoBuckshot
- <float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
- DesiredAmmoRPG_Round
- <float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
- DesiredAmmoGrenade
- <float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
- DesiredAmmo357
- <float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
- DesiredAmmoCrossbow
- <float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
Flags
- 1 : Use Master's values
- 2 : Is Master
Inputs
- Template:I item
- CalculateType
- Force the dynamic resupply to calculate which item it should spawn.
- BecomeMaster
- Make this resupply the master resupply. All other resupplies set to Use Master's Values will now use this resupply's values.