Func illusionary: Difference between revisions

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{{lang|Func illusionary|title=func_illusionary}}
{{multipage|title=func_illusionary}}
{{CD|CFuncIllusionary|file1=bmodels.cpp}}
{{entity|func_illusionary|type=e2}} It's a brush entity that has no collision.
{{warning|In {{css}}, [[Counter-Strike Source Entity Overview#Counter-Strike Round Restarts|parenting this entity to another can break your map]].}}
 
Originally added as a legacy entity from {{Gldsrc|4}} for backwards compatibility, Valve has also used it in Source games (such as {{hl2|2}} or {{csgo|2}}) as a non-solid brush. {{ent|func_brush}} with its <tt>Solidity</tt> property set to ''Never Solid'' will act the same, except it allows more options to be modified. This entity can be used for simplicity if less functionality is needed, as it is always non-solid.
{{note|This entity doesn't work inside {{ent|func_instance}}, because it won't be rotated correctly.}}
{{warning|This entity counts toward the number of max [[edicts]]. Consider using a [[%CompileNonSolid]] material on an {{ent|func_detail}} instead.}}
== Keyvalues ==
{{KV Targetname}}
 
==See Also==
* {{ent|func_brush}}

Revision as of 23:34, 21 December 2023