Half-Life.rad: Difference between revisions
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Important:Due to changes in modern compilers, brightness values will not be a 1:1 match for the original maps.
SirYodaJedi (talk | contribs) mNo edit summary |
SirYodaJedi (talk | contribs) (add rad files for c1a0 and c1a0d) |
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[[RAD file]] for {{hl1|4}}, from the {{hlsdk|4}}. | [[RAD file]] for {{hl1|4}}, from the {{hlsdk|4}}. | ||
{{modernImportant|Due to changes in modern compilers, brightness values will not be a 1:1 match for the original maps.}} | {{modernImportant|Due to changes in modern compilers, brightness values will not be a 1:1 match for the original maps.}} | ||
== {{mono|valve.rad}} == | |||
{{codeblock|src=valve.rad|lang=rad|<!-- | {{codeblock|src=valve.rad|lang=rad|<!-- | ||
--><nowiki>+0~GENERIC65 255 255 255 750 | --><nowiki>+0~GENERIC65 255 255 255 750 | ||
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RED 255 0 0 1000 | RED 255 0 0 1000 | ||
</nowiki>}} | </nowiki>}} | ||
== {{mono|c1a0.rad}} == | |||
{{codeblock|src=c1a0.rad|lang=rad|<!-- | |||
--><nowiki>+0~GENERIC65 255 255 255 14000 | |||
+0~LIGHT3A 255 255 255 25000 | |||
~LIGHT3B 84 118 198 14000 | |||
+0~DRKMTLS2C 255 200 100 10 | |||
~LIGHT3A 190 20 20 14000 | |||
~LIGHT3C 198 215 74 14000 | |||
+0~LIGHT4A 231 223 82 20000 | |||
+0~FIFTS_LGHT06 255 255 255 8000 | |||
+0~FIFTIES_LGT2 255 255 255 20000 | |||
~SPOTYELLOW 189 231 253 20000 | |||
~SPOTBLUE 7 163 245 18000 | |||
+0~DRKMTLS1 255 10 10 14000 | |||
CRYS_2TOP 171 254 168 14000 | |||
+0~GENERIC85 11000 16000 22000 | |||
+0~LAB1_CMP2 20 | |||
LAB1_COMP3D 20 | |||
~LAB1_COMP7 20 | |||
DRKMTL_SCRN3 1 111 220 500 | |||
</nowiki>}} | |||
== {{mono|c1a0d.rad}} == | |||
{{codeblock|src=c1a0d.rad|lang=rad|<!-- | |||
--><nowiki> | |||
+0~LIGHT3A 255 255 255 25000 | |||
~LIGHT3B 84 118 198 14000 | |||
+0~DRKMTLS2C 255 200 100 10 | |||
~LIGHT3A 190 20 20 14000 | |||
~LIGHT3C 198 215 74 14000 | |||
+0~LIGHT4A 231 223 82 20000 | |||
+0~FIFTS_LGHT06 255 255 255 8000 | |||
+0~FIFTIES_LGT2 255 255 255 20000 | |||
~SPOTYELLOW 189 231 253 20000 | |||
+0~DRKMTLS1 255 10 10 14000 | |||
LITEPANEL1 190 170 120 2500 //locker | |||
+0BUTTONLITE 255 255 255 25 //locker | |||
+ABUTTONLITE 255 255 255 25 //locker | |||
+0~GENERIC65 750 //locker | |||
+0~FIFTS_LGHT3 160 170 220 4000 //locker | |||
~LIGHT5F 200 190 140 2500 //locker | |||
+A~FIFTIES_LGT2 160 170 220 4000 //locker | |||
~LIGHT3F 200 190 140 2500 //locker | |||
+0~GENERIC85 11000 16000 22000 | |||
~SPOTBLUE 7 163 245 18000 | |||
+0~LAB1_CMP2 20 | |||
LAB1_COMP3D 20 | |||
~LAB1_COMP7 20 | |||
+0~FIFTS_LGHT5 255 255 255 10000 /locker room | |||
</nowiki>}} | |||
[[Category:Half-Life]] | [[Category:Half-Life]] | ||
[[Category:Level Design]] | [[Category:Level Design]] | ||
[[Category:RAD]] | [[Category:RAD]] | ||
[[Category:GoldSrc RAD files]] | [[Category:GoldSrc RAD files]] |
Revision as of 21:31, 18 December 2023
See also: The RAD files from the Sven Co-op SDK, which have suitable light values for additional vanilla Half-Life textures.
RAD file for Half-Life, from the
Half-Life SDK.
