View roll: Difference between revisions
Jump to navigation
Jump to search
Note:Works on all branches.
Tip: If you want users to be able to change the value when
m (jesus this is the third time i edited this page in 1 minute) |
mNo edit summary |
||
Line 16: | Line 16: | ||
ConVar sv_rollangle ( "sv_rollangle", "3", FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "Max view roll angle"); | ConVar sv_rollangle ( "sv_rollangle", "3", FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "Max view roll angle"); | ||
</source> | </source> | ||
{{tip| If you want users to be able to change the value when <code>sv_cheats</code> is enabled, replace FCVAR_DEVELOPMENTONLY with FCVAR_CHEAT}} | |||
After that, compile your mod and you ''should'' have view rolling in your mod. | After that, compile your mod and you ''should'' have view rolling in your mod. |
Revision as of 09:55, 17 November 2023
Have you ever wanted to add that cool Black Mesa view rolling effect into your mod? Well now you can!

The code
First, go to movevars_shared.cpp and search around line 82 for this:
ConVar sv_rollangle ( "sv_rollangle", "0", FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "Max view roll angle");
Change the 0 to anything between 0 and 10. Example:
ConVar sv_rollangle ( "sv_rollangle", "3", FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "Max view roll angle");

sv_cheats
is enabled, replace FCVAR_DEVELOPMENTONLY with FCVAR_CHEATAfter that, compile your mod and you should have view rolling in your mod.