List of Alien Swarm Soundscapes: Difference between revisions
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|height="40px"|Indoors.Ambience1 | |height="40px"|Indoors.Ambience1 | ||
| | |Computer Room 1 - Low tech busy sounds on top of a low humming | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Indoors.Ambience2 | |height="40px"|Indoors.Ambience2 | ||
| | |Sparse muffled metal sounds and a low moaning on top of an air generator | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Indoors.Ambience3 | |height="40px"|Indoors.Ambience3 | ||
| | |Various human sounds (whispering/laughter) on top of a very low humming | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Indoors.Ambience4 | |height="40px"|Indoors.Ambience4 | ||
| | |Computer Room 2 - Various CPU busy sounds on top of a low humming/heartbeat loop | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Indoors.Ambience5 | |height="40px"|Indoors.Ambience5 | ||
| | |Computer Room 3 - Various beeping sounds on top of a mid humming/pulsating loop | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Indoors.Ambience6 | |height="40px"|Indoors.Ambience6 | ||
| | |Sparse muffled metal sounds on top of a mid humming | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Indoors.Ambience7 | |height="40px"|Indoors.Ambience7 | ||
| | |Random water drips | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Outside.OutsideAmbience1 | |height="40px"|Outside.OutsideAmbience1 | ||
| | |Very strong storm with some occasional wind hits | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Outside.OutsideAmbience2 | |height="40px"|Outside.OutsideAmbience2 | ||
| | |Like OutsideAmbience1 but mixed with faint inside/industrial sounds. Can be played near buildings | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Outside.OutsideAmbience3 | |height="40px"|Outside.OutsideAmbience3 | ||
| | |Very strong storm, more open than OutsideAmbience1 (whistling/moaning wind). Can be used for open passages | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Outside.OutsideAmbience4 | |height="40px"|Outside.OutsideAmbience4 | ||
| | |More industrial sounds, less wind | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Industrial.Ambience1 | |height="40px"|Industrial.Ambience1 | ||
| | |Various undefinable distant machine sounds on top of a low pulsating hum | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Industrial.Ambience2 | |height="40px"|Industrial.Ambience2 | ||
| | |Similar to Industrial.Ambience1 | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Industrial.Ambience3 | |height="40px"|Industrial.Ambience3 | ||
| | |Distant muffled metal sound mixed with a low horn-like sound on top of a mid hum | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Industrial.Ambience4 | |height="40px"|Industrial.Ambience4 | ||
| | |Distant undefinable "growling" machines on top of a huge steam pumping sound - almost organic-like | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Industrial.Ambience5 | |height="40px"|Industrial.Ambience5 | ||
| | |Big machine switching on/off in the distant mixed with "working metal" sounds on top of a low hum | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Industrial.Ambience6 | |height="40px"|Industrial.Ambience6 | ||
| | |Various crystal-like sounds with different pitch mixed with a spooky low moan/growl - almost cathedral-like mood | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|Industrial.Ambience7 | |height="40px"|Industrial.Ambience7 | ||
| | |Working metal mixed with some weird sniffing sound on top of a low hum - sounds a bit like in a submarine | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|Industrial.Ambience8 | |height="40px"|Industrial.Ambience8 | ||
| | |Working metal mixed on top of a low pumping machine | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|Industrial.Ambience9 | |height="40px"|Industrial.Ambience9 | ||
| | |Loud open hall with machine noises mixed with muffled running water | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|Industrial.Ambience10 | |height="40px"|Industrial.Ambience10 | ||
| | |Some machines, a low hum and toxic slime ambient loop | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|Industrial.Ambience11 | |height="40px"|Industrial.Ambience11 | ||
| | |Various undefinable distant machine sounds, mixed with human sounds (distant talking, screaming, fighting) | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Mine.Ambience1 | |height="40px"|Mine.Ambience1 | ||
| | |Sounds of crumbling rocks, distant machines and howls on top of a low lum | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Mine.Ambience2 | |height="40px"|Mine.Ambience2 | ||
| | |Water drips and running water in a windy tunnel | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Mine.Ambience3 | |height="40px"|Mine.Ambience3 | ||
| | |Crumbling sounds, occasional water drips in windy tunnel | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Mine.Ambience4 | |height="40px"|Mine.Ambience4 | ||
| | |Random metal noises on top of a low turbine sound | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Mine.Ambience5 | |height="40px"|Mine.Ambience5 | ||
| | |Faint, distant undefinable noises over a slow pumping hum | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Mine.LavaAmbience | |height="40px"|Mine.LavaAmbience | ||
| | |Lava field. Low gurgling sound with random steam sounds | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Mine.Queenlair | |height="40px"|Mine.Queenlair | ||
| | |Slimey, squishy, disgusting fleshy sounds and faint distant screams over a low heartbeat | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Sewers.conduit | |height="40px"|Sewers.conduit | ||
| | |Corridor sound for inside the sewer conduit | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Sewers.open | |height="40px"|Sewers.open | ||
| | |sound for open sewer area | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Sewers.open2 | |height="40px"|Sewers.open2 | ||
| | |sound for 2nd open sewer area | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Sewers.platforms | |height="40px"|Sewers.platforms | ||
| | |sound for 2nd platform sewer area | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|util_abstract.interior2 | |height="40px"|util_abstract.interior2 | ||
| | |softer lo textures | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| |
Revision as of 16:16, 13 December 2023
Below is a list of 92 soundscapes for use in Alien Swarm. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
Indoors
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
Indoors.Ambience1 | Computer Room 1 - Low tech busy sounds on top of a low humming | |||
Indoors.Ambience2 | Sparse muffled metal sounds and a low moaning on top of an air generator | |||
Indoors.Ambience3 | Various human sounds (whispering/laughter) on top of a very low humming | |||
Indoors.Ambience4 | Computer Room 2 - Various CPU busy sounds on top of a low humming/heartbeat loop | |||
Indoors.Ambience5 | Computer Room 3 - Various beeping sounds on top of a mid humming/pulsating loop | |||
Indoors.Ambience6 | Sparse muffled metal sounds on top of a mid humming | |||
Indoors.Ambience7 | Random water drips |
soundscapes_indoors.txt
Outside
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
Outside.OutsideAmbience1 | Very strong storm with some occasional wind hits | |||
Outside.OutsideAmbience2 | Like OutsideAmbience1 but mixed with faint inside/industrial sounds. Can be played near buildings | |||
Outside.OutsideAmbience3 | Very strong storm, more open than OutsideAmbience1 (whistling/moaning wind). Can be used for open passages | |||
Outside.OutsideAmbience4 | More industrial sounds, less wind |
soundscapes_outside.txt
Deima
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
util_ext.windgusts | ||||
util_metal.rattles | ||||
util_abstract.ambient | ||||
outside.spawn | ||||
outside.bridge | ||||
interior.small | ||||
interior2.DistantCritters |
soundscapes_deima.txt
Industrial
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
Industrial.Ambience1 | Various undefinable distant machine sounds on top of a low pulsating hum | |||
Industrial.Ambience2 | Similar to Industrial.Ambience1 | |||
Industrial.Ambience3 | Distant muffled metal sound mixed with a low horn-like sound on top of a mid hum | |||
Industrial.Ambience4 | Distant undefinable "growling" machines on top of a huge steam pumping sound - almost organic-like | |||
Industrial.Ambience5 | Big machine switching on/off in the distant mixed with "working metal" sounds on top of a low hum | |||
Industrial.Ambience6 | Various crystal-like sounds with different pitch mixed with a spooky low moan/growl - almost cathedral-like mood | |||
Industrial.Ambience7 | Working metal mixed with some weird sniffing sound on top of a low hum - sounds a bit like in a submarine | |||
Industrial.Ambience8 | Working metal mixed on top of a low pumping machine | |||
Industrial.Ambience9 | Loud open hall with machine noises mixed with muffled running water | |||
Industrial.Ambience10 | Some machines, a low hum and toxic slime ambient loop | |||
Industrial.Ambience11 | Various undefinable distant machine sounds, mixed with human sounds (distant talking, screaming, fighting) |
soundscapes_industrial.txt
Infested (Rydberg Lab)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
interior1.Base | ||||
interior1.Start | ||||
interior1.CorridorSmall | ||||
interior1.CorridorBig | ||||
interior1.RoomMed | ||||
interior1.RoomBig | ||||
interior1.ObjMed | ||||
interior1.ObjBig | ||||
interior2.Base | ||||
interior2.SmallA | ||||
interior2.SmallB | ||||
interior2.MedA | ||||
interior2.MedB | ||||
interior2.LargeA | ||||
interior2.Ambiguous | ||||
interior2.DistantCritters |
soundscapes_infested.txt
Landing bay
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
util_interior.bursts | ||||
util_abstract.interior | ||||
util_metal.moans | ||||
exterior1.IcyDisquiet | ||||
interior.generator.big | ||||
landingbay.interiorB | ||||
landingbay.interior1 | ||||
landingbay.interior2 | ||||
landingbay.interior3 | ||||
landingbay.interior3_pract | ||||
interior2.Pits |
soundscapes_landingbay.txt
Mine
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
Mine.Ambience1 | Sounds of crumbling rocks, distant machines and howls on top of a low lum | |||
Mine.Ambience2 | Water drips and running water in a windy tunnel | |||
Mine.Ambience3 | Crumbling sounds, occasional water drips in windy tunnel | |||
Mine.Ambience4 | Random metal noises on top of a low turbine sound | |||
Mine.Ambience5 | Faint, distant undefinable noises over a slow pumping hum | |||
Mine.LavaAmbience | Lava field. Low gurgling sound with random steam sounds | |||
Mine.Queenlair | Slimey, squishy, disgusting fleshy sounds and faint distant screams over a low heartbeat |
soundscapes_mine.txt
Residential
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
res.spawn | ||||
res.interior01 | ||||
res.mall01 | ||||
res.ducts01 | ||||
res.interior02 | ||||
res.interior03 | ||||
res.interior04 |
soundscapes_residential.txt
Rydberg
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
util_lo.end | ||||
util_verb.machinery | ||||
interior.generators | ||||
rydberg.interior01 | ||||
rydberg.interior02 | ||||
rydberg.interior.big.1 | ||||
reactor.int | ||||
landing.exterior | ||||
rydberg.interior.elevators |
soundscapes_rydberg.txt
Sewers
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
util_sewer.ambient | ||||
Sewers.conduit | Corridor sound for inside the sewer conduit | |||
Sewers.open | sound for open sewer area | |||
Sewers.open2 | sound for 2nd open sewer area | |||
Sewers.platforms | sound for 2nd platform sewer area |
soundscapes_sewers.txt
Timor Station
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
util_rockslides | ||||
util_abstract.interior2 | softer lo textures | |||
TS.mineambience.01 | ||||
TS.mineambience.02 | ||||
TS.mineambience.03 | ||||
TS.LavaAmb.01 | ||||
TS.LavaAmb.02 | ||||
TS.escape |
soundscapes_timorstation.txt
Environment articles: | |
---|---|
Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |