Startup Music: Difference between revisions
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Tip:Startup music can be disabled by starting with
Warning:Only MP3 files are supported, and they do not loop.
Bug:If the game directory is
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== {{gldsrc|2}} Engine == | == {{gldsrc|2}} Engine == | ||
GoldSrc will play '''{{path|media\gamestartup|mp3}}''' or Redbook CD track 29 when it finishes loading the main menu after the application is launched. The track will loop and continue to play until a map is loaded. | GoldSrc will play '''{{path|media\gamestartup|mp3}}''' or Redbook CD track 29 when it finishes loading the main menu after the application is launched. The track will loop and continue to play until a map is loaded. | ||
{{bug|If the game directory is {{path|valve | {{bug|If the game directory is {{path|valve}}, the startup track will continue to play across multiple maps until another track is called!}} | ||
[[Category:Modding]] [[Category:Tutorials]] [[Category:Sound System]] | [[Category:Modding]] [[Category:Tutorials]] [[Category:Sound System]] |
Revision as of 15:03, 23 November 2023

Startup music is music that plays on the main menu when booting up the game, but does not play when returning to the main menu from elsewhere in the game.
Source Engine
Source will play sound\ui\gamestartup*.mp3
when it finishes loading the main menu after the application is launched. The asterisk matches anything at all (including nothing), so feel free to give your files descriptive names. If more than one file matches, a choice will be made at random.
All files must be encoded at 44.1 KHz.

-nostartupsound
.
GoldSrc Engine
GoldSrc will play media\gamestartup.mp3
or Redbook CD track 29 when it finishes loading the main menu after the application is launched. The track will loop and continue to play until a map is loaded.


valve
, the startup track will continue to play across multiple maps until another track is called! [todo tested in ?]