Projected tractor beam entity: Difference between revisions

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m (Fixed the entity template)
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{{Lang|projected_tractor_beam_entity}}
{{Lang|projected_tractor_beam_entity}}
{{ent not in fgd}}
{{ent not in fgd}}
{{This is a|e0|name=projected_tractor_beam_entity|game=portal2}} This is the actual funnel created by a <code>[[prop_tractor_beam]]</code>. One put directly into a map behaves similar to one made via a <code>prop_tractor_beam</code>, just without the emitter model and no push/pull force.
{{This is a|e0|name=projected_tractor_beam_entity|game=Portal 2}} This is the actual funnel created by a <code>[[prop_tractor_beam]]</code>. One put directly into a map behaves similar to one made via a <code>prop_tractor_beam</code>, just without the emitter model and no push/pull force.

Revision as of 03:55, 14 December 2023

A prop_tractor_beam emitting a projected_tractor_beam_entity.
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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

projected_tractor_beam_entity is an e0 available in Portal 2 Portal 2. This is the actual funnel created by a prop_tractor_beam. One put directly into a map behaves similar to one made via a prop_tractor_beam, just without the emitter model and no push/pull force.