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List of Alien Swarm Soundscapes: Difference between revisions

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|height="40px"|Indoors.Ambience1
|height="40px"|Indoors.Ambience1
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|Computer Room 1 - Low tech busy sounds on top of a low humming
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Indoors.Ambience2
|height="40px"|Indoors.Ambience2
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|Sparse muffled metal sounds and a low moaning on top of an air generator
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Indoors.Ambience3
|height="40px"|Indoors.Ambience3
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|Various human sounds (whispering/laughter) on top of a very low humming
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Indoors.Ambience4
|height="40px"|Indoors.Ambience4
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|Computer Room 2 - Various CPU busy sounds on top of a low humming/heartbeat loop
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Indoors.Ambience5
|height="40px"|Indoors.Ambience5
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|Computer Room 3 - Various beeping sounds on top of a mid humming/pulsating loop
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Indoors.Ambience6
|height="40px"|Indoors.Ambience6
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|Sparse muffled metal sounds on top of a mid humming
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Indoors.Ambience7
|height="40px"|Indoors.Ambience7
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|Random water drips
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Outside.OutsideAmbience1
|height="40px"|Outside.OutsideAmbience1
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|Very strong storm with some occasional wind hits
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Outside.OutsideAmbience2
|height="40px"|Outside.OutsideAmbience2
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|Like OutsideAmbience1 but mixed with faint inside/industrial sounds. Can be played near buildings
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Outside.OutsideAmbience3
|height="40px"|Outside.OutsideAmbience3
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|Very strong storm, more open than OutsideAmbience1 (whistling/moaning wind). Can be used for open passages
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Outside.OutsideAmbience4
|height="40px"|Outside.OutsideAmbience4
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|More industrial sounds, less wind
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Industrial.Ambience1
|height="40px"|Industrial.Ambience1
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|Various undefinable distant machine sounds on top of a low pulsating hum
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Industrial.Ambience2
|height="40px"|Industrial.Ambience2
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|Similar to Industrial.Ambience1
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Industrial.Ambience3
|height="40px"|Industrial.Ambience3
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|Distant muffled metal sound mixed with a low horn-like sound on top of a mid hum
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Industrial.Ambience4
|height="40px"|Industrial.Ambience4
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|Distant undefinable "growling" machines on top of a huge steam pumping sound - almost organic-like
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Industrial.Ambience5
|height="40px"|Industrial.Ambience5
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|Big machine switching on/off in the distant mixed with "working metal" sounds on top of a low hum
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Industrial.Ambience6
|height="40px"|Industrial.Ambience6
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|Various crystal-like sounds with different pitch mixed with a spooky low moan/growl - almost cathedral-like mood
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
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|height="40px"|Industrial.Ambience7
|height="40px"|Industrial.Ambience7
|
|Working metal mixed with some weird sniffing sound on top of a low hum - sounds a bit like in a submarine
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
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|height="40px"|Industrial.Ambience8
|height="40px"|Industrial.Ambience8
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|Working metal mixed on top of a low pumping machine
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
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|height="40px"|Industrial.Ambience9
|height="40px"|Industrial.Ambience9
|
|Loud open hall with machine noises mixed with muffled running water
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
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|height="40px"|Industrial.Ambience10
|height="40px"|Industrial.Ambience10
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|Some machines, a low hum and toxic slime ambient loop
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Industrial.Ambience11
|height="40px"|Industrial.Ambience11
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|Various undefinable distant machine sounds, mixed with human sounds (distant talking, screaming, fighting)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Mine.Ambience1
|height="40px"|Mine.Ambience1
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|Sounds of crumbling rocks, distant machines and howls on top of a low lum
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Mine.Ambience2
|height="40px"|Mine.Ambience2
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|Water drips and running water in a windy tunnel
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Mine.Ambience3
|height="40px"|Mine.Ambience3
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|Crumbling sounds, occasional water drips in windy tunnel
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Mine.Ambience4
|height="40px"|Mine.Ambience4
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|Random metal noises on top of a low turbine sound
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Mine.Ambience5
|height="40px"|Mine.Ambience5
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|Faint, distant undefinable noises over a slow pumping hum
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Mine.LavaAmbience
|height="40px"|Mine.LavaAmbience
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|Lava field. Low gurgling sound with random steam sounds
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Mine.Queenlair
|height="40px"|Mine.Queenlair
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|Slimey, squishy, disgusting fleshy sounds and faint distant screams over a low heartbeat
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Sewers.conduit
|height="40px"|Sewers.conduit
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|Corridor sound for inside the sewer conduit
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Sewers.open
|height="40px"|Sewers.open
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|sound for open sewer area
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Sewers.open2
|height="40px"|Sewers.open2
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|sound for 2nd open sewer area
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Sewers.platforms
|height="40px"|Sewers.platforms
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|sound for 2nd platform sewer area
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|util_abstract.interior2
|height="40px"|util_abstract.interior2
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|softer lo textures
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|

Revision as of 16:16, 13 December 2023

Alien Swarm Level Creation

Below is a list of 92 soundscapes for use in Alien Swarm Alien Swarm. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.

Todo:  Add descriptions for how they sound.

Indoors

Name Description Position Number Position Origin Location Description
Indoors.Ambience1 Computer Room 1 - Low tech busy sounds on top of a low humming
Indoors.Ambience2 Sparse muffled metal sounds and a low moaning on top of an air generator
Indoors.Ambience3 Various human sounds (whispering/laughter) on top of a very low humming
Indoors.Ambience4 Computer Room 2 - Various CPU busy sounds on top of a low humming/heartbeat loop
Indoors.Ambience5 Computer Room 3 - Various beeping sounds on top of a mid humming/pulsating loop
Indoors.Ambience6 Sparse muffled metal sounds on top of a mid humming
Indoors.Ambience7 Random water drips

soundscapes_indoors.txt

Outside

Name Description Position Number Position Origin Location Description
Outside.OutsideAmbience1 Very strong storm with some occasional wind hits
Outside.OutsideAmbience2 Like OutsideAmbience1 but mixed with faint inside/industrial sounds. Can be played near buildings
Outside.OutsideAmbience3 Very strong storm, more open than OutsideAmbience1 (whistling/moaning wind). Can be used for open passages
Outside.OutsideAmbience4 More industrial sounds, less wind

soundscapes_outside.txt

Deima

Name Description Position Number Position Origin Location Description
util_ext.windgusts
util_metal.rattles
util_abstract.ambient
outside.spawn
outside.bridge
interior.small
interior2.DistantCritters

soundscapes_deima.txt

Industrial

Name Description Position Number Position Origin Location Description
Industrial.Ambience1 Various undefinable distant machine sounds on top of a low pulsating hum
Industrial.Ambience2 Similar to Industrial.Ambience1
Industrial.Ambience3 Distant muffled metal sound mixed with a low horn-like sound on top of a mid hum
Industrial.Ambience4 Distant undefinable "growling" machines on top of a huge steam pumping sound - almost organic-like
Industrial.Ambience5 Big machine switching on/off in the distant mixed with "working metal" sounds on top of a low hum
Industrial.Ambience6 Various crystal-like sounds with different pitch mixed with a spooky low moan/growl - almost cathedral-like mood
Industrial.Ambience7 Working metal mixed with some weird sniffing sound on top of a low hum - sounds a bit like in a submarine
Industrial.Ambience8 Working metal mixed on top of a low pumping machine
Industrial.Ambience9 Loud open hall with machine noises mixed with muffled running water
Industrial.Ambience10 Some machines, a low hum and toxic slime ambient loop
Industrial.Ambience11 Various undefinable distant machine sounds, mixed with human sounds (distant talking, screaming, fighting)

soundscapes_industrial.txt

Infested (Rydberg Lab)

Name Description Position Number Position Origin Location Description
interior1.Base
interior1.Start
interior1.CorridorSmall
interior1.CorridorBig
interior1.RoomMed
interior1.RoomBig
interior1.ObjMed
interior1.ObjBig
interior2.Base
interior2.SmallA
interior2.SmallB
interior2.MedA
interior2.MedB
interior2.LargeA
interior2.Ambiguous
interior2.DistantCritters

soundscapes_infested.txt

Landing bay

Name Description Position Number Position Origin Location Description
util_interior.bursts
util_abstract.interior
util_metal.moans
exterior1.IcyDisquiet
interior.generator.big
landingbay.interiorB
landingbay.interior1
landingbay.interior2
landingbay.interior3
landingbay.interior3_pract
interior2.Pits

soundscapes_landingbay.txt

Mine

Name Description Position Number Position Origin Location Description
Mine.Ambience1 Sounds of crumbling rocks, distant machines and howls on top of a low lum
Mine.Ambience2 Water drips and running water in a windy tunnel
Mine.Ambience3 Crumbling sounds, occasional water drips in windy tunnel
Mine.Ambience4 Random metal noises on top of a low turbine sound
Mine.Ambience5 Faint, distant undefinable noises over a slow pumping hum
Mine.LavaAmbience Lava field. Low gurgling sound with random steam sounds
Mine.Queenlair Slimey, squishy, disgusting fleshy sounds and faint distant screams over a low heartbeat

soundscapes_mine.txt

Residential

Name Description Position Number Position Origin Location Description
res.spawn
res.interior01
res.mall01
res.ducts01
res.interior02
res.interior03
res.interior04

soundscapes_residential.txt

Rydberg

Name Description Position Number Position Origin Location Description
util_lo.end
util_verb.machinery
interior.generators
rydberg.interior01
rydberg.interior02
rydberg.interior.big.1
reactor.int
landing.exterior
rydberg.interior.elevators

soundscapes_rydberg.txt

Sewers

Name Description Position Number Position Origin Location Description
util_sewer.ambient
Sewers.conduit Corridor sound for inside the sewer conduit
Sewers.open sound for open sewer area
Sewers.open2 sound for 2nd open sewer area
Sewers.platforms sound for 2nd platform sewer area

soundscapes_sewers.txt

Timor Station

Name Description Position Number Position Origin Location Description
util_rockslides
util_abstract.interior2 softer lo textures
TS.mineambience.01
TS.mineambience.02
TS.mineambience.03
TS.LavaAmb.01
TS.LavaAmb.02
TS.escape

soundscapes_timorstation.txt

Environment articles:
Soundsystem SoundscapesSoundscriptsSoundcacheSound OperatorsLooping SoundMusic Composition SoftwareHammer Sound Browser
Choreography Choreography CreationResponse SystemFaceposerScene Implementation