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{{CD| | {{CD|CKeepUpright|file1=phys_controller.cpp}} | ||
{{this is a|e0|name= | {{this is a|e0|name=phys_keepupright|engine=2}} It is a controller that tries to keep an entity facing a particular direction. | ||
== Keyvalues == | |||
{{KV|Target Entity|intn=attach1|target_destination|The entity to align to the desired angles.}} | |||
{{KV|Angular Limit|intn=angularlimit|float|The maximum angular velocity that this controller can compensate for, in degrees per second.}} | |||
{{KV Targetname}} | |||
{{KV Angles}} | |||
== Flags == | |||
{{fl|1|Start inactive}} | |||
== | == Inputs == | ||
{{ | {{IO|TurnOn|Enable the controller.}} | ||
{{ | {{IO|TurnOff|Disable the controller.}} | ||
[[Category:Constraints|C]] | [[Category:Constraints|C]] |
Revision as of 07:26, 16 December 2023
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CKeepUpright |
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phys_keepupright
is an e0 available in all Template:2 games.Template:2 topicon

- The {{{engine}}} parameter is inconsistent with the name defined by the {{2}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It is a controller that tries to keep an entity facing a particular direction.
Keyvalues
- Target Entity (attach1) <targetname>
- The entity to align to the desired angles.
- Angular Limit (angularlimit) <float>
- The maximum angular velocity that this controller can compensate for, in degrees per second.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Start inactive : [1]
Inputs
- TurnOn
- Enable the controller.
- TurnOff
- Disable the controller.