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List of Alien Swarm Soundscapes: Difference between revisions

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{{ back | Alien Swarm Level Creation}}{{ASW topicon}}
{{ back | Alien Swarm Level Creation}}{{as topicon}}


Below is a list of 92 [[soundscapes]] for use in {{as|4}}. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Below is a list of 92 [[soundscapes]] for use in {{asw|4}}. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.


Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard.


{{todo | Add descriptions for how they sound.}}
{{clr}}
{{clr}}


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!width="350px"|Name
!width="350px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="200px"|Position Origin
!width="200px"|Position Origin
Line 18: Line 18:
|height="40px"|Indoors.Ambience1
|height="40px"|Indoors.Ambience1
|Computer Room 1 - Low tech busy sounds on top of a low humming
|Computer Room 1 - Low tech busy sounds on top of a low humming
|align="center" |100
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 23: Line 24:
|-
|-
|height="40px"|Indoors.Ambience2
|height="40px"|Indoors.Ambience2
|Sparse muffled metal sounds and a low moaning on top of an air generator  
|Sparse muffled metal sounds and a low moaning on top of an air generator
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 30: Line 32:
|height="40px"|Indoors.Ambience3
|height="40px"|Indoors.Ambience3
|Various human sounds (whispering/laughter) on top of a very low humming
|Various human sounds (whispering/laughter) on top of a very low humming
|align="center" |100
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 36: Line 39:
|height="40px"|Indoors.Ambience4
|height="40px"|Indoors.Ambience4
|Computer Room 2 - Various CPU busy sounds on top of a low humming/heartbeat loop
|Computer Room 2 - Various CPU busy sounds on top of a low humming/heartbeat loop
|align="center" |100
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Indoors.Ambience5
|height="40px"|Indoors.Ambience5
|Computer Room 3 - Various beeping sounds on top of a mid humming/pulsating loop
|Computer Room 3 - Various beeping sounds on top of a mid humming/pulsating loop
|align="center" |100
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Indoors.Ambience6
|height="40px"|Indoors.Ambience6
|Sparse muffled metal sounds on top of a mid humming
|Sparse muffled metal sounds on top of a mid humming
|align="center" |100
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Indoors.Ambience7
|height="40px"|Indoors.Ambience7
|Random water drips
|Random water drips
|align="center" |100
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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!width="350px"|Name
!width="350px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="200px"|Position Origin
!width="200px"|Position Origin
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|height="40px"|Outside.OutsideAmbience1
|height="40px"|Outside.OutsideAmbience1
|Very strong storm with some occasional wind hits
|Very strong storm with some occasional wind hits
|align="center" |0
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Outside.OutsideAmbience2
|height="40px"|Outside.OutsideAmbience2
|Like OutsideAmbience1 but mixed with faint inside/industrial sounds. Can be played near buildings
|Like OutsideAmbience1 but mixed with faint inside/industrial sounds. Can be played near buildings
|align="center" |0
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Outside.OutsideAmbience3
|height="40px"|Outside.OutsideAmbience3
|Very strong storm, more open than OutsideAmbience1 (whistling/moaning wind). Can be used for open passages
|Very strong storm, more open than OutsideAmbience1 (whistling/moaning wind). Can be used for open passages
|align="center" |0
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Outside.OutsideAmbience4
|height="40px"|Outside.OutsideAmbience4
|More industrial sounds, less wind
|More industrial sounds, less wind
|align="center" |0
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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!width="350px"|Name
!width="350px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="200px"|Position Origin
!width="200px"|Position Origin
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|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|outside.spawn
|height="40px"|outside.spawn
|
|
|style="background-color:rgb(50,50,50);"|
|align="center" |1
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|outside.bridge
|height="40px"|outside.bridge
|
|
|style="background-color:rgb(50,50,50);"|
|align="center" |(//.5)
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|1335.781250, 5435.312500, 43.000000
|Large fan
|-
|-
|height="40px"|interior.small
|height="40px"|interior.small
|
|
|align="center" |3
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|interior
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|Icy wind
|-
|-
|height="40px"|interior2.DistantCritters
|height="40px"|interior2.DistantCritters
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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!width="350px"|Name
!width="350px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="200px"|Position Origin
!width="200px"|Position Origin
Line 156: Line 184:
|height="40px"|Industrial.Ambience1
|height="40px"|Industrial.Ambience1
|Various undefinable distant machine sounds on top of a low pulsating hum
|Various undefinable distant machine sounds on top of a low pulsating hum
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 162: Line 191:
|height="40px"|Industrial.Ambience2
|height="40px"|Industrial.Ambience2
|Similar to Industrial.Ambience1
|Similar to Industrial.Ambience1
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 168: Line 198:
|height="40px"|Industrial.Ambience3
|height="40px"|Industrial.Ambience3
|Distant muffled metal sound mixed with a low horn-like sound on top of a mid hum
|Distant muffled metal sound mixed with a low horn-like sound on top of a mid hum
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 173: Line 204:
|-
|-
|height="40px"|Industrial.Ambience4
|height="40px"|Industrial.Ambience4
|Distant undefinable "growling" machines on top of a huge steam pumping sound - almost organic-like
|Distant undefinable "growling" machines on top of a huge steam pumping sound - almost organic-like  
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Industrial.Ambience5
|height="40px"|Industrial.Ambience5
|Big machine switching on/off in the distant mixed with "working metal" sounds on top of a low hum
|Big machine switching on/off in the distant mixed with "working metal" sounds on top of a low hum
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 186: Line 219:
|height="40px"|Industrial.Ambience6
|height="40px"|Industrial.Ambience6
|Various crystal-like sounds with different pitch mixed with a spooky low moan/growl - almost cathedral-like mood
|Various crystal-like sounds with different pitch mixed with a spooky low moan/growl - almost cathedral-like mood
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Industrial.Ambience7
|height="40px"|Industrial.Ambience7
|Working metal mixed with some weird sniffing sound on top of a low hum - sounds a bit like in a submarine
|Working metal mixed with some weird sniffing sound on top of a low hum - sounds a bit like in a submarine
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Industrial.Ambience8
|height="40px"|Industrial.Ambience8
|Working metal mixed on top of a low pumping machine  
|Working metal mixed on top of a low pumping machine  
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Industrial.Ambience9
|height="40px"|Industrial.Ambience9
|Loud open hall with machine noises mixed with muffled running water
|Loud open hall with machine noises mixed with muffled running water
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Industrial.Ambience10
|height="40px"|Industrial.Ambience10
|Some machines, a low hum and toxic slime ambient loop
|Some machines, a low hum and toxic slime ambient loop
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Industrial.Ambience11
|height="40px"|Industrial.Ambience11
|Various undefinable distant machine sounds, mixed with human sounds (distant talking, screaming, fighting)
|Various undefinable distant machine sounds, mixed with human sounds (distant talking, screaming, fighting)
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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!width="350px"|Name
!width="350px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="200px"|Position Origin
!width="200px"|Position Origin
Line 232: Line 272:
|height="40px"|interior1.Base
|height="40px"|interior1.Base
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|interior1.Start
|height="40px"|interior1.Start
|
|
|align="center" |2
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|interior1.CorridorSmall
|height="40px"|interior1.CorridorSmall
|
|
|align="center" |2
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|interior1.CorridorBig
|height="40px"|interior1.CorridorBig
|
|
|align="center" |3
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|interior1.RoomMed
|height="40px"|interior1.RoomMed
|
|
|align="center" |3
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 262: Line 307:
|height="40px"|interior1.RoomBig
|height="40px"|interior1.RoomBig
|
|
|align="center" |4
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 268: Line 314:
|height="40px"|interior1.ObjMed
|height="40px"|interior1.ObjMed
|
|
|align="center" |3
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 274: Line 321:
|height="40px"|interior1.ObjBig
|height="40px"|interior1.ObjBig
|
|
|align="center" |4
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|interior2.Base
|height="40px"|interior2.Base
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 286: Line 335:
|height="40px"|interior2.SmallA
|height="40px"|interior2.SmallA
|
|
|align="center" |2
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|interior2.SmallB
|height="40px"|interior2.SmallB
|
|
|align="center" |2
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 298: Line 349:
|height="40px"|interior2.MedA
|height="40px"|interior2.MedA
|
|
|align="center" |3
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|interior2.MedB
|height="40px"|interior2.MedB
|
|
|align="center" |3
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 310: Line 363:
|height="40px"|interior2.LargeA
|height="40px"|interior2.LargeA
|
|
|align="center" |4
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|interior2.Ambiguous
|height="40px"|interior2.Ambiguous
|
|
|align="center" |4
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-6563.937500, -3725.843750, 887.781250)
|water drip
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-7381.687500, -3246.843750, 889.968750)
|water drip
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-6302.031250, -5218.000000, 1006.937500)
|pipe burst
|-
|-
|height="40px"|interior2.DistantCritters
|height="40px"|interior2.DistantCritters
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 328: Line 398:
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_infested.txt</span>
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_infested.txt</span>


== Landing bay ==
== Landing Bay ==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="350px"|Name
!width="350px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="200px"|Position Origin
!width="200px"|Position Origin
Line 339: Line 410:
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 345: Line 417:
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 356: Line 430:
|height="40px"|exterior1.IcyDisquiet
|height="40px"|exterior1.IcyDisquiet
|
|
|align="center" |0
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 362: Line 437:
|height="40px"|interior.generator.big
|height="40px"|interior.generator.big
|
|
|align="center" |4
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-7916.812500, -2085.906250, 702.718750)
|big machine
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-7400.187500, -1764.062500, 799.593750)
steam
|-
|-
|height="40px"|landingbay.interiorB
|height="40px"|landingbay.interiorB
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-6302.031250, -5218.000000, 1006.937500)
|pipe burst
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-6722.187500, -6547.187500, 945.000000)
|water drip
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-6365.218750, -6011.593750, 934.656250)
|water drip
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-7184.625000, -5127.875000, 865.531250)
|steam
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-6608.625000, -5681.531250, 957.937500)
|steam
|-
|-
|height="40px"|landingbay.interior1
|height="40px"|landingbay.interior1
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-7540.156250, -890.656250, 865.406250)
|pipes active
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-7400.187500, -1764.062500, 799.593750)
|steam
|-
|-
|height="40px"|landingbay.interior2
|height="40px"|landingbay.interior2
Line 382: Line 502:
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-5247.531250, 2760.312500, 828.687500)
|steam
|-
|-
|height="40px"|landingbay.interior3
|height="40px"|landingbay.interior3
Line 388: Line 509:
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-5461.937500, 5114.343750, 755.843750)
|radioactive goo
|-
|-
|height="40px"|landingbay.interior3_pract
|height="40px"|landingbay.interior3_pract
Line 394: Line 516:
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-3782.00, 7222.00, 800.00)
|radioactive goo
|-
|-
|height="40px"|interior2.Pits
|height="40px"|interior2.Pits
|
|
|align="center" |4
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 408: Line 532:
!width="350px"|Name
!width="350px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="200px"|Position Origin
!width="200px"|Position Origin
Line 413: Line 538:
|-
|-
|height="40px"|Mine.Ambience1
|height="40px"|Mine.Ambience1
|Sounds of crumbling rocks, distant machines and howls on top of a low lum  
|Sounds of crumbling rocks, distant machines and howls on top of a low lum
|align="center" |25
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 420: Line 546:
|height="40px"|Mine.Ambience2
|height="40px"|Mine.Ambience2
|Water drips and running water in a windy tunnel
|Water drips and running water in a windy tunnel
|align="center" |25
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 426: Line 553:
|height="40px"|Mine.Ambience3
|height="40px"|Mine.Ambience3
|Crumbling sounds, occasional water drips in windy tunnel
|Crumbling sounds, occasional water drips in windy tunnel
|align="center" |25
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 432: Line 560:
|height="40px"|Mine.Ambience4
|height="40px"|Mine.Ambience4
|Random metal noises on top of a low turbine sound
|Random metal noises on top of a low turbine sound
|align="center" |25
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 438: Line 567:
|height="40px"|Mine.Ambience5
|height="40px"|Mine.Ambience5
|Faint, distant undefinable noises over a slow pumping hum
|Faint, distant undefinable noises over a slow pumping hum
|align="center" |25
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 444: Line 574:
|height="40px"|Mine.LavaAmbience
|height="40px"|Mine.LavaAmbience
|Lava field. Low gurgling sound with random steam sounds
|Lava field. Low gurgling sound with random steam sounds
|align="center" |25
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 450: Line 581:
|height="40px"|Mine.Queenlair
|height="40px"|Mine.Queenlair
|Slimey, squishy, disgusting fleshy sounds and faint distant screams over a low heartbeat
|Slimey, squishy, disgusting fleshy sounds and faint distant screams over a low heartbeat
|align="center" |25
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 460: Line 592:
!width="350px"|Name
!width="350px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="200px"|Position Origin
!width="200px"|Position Origin
Line 466: Line 599:
|height="40px"|res.spawn
|height="40px"|res.spawn
|
|
|align="center" |1
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(338.000000, -9997.656250, 21.093750)
|lights flicker
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|s(567.125000, -7876.250000, -28.437500)
|computer spatial
|-
|-
|height="40px"|res.interior01
|height="40px"|res.interior01
|
|
|align="center" |1
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-1384.531250, -7946.593750, -35.500000)
|computer room tone
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-1664.281250, -7547.156250, -65.156250)
|water drip
|-
|-
|height="40px"|res.mall01
|height="40px"|res.mall01
|
|
|align="center" |1
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-760.468750, -5442.812500, 17.687500)
|fluorescent lights
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-1786.781250, -4185.531250, 489.500000)
|mall music
|-
|-
|height="40px"|res.ducts01
|height="40px"|res.ducts01
|
|
|align="center" |2
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(2380.468750, -3684.468750, -22.781250)
|water drip
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(247.343750, -5673.687500, -21.500000)
|water drip
|-
|-
|height="40px"|res.interior02
|height="40px"|res.interior03
|
|
|align="center" |1
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-420.312500, -3184.906250, -15.312500)
|computer spatial
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-760.468750, -5442.812500, 17.687500)
|fluorescent lights
|-
|-
|height="40px"|res.interior03
|height="40px"|
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-1786.781250, -4185.531250, 489.500000)
|mall music
|-
|height="40px"|res.interior02
|
|align="center" |1
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-2033.781250, -2061.250000, 93.718750)
|pipes active
|-
|-
|height="40px"|res.interior04
|height="40px"|
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-1786.781250, -4185.531250, 489.500000)
|mall music
|-
|height="40px"|res.interior04
|
|align="center" |1
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(276.250000, -5360.406250, -33.937500)
|vending machine hum
|}
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_residential.txt</span>
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_residential.txt</span>
Line 512: Line 701:
!width="350px"|Name
!width="350px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="200px"|Position Origin
!width="200px"|Position Origin
Line 519: Line 709:
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 525: Line 716:
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 530: Line 722:
|height="40px"|interior.generators
|height="40px"|interior.generators
|
|
|align="center" |4
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 538: Line 731:
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-2989.031250, -6225.25000,0 594.812500)
|steam
|-
|-
|height="40px"|rydberg.interior02
|height="40px"|rydberg.interior02
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-492.156250, -2396.187500, 635.468750)
|pipes active
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-2224.812500, -3819.156250, 687.500000)
|pipe burst
|-
|-
|height="40px"|rydberg.interior.big.1
|height="40px"|rydberg.interior.big.1
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(304.750000, -2149.812500, 351.343750)
|steam
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-447.593750, -1333.343750, 375.843750)
|steam
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-1136.812500, -168.843750, 557.562500)
|pipes active
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-492.156250, -2396.187500, 635.468750)
|pipes active
|-
|-
|height="40px"|reactor.int
|height="40px"|reactor.int
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 560: Line 785:
|height="40px"|landing.exterior
|height="40px"|landing.exterior
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 566: Line 792:
|height="40px"|rydberg.interior.elevators
|height="40px"|rydberg.interior.elevators
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 576: Line 803:
!width="350px"|Name
!width="350px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="200px"|Position Origin
!width="200px"|Position Origin
Line 583: Line 811:
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 588: Line 817:
|height="40px"|Sewers.conduit
|height="40px"|Sewers.conduit
|Corridor sound for inside the sewer conduit
|Corridor sound for inside the sewer conduit
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 593: Line 823:
|-
|-
|height="40px"|Sewers.open
|height="40px"|Sewers.open
|sound for open sewer area
| sound for open sewer area
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(100.000000, -2878.843750, -598.781250)
|pipes active
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(1259.437500, -3076.156250, -504.000000)
|large fan
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(1312.281250, -2815.937500, -653.406250)
|water drips
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-1079.937500, -3084.125000, -647.500000)
|water drips
|-
|-
|height="40px"|Sewers.open2
|height="40px"|Sewers.open2
|sound for 2nd open sewer area
|sound for 2nd open sewer area
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(365.437500, -1847.875000, -648.687500)
|water drips
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(641.437500, -171.562500, -632.125000)
|water drips
|-
|-
|height="40px"|Sewers.platforms
|height="40px"|Sewers.platforms
|sound for 2nd platform sewer area
|sound for 2nd platform sewer area
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|}
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_sewers.txt</span>
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_sewers_v2.txt</span>


== Timor Station ==
== Timor Station ==
Line 616: Line 877:
!width="350px"|Name
!width="350px"|Name
!Description
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="105px"|Position Number
!width="200px"|Position Origin
!width="200px"|Position Origin
Line 623: Line 885:
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|height="40px"|util_abstract.interior2
|height="40px"|util_abstract.interior2
|
|(softer lo textures)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 634: Line 898:
|height="40px"|TS.mineambience.01
|height="40px"|TS.mineambience.01
|
|
|align="center" |19
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 640: Line 905:
|height="40px"|TS.mineambience.02
|height="40px"|TS.mineambience.02
|
|
|align="center" |19
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-1760.468750, 3416.000000, 15.156250)
|style="background-color:rgb(50,50,50);"|
|conveyor belt rocks
|-
|-
|height="40px"|TS.mineambience.03
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|(-1760.468750, 3416.000000, 15.156250)
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|conveyor belt rocks
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<span style="text-size:12px; color:grey; margin:2px;">soundscapes_timorstation.txt</span>
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_timorstation.txt</span>
{{Template:Envsound}}
{{Template:Envsound}}
[[Category:Alien Swarm]][[Category:Sound System]]
[[Category:Alien Swarm]][[Category:Sound System]]

Revision as of 09:17, 15 December 2023

Alien Swarm Level Creation

Below is a list of 92 soundscapes for use in Alien Swarm Alien Swarm. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.

Indoors

Name Description DSP Position Number Position Origin Location Description
Indoors.Ambience1 Computer Room 1 - Low tech busy sounds on top of a low humming 100
Indoors.Ambience2 Sparse muffled metal sounds and a low moaning on top of an air generator
Indoors.Ambience3 Various human sounds (whispering/laughter) on top of a very low humming 100
Indoors.Ambience4 Computer Room 2 - Various CPU busy sounds on top of a low humming/heartbeat loop 100
Indoors.Ambience5 Computer Room 3 - Various beeping sounds on top of a mid humming/pulsating loop 100
Indoors.Ambience6 Sparse muffled metal sounds on top of a mid humming 100
Indoors.Ambience7 Random water drips 100

soundscapes_indoors.txt

Outside

Name Description DSP Position Number Position Origin Location Description
Outside.OutsideAmbience1 Very strong storm with some occasional wind hits 0
Outside.OutsideAmbience2 Like OutsideAmbience1 but mixed with faint inside/industrial sounds. Can be played near buildings 0
Outside.OutsideAmbience3 Very strong storm, more open than OutsideAmbience1 (whistling/moaning wind). Can be used for open passages 0
Outside.OutsideAmbience4 More industrial sounds, less wind 0

soundscapes_outside.txt

Deima

Name Description DSP Position Number Position Origin Location Description
util_ext.windgusts (random)
util_metal.rattles (random)
util_abstract.ambient (random)
outside.spawn 1 (random)
outside.bridge (//.5) (random) 1335.781250, 5435.312500, 43.000000 Large fan
interior.small 3 (random) interior
(random) Icy wind
interior2.DistantCritters (random)

soundscapes_deima.txt

Industrial

Name Description DSP Position Number Position Origin Location Description
Industrial.Ambience1 Various undefinable distant machine sounds on top of a low pulsating hum 7
Industrial.Ambience2 Similar to Industrial.Ambience1 7
Industrial.Ambience3 Distant muffled metal sound mixed with a low horn-like sound on top of a mid hum 7
Industrial.Ambience4 Distant undefinable "growling" machines on top of a huge steam pumping sound - almost organic-like 7
Industrial.Ambience5 Big machine switching on/off in the distant mixed with "working metal" sounds on top of a low hum 7
Industrial.Ambience6 Various crystal-like sounds with different pitch mixed with a spooky low moan/growl - almost cathedral-like mood 7
Industrial.Ambience7 Working metal mixed with some weird sniffing sound on top of a low hum - sounds a bit like in a submarine 7
Industrial.Ambience8 Working metal mixed on top of a low pumping machine 7
Industrial.Ambience9 Loud open hall with machine noises mixed with muffled running water 7
Industrial.Ambience10 Some machines, a low hum and toxic slime ambient loop 7
Industrial.Ambience11 Various undefinable distant machine sounds, mixed with human sounds (distant talking, screaming, fighting) 7

soundscapes_industrial.txt

Infested (Rydberg Lab)

Name Description DSP Position Number Position Origin Location Description
interior1.Base
interior1.Start 2
interior1.CorridorSmall 2
interior1.CorridorBig 3
interior1.RoomMed 3
interior1.RoomBig 4
interior1.ObjMed 3
interior1.ObjBig 4
interior2.Base
interior2.SmallA 2
interior2.SmallB 2
interior2.MedA 3
interior2.MedB 3
interior2.LargeA 4
interior2.Ambiguous 4 (-6563.937500, -3725.843750, 887.781250) water drip
(-7381.687500, -3246.843750, 889.968750) water drip
(-6302.031250, -5218.000000, 1006.937500) pipe burst
interior2.DistantCritters (random)

soundscapes_infested.txt

Landing Bay

Name Description DSP Position Number Position Origin Location Description
util_interior.bursts (random)
util_abstract.interior (random)
util_metal.moans (random)
exterior1.IcyDisquiet 0
interior.generator.big 4 (-7916.812500, -2085.906250, 702.718750) big machine
(-7400.187500, -1764.062500, 799.593750)

steam

landingbay.interiorB (-6302.031250, -5218.000000, 1006.937500) pipe burst
(-6722.187500, -6547.187500, 945.000000) water drip
(-6365.218750, -6011.593750, 934.656250) water drip
(-7184.625000, -5127.875000, 865.531250) steam
(-6608.625000, -5681.531250, 957.937500) steam
landingbay.interior1 (-7540.156250, -890.656250, 865.406250) pipes active
(-7400.187500, -1764.062500, 799.593750) steam
landingbay.interior2 (-5247.531250, 2760.312500, 828.687500) steam
landingbay.interior3 (-5461.937500, 5114.343750, 755.843750) radioactive goo
landingbay.interior3_pract (-3782.00, 7222.00, 800.00) radioactive goo
interior2.Pits 4

soundscapes_landingbay.txt

Mine

Name Description DSP Position Number Position Origin Location Description
Mine.Ambience1 Sounds of crumbling rocks, distant machines and howls on top of a low lum 25
Mine.Ambience2 Water drips and running water in a windy tunnel 25
Mine.Ambience3 Crumbling sounds, occasional water drips in windy tunnel 25
Mine.Ambience4 Random metal noises on top of a low turbine sound 25
Mine.Ambience5 Faint, distant undefinable noises over a slow pumping hum 25
Mine.LavaAmbience Lava field. Low gurgling sound with random steam sounds 25
Mine.Queenlair Slimey, squishy, disgusting fleshy sounds and faint distant screams over a low heartbeat 25

soundscapes_mine.txt

Residential

Name Description DSP Position Number Position Origin Location Description
res.spawn 1 (338.000000, -9997.656250, 21.093750) lights flicker
s(567.125000, -7876.250000, -28.437500) computer spatial
res.interior01 1 (-1384.531250, -7946.593750, -35.500000) computer room tone
(-1664.281250, -7547.156250, -65.156250) water drip
res.mall01 1 (-760.468750, -5442.812500, 17.687500) fluorescent lights
(-1786.781250, -4185.531250, 489.500000) mall music
res.ducts01 2 (2380.468750, -3684.468750, -22.781250) water drip
(247.343750, -5673.687500, -21.500000) water drip
res.interior03 1 (-420.312500, -3184.906250, -15.312500) computer spatial
(-760.468750, -5442.812500, 17.687500) fluorescent lights
(-1786.781250, -4185.531250, 489.500000) mall music
res.interior02 1 (-2033.781250, -2061.250000, 93.718750) pipes active
(-1786.781250, -4185.531250, 489.500000) mall music
res.interior04 1 (276.250000, -5360.406250, -33.937500) vending machine hum

soundscapes_residential.txt

Rydberg

Name Description DSP Position Number Position Origin Location Description
util_lo.end (random)
util_verb.machinery (random)
interior.generators 4
rydberg.interior01 (-2989.031250, -6225.25000,0 594.812500) steam
rydberg.interior02 (-492.156250, -2396.187500, 635.468750) pipes active
(-2224.812500, -3819.156250, 687.500000) pipe burst
rydberg.interior.big.1 (304.750000, -2149.812500, 351.343750) steam
(-447.593750, -1333.343750, 375.843750) steam
(-1136.812500, -168.843750, 557.562500) pipes active
(-492.156250, -2396.187500, 635.468750) pipes active
reactor.int (random)
landing.exterior
rydberg.interior.elevators

soundscapes_rydberg.txt

Sewers

Name Description DSP Position Number Position Origin Location Description
util_sewer.ambient (random)
Sewers.conduit Corridor sound for inside the sewer conduit 7
Sewers.open sound for open sewer area 7 (100.000000, -2878.843750, -598.781250) pipes active
(1259.437500, -3076.156250, -504.000000) large fan
(1312.281250, -2815.937500, -653.406250) water drips
(-1079.937500, -3084.125000, -647.500000) water drips
Sewers.open2 sound for 2nd open sewer area 7 (365.437500, -1847.875000, -648.687500) water drips
(641.437500, -171.562500, -632.125000) water drips
Sewers.platforms sound for 2nd platform sewer area 7

soundscapes_sewers_v2.txt

Timor Station

Name Description DSP Position Number Position Origin Location Description
util_rockslides (random)
util_abstract.interior2 (softer lo textures) (random)
TS.mineambience.01 19
TS.mineambience.02 19 (-1760.468750, 3416.000000, 15.156250) conveyor belt rocks
TS.LavaAmb.01 19
TS.LavaAmb.02 19
TS.mineambience.03 19 (-1760.468750, 3416.000000, 15.156250) conveyor belt rocks
TS.escape 18

soundscapes_timorstation.txt


Environment articles:
Soundsystem SoundscapesSoundscriptsSoundcacheSound OperatorsLooping SoundMusic Composition SoftwareHammer Sound Browser
Choreography Choreography CreationResponse SystemFaceposerScene Implementation